Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 16:46:36

Player: Barbarossa

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1003)     1003
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 2428

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     92/100
System Corruption          4%
Temperature                Critical (503)
Movement                   Core (450) Ox8
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
       Improved Medium Laser
>               --- INVENTORY (15) ---
         Cooled Ion Engine
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Battery (250)
  High-capacity Battery (250)
                Sensor Array
                Particle Gun
       Improved Medium Laser
       Improved Medium Laser
                Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Light Treads
                Wheel
  High-capacity Battery
  High-capacity Battery
                Sensor Array
          Small Laser
                Particle Gun
                Particle Gun
                Particle Gun
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | .   7   17  9   
  Power                    7    | .   1   3   3   
    Engine                 7    | .   1   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   2   7   1   
    Treads                 3    | .   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | .   2   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   1   1   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   2   6   4   
    Energy Gun             11   | .   1   6   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 20   | .   4   4   12  
  Power                    4    | .   1   1   2   
  Propulsion               8    | .   1   2   5   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   2   1   4   
  Highest Loss Streak      6    | .   3   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   92  92  72  
  Engine                   11   | .   14  10  9   
  Treads                   10   | .   .   17  10  
  Wheel                    19   | .   22  22  13  
  Device                   4    | .   .   6   6   
  Storage                  11   | .   14  11  11  
  Processor                5    | .   12  3   .   
  Energy Gun               16   | .   13  16  19  
  Ballistic Gun            6    | .   14  3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  28  35  36  
  Greatest Support         46   | 20  26  46  20  
  Greatest Overweight (x)  11   | .   1   2   11  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   14  15  15  
  Most Carried             15   | 6   12  15  14  
  Average Carried          10   | 6   6   13  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 6   12  14  10  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           580  | 200 138 164 78  
  Remotely                 .    | .   .   .   .   
Salvage Created            1669 | 20  240 937 472 
  Parts                    85   | 2   16  41  26  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           4    | .   .   4   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  30   | .   5   14  11  
  Guns                     26   | .   5   11  10  
  AOE                      1    | .   .   1   .   
Classes Destroyed          10   | 1   2   7   .   
  Worker                   5    | .   .   4   1   
  Builder                  3    | .   .   2   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 3    | .   .   2   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  9    | .   .   4   5   
  Grunt                    14   | .   5   7   2   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           8    | 1   2   8   6   
  Combat Bots Only         5    | .   2   5   4   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        233  | .    52   80   101  
  Missed                   57   | .    13   16   28   
Damage Taken               2338 | .    534  844  960  
  Core                     516  | .    112  203  201  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  55   .    .    
Volleys Fired              147  | 4    35   70   38   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 60   60   112  130  
Shots Fired                246  | 8    65   110  63   
  Gun                      246  | 8    65   110  63   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  71   | 4    34   33   .    
  Thermal                  139  | 4    31   51   53   
  Explosive                .    | .    .    .    .    
  Electromagnetic          36   | .    .    26   10   
  Robot Hit Streak         11   | 1    10   10   11   
  Robot Miss Streak        9    | 2    3    9    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           164  | 3    41   75   45   
  Core Hits                73   | 2    15   36   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    4    .    
    Burn                   4    | .    .    4    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2658 | 42   460  1460 696  
  Guns                     2424 | 42   460  1226 696  
  Cannons                  .    | .    .    .    .    
  Explosions               234  | .    .    234  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  465  | 42   252  171  .    
  Thermal                  1613 | .    208  831  574  
  Explosive                .    | .    .    .    .    
  Electromagnetic          580  | .    .    458  122  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    3    4    
  Average Corruption       3    | .    .    3    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    4    6    
    Message Errors         2    | .    .    .    2    
    Matter Fused           4    | .    .    3    1    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    .    1    .    
  Projectiles              .    | .    .    .    .    
  Explosions               1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      83   | .    .    83   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        476  | .    133  337  476  
  Average Temperature      102  | .    47   119  144  
  Received Heat Transfer   891  | .    333  270  288  
  Effects                  4    | .    .    .    4    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    1    1    
  Combat Hostiles          2    | .    .    1    1    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             11   | .    1    4    6    
  Heat Transferred         3738 | .    450  1929 1359 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    .    5    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             494  | 5   130 494 369 
  Initial                  124  | .   3   54  124 
  Average                  186  | 5   66  273 213 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         54   | 100 100 26  38  
  Level 1                  41   | .   .   62  61  
  Level 2                  4    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   6   17  15  
  Peak Tracking Total      6    | .   2   5   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1078 | 22  342 439 275 
Spaces Moved               439  | 9   189 165 76  
  Core                     5    | .   .   .   5   
  Treads                   101  | .   .   59  42  
  Legs                     14   | 9   5   .   .   
  Wheels                   319  | .   184 106 29  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            85   | 120 105 85  115 
  Average Speed            135  | 120 110 130 209 
  Slowest Speed            600  | 120 120 240 600 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 2   42  22  19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   17  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   .   17  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      685  | 12  260 285 128 
  Wait                     29   | .   15  10  4   
  Move                     436  | 8   188 164 76  
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | .   12  11  1   
  Fast Attach              14   | .   1   11  2   
  Attach                   15   | .   5   4   6   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   1   2   1   
  Drop                     16   | .   3   13  .   
  Fire                     147  | 4   35  70  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 2 exits: [*Sto x2])
-9/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 2)
   23 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Discovered new exit (range 14)
   85 | -10/Materials | Identified exit to Mines
  261 | -10/Materials | Lost 3 parts (1p1n1w)
  261 | -10/Materials | Discovered exit to Mines (range 12)
  313 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 3)
  363 | -10/Materials | Identified exit to Materials
  365 | -10/Materials | Entered another Materials area
  365 | -9/Materials  | Evolved 2 slots: Propulsion x2
  403 | -9/Materials  | Discovered new exit (range 16)
  732 | -9/Materials  | Core integrity fell below 50%
  775 | -9/Materials  | Discovered new exit (range 10)
  804 | -9/Materials  | Entered Storage
 1007 | -9/Storage    | Lost 6 parts (1p2n3w)
 1054 | -9/Storage    | Core integrity fell below 20%
 1079 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01063_ Sml. Laser destroyed.
01063_ K-01 Serf collects debris.
01064_ System corrupted: Imp. Ion Engine
  rejected.
01065_ K-01 Serf collects debris.
01066_ Hrd. Light Armor Plating destroyed.
01066_ K-01 Serf collects debris. <x4>
01070_ Critical hit (Burn: +37).
01071_ Heat Sink melted.
01071_ Y-45 Defender destroyed.
01071_ K-01 Serf collects debris. <x3>
01074_ K-01 Serf destroyed.
01074_ K-01 Serf collects debris.
01075_ Power failure, Lgt. Ion Engine shutdown.
01076_ K-01 Serf collects debris.
01076_ Lgt. Ion Engine destroyed.
01077_ Y-45 Defender destroyed.
01078_ Overheating: Particle Gun damaged (-4).
01078_ K-01 Serf collects debris. <x3>
01079_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ??????????????????????   ???????????????????? |
|      ??????????????????????    ??????????????????? |
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|      ??????????????????????  *#??????????????????? |
|      ??????????????????????   #??????????????????? |
|      ??????????????????????   #??????????????????? |
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|      ?????????????????????#   #??????????????????? |
|      ????????#????????????#   #??????????????????? |
|      ??#####?? ???????????# ! #??????????????????? |
|      ??#"""###? ??????????#%=%#??????????????????? |
|      ###"T"#%###+#???????##%=*##?????????????????? |
|      # [[[ !== # #########%[Y= #?????????????????? |
|      # [[[   T=#*        @*!k* #?????????????????? |
|      # [[[    [+ *        k %= #?????????????????? |
|      #         #%=         =[  #?????????????????? |
|      #         ###!#######  k  #?????????????????? |
|      #        |#?#%#?????## ####?????????????????? |
|      #######+###?#%#??????# #????????????????????? |
|      ??????# #####+######?# #????????????????????? |
|      ??????# ##   !     #?# #????????????????????? |
|      ??????# ##         ### #????????????????????? |
|      ?????##%##      |  +     /   ???????????????? |
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|      ?????#   +         #????????????????????????? |
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|      ????##   ##?????????????????????????????????? |
|      ????#     #?????????????????????????????????? |
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|      ????#     #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperAccelerationBuckler
  Manual?         0
Play Time         00:09:38
  Cumulative      145.3 hours
  Start           2024.05.02 @ 16:38:53
  End             2024.05.02 @ 16:46:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           282
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          49
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 402b1eec-29a1-4faf-a97d-f6c2f58376db