Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.10 @ 18:57:27

Player: xerxia

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (27)      135
Value Destroyed (1161)     1161
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5816

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             914/1000
Matter                     172/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -5/Waste

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (8) ------
            Large Storage Unit
            Large Storage Unit
                  Utility Shielding
         Improved Heavy Armor Plating
>                 --- WEAPON (4) -------
                      (None)
>                 --- INVENTORY (16) ---
         Improved Ion Engine
                  Heat Sink
            Large Storage Unit
          Compact Battery (300)
          Compact Matter Pod (150)
            Light Armor Plating
         Hardened Medium Armor Plating
         Improved Medium Armor Plating
                  Particle Cannon
  Faulty Enhanced Autogun
                  Gauss Rifle
                  Coil Gun
       Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Light Fission Core
>            --- PROPULSION -------
       Light Treads
    Improved Treads
    Improved Medium Treads
    Improved Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
       Large Storage Unit
    Advanced Terrain Scanner
             Utility Shielding
    Improved Heavy Armor Plating
             Insulated Plating
>            --- WEAPON -----------
      Cooled Pulse Rifle
             Ion Cannon
    Advanced Assault Cannon
    Improved Grenade Launcher
>            --- INVENTORY --------
    Improved Ion Engine
             Heat Sink
       Large Storage Unit
     Compact Battery
     Compact Matter Pod
       Light Armor Plating
    Hardened Medium Armor Plating
    Improved Medium Armor Plating
             Particle Cannon
    Enhanced Autogun
             Gauss Rifle
             Coil Gun
  Long-range Missile Launcher
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Slots Evolved              11   | .   1   2   .   2   2   2   .   .   2   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  6    | .   .   2   .   1   1   1   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             40   | 7   1   6   .   9   3   6   3   .   5   .   
  Power                    5    | 1   1   .   .   1   .   2   .   .   .   .   
    Engine                 3    | 1   1   .   .   .   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   2   1   2   .   .   2   .   
    Treads                 9    | 2   .   .   .   2   1   2   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | 2   .   6   .   2   1   2   2   .   1   .   
    Device                 4    | .   .   1   .   1   .   1   1   .   .   .   
    Storage                4    | 1   .   3   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | 1   .   2   .   1   1   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   .   .   4   1   .   1   .   2   .   
    Energy Gun             5    | 2   .   .   .   2   .   .   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 5    | .   .   .   .   1   .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   1   .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   100 100 100 98  100 100 95  93  94  79  
  Engine                   11   | .   25  20  20  14  7   6   6   6   5   4   
  Core                     3    | .   .   .   .   1   7   6   6   6   5   4   
  Treads                   20   | .   25  20  20  15  21  25  25  25  22  14  
  Device                   11   | .   .   6   10  15  14  12  12  12  11  10  
  Storage                  14   | .   12  20  20  16  14  12  12  12  11  11  
  Protection               13   | .   12  13  10  7   14  18  16  12  16  14  
  Energy Gun               11   | .   25  20  20  15  7   6   3   6   5   4   
  Energy Cannon            3    | .   .   .   .   .   7   6   6   6   6   4   
  Ballistic Gun            2    | .   .   .   .   8   7   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   6   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 16  21  46  46  55  69  82  89  89  96  96  
  Greatest Support         103  | 40  40  40  40  40  63  83  83  63  103 103 
  Greatest Overweight (x)  4    | 4   .   1   1   1   1   .   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   .   1   
Largest Inventory Capacity 16   | 8   8   16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 6   8   15  16  16  16  16  16  16  16  16  
  Most Carried             16   | 5   4   7   8   16  15  16  16  14  14  13  
  Average Carried          11   | 3   3   4   7   13  12  14  15  14  12  13  
  Final Capacity           16   | 8   8   16  16  16  16  16  16  16  16  16  
  Final Carried            15   | 3   4   7   8   14  14  15  14  14  13  13  

 Class Distribution 
--------------------
 48% | Hacker-Tank
 36% | Hacker-Mutant
 15% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
       Hacker-Tank | -7/Factory
       Hacker-Tank | -6/Factory
       Hacker-Tank | -6/Lower Caves
       Hacker-Tank | -6/Lower Caves
       Hacker-Tank | -5/Factory
       Hacker-Tank | -5/Waste

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Matter Collected           1014 | 270 10  160 .   250 30  52  168 .   74  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1528 | .   23  245 .   472 .   67  412 .   65  244 
  Parts                    58   | .   3   10  .   26  .   2   17  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Combat Hostiles Destroyed  24   | .   .   4   .   9   .   1   8   .   1   1   
  Guns                     12   | .   .   4   .   7   .   .   1   .   .   .   
  Cannons                  10   | .   .   .   .   .   .   1   7   .   1   1   
  AOE                      2    | .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          9    | .   1   3   .   1   .   .   3   .   .   1   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    4    | .   .   2   .   2   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   .   5   .   1   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Thug                     5    | .   .   .   .   .   .   .   5   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   1   2   .   3   .   1   5   .   1   1   
  Combat Bots Only         5    | .   .   2   .   3   .   1   5   .   1   1   
Max Kills in Single Turn   1    | .   1   1   .   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Was  
Damage Taken               2088 | .    .    97   .    285  .    39   1086 .    84   497  
  Core                     553  | .    .    .    .    9    .    .    458  .    29   57   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  100  .    100  98   100  .    .    46   .    .    
Volleys Fired              73   | .    1    14   .    25   .    2    18   .    4    9    
  Largest                  4    | .    2    2    .    3    .    3    3    .    3    4    
  Hottest                  164  | .    80   80   .    105  .    148  148  .    128  164  
Shots Fired                200  | .    2    28   .    71   .    6    48   .    12   33   
  Gun                      128  | .    2    28   .    71   .    2    12   .    4    9    
  Cannon                   66   | .    .    .    .    .    .    4    36   .    8    18   
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  56   | .    .    .    .    23   .    2    18   .    4    9    
  Thermal                  46   | .    .    .    .    .    .    2    18   .    8    18   
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          92   | .    2    28   .    48   .    2    12   .    .    .    
  Robot Hit Streak         93   | .    1    14   .    65   .    71   93   .    30   61   
  Robot Miss Streak        2    | .    .    1    .    1    .    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           177  | .    1    25   .    61   .    6    41   .    12   31   
  Core Hits                61   | .    1    10   .    21   .    2    20   .    3    4    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3597 | .    22   345  .    762  .    121  914  .    276  1157 
  Guns                     1414 | .    22   345  .    631  .    23   146  .    75   172  
  Cannons                  1492 | .    .    .    .    .    .    98   768  .    201  425  
  Explosions               669  | .    .    .    .    131  .    .    .    .    .    538  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22   | .    .    .    .    .    .    .    .    .    .    22   
  Kinetic                  892  | .    .    .    .    90   .    53   425  .    109  215  
  Thermal                  1068 | .    .    .    .    131  .    45   343  .    167  382  
  Explosive                538  | .    .    .    .    .    .    .    .    .    .    538  
  Electromagnetic          1077 | .    22   345  .    541  .    23   146  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    9    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129  | .    .    .    .    43   .    .    .    .    .    86   
  Shots                    5    | .    .    .    .    2    .    .    .    .    .    3    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        605  | .    33   114  .    87   .    180  605  .    198  225  
  Average Temperature      127  | .    18   43   .    29   .    92   241  .    99   95   
  Received Heat Transfer   543  | .    .    51   .    144  .    12   309  .    27   .    
  Effects                  20   | .    .    .    .    .    .    .    20   .    .    .    
    Shutdowns              7    | .    .    .    .    .    .    .    7    .    .    .    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    3    .    4    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1741 | .    .    .    .    150  .    74   555  .    296  666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Peak Influence             306  | .   7   176 48  306 32  56  .   .   45  56  
  Initial                  48   | .   .   1   48  13  32  11  .   .   .   10  
  Average                  55   | .   2   83  48  111 32  36  .   .   26  32  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 79  100 100 .   .   100 100 
  Level 1                  4    | .   .   .   .   20  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Distress Signals           2    | .   .   1   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              39   | .   1   9   .   11  .   1   11  .   2   4   
  Peak Tracking Total      6    | .   1   3   .   3   .   1   6   .   1   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Traps Triggered            3    | .   .   1   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Machines Accessed          1    | .   .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   .   .   .   .   .   .   
  Successful               1    | .   .   1   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Turns Passed               2902 | 84  187 266 248 568 332 357 459 80  147 174 
Spaces Moved               1489 | 47  114 118 138 255 204 200 230 45  74  64  
  Core                     22   | 22  .   .   .   .   .   .   .   .   .   .   
  Treads                   1467 | 25  114 118 138 255 204 200 230 45  74  64  
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 180 180 160 162 162 180 160 160 
  Average Speed            170  | 145 160 176 180 180 160 162 172 180 164 180 
  Slowest Speed            250  | 250 160 180 180 180 180 162 180 180 180 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   32  14  45  31  7   6   46  12  2   31  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   1   .   .   .   
  Known Exits Taken        9    | 1   1   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          60   | .   .   .   .   9   .   .   3   .   .   48  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   3   .   .   .   
  AOE                      57   | .   .   .   .   9   .   .   .   .   .   48  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Was 
Total                      1696 | 63  117 147 138 318 210 231 254 44  93  81  
  Wait                     23   | .   .   1   .   3   .   12  .   .   4   3   
  Move                     1480 | 46  113 117 137 254 203 199 229 44  74  64  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 10  2   7   1   18  3   7   2   .   3   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   
  Attach                   35   | 7   1   2   .   9   3   6   2   .   5   .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Swap                     5    | .   .   4   .   .   .   .   1   .   .   .   
  Drop                     21   | .   .   2   .   9   1   5   2   .   2   .   
  Fire                     73   | .   1   14  .   25  .   2   18  .   4   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Identified exit to Materials
   13 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   85 | -11/Scrapyard  | Entered Materials
   85 | -10/Materials  | Evolved 1 slot: Power x1
  219 | -10/Materials  | Identified exit to Materials
  219 | -10/Materials  | Discovered exit to Materials (range 12)
  272 | -10/Materials  | Entered another Materials area
  272 | -9/Materials   | Evolved 2 slots: Utility x2
  336 | -9/Materials   | Build established: Hacker-Mutant
  471 | -9/Materials   | Identified exit to Mines
  471 | -9/Materials   | Discovered exit to Mines (range 15)
  538 | -9/Materials   | Entered Mines
  556 | -9/Mines       | Identified exit to Materials
  556 | -9/Mines       | Discovered exit to Materials (range 14)
  614 | -9/Mines       | Learned location of Zion (-6)
  700 | -9/Mines       | Discovered exit to Materials (range 7)
  786 | -9/Mines       | Entered Materials
  786 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1309 | -8/Materials   | Build established: Hacker-Skirmisher
 1331 | -8/Materials   | Identified exit to Factory
 1331 | -8/Materials   | Discovered exit to Factory (range 7)
 1354 | -8/Materials   | Entered Factory
 1354 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1656 | -7/Factory     | Identified exit to Factory
 1656 | -7/Factory     | Discovered exit to Factory (range 10)
 1661 | -7/Factory     | Build established: Hacker-Tank
 1686 | -7/Factory     | Entered another Factory area
 1686 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1861 | -6/Factory     | Identified exit to Lower Caves
 1861 | -6/Factory     | Discovered exit to Lower Caves (range 15)
 2043 | -6/Factory     | Entered Lower Caves
 2079 | -6/Lower Caves | Learned 4 Factory zone layouts
 2208 | -6/Lower Caves | Learned location of Extension (-4)
 2216 | -6/Lower Caves | Attacked by a faux Warlord
 2246 | -6/Lower Caves | Core integrity fell below 50%
 2493 | -6/Lower Caves | Identified exit to Lower Caves
 2493 | -6/Lower Caves | Discovered exit to Lower Caves (range 5)
 2502 | -6/Lower Caves | Entered another Lower Caves area
 2556 | -6/Lower Caves | Identified exit to Factory
 2556 | -6/Lower Caves | Discovered exit to Factory (range 15)
 2582 | -6/Lower Caves | Entered Factory
 2582 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2583 | -5/Factory     | Identified exit to Factory
 2729 | -5/Factory     | Sucked down chute
 2729 | -5/Factory     | Entered Waste
 2744 | -5/Waste       | EMP discharged
 2780 | -5/Waste       | Spotted C-40 Crusher
 2814 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2830 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 2833 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2838 | -5/Waste       | Destroyed C-40 Crusher
 2844 | -5/Waste       | EMP discharged
 2862 | -5/Waste       | Spotted C-40 Crusher
 2874 | -5/Waste       | Spotted C-40 Crusher
 2877 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2880 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2883 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2886 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2895 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2902 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2903 | -5/Waste       | Self-destructed

 Last Messages 
---------------
02864_ System corrupted: Matter fused (-8).
02870_ The unstable cave ceiling collapses. <x2>
02877_ Adv. Assault Cannon crushed.
02877_ Cld. Pulse Rifle crushed.
02877_ Lgt. Fission Core crushed.
02879_ Slammed into C-40 Crusher.
02880_ Imp. Grenade Launcher crushed.
02880_ Angular Momentum Engine crushed.
02881_ Slammed into C-40 Crusher. <x2>
02883_ Lgt. Treads crushed.
02885_ Slammed into C-40 Crusher.
02886_ Ion Cannon crushed.
02889_ Critical hit.
02895_ Slammed into C-40 Crusher.
02895_ Adv. Terrain Scanner crushed. <x2>
02898_ Critical hit.
02899_ Lgt. Treads crushed.
02901_ Critical hit.
02902_ Imp. Heat Sink crushed.
02902_ Critical hit.

 Map 
-----
+----------------------------------------------------+
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| ?????????#???#??#????#  CCCC# #???????????#??????? |
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| ??????????#???????????????#??????#???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeFluxInverter
  Manual?         0
Play Time         00:30:40
  Cumulative      18.0 hours
  Start           2022.01.10 @ 18:07:23
  End             2022.01.10 @ 18:57:27
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          19
  Rogue           0
  Adventurer      0
  Explorer        19
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          28
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 305aa784-a9bc-4ef1-9db1-201419f64efb