Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 22:34:09 Player: opaguck Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (683) 683 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3133 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Improved Titanium Leg Remote Datajack Katana [Rating: 43] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Melee Analysis Suite Device Improved Terrain Scanner Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 34 | 7 5 . 2 20 Power 5 | 1 2 . . 2 Engine 3 | 1 2 . . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 2 . 1 5 Treads . | . . . . . Leg 6 | 2 . . . 4 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 3 | . 2 . 1 . Utility 11 | 2 . . 1 8 Device 4 | 2 . . 1 1 Storage . | . . . . . Processor 6 | . . . . 6 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 1 . . 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 5 1 9 Power 4 | . . 1 . 3 Propulsion 4 | . . 2 1 1 Utility 3 | . . 1 . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 6 | . . 5 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 63 | . 96 57 47 57 Engine 5 | . 14 11 8 2 Core 2 | . . . . 3 Leg 11 | . 21 . . 12 Hover 1 | . . . 7 . Flight 4 | . 6 19 8 2 Device 10 | . 28 17 9 5 Processor 11 | . . . . 16 Hackware 1 | . . . . 2 Energy Gun 3 | . . . 13 2 Ballistic Gun 4 | . 15 . . 2 Launcher 2 | . 10 8 . . Slashing Weapon 2 | . . . . 3 Naked Turns 24 | . . . . 24 Heaviest Build 12 | 10 11 8 4 12 Greatest Support 60 | 20 20 8 6 60 Greatest Overweight (x) 2 | . 2 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 3 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 5 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 706 | 265 . . . 441 Remotely . | . . . . . Salvage Created 939 | 99 135 . . 705 Parts 61 | 8 19 . . 34 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 8 . . 11 Melee 11 | . . . . 11 AOE 8 | . 8 . . . Classes Destroyed 9 | 3 3 . . 3 Worker 2 | 1 . . . 1 Builder 3 | . 3 . . . Tunneler 2 | 1 1 . . . Recycler 3 | 1 . . . 2 Operator 1 | . . . . 1 Swarmer 10 | . 6 . . 4 Grunt 7 | . 2 . . 5 Sentry 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 4 | 1 4 . . 4 Combat Bots Only 4 | . 3 . . 4 Max Kills in Single Turn 3 | 1 3 . . 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 252 | . 21 42 21 168 Missed 90 | . 8 20 13 49 Damage Taken 2084 | . 117 228 113 1626 Core 844 | . 9 90 32 713 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 63 | . . . 15 48 Core Remaining (%) 91 | 100 96 77 94 . Volleys Fired 45 | 24 16 . 5 . Largest 2 | 2 2 . 1 . Hottest 40 | 40 40 . 30 . Shots Fired 71 | 48 18 . 5 . Gun 57 | 48 4 . 5 . Cannon . | . . . . . Launcher 14 | . 14 . . . Special . | . . . . . Kinetic 52 | 48 4 . . . Thermal 5 | . . . 5 . Explosive 14 | . 14 . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | 7 3 . 5 . Robot Miss Streak 5 | 4 5 . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | 25 6 . 4 24 Core Hits 36 | 7 16 . . 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 28 | . . . . 28 Impact . | . . . . . Slashing 28 | . . . . 28 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2088 | 272 806 . 35 975 Guns 317 | 272 10 . 35 . Cannons . | . . . . . Explosions 796 | . 796 . . . Melee 963 | . . . . 963 Ramming 12 | . . . . 12 Kinetic 282 | 272 10 . . . Thermal 35 | . . . 35 . Explosive 796 | . 796 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 963 | . . . . 963 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 146 | . 13 . . 133 Projectiles . | . . . . . Explosions 13 | . 13 . . . Melee 133 | . . . . 133 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 5 | . 4 . . 5 Average Temperature 4 | . 4 . . 5 Received Heat Transfer 555 | . 18 42 45 450 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 312 | 15 312 190 94 312 Initial 131 | . 9 131 69 42 Average 95 | 6 151 164 76 111 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 85 | 100 70 100 100 80 Level 1 14 | . 29 . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 1 5 Investigation 2 | . . . . 2 Extermination 1 | . . . . 1 Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 8 12 9 26 Peak Tracking Total 11 | . 3 11 7 8 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 2 2 3 Terminals 6 | . 2 2 1 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 3 6 6 13 Successful 17 | . 2 4 4 7 Failed 11 | . 1 2 2 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 3 6 2 2 Fabricators . | . . . . . Repair Stations 11 | . . . 4 7 Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 4 1 2 Record 4 | . . 1 1 2 Terminal Index 1 | . 1 . . . Locate Traps 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 3 3 Scan Component 3 | . . . 1 2 Repair 2 | . . . 1 1 Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 1 2 Full Trace Events 4 | . . 2 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 57 | . . . 38 19 Parts Recycled . | . . . . . Recycled Matter 18 | . . . . 18 Retrieved Matter 18 | . . . . 18 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1738 | 332 240 56 152 958 Spaces Moved 1125 | 177 197 134 127 490 Core 234 | 4 . 17 11 202 Treads . | . . . . . Legs 572 | 173 129 . . 270 Wheels . | . . . . . Hover 123 | . . . 105 18 Flight 196 | . 68 117 11 . Fastest Speed 37 | 50 37 37 40 50 Average Speed 96 | 118 95 39 73 110 Slowest Speed 210 | 120 210 100 80 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 11 39 22 21 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 67 | . 67 . . . Melee . | . . . . . Projectile . | . . . . . AOE 67 | . 67 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1664 | 254 233 134 180 863 Wait 405 | 40 . 4 42 319 Move 1115 | 176 196 127 126 490 Hop 3 | . . 3 . . Pick Up 20 | 7 7 . 3 3 Fast Attach 19 | 4 2 . . 13 Attach 13 | 3 1 . 2 7 Detach . | . . . . . Swap 2 | . 2 . . . Drop 13 | . 9 . 2 2 Fire 45 | 24 16 . 5 . Melee 28 | . . . . 28 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Discovered new exit (range 10) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Utility x2 653 | -8/Materials | Lost 5 parts (1p2n1u1w) 675 | -8/Materials | Repaired Imp. Terrain Scanner 775 | -8/Materials | Discovered new exit (range 12) 781 | -8/Materials | Entered Factory 781 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1180 | -7/Factory | Lost 6 parts (1p1n2u2w) 1188 | -7/Factory | Core integrity fell below 50% 1270 | -7/Factory | Core integrity fell below 20% 1546 | -7/Factory | Repaired Katana 1706 | -7/Factory | Lost 3 parts (2p1w) 1739 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- defenses, employing two nova cannons, presumably to counter Behemoths, as well as a powerful new type of [Flamer]. If more designs like this enter construction, I may have to launch a pre-emptive strike on the [Caves] before this escalation becomes a problem. 01663_ Lgt. Nuclear Core destroyed. 01675_ Katana destroyed. 01681_ Triggered Blade Trap. 01681_ Massive razor-sharp blades shoot up from within the floor. 01681_ Imp. Titanium Leg severed. 01682_ R-06 Scavenger collects Imp. Titanium Leg. 01718_ 4G9FX6HDUXKUY< OO5|ROBJ 01736_ Sneak attack on K-01 Serf. 01736_ K-01 Serf destroyed. 01737_ R-06 Scavenger collects Lgt. Ion Engine. 01739_ S-27 Virus destroyed. 01739_ K-01 Serf collects debris. 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