Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 12:44:43 // Winter2019/RPGLIKE Player: Haldron Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (728) 3640 Value Destroyed (40969) 40969 Prototype IDs (83) 1660 Alien Tech Used (1) 200 Bonus (35704) 35704 TOTAL SCORE: 92473 Bonus ------- High Alert Combat Kills 10321 Follower Combat Kills 654 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 8624 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Win 3000 Friendly Fire -3295 Cogmind --------- Core Integrity 45/1200 Matter 500/500 Energy 54/1050 System Corruption 0% Temperature Warm (166) Movement Walking (110) Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Quantum Reactor Vortex Chain Reactor > --- PROPULSION (4) --- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (11) ----- Advanced Cooling System Weapon Mount Advanced Target Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Recoil Nullifier Advanced Kinecellerator Improved Weapon Cycler Graphene Brace Improved Energy Mantle (fused) Long-range Tractor Beam > --- WEAPON (8) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun (fused) Enhanced Autogun (fused) Enhanced Autogun Enhanced Autogun Railgun > --- INVENTORY (5) ---- Energy Well (350) Advanced Phase Shifter Light Regenerative Plating Thermal Shield Experimental System Purifier Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cooling System Weapon Mount Advanced Target Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Recoil Nullifier Advanced Kinecellerator Improved Weapon Cycler Graphene Brace Improved Energy Mantle Experimental System Purifier > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Railgun > --- INVENTORY -------- Energy Well Advanced Phase Shifter Light Regenerative Plating Thermal Shield Long-range Tractor Beam [Rating: 188] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Modified TNC Device Long-range Tractor Beam Storage Compact Matter Pod Processor Modified TNC Hackware System Shield Protection Light Regenerative Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Proton Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 22 | 3 1 . 1 1 4 3 . 1 . . 3 . . . 1 1 . . . . . . . 1 . . . 1 1 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | 2 . . 1 . 1 1 . . . . 1 . . . 1 1 . . . . . . . 1 . . . 1 . Weapon 7 | 1 1 . . . . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 334 | 6 20 3 4 4 46 55 12 4 . 8 24 3 2 12 17 4 6 1 10 3 13 1 5 11 11 4 4 12 29 Power 25 | 1 . . . . 5 5 1 . . 1 2 . . . . 1 2 . 1 . 1 . . . . . 1 2 2 Engine 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . 3 3 . . . 1 1 . . . . 1 2 . . . . . . . . . . . . Reactor 10 | . . . . . . 1 1 . . . 1 . . . . . . . 1 . 1 . . . . . 1 2 2 Propulsion 37 | 1 . . . 1 13 1 . . . 2 4 . . . 1 . . . 5 1 1 . . 5 . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 19 | . . . . . 4 1 . . . . 1 . . . . . . . 4 1 1 . . 5 . . . . 2 Wheel 14 | 1 . . . 1 5 . . . . 2 3 . . . 1 . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 8 . 1 1 12 21 9 2 . 4 6 3 2 10 14 2 4 1 4 2 8 1 5 6 11 4 3 6 22 Device 132 | 1 3 . . 1 8 14 6 1 . 2 3 3 2 5 14 2 4 1 2 2 8 1 5 4 11 3 3 6 17 Storage 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 3 Processor 11 | . 1 . 1 . . 1 . . . . . . . 5 . . . . . . . . . 1 . . . . 2 Hackware 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 23 | . 4 . . . 3 4 3 1 . 2 3 . . . . . . . 1 . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 3 12 3 3 2 16 28 2 2 . 1 12 . . 2 2 1 . . . . 3 . . . . . . 4 3 Energy Gun 12 | 2 1 . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 21 | . 10 2 3 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 33 | 1 . . . . 3 15 . 1 . . 8 . . . . 1 . . . . 3 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 1 . . 1 2 5 1 . . 1 . . . 1 1 . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . . . 6 1 1 . . 4 . . 1 1 . . . . . . . . . . . . 2 1 Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . 1 4 7 . . . . . . . 6 . . . . 4 . . . . 3 . . . . 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 100 88 100 98 99 94 94 94 93 93 90 90 90 95 95 95 95 96 100 99 100 100 99 100 100 100 99 98 Engine 2 | . 12 12 11 10 4 6 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 5 4 . . . 4 3 . . . . 3 5 8 5 4 . . . . . . . . . Reactor 5 | . . . . . . 1 4 5 5 5 6 9 9 9 9 4 2 . 2 4 7 8 8 8 8 8 8 8 7 Leg 11 | . . . . . 10 25 23 22 22 6 1 . . . . . . . 7 16 17 17 17 16 16 16 16 16 15 Wheel 5 | . 12 12 11 19 6 . . . . 10 13 14 14 14 13 13 13 13 6 . . . . . . . . . . Device 22 | . 24 25 23 20 14 20 28 27 27 26 20 19 19 17 16 19 21 21 20 21 24 26 26 23 20 20 20 28 27 Processor 9 | . . . 6 10 7 5 5 5 5 5 4 4 4 6 18 17 17 17 17 17 13 13 13 13 16 16 16 10 11 Protection 3 | . 9 12 11 10 8 6 . . . . 4 4 4 3 . . . . . . . . . 1 4 4 4 4 3 Energy Cannon 3 | . 28 36 23 29 11 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | . . . . . 2 23 23 24 27 27 34 33 33 33 31 30 30 30 30 30 30 30 30 29 29 29 29 28 27 Impact Weapon 2 | . . . . . . 1 4 5 5 3 1 4 4 4 1 4 4 4 4 4 4 4 4 4 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 9 25 25 25 38 43 56 60 54 54 66 71 84 84 103 79 66 77 77 77 75 82 82 82 90 90 80 87 132 116 Greatest Support 129 | 10 10 10 10 20 48 48 53 53 29 49 65 65 65 65 65 61 61 61 95 115 120 120 120 125 125 125 125 125 129 Greatest Overweight (x) 9 | 1 2 2 2 2 4 1 1 1 1 1 1 1 1 1 1 1 1 1 9 . . . . . . . . 1 . Average Overweight (x) . | . 1 2 1 1 . . . . 1 1 . 1 1 . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 2 2 2 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 2 2 2 3 4 5 5 4 4 5 5 4 4 4 5 5 4 4 4 5 4 4 5 4 5 4 4 Final Capacity 5 | 2 2 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 2 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 24% | Hacker-Executioner 20% | Machinist-Executioner 14% | Hacker-Assassin 10% | Hacker-Gunner 7% | Hacker-Tank 5% | Gunner 4% | Machinist-Assassin 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -10/Exiles Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Executioner | -7/Data Miner Hacker-Executioner | -6/Proximity Caves Hacker-Executioner | -6/Factory Machinist-Executioner | -6/Lower Caves Machinist-Executioner | -6/Lower Caves Hacker-Executioner | -6/Zion Hacker-Executioner | -5/Proximity Caves Machinist-Assassin | -5/Factory Machinist-Executioner | -5/Upper Caves Machinist-Executioner | -5/Upper Caves Machinist-Executioner | -5/Zhirov Machinist-Executioner | -4/Proximity Caves Machinist-Assassin | -4/Factory Machinist-Executioner | -4/Upper Caves Machinist-Executioner | -4/Upper Caves Machinist-Executioner | -4/Warlord Machinist-Executioner | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Hacker-Assassin | -1/Access Hacker-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 30342 | 263 225 56 51 56 688 2341 294 64 . 332 1378 473 296 82 1391 1272 132 302 110 758 1492 160 890 2425 700 1297 1162 3921 7731 Remotely 26338 | . . . . . . 2212 294 64 . 332 1378 473 296 69 928 1272 132 302 110 758 1482 94 450 1758 527 801 1162 3921 7523 Salvage Created 38012 | 48 858 573 . 155 2284 2630 385 134 . 813 1715 419 536 . 1749 1851 173 246 131 1531 2096 158 1034 3095 642 1534 1998 4621 6603 Parts 1810 | 5 45 25 . 11 76 166 17 7 . 43 91 17 16 . 73 95 17 7 . 57 104 14 46 108 49 86 84 302 249 Haulers Intercepted 12 | . 1 . . . 5 3 . . . . . . . . . . . . . . 1 . . . . . . 2 . Recyclers Shooed 9 | . 1 2 . . . 1 . . . . 1 . . . 2 . . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 355 | . . . . . . . 16 6 . 34 . 17 7 . 85 . 16 7 . 58 . 14 46 . 49 . . . . Prevented 22 | . . . . . . . 1 3 . 8 . . . . 10 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 571 | . 11 7 . 5 26 36 8 3 . 16 28 6 7 . 23 31 6 3 . 22 23 4 19 71 12 27 24 81 72 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Guns 522 | . 2 . . . 9 33 7 3 . 13 26 6 7 . 21 31 6 3 . 22 23 4 19 71 12 27 24 81 72 Cannons 32 | . 9 7 . 2 14 . . . . . . . . . . . . . . . . . . . . . . . . AOE 15 | . . . . 3 2 3 1 . . 3 1 . . . 2 . . . . . . . . . . . . . . Classes Destroyed 28 | 1 7 2 . 1 2 5 . 1 . . . . . . 1 . . . . . . . . 4 . . . . 4 Worker 29 | . 2 1 . 1 2 6 . . . . 4 . . . . 3 . . . . 2 . . . . 2 . 4 2 Builder 20 | . . 3 . . 1 5 . . . . 2 . . . . 4 . . . . 3 . . . . . . 2 . Tunneler 7 | 2 1 1 . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . Hauler 12 | . 1 . . . 5 3 . . . . . . . . . . . . . . 1 . . . . . . 2 . Recycler 30 | . 3 2 . . 3 5 . . . . 1 . . . 2 2 . . . . 4 . . . . 1 . . 7 Minesweeper 3 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . Mechanic 7 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 2 2 Operator 15 | . 3 . . . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 1 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 37 | . 2 . . . 4 7 . . . . . . . . 1 2 . . . . 5 . . . . 3 1 10 2 Swarmer 111 | . 3 . . 3 4 . 4 3 . 4 7 . . . 4 5 1 . . 4 6 . 4 15 1 9 4 30 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Grunt 206 | . 8 5 . 1 14 17 3 . . 8 8 2 2 . 10 16 4 2 . 11 8 . 12 21 6 6 12 17 13 Brawler 19 | . . . . . . 1 . . . 1 1 . 1 . 2 1 . . . 2 . . 1 6 . . . 1 2 Duelist 19 | . . . . 1 2 . . . . 1 . 1 . . 1 2 . . . 1 1 . . 2 . . . 5 2 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 Sentry 42 | . . . . . 5 4 . . . 1 5 . . . 5 4 1 1 . 2 3 . 1 . 1 1 3 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Hunter 48 | . . . . . . 3 1 . . . 2 2 . . 1 3 . . . . . . . 6 . 6 2 7 15 Programmer 64 | . . . . . . 7 . . . 1 4 1 . . . 2 . . . 2 5 4 . 8 3 5 . 13 9 Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Q-Series 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . . . . . 2 . 4 . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 21 | 1 7 5 . 3 5 8 4 3 . 5 10 4 4 . 5 9 5 4 . 10 11 2 7 21 4 9 8 15 15 Combat Bots Only 21 | . 5 2 . 3 4 7 4 3 . 5 7 4 4 . 4 7 3 3 . 10 7 2 7 21 4 8 8 9 9 Max Kills in Single Turn 5 | 1 2 3 . 2 2 2 2 2 . 2 5 2 1 . 2 3 1 1 . 2 2 2 2 3 2 2 2 3 3 Gunslinging 2 | . . . . . . 1 1 1 . . 1 1 . . 1 1 . . . 1 1 1 1 2 1 1 1 2 1 Exploded 2 | . . . . 2 1 1 1 . . 2 1 . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1454 | . 33 20 . 2 88 290 17 6 . 47 106 13 5 . 15 35 3 2 . 41 19 6 34 53 17 52 41 183 326 Missed 523 | . 11 4 . 1 21 116 4 2 . 21 41 6 3 . 7 9 . 1 . 15 8 2 6 22 6 21 18 67 111 Damage Taken 14105 | . 327 193 . 31 1208 2117 140 46 . 239 747 107 27 . 169 745 37 16 . 373 304 60 402 362 125 260 270 1443 4357 Core 10625 | . 244 140 . 26 902 1527 104 26 . 182 508 67 15 . 131 588 29 12 . 287 238 47 312 266 90 185 212 1076 3411 Absorbed by Shields 4887 | . . . . . 98 600 49 17 . 95 292 38 10 . 20 132 15 6 . 137 107 21 121 279 117 252 262 888 1331 Redirected to Core 9623 | . 168 104 . 2 772 1328 92 26 . 182 469 67 15 . 131 555 29 12 . 287 238 47 312 266 90 185 191 1055 3000 Ignored by Resistances 2132 | . . . . . . 83 3 . . 11 32 2 3 . 6 38 3 2 . 32 6 . 31 34 17 58 68 472 1231 Regen/Repaired (Parts) 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 110 Core Remaining (%) 77 | 100 . . . 55 30 . . . . 92 . . . . 100 . . . . 97 . . . . 97 100 100 . 3 Volleys Fired 1212 | 3 55 30 . 8 80 130 13 3 . 27 58 14 10 . 39 44 7 6 . 26 49 5 30 83 20 45 39 136 252 Largest 8 | 2 3 3 . 3 3 4 4 4 . 5 8 7 7 . 7 7 7 7 . 7 7 7 7 7 7 7 7 8 8 Hottest 295 | 70 204 204 . 204 204 103 100 100 . 123 194 173 173 . 173 175 175 175 . 175 175 175 175 175 175 175 175 295 210 Shots Fired 6969 | 6 116 88 . 21 222 441 46 12 . 123 359 96 69 . 225 308 49 42 . 182 343 35 210 573 141 314 273 914 1761 Gun 6572 | 6 18 . . . 69 424 44 12 . 120 359 96 69 . 222 308 49 42 . 182 343 35 210 573 141 314 273 903 1760 Cannon 360 | . 97 88 . 19 146 . . . . . . . . . . . . . . . . . . . . . . 9 1 Launcher 37 | . 1 . . 2 7 17 2 . . 3 . . . . 3 . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6488 | 3 . . . . 6 424 44 12 . 120 359 96 69 . 222 308 49 42 . 182 343 35 210 573 141 314 273 903 1760 Thermal 427 | 3 100 88 . 19 207 . . . . . . . . . . . . . . . . . . . . . . 9 1 Explosive 5 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Electromagnetic 49 | . 15 . . . 9 17 2 . . 3 . . . . 3 . . . . . . . . . . . . . . Robot Hit Streak 197 | 3 10 6 . 7 21 17 7 3 . 13 23 17 21 . 197 42 33 21 . 43 47 21 34 85 33 34 71 89 64 Robot Miss Streak 5 | 1 2 2 . 2 3 5 3 5 . 4 4 2 3 . 1 2 2 1 . 2 2 1 2 3 1 2 3 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 179 | . . . . . . 9 4 1 . 4 7 2 2 . 4 7 1 . . 9 3 1 8 41 3 7 7 28 31 Max Gunslinging Chain 2 | . . . . . . 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 2 1 1 2 2 2 Shots Hit Robots 5097 | 4 55 30 . 10 137 285 31 5 . 87 237 70 52 1 182 228 34 27 3 139 224 21 166 429 106 213 192 632 1497 Core Hits 1965 | 3 25 15 . 7 66 122 15 4 . 39 88 19 21 . 74 84 14 12 . 63 88 7 55 172 42 86 80 271 493 Critical Kills 165 | . . . . . 1 3 . . . . 3 1 . . 8 10 1 . . 5 14 1 6 25 5 13 16 24 29 Critical Parts Destroyed 324 | . . . . . . 5 3 . . . 1 1 . . 16 22 2 1 . 7 15 . 10 31 11 26 13 50 110 Critical Strikes 524 | . . . . . 5 8 3 . . . 4 2 . . 25 35 3 1 . 12 29 1 19 57 17 39 30 74 160 Burn 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 515 | . . . . . . 8 1 . . . 4 2 . . 25 33 3 1 . 12 29 1 19 57 17 39 30 74 160 Smash 4 | . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . Melee Attacks 68 | . . 5 . . 4 7 6 1 . . 15 1 2 1 3 10 . 1 3 1 . . . . . 3 . 4 1 Impact 59 | . . . . . . 7 6 1 . . 15 1 2 1 3 10 . 1 3 1 . . . . . 3 . 4 1 Slashing 9 | . . 5 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 108391 | 38 1052 708 . 310 3578 6542 1116 216 . 1848 4666 1245 901 144 3447 5410 662 793 556 2502 4524 505 3153 9077 2075 3920 3287 15442 30674 Guns 98245 | 38 160 . . . 940 5584 378 73 . 1455 3815 1101 901 . 3249 4325 662 627 . 2502 4524 505 3153 9077 2075 3920 3287 15220 30674 Cannons 4000 | . 850 708 . 229 2085 . . . . . . . . . . . . . . . . . . . . . . 128 . Explosions 3041 | . 42 . . 81 297 868 158 . . 393 510 . . . 198 400 . . . . . . . . . . . 94 . Melee 3105 | . . . . . 256 90 580 143 . . 341 144 . 144 . 685 . 166 556 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97192 | 13 . . . . 72 5584 378 73 . 1455 3815 1101 901 . 3249 4325 662 627 . 2502 4524 505 3153 9077 2075 3920 3287 15220 30674 Thermal 5746 | 25 895 708 . 229 2976 101 . . . 76 114 . . . . 400 . . . . . . . . . . . 222 . Explosive 559 | . . . . 81 82 . . . . . 396 . . . . . . . . . . . . . . . . . . Electromagnetic 1789 | . 157 . . . 192 767 158 . . 317 . . . . 198 . . . . . . . . . . . . . . Impact 2849 | . . . . . . 90 580 143 . . 341 144 . 144 . 685 . 166 556 . . . . . . . . . . Slashing 256 | . . . . . 256 . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 3 3 2 2 . . . . 4 6 6 6 6 . . . . . . 1 1 3 3 6 . 4 10 Average Corruption 3 | . 1 3 3 3 2 1 . . . . 3 5 6 5 5 . . . . . . 1 1 2 3 5 . 2 5 Corruption Purged 20 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 15 Corruption Blocked 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . 16 Effects 267 | . 12 12 3 9 12 2 . . . . 8 14 12 10 44 . . . . . . 3 5 8 18 24 . 18 53 Message Errors 52 | . 2 1 1 2 3 . . . . . 1 4 3 3 12 . . . . . . 2 2 . 3 5 . 2 6 Matter Fused 65 | . 2 3 2 1 7 2 . . . . 1 3 3 5 9 . . . . . . . . 3 3 4 . 6 11 Heat Flow Errors 33 | . 2 2 . 3 1 . . . . . 3 1 . . 5 . . . . . . . 2 . 3 3 . 2 6 Energy Discharges 23 | . . . . . . . . . . . . . 4 1 6 . . . . . . . . 1 1 3 . 3 4 Parts Rejected 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Data Loss (minor) 27 | . 2 4 . 1 . . . . . . 1 1 . 1 . . . . . . . 1 . 1 5 2 . 2 6 Data Loss (major) 24 | . 3 1 . 1 1 . . . . . . 3 1 . 6 . . . . . . . . 1 2 3 . . 2 Misfires 11 | . . . . 1 . . . . . . 1 . . . 4 . . . . . . . . 1 1 . . 1 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Weapon Failures 22 | . . . . . . . . . . . 1 2 1 . 2 . . . . . . . . 1 . 1 . 1 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1962 | . 19 . . 18 144 70 379 73 . . 175 54 . 96 . 561 . 162 157 . . . . . . . . 54 . Projectiles 59 | . 19 . . 3 37 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 143 | . . . . 15 22 2 9 . . . 18 . . . . 23 . . . . . . . . . . . 54 . Melee 1760 | . . . . . 85 68 370 73 . . 157 54 . 96 . 538 . 162 157 . . . . . . . . . . Knockbacks 8 | . . . . . . 1 2 . . . 2 1 . 1 . 1 . . . . . . . . . . . . . Impact 8 | . . . . . . 1 2 . . . 2 1 . 1 . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 824 | . 85 . . 24 115 . . . . . 244 . . . . 356 . . . . . . . . . . . . . Shots 12 | . 2 . . 1 2 . . . . . 3 . . . . 4 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 602 | . 227 155 . 221 346 602 195 112 . 416 466 434 322 . 192 288 339 278 . 380 216 108 270 224 121 142 128 600 382 Average Temperature 84 | . 61 9 . 34 64 95 76 53 . 141 148 184 159 . 71 96 131 121 . 131 85 75 107 74 48 49 51 65 62 Received Heat Transfer 1983 | . 99 78 . . 413 454 21 . . 49 154 12 12 . 51 98 14 6 . 88 12 . 102 4 4 . 44 44 224 Effects 25 | . . . . . . 13 . . . 1 3 2 . . . . 1 . . 2 . . . . . . . 3 . Shutdowns 8 | . . . . . . 2 . . . 1 2 . . . . . 1 . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Matter Decay 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . 3 1 1 . 1 . . . 1 . 3 . . . . 2 . . 1 . . . . 2 Impact Corruptions 50 | . . . . . . 3 12 2 . . 6 2 . 6 . 11 . 4 4 . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . 7 1 . 1 13 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Heat Transferred 9621 | 74 1900 1221 . 407 5217 191 . . . 50 100 . . . . 300 . . . . . . . . . . . 161 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Peak Influence 2709 | 10 292 205 . 205 438 599 . . . . 898 . . . . 1253 . . . . 746 . . . . 746 783 2480 2709 Initial 1587 | . 6 55 . . 1 186 . . . . 70 . . . . 130 . . . . 132 . . . . 54 308 469 1587 Average 563 | 3 164 60 . 118 293 309 . . . . 332 . . . . 838 . . . . 448 . . . . 433 564 1548 1913 Maximum Alert Level 5 | . 1 1 . 1 2 2 . . . . 3 . . . . 4 . . . . 3 . . . . 3 3 5 5 Low Security (%) 29 | 100 64 89 . 57 16 16 . . . . 35 . . . . 6 . . . . 20 . . . . 20 . . 43 Level 1 31 | . 35 10 . 42 65 65 . . . . 37 . . . . 13 . . . . 8 . . . . 15 2 . . Level 2 18 | . . . . . 17 17 . . . . 13 . . . . 6 . . . . 56 . . . . 57 76 13 . Level 3 6 | . . . . . . . . . . . 13 . . . . 35 . . . . 14 . . . . 6 20 12 . Level 4 4 | . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . 21 2 Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 54 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . 4 . . . 9 16 . . . . 11 . . . 2 7 . . . 1 6 . . . . 7 4 15 9 Investigation 26 | . 2 . . . 2 6 . . . . 3 . . . 2 3 . . . . 2 . . . . 4 1 . 1 Extermination 19 | . . . . . . 3 . . . . 3 . . . . 1 . . . . 2 . . . . 3 . 4 3 Reinforcement 19 | . 2 . . . 1 4 . . . . 2 . . . . . . . . . 2 . . . . . 3 4 1 Assault 14 | . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . 6 4 Garrison 13 | . . . . . 6 3 . . . . 3 . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 27 | . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . 4 8 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 747 | . 23 8 . 4 41 57 7 3 . 17 38 6 7 1 28 42 5 5 . 24 33 4 19 80 11 30 24 104 126 Peak Tracking Total 15 | . 3 2 . 2 5 10 4 3 . 5 5 3 4 1 5 6 3 2 . 10 5 2 5 14 4 5 5 8 15 Tactical Retreats 16 | . . . . . 2 1 . . . 2 . . . . . 1 . 1 . 1 . . . 2 . . . 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 17 | . . . . . 2 5 . . . . 2 . . . . 2 . . . . 3 . . . . 2 . . 1 Indirectly 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . 6 6 . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . 3 . 2 . . . . . . . . . 1 . 2 . . . 13 . . . . 1 Objects Rigged 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 30 | . 2 1 . 1 6 1 . . . . 6 . . . 2 5 . . . . . . . . . . . 3 3 Max in Single Turn 4 | . 1 1 . 1 1 1 . . . . 3 . . . 1 4 . . . . . . . . . . . 1 2 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 87 | . 7 1 2 1 11 14 1 . 4 . 7 . 1 . 1 5 . 1 5 . 5 . 1 5 . 9 1 1 4 Terminals 43 | . 7 1 . . 9 5 . . . . 3 . . . . 3 . . . . 5 . . . . 6 . 1 3 Fabricators 12 | . . . . . . 5 . . . . 2 . . . 1 1 . . . . . . . . . 3 . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Total Hacks 311 | . 24 5 3 1 63 50 1 . 29 . 24 . 1 . 5 11 . 1 18 . 9 . 1 14 . 33 3 3 12 Successful 211 | . 15 4 3 1 45 33 1 . 29 . 14 . 1 . 1 5 . 1 18 . 1 . 1 14 . 18 2 1 3 Failed 99 | . 9 1 . . 18 16 . . . . 10 . . . 4 6 . . . . 8 . . . . 15 1 2 9 Catastrophic 23 | . 1 . . . 4 3 . . . . 1 . . . 1 1 . . . . 5 . . . . 4 . . 3 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 17 2 1 . 41 22 . . . . 11 . . . 2 6 . . . . 4 . . 1 . 24 3 3 5 Terminals 167 | . 24 5 . . 53 27 . . . . 9 . . . . 6 . . . . 9 . . . . 21 . 3 10 Fabricators 44 | . . . . . . 15 . . . . 8 . . . 5 4 . . . . . . . . . 12 . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 3 . . . . . 6 . . . . . . . . . . . . . . . . . 2 Scanalyzers 10 | . . . . . 7 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . 3 . . Terminal Hacks 125 | . 8 4 3 1 24 13 1 . 29 . 1 . 1 . . . . 1 18 . 1 . 1 14 . 2 . . 3 Record 34 | . . 1 2 . . . . . 11 . . . . . . . . 1 6 . . . . 13 . . . . . Part Schematic 22 | . 1 . . . 5 2 . . 10 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . 1 1 . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 1 . . 4 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 15 | . 2 . . . 4 1 . . 3 . 1 . . . . . . . 4 . . . . . . . . . . Open Door 6 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . . 1 1 . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 20 | . . . . . . 7 . . . . 4 . . . 1 2 . . . . . . . . . 6 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 10 | . . . . . . 3 . . . . 2 . . . 1 1 . . . . . . . . . 3 . . . Build 9 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . 3 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 54 | . 7 . . . 14 10 . . . . 7 . . . . 3 . . . . . . . . . 10 2 1 . Terminals 37 | . 7 . . . 12 5 . . . . 3 . . . . 1 . . . . . . . . . 8 . 1 . Track 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 29 | . 7 . . . 8 4 . . . . 3 . . . . . . . . . . . . . . 6 . 1 . Detonate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 9 | . . . . . . 4 . . . . 2 . . . . 1 . . . . . . . . . 2 . . . Prioritize 8 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . 2 . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Reject 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Data Cores Recovered 6 | . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 1 Used 4 | . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Hacking Detections 50 | . 7 . . . 6 9 . . . . 5 . . . 1 3 . . . . 5 . . . . 9 1 1 3 Full Trace Events 22 | . 5 . . . 1 4 . . . . 3 . . . 1 2 . . . . 2 . . . . 3 . . 1 Feedback Events 4 | . 2 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Corruption 4 | . 2 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 1 . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . Total Robot Build Rating 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . Part Schematics Acquired 26 | . 1 . . . 8 3 . . 10 . . . . . . . . . 4 . . . . . . . . . . Parts Built 9 | . . . . . . 5 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 288 | . . . . . . 147 . . . . 58 . . . . 58 . . . . . . . . . 25 . . . Total Part Build Rating 35 | . . . . . . 21 . . . . 6 . . . . 3 . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . 9 . . . . . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Programmers 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . . . . 11 1 . . . 2 . . . 5 . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 35 | . . . . 3 1 2 . . . . 3 . . . 11 1 . . . 2 . . . 5 . 4 3 . . Largest Group 9 | . . . . 3 3 2 . . . . 3 . . . 9 9 . . . 2 2 . . 5 . 4 4 1 . Highest-Rated Group 274 | . . . . 40 40 64 . . . . 93 . . . 200 215 . . . 79 79 . . 274 . 132 219 45 . Highest-Rated Ally 65 | . . . . 16 16 32 . . . . 31 . . . 41 41 . . . 49 49 . . 65 . 45 58 45 . Total Orders 100 | . . . . 3 . . 24 8 . 2 1 1 2 1 5 1 4 8 . 3 1 . 7 13 10 . 1 5 . STAY 16 | . . . . . . . 4 . . . . . . . . . . 2 . 1 . . . 9 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 18 | . . . . . . . 6 3 . . . . 1 . . . 1 1 . 1 . . 1 2 2 . . . . EXPLORE 27 | . . . . 1 . . 6 3 . . . . 1 . 1 . 1 4 . . . . 3 1 4 . . 2 . RETURN 38 | . . . . 2 . . 8 2 . 2 1 1 . 1 4 . 2 1 . 1 1 . 3 1 4 . 1 3 . Ally Attacks 236 | . . . . 3 40 7 . . . . 45 . . . 41 62 . . . . 9 . . 15 . 9 5 . . Total Damage 4283 | . . . . 13 514 177 . . . . 714 . . . 591 1251 . . . . 333 . . 445 . 136 109 . . Kills 27 | . . . . 1 8 2 . . . . 6 . . . 2 3 . . . . 2 . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 10 | . 1 1 . . 4 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . 2 1 . 2 . 2 . 1 1 . 2 2 . 2 . 1 1 . . . . . . Drone Launches 81 | . . . . 2 . . 6 2 1 2 . 2 . . 5 . 2 2 . 1 1 . 7 19 5 . 1 23 . Drone Recoveries 73 | . . . . 2 . . 6 2 . 2 1 1 . 1 5 . 2 1 . 1 1 . 7 20 5 . 1 15 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 29168 | 76 1181 850 294 510 2159 2545 2163 1147 175 1208 1653 389 450 1244 1645 965 425 407 269 880 703 445 607 1373 730 1075 658 1192 1750 Spaces Moved 21184 | 69 892 620 274 463 2060 1858 933 552 95 911 1206 298 338 1075 1159 732 329 277 189 662 481 352 414 990 604 929 579 827 1016 Core 15 | 14 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 11107 | . . . . . 679 1858 933 552 95 33 . . . . . . . . 103 662 481 352 414 990 604 929 579 827 1016 Wheels 9374 | 55 892 620 274 463 693 . . . . 878 1206 298 338 1075 1159 732 329 277 85 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 688 | . . . . . 688 . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 80 110 95 95 27 90 90 90 180 115 93 115 115 100 96 96 111 111 111 120 120 120 120 100 100 100 100 100 100 Average Speed 108 | 76 104 110 104 95 77 100 171 152 180 117 107 115 115 111 106 104 111 111 119 120 120 120 120 112 100 100 100 100 102 Slowest Speed 500 | 100 110 110 110 110 180 180 180 180 180 180 115 115 115 115 115 111 111 111 500 120 120 120 120 120 100 100 100 170 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 96 95 61 88 80 41 98 86 71 84 24 50 55 82 86 23 58 54 62 77 15 70 73 96 95 25 29 31 35 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 10 | . . 1 1 1 . . . . 1 . . . . 1 . . 1 . 3 1 . . . . . . . . . Known Exits Taken 20 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 . Scrap Searched 41 | . . 2 . 1 . . 3 8 . 3 . 1 1 5 5 . 2 2 . . . 3 3 . 2 . . . . Spaces Dug 40 | . 11 . . . . 6 . . . . 9 . 2 . 1 5 . . . 1 . . . . . 3 . 2 . Terrain Destroyed 363 | . 17 . . 17 62 36 . . . 7 43 . 2 . 1 48 . . . 1 . . . 3 . 3 . 58 65 Melee 29 | . . . . . . 6 . . . . 9 . 2 . 1 5 . . . 1 . . . . . 3 . 2 . Projectile 10 | . . . . . 5 . . . . . . . . . . . . . . . . . . 3 . . . 1 1 AOE 324 | . 17 . . 17 57 30 . . . 7 34 . . . . 43 . . . . . . . . . . . 55 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 26461 | 83 1032 709 280 513 2455 2418 1477 854 99 1030 1512 336 391 1113 1537 904 386 373 227 741 602 374 523 1231 720 1060 650 1145 1686 Wait 2652 | 5 44 52 . 38 186 237 476 294 5 59 158 9 40 8 203 63 37 87 12 21 36 7 45 76 76 57 11 91 219 Move 21150 | 68 891 619 273 462 2054 1857 932 551 94 910 1205 297 337 1074 1158 731 328 276 188 661 480 351 413 989 603 928 578 826 1016 Hop 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 60 | 1 2 . . . 15 7 1 . . 1 2 . . 2 1 2 . . 3 1 2 . 4 3 . 1 . 3 9 Fast Attach 133 | 5 15 1 4 2 27 24 . 2 . 2 8 . . 6 4 2 1 . 9 1 4 . . 6 . 1 . 2 7 Attach 19 | . . . . . 4 3 1 . . 1 . . . . 1 1 . . . . 1 . . 1 . . . 3 3 Detach 19 | . 1 . . . 3 2 1 . . 1 . . . 3 . . . . 1 . 1 . . . . . . 3 3 Swap 183 | 1 5 2 . 2 15 28 11 2 . 5 16 3 2 6 12 1 5 1 2 2 8 1 5 4 11 3 4 7 19 Drop 173 | . 13 . 3 1 41 33 . 1 . 3 14 . . 6 4 4 2 . 9 3 3 . 4 9 . 2 2 1 15 Fire 1212 | 3 55 30 . 8 80 130 13 3 . 27 58 14 10 . 39 44 7 6 . 26 49 5 30 83 20 45 39 136 252 Melee 68 | . . 5 . . 4 7 6 1 . . 15 1 2 1 3 10 . 1 3 1 . . . . . 3 . 4 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Rewire 138 | . . . . . . . . . . . . . . . 99 2 . . . 9 . . . 28 . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Miscellaneous 643 | . 6 . . . 24 90 36 . . 21 36 12 . 7 13 36 6 2 . 15 18 10 22 32 10 20 16 69 142 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 3) 319 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 4) 403 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Reached level 2 573 | -10/Materials | Upgraded with Weapon slot (x1) 1016 | -10/Materials | Build established: Gunner 1190 | -10/Materials | Discovered new exit (range 13) 1258 | -10/Materials | Entered Mines 1268 | -10/Mines | Met a Derelict bent on vengeance 1308 | -10/Mines | Found a hidden stash of uninstalled traps 1370 | -10/Mines | Learned 4 Materials zone layouts 1416 | -10/Mines | Excavation squad dispatched 1416 | -10/Mines | A large section of the Mines collapsed 1634 | -10/Mines | Discovered new exit (range 10) 1771 | -10/Mines | Discovered new exit (range 8) 1969 | -10/Mines | Learned location of Storage (-9) 2098 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2098 | -10/Mines | Discovered new exit (range 5) 2108 | -10/Mines | Entered Exiles 2135 | -10/Exiles | Met 8R-AWN 2154 | -10/Exiles | Met EX-HEX 2190 | -10/Exiles | Met EX-BIN 2200 | -10/Exiles | Reached level 3 2200 | -10/Exiles | Aligned with FarCom system 2201 | -10/Exiles | Given EX-Vault access code 2223 | -10/Exiles | Opened EX-Vault 2227 | -10/Exiles | Upgraded with Utility slot (x1) 2232 | -10/Exiles | Found Modified TNC 2253 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2300 | -10/Exiles | Met EX-DEC 2306 | -10/Exiles | Learned location of Zion (-6) 2390 | -10/Exiles | Discovered new exit (range 14) 2402 | -10/Exiles | Left Exiles lab with Modified TNC 2402 | -10/Exiles | Entered Mines 2427 | -9/Mines | Discovered new exit (range 6) 2434 | -9/Mines | Upgraded with Propulsion slot (x1) 2443 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2457 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2526 | -9/Mines | Found the Drone Emporium 2533 | -9/Mines | Found Prototype Device 2533 | -9/Mines | Identified Sensor Drone Bay 2625 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2701 | -9/Mines | Build established: Skirmisher 2912 | -9/Mines | Entered Materials 2912 | -8/Materials | Accompanied by 3 allies 2913 | -8/Materials | Identified exit to Factory 2914 | -8/Materials | Reached level 4 2935 | -8/Materials | Reached level 5 3123 | -8/Materials | Core integrity fell below 50% 3138 | -8/Materials | Discovered exit to Factory (range 15) 3139 | -8/Materials | Reached level 6 3224 | -8/Materials | Upgraded with Propulsion slot (x2) 3251 | -8/Materials | Build established: Hacker-Skirmisher 3732 | -8/Materials | Reached level 7 3766 | -8/Materials | Garrison activated, responded to threat 4214 | -8/Materials | Discovered exit to Factory (range 16) 4283 | -8/Materials | Build established: Hacker-Sprinter 4415 | -8/Materials | Upgraded with Power slot (x1) 4778 | -8/Materials | Reached level 8 4790 | -8/Materials | Garrison activated, responded to threat 4871 | -8/Materials | Build established: Hacker-Tank 5021 | -8/Materials | Upgraded with Utility slot (x1) 5071 | -8/Materials | Entered Factory 5072 | -7/Factory | Core integrity fell below 50% 5073 | -7/Factory | Reached level 9 5378 | -7/Factory | Fabricated Lrn. Tractor Beam? 5468 | -7/Factory | Reached level 10 5493 | -7/Factory | Destroyed 7 combat bots 5525 | -7/Factory | Upgraded with Weapon slot (x1) 5560 | -7/Factory | Identified exit to Lower Caves 5954 | -7/Factory | Fabricated Enh. Autogun (x1) 6526 | -7/Factory | Central database locked down 6610 | -7/Factory | Reached level 11 6678 | -7/Factory | Upgraded with Utility slot (x1) 6876 | -7/Factory | Garrison activated, responded to threat 6899 | -7/Factory | Cargo convoy interrupted 6967 | -7/Factory | Build established: Hacker-Gunner 6974 | -7/Factory | Reached level 12 7087 | -7/Factory | Upgraded with Weapon slot (x1) 7377 | -7/Factory | Build established: Hacker-Assassin 7407 | -7/Factory | Reached level 13 7531 | -7/Factory | Fabricated Adv. Shield Generator (x2) 7616 | -7/Factory | Entered Lower Caves 8055 | -7/Lower Caves | Build established: Hacker-Gunner 9188 | -7/Lower Caves | Reached level 14 9269 | -7/Lower Caves | Learned Factory stockpile data 9284 | -7/Lower Caves | Learned 12 Factory zone layouts 9326 | -7/Lower Caves | Discovered new exit (range 5) 9779 | -7/Lower Caves | Entered another Lower Caves area 10012 | -7/Lower Caves | Learned 4 Factory zone layouts 10032 | -7/Lower Caves | Encountered a Warlord checkpoint 10040 | -7/Lower Caves | Discovered new exit (range 18) 10163 | -7/Lower Caves | Identified exit to Factory 10422 | -7/Lower Caves | Upgraded with Weapon slot (x1) 10711 | -7/Lower Caves | Build established: Hacker-Executioner 10755 | -7/Lower Caves | Discovered new exit (range 11) 10786 | -7/Lower Caves | Identified exit to Data Miner 10926 | -7/Lower Caves | Entered Data Miner 10926 | -7/Data Miner | Discovered new exit (range 6) 10956 | -7/Data Miner | Identified exit to Proximity Caves 10991 | -7/Data Miner | Met Data Miner 11027 | -7/Data Miner | Learned location of Section 7 (-2) 11027 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11057 | -7/Data Miner | Received God Mode back door access code from Data Miner 11101 | -7/Data Miner | Entered Proximity Caves 11101 | -6/Proximity Caves | Accompanied by 1 ally 11103 | -6/Proximity Caves | Reached level 15 11282 | -6/Proximity Caves | Learned 4 Factory zone layouts 11887 | -6/Proximity Caves | Reached level 16 12141 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12176 | -6/Proximity Caves | Learned Factory terminal intel 12298 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12309 | -6/Proximity Caves | Entered Factory 12309 | -6/Factory | Accompanied by 1 ally 12310 | -6/Factory | Identified exit to Lower Caves 12310 | -6/Factory | Identified exit to Factory 12311 | -6/Factory | Reached level 17 12312 | -6/Factory | Loaded intel: 26 terminal locations 12633 | -6/Factory | Spotted B-75 Beast 12718 | -6/Factory | Allied Derelicts emerged from ambush trap array 12856 | -6/Factory | Fabricated Enh. Autogun? 12856 | -6/Factory | Reached level 18 12871 | -6/Factory | Upgraded with Weapon slot (x2) 13075 | -6/Factory | P-60 Hacker assimilated allied EM-WYD(g) 13549 | -6/Factory | Garrison activated, responded to threat 13606 | -6/Factory | Reached level 19 13606 | -6/Factory | Upgraded with Utility slot (x1) 13635 | -6/Factory | Fabricated Enh. Autogun? 13716 | -6/Factory | Destroyed 7 combat bots 13962 | -6/Factory | Entered Lower Caves 13974 | -6/Lower Caves | Learned location of 2 exits from Factory 14261 | -6/Lower Caves | Build established: Machinist-Executioner 14296 | -6/Lower Caves | Discovered new exit (range 8) 14305 | -6/Lower Caves | Identified exit to Lower Caves 14322 | -6/Lower Caves | Learned Factory terminal intel 14351 | -6/Lower Caves | Entered another Lower Caves area 14351 | -6/Lower Caves | Accompanied by 1 ally 14590 | -6/Lower Caves | Encountered a Warlord checkpoint 14776 | -6/Lower Caves | Discovered new exit (range 19) 14799 | -6/Lower Caves | Identified exit to Zion 14801 | -6/Lower Caves | Entered Zion 14801 | -6/Zion | Accompanied by 1 ally 14848 | -6/Zion | Discovered new exit (range 16) 14870 | -6/Zion | Identified exit to Proximity Caves 14929 | -6/Zion | System corruption cleaned by Quarantine Array 15264 | -6/Zion | Learned 4 Factory zone layouts 15275 | -6/Zion | Build established: Hacker-Executioner 15532 | -6/Zion | Found Prototype Device 15533 | -6/Zion | Identified Phasing AFG 15737 | -6/Zion | Learned location of Quarantine (-2) 15737 | -6/Zion | Visited the Megawrench Repair Shop 15794 | -6/Zion | Found Prototype Processor 15794 | -6/Zion | Identified Exp. Signal Interpreter 15797 | -6/Zion | Found Prototype Processor 15797 | -6/Zion | Identified Exp. Armor Integrity Analyzer 15810 | -6/Zion | Found Prototype Processor 15810 | -6/Zion | Identified Spectral Analyzer 15817 | -6/Zion | Found Prototype Processor 15817 | -6/Zion | Identified Exp. Target Analyzer 16045 | -6/Zion | Entered Proximity Caves 16047 | -5/Proximity Caves | Reached level 20 16391 | -5/Proximity Caves | Reached level 21 16507 | -5/Proximity Caves | Upgraded with Utility slot (x1) 16636 | -5/Proximity Caves | Learned location of 1 exit from Factory 16906 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 16914 | -5/Proximity Caves | Spotted B-75 Beast 16920 | -5/Proximity Caves | Destroyed B-75 Beast 17083 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 17099 | -5/Proximity Caves | Discovered exit to Factory (range 25) 17690 | -5/Proximity Caves | Entered Factory 17690 | -5/Factory | Accompanied by 8 allies 17691 | -5/Factory | Identified exit to Factory 17691 | -5/Factory | Identified exit to Upper Caves 17692 | -5/Factory | Reached level 22 17693 | -5/Factory | Loaded intel: 26 terminal locations 17774 | -5/Factory | Lost 3 allies 17795 | -5/Factory | Destroyed 7 combat bots 17924 | -5/Factory | Destroyed 7 combat bots 17988 | -5/Factory | Build established: Commander-Assassin 17990 | -5/Factory | First assault squad dispatched 17994 | -5/Factory | Reached level 23 18093 | -5/Factory | Upgraded with Utility slot (x1) 18142 | -5/Factory | Destroyed 7 combat bots 18271 | -5/Factory | Fabricated Enh. Autogun (x1) 18389 | -5/Factory | Build established: Machinist-Assassin 18655 | -5/Factory | Entered Upper Caves 18909 | -5/Upper Caves | Learned Factory emergency access door positions 18957 | -5/Upper Caves | Build established: Machinist-Executioner 19010 | -5/Upper Caves | Discovered new exit (range 12) 19026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19080 | -5/Upper Caves | Entered another Upper Caves area 19082 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19100 | -5/Upper Caves | Learned Factory security intel 19153 | -5/Upper Caves | Learned Factory stockpile data 19386 | -5/Upper Caves | Discovered new exit (range 15) 19390 | -5/Upper Caves | Identified exit to Zhirov 19487 | -5/Upper Caves | Entered Zhirov 19487 | -5/Zhirov | Accompanied by 1 ally 19487 | -5/Zhirov | Discovered new exit (range 3) 19494 | -5/Zhirov | Identified exit to Proximity Caves 19507 | -5/Zhirov | Met Zhirov 19532 | -5/Zhirov | Learned location of Testing (-3) 19532 | -5/Zhirov | Learned location of Command (-1) 19539 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19561 | -5/Zhirov | Found Alien Artifact 19561 | -5/Zhirov | Identified Integrated Dissipator 19561 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19685 | -5/Zhirov | Found Alien Artifact 19756 | -5/Zhirov | Entered Proximity Caves 19756 | -4/Proximity Caves | Accompanied by 1 ally 19758 | -4/Proximity Caves | Reached level 24 20015 | -4/Proximity Caves | Learned location of Armory (-3) 20201 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 20241 | -4/Proximity Caves | Encountered a Derelict sapper outpost 20391 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20538 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20543 | -4/Proximity Caves | Discovered exit to Factory (range 12) 20569 | -4/Proximity Caves | Reached level 25 20595 | -4/Proximity Caves | Destroyed 10 combat bots 20636 | -4/Proximity Caves | Entered Factory 20636 | -4/Factory | Accompanied by 3 allies 20949 | -4/Factory | Build established: Machinist-Assassin 21110 | -4/Factory | Reached level 26 21277 | -4/Factory | Destroyed 7 combat bots 21331 | -4/Factory | Discovered new exit (range 4) 21339 | -4/Factory | Identified exit to Upper Caves 21339 | -4/Factory | Entered Upper Caves 21339 | -4/Upper Caves | Accompanied by 1 ally 21340 | -4/Upper Caves | Identified exit to Upper Caves 21628 | -4/Upper Caves | Build established: Machinist-Executioner 21784 | -4/Upper Caves | Entered another Upper Caves area 21784 | -4/Upper Caves | Accompanied by 1 ally 21805 | -4/Upper Caves | Discovered new exit (range 10) 21824 | -4/Upper Caves | Destroyed 7 combat bots 21841 | -4/Upper Caves | Identified exit to Research 22007 | -4/Upper Caves | Spotted B-86 Titan 22012 | -4/Upper Caves | Destroyed B-86 Titan 22328 | -4/Upper Caves | Discovered new exit (range 26) 22358 | -4/Upper Caves | Learned Research interactive machine intel 22391 | -4/Upper Caves | Identified exit to Warlord 22391 | -4/Upper Caves | Entered Warlord 22391 | -4/Warlord | Accompanied by 1 ally 22415 | -4/Warlord | Discovered new exit (range 18) 22437 | -4/Warlord | System corruption cleaned by Quarantine Array 22770 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22789 | -4/Warlord | Learned Quarantine security intel 22789 | -4/Warlord | Learned Factory repair station intel 22789 | -4/Warlord | Learned Armory fabricator intel 22873 | -4/Warlord | Met Warlord 22898 | -4/Warlord | Warlord's base attacked by MAIN.C 23040 | -4/Warlord | Opened Warlord's prototype stash 23075 | -4/Warlord | Found Exp. Target Analyzer 23158 | -4/Warlord | Reached level 27 23159 | -4/Warlord | Upgraded with Utility slot (x1) 23246 | -4/Warlord | Spotted Executioner 23248 | -4/Warlord | Warlord forces counterattacked 23248 | -4/Warlord | Destroyed Executioner 23292 | -4/Warlord | Destroyed 21 combat bots 23335 | -4/Warlord | Spotted Executioner 23367 | -4/Warlord | Destroyed 10 combat bots 23368 | -4/Warlord | Found Prototype Device 23369 | -4/Warlord | Identified Adv. Kinecellerator 23398 | -4/Warlord | Spotted Executioner 23399 | -4/Warlord | P-70 Sage assimilated allied C7-NB8(l) 23411 | -4/Warlord | Destroyed Executioner 23411 | -4/Warlord | Spotted Executioner 23413 | -4/Warlord | Destroyed Executioner 23443 | -4/Warlord | Destroyed 11 combat bots 23560 | -4/Warlord | Destroyed 7 combat bots 23565 | -4/Warlord | Lost 6 allies 23573 | -4/Warlord | Warlord base infiltrated, sounded retreat 23602 | -4/Warlord | Spotted Striker 23609 | -4/Warlord | Reached level 28 23609 | -4/Warlord | Spotted Executioner 23620 | -4/Warlord | Destroyed Executioner 23646 | -4/Warlord | Destroyed 17 combat bots 23664 | -4/Warlord | Lost 8 allies 23714 | -4/Warlord | Spotted Striker 23717 | -4/Warlord | Spotted Striker 23743 | -4/Warlord | Lost 6 allies 23764 | -4/Warlord | Entered Proximity Caves 23780 | -3/Proximity Caves | Lost 6 allies 24143 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24343 | -3/Proximity Caves | Discovered exit to Research (range 8) 24374 | -3/Proximity Caves | Spotted B-86 Titan 24380 | -3/Proximity Caves | Destroyed B-86 Titan 24494 | -3/Proximity Caves | Entered Research 24495 | -3/Research | Identified exit to Armory 24496 | -3/Research | Loaded intel: 44 interactive machine locations 24496 | -3/Research | Reached level 29 24788 | -3/Research | Build established: Hacker-Assassin 24964 | -3/Research | Destroyed 8 combat bots 25054 | -3/Research | Fabricated O-32 Director (x1) 25083 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 25181 | -3/Research | Identified exit to Testing 25181 | -3/Research | Identified exit to Research 25241 | -3/Research | Fabricated G-50 Soldier? 25363 | -3/Research | Found Fusion Bomb Launcher 25569 | -3/Research | Entered another Research area 25569 | -2/Research | Accompanied by 1 ally 25569 | -2/Research | Warlord forces began assault on 0b10 25571 | -2/Research | Reached level 30 25679 | -2/Research | Research machine network offline 25683 | -2/Research | Reached level 31 25683 | -2/Research | Met up with Warlord 25912 | -2/Research | Borebot progress halted 26011 | -2/Research | Spotted Executioner 26013 | -2/Research | Spotted Executioner 26014 | -2/Research | Borebot progress halted 26015 | -2/Research | Destroyed Executioner 26021 | -2/Research | Destroyed Executioner 26032 | -2/Research | Lost 3 allies 26042 | -2/Research | Destroyed 8 combat bots 26066 | -2/Research | Spotted B-90 Cyclops 26071 | -2/Research | Destroyed B-90 Cyclops 26079 | -2/Research | Discovered new exit (range 10) 26113 | -2/Research | Identified exit to Access 26227 | -2/Research | Entered Access 26227 | -1/Access | Accompanied by 1 ally 26229 | -1/Access | Reached level 32 26229 | -1/Access | Reached level 33 26229 | -1/Access | Upgraded with Utility slot (x1) 26502 | -1/Access | Reached level 34 26517 | -1/Access | First assault squad dispatched 26620 | -1/Access | Destroyed 9 combat bots 26740 | -1/Access | Destroyed 7 combat bots 26794 | -1/Access | Garrison activated, responded to threat 26807 | -1/Access | Reached level 35 26828 | -1/Access | Destroyed 8 combat bots 26879 | -1/Access | Discovered new exit (range 24) 26913 | -1/Access | Lost 3 allies 26980 | -1/Access | Spotted B-99 Colossus 26985 | -1/Access | Destroyed B-99 Colossus 27001 | -1/Access | Energy Cycler disabled 27059 | -1/Access | Spotted B-99 Colossus 27060 | -1/Access | Spotted B-99 Colossus 27073 | -1/Access | Destroyed B-99 Colossus 27106 | -1/Access | Discovered new exit (range 21) 27111 | -1/Access | Destroyed B-99 Colossus 27204 | -1/Access | Identified exit to Surface 27419 | -1/Access | Entered Command 27421 | -1/Command | Reached level 36 27481 | -1/Command | Build established: Hacker-Executioner 27543 | -1/Command | Phase Generator disabled 27707 | -1/Command | First assault squad dispatched 27832 | -1/Command | Destroyed 9 combat bots 27847 | -1/Command | Build established: Hacker-Assassin 27961 | -1/Command | Disengaged cave seal 27961 | -1/Command | Derelicts emerged from the dark tunnel 27961 | -1/Command | Welcomed Warlord to Command 27966 | -1/Command | Spotted Executioner 27966 | -1/Command | Spotted Executioner 27966 | -1/Command | Spotted Striker 27966 | -1/Command | Spotted Alpha 7 27967 | -1/Command | Spotted Executioner 27969 | -1/Command | Spotted Alpha 7 27969 | -1/Command | Spotted Executioner 27969 | -1/Command | Spotted Striker 27970 | -1/Command | Spotted B-99 Colossus 27972 | -1/Command | Spotted B-99 Colossus 27974 | -1/Command | Destroyed Alpha 7 27987 | -1/Command | Destroyed Executioner 28003 | -1/Command | Core integrity fell below 50% 28020 | -1/Command | Destroyed 7 combat bots 28030 | -1/Command | Lost 10 allies 28193 | -1/Command | Warlord commented on Warlord statues 28224 | -1/Command | Build established: Hacker-Executioner 28225 | -1/Command | Spotted M Guard 28225 | -1/Command | Spotted M Guard 28226 | -1/Command | Spotted Combat Programmer 28226 | -1/Command | Spotted Combat Programmer 28236 | -1/Command | Destroyed Combat Programmer 28238 | -1/Command | System corruption reached 10% 28240 | -1/Command | Reached level 37 28240 | -1/Command | Destroyed Combat Programmer 28252 | -1/Command | Destroyed M Guard 28254 | -1/Command | Destroyed M Guard 28254 | -1/Command | All MAIN.C guards destroyed 28297 | -1/Command | Destroyed 8 combat bots 28393 | -1/Command | Met MAIN.C 28395 | -1/Command | Warlord shut down involuntarily 28400 | -1/Command | 0b10 Conduit disabled 28403 | -1/Command | Destroyed MAIN.C Shell 28405 | -1/Command | Surrendered to MAIN.C 28405 | -1/Command | Loaded intel: 52 machine locations 28405 | -1/Command | Loaded intel: 107 trap records 28405 | -1/Command | Discovered exit to Surface (range 73) 28405 | -1/Command | Discovered exit to Surface (range 46) 28499 | -1/Command | Found Prototype Device 28500 | -1/Command | Identified Exp. Transmission Jammer 28504 | -1/Command | Found Prototype Device 28504 | -1/Command | Identified Exp. System Purifier 28510 | -1/Command | Found Prototype Reactor 28510 | -1/Command | Identified Vortex Chain Reactor 28528 | -1/Command | Found Prototype Processor 28529 | -1/Command | Identified Exp. Melee Analysis Suite 28577 | -1/Command | MAIN.C activated Command garrisons 28618 | -1/Command | Unknown forces attacked Command 28619 | -1/Command | Spotted EQ-015 28625 | -1/Command | Spotted EQ-000 28630 | -1/Command | Spotted EQ-012 28634 | -1/Command | Destroyed EQ-015 28638 | -1/Command | Spotted EQ-003 28639 | -1/Command | Spotted EQ-004 28639 | -1/Command | Spotted EQ-005 28650 | -1/Command | Destroyed EQ-003 28655 | -1/Command | Upgraded with Power slot (x1) 28656 | -1/Command | Destroyed EQ-012 28682 | -1/Command | Lost 23 allies 28717 | -1/Command | Spotted EQ-019 28717 | -1/Command | Spotted EQ-021 28717 | -1/Command | Spotted EQ-020 28772 | -1/Command | Spotted EQ-002 28776 | -1/Command | Spotted EQ-007 28778 | -1/Command | Spotted EQ-018 28782 | -1/Command | Destroyed EQ-007 28811 | -1/Command | Spotted EQ-030 28821 | -1/Command | Spotted EQ-024 28824 | -1/Command | Spotted EQ-029 28829 | -1/Command | Spotted EQ-038 28829 | -1/Command | Spotted EQ-039 28841 | -1/Command | Spotted EQ-045 28843 | -1/Command | Spotted EQ-056 28851 | -1/Command | Spotted EQ-027 28856 | -1/Command | Spotted EQ-054 28865 | -1/Command | Destroyed EQ-054 28866 | -1/Command | Destroyed EQ-027 28901 | -1/Command | Spotted EQ-046 28930 | -1/Command | Spotted EQ-014 28933 | -1/Command | Destroyed EQ-014 28935 | -1/Command | Spotted EQ-060 28936 | -1/Command | Destroyed EQ-060 28955 | -1/Command | Lost 26 allies 28971 | -1/Command | Spotted EQ-028 28973 | -1/Command | Spotted EQ-052 28978 | -1/Command | Destroyed EQ-052 28980 | -1/Command | Destroyed EQ-028 28990 | -1/Command | Spotted EQ-042 28998 | -1/Command | Destroyed EQ-042 29027 | -1/Command | Spotted EQ-076 29033 | -1/Command | Destroyed EQ-076 29048 | -1/Command | Destroyed EQ-085 29049 | -1/Command | Destroyed EQ-084 29090 | -1/Command | Spotted EQ-086 29091 | -1/Command | Spotted EQ-068 29097 | -1/Command | Destroyed EQ-086 29102 | -1/Command | Destroyed EQ-068 29115 | -1/Command | Spotted EQ-073 29119 | -1/Command | Destroyed EQ-073 29137 | -1/Command | Spotted EQ-051 29142 | -1/Command | Spotted EQ-049 29150 | -1/Command | Spotted EQ-094 29152 | -1/Command | Spotted EQ-040 29154 | -1/Command | Spotted EQ-065 29155 | -1/Command | Destroyed EQ-049 29156 | -1/Command | Destroyed EQ-040 29158 | -1/Command | Spotted EQ-110 29158 | -1/Command | Spotted EQ-120 29158 | -1/Command | Spotted EQ-136 29158 | -1/Command | Spotted EQ-113 29158 | -1/Command | Spotted EQ-111 29161 | -1/Command | Destroyed EQ-094 29163 | -1/Command | Spotted EQ-112 29168 | -1/Command | Core integrity fell below 20% 29168 | -1/Command | Destroyed EQ-136 29169 | -1/Command | Attackers retreated from Command 29169 | *** | Fortifying 0b10! Last Messages --------------- 29165_ Penetrated by Slug. 29166_ Acquired 28 matter. 29166_ EQ-120 suffers critical hit (Destroy). 29166_ Destroyed Prototype Leg. 29166_ Knocked back. 29167_ Acquired 28 matter. 29168_ EQ-136 destroyed. 29168_ Switching to secondary target: EQ-110. 29168_ EQ-110 suffers critical hit (Destroy). 29168_ Destroyed Prototype Ballistic Cannon. 29168_ Penetrated by Slug. 29169_ Acquired 28 matter. 29169_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | # "" ##]]]*] =#????????????????????????#?#?#? | | # """" ##!! !]==#????????????????????????#?#?#? | | # """" ##!!! *= #????????????????????????#?#?#? | | ## "" ##########????????????????????????#?#?#? | | ?# #?????????????????????????????????#?#?#? | | ?# #?????????????????????????????????#?#?#? | | ?# #?????????????????????????????????#?#?#? | | #######+###?????????????????????????????????#?#?#? | | #???????????????????????????????????#?#?#? | | #+##### #???????????????????????????????????#?#?#? | | ## #????###########################????#?#?#? | | ## #????#?????????????????????????#????#?#?#? | | ## ####?#?#######################?#????#?#?#? | | # #?#?#""""""" " [ ![############# | | # = #?#?#"" %! *!%#?#??##?????? | | # !%[ #?#?#""""" % % !!%#####=####### | | * # [ #?#?#" " *!%/W*!*%=== | | ###### #?#?#" !!*% =![[%[/[%%!!=[* | | # ##### ##?#?#"" %! [= % =%%=!]%/[!!%!%*== | | #?#?# !%!%=%%]= *=!=%!############# | | #?#?# !!=![=[[ [ !=%/#?#?????????? | | !!! % #?#?# !![%[[!%= % !=*############# | | %%[! = #?#?#[!!!=![=%M %= *%#?#????#?#?#? | | =%[= =*[ #?#?#!*!===[%!%% % "#?#????#?#?#? | | !![=[%%!! #?#?#!*!%!! *%=% !!= "#?#????#?#?#? | | ==][!=!%[] #?#?# !=%%]% =@ %=] %% ""#?#????#?#?#? | | %!!=!=|=!!*#?#?#=!!=]*!!= !% !!! " #?#????#?#?#? | | !!%!![!!!!%!####!%!=!=!] % " #?#????#?#?#? | | *!![/[][!=%=!!!==!!=%*! "" " #?#????#?#?#? | | ! *!!====!!!%=!= %==* % " "" #?#????#?#?#? | | = !/ *=[[![=*!![*! = ]! " #?#????#?#?#? | | #### !%%#]!=###;]=%! / =%! #?#????#?#?#? | | # !%*!%??###[=! % %% """#?#????#?#?#? | | ### #/=???#?#[ #?#????#?#?#? | | ??# ####????#?#######################?#????#?#?#? | | ??#??????????#?????????????????????????#????#?#?#? | | ?????????????###########################????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | | ????????????????????????????????????????????#?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Energy Generation 75 Energy Capacity 1400 Matter Stores 800 Matter Capacity 800 Sight Range 26 Terrain Scan Range 24 Terrain Scan Density 810 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Blade Saw | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Cld. Ion Engine | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Hacked Adv. Shield Generator | -7/Factory | Hacked Prc. Energy Filter | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -8/Materials | Hacked G-47 Trooper | -7/Factory | Hacked L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory Enh. Autogun | x1 | -7/Factory | Authchip Adv. Shield Generator | x2 | -7/Factory Enh. Autogun | x1 | -6/Factory Enh. Autogun | x1 | -6/Factory Enh. Autogun | x1 | -5/Factory O-32 Director | x1 | -3/Research | Preloaded Lgt. Regenerative Plating | x1 | -3/Research G-50 Soldier | x3 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Levels Raised 36 | . 1 . 1 . 5 5 1 . . 2 3 . . . 2 2 . . . 2 1 . . 2 . 1 2 4 2 XP Earned 57750 | 3000 1640 1125 350 1348 6677 7194 1373 591 453 2850 3964 419 286 170 2716 2575 267 187 152 1815 1647 232 610 2054 806 1583 3176 5831 2659 XP Spent 56975 | 3000 1200 . 1100 500 7550 5850 1350 1700 . . 7720 . . . 2975 2830 . . . 2170 . . . 3900 . 3100 . 8405 3625 Upgrades 101 | 10 2 . 1 1 18 10 2 1 . . 8 . . . 4 2 . . . 7 . . . 5 . 6 . 17 7 Power Slot 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion Slot 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | 2 . . 1 . 1 1 . . . . 1 . . . 1 1 . . . . . . . 1 . . . 1 . Weapon Slot 7 | 1 1 . . . . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . Core Integrity 12 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . 2 . Heat Dissipation 17 | 5 . . . . . . . . . . 4 . . . . 1 . . . 7 . . . . . . . . . Energy Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Storage 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Mass Support 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Sight Range 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Terrain Scan Density 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Ranged Accuracy 4 | . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Hack Defense % 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . TH Resistance % 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 1 EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 KI Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Protomatter Created 10629 | . 47 . . 1 156 666 267 . . 209 276 91 46 46 376 683 185 28 . 263 372 84 387 1550 332 474 445 1735 1910 Integrity Restored 12795 | . 141 . . . 546 1992 731 . . 411 705 262 . 114 200 725 113 16 . 292 377 194 402 574 97 290 323 1438 2852 Core 9470 | . 141 . . . 546 1992 264 . . 123 506 154 . 15 131 588 29 12 . 257 162 153 312 266 67 208 212 1051 2281 Parts 3325 | . . . . . . . 467 . . 288 199 108 . 99 69 137 84 4 . 35 215 41 90 308 30 82 111 387 571 Protomatter Decayed 13320 | . . 34 . . 25 115 17 . . . . . 42 22 679 358 58 22 . 61 129 16 171 577 296 314 1664 1189 7531 Game ------ Seed SurgeSplicePit Manual? 0 Play Time 07:17:26 Cumulative 206.3 hours Start 2024.06.09 @ 07:01:47 End 2024.06.10 @ 12:44:43 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 59 Rogue 54 Adventurer 4 Explorer 1 Win Type 8 Total 4 Types 1/0/1/1/0/0/0/0/1 Lore% 44 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2d652cd5-ff19-46b5-91b9-6cdac454bd1f