Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 19:15:51

Player: kicktown

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (1749)     1749
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (639)                639
              TOTAL SCORE: 4543

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      492
Met Imprinter              300
Friendly Fire              -177

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     80/280
System Corruption          0%
Temperature                Cool (384)
Movement                   Treading (155)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
       Improved Treads
       Improved Treads
       Advanced Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Powered Armor
>               --- WEAPON (2) -------
          Heavy Riot Gun
>               --- INVENTORY (12) ---
                Structural Scanner
     Long-range Terrain Scanner
      Precision Matter Filter
       Improved Particle Charger
       Improved Transmission Jammer
         Medium Reflective Plating
                Bomb Factory No. 2
                EMP Blaster
                Rocket Launcher
                Stasis Trap (100%)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
      Precision Matter Filter
>               --- WEAPON -----------
                Riot Gun
          Heavy Riot Gun
>               --- INVENTORY --------
                Structural Scanner
       Improved Transmission Jammer
                Bomb Factory No. 2
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
                Dirty Bomb Trap
                Dirty Bomb Trap
                Dirty Bomb Trap
                Stasis Trap
[Rating: 32]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             135  | 8   41  57  2   8   19  
  Power                    6    | 1   2   2   .   1   .   
    Engine                 6    | 1   2   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               40   | 3   21  15  .   1   .   
    Treads                 16   | .   3   12  .   1   .   
    Leg                    7    | .   7   .   .   .   .   
    Wheel                  9    | 3   6   .   .   .   .   
    Hover                  5    | .   5   .   .   .   .   
    Flight                 3    | .   .   3   .   .   .   
  Utility                  29   | 2   8   6   .   5   8   
    Device                 10   | 1   2   .   .   2   5   
    Storage                12   | 1   3   4   .   3   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             5    | .   1   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   60   | 2   10  34  2   1   11  
    Energy Gun             22   | 1   2   13  .   .   6   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   3   6   .   .   .   
    Ballistic Cannon       4    | .   .   4   .   .   .   
    Launcher               9    | .   .   3   1   .   5   
    Special Weapon         4    | .   2   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   11   | .   3   7   1   .   .   
  Unidentified Prototypes  7    | .   .   4   .   2   1   
Parts Lost                 7    | .   .   4   .   .   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   5    | .   .   2   .   .   3   
  Highest Loss Streak      1    | .   .   1   .   .   1   
Average Slot Usage (%)     97   | .   98  98  100 99  91  
  Engine                   11   | .   14  11  11  11  11  
  Treads                   26   | .   1   29  33  33  33  
  Wheel                    2    | .   8   1   .   .   .   
  Hover                    2    | .   13  .   .   .   .   
  Device                   4    | .   10  .   .   .   16  
  Storage                  23   | .   8   28  33  32  8   
  Hackware                 1    | .   8   1   .   .   .   
  Energy Gun               10   | .   11  9   11  6   13  
  Ballistic Gun            3    | .   9   6   .   .   .   
  Launcher                 4    | .   .   .   5   11  4   
  Special Weapon           1    | .   2   1   .   4   .   
  Special Melee Weapon     1    | .   2   1   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             81   | 12  26  81  79  79  77  
  Greatest Support         69   | 26  26  69  69  69  68  
  Greatest Overweight (x)  3    | 1   2   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 24   | 6   10  24  24  24  24  
  Average Capacity         17   | 5   6   21  24  23  10  
  Most Carried             24   | 6   10  24  24  24  24  
  Average Carried          16   | 4   4   20  23  23  8   
  Final Capacity           24   | 6   10  24  24  24  12  
  Final Carried            24   | 5   10  24  24  24  11  

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 26% | Mutant
  9% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  
Matter Collected           2323 | 280  479  951  30   98   485  
  Remotely                 251  | 37   214  .    .    .    .    
Salvage Created            3156 | 231  594  1690 10   178  453  
  Parts                    193  | 14   38   111  3    8    19   
Haulers Intercepted        8    | .    1    6    .    .    1    
Recyclers Shooed           7    | 1    2    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    7    29   
  Prevented                5    | .    .    .    .    .    5    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  45   | .   6   29  2   .   8   
  Guns                     18   | .   3   11  .   .   4   
  Cannons                  11   | .   .   11  .   .   .   
  AOE                      15   | .   3   6   2   .   4   
Classes Destroyed          11   | 2   5   4   .   .   .   
  Worker                   4    | .   .   4   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   
  Hauler                   8    | .   1   6   .   .   1   
  Recycler                 5    | 1   2   2   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 4    | .   2   2   .   .   .   
  Watcher                  7    | .   2   5   .   .   .   
  Swarmer                  17   | .   .   13  2   .   2   
  Grunt                    22   | .   6   9   .   1   6   
  Sentry                   7    | .   .   7   .   .   .   
Best Kill Streak           6    | 6   4   5   2   .   4   
  Combat Bots Only         4    | .   2   4   2   .   4   
Max Kills in Single Turn   3    | 1   2   3   2   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   2   3   2   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2598 | .    237  1232 51   .    1078 
  Core                     464  | .    61   181  16   .    206  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  75   .    .    .    .    
Volleys Fired              235  | 15   60   129  2    5    24   
  Largest                  2    | 1    2    2    1    1    2    
  Hottest                  110  | 40   100  100  33   20   110  
Shots Fired                356  | 15   83   211  2    5    40   
  Gun                      268  | 15   68   156  .    .    29   
  Cannon                   37   | .    .    37   .    .    .    
  Launcher                 25   | .    .    12   2    .    11   
  Special                  26   | .    15   6    .    5    .    
  Kinetic                  131  | .    23   108  .    .    .    
  Thermal                  26   | .    15   6    .    5    .    
  Explosive                11   | .    .    2    2    .    7    
  Electromagnetic          188  | 15   45   95   .    .    33   
  Robot Hit Streak         14   | 5    14   13   7    2    13   
  Robot Miss Streak        7    | 1    3    7    1    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           240  | 12   45   151  2    4    26   
  Core Hits                152  | 6    23   76   2    3    42   
  Critical Hits            2    | .    .    .    .    2    .    
  Critical Kills           2    | .    .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              20   | .    2    17   1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            19   | .    2    16   1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5132 | 184  743  2525 116  54   1510 
  Guns                     2525 | 160  534  1459 .    .    372  
  Cannons                  378  | .    .    378  .    .    .    
  Explosions               2175 | 24   209  688  116  .    1138 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1029 | .    109  920  .    .    .    
  Thermal                  799  | 24   209  256  .    54   256  
  Explosive                1103 | .    .    237  116  .    750  
  Electromagnetic          2201 | 160  425  1112 .    .    504  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            60   | .    19   23   .    .    18   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               60   | .    19   23   .    .    18   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      261  | .    113  143  .    .    5    
  Shots                    10   | .    3    6    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        435  | 20   40   108  .    .    435  
  Average Temperature      56   | 20   12   26   .    .    180  
  Received Heat Transfer   696  | .    72   273  6    .    345  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              6    | 1    2    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         985  | 50   300  300  .    185  150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      14   | 1    5    6    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             475  | 30  157 475 178 .   .   
  Initial                  178  | .   19  1   178 .   .   
  Average                  164  | 10  31  272 69  .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         69   | 100 100 42  100 .   .   
  Level 1                  14   | .   .   27  .   .   .   
  Level 2                  15   | .   .   29  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   4   4   .   .   .   
  Investigation            5    | .   2   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   14  46  4   .   22  
  Peak Tracking Total      7    | .   3   4   4   .   7   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            4    | .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   
Fabricated Traps           4    | .   .   .   .   .   4   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          9    | .   2   7   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          19   | .   5   13  .   1   .   
  Terminals                12   | .   4   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                61   | .   14  44  .   3   .   
  Successful               31   | .   5   23  .   3   .   
  Failed                   30   | .   9   21  .   .   .   
    Catastrophic           4    | .   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   7   8   .   5   .   
  Terminals                34   | .   12  22  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          15   | .   .   15  .   .   .   
  Recycling Units          6    | .   2   4   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   4   7   .   3   .   
  Part Schematic           5    | .   .   2   .   3   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   14  .   .   .   
  Scan Component           7    | .   .   7   .   .   .   
  Repair                   7    | .   .   7   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   4   13  .   .   .   
  Full Trace Events        4    | .   1   3   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             7    | .   .   7   .   .   .   
  Time                     243  | .   .   243 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     20   | .   10  10  .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              13   | .   2   10  1   .   .   
  Non-combat               12   | .   2   10  .   .   .   
  Combat                   1    | .   .   .   1   .   .   
Robot Hacks Applied        19   | .   2   16  1   .   .   
  parse_system             1    | .   .   .   1   .   .   
  no_distress              18   | .   2   16  .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total Allies               5    | .    .    .    3    2    .    
  Largest Group            4    | .    .    .    3    4    4    
  Highest-Rated Group      212  | .    .    .    40   212  212  
  Highest-Rated Ally       94   | .    .    .    16   94   94   
Total Orders               3    | .    .    .    .    .    3    
  STAY                     3    | .    .    .    .    .    3    
Ally Attacks               66   | .    .    .    11   .    55   
  Total Damage             1826 | .    .    .    128  .    1698 
  Kills                    13   | .    .    .    1    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               10986 | 98   1805 3483 1250 2521 1829 
Spaces Moved               6023  | 58   1398 1515 686  1377 989  
  Core                     9     | 9    .    .    .    .    .    
  Treads                   4470  | .    6    1412 686  1377 989  
  Legs                     136   | .    136  .    .    .    .    
  Wheels                   723   | 49   571  103  .    .    .    
  Hover                    685   | .    685  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   110  180  160  155  
  Average Speed            150   | 81   82   173  180  178  155  
  Slowest Speed            220   | 100  180  220  180  180  175  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       75    | 3    98   78   99   88   86   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    .    1    2    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             5     | .    .    .    1    3    1    
Spaces Dug                 9     | .    9    .    .    .    .    
Terrain Destroyed          138   | 5    24   33   16   .    60   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               9     | .    9    .    .    .    .    
  AOE                      129   | 5    15   33   16   .    60   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      7529 | 90   1935 2122 699  1442 1241 
  Wait                     927  | 3    391  338  5    2    188  
  Move                     6018 | 57   1397 1514 685  1376 989  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  106  | 6    18   39   2    31   10   
  Fast Attach              32   | 7    11   6    .    4    4    
  Attach                   15   | 1    3    6    .    1    4    
  Detach                   5    | .    2    .    .    1    2    
  Swap                     88   | .    27   45   2    3    11   
  Drop                     82   | 1    24   28   2    19   8    
  Fire                     235  | 15   60   129  2    5    24   
  Melee                    20   | .    2    17   1    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
    99 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   477 | -10/Materials      | Discovered new exit (range 13)
   692 | -10/Materials      | Discovered new exit (range 16)
   957 | -10/Materials      | Discovered new exit (range 16)
  1094 | -10/Materials      | Discovered new exit (range 5)
  1159 | -10/Materials      | Discovered new exit (range 16)
  1904 | -10/Materials      | Entered another Materials area
  1904 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2046 | -9/Materials       | Discovered new exit (range 14)
  2375 | -9/Materials       | Build established: Scavenger-Mutant
  2674 | -9/Materials       | Repaired Weight Redist. System
  2960 | -9/Materials       | Build established: Hauler-Mutant
  3391 | -9/Materials       | Discovered new exit (range 14)
  3462 | -9/Materials       | Repaired Hvy. EM Pulse Gun
  3818 | -9/Materials       | Discovered new exit (range 4)
  3892 | -9/Materials       | Discovered new exit (range 15)
  4267 | -9/Materials       | Discovered new exit (range 8)
  4745 | -9/Materials       | Repaired Imp. EM Shotgun
  4778 | -9/Materials       | Repaired Imp. Treads
  4810 | -9/Materials       | Repaired Imp. Treads
  4849 | -9/Materials       | Repaired Imp. Treads
  4883 | -9/Materials       | Repaired EMP Blaster
  5206 | -9/Materials       | Identified exit to Materials
  5387 | -9/Materials       | Entered Mines
  5403 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5558 | -9/Mines           | Found a hidden stash of uninstalled traps
  5642 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5698 | -9/Mines           | Discovered exit to Materials (range 16)
  5758 | -9/Mines           | Learned location of Storage (-9)
  6110 | -9/Mines           | Discovered exit to Materials (range 5)
  6637 | -9/Mines           | Entered Zion
  6637 | -7/Zion            | Accompanied by 3 allies
  6740 | -7/Zion            | Learned location of Warlord (-4)
  7037 | -7/Zion            | Given A8's code to call for help
  7112 | -7/Zion            | Given the Hacking Drone Bay
  7113 | -7/Zion            | Found Prototype Device
  7114 | -7/Zion            | Identified Hacking Drone Bay
  7926 | -7/Zion            | Found Prototype Device
  7926 | -7/Zion            | Identified Bomb Factory No. 2
  8888 | -7/Zion            | Received a hallucinogenic algorithm
  8892 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  8898 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  9113 | -7/Zion            | Discovered new exit (range 14)
  9158 | -7/Zion            | Entered Proximity Caves
  9158 | -6/Proximity Caves | Accompanied by 4 allies
  9276 | -6/Proximity Caves | Core integrity fell below 50%
  9476 | -6/Proximity Caves | Build established: Mutant
 10039 | -6/Proximity Caves | Found Imp. Powered Armor
 10272 | -6/Proximity Caves | Build established: Derelict-Mutant
 10669 | -6/Proximity Caves | Discovered new exit (range 11)
 10946 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10981 | -6/Proximity Caves | Core integrity fell below 20%
 10987 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
10950_ G-50 Soldier destroyed.
10950_ Critical hit.
10953_ G-50 Soldier destroyed.
10953_ Switching to secondary target: Y-64 Sentinel.
10955_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
10955_ Penetrated by Slug.
10957_ Lgt. Angular Momentum Engine fries itself beyond repair.
10957_ Penetrated by Slug.
10958_ Carbon-fiber Leg fries itself beyond repair.
10959_ VTOL Module fries itself beyond repair.
10968_ G-50 Soldier IFF system glitched.
10969_ G-50 Soldier destroyed.
10972_ Penetrated by Slug.
10974_ Hvy. Laser fries itself beyond repair.
10975_ Carbon-fiber Leg fries itself beyond repair.
10975_ Penetrated by Slug. <x2>
10979_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
10980_ Riot Gun destroyed.
10982_ Carbon-fiber Leg fries itself beyond repair.
10985_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             400
Evasion (%)                53
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Sensor Array | -9/Materials | Hacked
 Mni. Grenade Launcher | -9/Materials | Hacked
         Battle Cannon | -7/Zion      | Free
           Enh. Flamer | -7/Zion      | Free
         Phasing Sabre | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Help From High Places
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              ThermalLaserStorm
  Manual?         0
Play Time         02:37:45
  Cumulative      13.6 hours
  Start           2021.04.14 @ 10:12:51
  End             2021.04.14 @ 19:15:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67c0b042-c54a-4708-a6bd-b6b910e563b9