Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 19:15:51 Player: kicktown Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (1749) 1749 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 4543 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 492 Met Imprinter 300 Friendly Fire -177 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 80/280 System Corruption 0% Temperature Cool (384) Movement Treading (155) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Sensor Array Improved Powered Armor > --- WEAPON (2) ------- Heavy Riot Gun > --- INVENTORY (12) --- Structural Scanner Long-range Terrain Scanner Precision Matter Filter Improved Particle Charger Improved Transmission Jammer Medium Reflective Plating Bomb Factory No. 2 EMP Blaster Rocket Launcher Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Precision Matter Filter > --- WEAPON ----------- Riot Gun Heavy Riot Gun > --- INVENTORY -------- Structural Scanner Improved Transmission Jammer Bomb Factory No. 2 EMP Blaster Rocket Launcher Rocket Launcher Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Stasis Trap [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 135 | 8 41 57 2 8 19 Power 6 | 1 2 2 . 1 . Engine 6 | 1 2 2 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 40 | 3 21 15 . 1 . Treads 16 | . 3 12 . 1 . Leg 7 | . 7 . . . . Wheel 9 | 3 6 . . . . Hover 5 | . 5 . . . . Flight 3 | . . 3 . . . Utility 29 | 2 8 6 . 5 8 Device 10 | 1 2 . . 2 5 Storage 12 | 1 3 4 . 3 1 Processor 1 | . 1 . . . . Hackware 1 | . 1 . . . . Protection 5 | . 1 2 . . 2 Artifact . | . . . . . . Weapon 60 | 2 10 34 2 1 11 Energy Gun 22 | 1 2 13 . . 6 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 3 6 . . . Ballistic Cannon 4 | . . 4 . . . Launcher 9 | . . 3 1 . 5 Special Weapon 4 | . 2 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 11 | . 3 7 1 . . Unidentified Prototypes 7 | . . 4 . 2 1 Parts Lost 7 | . . 4 . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 5 | . . 2 . . 3 Highest Loss Streak 1 | . . 1 . . 1 Average Slot Usage (%) 97 | . 98 98 100 99 91 Engine 11 | . 14 11 11 11 11 Treads 26 | . 1 29 33 33 33 Wheel 2 | . 8 1 . . . Hover 2 | . 13 . . . . Device 4 | . 10 . . . 16 Storage 23 | . 8 28 33 32 8 Hackware 1 | . 8 1 . . . Energy Gun 10 | . 11 9 11 6 13 Ballistic Gun 3 | . 9 6 . . . Launcher 4 | . . . 5 11 4 Special Weapon 1 | . 2 1 . 4 . Special Melee Weapon 1 | . 2 1 5 . . Naked Turns . | . . . . . . Heaviest Build 81 | 12 26 81 79 79 77 Greatest Support 69 | 26 26 69 69 69 68 Greatest Overweight (x) 3 | 1 2 3 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 24 | 6 10 24 24 24 24 Average Capacity 17 | 5 6 21 24 23 10 Most Carried 24 | 6 10 24 24 24 24 Average Carried 16 | 4 4 20 23 23 8 Final Capacity 24 | 6 10 24 24 24 12 Final Carried 24 | 5 10 24 24 24 11 Class Distribution -------------------- 59% | Hauler-Mutant 26% | Mutant 9% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 2323 | 280 479 951 30 98 485 Remotely 251 | 37 214 . . . . Salvage Created 3156 | 231 594 1690 10 178 453 Parts 193 | 14 38 111 3 8 19 Haulers Intercepted 8 | . 1 6 . . 1 Recyclers Shooed 7 | 1 2 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 36 | . . . . 7 29 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 6 29 2 . 8 Guns 18 | . 3 11 . . 4 Cannons 11 | . . 11 . . . AOE 15 | . 3 6 2 . 4 Classes Destroyed 11 | 2 5 4 . . . Worker 4 | . . 4 . . . Builder 2 | . . 2 . . . Tunneler 6 | 5 1 . . . . Hauler 8 | . 1 6 . . 1 Recycler 5 | 1 2 2 . . . Mechanic 1 | . 1 . . . . Operator 4 | . 2 2 . . . Watcher 7 | . 2 5 . . . Swarmer 17 | . . 13 2 . 2 Grunt 22 | . 6 9 . 1 6 Sentry 7 | . . 7 . . . Best Kill Streak 6 | 6 4 5 2 . 4 Combat Bots Only 4 | . 2 4 2 . 4 Max Kills in Single Turn 3 | 1 2 3 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . 2 3 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2598 | . 237 1232 51 . 1078 Core 464 | . 61 181 16 . 206 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 235 | 15 60 129 2 5 24 Largest 2 | 1 2 2 1 1 2 Hottest 110 | 40 100 100 33 20 110 Shots Fired 356 | 15 83 211 2 5 40 Gun 268 | 15 68 156 . . 29 Cannon 37 | . . 37 . . . Launcher 25 | . . 12 2 . 11 Special 26 | . 15 6 . 5 . Kinetic 131 | . 23 108 . . . Thermal 26 | . 15 6 . 5 . Explosive 11 | . . 2 2 . 7 Electromagnetic 188 | 15 45 95 . . 33 Robot Hit Streak 14 | 5 14 13 7 2 13 Robot Miss Streak 7 | 1 3 7 1 1 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 240 | 12 45 151 2 4 26 Core Hits 152 | 6 23 76 2 3 42 Critical Hits 2 | . . . . 2 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Melee Attacks 20 | . 2 17 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 19 | . 2 16 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5132 | 184 743 2525 116 54 1510 Guns 2525 | 160 534 1459 . . 372 Cannons 378 | . . 378 . . . Explosions 2175 | 24 209 688 116 . 1138 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1029 | . 109 920 . . . Thermal 799 | 24 209 256 . 54 256 Explosive 1103 | . . 237 116 . 750 Electromagnetic 2201 | 160 425 1112 . . 504 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . 19 23 . . 18 Projectiles . | . . . . . . Explosions 60 | . 19 23 . . 18 Melee . | . . . . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 5 | . . 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 261 | . 113 143 . . 5 Shots 10 | . 3 6 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | 20 40 108 . . 435 Average Temperature 56 | 20 12 26 . . 180 Received Heat Transfer 696 | . 72 273 6 . 345 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | 1 2 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 985 | 50 300 300 . 185 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 14 | 1 5 6 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 475 | 30 157 475 178 . . Initial 178 | . 19 1 178 . . Average 164 | 10 31 272 69 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 69 | 100 100 42 100 . . Level 1 14 | . . 27 . . . Level 2 15 | . . 29 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 4 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 14 46 4 . 22 Peak Tracking Total 7 | . 3 4 4 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Fabricated Traps 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 9 | . 2 7 . . . Max in Single Turn 2 | . 1 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 19 | . 5 13 . 1 . Terminals 12 | . 4 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 61 | . 14 44 . 3 . Successful 31 | . 5 23 . 3 . Failed 30 | . 9 21 . . . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 20 | . 7 8 . 5 . Terminals 34 | . 12 22 . . . Fabricators . | . . . . . . Repair Stations 15 | . . 15 . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 7 . 3 . Part Schematic 5 | . . 2 . 3 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 1 2 . . . Level Access Points 1 | . . 1 . . . Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 14 . . . Scan Component 7 | . . 7 . . . Repair 7 | . . 7 . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 17 | . 4 13 . . . Full Trace Events 4 | . 1 3 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . 7 . . . Time 243 | . . 243 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . 10 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 13 | . 2 10 1 . . Non-combat 12 | . 2 10 . . . Combat 1 | . . . 1 . . Robot Hacks Applied 19 | . 2 16 1 . . parse_system 1 | . . . 1 . . no_distress 18 | . 2 16 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . 3 2 . Largest Group 4 | . . . 3 4 4 Highest-Rated Group 212 | . . . 40 212 212 Highest-Rated Ally 94 | . . . 16 94 94 Total Orders 3 | . . . . . 3 STAY 3 | . . . . . 3 Ally Attacks 66 | . . . 11 . 55 Total Damage 1826 | . . . 128 . 1698 Kills 13 | . . . 1 . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 10986 | 98 1805 3483 1250 2521 1829 Spaces Moved 6023 | 58 1398 1515 686 1377 989 Core 9 | 9 . . . . . Treads 4470 | . 6 1412 686 1377 989 Legs 136 | . 136 . . . . Wheels 723 | 49 571 103 . . . Hover 685 | . 685 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 110 180 160 155 Average Speed 150 | 81 82 173 180 178 155 Slowest Speed 220 | 100 180 220 180 180 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 75 | 3 98 78 99 88 86 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 9 | . 9 . . . . Terrain Destroyed 138 | 5 24 33 16 . 60 Melee . | . . . . . . Projectile 9 | . 9 . . . . AOE 129 | 5 15 33 16 . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 7529 | 90 1935 2122 699 1442 1241 Wait 927 | 3 391 338 5 2 188 Move 6018 | 57 1397 1514 685 1376 989 Hop . | . . . . . . Pick Up 106 | 6 18 39 2 31 10 Fast Attach 32 | 7 11 6 . 4 4 Attach 15 | 1 3 6 . 1 4 Detach 5 | . 2 . . 1 2 Swap 88 | . 27 45 2 3 11 Drop 82 | 1 24 28 2 19 8 Fire 235 | 15 60 129 2 5 24 Melee 20 | . 2 17 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Discovered new exit (range 16) 1094 | -10/Materials | Discovered new exit (range 5) 1159 | -10/Materials | Discovered new exit (range 16) 1904 | -10/Materials | Entered another Materials area 1904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2046 | -9/Materials | Discovered new exit (range 14) 2375 | -9/Materials | Build established: Scavenger-Mutant 2674 | -9/Materials | Repaired Weight Redist. System 2960 | -9/Materials | Build established: Hauler-Mutant 3391 | -9/Materials | Discovered new exit (range 14) 3462 | -9/Materials | Repaired Hvy. EM Pulse Gun 3818 | -9/Materials | Discovered new exit (range 4) 3892 | -9/Materials | Discovered new exit (range 15) 4267 | -9/Materials | Discovered new exit (range 8) 4745 | -9/Materials | Repaired Imp. EM Shotgun 4778 | -9/Materials | Repaired Imp. Treads 4810 | -9/Materials | Repaired Imp. Treads 4849 | -9/Materials | Repaired Imp. Treads 4883 | -9/Materials | Repaired EMP Blaster 5206 | -9/Materials | Identified exit to Materials 5387 | -9/Materials | Entered Mines 5403 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5558 | -9/Mines | Found a hidden stash of uninstalled traps 5642 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5698 | -9/Mines | Discovered exit to Materials (range 16) 5758 | -9/Mines | Learned location of Storage (-9) 6110 | -9/Mines | Discovered exit to Materials (range 5) 6637 | -9/Mines | Entered Zion 6637 | -7/Zion | Accompanied by 3 allies 6740 | -7/Zion | Learned location of Warlord (-4) 7037 | -7/Zion | Given A8's code to call for help 7112 | -7/Zion | Given the Hacking Drone Bay 7113 | -7/Zion | Found Prototype Device 7114 | -7/Zion | Identified Hacking Drone Bay 7926 | -7/Zion | Found Prototype Device 7926 | -7/Zion | Identified Bomb Factory No. 2 8888 | -7/Zion | Received a hallucinogenic algorithm 8892 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8898 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9113 | -7/Zion | Discovered new exit (range 14) 9158 | -7/Zion | Entered Proximity Caves 9158 | -6/Proximity Caves | Accompanied by 4 allies 9276 | -6/Proximity Caves | Core integrity fell below 50% 9476 | -6/Proximity Caves | Build established: Mutant 10039 | -6/Proximity Caves | Found Imp. Powered Armor 10272 | -6/Proximity Caves | Build established: Derelict-Mutant 10669 | -6/Proximity Caves | Discovered new exit (range 11) 10946 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10981 | -6/Proximity Caves | Core integrity fell below 20% 10987 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10950_ G-50 Soldier destroyed. 10950_ Critical hit. 10953_ G-50 Soldier destroyed. 10953_ Switching to secondary target: Y-64 Sentinel. 10955_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 10955_ Penetrated by Slug. 10957_ Lgt. Angular Momentum Engine fries itself beyond repair. 10957_ Penetrated by Slug. 10958_ Carbon-fiber Leg fries itself beyond repair. 10959_ VTOL Module fries itself beyond repair. 10968_ G-50 Soldier IFF system glitched. 10969_ G-50 Soldier destroyed. 10972_ Penetrated by Slug. 10974_ Hvy. Laser fries itself beyond repair. 10975_ Carbon-fiber Leg fries itself beyond repair. 10975_ Penetrated by Slug. 10979_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 10980_ Riot Gun destroyed. 10982_ Carbon-fiber Leg fries itself beyond repair. 10985_ Penetrated by Slug. 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""# #?????????# % | | #??????????????#??????###+#??? ????#???## | | ??##?????????????????????????? ?????????## ### | | ?????????????????????? ?????? ????#?#???# ### | | ??##???????????????????????? ?# ?????????# ="## | | ???????#??????? ??????????? ???# ??????????# %!#? | | ?#????????????? ??????????? ?????#????#????## ##? | | ??#?#????????????#??????????#?????????####### #### | | ??#?##???????? ???????#??? ??????#????# ## # | | #?????#??????? ????????? ?? ?###??##?## | | ??????#?#???## ????????????? #????# #### ## | | ?????##???## ??????#?????? #??## #??# ## | | ???###???## ?????????????? ### ??# ## | | ?####???## ????? ???? ??? ### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places Robot Respite Challenges ------------ None Game ------ Seed ThermalLaserStorm Manual? 0 Play Time 02:37:45 Cumulative 13.6 hours Start 2021.04.14 @ 10:12:51 End 2021.04.14 @ 19:15:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67c0b042-c54a-4708-a6bd-b6b910e563b9