Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 15:15:09 Player: Spoodle Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (173) 865 Value Destroyed (5699) 5699 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (1924) 1924 TOTAL SCORE: 13748 Bonus ------- High Alert Combat Kills 442 Follower Combat Kills 182 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 16/100 System Corruption 0% Temperature Hot (265) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Thermal Shield XL Autogun Array Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Layered Medium Armor Plating Experimental Hacking Suite Phasing AFG > --- WEAPON ----------- Enhanced Force Rifle Heavy Neutron Cannon Gravity Flail > --- INVENTORY -------- Improved Deuterium Engine Enhanced Flexi-carbon Leg Improved Cooling System Improved Cooling System High-capacity Storage Unit Energy Well Encrypted Comm Array Core Analyzer Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Thermal Shield Improved Shield Generator Heavy Beamcaster Improved EM Pulse Cannon Improved EM Pulse Cannon XL Autogun Array Gauss Cannon Bore Cannon Mini Grenade Launcher Plasma Cutter [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Gravity Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . . . . Utility 2 | . . . . . 1 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 214 | 7 21 4 1 4 37 19 15 15 18 24 10 4 11 24 Power 18 | 1 1 1 1 . 6 . . . 3 3 . . . 2 Engine 15 | 1 1 1 . . 5 . . . 3 2 . . . 2 Core 3 | . . . 1 . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 51 | 2 12 2 . 2 6 2 5 2 6 3 1 . . 8 Treads 35 | 2 5 . . 2 6 2 5 2 6 3 1 . . 1 Leg 7 | . . . . . . . . . . . . . . 7 Wheel 9 | . 7 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 52 | 2 6 . . . 3 5 3 . 1 10 6 2 5 9 Device 27 | 1 3 . . . 1 1 1 . . 7 5 1 1 6 Storage 4 | 1 1 . . . . . . . . 1 1 . . . Processor 7 | . . . . . 2 1 . . . 1 . . 3 . Hackware 2 | . . . . . . 1 . . . . . . 1 . Protection 12 | . 2 . . . . 2 2 . 1 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 2 2 1 . 2 22 12 7 13 8 8 3 2 6 5 Energy Gun 27 | 1 1 1 . 1 2 . 4 6 2 4 1 . 2 2 Energy Cannon 24 | . . . . . 6 3 1 1 2 3 1 2 4 1 Ballistic Gun 12 | 1 1 . . . 6 2 2 . . . . . . . Ballistic Cannon 7 | . . . . 1 2 2 . . 1 . 1 . . . Launcher 13 | . . . . . 6 2 . 2 2 1 . . . . Special Weapon 8 | . . . . . . 3 . 4 1 . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 5 . 2 . . . . . 5 7 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . 5 . . . Parts Lost 29 | . 1 . . . 6 3 . 1 2 . . . 1 15 Power 3 | . . . . . 1 . . . . . . . . 2 Propulsion 8 | . . . . . 3 1 . . 1 . . . . 3 Utility 13 | . 1 . . . 2 1 . . 1 . . . 1 7 Weapon 5 | . . . . . . 1 . 1 . . . . . 3 Highest Loss Streak 14 | . 1 . . . 2 1 . 1 1 . . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 71 97 98 97 100 100 99 99 100 100 98 98 Engine 8 | . 14 14 6 . 6 9 9 9 9 7 7 7 7 6 Treads 32 | . 17 . . 4 35 36 36 36 36 38 38 38 38 18 Wheel 2 | . 10 28 28 23 . . . . . . . . . . Device 9 | . 7 14 14 14 9 8 9 9 9 13 7 7 6 6 Storage 8 | . 14 14 14 14 9 9 9 9 9 7 7 7 7 7 Processor 3 | . . . . . 7 1 1 . . . 7 7 6 . Protection 5 | . 6 . . . . 5 7 9 9 7 7 6 7 7 Energy Gun 9 | . 20 28 . 13 1 . 6 8 8 14 7 7 6 10 Energy Cannon 11 | . . . . . 14 16 17 18 17 7 7 14 14 10 Ballistic Gun 1 | . 7 . . . 5 1 2 . . . . . . . Ballistic Cannon 1 | . . . . 12 5 7 . . . . 6 . . . Naked Turns 2 | . . . . . . . . . . . . . . 2 Heaviest Build 138 | 14 92 90 87 92 112 119 116 116 119 77 114 112 116 138 Greatest Support 156 | 40 40 32 32 40 89 92 91 85 82 108 108 108 108 156 Greatest Overweight (x) 5 | . 5 3 2 2 1 1 1 1 1 . 1 1 1 2 Average Overweight (x) 1 | . 4 2 2 2 1 1 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 22 25 25 25 25 25 25 25 25 20 24 25 25 24 Most Carried 25 | 3 25 25 25 25 25 23 25 25 25 23 25 25 25 25 Average Carried 22 | 1 16 25 24 24 24 21 24 24 24 19 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 20 25 25 25 5 Final Carried 25 | 3 25 25 25 25 23 22 25 24 24 20 25 24 25 5 Class Distribution -------------------- 65% | Skirmisher 17% | Tank 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Matter Collected 3791 | 276 576 47 . 30 610 515 202 213 291 252 291 109 60 319 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6607 | 81 636 49 . . 1435 362 896 699 889 576 209 179 . 596 Parts 346 | 8 55 7 . . 86 21 35 39 45 22 11 5 . 12 Haulers Intercepted 10 | . 2 . . . 4 . 1 . 3 . . . . . Recyclers Shooed 4 | 1 . . . . . . 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 11 . . 10 Prevented 1 | . . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 127 | . 11 3 . . 31 13 12 17 17 10 5 . . 8 Guns 38 | . 11 3 . . 7 . 3 3 4 3 . . . 4 Cannons 59 | . . . . . 15 7 9 8 7 6 5 . . 2 AOE 28 | . . . . . 9 6 . 6 6 . . . . 1 Classes Destroyed 19 | 2 6 . . . 2 1 . 1 . 3 1 2 . 1 Worker 6 | . 2 1 . . 2 . . . . 1 . . . . Builder 1 | . . . . . . . . . . 1 . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . Hauler 10 | . 2 . . . 4 . 1 . 3 . . . . . Recycler 5 | 1 . . . . 2 . 1 . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 3 | . 2 . . . 1 . . . . . . . . . Watcher 17 | . 3 . . . 4 1 4 . 2 3 . . . . Swarmer 29 | . 3 3 . . 12 5 . 4 2 . . . . . Cutter 1 | . . . . . . 1 . . . . . . . . Grunt 60 | . 8 . . . 12 7 8 10 12 1 2 . . . Brawler 2 | . . . . . . . . . . . 1 . . 1 Duelist 2 | . . . . . 1 . . . . . . . . 1 Sentry 15 | . . . . . 6 . 4 1 3 1 . . . . Specialist 4 | . . . . . . . . 2 . . . . . 2 Hunter 6 | . . . . . . . . . . 2 1 . . 3 Programmer 8 | . . . . . . . . . . 6 1 . . 1 Samaritan 3 | . . . . . . . . . . . . 3 . . Tinkerer 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 3 4 . . 8 4 2 5 4 3 3 . . 4 Combat Bots Only 7 | . 3 3 . . 7 4 2 5 3 1 3 . . 4 Max Kills in Single Turn 4 | 1 2 2 . . 3 2 1 4 2 1 1 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 . 4 2 . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 645 | . 55 5 . . 122 46 54 44 59 100 16 . . 144 Missed 189 | . 15 1 . . 40 22 16 14 20 36 4 . . 21 Damage Taken 8075 | . 517 28 . . 1297 381 610 423 686 660 218 . . 3255 Core 1032 | . 95 14 . . 90 36 51 15 13 28 . . . 690 Absorbed by Shields 155 | . . . . . 15 . . . . 140 . . . . Regen/Repaired (Parts) 101 | . . . . . . . . . 77 . . . 24 . Core Remaining (%) 72 | 100 . . . 56 . . . . 62 . . . . . Volleys Fired 388 | 6 66 4 . . 74 29 40 26 35 65 12 7 . 24 Largest 3 | 2 2 2 . . 3 3 3 3 3 3 3 2 . 3 Hottest 272 | 70 115 115 . . 165 174 191 191 191 187 174 138 . 272 Shots Fired 937 | 12 131 8 . . 192 77 102 75 95 149 35 13 . 48 Gun 411 | 12 131 8 . . 54 3 31 24 25 85 12 1 . 25 Cannon 505 | . . . . . 129 69 71 49 66 63 23 12 . 23 Launcher 21 | . . . . . 9 5 . 2 4 1 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 174 | 6 50 . . . 72 24 5 . 5 . 12 . . . Thermal 719 | 6 81 8 . . 111 48 97 73 86 143 23 1 . 42 Explosive 21 | . . . . . 9 5 . 2 4 1 . . . . Electromagnetic 23 | . . . . . . . . . . 5 . 12 . 6 Robot Hit Streak 16 | 3 10 13 . . 14 8 8 8 11 11 7 8 . 16 Robot Miss Streak 5 | 1 3 . . . 2 3 5 4 3 2 3 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 523 | 8 77 7 . . 110 39 55 42 47 73 20 10 . 35 Core Hits 262 | 4 33 4 . . 61 24 28 24 36 19 7 6 . 16 Critical Kills 4 | . . . . . . . . . . . . . . 4 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 21 | . 5 . . . 1 . 3 2 . 1 3 . . 6 Burn 14 | . 5 . . . 1 . 3 2 . 1 1 . . 1 Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . . . . . . . . 4 Blast 2 | . . . . . . . . . . . 2 . . . Melee Attacks 2 | . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15032 | 74 1041 115 . . 3445 1527 1505 1373 1866 1865 483 311 . 1427 Guns 3795 | 74 1041 115 . . 472 37 236 200 200 961 100 . . 359 Cannons 8300 | . . . . . 1885 981 1261 864 956 882 383 311 . 777 Explosions 2801 | . . . . . 1077 509 . 309 710 . . . . 196 Melee 95 | . . . . . . . . . . . . . . 95 Ramming 41 | . . . . . 11 . 8 . . 22 . . . . Kinetic 1880 | 36 455 . . . 898 204 14 . 25 . 248 . . . Thermal 9923 | 38 586 115 . . 1539 814 1483 1064 1131 1723 235 . . 1195 Explosive 2525 | . . . . . 997 509 . 309 710 . . . . . Electromagnetic 568 | . . . . . . . . . . 120 . 311 . 137 Impact 95 | . . . . . . . . . . . . . . 95 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . 4 4 4 4 . 1 3 3 3 3 8 8 4 . Average Corruption 3 | . 3 4 4 4 . 1 2 3 3 1 6 4 4 . Corruption Purged 4 | . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 207 | . 10 6 9 5 . 3 18 21 23 11 70 30 1 . Message Errors 59 | . 5 2 5 1 . 1 5 2 6 1 25 5 1 . Matter Fused 45 | . 3 1 . 1 . . 2 8 5 2 19 4 . . Heat Flow Errors 25 | . . . 1 1 . . 2 3 4 . 10 4 . . Energy Discharges 25 | . . . 2 . . 1 6 4 . 2 3 7 . . Parts Rejected 3 | . . . . . . . . . 1 1 1 . . . Parts Fused 2 | . . 1 . . . . . . 1 . . . . . Data Loss (minor) 21 | . 1 . . 1 . . 2 1 3 2 6 5 . . Data Loss (major) 11 | . . 1 1 . . . . 2 . 2 4 1 . . Misfires 5 | . . . . . . 1 . 1 1 1 . 1 . . Alerts 7 | . 1 1 . 1 . . . . 2 . 1 1 . . Weapon Failures 4 | . . . . . . . 1 . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 332 | . . . . . 125 41 11 4 47 61 . 42 . 1 Projectiles 163 | . . . . . 5 15 11 4 24 61 . 42 . 1 Explosions 169 | . . . . . 120 26 . . 23 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . 4 3 . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 7 | . . . . . 4 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . 5 20 . . 61 . . . . 92 Shots 6 | . . . . . 1 1 . . 2 . . . . 2 Rammed 4 | . . . . . 2 . 1 . . 1 . . . . Targets Rammed 5 | . . . . . 2 . 1 . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . Highest Temperature 660 | 70 186 . 250 74 201 267 261 307 278 303 342 182 . 660 Average Temperature 88 | 30 37 . 130 54 30 78 80 118 91 64 131 69 . 240 Received Heat Transfer 2271 | . 243 . . . 342 207 324 252 288 84 45 . . 486 Effects 21 | . . . . . . . . 3 1 1 . . . 16 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . 1 1 . . . 2 Interference 3 | . . . . . . . . 3 . . . . . . Matter Decay 4 | . . . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . 1 . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . 1 Parts Melted 47 | . 1 . . . 6 1 10 6 2 12 . . . 9 Heat Transferred 15618 | 111 1998 296 . . 2344 1110 2331 1702 1628 2590 444 . . 1064 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Peak Influence 869 | 15 161 89 . . 573 869 428 705 648 296 . . . . Initial 423 | . 9 3 . . . 365 423 169 343 294 . . . . Average 222 | 6 63 65 . . 157 657 257 380 444 95 . . . . Maximum Alert Level 3 | . . . . . 2 3 2 3 2 1 . . . . Low Security (%) 55 | 100 100 100 . 100 71 . 13 11 . 87 . . . . Level 1 24 | . . . . . 16 8 74 52 39 12 . . . . Level 2 16 | . . . . . 11 48 11 32 60 . . . . . Level 3 3 | . . . . . . 43 . 2 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 4 . . . 5 . 2 . 4 5 . . . 1 Investigation 7 | . 1 . . . 2 . . . 4 . . . . . Extermination 5 | . . . . . . . . . . 5 . . . . Reinforcement 7 | . 3 . . . 2 . 2 . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Distress Signals 13 | . . . . . 5 2 2 . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 215 | . 38 3 . . 48 16 18 22 27 17 4 . . 22 Peak Tracking Total 8 | . 4 1 . . 8 6 4 5 4 3 3 . . 8 Tactical Retreats 16 | . 1 . . . 9 2 2 1 . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . . . 2 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 12 | . . . . . 7 . . . 4 1 . . . . Max in Single Turn 4 | . . . . . 4 . . . 2 1 . . . . Garrison Relay 5 | . . . . . . 2 . 3 . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 8 | . . . . . . 3 . 4 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 43 | . 5 . 2 . 12 3 5 . 8 6 1 . 1 . Terminals 31 | . 3 . . . 10 3 4 . 6 4 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 4 | . 2 . . . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Total Hacks 112 | . 19 . 2 . 31 8 18 . 18 8 2 . 6 . Successful 56 | . 11 . 2 . 14 2 8 . 7 4 2 . 6 . Failed 55 | . 8 . . . 16 6 10 . 11 4 . . . . Catastrophic 12 | . 1 . . . 3 3 1 . 2 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 54 | . 14 . 1 . 20 . 11 . 6 2 . . . . Terminals 86 | . 14 . . . 29 8 16 . 13 4 2 . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . Recycling Units 8 | . 5 . . . 1 . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . Terminal Hacks 31 | . 3 . 2 . 8 2 5 . 2 1 2 . 6 . Record 3 | . . . 1 . . . . . . . 2 . . . Part Schematic 6 | . . . . . . . . . . . . . 6 . Robot Analysis 5 | . 2 . . . 2 . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . 1 . 1 . 1 . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 15 | . 6 . . . 4 . 2 . 3 . . . . . Terminals 13 | . 5 . . . 4 . 2 . 2 . . . . . Track 3 | . 1 . . . 1 . . . 1 . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . Botnet 7 | . 2 . . . 2 . 2 . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . Tunnel 2 | . 1 . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . Used 2 | . . . . . 2 . . . . . . . . . Hacking Detections 31 | . 4 . . . 9 3 4 . 7 3 1 . . . Full Trace Events 10 | . 3 . . . 2 2 . . 3 . . . . . Feedback Events 2 | . . . . . . 2 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 1 . . 6 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 60 | . . . . . . . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . 9 . 11 . . . . . . Machine Destruction 20 | . . . . . . 9 . 11 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total Allies 6 | . . 3 . . . . . 3 . . . . . . Largest Group 3 | . . 3 3 3 3 . . 3 . . . . . . Highest-Rated Group 48 | . . 40 40 40 40 . . 48 . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . 16 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . 36 . . 15 . . . . . . Total Damage 493 | . . . . . 318 . . 175 . . . . . . Kills 7 | . . . . . 4 . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 5 | . 2 . . . 2 . 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Turns Passed 21486 | 124 2236 286 390 208 2659 1034 1601 1237 1526 3087 2480 1474 2494 650 Spaces Moved 8967 | 58 1042 200 294 140 855 345 521 422 535 1610 1010 600 1023 312 Core 6 | 2 . . . . . . . . . . . . . 4 Treads 7276 | 56 184 . . 11 855 345 521 422 535 1610 1010 600 1023 104 Legs 204 | . . . . . . . . . . . . . . 204 Wheels 1481 | . 858 200 294 129 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 240 236 236 236 236 164 166 168 168 50 Average Speed 208 | 156 180 130 130 144 240 236 236 236 240 165 237 240 240 162 Slowest Speed 320 | 160 320 135 130 320 240 240 236 236 242 166 248 248 248 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 97 31 70 39 75 50 39 47 42 36 99 74 84 32 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . 1 . 1 1 . . . . 1 . 1 . 2 . Known Exits Taken 6 | . . . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . . Scrap Searched 16 | . . 2 . 1 . . . . . . 5 3 4 1 Spaces Dug 43 | . . . . . 11 . 9 . 2 21 . . . . Terrain Destroyed 276 | . . . . . 78 31 21 12 85 26 5 1 . 17 Melee . | . . . . . . . . . . . . . . . Projectile 112 | . . . . . 38 . 21 . 26 21 5 1 . . AOE 164 | . . . . . 40 31 . 12 59 5 . . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total 10932 | 78 1262 217 305 146 1315 480 817 566 687 1915 1059 615 1056 414 Wait 1059 | 1 81 5 2 . 301 69 212 60 82 184 18 5 7 32 Move 8954 | 57 1041 199 293 139 855 344 520 421 534 1609 1009 599 1022 312 Hop . | . . . . . . . . . . . . . . . Pick Up 113 | 5 38 1 2 2 21 5 10 . 6 11 6 . 3 3 Fast Attach 69 | 7 . 2 . 1 12 1 9 1 3 7 3 . 11 12 Attach 30 | . 1 . . 2 9 4 1 1 3 2 . 1 . 6 Detach 3 | . . . . . . . . . . . . . . 3 Swap 116 | . 20 2 1 1 16 14 5 13 12 15 7 3 1 6 Drop 134 | 2 15 4 7 1 25 2 19 2 7 20 4 . 12 14 Fire 388 | 6 66 4 . . 74 29 40 26 35 65 12 7 . 24 Melee 2 | . . . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . 2 . 1 . . 2 . . . . Escape Stasis 6 | . . . . . . 2 . 4 . . . . . . Rewire 20 | . . . . . . . . 20 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 33 | . . . . . . 10 . 18 5 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1438 | -10/Materials | Discovered new exit (range 16) 1510 | -10/Materials | Discovered new exit (range 8) 1738 | -10/Materials | Discovered new exit (range 16) 2202 | -10/Materials | Discovered new exit (range 12) 2361 | -10/Materials | Entered Mines 2393 | -10/Mines | Discovered new exit (range 7) 2408 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2462 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2465 | -10/Mines | Found Prototype Device 2487 | -10/Mines | Learned Materials interactive machine intel 2487 | -10/Mines | Discovered new exit (range 6) 2606 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2636 | -10/Mines | Discovered new exit (range 5) 2647 | -10/Mines | Entered Exiles 2647 | -10/Exiles | Accompanied by 3 allies 2680 | -10/Exiles | Met 8R-AWN 2703 | -10/Exiles | Met EX-HEX 2738 | -10/Exiles | Met EX-BIN 2777 | -10/Exiles | Aligned with FarCom system 2778 | -10/Exiles | Given EX-Vault access code 2808 | -10/Exiles | Opened EX-Vault 2820 | -10/Exiles | Found XL Autogun Array 2849 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2888 | -10/Exiles | Met EX-DEC 2897 | -10/Exiles | Learned location of Zion (-7) 3023 | -10/Exiles | Discovered new exit (range 14) 3037 | -10/Exiles | Left Exiles lab with XL Autogun Array 3037 | -10/Exiles | Entered Mines 3037 | -9/Mines | Accompanied by 3 allies 3078 | -9/Mines | Learned location of Storage (-9) 3195 | -9/Mines | Discovered new exit (range 14) 3245 | -9/Mines | Entered Materials 3245 | -8/Materials | Accompanied by 3 allies 3245 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3246 | -8/Materials | Loaded intel: 19 interactive machine locations 3679 | -8/Materials | Build established: Skirmisher 3859 | -8/Materials | Central database locked down 4559 | -8/Materials | Discovered new exit (range 16) 5816 | -8/Materials | Garrison activated, responded to threat 5872 | -8/Materials | Destroyed 7 combat bots 5901 | -8/Materials | Identified exit to Garrison 5904 | -8/Materials | Entered Garrison 6080 | -8/Garrison | Triggered checkpoint 6130 | -8/Garrison | Hacking Suite fried by hacking feedback 6163 | -8/Garrison | Garrison Relay disabled 6681 | -8/Garrison | Discovered new exit (range 15) 6717 | -8/Garrison | Discovered new exit (range 75) 6717 | -8/Garrison | Discovered new exit (range 67) 6717 | -8/Garrison | Discovered new exit (range 7) 6728 | -8/Garrison | Identified exit to Materials 6826 | -8/Garrison | Triggered checkpoint 6860 | -8/Garrison | Garrison Relay disabled 6938 | -8/Garrison | Entered Materials 7490 | -8/Materials | Identified exit to Garrison 7586 | -8/Materials | Discovered new exit (range 3) 8539 | -8/Materials | Entered Garrison 8775 | -8/Garrison | Phase Generator disabled 9019 | -8/Garrison | Triggered checkpoint 9117 | -8/Garrison | Triggered checkpoint 9164 | -8/Garrison | Garrison Relay disabled 9337 | -8/Garrison | Triggered checkpoint 9342 | -8/Garrison | Discovered new exit (range 12) 9439 | -8/Garrison | Triggered checkpoint 9464 | -8/Garrison | Garrison Relay disabled 9521 | -8/Garrison | Triggered checkpoint 9599 | -8/Garrison | Triggered checkpoint 9725 | -8/Garrison | Garrison Relay disabled 9753 | -8/Garrison | Discovered new exit (range 11) 9776 | -8/Garrison | Entered Materials 10138 | -8/Materials | Repaired Adv. Beam Rifle 11145 | -8/Materials | Discovered new exit (range 4) 11302 | -8/Materials | Entered Factory 11302 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11405 | -7/Factory | Identified exit to DSF 11603 | -7/Factory | Build established: Tank 12625 | -7/Factory | Discovered new exit (range 7) 13261 | -7/Factory | Discovered new exit (range 4) 13981 | -7/Factory | Identified exit to Factory 14286 | -7/Factory | Build established: Skirmisher 14385 | -7/Factory | Identified exit to Lower Caves 14389 | -7/Factory | Entered Lower Caves 14425 | -7/Lower Caves | Met a Warlord Commander 14426 | -7/Lower Caves | Learned location of Warlord (-4) 14427 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14432 | -7/Lower Caves | Found Encrypted Comm Array 16340 | -7/Lower Caves | Discovered new exit (range 13) 16628 | -7/Lower Caves | Learned 4 Factory zone layouts 16867 | -7/Lower Caves | Identified exit to Lower Caves 16869 | -7/Lower Caves | Entered another Lower Caves area 16884 | -7/Lower Caves | Encountered a Warlord checkpoint 16886 | -7/Lower Caves | Discovered exit to Factory (range 11) 17555 | -7/Lower Caves | Learned Factory emergency access door positions 18007 | -7/Lower Caves | Discovered new exit (range 15) 18041 | -7/Lower Caves | Identified exit to Zion 18223 | -7/Lower Caves | Spotted B-75 Beast 18343 | -7/Lower Caves | Entered Zion 18421 | -7/Zion | System corruption cleaned by Quarantine Array 18609 | -7/Zion | Discovered new exit (range 8) 18626 | -7/Zion | Identified exit to Proximity Caves 18669 | -7/Zion | Found Prototype Device 19188 | -7/Zion | Learned location of Extension (-5) 19567 | -7/Zion | Learned Factory interactive machine intel 19742 | -7/Zion | Given A8's code to call for help 20343 | -7/Zion | Rebuked by Imprinter 20520 | -7/Zion | Found Prototype Processor 20520 | -7/Zion | Identified Exp. Target Analyzer 20529 | -7/Zion | Found Prototype Processor 20529 | -7/Zion | Identified Spectral Analyzer 20536 | -7/Zion | Found Prototype Processor 20536 | -7/Zion | Identified Exp. Targeting Computer 20552 | -7/Zion | Found Prototype Hackware 20552 | -7/Zion | Identified Exp. Hacking Suite 20801 | -7/Zion | Build established: Tank 20837 | -7/Zion | Entered Proximity Caves 20864 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 21167 | -6/Proximity Caves | Identified Phasing AFG 21440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 21475 | -6/Proximity Caves | Core integrity fell below 50% 21483 | -6/Proximity Caves | Core integrity fell below 20% 21485 | -6/Proximity Caves | Released all parts (4) 21487 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 21474_ Imp. Cooling System destroyed. 21475_ Overheating: Core damaged (-133). 21476_ Penetrated by Slug. 21476_ Enh. Flexi-carbon Leg destroyed. 21477_ Imp. Medium Armor Plating destroyed. 21479_ Penetrated by Slug. 21479_ Destroyed Core Shielding. 21479_ L-41 Fighter system corrupted by crushing effect. 21479_ L-41 Fighter knocked back. 21482_ Overheating: Matter decay (-31). 21482_ Slug penetrates Wall. 21482_ Cld. Ion Engine destroyed. 21482_ Enh. Flexi-carbon Leg destroyed. 21482_ Critical hit (Burn: +37). 21484_ Enh. Flexi-carbon Leg destroyed. 21484_ Penetrated by Slug. 21485_ Released Enh. Flexi-carbon Leg. 21485_ Released Huge Storage Unit. 21485_ Released Broken Enh. Flexi-carbon Leg. 21485_ Released Gravity Flail. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????????????? #??????????????????????????????? | | ?????????????? #?????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ??????????????? ????????????????????????????? | | ???????????????? ########????? ??? ???????????? | | ????????????????# # # "#??? ???????????? | | ?#####???######??# # "# ? !%???????????? | | ## #???# #??# + "# ? #????????????? | | # #????# #??# + "# # #?????????????? | | # #????# #???# # "# #??????????????? | | #????# #???# /!!# "# #???????????????? | | ##???# #???# =%gY]+### #????????????????? | | ###?# ##???##gll!] #????????????????? | | ### ##?####!!!]] @ #????????????????? | | ### ### ##;!|= #????????????????? | | ### ### ## ## ###??????????????? | | ??## ## ### ## ##?????????????? | | ??## ### #?????????????? | | ### #?# #?????????????? | | ## ##?# #?????????????? | | % ##"## ##??# #?????????????? | | # #?# #???# ##?????????????? | | ## "?### #?### ## ##??????????????? | | ### #### ### ### ##???????????????? | | ##?## ### #?#!!! ##????????????????? | | #???#### ##?#!%###?????????????????? | | #????## ##??# !#???????????????????? | | ###???## ##???# #???????????????????? | | ##?????# ### ##????# ???????????????????? | | #??????# ########?????####???????????????????? | | ???????## ###???????????????????????????????? | | ????????### ##??????????????????????????????? | | ????????### #??????????????????????????????? | | ######### ###### #??????????????????????????????? | | ###### #??????????????????????????????? | | #??????????????????????????????? | | #### ### #??????????????????????????????? | | #??# #?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ConstructSurgeSpoofer Manual? 0 Play Time 02:27:51 Cumulative 120.9 hours Start 2024.07.07 @ 22:02:08 End 2024.07.08 @ 15:15:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aed1cb75-5222-48fe-b579-ee72b09bf3a0