Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.22 @ 16:28:22 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3428) 3428 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 7438 Bonus ------- High Alert Combat Kills 280 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Heavy Armor Plating Heavy Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Improved Assault Rifle > --- INVENTORY -------- Armored Wheel Armored Wheel Large Battery Advanced Visual Processing Unit Heavy Armor Plating Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Improved EM Shotgun Heavy Particle Gun Advanced Beam Cannon Plasma Cannon Rocket Launcher Heavy Mace Katana [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 94 | 5 4 27 39 14 . 5 Power 8 | 1 . 3 . 4 . . Engine 5 | 1 . 3 . 1 . . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 25 | 2 . 9 9 4 . 1 Treads 11 | 2 . 6 1 1 . 1 Leg 3 | . . . 3 . . . Wheel 10 | . . 2 5 3 . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 28 | 1 3 7 11 6 . . Device 12 | . 1 5 3 3 . . Storage 3 | 1 2 . . . . . Processor 4 | . . 1 3 . . . Hackware . | . . . . . . . Protection 9 | . . 1 5 3 . . Artifact . | . . . . . . . Weapon 33 | 1 1 8 19 . . 4 Energy Gun 9 | . . 4 5 . . . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 13 | 1 1 4 6 . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 3 1 . . Parts Lost 20 | . . 5 10 3 . 2 Power 1 | . . . . 1 . . Propulsion 8 | . . 4 3 1 . . Utility 7 | . . 1 4 1 . 1 Weapon 4 | . . . 3 . . 1 Highest Loss Streak 5 | . . 1 5 2 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 96 91 97 97 92 76 Engine 9 | . 14 11 9 3 . . Treads 16 | . 28 25 1 6 7 6 Wheel 10 | . . . 24 22 23 18 Device 13 | . 12 15 8 14 15 12 Storage 10 | . 14 11 9 7 7 5 Processor 4 | . . . 12 6 . . Protection 4 | . . 4 5 6 7 5 Energy Gun 10 | . . 16 7 15 15 12 Energy Cannon 1 | . . . 4 . . . Ballistic Gun 11 | . 26 5 12 7 7 4 Naked Turns 28 | . . . . . . 28 Heaviest Build 78 | 9 46 58 69 77 77 78 Greatest Support 60 | 40 40 60 36 36 36 36 Greatest Overweight (x) 4 | . 1 4 2 2 2 2 Average Overweight (x) . | . . . 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 14 20 20 20 20 17 Most Carried 20 | 5 15 20 20 20 20 20 Average Carried 17 | 2 11 19 19 19 20 17 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 5 15 20 20 20 20 5 Class Distribution -------------------- 54% | Mutant 18% | Gunner 14% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Matter Collected 2044 | 38 329 436 931 227 . 83 Remotely . | . . . . . . . Salvage Created 4421 | . 329 1454 1512 855 . 271 Parts 239 | . 20 83 79 47 . 10 Haulers Intercepted 11 | . 2 4 4 1 . . Recyclers Shooed 8 | . . 6 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 92 | . 7 29 31 17 . 8 Guns 79 | . 7 27 24 17 . 4 Cannons 3 | . . . 3 . . . AOE 8 | . . . 4 . . 4 Classes Destroyed 11 | . 3 7 . . . 1 Worker 5 | . . 2 3 . . . Builder 2 | . . 1 . 1 . . Hauler 11 | . 2 4 4 1 . . Recycler 5 | . . 4 . 1 . . Operator 1 | . . 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 34 | . 3 11 11 9 . . Grunt 34 | . 4 9 10 5 . 6 Brawler 3 | . . 1 1 1 . . Sentry 20 | . . 8 9 2 . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . 3 6 7 9 . 4 Combat Bots Only 7 | . 3 6 7 7 . 4 Max Kills in Single Turn 3 | . 1 2 3 2 . 1 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Damage Taken 5468 | . 454 1095 2014 464 . 1441 Core 1497 | . 119 251 425 39 . 663 Absorbed by Shields 528 | . . . . 252 . 276 Core Remaining (%) 52 | 100 52 37 22 . . . Volleys Fired 321 | . 48 113 98 34 . 28 Largest 3 | . 2 2 3 3 . 3 Hottest 178 | . 40 130 178 133 . 133 Shots Fired 699 | . 94 226 239 92 . 48 Gun 645 | . 94 226 197 92 . 36 Cannon 30 | . . . 30 . . . Launcher 24 | . . . 12 . . 12 Special . | . . . . . . . Kinetic 353 | . 94 88 130 34 . 7 Thermal 322 | . . 138 97 58 . 29 Explosive 24 | . . . 12 . . 12 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 10 12 11 11 . 11 Robot Miss Streak 6 | . 3 6 4 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 5 3 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 468 | . 66 171 144 57 . 30 Core Hits 244 | . 23 105 62 34 . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 12 | . . 3 7 2 . . Burn 11 | . . 3 6 2 . . Destroy 1 | . . . 1 . . . Melee Attacks 8 | . . . 8 . . . Impact 8 | . . . 8 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7976 | . 544 2428 2839 1058 . 1107 Guns 6481 | . 544 2403 2067 1058 . 409 Cannons 501 | . . . 501 . . . Explosions 947 | . . . 271 . . 676 Melee . | . . . . . . . Ramming 47 | . . 25 . . . 22 Kinetic 2908 | . 544 748 1197 335 . 84 Thermal 4074 | . . 1655 1371 723 . 325 Explosive 947 | . . . 271 . . 676 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 16 1 . . Average Corruption 15 | . . . 15 1 . . Corruption Purged 1 | . . . . 1 . . Corruption Blocked . | . . . . . . . Effects 57 | . . . 57 . . . Message Errors 9 | . . . 9 . . . Matter Fused 9 | . . . 9 . . . Heat Flow Errors 7 | . . . 7 . . . Energy Discharges 8 | . . . 8 . . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 4 | . . . 4 . . . Data Loss (major) 2 | . . . 2 . . . Misfires 4 | . . . 4 . . . Alerts 3 | . . . 3 . . . Misdirections 2 | . . . 2 . . . Weapon Failures 7 | . . . 7 . . . Overload Shots . | . . . . . . . Overflow Damage 57 | . . . 54 . . 3 Projectiles . | . . . . . . . Explosions 57 | . . . 54 . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . . 89 . . 127 Shots 7 | . . . 2 . . 5 Rammed 6 | . . 1 . . . 5 Targets Rammed 6 | . . 1 . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 438 | . 36 438 376 236 . 45 Average Temperature 77 | . 12 85 92 104 . 14 Received Heat Transfer 1571 | . 264 345 531 77 . 354 Effects 2 | . . 2 . . . . Shutdowns 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Melted 25 | . . 9 8 7 . 1 Heat Transferred 8268 | . . 3108 2977 1554 . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Peak Influence 810 | . 178 478 810 678 244 454 Initial 368 | . . 7 182 368 244 167 Average 294 | . 59 329 369 447 244 291 Maximum Alert Level 3 | . . 2 3 2 1 2 Low Security (%) 29 | 100 100 16 4 . . 34 Level 1 42 | . . 45 64 56 100 41 Level 2 26 | . . 37 24 43 . 23 Level 3 1 | . . . 6 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 3 2 6 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . 3 1 1 . . Assault 2 | . . . . 2 . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 17 49 42 17 . 22 Peak Tracking Total 12 | . 4 6 5 4 . 12 Tactical Retreats 6 | . 1 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Traps Triggered 3 | . . . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Disabled 7 | . . 1 4 1 . 1 Max in Single Turn 1 | . . 1 1 1 . 1 Garrison Access 3 | . . . . 3 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Accessed 24 | . 6 4 8 4 2 . Terminals 22 | . 6 4 8 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 59 | . 17 8 23 8 3 . Successful 27 | . 8 5 9 3 2 . Failed 31 | . 8 3 14 5 1 . Catastrophic 3 | . . . 2 1 . . Database Lockouts 1 | . 1 . . . . . Manual 24 | . 11 2 10 1 . . Terminals 57 | . 17 8 23 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 19 | . 6 4 6 2 1 . Robot Analysis 5 | . 3 . 1 1 . . Prototype ID Bank 3 | . 1 . 2 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . . 1 . Surveillance Status 1 | . . 1 . . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Registered Components 2 | . . 1 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 2 1 3 . . . Terminals 6 | . 2 1 3 . . . Track 1 | . . . 1 . . . Botnet 5 | . 2 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 2 7 3 2 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 2 . 5 Machine Destruction 7 | . . . . 2 . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Robot Analysis Total 5 | . 3 . 1 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Turns Passed 6603 | 75 1317 2452 1531 893 51 284 Spaces Moved 3417 | 43 660 1013 972 481 42 206 Core 94 | 5 . . . . . 89 Treads 1638 | 38 660 940 . . . . Legs 2 | . . . 2 . . . Wheels 1683 | . . 73 970 481 42 117 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 105 105 120 50 Average Speed 148 | 147 176 201 108 107 120 89 Slowest Speed 320 | 160 240 320 260 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 48 | 4 93 81 87 15 15 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 25 | . . . 22 . . 3 Terrain Destroyed 167 | . . . 129 . . 38 Melee 4 | . . . 4 . . . Projectile 7 | . . . 7 . . . AOE 156 | . . . 118 . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Total 4322 | 52 735 1202 1243 789 42 259 Wait 381 | . 11 21 98 236 . 15 Move 3411 | 42 659 1012 970 480 42 206 Hop . | . . . . . . . Pick Up 43 | 5 11 8 11 8 . . Fast Attach 46 | 5 1 14 18 6 . 2 Attach 10 | . 1 2 5 2 . . Detach 4 | . . 1 1 2 . . Swap 38 | . 2 11 16 6 . 3 Drop 53 | . 2 19 17 15 . . Fire 321 | . 48 113 98 34 . 28 Melee 8 | . . . 8 . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Central database locked down 929 | -10/Materials | Discovered new exit (range 6) 988 | -10/Materials | Discovered new exit (range 3) 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1897 | -9/Materials | Build established: Scavenger-Mutant 2332 | -9/Materials | Discovered new exit (range 15) 2589 | -9/Materials | Discovered new exit (range 4) 2867 | -9/Materials | Build established: Mutant 3003 | -9/Materials | Core integrity fell below 50% 3139 | -9/Materials | Discovered new exit (range 14) 3705 | -9/Materials | Identified exit to Mines 3767 | -9/Materials | Discovered new exit (range 3) 3845 | -9/Materials | Entered another Materials area 3845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4087 | -8/Materials | Crushed by falling debris 4087 | -8/Materials | Crushed by falling debris 4088 | -8/Materials | System corruption reached 10% 4118 | -8/Materials | Lost 4 parts (1n2u1w) 4125 | -8/Materials | Discovered new exit (range 12) 4361 | -8/Materials | Core integrity fell below 50% 4406 | -8/Materials | Lost 5 parts (2n1u2w) 4760 | -8/Materials | Build established: Gunner 4885 | -8/Materials | Discovered new exit (range 15) 5176 | -8/Materials | Destroyed 7 combat bots 5268 | -8/Materials | Discovered new exit (range 6) 5376 | -8/Materials | Entered Factory 5376 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5721 | -7/Factory | Build established: Tank 5763 | -7/Factory | Garrison activated, responded to threat 5949 | -7/Factory | Destroyed 7 combat bots 6129 | -7/Factory | Discovered new exit (range 15) 6233 | -7/Factory | Cargo convoy interrupted 6269 | -7/Factory | Entered Storage 6320 | -7/Storage | Identified exit to Garrison 6320 | -7/Storage | Entered Garrison 6380 | -7/Garrison | Triggered checkpoint 6441 | -7/Garrison | Garrison Relay disabled 6502 | -7/Garrison | Triggered checkpoint 6552 | -7/Garrison | Released all parts (10) 6571 | -7/Garrison | Core integrity fell below 50% 6579 | -7/Garrison | Core integrity fell below 20% 6599 | -7/Garrison | Discovered new exit (range 12) 6604 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06552_ Released Cooling System. 06552_ Released Hvy. Particle Gun. 06552_ Released Arm. Treads. 06552_ Released Arm. Wheel. 06553_ Slug penetrates Wall. 06554_ Critical hit (Burn: +37). 06565_ Slammed into S-27 Virus. 06566_ Destabilizing: Core damaged (-21). 06567_ Slammed into S-27 Virus. 06567_ Destabilizing: Core damaged (-14). 06568_ Slammed into S-27 Virus. 06572_ Slug penetrates Wall. 06575_ Slug penetrates G-47 Trooper. 06575_ Slammed into G-47 Trooper. 06578_ Penetrated by Slug. 06580_ Acquired Arm. Treads. 06582_ Penetrated by Slug. 06582_ Acquired Hvy. Mace. 06587_ Penetrated by Slug. 06599_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## ## | | ????????????????????????????????# #???????# #? | | ????????????????????????????????# #???????# #?## | | ????????????????????????????????# #???????# #??? | | ????????????????????????????????# #???????# T??? | | ????????????????????????????????# #???????? ##?? | | ???????????????????????########## ######??? #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????#ss####### #############??? | | ???????????????????????# #?????# #??????????????? | | ???????????????????????# #?????# #??????????????? | | ???????????????????????# #?????# #??????????????? | | ???????????????????????# #?????# #??????????????? | | ???????????????????????# #?????# ??????????????? | | ???????????????????????# #?????###??????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# < #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSlugRifle Manual? 0 Play Time 00:46:44 Cumulative 467.2 hours Start 2022.08.22 @ 14:44:33 End 2022.08.22 @ 16:28:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 513 Rogue 512 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 440bff61-3d69-4b2f-ab94-24b7a40381c0