Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 14:11:29 Player: Peawet Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2509) 2509 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6629 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift Salvage Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Laser Heavy Laser Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Makeshift Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler ECM Suite Field Laser Heavy Laser Heavy Mace Heavy Mace [Rating: 40] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 71 | 7 11 3 21 18 5 1 . 5 Power 9 | 1 2 . 3 . 1 1 . 1 Engine 6 | 1 1 . 2 . 1 . . 1 Core 1 | . 1 . . . . . . . Reactor 2 | . . . 1 . . 1 . . Propulsion 22 | 2 4 1 5 8 . . . 2 Treads 1 | . . . . . . . . 1 Leg 20 | 2 4 1 4 8 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 17 | 1 3 2 2 5 2 . . 2 Device 7 | . 2 . . 2 2 . . 1 Storage 2 | 1 . 1 . . . . . . Processor 5 | . 1 . 2 1 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . 1 . 2 . . . . Artifact . | . . . . . . . . . Weapon 23 | 3 2 . 11 5 2 . . . Energy Gun 15 | 1 2 . 6 4 2 . . . Energy Cannon 4 | . . . 3 1 . . . . Ballistic Gun 3 | 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 7 . . . . . Parts Lost 32 | . 5 . 3 6 1 1 . 16 Power 6 | . 1 . . 1 1 . . 3 Propulsion 13 | . 2 . 1 3 . 1 . 6 Utility 7 | . . . 2 1 . . . 4 Weapon 6 | . 2 . . 1 . . . 3 Highest Loss Streak 6 | . 4 . 2 3 1 1 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 4 6 7 7 7 9 9 6 Power . | . . . . . . . 1 . Propulsion 1 | . 1 2 3 2 1 . . . Utility 2 | . . . . 1 3 4 4 2 Weapon 2 | 1 2 4 2 3 3 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 2 . . 1 . 3 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . 1 . 1 Weapon 3 | . . . 1 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 92 94 95 94 99 99 100 72 Engine 6 | . 8 11 4 8 6 5 . 6 Reactor 1 | . . . 6 . . 1 7 . Treads 2 | . . . . . . . . 5 Leg 19 | . 26 33 30 34 30 29 30 1 Device 10 | . 9 . . 8 14 15 15 13 Storage 8 | . 14 11 11 9 7 7 7 6 Processor 10 | . 1 11 11 9 7 7 7 14 Protection 4 | . . 5 9 6 7 7 7 . Energy Gun 19 | . 18 22 14 12 23 23 23 20 Energy Cannon 1 | . . . 4 5 . . . . Ballistic Gun 1 | . 7 . 2 . . . . . Peak Build Rating 40 | 6 9 9 20 28 37 40 40 40 Average Rating 26 | 5 7 8 15 21 35 37 40 31 On Entrance 20 | . 6 7 9 16 28 37 40 40 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 13 14 16 30 35 43 45 45 33 Greatest Support 43 | 20 20 30 30 43 43 43 43 30 Greatest Overweight (x) 10 | 4 1 . 2 1 . 1 1 10 Average Overweight (x) 1 | . . . . . . . 1 6 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 9 Most Carried 10 | 3 8 7 10 10 10 10 9 9 Average Carried 6 | 1 4 6 7 7 7 9 9 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 3 8 6 8 8 10 9 9 4 Class Distribution -------------------- 28% | Gunner 24% | Mutant 23% | Scavenger-Gunner 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Matter Collected 1183 | 285 178 . 265 295 65 20 . 75 Remotely . | . . . . . . . . . Salvage Created 3826 | 110 554 . 1033 785 195 458 . 691 Parts 136 | 5 25 . 41 32 6 12 . 15 Haulers Intercepted 5 | . 1 . 3 1 . . . . Recyclers Shooed 4 | . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 12 . 15 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Combat Hostiles Destroyed 59 | . 11 . 12 16 3 8 . 9 Guns 41 | . 11 . 8 7 1 6 . 8 Cannons 12 | . . . 3 9 . . . . Classes Destroyed 12 | 3 4 . 2 2 . 1 . . Worker 1 | 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 1 . 3 1 . . . . Recycler 6 | 1 1 . 4 . . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 2 . 1 . . . . . Swarmer 10 | . 3 . . 2 . 1 . 4 Grunt 29 | . 8 . 6 9 . 3 . 3 Brawler 4 | . . . . 1 . 2 . 1 Sentry 14 | . . . 6 3 3 1 . 1 Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 5 | 2 5 . 5 4 1 4 . 3 Combat Bots Only 5 | . 5 . 2 4 1 4 . 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Hostile Shots Fired 605 | . 103 . 73 107 81 55 . 186 Missed 193 | . 20 . 18 26 29 20 . 80 Hits 412 | . 83 . 55 81 52 35 . 106 Melee 3 | . . . 1 . . . . 2 Projectile 409 | . 83 . 54 81 52 35 . 104 Critical Strikes 10 | . . . 1 4 . . . 5 Damage Taken 5159 | . 910 . 839 1139 377 378 . 1516 Core 1212 | . 169 . 111 220 29 37 . 646 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . 50 . . . . . Core Remaining (%) 66 | 100 32 . 72 60 . . . . Volleys Fired 261 | 6 63 . 67 63 10 22 . 30 Largest 3 | 2 2 . 2 2 3 3 . 3 Hottest 207 | 60 80 . 124 138 207 207 . 207 Shots Fired 528 | 12 106 . 132 108 28 66 . 76 Gun 462 | 12 106 . 106 69 27 66 . 76 Cannon 60 | . . . 23 37 . . . . Launcher . | . . . . . . . . . Special 6 | . . . 3 2 1 . . . Kinetic 51 | 6 25 . 20 . . . . . Thermal 460 | 6 81 . 104 99 28 66 . 76 Explosive . | . . . . . . . . . Electromagnetic 17 | . . . 8 9 . . . . Robot Hit Streak 22 | 7 7 . 12 14 12 15 . 22 Robot Miss Streak 5 | 1 5 . 4 5 1 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . . . . 1 . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 Shots Hit Robots 341 | 10 64 . 79 68 22 48 . 50 Core Hits 130 | 4 26 . 33 27 5 14 . 21 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . 2 2 2 3 . 2 Burn 9 | . . . 1 1 2 3 . 2 Meltdown 1 | . . . 1 . . . . . Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5806 | 136 770 . 1276 1313 415 946 . 950 Guns 4898 | 136 770 . 903 778 415 946 . 950 Cannons 884 | . . . 349 535 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 492 | 80 218 . 194 . . . . . Thermal 5004 | 56 552 . 978 1107 415 946 . 950 Explosive . | . . . . . . . . . Electromagnetic 310 | . . . 104 206 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . 5 . . . . . Message Errors 2 | . . . 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 404 | . 286 . 404 184 162 111 . 293 Average Temperature 91 | . 114 . 112 59 72 47 . 94 Received Heat Transfer 1863 | . 450 . 351 549 102 117 . 294 Effects 3 | . . . 3 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . 1 . 2 2 . 1 Combat Hostiles 6 | . . . 1 . 2 2 . 1 Parts Melted 27 | . 4 . 5 3 3 8 . 4 Heat Transferred 11012 | 125 1250 . 2237 2405 962 1998 . 2035 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 87 100 . . . Level 1 3 | . . . . 12 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 228 | 5 110 28 144 228 125 . . . Initial 74 | . 3 28 3 49 74 . . . Average 81 | 1 63 20 95 97 78 . . . Influence Increases 1703 | 15 296 . 440 426 91 200 . 235 Destroy 0b10 Robot/C 1180 | . 220 . 240 320 60 160 . 180 Destroy 0b10 Robot/NC 95 | 15 20 . 45 5 . 5 . 5 Destroy Leader 296 | . 56 . 88 82 30 20 . 20 Successful Hack 7 | . . . 7 . . . . . Disable Machine 30 | . . . 30 . . . . . Destroy Structure 5 | . . . . 4 1 . . . Lose Combat Pursuer 90 | . . . 30 15 . 15 . 30 Influence Decreases 1673 | 10 233 60 330 380 220 224 11 205 Entered New Map 231 | . 2 40 5 69 90 14 11 . Time Decay 1217 | 10 181 20 295 251 120 210 . 130 Lost Part 225 | . 50 . 30 60 10 . . 75 Squads Dispatched 13 | . 3 1 1 5 3 . . . Investigation 4 | . 3 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Distress Signals 7 | . 1 . 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 14 1 20 24 3 10 . 17 Peak Tracking Total 7 | . 4 . 4 5 1 5 . 7 Tactical Retreats 4 | . . . 1 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Traps Triggered 5 | . 2 . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Machines Accessed 9 | . 2 . 1 1 1 . 4 . Terminals 3 | . 2 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 41 | . 5 . 1 2 1 . 32 . Successful 34 | . 1 . 1 . . . 32 . Failed 7 | . 4 . . 2 1 . . . Catastrophic 3 | . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 4 . . . . . 1 . Terminals 6 | . 5 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 34 | . 1 . 1 . . . 32 . Record 11 | . . . . . . . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 92 | . . . . . . . . 92 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Active Infowar (turns) 337 | . 261 . . 76 . . . . Sensors 261 | . 261 . . . . . . . ECM 76 | . . . . 76 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Turns Passed 4654 | 109 405 46 669 583 255 677 177 1733 Spaces Moved 2012 | 59 170 36 309 282 175 464 94 423 Core 370 | 12 . . . . . . . 358 Treads 20 | . . . . . . . . 20 Legs 1622 | 47 170 36 309 282 175 464 94 45 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 50 Average Speed 182 | 131 120 120 127 121 120 130 190 384 Slowest Speed 550 | 250 190 120 260 190 120 190 190 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 34 4 50 29 4 59 73 71 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 . 1 Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Projectile 2 | . . . . 2 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Dat Pro Total 2460 | 74 258 39 439 403 195 490 93 469 Wait 54 | . 10 . 24 18 . . . 2 Move 2004 | 58 169 35 308 281 174 463 93 423 Hop . | . . . . . . . . . Pick Up 26 | 3 4 . 8 6 4 1 . . Fast Attach 22 | 6 4 1 3 5 1 . . 2 Attach 22 | . 2 2 4 5 2 1 . 6 Detach 3 | . . . . 1 . . . 2 Swap 47 | 1 6 . 19 16 3 1 . 1 Drop 21 | . . 1 6 8 1 2 . 3 Fire 261 | 6 63 . 67 63 10 22 . 30 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 355 | -10/Materials | Core integrity fell below 50% 377 | -10/Materials | Lost 4 parts (1p1n2w) 492 | -10/Materials | Discovered new exit (range 15) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 518 | -9/Materials | Discovered new exit (range 10) 561 | -9/Materials | Entered Storage 611 | -9/Storage | Learned location of Armory (-4) 846 | -9/Storage | Build established: Scavenger-Mutant 1065 | -9/Storage | Discovered new exit (range 5) 1230 | -9/Storage | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Lost 3 parts (1n1u1w) 1743 | -8/Materials | Discovered new exit (range 15) 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1932 | -7/Factory | Discovered new exit (range 11) 2068 | -7/Factory | Entered Lower Caves 2113 | -7/Lower Caves | Build established: Scavenger-Gunner 2173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2241 | -7/Lower Caves | Learned 4 Factory zone layouts 2381 | -7/Lower Caves | Encountered a Warlord checkpoint 2735 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2745 | -7/Lower Caves | Entered Data Miner 2745 | -7/Data Miner | Discovered new exit (range 6) 2782 | -7/Data Miner | Met Data Miner 2829 | -7/Data Miner | Learned location of Section 7 (-2) 2829 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2863 | -7/Data Miner | Received God Mode back door access code from Data Miner 2922 | -7/Data Miner | Entered Proximity Caves 2924 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2973 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 3132 | -6/Proximity Caves | Lost 3 parts (2n1w) 3382 | -6/Proximity Caves | Build established: Gunner 4450 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4603 | -6/Proximity Caves | Spotted B-75 Beast 4628 | -6/Proximity Caves | Core integrity fell below 50% 4638 | -6/Proximity Caves | Lost 3 parts (1p2u) 4644 | -6/Proximity Caves | Core integrity fell below 20% 4655 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04416_ Switching to secondary target: S-27 Virus. 04417_ Lgt. Treads destroyed. 04419_ Hvy. Laser destroyed. 04423_ VTOL Module fries itself beyond repair. 04425_ VTOL Module melted. 04425_ S-27 Virus destroyed. 04433_ VTOL Module fries itself beyond repair. 04435_ Lgt. Nuclear Core fries itself beyond repair. 04438_ Acquired 10 matter. 04604_ Imp. Deuterium Engine destroyed. 04607_ Adv. Targeting Computer destroyed. 04607_ Imp. Heat Sink destroyed. 04607_ Critical hit (Blast). 04609_ Dropped Adv. Targeting Computer. 04610_ Dropped ECM Suite. 04610_ Dropped Med. Storage Unit. 04631_ S-27 Virus destroyed. 04638_ C-30 ARC bursts open, deploying its payload. 04638_ S-27 Virus unfolds itself. 04644_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????##??????????????????????????????????? | | ???### ##?????????????????????????????????? | | ??## #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ?## ?????????? ???????????????????????? | | ## ??????????? #??????????????????????? | | # #??????????? #?????????????????????? | | #####???????? ##?###???????????????? | | #???????? ## #???????????????? | | #???????? ????????????????? | | #????????# #????????????????? | | ##???????# ?????????????????? | | ##??????# #?????????????????? | | #??????# #?????????????????? | | ##?????# ##????????????????? | | #?????# ##???????????????? | | ## "####### #???????????????? | | ?## ### "%" ##??????????????? | | ??#####?# " #??????????????? | | ????????# #######s #??????????????? | | ???????# #????## ##??????????????? | | ??????# ##????# s #???????????????? | | ??????# ###????# ##s@#???????????????? | | ?????# ##????# ### #???????????????? | | ?????####??????# ### #???????????????? | | ???????????????# ##??## #???????????????? | | ???????????????###?????####???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Shield Leg | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperShockSpoofer Manual? 0 Play Time 00:37:01 Cumulative 24.9 hours Start 2025.05.30 @ 10:43:09 End 2025.05.30 @ 14:11:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 51% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be9d0928-5d86-46d4-99b9-f8373fa6b1c8