Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 16:21:04 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (2449) 2449 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 5275 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 389/550 Matter 269/300 Energy 300/300 System Corruption 4% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Hacking Suite System Shield > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun (fused) Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Light Deuterium Engine Light Treads Light Treads Armored Treads Disposable Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Improved Propulsion Shielding Graphene Brace High-powered Tractor Beam Assault Cannon Assault Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Armored Treads Disposable Heat Sink Compact Matter Pod Compact Matter Pod Improved Propulsion Shielding Graphene Brace System Shield High-powered Tractor Beam Improved Light Cannon Improved Light Cannon Improved Light Cannon Assault Cannon [Rating: 38] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 55 | 6 12 . . . 37 Power 6 | 1 2 . . . 3 Engine 3 | 1 2 . . . . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 11 | 2 2 . . . 7 Treads 11 | 2 2 . . . 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . . . 10 Device 2 | . . . . . 2 Storage 3 | 1 1 . . . 1 Processor 5 | . 1 . . . 4 Hackware 2 | . . . . . 2 Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 24 | 2 5 . . . 17 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | . 4 . . . 13 Ballistic Cannon 4 | . . . . . 4 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 6 | . 1 . . . 5 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Backups 12 | . 8 14 14 15 14 Power 1 | . . 1 1 2 1 Propulsion 2 | . . 2 2 2 3 Utility 5 | . 4 6 6 6 5 Weapon 3 | . 3 5 5 5 3 Tool/Special . | . . . . . . Unused Backups 20 | . 4 2 . . 14 Power 3 | . . . . . 3 Propulsion 1 | . 1 . . . . Utility 11 | . 3 2 . . 6 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 96 Engine 5 | . 13 14 14 14 . Core 5 | . . . . . 8 Treads 26 | . 28 28 28 28 24 Device 1 | . . . . . 1 Storage 11 | . 14 14 14 14 9 Processor 11 | . 10 14 14 14 11 Hackware 1 | . . . . . 3 Protection 1 | . 3 . . . 1 Energy Gun 1 | . 6 . . . . Ballistic Gun 20 | . 21 28 28 23 17 Ballistic Cannon 10 | . . . . . 18 Peak Build Rating 38 | 6 10 11 11 11 38 Average Rating 20 | 5 8 10 11 10 28 On Entrance 8 | . 6 10 11 11 11 Naked Turns . | . . . . . . Heaviest Build 49 | 12 31 31 31 31 49 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 Most Carried 15 | 1 14 15 15 15 15 Average Carried 12 | . 8 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 14 14 15 15 14 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Gunner 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 3605 | 296 810 8 . 76 2415 Remotely 594 | . . . . . 594 Salvage Created 3406 | 230 865 21 . 147 2143 Parts 199 | 12 49 2 . 10 126 Haulers Intercepted 8 | . 2 . . . 6 Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 63 | . 18 . . 7 38 Guns 31 | . 10 . . 2 19 Cannons 16 | . . . . . 16 AOE 16 | . 8 . . 5 3 Classes Destroyed 14 | 3 5 . . 1 5 Worker 13 | 2 6 1 . . 4 Builder 5 | . . . . . 5 Tunneler 6 | 4 . . . . 2 Hauler 8 | . 2 . . . 6 Recycler 7 | 1 2 . . . 4 Operator 4 | . 2 . . . 2 Watcher 6 | . 2 . . . 4 Swarmer 21 | . 6 . . 4 11 Grunt 23 | . 12 . . 2 9 Brawler 1 | . . . . 1 . Sentry 11 | . . . . . 11 Specialist 4 | . . . . . 4 Hunter 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 5 5 1 . 7 7 Combat Bots Only 7 | . 5 . . 7 5 Max Kills in Single Turn 4 | 1 4 1 . 3 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . 3 . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 206 | . 57 . . 9 140 Missed 54 | . 13 . . 2 39 Hits 152 | . 44 . . 7 101 Projectile 152 | . 44 . . 7 101 Critical Strikes 5 | . 2 . . . 3 Damage Taken 2383 | . 563 . . 86 1734 Core 292 | . 124 . . 7 161 Absorbed by Shields . | . . . . . . Redirected to Shielding 11 | . 11 . . . . Regen/Repaired (Parts) 189 | . . . . . 189 Core Remaining (%) 73 | 100 . . . 47 . Volleys Fired 203 | 15 62 2 . 5 119 Largest 4 | 2 2 2 . 2 4 Hottest 136 | 90 90 46 . 53 136 Shots Fired 589 | 30 120 4 . 9 426 Gun 414 | 30 116 4 . 7 257 Cannon 167 | . . . . . 167 Launcher 8 | . 4 . . 2 2 Special . | . . . . . . Kinetic 543 | . 108 4 . 7 424 Thermal 19 | 15 4 . . . . Explosive 8 | . 4 . . 2 2 Electromagnetic 19 | 15 4 . . . . Robot Hit Streak 24 | 4 24 7 . 7 17 Robot Miss Streak 6 | 3 5 1 . 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 336 | 17 85 3 . 6 225 Core Hits 162 | 7 53 1 . 8 93 Critical Kills 4 | . 3 . . . 1 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 7 | . 3 . . 1 3 Destroy 6 | . 3 . . 1 2 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7013 | 253 1900 42 . 306 4512 Guns 4179 | 219 1408 42 . 58 2452 Cannons 1858 | . . . . . 1858 Explosions 975 | 34 491 . . 248 202 Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 5765 | . 1355 42 . 58 4310 Thermal 304 | 132 172 . . . . Explosive 794 | . 344 . . 248 202 Electromagnetic 149 | 121 28 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . . . . . 65 Message Errors 17 | . . . . . 17 Matter Fused 12 | . . . . . 12 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 9 | . . . . . 9 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . . . . 6 Data Loss (major) 3 | . . . . . 3 Misfires 7 | . . . . . 7 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 47 | . 11 . . . 36 Projectiles 34 | . . . . . 34 Explosions 13 | . 11 . . . 2 Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary 3 | . . . . . 3 Self-Inflicted Damage 113 | . 54 . . 24 35 Shots 5 | . 2 . . 1 2 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 302 | 222 120 . . . 302 Average Temperature 82 | 81 30 . . . 85 Received Heat Transfer 693 | . 303 . . 12 378 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 520 | 346 174 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 49 | 100 59 100 . 100 37 Level 1 21 | . 40 . . . 13 Level 2 27 | . . . . . 44 Level 3 2 | . . . . . 3 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 787 | 15 390 150 . 175 787 Initial 150 | . 3 150 . . 60 Average 263 | 3 148 115 . 143 346 Influence Increases 2333 | 35 753 5 . 175 1365 Destroy 0b10 Robot/C 1260 | . 360 . . 140 760 Destroy 0b10 Robot/NC 245 | 35 70 5 . . 135 Destroy Leader 328 | . 78 . . 20 230 Successful Hack 129 | . 21 . . . 108 Select Force Hacks 90 | . 60 . . . 30 Disable Machine 60 | . 60 . . . . Destroy Structure 116 | . 59 . . 15 42 Lose Combat Pursuer 105 | . 45 . . . 60 Influence Decreases 1540 | 30 372 316 75 20 727 Entered New Map 408 | . 2 236 75 . 95 Time Decay 1072 | 30 360 80 . 20 582 Lost Part 60 | . 10 . . . 50 Squads Dispatched 14 | . 4 . . . 10 Investigation 4 | . 2 . . . 2 Extermination . | . . . . . . Reinforcement 6 | . 2 . . . 4 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 7 | . 4 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 34 . . 7 50 Peak Tracking Total 7 | . 7 . . 4 6 Tactical Retreats 7 | . 3 . . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 4 . . . . Max in Single Turn 2 | . 2 . . . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 23 | . 8 . 1 . 14 Terminals 16 | . 6 . . . 10 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 74 | . 26 . 1 . 47 Successful 43 | . 16 . 1 . 26 Failed 31 | . 10 . . . 21 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 62 | . 25 . . . 37 Terminals 58 | . 20 . . . 38 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 6 | . 6 . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . . . 1 Terminal Hacks 12 | . 4 . 1 . 7 Record 1 | . . . 1 . . Robot Analysis 8 | . 3 . . . 5 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 25 | . 12 . . . 13 Terminals 20 | . 9 . . . 11 Botnet 9 | . 4 . . . 5 Operators 1 | . . . . . 1 Skim 10 | . 5 . . . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Patch 1 | . . . . . 1 Recycling Units 3 | . 3 . . . . Recyclers 1 | . 1 . . . . Tunnel 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 21 | . 8 . . . 13 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total 8 | . 3 . . . 5 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4970 | 135 1462 162 352 49 2810 Spaces Moved 2472 | 54 759 97 220 21 1321 Core 5 | 5 . . . . . Treads 2467 | 49 759 97 220 21 1321 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 164 | 150 160 160 160 160 169 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 97 24 60 10 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . 14 . . . 5 Terrain Destroyed 119 | 3 60 . . 15 41 Melee . | . . . . . . Projectile 28 | . . . . . 28 AOE 91 | 3 60 . . 15 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2963 | 75 884 102 220 27 1655 Wait 98 | . 20 . . . 78 Move 2467 | 53 758 96 219 20 1321 Hop . | . . . . . . Pick Up 50 | 1 15 2 1 . 31 Fast Attach 24 | 6 4 . . . 14 Attach 14 | . 1 . . . 13 Detach 9 | . 1 . . . 8 Swap 49 | . 13 . . 2 34 Drop 48 | . 9 2 . . 37 Fire 203 | 15 62 2 . 5 119 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 419 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Derelicts attacked the area 1018 | -10/Materials | Learned 4 Recycling zone layouts 1078 | -10/Materials | Discovered new exit (range 15) 1095 | -10/Materials | Learned Storage stockpile data 1161 | -10/Materials | Learned Storage stockpile data 1217 | -10/Materials | Identified exit to Materials 1217 | -10/Materials | Identified exit to Subcaves 1264 | -10/Materials | Loaded intel: 1 repair station location 1354 | -10/Materials | Learned Storage trap positions 1414 | -10/Materials | Learned Storage emergency access door positions 1598 | -10/Materials | Entered Mines 1611 | -10/Mines | Learned location of 1 exit from Materials 1650 | -10/Mines | Met a Derelict bent on vengeance 1734 | -10/Mines | Assembled infested the area 1754 | -10/Mines | Discovered new exit (range 5) 1760 | -10/Mines | Entered Exiles 1800 | -10/Exiles | Met 8R-AWN 1827 | -10/Exiles | Met EX-HEX 1870 | -10/Exiles | Met EX-BIN 1889 | -10/Exiles | Met EX-DEC 1899 | -10/Exiles | Learned location of Zion (-7) 2097 | -10/Exiles | Discovered new exit (range 10) 2112 | -10/Exiles | Entered Mines 2115 | -9/Mines | Core integrity fell below 50% 2131 | -9/Mines | Discovered new exit (range 14) 2148 | -9/Mines | Destroyed 7 combat bots 2161 | -9/Mines | Entered Materials 2161 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2162 | -8/Materials | Identified exit to Factory 2446 | -8/Materials | Build established: Gunner 2890 | -8/Materials | Repaired Lgt. Treads 3357 | -8/Materials | Discovered exit to Factory (range 4) 3387 | -8/Materials | Garrison activated, responded to threat 3443 | -8/Materials | Lost 3 parts (3w) 3942 | -8/Materials | Build established: Scavenger-Gunner 4206 | -8/Materials | Learned Storage stockpile data 4270 | -8/Materials | Learned Recycling recycling unit intel 4324 | -8/Materials | Learned location of 1 exit from Recycling 4399 | -8/Materials | Learned location of 1 exit from Recycling 4437 | -8/Materials | Learned 2 Lower Caves zone layouts 4460 | -8/Materials | Learned 4 Lower Caves zone layouts 4536 | -8/Materials | Learned 4 Factory zone layouts 4588 | -8/Materials | Learned location of 2 exits from Lower Caves 4961 | -8/Materials | First assault squad dispatched 4971 | -8/Materials | Self-destructed Last Messages --------------- Downloading analysis... Demented Tier: 4 A relatively recent design, the so-called demented wander the caves corrupting nearby electronic systems. I suspect this one was devised by Warlord as an experiment in how to cause as much chaos as possible, or perhaps as a passive way to prevent Complex 0b10 patrols from venturing too deep into the caves. 04971_ Connecting with Terminal... >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. 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