Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 17:07:25 Player: Knucke Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3208) 3208 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 7770 Bonus ------- High Alert Combat Kills 485 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Drone Bay (2/2) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Ion Burst Cannon Flak Gun > --- INVENTORY -------- Cooled Deuterium Engine Drone Bay Particle Gun Heavy Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 . 2 . . 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 119 | 5 2 20 12 8 5 60 7 Power 18 | 1 . 4 1 1 1 9 1 Engine 15 | 1 . 4 1 1 1 6 1 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 32 | 2 . 6 4 1 1 17 1 Treads 11 | 2 . 4 2 . 1 2 . Leg 14 | . . 2 . . . 11 1 Wheel . | . . . . . . . . Hover 5 | . . . . 1 . 4 . Flight 2 | . . . 2 . . . . Utility 25 | 1 1 4 3 5 2 9 . Device 9 | . . 1 1 2 2 3 . Storage 5 | 1 1 1 1 . . 1 . Processor 7 | . . . . 3 . 4 . Hackware . | . . . . . . . . Protection 4 | . . 2 1 . . 1 . Artifact . | . . . . . . . . Weapon 44 | 1 1 6 4 1 1 25 5 Energy Gun 19 | . 1 2 2 1 . 10 3 Energy Cannon 3 | . . 1 . . . 2 . Ballistic Gun 11 | 1 . 3 1 . 1 5 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 3 | . . . . . . 3 . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . . . 5 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 6 . Parts Lost 51 | . . 7 11 . 1 19 13 Power 3 | . . 1 1 . . . 1 Propulsion 23 | . . 2 6 . . 11 4 Utility 7 | . . 2 1 . . 2 2 Weapon 18 | . . 2 3 . 1 6 6 Highest Loss Streak 13 | . . 2 6 . 1 4 13 Average Slot Usage (%) 85 | . 90 94 87 66 70 87 74 Engine 8 | . 14 10 10 6 7 6 5 Treads 10 | . 28 24 19 . 1 5 . Leg 9 | . . 5 9 . . 10 18 Hover 2 | . . . . . 7 5 . Device 7 | . . 3 . 15 15 10 5 Storage 9 | . 22 22 21 2 . 2 5 Processor 13 | . . . . 23 23 21 12 Protection 2 | . . 6 4 . . 1 . Energy Gun 11 | . 10 6 5 15 12 11 22 Energy Cannon 1 | . . 6 . . . 1 . Ballistic Gun 4 | . 14 8 7 . 3 3 . Naked Turns . | . . . . . . . . Heaviest Build 75 | 10 14 20 23 10 16 75 61 Greatest Support 63 | 40 40 63 43 11 20 55 40 Greatest Overweight (x) 4 | 1 . . 1 3 . 4 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 4 4 12 12 Average Capacity 6 | 5 6 6 5 4 4 6 11 Most Carried 12 | 5 6 6 6 4 4 12 12 Average Carried 6 | 2 5 5 5 3 3 6 11 Final Capacity 12 | 6 6 6 4 4 4 12 4 Final Carried 12 | 5 6 5 4 4 4 12 3 Class Distribution -------------------- 42% | Mutant 33% | Scavenger-Gunner 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Matter Collected 1912 | 208 179 197 322 . 69 917 20 Remotely . | . . . . . . . . Salvage Created 3412 | . 163 762 287 . 69 2071 60 Parts 180 | . 8 46 22 . 3 97 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 76 | . 4 20 9 . 1 41 1 Melee 1 | . . . . . . . 1 Guns 53 | . 4 11 6 . 1 31 . Cannons 22 | . . 9 3 . . 10 . Classes Destroyed 11 | . 1 4 . . . 5 1 Worker 8 | . . 3 1 . . 4 . Builder 2 | . . . . . . 2 . Operator 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 13 | . . 7 3 . . 3 . Grunt 40 | . 4 8 5 . . 23 . Brawler 3 | . . 2 1 . . . . Duelist 3 | . . . . . . 3 . Sentry 12 | . . 3 . . 1 8 . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . 4 . Best Kill Streak 8 | . 2 6 4 . 1 8 1 Combat Bots Only 8 | . 2 4 3 . 1 8 1 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Damage Taken 7312 | . 139 948 1229 27 187 3048 1734 Core 1614 | . 10 123 192 13 42 370 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 96 . 21 97 . 41 . Volleys Fired 246 | . 17 82 24 . 7 115 1 Largest 3 | . 2 2 2 . 2 3 3 Hottest 245 | . 70 116 75 . 81 245 210 Shots Fired 508 | . 30 143 47 . 13 272 3 Gun 402 | . 30 95 30 . 13 231 3 Cannon 96 | . . 48 17 . . 31 . Launcher 10 | . . . . . . 10 . Special . | . . . . . . . . Kinetic 152 | . 17 52 29 . 6 48 . Thermal 294 | . 13 91 18 . 7 163 2 Explosive 10 | . . . . . . 10 . Electromagnetic 52 | . . . . . . 51 1 Robot Hit Streak 28 | . 10 11 11 . 13 28 . Robot Miss Streak 7 | . 2 4 3 . . 7 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 2 1 . . 4 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 386 | . 25 87 33 . 13 220 8 Core Hits 226 | . 9 36 14 . 3 158 6 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 55 | . . . . . . 45 10 Impact 45 | . . . . . . 45 . Slashing 10 | . . . . . . . 10 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7376 | . 246 1193 449 . 220 4982 286 Guns 5001 | . 246 687 259 . 220 3567 22 Cannons 1596 | . . 506 190 . . 900 . Explosions 448 | . . . . . . 448 . Melee 308 | . . . . . . 63 245 Ramming 23 | . . . . . . 4 19 Kinetic 1624 | . 93 341 303 . 80 807 . Thermal 4414 | . 153 852 146 . 140 3101 22 Explosive 403 | . . . . . . 403 . Electromagnetic 604 | . . . . . . 604 . Impact 63 | . . . . . . 63 . Slashing 245 | . . . . . . . 245 Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 2 . . 6 . Average Corruption 2 | . . 2 2 . . 2 . Corruption Purged . | . . . . . . . . Effects 36 | . . 4 10 . . 22 . Message Errors 9 | . . . 4 . . 5 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 5 | . . 1 1 . . 3 . Energy Discharges 5 | . . 1 2 . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 10 | . . 2 3 . . 5 . Targeting Errors 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 187 | . . . . . . 178 9 Shots 6 | . . . . . . 6 . Rammed 5 | . . . . . . . 5 Targets Rammed 6 | . . . . . . 1 5 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 491 | . 136 491 279 . . 423 66 Average Temperature 113 | . 55 129 93 . . 115 37 Received Heat Transfer 1615 | . 78 261 193 9 6 1068 . Effects 20 | . . 13 1 . . 6 . Shutdowns 3 | . . 2 . . . 1 . Energy Bleed 5 | . . 3 1 . . 1 . Interference 4 | . . 1 . . . 3 . Damage (minor) 4 | . . 3 . . . 1 . Damage (major) 4 | . . 4 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 17 | . 1 4 . . . 12 . Heat Transferred 9017 | . 444 2000 325 . 259 5952 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Peak Influence 932 | . 100 235 272 60 62 932 423 Average Influence 240 | . 50 102 142 51 39 340 322 Maximum Alert Level 3 | . . 1 1 . . 3 2 Low Security (%) 53 | 100 100 87 66 100 100 39 9 Level 1 19 | . . 12 33 . . 19 37 Level 2 22 | . . . . . . 31 53 Level 3 4 | . . . . . . 9 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 1 . 2 . 8 1 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . . . 4 . Reinforcement 7 | . 1 1 . 2 . 2 1 Assault 2 | . . . . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Distress Signals 5 | . . 2 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 6 38 22 9 1 47 5 Peak Tracking Total 11 | . 3 8 11 5 1 5 2 Tactical Retreats 9 | . 1 4 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Machines Disabled 8 | . . . . . . 8 . Max in Single Turn 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Machines Accessed 12 | . . 3 . 1 . 8 . Terminals 12 | . . 3 . 1 . 8 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . . 8 . 2 . 11 . Successful 10 | . . 1 . 2 . 7 . Failed 11 | . . 7 . . . 4 . Catastrophic 3 | . . 2 . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . . 8 . 2 . 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 . 2 . 7 . Open Door 4 | . . . . . . 4 . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 3 . . . 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 62 | . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . 8 . Total Damage 125 | . . . . . . 125 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Turns Passed 5560 | 86 372 762 668 199 106 2616 751 Spaces Moved 2415 | 53 151 272 380 220 128 990 221 Core 76 | 10 . . . 56 . . 10 Treads 1093 | 43 151 272 331 . 11 285 . Legs 631 | . . . . . . 420 211 Wheels . | . . . . . . . . Hover 456 | . . . . 54 117 285 . Flight 159 | . . . 49 110 . . . Fastest Speed 40 | 50 160 160 40 40 50 45 50 Average Speed 129 | 141 160 160 145 83 59 123 151 Slowest Speed 250 | 160 160 160 160 200 160 250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 27 30 64 29 4 91 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 19 | . . . . . . 19 . Terrain Destroyed 95 | . . . . . . 95 . Melee 3 | . . . . . . 3 . Projectile . | . . . . . . . . AOE 92 | . . . . . . 92 . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Total 4249 | 62 255 462 447 233 145 2024 621 Wait 1300 | . 80 66 22 3 . 755 374 Move 2404 | 52 150 271 375 219 127 989 221 Hop 2 | . . . 2 . . . . Pick Up 37 | 5 4 6 3 . 1 18 . Fast Attach 90 | 5 1 15 9 7 5 46 2 Attach 21 | . 1 5 2 1 . 8 4 Detach 18 | . . 3 2 1 1 10 1 Swap 8 | . . . 1 . . 6 1 Drop 62 | . 2 14 7 2 4 31 2 Fire 246 | . 17 82 24 . 7 115 1 Melee 55 | . . . . . . 45 10 Ram 5 | . . . . . . . 5 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 5) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -9/Materials | Discovered new exit (range 9) 1221 | -9/Materials | Entered Mines 1224 | -9/Mines | Build established: Scavenger-Mutant 1383 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1574 | -9/Mines | Lost 3 parts (1n1u1w) 1584 | -9/Mines | Learned location of Zion (-6) 1598 | -9/Mines | Discovered new exit (range 10) 1785 | -9/Mines | Assembled infested the area 1827 | -9/Mines | Core integrity fell below 50% 1830 | -9/Mines | Build established: Mutant 1889 | -9/Mines | Entered Materials 1889 | -8/Materials | Evolved 2 slots: Utility x2 1895 | -8/Materials | Lost 6 parts (1p3n2w) 2067 | -8/Materials | Discovered new exit (range 3) 2088 | -8/Materials | Entered Factory 2088 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2089 | -7/Factory | Identified exit to Storage 2194 | -7/Factory | Entered Storage 3348 | -7/Storage | Lost 3 parts (2n1w) 3838 | -7/Storage | Lost 4 parts (3n1w) 4595 | -7/Storage | Lost 3 parts (1n1u1w) 4600 | -7/Storage | Core integrity fell below 50% 4626 | -7/Storage | Destroyed 8 combat bots 4627 | -7/Storage | Discovered new exit (range 12) 4667 | -7/Storage | Met a pair of Derelict thieves 4810 | -7/Storage | Entered Factory 4810 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5083 | -6/Factory | Build established: Scavenger-Gunner 5536 | -6/Factory | Core integrity fell below 50% 5549 | -6/Factory | Core integrity fell below 20% 5561 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05543_ Adv. Targeting Computer destroyed. 05543_ Hvy. Mace destroyed. 05543_ R-10 Processor collects Hvy. Deuterium Engine. 05543_ H-66 Slayer destroyed. 05545_ Penetrated by Slug. 05546_ Acquired 5 matter. 05546_ R-10 Processor collects Med. Reactive Plating. 05548_ Penetrated by Slug. 05550_ R-10 Processor collects Imp. Heat Sink. 05553_ R-10 Processor collects Hvy. Rocket Launcher. 05555_ Penetrated by Slug. 05555_ Scythe destroyed. 05556_ U-05 Engineer lays Concrete. 05556_ Slammed into H-66 Slayer. 05558_ Destabilizing: System interference. 05558_ Enh. Optical Array temporarily disabled. 05558_ Penetrated by Slug. 05559_ Slammed into H-66 Slayer. 05560_ Destabilizing: Core damaged (-8). 05561_ Slammed into H-66 Slayer. 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"""#??????????????? | | # * "" ###+#####??????? | | """"""" # R [ ????? | | """"""" # ???? | | """"""" # # ????? | | """"""" # ### """ ????? | | # # #?# """ ????? | | # #########?# """""" """??????????? | | ###+###### ########### = h"""""" ????????? | | %[%@"""""" ^""" #???????? | | %!![%"""""" """ #???????? | | %% """ ?????????? | | #???????? | | #???????? | | ######### ###########+#####+####???????? | | #???????# #????????????????????????????? | | #???????# #????????????????????????????? | | #???????+ + ???????????????????????????? | | #???????# # ?????????????????????????? | | #???????# #?"""????????????????????????? | | #???????# ? #??""????????????????????????? | | #???????# ??#????????????????????????????? | | #???????# ???????????????????????????????? | | #???????# ????????????????????????????????? | | #???????# ????????????????????????????????? | | +???????# ?????????????????????????????????? | | #???????#??????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # ??????????????????????????????????????? | | ? ??????????????????????????????????? | | ?? ?????????????????????????????????? | | ?? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Reclamation Efficiency 10 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed DimensionalBiocellStabilizer Manual? 0 Play Time 01:00:25 Cumulative 14.3 hours Start 2020.03.29 @ 15:43:31 End 2020.03.29 @ 17:07:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4aa0a88-b3af-417e-b39c-4f878bfd1152