Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 15:15:09

Player: Spoodle

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (173)     865
Value Destroyed (5699)     5699
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (1924)               1924
              TOTAL SCORE: 13748

 Bonus
-------
High Alert Combat Kills    442
Follower Combat Kills      182
Entered Garrisons          400
Aligned with FarCom        300
Met Imprinter              300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     16/100
System Corruption          0%
Temperature                Hot (265)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Thermal Shield
    XL Autogun Array

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
                Huge Storage Unit
        Layered Medium Armor Plating
   Experimental Hacking Suite
                Phasing AFG
>               --- WEAPON -----------
       Enhanced Force Rifle
          Heavy Neutron Cannon
                Gravity Flail
>               --- INVENTORY --------
       Improved Deuterium Engine
       Enhanced Flexi-carbon Leg
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
                Energy Well
                Encrypted Comm Array
                Core Analyzer
                Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Thermal Shield
       Improved Shield Generator
          Heavy Beamcaster
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                XL Autogun Array
                Gauss Cannon
                Bore Cannon
           Mini Grenade Launcher
                Plasma Cutter
[Rating: 100]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Gravity Flail

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 7   21  4   1   4   37  19  15  15  18  24  10  4   11  24  
  Power                    18   | 1   1   1   1   .   6   .   .   .   3   3   .   .   .   2   
    Engine                 15   | 1   1   1   .   .   5   .   .   .   3   2   .   .   .   2   
    Core                   3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   12  2   .   2   6   2   5   2   6   3   1   .   .   8   
    Treads                 35   | 2   5   .   .   2   6   2   5   2   6   3   1   .   .   1   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  9    | .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 2   6   .   .   .   3   5   3   .   1   10  6   2   5   9   
    Device                 27   | 1   3   .   .   .   1   1   1   .   .   7   5   1   1   6   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Processor              7    | .   .   .   .   .   2   1   .   .   .   1   .   .   3   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Protection             12   | .   2   .   .   .   .   2   2   .   1   1   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   93   | 2   2   1   .   2   22  12  7   13  8   8   3   2   6   5   
    Energy Gun             27   | 1   1   1   .   1   2   .   4   6   2   4   1   .   2   2   
    Energy Cannon          24   | .   .   .   .   .   6   3   1   1   2   3   1   2   4   1   
    Ballistic Gun          12   | 1   1   .   .   .   6   2   2   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   1   2   2   .   .   1   .   1   .   .   .   
    Launcher               13   | .   .   .   .   .   6   2   .   2   2   1   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   3   .   4   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   5   .   2   .   .   .   .   .   5   7   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Lost                 29   | .   1   .   .   .   6   3   .   1   2   .   .   .   1   15  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   3   1   .   .   1   .   .   .   .   3   
  Utility                  13   | .   1   .   .   .   2   1   .   .   1   .   .   .   1   7   
  Weapon                   5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Highest Loss Streak      14   | .   1   .   .   .   2   1   .   1   1   .   .   .   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 71  97  98  97  100 100 99  99  100 100 98  98  
  Engine                   8    | .   14  14  6   .   6   9   9   9   9   7   7   7   7   6   
  Treads                   32   | .   17  .   .   4   35  36  36  36  36  38  38  38  38  18  
  Wheel                    2    | .   10  28  28  23  .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   7   14  14  14  9   8   9   9   9   13  7   7   6   6   
  Storage                  8    | .   14  14  14  14  9   9   9   9   9   7   7   7   7   7   
  Processor                3    | .   .   .   .   .   7   1   1   .   .   .   7   7   6   .   
  Protection               5    | .   6   .   .   .   .   5   7   9   9   7   7   6   7   7   
  Energy Gun               9    | .   20  28  .   13  1   .   6   8   8   14  7   7   6   10  
  Energy Cannon            11   | .   .   .   .   .   14  16  17  18  17  7   7   14  14  10  
  Ballistic Gun            1    | .   7   .   .   .   5   1   2   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   12  5   7   .   .   .   .   6   .   .   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             138  | 14  92  90  87  92  112 119 116 116 119 77  114 112 116 138 
  Greatest Support         156  | 40  40  32  32  40  89  92  91  85  82  108 108 108 108 156 
  Greatest Overweight (x)  5    | .   5   3   2   2   1   1   1   1   1   .   1   1   1   2   
  Average Overweight (x)   1    | .   4   2   2   2   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   22  25  25  25  25  25  25  25  25  20  24  25  25  24  
  Most Carried             25   | 3   25  25  25  25  25  23  25  25  25  23  25  25  25  25  
  Average Carried          22   | 1   16  25  24  24  24  21  24  24  24  19  23  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  20  25  25  25  5   
  Final Carried            25   | 3   25  25  25  25  23  22  25  24  24  20  25  24  25  5   

 Class Distribution 
--------------------
 65% | Skirmisher
 17% | Tank
 16% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Garrison
 Skirmisher | -8/Materials
 Skirmisher | -8/Garrison
 Skirmisher | -8/Materials
       Tank | -7/Factory
 Skirmisher | -7/Lower Caves
 Skirmisher | -7/Lower Caves
 Skirmisher | -7/Zion
       Tank | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           3791 | 276  576  47   .    30   610  515  202  213  291  252  291  109  60   319  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6607 | 81   636  49   .    .    1435 362  896  699  889  576  209  179  .    596  
  Parts                    346  | 8    55   7    .    .    86   21   35   39   45   22   11   5    .    12   
Haulers Intercepted        10   | .    2    .    .    .    4    .    1    .    3    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    10   
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  127  | .   11  3   .   .   31  13  12  17  17  10  5   .   .   8   
  Guns                     38   | .   11  3   .   .   7   .   3   3   4   3   .   .   .   4   
  Cannons                  59   | .   .   .   .   .   15  7   9   8   7   6   5   .   .   2   
  AOE                      28   | .   .   .   .   .   9   6   .   6   6   .   .   .   .   1   
Classes Destroyed          19   | 2   6   .   .   .   2   1   .   1   .   3   1   2   .   1   
  Worker                   6    | .   2   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   4   .   1   .   3   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   2   .   1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   3   .   .   .   4   1   4   .   2   3   .   .   .   .   
  Swarmer                  29   | .   3   3   .   .   12  5   .   4   2   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    60   | .   8   .   .   .   12  7   8   10  12  1   2   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   .   .   6   .   4   1   3   1   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   6   1   .   .   1   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 2   3   4   .   .   8   4   2   5   4   3   3   .   .   4   
  Combat Bots Only         7    | .   3   3   .   .   7   4   2   5   3   1   3   .   .   4   
Max Kills in Single Turn   4    | 1   2   2   .   .   3   2   1   4   2   1   1   1   .   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   2   .   4   2   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        645   | .    55   5    .    .    122  46   54   44   59   100  16   .    .    144  
  Missed                   189   | .    15   1    .    .    40   22   16   14   20   36   4    .    .    21   
Damage Taken               8075  | .    517  28   .    .    1297 381  610  423  686  660  218  .    .    3255 
  Core                     1032  | .    95   14   .    .    90   36   51   15   13   28   .    .    .    690  
  Absorbed by Shields      155   | .    .    .    .    .    15   .    .    .    .    140  .    .    .    .    
  Regen/Repaired (Parts)   101   | .    .    .    .    .    .    .    .    .    77   .    .    .    24   .    
Core Remaining (%)         72    | 100  .    .    .    56   .    .    .    .    62   .    .    .    .    .    
Volleys Fired              388   | 6    66   4    .    .    74   29   40   26   35   65   12   7    .    24   
  Largest                  3     | 2    2    2    .    .    3    3    3    3    3    3    3    2    .    3    
  Hottest                  272   | 70   115  115  .    .    165  174  191  191  191  187  174  138  .    272  
Shots Fired                937   | 12   131  8    .    .    192  77   102  75   95   149  35   13   .    48   
  Gun                      411   | 12   131  8    .    .    54   3    31   24   25   85   12   1    .    25   
  Cannon                   505   | .    .    .    .    .    129  69   71   49   66   63   23   12   .    23   
  Launcher                 21    | .    .    .    .    .    9    5    .    2    4    1    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  174   | 6    50   .    .    .    72   24   5    .    5    .    12   .    .    .    
  Thermal                  719   | 6    81   8    .    .    111  48   97   73   86   143  23   1    .    42   
  Explosive                21    | .    .    .    .    .    9    5    .    2    4    1    .    .    .    .    
  Electromagnetic          23    | .    .    .    .    .    .    .    .    .    .    5    .    12   .    6    
  Robot Hit Streak         16    | 3    10   13   .    .    14   8    8    8    11   11   7    8    .    16   
  Robot Miss Streak        5     | 1    3    .    .    .    2    3    5    4    3    2    3    1    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           523   | 8    77   7    .    .    110  39   55   42   47   73   20   10   .    35   
  Core Hits                262   | 4    33   4    .    .    61   24   28   24   36   19   7    6    .    16   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         21    | .    5    .    .    .    1    .    3    2    .    1    3    .    .    6    
    Burn                   14    | .    5    .    .    .    1    .    3    2    .    1    1    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15032 | 74   1041 115  .    .    3445 1527 1505 1373 1866 1865 483  311  .    1427 
  Guns                     3795  | 74   1041 115  .    .    472  37   236  200  200  961  100  .    .    359  
  Cannons                  8300  | .    .    .    .    .    1885 981  1261 864  956  882  383  311  .    777  
  Explosions               2801  | .    .    .    .    .    1077 509  .    309  710  .    .    .    .    196  
  Melee                    95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   
  Ramming                  41    | .    .    .    .    .    11   .    8    .    .    22   .    .    .    .    
  Kinetic                  1880  | 36   455  .    .    .    898  204  14   .    25   .    248  .    .    .    
  Thermal                  9923  | 38   586  115  .    .    1539 814  1483 1064 1131 1723 235  .    .    1195 
  Explosive                2525  | .    .    .    .    .    997  509  .    309  710  .    .    .    .    .    
  Electromagnetic          568   | .    .    .    .    .    .    .    .    .    .    120  .    311  .    137  
  Impact                   95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    4    4    4    4    .    1    3    3    3    3    8    8    4    .    
  Average Corruption       3     | .    3    4    4    4    .    1    2    3    3    1    6    4    4    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  207   | .    10   6    9    5    .    3    18   21   23   11   70   30   1    .    
    Message Errors         59    | .    5    2    5    1    .    1    5    2    6    1    25   5    1    .    
    Matter Fused           45    | .    3    1    .    1    .    .    2    8    5    2    19   4    .    .    
    Heat Flow Errors       25    | .    .    .    1    1    .    .    2    3    4    .    10   4    .    .    
    Energy Discharges      25    | .    .    .    2    .    .    1    6    4    .    2    3    7    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Parts Fused            2     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      21    | .    1    .    .    1    .    .    2    1    3    2    6    5    .    .    
    Data Loss (major)      11    | .    .    1    1    .    .    .    .    2    .    2    4    1    .    .    
    Misfires               5     | .    .    .    .    .    .    1    .    1    1    1    .    1    .    .    
    Alerts                 7     | .    1    1    .    1    .    .    .    .    2    .    1    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            332   | .    .    .    .    .    125  41   11   4    47   61   .    42   .    1    
  Projectiles              163   | .    .    .    .    .    5    15   11   4    24   61   .    42   .    1    
  Explosions               169   | .    .    .    .    .    120  26   .    .    23   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    4    3    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  7     | .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      178   | .    .    .    .    .    5    20   .    .    61   .    .    .    .    92   
  Shots                    6     | .    .    .    .    .    1    1    .    .    2    .    .    .    .    2    
  Rammed                   4     | .    .    .    .    .    2    .    1    .    .    1    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        660   | 70   186  .    250  74   201  267  261  307  278  303  342  182  .    660  
  Average Temperature      88    | 30   37   .    130  54   30   78   80   118  91   64   131  69   .    240  
  Received Heat Transfer   2271  | .    243  .    .    .    342  207  324  252  288  84   45   .    .    486  
  Effects                  21    | .    .    .    .    .    .    .    .    3    1    1    .    .    .    16   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              3     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Parts Melted             47    | .    1    .    .    .    6    1    10   6    2    12   .    .    .    9    
  Heat Transferred         15618 | 111  1998 296  .    .    2344 1110 2331 1702 1628 2590 444  .    .    1064 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Peak Influence             869  | 15  161 89  .   .   573 869 428 705 648 296 .   .   .   .   
  Initial                  423  | .   9   3   .   .   .   365 423 169 343 294 .   .   .   .   
  Average                  222  | 6   63  65  .   .   157 657 257 380 444 95  .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   2   3   2   3   2   1   .   .   .   .   
  Low Security (%)         55   | 100 100 100 .   100 71  .   13  11  .   87  .   .   .   .   
  Level 1                  24   | .   .   .   .   .   16  8   74  52  39  12  .   .   .   .   
  Level 2                  16   | .   .   .   .   .   11  48  11  32  60  .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   43  .   2   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   4   .   .   .   5   .   2   .   4   5   .   .   .   1   
  Investigation            7    | .   1   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            7    | .   3   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Distress Signals           13   | .   .   .   .   .   5   2   2   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   38  3   .   .   48  16  18  22  27  17  4   .   .   22  
  Peak Tracking Total      8    | .   4   1   .   .   8   6   4   5   4   3   3   .   .   8   
  Tactical Retreats        16   | .   1   .   .   .   9   2   2   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Traps Triggered            8    | .   3   .   .   .   .   2   1   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Machines Disabled          12   | .   .   .   .   .   7   .   .   .   4   1   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   4   .   .   .   2   1   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        8    | .   .   .   .   .   .   3   .   4   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Machines Accessed          43   | .   5   .   2   .   12  3   5   .   8   6   1   .   1   .   
  Terminals                31   | .   3   .   .   .   10  3   4   .   6   4   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                112  | .   19  .   2   .   31  8   18  .   18  8   2   .   6   .   
  Successful               56   | .   11  .   2   .   14  2   8   .   7   4   2   .   6   .   
  Failed                   55   | .   8   .   .   .   16  6   10  .   11  4   .   .   .   .   
    Catastrophic           12   | .   1   .   .   .   3   3   1   .   2   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   14  .   1   .   20  .   11  .   6   2   .   .   .   .   
  Terminals                86   | .   14  .   .   .   29  8   16  .   13  4   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   3   .   2   .   8   2   5   .   2   1   2   .   6   .   
  Record                   3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           5    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   6   .   .   .   4   .   2   .   3   .   .   .   .   .   
  Terminals                13   | .   5   .   .   .   4   .   2   .   2   .   .   .   .   .   
    Track                  3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   2   .   2   .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   .   .   9   3   4   .   7   3   1   .   .   .   
  Full Trace Events        10   | .   3   .   .   .   2   2   .   .   3   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   9   .   11  .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   9   .   11  .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Total Allies               6    | .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      48   | .   .   40  40  40  40  .   .   48  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   .   36  .   .   15  .   .   .   .   .   .   
  Total Damage             493  | .   .   .   .   .   318 .   .   175 .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro 
Robot Analysis Total       5    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               21486 | 124  2236 286  390  208  2659 1034 1601 1237 1526 3087 2480 1474 2494 650  
Spaces Moved               8967  | 58   1042 200  294  140  855  345  521  422  535  1610 1010 600  1023 312  
  Core                     6     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   7276  | 56   184  .    .    11   855  345  521  422  535  1610 1010 600  1023 104  
  Legs                     204   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    204  
  Wheels                   1481  | .    858  200  294  129  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  130  130  130  240  236  236  236  236  164  166  168  168  50   
  Average Speed            208   | 156  180  130  130  144  240  236  236  236  240  165  237  240  240  162  
  Slowest Speed            320   | 160  320  135  130  320  240  240  236  236  242  166  248  248  248  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    97   31   70   39   75   50   39   47   42   36   99   74   84   32   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     7     | .    1    .    1    1    .    .    .    .    1    .    1    .    2    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             16    | .    .    2    .    1    .    .    .    .    .    .    5    3    4    1    
Spaces Dug                 43    | .    .    .    .    .    11   .    9    .    2    21   .    .    .    .    
Terrain Destroyed          276   | .    .    .    .    .    78   31   21   12   85   26   5    1    .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               112   | .    .    .    .    .    38   .    21   .    26   21   5    1    .    .    
  AOE                      164   | .    .    .    .    .    40   31   .    12   59   5    .    .    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  
Total                      10932 | 78   1262 217  305  146  1315 480  817  566  687  1915 1059 615  1056 414  
  Wait                     1059  | 1    81   5    2    .    301  69   212  60   82   184  18   5    7    32   
  Move                     8954  | 57   1041 199  293  139  855  344  520  421  534  1609 1009 599  1022 312  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113   | 5    38   1    2    2    21   5    10   .    6    11   6    .    3    3    
  Fast Attach              69    | 7    .    2    .    1    12   1    9    1    3    7    3    .    11   12   
  Attach                   30    | .    1    .    .    2    9    4    1    1    3    2    .    1    .    6    
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Swap                     116   | .    20   2    1    1    16   14   5    13   12   15   7    3    1    6    
  Drop                     134   | 2    15   4    7    1    25   2    19   2    7    20   4    .    12   14   
  Fire                     388   | 6    66   4    .    .    74   29   40   26   35   65   12   7    .    24   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            33    | .    .    .    .    .    .    10   .    18   5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 16)
   125 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
  1438 | -10/Materials      | Discovered new exit (range 16)
  1510 | -10/Materials      | Discovered new exit (range 8)
  1738 | -10/Materials      | Discovered new exit (range 16)
  2202 | -10/Materials      | Discovered new exit (range 12)
  2361 | -10/Materials      | Entered Mines
  2393 | -10/Mines          | Discovered new exit (range 7)
  2408 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2462 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2465 | -10/Mines          | Found Prototype Device
  2487 | -10/Mines          | Learned Materials interactive machine intel
  2487 | -10/Mines          | Discovered new exit (range 6)
  2606 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2636 | -10/Mines          | Discovered new exit (range 5)
  2647 | -10/Mines          | Entered Exiles
  2647 | -10/Exiles         | Accompanied by 3 allies
  2680 | -10/Exiles         | Met 8R-AWN
  2703 | -10/Exiles         | Met EX-HEX
  2738 | -10/Exiles         | Met EX-BIN
  2777 | -10/Exiles         | Aligned with FarCom system
  2778 | -10/Exiles         | Given EX-Vault access code
  2808 | -10/Exiles         | Opened EX-Vault
  2820 | -10/Exiles         | Found XL Autogun Array
  2849 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2888 | -10/Exiles         | Met EX-DEC
  2897 | -10/Exiles         | Learned location of Zion (-7)
  3023 | -10/Exiles         | Discovered new exit (range 14)
  3037 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  3037 | -10/Exiles         | Entered Mines
  3037 | -9/Mines           | Accompanied by 3 allies
  3078 | -9/Mines           | Learned location of Storage (-9)
  3195 | -9/Mines           | Discovered new exit (range 14)
  3245 | -9/Mines           | Entered Materials
  3245 | -8/Materials       | Accompanied by 3 allies
  3245 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3246 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3679 | -8/Materials       | Build established: Skirmisher
  3859 | -8/Materials       | Central database locked down
  4559 | -8/Materials       | Discovered new exit (range 16)
  5816 | -8/Materials       | Garrison activated, responded to threat
  5872 | -8/Materials       | Destroyed 7 combat bots
  5901 | -8/Materials       | Identified exit to Garrison
  5904 | -8/Materials       | Entered Garrison
  6080 | -8/Garrison        | Triggered checkpoint
  6130 | -8/Garrison        | Hacking Suite fried by hacking feedback
  6163 | -8/Garrison        | Garrison Relay disabled
  6681 | -8/Garrison        | Discovered new exit (range 15)
  6717 | -8/Garrison        | Discovered new exit (range 75)
  6717 | -8/Garrison        | Discovered new exit (range 67)
  6717 | -8/Garrison        | Discovered new exit (range 7)
  6728 | -8/Garrison        | Identified exit to Materials
  6826 | -8/Garrison        | Triggered checkpoint
  6860 | -8/Garrison        | Garrison Relay disabled
  6938 | -8/Garrison        | Entered Materials
  7490 | -8/Materials       | Identified exit to Garrison
  7586 | -8/Materials       | Discovered new exit (range 3)
  8539 | -8/Materials       | Entered Garrison
  8775 | -8/Garrison        | Phase Generator disabled
  9019 | -8/Garrison        | Triggered checkpoint
  9117 | -8/Garrison        | Triggered checkpoint
  9164 | -8/Garrison        | Garrison Relay disabled
  9337 | -8/Garrison        | Triggered checkpoint
  9342 | -8/Garrison        | Discovered new exit (range 12)
  9439 | -8/Garrison        | Triggered checkpoint
  9464 | -8/Garrison        | Garrison Relay disabled
  9521 | -8/Garrison        | Triggered checkpoint
  9599 | -8/Garrison        | Triggered checkpoint
  9725 | -8/Garrison        | Garrison Relay disabled
  9753 | -8/Garrison        | Discovered new exit (range 11)
  9776 | -8/Garrison        | Entered Materials
 10138 | -8/Materials       | Repaired Adv. Beam Rifle
 11145 | -8/Materials       | Discovered new exit (range 4)
 11302 | -8/Materials       | Entered Factory
 11302 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11405 | -7/Factory         | Identified exit to DSF
 11603 | -7/Factory         | Build established: Tank
 12625 | -7/Factory         | Discovered new exit (range 7)
 13261 | -7/Factory         | Discovered new exit (range 4)
 13981 | -7/Factory         | Identified exit to Factory
 14286 | -7/Factory         | Build established: Skirmisher
 14385 | -7/Factory         | Identified exit to Lower Caves
 14389 | -7/Factory         | Entered Lower Caves
 14425 | -7/Lower Caves     | Met a Warlord Commander
 14426 | -7/Lower Caves     | Learned location of Warlord (-4)
 14427 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 14432 | -7/Lower Caves     | Found Encrypted Comm Array
 16340 | -7/Lower Caves     | Discovered new exit (range 13)
 16628 | -7/Lower Caves     | Learned 4 Factory zone layouts
 16867 | -7/Lower Caves     | Identified exit to Lower Caves
 16869 | -7/Lower Caves     | Entered another Lower Caves area
 16884 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16886 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 17555 | -7/Lower Caves     | Learned Factory emergency access door positions
 18007 | -7/Lower Caves     | Discovered new exit (range 15)
 18041 | -7/Lower Caves     | Identified exit to Zion
 18223 | -7/Lower Caves     | Spotted B-75 Beast
 18343 | -7/Lower Caves     | Entered Zion
 18421 | -7/Zion            | System corruption cleaned by Quarantine Array
 18609 | -7/Zion            | Discovered new exit (range 8)
 18626 | -7/Zion            | Identified exit to Proximity Caves
 18669 | -7/Zion            | Found Prototype Device
 19188 | -7/Zion            | Learned location of Extension (-5)
 19567 | -7/Zion            | Learned Factory interactive machine intel
 19742 | -7/Zion            | Given A8's code to call for help
 20343 | -7/Zion            | Rebuked by Imprinter
 20520 | -7/Zion            | Found Prototype Processor
 20520 | -7/Zion            | Identified Exp. Target Analyzer
 20529 | -7/Zion            | Found Prototype Processor
 20529 | -7/Zion            | Identified Spectral Analyzer
 20536 | -7/Zion            | Found Prototype Processor
 20536 | -7/Zion            | Identified Exp. Targeting Computer
 20552 | -7/Zion            | Found Prototype Hackware
 20552 | -7/Zion            | Identified Exp. Hacking Suite
 20801 | -7/Zion            | Build established: Tank
 20837 | -7/Zion            | Entered Proximity Caves
 20864 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 21167 | -6/Proximity Caves | Identified Phasing AFG
 21440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 21475 | -6/Proximity Caves | Core integrity fell below 50%
 21483 | -6/Proximity Caves | Core integrity fell below 20%
 21485 | -6/Proximity Caves | Released all parts (4)
 21487 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
21474_ Imp. Cooling System destroyed.
21475_ Overheating: Core damaged (-133).
21476_ Penetrated by Slug.
21476_ Enh. Flexi-carbon Leg destroyed.
21477_ Imp. Medium Armor Plating destroyed.
21479_ Penetrated by Slug.
21479_ Destroyed Core Shielding.
21479_ L-41 Fighter system corrupted by crushing effect.
21479_ L-41 Fighter knocked back.
21482_ Overheating: Matter decay (-31).
21482_ Slug penetrates Wall.
21482_ Cld. Ion Engine destroyed.
21482_ Enh. Flexi-carbon Leg destroyed.
21482_ Critical hit (Burn: +37).
21484_ Enh. Flexi-carbon Leg destroyed.
21484_ Penetrated by Slug.
21485_ Released Enh. Flexi-carbon Leg.
21485_ Released Huge Storage Unit.
21485_ Released Broken Enh. Flexi-carbon Leg.
21485_ Released Gravity Flail.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????       ????????????????????????????? |
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| ???????????????      ????????????????????????????? |
| ????????????????    ########????? ??? ???????????? |
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| ?#####???######??#     #  "# ?      !%???????????? |
| ##   #???#    #??#     +  "# ?      #????????????? |
| #   #????#    #??#     +  "# #     #?????????????? |
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|     #????#   #???#  /!!#  "#     #???????????????? |
|     ##???#   #???# =%gY]+###    #????????????????? |
|      ###?#  ##???##gll!]        #????????????????? |
|        ###  ##?####!!!]] @      #????????????????? |
|         ###  ### ##;!|=         #????????????????? |
| ###     ###        ##     ##    ###??????????????? |
| ??##    ##         ###    ##      ##?????????????? |
| ??##                ###            #?????????????? |
| ###                 #?#            #?????????????? |
|             ##     ##?#            #?????????????? |
|     %      ##"##  ##??#            #?????????????? |
|            # #?#  #???#           ##?????????????? |
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| #??????#     ########?????####???????????????????? |
| ???????##      ###???????????????????????????????? |
| ????????###      ##??????????????????????????????? |
| ????????###       #??????????????????????????????? |
| ######### ######  #??????????????????????????????? |
|           ######  #??????????????????????????????? |
|                   #??????????????????????????????? |
|  ####        ###  #??????????????????????????????? |
|  #??#        #?#  #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           5
Offensive Hacking          16

 Item Schematics 
-----------------
 Huge Storage Unit | -7/Factory | Scanalyzed
        Beamcaster | -7/Zion    | Free
          Riot Gun | -7/Zion    | Free
     Hvy. Riot Gun | -7/Zion    | Free
      Battle Rifle | -7/Zion    | Free
     Battle Cannon | -7/Zion    | Free
            Flamer | -7/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              ConstructSurgeSpoofer
  Manual?         0
Play Time         02:27:51
  Cumulative      120.9 hours
  Start           2024.07.07 @ 22:02:08
  End             2024.07.08 @ 15:15:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          63
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aed1cb75-5222-48fe-b579-ee72b09bf3a0