Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.10 @ 18:57:27 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (1161) 1161 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5816 Bonus ------- None Cogmind --------- Core Integrity 914/1000 Matter 172/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Utility Shielding Improved Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Improved Ion Engine Heat Sink Large Storage Unit Compact Battery (300) Compact Matter Pod (150) Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Particle Cannon Faulty Enhanced Autogun Gauss Rifle Coil Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scanner Utility Shielding Improved Heavy Armor Plating Insulated Plating > --- WEAPON ----------- Cooled Pulse Rifle Ion Cannon Advanced Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Heat Sink Large Storage Unit Compact Battery Compact Matter Pod Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Particle Cannon Enhanced Autogun Gauss Rifle Coil Gun Long-range Missile Launcher [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Slots Evolved 11 | . 1 2 . 2 2 2 . . 2 . Power 1 | . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 6 | . . 2 . 1 1 1 . . 1 . Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 40 | 7 1 6 . 9 3 6 3 . 5 . Power 5 | 1 1 . . 1 . 2 . . . . Engine 3 | 1 1 . . . . 1 . . . . Core 2 | . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . . 2 1 2 . . 2 . Treads 9 | 2 . . . 2 1 2 . . 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 2 . 6 . 2 1 2 2 . 1 . Device 4 | . . 1 . 1 . 1 1 . . . Storage 4 | 1 . 3 . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | 1 . 2 . 1 1 1 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 10 | 2 . . . 4 1 . 1 . 2 . Energy Gun 5 | 2 . . . 2 . . 1 . . . Energy Cannon 2 | . . . . 1 . . . . 1 . Ballistic Gun 1 | . . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 5 | . . . . 1 . . . . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility . | . . . . . . . . . . . Weapon 3 | . . . . 1 . . . . . 2 Highest Loss Streak 2 | . . . . 1 . . . . . 2 Average Slot Usage (%) 97 | . 100 100 100 98 100 100 95 93 94 79 Engine 11 | . 25 20 20 14 7 6 6 6 5 4 Core 3 | . . . . 1 7 6 6 6 5 4 Treads 20 | . 25 20 20 15 21 25 25 25 22 14 Device 11 | . . 6 10 15 14 12 12 12 11 10 Storage 14 | . 12 20 20 16 14 12 12 12 11 11 Protection 13 | . 12 13 10 7 14 18 16 12 16 14 Energy Gun 11 | . 25 20 20 15 7 6 3 6 5 4 Energy Cannon 3 | . . . . . 7 6 6 6 6 4 Ballistic Gun 2 | . . . . 8 7 . . . . . Ballistic Cannon 2 | . . . . . . 6 6 6 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 16 21 46 46 55 69 82 89 89 96 96 Greatest Support 103 | 40 40 40 40 40 63 83 83 63 103 103 Greatest Overweight (x) 4 | 4 . 1 1 1 1 . 1 1 1 4 Average Overweight (x) . | . . . 1 1 . . . 1 . 1 Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 8 15 16 16 16 16 16 16 16 16 Most Carried 16 | 5 4 7 8 16 15 16 16 14 14 13 Average Carried 11 | 3 3 4 7 13 12 14 15 14 12 13 Final Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 Final Carried 15 | 3 4 7 8 14 14 15 14 14 13 13 Class Distribution -------------------- 48% | Hacker-Tank 36% | Hacker-Mutant 15% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Tank | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Matter Collected 1014 | 270 10 160 . 250 30 52 168 . 74 . Remotely . | . . . . . . . . . . . Salvage Created 1528 | . 23 245 . 472 . 67 412 . 65 244 Parts 58 | . 3 10 . 26 . 2 17 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Combat Hostiles Destroyed 24 | . . 4 . 9 . 1 8 . 1 1 Guns 12 | . . 4 . 7 . . 1 . . . Cannons 10 | . . . . . . 1 7 . 1 1 AOE 2 | . . . . 2 . . . . . . Classes Destroyed 9 | . 1 3 . 1 . . 3 . . 1 Operator 1 | . . 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 2 | . . . . 2 . . . . . . Grunt 4 | . . 2 . 2 . . . . . . Sentry 9 | . . 2 . 5 . 1 . . 1 . Hunter 1 | . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . . 1 Thug 5 | . . . . . . . 5 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 1 2 . 3 . 1 5 . 1 1 Combat Bots Only 5 | . . 2 . 3 . 1 5 . 1 1 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Damage Taken 2088 | . . 97 . 285 . 39 1086 . 84 497 Core 553 | . . . . 9 . . 458 . 29 57 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 100 . 100 98 100 . . 46 . . Volleys Fired 73 | . 1 14 . 25 . 2 18 . 4 9 Largest 4 | . 2 2 . 3 . 3 3 . 3 4 Hottest 164 | . 80 80 . 105 . 148 148 . 128 164 Shots Fired 200 | . 2 28 . 71 . 6 48 . 12 33 Gun 128 | . 2 28 . 71 . 2 12 . 4 9 Cannon 66 | . . . . . . 4 36 . 8 18 Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 56 | . . . . 23 . 2 18 . 4 9 Thermal 46 | . . . . . . 2 18 . 8 18 Explosive 6 | . . . . . . . . . . 6 Electromagnetic 92 | . 2 28 . 48 . 2 12 . . . Robot Hit Streak 93 | . 1 14 . 65 . 71 93 . 30 61 Robot Miss Streak 2 | . . 1 . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 177 | . 1 25 . 61 . 6 41 . 12 31 Core Hits 61 | . 1 10 . 21 . 2 20 . 3 4 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3597 | . 22 345 . 762 . 121 914 . 276 1157 Guns 1414 | . 22 345 . 631 . 23 146 . 75 172 Cannons 1492 | . . . . . . 98 768 . 201 425 Explosions 669 | . . . . 131 . . . . . 538 Melee . | . . . . . . . . . . . Ramming 22 | . . . . . . . . . . 22 Kinetic 892 | . . . . 90 . 53 425 . 109 215 Thermal 1068 | . . . . 131 . 45 343 . 167 382 Explosive 538 | . . . . . . . . . . 538 Electromagnetic 1077 | . 22 345 . 541 . 23 146 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 9 Average Corruption 5 | . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . 43 . . . . . 86 Shots 5 | . . . . 2 . . . . . 3 Rammed 5 | . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 605 | . 33 114 . 87 . 180 605 . 198 225 Average Temperature 127 | . 18 43 . 29 . 92 241 . 99 95 Received Heat Transfer 543 | . . 51 . 144 . 12 309 . 27 . Effects 20 | . . . . . . . 20 . . . Shutdowns 7 | . . . . . . . 7 . . . Energy Bleed 5 | . . . . . . . 5 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . 3 . . . Damage (core) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 3 . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1741 | . . . . 150 . 74 555 . 296 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Peak Influence 306 | . 7 176 48 306 32 56 . . 45 56 Initial 48 | . . 1 48 13 32 11 . . . 10 Average 55 | . 2 83 48 111 32 36 . . 26 32 Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 100 79 100 100 . . 100 100 Level 1 4 | . . . . 20 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched . | . . . . . . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Distress Signals 2 | . . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 39 | . 1 9 . 11 . 1 11 . 2 4 Peak Tracking Total 6 | . 1 3 . 3 . 1 6 . 1 3 Tactical Retreats 2 | . . . . 2 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Traps Triggered 3 | . . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Machines Accessed 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . 1 . . . . . . . . Successful 1 | . . 1 . . . . . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Turns Passed 2902 | 84 187 266 248 568 332 357 459 80 147 174 Spaces Moved 1489 | 47 114 118 138 255 204 200 230 45 74 64 Core 22 | 22 . . . . . . . . . . Treads 1467 | 25 114 118 138 255 204 200 230 45 74 64 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 162 162 180 160 160 Average Speed 170 | 145 160 176 180 180 160 162 172 180 164 180 Slowest Speed 250 | 250 160 180 180 180 180 162 180 180 180 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 32 14 45 31 7 6 46 12 2 31 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 60 | . . . . 9 . . 3 . . 48 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . AOE 57 | . . . . 9 . . . . . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was Total 1696 | 63 117 147 138 318 210 231 254 44 93 81 Wait 23 | . . 1 . 3 . 12 . . 4 3 Move 1480 | 46 113 117 137 254 203 199 229 44 74 64 Hop . | . . . . . . . . . . . Pick Up 53 | 10 2 7 1 18 3 7 2 . 3 . Fast Attach . | . . . . . . . . . . . Attach 35 | 7 1 2 . 9 3 6 2 . 5 . Detach 1 | . . . . . . . . . 1 . Swap 5 | . . 4 . . . . 1 . . . Drop 21 | . . 2 . 9 1 5 2 . 2 . Fire 73 | . 1 14 . 25 . 2 18 . 4 9 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Power x1 219 | -10/Materials | Identified exit to Materials 219 | -10/Materials | Discovered exit to Materials (range 12) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x2 336 | -9/Materials | Build established: Hacker-Mutant 471 | -9/Materials | Identified exit to Mines 471 | -9/Materials | Discovered exit to Mines (range 15) 538 | -9/Materials | Entered Mines 556 | -9/Mines | Identified exit to Materials 556 | -9/Mines | Discovered exit to Materials (range 14) 614 | -9/Mines | Learned location of Zion (-6) 700 | -9/Mines | Discovered exit to Materials (range 7) 786 | -9/Mines | Entered Materials 786 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1309 | -8/Materials | Build established: Hacker-Skirmisher 1331 | -8/Materials | Identified exit to Factory 1331 | -8/Materials | Discovered exit to Factory (range 7) 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1656 | -7/Factory | Identified exit to Factory 1656 | -7/Factory | Discovered exit to Factory (range 10) 1661 | -7/Factory | Build established: Hacker-Tank 1686 | -7/Factory | Entered another Factory area 1686 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1861 | -6/Factory | Identified exit to Lower Caves 1861 | -6/Factory | Discovered exit to Lower Caves (range 15) 2043 | -6/Factory | Entered Lower Caves 2079 | -6/Lower Caves | Learned 4 Factory zone layouts 2208 | -6/Lower Caves | Learned location of Extension (-4) 2216 | -6/Lower Caves | Attacked by a faux Warlord 2246 | -6/Lower Caves | Core integrity fell below 50% 2493 | -6/Lower Caves | Identified exit to Lower Caves 2493 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 2502 | -6/Lower Caves | Entered another Lower Caves area 2556 | -6/Lower Caves | Identified exit to Factory 2556 | -6/Lower Caves | Discovered exit to Factory (range 15) 2582 | -6/Lower Caves | Entered Factory 2582 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2583 | -5/Factory | Identified exit to Factory 2729 | -5/Factory | Sucked down chute 2729 | -5/Factory | Entered Waste 2744 | -5/Waste | EMP discharged 2780 | -5/Waste | Spotted C-40 Crusher 2814 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2830 | -5/Waste | Crushed by Compactor (1 part destroyed) 2833 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2838 | -5/Waste | Destroyed C-40 Crusher 2844 | -5/Waste | EMP discharged 2862 | -5/Waste | Spotted C-40 Crusher 2874 | -5/Waste | Spotted C-40 Crusher 2877 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2880 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2883 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2886 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2895 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2902 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2903 | -5/Waste | Self-destructed Last Messages --------------- 02864_ System corrupted: Matter fused (-8). 02870_ The unstable cave ceiling collapses. 02877_ Adv. Assault Cannon crushed. 02877_ Cld. Pulse Rifle crushed. 02877_ Lgt. Fission Core crushed. 02879_ Slammed into C-40 Crusher. 02880_ Imp. Grenade Launcher crushed. 02880_ Angular Momentum Engine crushed. 02881_ Slammed into C-40 Crusher. 02883_ Lgt. Treads crushed. 02885_ Slammed into C-40 Crusher. 02886_ Ion Cannon crushed. 02889_ Critical hit. 02895_ Slammed into C-40 Crusher. 02895_ Adv. Terrain Scanner crushed. 02898_ Critical hit. 02899_ Lgt. Treads crushed. 02901_ Critical hit. 02902_ Imp. Heat Sink crushed. 02902_ Critical hit. Map ----- +----------------------------------------------------+ | ??????????????????????#??????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# #????????????????????? | | ????????????????????#??? #????????????????????? | | ???????????????????????#! #####????????????????? | | ??????????????????????? ! ?????????????????? | | ???????#??????????????? ??????????????????? | | ??????????????????????? ?? ???? ???????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #??#?????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# CC#?#???#??????????????? | | ?????????# #### CC#?#??????????????????? | | ?????????# #?#??????????????????? | | ?????????# #????????????????????? | | ?????????# ##?????#?????????????? | | ?????????# % #????????????????????? | | ?????????# #### #??????#????#????????? | | ?????????# #?## ##???????????????????? | | ?????????# #?## #????#??? ??????????? | | ?????????############?## ###???? ?????##?????? | | ?????????????#?????#?## #??????????????????? | | ?????????#???#??#????# CCCC# #???????????#??????? | | ?????????????????#???# CCCC #??#???????##??????? | | ??????????#??????#???# *@] #?#????????????????? | | ??????????#??#??#??#?# * ##?????? ???????????? | | ???????????#?#???????### #?#?##? ????????#???? | | ??????#??????????#?#??# #????????????#??????? | | ?????????????????##??### #??#????????????????? | | ????#?????????#???????## ####???#?????????????? | | ????????#???????????#### # ##????????????????? | | ?????#?????#?????????# #?#?###?#????????? | | ???????????#?????#???# ##??#????#???????? | | ??????#????????????#?# % #?#??????????????? | | ????????????????????## # #???????#????????? | | ?????????#??#??#????# #????????#???????? | | ????????????#???????# #?#??????#???????? | | ?????????#????????#?# #???????#???#????? | | ????????#??#????????# ###???????????????? | | ?????????#????????#?#### #####????????????#????? | | ?????????????????????## ##?##?#?##?????????????? | | ??????????????????#?#?####????#????#?#???????????? | | ??????????????????????????##?????????????????????? | | ????????????????#????????????????????????????????? | | ??????????????????????#?????#????????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????#???????????????????????????#????? | | ???????????????#???????????#????##?#????#????????? | | ??????????#???????????????#??????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeFluxInverter Manual? 0 Play Time 00:30:40 Cumulative 18.0 hours Start 2022.01.10 @ 18:07:23 End 2022.01.10 @ 18:57:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 0 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 305aa784-a9bc-4ef1-9db1-201419f64efb