Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 17:21:12 Player: Sir Cheese Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (143) 715 Value Destroyed (4458) 4458 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 14539 Bonus ------- High Alert Combat Kills 26 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Melee Analysis Suite Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Linear Gravjet Antigrav Array > --- UTILITY ---------- Coolant Network Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Seismic Detector 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Graphene Brace Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Great Axe > --- INVENTORY -------- Advanced Datajack [Rating: 143] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Impulse Thruster Utility Hacking Suite Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Power Maul Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 5 | . . . . . 1 1 1 . . . . . . . . . 1 1 . . Utility 11 | . . . 2 . 1 1 . . . . . 2 . . . . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 197 | 7 2 3 23 1 8 29 2 9 10 . 3 10 . 4 18 . 23 2 21 22 Power 25 | 1 . 1 3 . 1 2 1 1 1 . 1 . . . 3 . 3 . 4 3 Engine 13 | 1 . 1 3 . . 2 1 1 1 . . . . . 2 . . . . 1 Core 7 | . . . . . 1 . . . . . 1 . . . 1 . 3 . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . 3 2 Propulsion 62 | 2 . 1 7 . 3 10 . 2 3 . 1 3 . 1 4 . 8 2 5 10 Treads 11 | 2 . . 3 . . 1 . 1 . . 1 . . . 1 . . . . 2 Leg 12 | . . . . . . 2 . 1 2 . . 3 . 1 2 . . . . 1 Wheel 5 | . . . . . 3 1 . . . . . . . . . . . . . 1 Hover 11 | . . . 2 . . 6 . . . . . . . . 1 . . . . 2 Flight 23 | . . 1 2 . . . . . 1 . . . . . . . 8 2 5 4 Utility 68 | 2 1 . 6 . 1 11 1 3 4 . 1 5 . 2 5 . 8 . 10 8 Device 35 | 1 . . 2 . . 6 . 2 2 . . 1 . 2 1 . 7 . 8 3 Storage 7 | 1 1 . 1 . . 2 . . . . . . . . 2 . . . . . Processor 14 | . . . . . . 1 . 1 1 . 1 3 . . 1 . 1 . 2 3 Hackware 5 | . . . . . 1 1 . . . . . 1 . . . . . . . 2 Protection 7 | . . . 3 . . 1 1 . 1 . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 1 7 1 3 6 . 3 2 . . 2 . 1 6 . 4 . 2 1 Energy Gun 5 | 2 1 . . . . 1 . 1 . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . . . . . . 2 . 1 . . . Ballistic Gun 14 | . . 1 5 . 2 . . . 2 . . . . 1 1 . 1 . . 1 Ballistic Cannon 5 | . . . . 1 . 1 . . . . . . . . 2 . 1 . . . Launcher 6 | . . . . . . 2 . 2 . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 . . 1 . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . 1 . . . . . . . 1 . . . . 6 3 Parts Lost 119 | . 1 6 6 1 4 12 1 9 5 . 8 . . . 22 . 6 2 13 23 Power 19 | . . 1 2 . 1 1 1 1 1 . 1 . . . 5 . 1 1 1 2 Propulsion 43 | . . 2 1 . 2 5 . 5 1 . 2 . . . 5 . 3 . 7 10 Utility 38 | . . 1 2 1 1 4 . 2 1 . 5 . . . 6 . 1 1 5 8 Weapon 19 | . 1 2 1 . . 2 . 1 2 . . . . . 6 . 1 . . 3 Highest Loss Streak 11 | . 1 6 2 1 4 7 1 2 3 . 8 . . . 9 . 5 2 9 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 1 3 6 7 10 11 7 8 6 4 5 4 4 5 4 4 4 4 5 4 4 Power . | . 1 1 . 1 1 . . . . 1 . . . . . . . . 1 1 Propulsion . | . . . . . . . . . 1 1 . . . . . . . . . . Utility 2 | . . 1 1 2 2 1 4 3 1 2 3 2 3 3 3 4 3 2 . . Weapon 2 | . 1 2 4 5 6 4 4 3 2 1 1 1 1 . . . . 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . 3 3 . 2 9 . . . . 2 . . . . . 3 . 2 4 Power 6 | . . . 1 . 1 . . . . . . . . . . . 2 . . 2 Propulsion 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . Utility 7 | . . . . . 1 3 . . . . 1 . . . . . . . 1 1 Weapon 10 | . . 2 1 . . 4 . . . . 1 . . . . . 1 . 1 . Tool/Special 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 99 86 84 99 81 67 86 74 53 80 91 30 52 76 70 21 52 83 68 53 Engine 5 | . 14 12 10 11 3 4 6 6 2 6 6 . . 6 3 . . . . . Core 1 | . . . . . 5 . . . . . 5 . . . . . 6 9 2 3 Treads 6 | . 28 23 13 22 4 1 . 3 . . 5 . . . . . . . . 3 Leg 4 | . . . . . . 5 . 2 3 13 13 8 17 22 19 . . . . . Hover 3 | . . . 2 . . 6 26 9 . . . . . . 1 . . . . 2 Flight 3 | . . 1 1 . . . . . 5 6 5 . . . . . 17 25 21 6 Device 11 | . 14 11 10 22 17 13 11 5 3 6 5 4 5 9 10 . 9 28 21 12 Storage 4 | . 14 11 7 11 9 7 6 6 . . . . . . . . . . . . Processor 9 | . . . . . . . 6 8 19 20 25 9 17 17 15 11 12 14 16 19 Hackware 5 | . . . . . 5 9 13 13 6 6 5 4 5 5 1 . . . . 3 Protection 4 | . . . 16 10 . . 1 3 1 6 . . . 4 4 3 . . . . Energy Gun 2 | . 27 23 . . . 2 6 5 1 . . . . . . . . . . . Energy Cannon 2 | . . . 10 11 3 . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 1 11 9 9 3 . . . 6 6 . . 2 2 . 1 . . . Impact Weapon 1 | . . . . . 1 4 6 3 6 6 6 . . . . . . . . . Peak Build Rating 143 | 7 7 7 18 19 23 45 48 49 47 47 57 45 45 75 81 19 76 97 141 143 Average Rating 40 | 4 6 6 14 17 19 26 45 38 30 47 55 27 44 63 59 17 37 82 97 87 On Entrance 34 | . 7 7 3 17 16 16 45 44 32 47 47 2 45 44 75 19 15 76 93 67 Avg Prop Armor Cover (%) 12 | . . . . . . 11 . 11 2 2 10 29 29 17 20 . 2 3 3 23 Naked Turns 21 | . . 5 3 . . . . . . . 6 7 . . . . . . . . Heaviest Build 58 | 13 29 29 46 42 37 28 24 33 23 19 28 5 5 18 40 3 22 23 58 28 Greatest Support 140 | 40 40 40 40 40 48 36 36 36 47 38 38 30 3 20 80 3 35 30 67 140 Greatest Overweight (x) 4 | . . 1 2 1 2 2 . 1 1 . . 1 1 . 4 . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 12 13 10 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 14 | 4 4 9 10 12 14 13 8 8 8 5 5 5 5 5 5 4 5 5 5 5 Average Carried 6 | 1 3 6 7 10 11 7 7 6 4 5 4 4 5 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 5 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 13 | 3 4 3 9 12 13 8 8 5 5 5 5 5 5 5 4 4 5 5 5 3 Class Distribution -------------------- 48% | Mutant 23% | Hacker-Mutant 14% | Derelict-Mutant 4% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Matter Collected 3424 | 208 72 38 466 63 115 432 84 470 115 . 30 . . . 521 . 177 . 217 416 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4611 | 121 294 60 895 182 90 873 103 590 . . . . . . 490 . 338 . 190 385 Parts 252 | 12 15 5 62 8 9 38 5 22 . . . . . . 17 . 23 . 13 23 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 5 . . 3 . . . 15 . . . . . Prevented 7 | . . . . . . . . 3 . . 4 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 112 | . 6 3 24 5 3 22 1 17 . . . . . . 8 . 9 . 7 7 Melee 15 | . . . . . . . . 1 . . . . . . 5 . 4 . 1 4 Guns 30 | . 6 2 11 1 3 4 . 2 . . . . . . 1 . . . . . Cannons 23 | . . . 13 3 . 2 . . . . . . . . 2 . 2 . 1 . AOE 37 | . . 1 . . . 13 . 12 . . . . . . . . 3 . 5 3 Classes Destroyed 16 | 3 2 1 2 2 1 2 . 2 . . . . . . . . . . 1 . Worker 10 | 1 2 . 1 . 1 2 . . . . . . . . . . 2 . 1 . Builder 7 | . . . . . 2 . 1 . . . . . . . . . 1 . 1 2 Tunneler 5 | 2 . 1 . 1 . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . 1 . . . . . . . . . . 1 . . 1 Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Swarmer 53 | . . 3 10 . 3 12 . 4 . . . . . . . . 9 . 5 7 Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 . Grunt 36 | . 6 . 8 3 . 7 . 4 . . . . . . 8 . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Sentry 9 | . . . 6 . . 2 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . Butcher 5 | . . . . . . . . 5 . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | 4 2 5 4 3 6 5 2 7 . . . . . . 3 . 6 . 5 5 Combat Bots Only 7 | . 2 3 4 3 3 4 1 7 . . . . . . 3 . 5 . 5 3 Max Kills in Single Turn 5 | 1 1 2 1 1 1 3 1 3 . . . . . . 1 . 4 . 4 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . 3 . 3 . . . . . . . . 3 . 4 3 Melee 1 | . . . . . . . . 1 . . . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1363 | . 69 11 182 18 73 196 33 41 31 . 45 . . . 207 16 43 10 132 256 Missed 455 | . 18 2 54 3 18 69 17 11 14 . 15 . . . 60 4 22 7 63 78 Hits 908 | . 51 9 128 15 55 127 16 30 17 . 30 . . . 147 12 21 3 69 178 Melee 28 | . . . . 3 . . . 12 . . 6 . . . . . . . 7 . Projectile 880 | . 51 9 128 12 55 127 16 18 17 . 24 . . . 147 12 21 3 62 178 AOE 7 | . . 4 . . . . . . . . . . . . . . . . 2 1 Critical Strikes 35 | . 1 . 4 . . 2 . 3 . . 1 . . . 9 . . . 7 8 Actively Blocked 16 | . . . . . . . . . . . . . . . 2 . . . 7 7 Damage Taken 16928 | . 642 194 1387 168 569 1768 169 783 368 . 682 . . . 3251 186 415 71 1780 4495 Core 4830 | . 153 75 198 24 126 267 32 80 173 . 128 . . . 807 186 168 . 809 1604 Absorbed by Shields 205 | . . . 60 61 84 . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . . . . 103 . . . . . Core Remaining (%) 57 | 100 . 8 . 44 77 61 . . . . 51 . . . . . 85 100 44 . Volleys Fired 275 | 6 33 5 80 16 10 45 2 38 . . 1 . . . 19 . 9 . 8 3 Largest 2 | 2 2 2 2 2 1 2 1 2 . . 1 . . . 2 . 1 . 1 1 Hottest 110 | 80 80 80 91 101 23 85 55 110 . . 30 . . . 90 . 51 . 51 49 Shots Fired 446 | 12 64 10 157 32 10 69 2 43 . . 1 . . . 26 . 9 . 8 3 Gun 283 | 12 64 10 94 6 10 49 2 24 . . 1 . . . 7 . 2 . . 2 Cannon 127 | . . . 63 26 . 7 . . . . . . . . 18 . 7 . 6 . Launcher 36 | . . . . . . 13 . 19 . . . . . . 1 . . . 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 203 | . . . 94 16 10 46 . . . . 1 . . . 19 . 9 . 6 2 Thermal 164 | 12 62 5 63 16 . . . . . . . . . . 6 . . . . . Explosive 36 | . . . . . . 13 . 19 . . . . . . 1 . . . 2 1 Electromagnetic 43 | . 2 5 . . . 10 2 24 . . . . . . . . . . . . Robot Hit Streak 23 | 6 11 5 15 6 5 23 1 5 . . . . . . 5 . 2 . 1 3 Robot Miss Streak 9 | 2 3 2 5 2 2 3 1 9 . . . . . . 6 . 2 . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 2 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 339 | 8 46 5 98 14 8 63 6 25 . . 1 . . . 29 . 14 . 12 10 Core Hits 199 | 5 18 4 35 7 4 44 1 30 . . . . . . 15 . 11 . 8 17 Critical Kills 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . 1 4 2 1 . . 1 . . . . . . . . . Critical Strikes 18 | . . . . 2 1 6 2 1 . . 1 . . . 3 . 2 . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . 1 . . . . . Blast 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Smash 11 | . . . . . 1 6 2 1 . . 1 . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 2 . 1 . . . Melee Attacks 170 | . . . 1 . 3 23 10 11 6 . 1 1 . 3 25 . 20 1 31 34 Impact 55 | . . . 1 . 3 23 10 11 6 . 1 . . . . . . . . . Slashing 115 | . . . . . . . . . . . . 1 . 3 25 . 20 1 31 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 2 2 1 . . . . . . . . . 3 . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12127 | 86 526 132 1638 316 239 2399 311 2076 . . 67 . . . 1045 . 1188 . 1213 891 Guns 2675 | 86 526 54 796 34 114 551 34 251 . . 23 . . . 128 . 34 . . 44 Cannons 1755 | . . . 842 282 . 132 . . . . . . . . 320 . 107 . 72 . Explosions 4117 | . . 78 . . . 992 . 1501 . . . . . . . . 524 . 592 430 Melee 3547 | . . . . . 125 724 277 324 . . 44 . . . 594 . 523 . 549 387 Ramming 33 | . . . . . . . . . . . . . . . 3 . . . . 30 Kinetic 2266 | . . . 796 151 114 615 . . . . 23 . . . 310 . 141 . 72 44 Thermal 1838 | 86 508 99 842 165 . . . . . . . . . . 138 . . . . . Explosive 4039 | . . . . . . 992 . 1501 . . . . . . . . 524 . 592 430 Electromagnetic 404 | . 18 33 . . . 68 34 251 . . . . . . . . . . . . Impact 1494 | . . . . . 125 724 277 324 . . 44 . . . . . . . . . Slashing 2053 | . . . . . . . . . . . . . . . 594 . 523 . 549 387 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . 1 . . . . 31 . 7 7 7 7 . . 2 5 Average Corruption 4 | . . . . . . 1 . . . . 20 . 7 7 7 7 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . 1 . . . . 2 . 1 6 22 1 . . 1 2 Message Errors 6 | . . . . . . . . . . . 1 . . 1 4 . . . . . Matter Fused 8 | . . . . . . . . . . . . . . 2 5 . . . 1 . Heat Flow Errors 5 | . . . . . . . . . . . . . 1 1 3 . . . . . Energy Discharges 6 | . . . . . . . . . . . . . . . 5 . . . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 1 . . . 1 Data Loss (minor) 5 | . . . . . . 1 . . . . . . . 1 3 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1198 | . . . 8 . 85 288 153 164 . . 22 . . . 23 . 203 . 191 61 Projectiles 10 | . . . 8 . . . . . . . . . . . . . . . 2 . Explosions 265 | . . . . . . 26 . 59 . . . . . . . . 51 . 68 61 Melee 923 | . . . . . 85 262 153 105 . . 22 . . . 23 . 152 . 121 . Knockbacks 12 | . . . . 2 1 3 . 3 . . 1 . . . . . 1 . 1 . Impact 8 | . . . . . 1 3 . 3 . . 1 . . . . . . . . . Kinetic 4 | . . . . 2 . . . . . . . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 550 | . . . . . . 175 . 67 . . . . . . 27 . 81 . 103 97 Shots 14 | . . . . . . 7 . 2 . . . . . . 1 . 1 . 2 1 Rammed 10 | . . . . . . . . . . . . . . . 1 . . . . 9 Targets Rammed 14 | . . . . . . . . . . . . . . . 1 . . . . 13 Kicked 4 | . . . . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 322 | 36 201 72 143 1 . 2 . 84 . . . . 234 131 261 . 5 6 322 . Average Temperature 63 | 18 68 33 50 1 . 2 . 27 . . . . 134 74 99 . 1 4 138 . Received Heat Transfer 3285 | . 366 . 476 48 234 576 36 90 114 . 75 . . . 1048 . 18 21 72 111 Effects 3 | . . . . . . . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 1 3 1 2 . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . 3 1 2 . . . . . . . . . . . . Parts Fried 10 | . . . . . 4 1 2 3 . . . . . . . . . . . . Impact Corruptions 20 | . . . . . 2 9 5 3 . . 1 . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Heat Transferred 3411 | 200 1150 100 1517 296 . . . . . . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . . 2 . 2 1 Low Security (%) 67 | 100 100 100 100 100 100 28 33 . . . . 100 100 100 . . 56 100 42 14 Level 1 24 | . . . . . . 49 66 . . . . . . . . . 24 . 25 85 Level 2 7 | . . . . . . 21 . . . . . . . . . . 19 . 32 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 516 | 10 80 90 171 62 91 428 243 . . . . 2 . 24 . . 436 198 516 393 Initial 309 | . 3 12 . 62 20 18 198 . . . . . . . . . 6 174 94 309 Average 140 | 1 32 55 82 10 17 248 211 . . . . . . 3 . . 206 178 268 267 Influence Increases 5349 | 20 186 78 698 111 114 847 87 260 210 . . 2 . 36 465 . 612 44 774 805 Destroy 0b10 Robot/C 2080 | . 120 60 480 80 60 440 20 200 . . . . . . 160 . 180 . 140 140 Destroy 0b10 Robot/NC 160 | 20 15 5 20 5 15 25 10 . . . . . . . . . 20 . 10 15 Destroy Leader 358 | . 30 10 104 10 10 82 12 30 . . . . . . 20 . 20 . 10 20 Successful Hack 307 | . 21 . 18 . 13 27 10 . . . . . . 30 . . 21 12 35 120 Disable Machine 315 | . . . 75 . . 195 . . . . . . . . . . 15 . 15 15 Destroy Structure 449 | . . 3 1 1 1 78 5 . . . . 2 . 6 . . 56 2 189 105 Partial Spotted 150 | . . . . . . . 30 . . . . . . . . . 30 15 75 . Lose Combat Pursuer 1530 | . . . . 15 15 . . 30 210 . . . . . 285 . 270 15 300 390 Influence Decreases 5121 | 15 158 111 538 218 126 481 269 485 170 40 . 2 . 36 451 4 290 208 426 1093 Entered New Map 957 | . 2 21 . 98 33 23 209 84 . 40 . . . . . 4 4 158 74 207 Time Decay 2799 | 15 146 40 488 110 50 378 50 327 150 . . 2 . 36 273 . 126 30 222 356 Search Patrol Dispatched 400 | . . . . . . . . . . . . . . . . . 100 . . 300 Lost Part 962 | . 10 50 50 10 40 80 10 74 20 . . . . . 178 . 60 20 130 230 Purge Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . 1 1 5 . . . . 1 . . 1 . . 1 . 5 6 Investigation 5 | . . . . . . 3 . . . . . . . . . . . . . 2 Extermination 6 | . . . . . . 2 . . . . . . . . . . 1 . 2 1 Reinforcement 11 | . 2 . . 1 1 . . . . . . . . 1 . . . . 3 3 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Construction Impeded 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Distress Signals 13 | . 2 . 6 . 1 . 1 . . . . . . . . . . . 1 2 Communications Jammed 54 | . . . . . . . . . . . . . . . . . . . 52 2 Distress Signals 44 | . . . . . . . . . . . . . . . . . . . 42 2 Times Spotted 316 | . 17 3 40 9 10 26 4 19 13 . 10 . 3 . 29 9 27 11 36 50 Peak Tracking Total 13 | . 4 1 5 3 8 5 2 7 4 . 10 . 3 . 8 9 7 10 13 11 Tactical Retreats 46 | . . 1 . 1 1 . . 1 5 . . . . . 11 . 6 1 7 12 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Traps Triggered 6 | . . . . . . 3 . . . . . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Machines Disabled 23 | . . . 5 . . 13 . . . . . . . . 2 . 1 . 1 1 Max in Single Turn 10 | . . . 1 . . 10 . . . . . . . . 1 . 1 . 1 1 Garrison Access 5 | . . . . . . 1 . . . . . 1 . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Machines Accessed 56 | . 4 . 6 . 3 9 1 1 . 4 . 1 . 2 . . 6 1 8 10 Terminals 29 | . 4 . 4 . 2 5 1 . . . . . . . . . 4 . 5 4 Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers 10 | . . . 2 . 1 1 . . . . . . . 1 . . . 1 2 2 Garrison Access 6 | . . . . . . 1 . . . . . 1 . . . . . . 1 3 Total Hacks 163 | . 12 . 21 . 8 20 8 1 . 30 . 1 . 6 . . 16 3 18 19 Successful 96 | . 6 . 14 . 6 11 7 1 . 30 . 1 . 2 . . 5 1 5 7 Failed 65 | . 6 . 6 . 2 9 1 . . . . . . 4 . . 11 2 12 12 Catastrophic 11 | . 1 . . . . 1 . . . . . . . . . . 3 1 3 2 Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Manual 23 | . 7 . . . 2 4 3 . . . . . . . . . . . 2 5 Terminals 78 | . 12 . 10 . 6 10 8 . . . . . . . . . 12 . 11 9 Fabricators 7 | . . . . . . 4 . . . . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . 4 . . . Scanalyzers 33 | . . . 11 . 2 5 . . . . . . . 3 . . . 3 6 3 Garrison Access 7 | . . . . . . 1 . . . . . 1 . . . . . . 1 4 Terminal Hacks 64 | . 5 . 6 . 4 3 6 1 . 30 . . . . . . 5 . 2 2 Record 18 | . 1 . . . 1 . 1 . . 11 . . . . . . 3 . 1 . Part Schematic 13 | . 1 . . . . 1 . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . 3 . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . . . 1 . 1 . 1 . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 . 1 . 1 . 1 . . . . . . . . . . . 1 2 Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 8 . 2 4 . . . . . . . 1 . . . 1 2 1 Insert Component 5 | . . . 3 . . 2 . . . . . . . . . . . . . . Analyze 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Retrieve Study 10 | . . . 3 . 2 . . . . . . . . 1 . . . 1 2 1 Garrison Access Hacks 5 | . . . . . . 1 . . . . . 1 . . . . . . 1 2 Seal Access 5 | . . . . . . 1 . . . . . 1 . . . . . . 1 2 Unauthorized Hacks 4 | . 1 . . . . . 1 . . . . . . . . . . . . 2 Terminals 4 | . 1 . . . . . 1 . . . . . . . . . . . . 2 Botnet 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 . 6 . 3 7 1 . . . . . . 2 . . 6 1 6 8 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 2 . . 3 . . . 11 . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 3 . 2 . . . . . . . . 1 . . . 1 2 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 6881 | 11 409 95 . . . 656 109 1652 360 133 693 147 45 171 760 14 271 65 477 813 Optics 2703 | . . . . . . . . . . . . 87 45 171 760 14 271 65 477 813 Sensors 3468 | . . . . . . 87 109 1155 59 133 690 144 45 171 361 . . . 220 294 Terrain 918 | . . . . . . . . 497 135 . . . . . . . 10 65 211 . Structural 127 | . . . . . . . . . . . . . . . . . 70 57 . . Traps 192 | . . . . . . . . . . . . . . . 192 . . . . . Seismic 1442 | 11 409 95 . . . 331 . . . . . . . . . . . . . 596 Decoding 3845 | . . . . . . . . . 319 133 693 147 45 171 760 14 271 65 477 750 Jamming 726 | . . . . . . 238 . . . . . . . . . . . . 343 145 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 2 . . 2 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 128 | . . . . . . . . . . . . 10 2 12 . . 17 4 35 48 Items 128 | . . . . . . . . . . . . 10 2 12 . . 17 4 35 48 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Turns Passed 9696 | 111 409 117 1322 659 192 1090 109 1723 360 133 701 154 45 171 760 14 271 65 477 813 Spaces Moved 8585 | 50 188 85 685 306 127 886 148 1067 450 103 534 189 77 136 591 28 558 222 1167 988 Core 701 | 3 . 9 2 . . 16 . . . . 13 183 77 15 160 28 54 . . 141 Treads 1768 | 47 188 48 462 306 26 58 . 547 18 . . . . . 9 . . . . 59 Legs 1477 | . . . . . . 314 . 68 55 103 521 6 . 121 288 . . . . 1 Wheels 295 | . . . . . 101 194 . . . . . . . . . . . . . . Hover 1254 | . . . 115 . . 304 148 452 . . . . . . 134 . . . . 101 Flight 3090 | . . 28 106 . . . . . 377 . . . . . . . 504 222 1167 686 Fastest Speed 7 | 50 160 40 37 160 90 48 48 48 55 130 50 50 50 50 50 50 23 25 7 32 Average Speed 92 | 153 160 109 150 198 110 94 48 147 69 130 128 55 55 112 101 50 27 25 26 65 Slowest Speed 250 | 160 160 240 200 200 160 200 48 210 200 130 130 100 100 120 250 50 50 28 171 200 Overloaded Moves 173 | . . . . . . . . . . . . . . . . . . . 153 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . 3 2 5 5 Potential Cave-ins 6 | . . . . . . . . . . . . . . . 1 . . . 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 36 21 60 72 17 22 6 91 64 71 60 5 90 4 80 11 12 10 32 28 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 . . . 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . . . . . . 1 . . 1 1 . . Scrap Searched 19 | . . 1 . 1 . . . 5 3 . 5 . . . 3 1 . . . . Spaces Dug 62 | . . . 1 . 1 4 5 . 5 . . 1 . 3 4 . 2 1 17 18 Terrain Destroyed 485 | . . 3 1 1 1 102 5 203 5 . . 1 . 3 20 . 33 1 67 39 Melee 61 | . . . 1 . 1 4 5 . 5 . . 1 . 3 4 . 1 1 17 18 Projectile 14 | . . . . 1 . . . . . . . . . . 5 . 3 . 5 . AOE 410 | . . 3 . . . 98 . 203 . . . . . . 11 . 29 . 45 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Res Res Acc Total 9583 | 72 232 97 828 325 165 1030 163 1142 483 102 550 235 77 148 690 27 636 224 1270 1087 Wait 49 | . 8 . . . . . . . . . . 27 . . 9 . 2 . 1 2 Move 8538 | 49 187 84 684 305 126 885 147 1066 449 102 533 189 76 135 590 27 551 218 1156 979 Hop 13 | . . . . . . . . . . . . . . . . . 3 1 5 4 Pick Up 141 | 10 2 5 21 3 10 22 1 4 9 . 5 4 . 2 6 . 13 1 10 13 Fast Attach 104 | . . 1 7 . . 16 1 4 4 . 1 5 . 3 15 . 16 2 17 12 Attach 112 | 7 1 2 10 . 6 11 1 7 6 . 2 6 . 3 10 . 10 1 13 16 Detach 24 | . . . 1 . . . . 2 1 . . 2 . 1 4 . 3 . 6 4 Swap 42 | . 1 . 10 1 3 6 . 8 3 . . 1 1 1 2 . 1 . 4 . Drop 98 | . . . 14 . 7 22 1 2 5 . 4 . . . 9 . 8 . 19 7 Fire 275 | 6 33 5 80 16 10 45 2 38 . . 1 . . . 19 . 9 . 8 3 Melee 170 | . . . 1 . 3 23 10 11 6 . 1 1 . 3 25 . 20 1 31 34 Ram 10 | . . . . . . . . . . . . . . . 1 . . . . 9 Kick 4 | . . . . . . . . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 498 | -10/Materials | Core integrity fell below 50% 521 | -10/Materials | Entered Mines 619 | -10/Mines | Core integrity fell below 20% 619 | -10/Mines | Released all parts (1) 632 | -10/Mines | Discovered new exit (range 15) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Utility x2 649 | -9/Materials | Lost 6 parts (1p2n1u2w) 961 | -9/Materials | Central database locked down 1050 | -9/Materials | Identified exit to Mines 1960 | -9/Materials | Entered Mines 2130 | -9/Mines | Met a Derelict bent on vengeance 2160 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2164 | -9/Mines | Found Prototype Device 2370 | -9/Mines | Assembled infested the area 2574 | -9/Mines | Discovered new exit (range 6) 2582 | -9/Mines | Learned Materials garrison access intel 2590 | -9/Mines | Core integrity fell below 50% 2619 | -9/Mines | Entered Materials 2619 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2620 | -8/Materials | Loaded intel: 1 garrison access location 2797 | -8/Materials | Discovered new exit (range 16) 2811 | -8/Materials | Entered Factory 2811 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -7/Factory | Lost 4 parts (1p2n1u) 3113 | -7/Factory | Lost 7 parts (1p2n2u2w) 3193 | -7/Factory | Fabricated Mni. Grenade Launcher? 3507 | -7/Factory | Identified Exp. Sensor Array 3768 | -7/Factory | Identified exit to Factory 3849 | -7/Factory | Build established: Hacker-Mutant 3901 | -7/Factory | Entered another Factory area 3901 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3913 | -6/Factory | Identified exit to Lower Caves 4010 | -6/Factory | Entered Lower Caves 4123 | -6/Lower Caves | Attacked by a faux Warlord 4306 | -6/Lower Caves | Identified exit to Lower Caves 4417 | -6/Lower Caves | Destroyed 7 combat bots 4693 | -6/Lower Caves | Learned Factory stockpile data 5733 | -6/Lower Caves | Entered another Lower Caves area 5813 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5844 | -6/Lower Caves | Spotted B-75 Beast 6002 | -6/Lower Caves | Found DCF Scrap (11 items) 6075 | -6/Lower Caves | Discovered new exit (range 14) 6091 | -6/Lower Caves | Identified exit to Data Miner 6093 | -6/Lower Caves | Entered Data Miner 6093 | -6/Data Miner | Discovered new exit (range 6) 6104 | -6/Data Miner | Identified exit to Proximity Caves 6122 | -6/Data Miner | Met Data Miner 6162 | -6/Data Miner | Learned location of Section 7 (-2) 6162 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6174 | -6/Data Miner | Received God Mode back door access code from Data Miner 6226 | -6/Data Miner | Entered Proximity Caves 6294 | -5/Proximity Caves | Build established: Derelict-Mutant 6349 | -5/Proximity Caves | Identified exit to Factory 6776 | -5/Proximity Caves | Learned location of 2 exits from Factory 6891 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6917 | -5/Proximity Caves | System corruption reached 10% 6921 | -5/Proximity Caves | System corruption reached 30% 6921 | -5/Proximity Caves | Released all parts (6) 6927 | -5/Proximity Caves | Entered Factory 6927 | -5/Factory | Evolved 2 slots: Utility x2 6928 | -5/Factory | Identified exit to Factory 6951 | -5/Factory | Lost 8 parts (1p2n5u) 7081 | -5/Factory | Sucked down chute 7081 | -5/Factory | Entered Waste 7088 | -5/Waste | Spotted C-40 Crusher 7096 | -5/Waste | EMP discharged 7098 | -5/Waste | Spotted C-40 Crusher 7108 | -5/Waste | Spotted C-40 Crusher 7118 | -5/Waste | Spotted C-40 Crusher 7118 | -5/Waste | Spotted C-40 Crusher 7121 | -5/Waste | Discovered new exit (range 10) 7126 | -5/Waste | Entered Factory 7181 | -5/Factory | Discovered new exit (range 9) 7297 | -5/Factory | Entered Upper Caves 7303 | -5/Upper Caves | Identified exit to Upper Caves 7337 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7352 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7531 | -5/Upper Caves | Lost 3 parts (1p1u1w) 7621 | -5/Upper Caves | Learned 4 Factory zone layouts 7695 | -5/Upper Caves | Lost 4 parts (2p2u) 7854 | -5/Upper Caves | Spotted B-75 Beast 7901 | -5/Upper Caves | Lost 4 parts (2n1u1w) 7918 | -5/Upper Caves | Core integrity fell below 50% 8015 | -5/Upper Caves | Lost 9 parts (1p3n1u4w) 8026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8036 | -5/Upper Caves | Core integrity fell below 20% 8057 | -5/Upper Caves | Entered another Upper Caves area 8069 | -5/Upper Caves | Discovered exit to Factory (range 5) 8071 | -5/Upper Caves | Entered Factory 8071 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8178 | -4/Factory | Discovered new exit (range 11) 8258 | -4/Factory | Lost 5 parts (1p2n1u1w) 8321 | -4/Factory | Search patrols dispatched 8326 | -4/Factory | Discovered new exit (range 6) 8336 | -4/Factory | Spotted B-86 Titan 8342 | -4/Factory | Entered Research 8342 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8394 | -3/Research | Spotted B-86 Titan 8404 | -3/Research | Discovered new exit (range 10) 8407 | -3/Research | Entered another Research area 8407 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8413 | -2/Research | Build established: Scavenger-Sprinter 8638 | -2/Research | Lost 4 parts (1p1n2u) 8712 | -2/Research | Found Prototype Processor 8712 | -2/Research | Identified Exp. Signal Interpreter 8749 | -2/Research | Central database locked down 8758 | -2/Research | Lost 9 parts (6n3u) 8793 | -2/Research | Found Prototype Device 8793 | -2/Research | Identified Adv. EM Shield 8856 | -2/Research | Core integrity fell below 50% 8873 | -2/Research | Build established: Sprinter 8883 | -2/Research | Discovered new exit (range 6) 8884 | -2/Research | Identified exit to Access 8884 | -2/Research | Entered Access 8884 | -1/Access | Evolved 2 slots: Utility x2 8917 | -1/Access | Allied Derelicts emerged from ambush trap array 9134 | -1/Access | Search patrols dispatched 9329 | -1/Access | Spotted B-99 Colossus 9382 | -1/Access | Spotted B-99 Colossus 9382 | -1/Access | Spotted B-99 Colossus 9384 | -1/Access | Search patrols dispatched 9523 | -1/Access | Lost 4 parts (2p1n1w) 9590 | -1/Access | Lost 5 parts (5n) 9627 | -1/Access | Core integrity fell below 50% 9634 | -1/Access | Search patrols dispatched 9686 | -1/Access | Lost 11 parts (3n7u1w) 9691 | -1/Access | Core integrity fell below 20% 9697 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- K-01 Serf collects debris. Acquired Adv. Signal Interpreter. Acquired 19 matter. Acquired Prototype Device. Identified Adv. Quantum Shading Machine. Faulty integration triggers meltdown. Adv. Signal Interpreter damaged (-10). Adv. Targeting Computer damaged (-10). Acquired Prototype Wheel. Identified Hds. Centrium Wheel. Adv. Signal Interpreter broken. Faulty integration triggers power surge. System corrupted: Faulty Hds. Centrium Wheel rejected. Hvy. Machine Gun destroyed. Dropped Lgt. Quantum Reactor. Slammed into S-43 Plague. Destabilizing: System corrupted (+2). Slammed into S-43 Plague. [Achievement: Tester] Map ----- +----------------------------------------------------+ | #??????????????????????????????????? | | " " !#??????????????????????????????????? | | """ """ #??????????????????????????????????? | | """ """ #??????????????????????????????????? | | " " #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #+#############??????????????????????????????????? | | #???????????????????????????????????????? | | #???!???????????????????? #???????????? | | #??????????????????????? #???????????? | | ###### #??????????????????????? #???????????? | | ###### #?????????????????????? #???????????? | | # +?????????????????????? #???????????? | | # #????????????????????? #???????????? | | " # #????????????????????? #???????????? | | "" # #???????????????#+#??? #???????????? | | "" # #???????????????# #?? #???????????? | | "" # #???????????????# #?? #???????????? | | "" # #????????????#### ### #???????????? | | "" # #????????????# #???????????? | | "" # #????????????# #???????????? | | " # #????????????# #???????????? | | # #????????????# +???????????? | | + ############## #???????????? | | # @ #???????????? | | ## ss #???????????? | | ####### #########s###########???????????? | | ??????# ## s #?????????????? | | ??????# ## #?????????????? | | ??????# ## = #?????????????? | | ??????# ## * #?????????????? | | ??????# ## #?????????????? | | ????? ## """ """ #?????????????? | | ????############### """S""" #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????##################?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 80 Energy Generation 49 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Propulsion Shielding 15 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Focal Shield | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Concussive RPG | -5/Factory | Hacked VTOL Module | -3/Research | Hacked Mic. Fission Core | -2/Research | Hacked Quantum Reactor | -2/Research | Hacked Great Axe | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Infodabbler Suspicious By Nature Tester Challenges ------------ None Game ------ Seed ImpulseNanofilamentsRail Manual? 0 Play Time 02:27:24 Cumulative 93.8 hours Start 2026.11.04 @ 12:26:26 End 2026.11.04 @ 17:21:12 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 86 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7c65f98-4eab-4907-9045-009ce7024a3f