Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.24 @ 15:54:15 Player: Ms. V3-11A Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (234) 1170 Value Destroyed (9044) 9044 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 16714 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 87 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1000 Matter 96/300 Energy 42/100 System Corruption 11% Temperature Cool (60) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector Enhanced Optical Array Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Fission Core Advanced Cooling System Medium Storage Unit High-capacity Matter Pod (200) Advanced Shield Generator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Weapon Cycler Experimental Power Shielding Improved Light Armor Plating Improved Hacking Suite Makeshift System Shield System Guard > --- WEAPON ----------- Makeshift Laser Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Medium Storage Unit Huge Storage Unit Energy Well Zionite Biocell Medium Matter Pod Enhanced Optical Array Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing System Restoration Module Heavy Plasma Cannon Barrage Gun Flak Gun Rocket Array Rocket Array RU-N14's Throwing Claymores RU-N14's Throwing Claymores Powered Hammer GAL Module [Rating: 75] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Hacking Suite Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 8 | . . 1 2 2 . . . . . 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 213 | 1 7 14 20 45 6 . 11 18 8 40 43 Power 17 | . . 2 2 5 . . 1 2 1 1 3 Engine 14 | . . 2 2 5 . . 1 1 1 . 2 Core . | . . . . . . . . . . . . Reactor 3 | . . . . . . . . 1 . 1 1 Propulsion 60 | . 1 7 7 14 . . 2 3 1 11 14 Treads 43 | . . 7 7 14 . . 2 3 1 5 4 Leg 7 | . 1 . . . . . . . . 1 5 Wheel 10 | . . . . . . . . . . 5 5 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 68 | . 3 3 8 15 2 . 2 6 3 16 10 Device 16 | . 1 1 2 2 1 . . 1 . 4 4 Storage 8 | . 2 . 1 . . . . 1 1 2 1 Processor 6 | . . . . 3 . . . . . 2 1 Hackware 8 | . . . . 5 . . 1 . . . 2 Protection 30 | . . 2 5 5 1 . 1 4 2 8 2 Artifact . | . . . . . . . . . . . . Weapon 68 | 1 3 2 3 11 4 . 6 7 3 12 16 Energy Gun 21 | 1 1 . 1 1 . . 1 4 2 6 4 Energy Cannon 14 | . 1 . . 5 3 . 1 . . 1 3 Ballistic Gun 15 | . . 2 2 3 . . 2 1 1 . 4 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 14 | . 1 . . 2 1 . 1 2 . 3 4 Special Weapon 3 | . . . . . . . 1 . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . 2 . . 2 5 . 3 . Corrupted Parts 2 | . . . . . . . . 1 1 . . System Corruption 8 | . . . . . . . . 4 4 . . Parts Lost 84 | . . 2 3 9 1 . . 11 2 18 38 Power 6 | . . . 1 1 . . . . 1 1 2 Propulsion 30 | . . . 1 1 . . . 5 1 5 17 Utility 30 | . . 2 . 4 1 . . 2 . 8 13 Weapon 18 | . . . 1 3 . . . 4 . 4 6 Highest Loss Streak 11 | . . 1 3 2 1 . . 5 1 5 11 To Critical Strikes 2 | . . . 1 . . . . . . . 1 Average Slot Usage (%) 89 | . 98 94 88 97 99 100 99 81 74 82 73 Engine 6 | . 14 11 8 7 7 7 7 6 6 . 2 Treads 17 | . . 29 26 22 23 23 23 10 6 11 11 Leg 1 | . 28 2 . . . . . . . . . Device 8 | . 12 11 9 11 7 7 7 7 2 7 10 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 4 Processor 6 | . . . . 6 7 7 7 7 7 9 10 Hackware 13 | . . . . 16 23 23 23 16 15 13 8 Protection 8 | . . 7 16 6 7 7 7 13 13 10 5 Energy Gun 5 | . 24 1 6 1 . . 5 6 6 10 1 Energy Cannon 4 | . 3 11 2 7 14 15 3 . . . 3 Ballistic Gun 4 | . . 9 8 5 . . 5 1 4 . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 128 | 14 32 39 111 115 105 105 106 103 102 106 128 Greatest Support 110 | 20 20 63 65 71 63 63 66 66 20 90 110 Greatest Overweight (x) 31 | . 1 1 1 1 1 1 1 5 5 31 26 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 4 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 15 25 25 25 25 25 25 24 24 23 Most Carried 25 | 5 9 15 25 25 22 21 25 25 24 25 25 Average Carried 21 | 3 6 13 22 24 21 21 24 23 22 22 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 9 15 25 23 21 21 25 24 24 24 5 Class Distribution -------------------- 79% | Hacker-Mutant 11% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Matter Collected 4120 | 195 95 331 227 1038 176 34 50 198 70 839 867 Remotely . | . . . . . . . . . . . . Salvage Created 10109 | . 283 1569 709 2561 215 45 . 352 120 2088 2167 Parts 483 | . 16 83 47 109 10 . . 25 10 78 105 Haulers Intercepted 4 | . . 2 . 1 . . . . . 1 . Recyclers Shooed 8 | . . 2 1 1 . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 2 . . . 5 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Combat Hostiles Destroyed 195 | . 10 35 17 47 6 1 . 9 2 29 39 Guns 70 | . 7 8 11 10 . . . 3 2 21 8 Cannons 75 | . . 25 5 30 2 1 . . . . 12 AOE 35 | . 3 . . 4 4 . . 6 . 2 16 Classes Destroyed 20 | . 2 5 2 3 1 . . 2 . 3 2 Worker 11 | . . 1 . 1 . . . . . 4 5 Builder 9 | . . . . . . . . . . . 9 Tunneler 4 | . . . . . . . . . . 2 2 Hauler 4 | . . 2 . 1 . . . . . 1 . Recycler 9 | . . 2 . 2 . . . . . 2 3 Mechanic 1 | . . . 1 . . . . . . . . Operator 5 | . . 3 . 1 . . . . . . 1 Watcher 2 | . . . 1 . . . . . . 1 . Swarmer 31 | . 6 10 7 4 . . . . . . 4 Grunt 78 | . 4 17 4 25 3 . . . . 14 11 Duelist 3 | . . . . 1 1 . . . . 1 . Protector 1 | . . . . . . . . . . . 1 Sentry 25 | . . 8 6 6 . . . . 1 3 1 Specialist 4 | . . . . . . . . . . 2 2 Hunter 17 | . . . . 3 . . . . . 4 10 Programmer 23 | . . . . 8 . 1 . . 1 4 9 Heavy 2 | . . . . . . . . . . 1 1 Z-Technician 5 | . . . . . . . . 5 . . . Z-Light 5 | . . . . . . . . 5 . . . Assembled 3 | . . . . . . . . 3 . . . Thug 1 | . . . . . 1 . . . . . . Fireman 1 | . . . . . 1 . . . . . . Best Kill Streak 14 | . 6 5 5 4 4 1 . 5 1 3 14 Combat Bots Only 10 | . 6 4 4 4 4 1 . 3 1 3 10 Max Kills in Single Turn 7 | . 3 1 1 3 2 1 . 3 1 3 7 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 . . 3 2 . . 3 . 2 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Damage Taken 15395 | . 190 914 689 3587 125 60 . 1762 393 3156 4519 Core 2604 | . 36 112 114 355 24 12 . 182 65 696 1008 Absorbed by Shields 86 | . . . . . . . . . . . 86 Redirected to Shielding 392 | . . 51 . . . . . . . 102 239 Regen/Repaired (Parts) 338 | . . . 206 132 . . . . . . . Core Remaining (%) 60 | 100 85 72 79 . . . . . 8 18 . Volleys Fired 643 | . 21 91 60 151 10 6 . 28 24 147 105 Largest 2 | . 2 2 2 2 2 2 . 2 1 2 2 Hottest 158 | . 90 118 88 150 158 98 . 114 50 150 150 Shots Fired 1119 | . 41 183 112 295 17 12 1 44 27 219 168 Gun 693 | . 40 91 86 125 . . . 39 27 200 85 Cannon 386 | . . 92 26 167 13 12 1 . . 15 60 Launcher 28 | . 1 . . 3 4 . . 5 . 2 13 Special 12 | . . . . . . . . . . 2 10 Kinetic 324 | . . 83 59 101 . . . 10 1 10 60 Thermal 691 | . 20 100 53 191 13 12 1 10 1 205 85 Explosive 40 | . 1 . . 3 4 . . 5 . 4 23 Electromagnetic 64 | . 20 . . . . . . 19 25 . . Robot Hit Streak 41 | . 9 21 19 41 26 5 . 15 17 40 38 Robot Miss Streak 4 | . 4 2 3 1 . 2 . 2 2 3 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . Shots Hit Robots 896 | . 26 133 86 239 16 8 . 35 25 195 133 Core Hits 499 | . 14 54 33 93 12 1 . 34 17 108 133 Critical Kills 9 | . . 3 . 3 . . . . . 1 2 Critical Parts Destroyed 6 | . . 1 . 1 . . . . . 3 1 Critical Strikes 45 | . 2 7 3 6 . . . 1 . 20 6 Burn 28 | . 2 3 3 2 . . . 1 . 15 2 Meltdown 7 | . . 2 . 3 . . . . . . 2 Destroy 8 | . . 2 . 1 . . . . . 4 1 Sever 2 | . . . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25351 | . 488 2376 1230 5829 689 228 . 2518 226 4587 7180 Guns 9242 | . 338 735 765 1427 . . . 653 165 3908 1251 Cannons 8804 | . . 1641 465 4164 241 228 . . . 271 1794 Explosions 6937 | . 150 . . 221 448 . . 1865 61 365 3827 Melee . | . . . . . . . . . . . . Ramming 20 | . . . . 17 . . . . . 2 1 Kinetic 3399 | . . 663 481 1099 . . . 150 . 135 871 Thermal 15520 | . 311 1713 749 4492 241 228 . 1507 61 4044 2174 Explosive 5378 | . . . . 221 448 . . 517 . 365 3827 Electromagnetic 686 | . 177 . . . . . . 344 165 . . Impact . | . . . . . . . . . . . . Slashing 348 | . . . . . . . . . . 41 307 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 1 2 10 10 10 10 4 9 2 11 Average Corruption 5 | . . 1 1 5 10 10 10 4 7 1 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 299 | . . 3 26 115 28 20 11 28 45 8 15 Message Errors 89 | . . . 9 34 10 7 1 7 14 2 5 Matter Fused 76 | . . 1 4 32 6 5 4 11 11 2 . Heat Flow Errors 27 | . . . 3 8 2 1 1 6 2 2 2 Energy Discharges 36 | . . 1 5 15 3 1 2 1 7 1 . Parts Rejected 3 | . . . . 2 1 . . . . . . Parts Fused 3 | . . . 1 . . 2 . . . . . Data Loss (minor) 23 | . . . 1 9 4 3 . 1 3 . 2 Data Loss (major) 11 | . . . . 3 . 1 1 1 3 . 2 Misfires 13 | . . 1 1 6 1 . 1 . 3 . . Alerts 10 | . . . . 3 1 . 1 1 2 1 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 6 | . . . 2 3 . . . . . . 1 Overload Shots 12 | . . . . 7 2 . . . . 2 1 Overflow Damage 645 | . . . . 136 . 10 . 372 . . 127 Projectiles 214 | . . . . 127 . 10 . . . . 77 Explosions 431 | . . . . 9 . . . 372 . . 50 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 611 | . . . . 21 41 . . 328 . 53 168 Shots 16 | . . . . 1 2 . . 1 . 3 9 Rammed 6 | . . . . 3 . . . . . 2 1 Targets Rammed 6 | . . . . 3 . . . . . 2 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 633 | . 150 126 235 240 197 212 207 199 215 343 633 Average Temperature 87 | . 69 24 49 73 79 91 110 93 84 75 139 Received Heat Transfer 4549 | . 87 438 360 1407 54 . . 522 78 841 762 Effects 21 | . . . . . . . . . . 1 20 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 5 | . . . . . . . . . . 1 4 Interference 1 | . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 6 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 15 | . . 2 1 3 . . . . . 6 3 Combat Hostiles 15 | . . 2 1 3 . . . . . 6 3 Parts Melted 75 | . 2 14 6 14 . 1 . . . 23 15 Heat Transferred 26584 | . 742 3293 1739 6453 470 296 . 131 50 9772 3638 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Peak Influence 678 | . 287 678 507 216 . . . . . 253 677 Initial 189 | . . . 189 37 . . . . . . 21 Average 148 | . 93 301 306 63 . . . . . 69 312 Maximum Alert Level 2 | . 1 2 2 1 . . . . . 1 2 Low Security (%) 73 | 100 83 31 23 99 . . . . . 93 29 Level 1 16 | . 16 38 43 . . . . . . 6 36 Level 2 10 | . . 29 33 . . . . . . . 34 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . 1 4 1 15 . . . . . 6 13 Investigation 11 | . 1 1 . 4 . . . . . 1 4 Extermination 11 | . . . . 7 . . . . . 3 1 Reinforcement 16 | . . 3 1 3 . . . . . 2 7 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Distress Signals 14 | . 1 2 . 5 . . . . . 3 3 Communications Jammed 4 | . . . . 4 . . . . . . . Distress Signals 4 | . . . . 4 . . . . . . . Times Spotted 278 | . 16 46 21 69 6 1 . 8 2 42 67 Peak Tracking Total 10 | . 6 5 6 6 4 1 . 3 1 5 10 Tactical Retreats 10 | . 2 3 . 2 . . . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Traps Triggered 12 | . 2 1 3 4 . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Machines Disabled 14 | . . . 1 3 . . . 3 . . 7 Max in Single Turn 2 | . . . 1 1 . . . 1 . . 2 Garrison Access 3 | . . . 1 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Machines Accessed 39 | . 8 5 5 13 . . . . . 2 6 Terminals 29 | . 8 5 3 9 . . . . . 1 3 Fabricators 4 | . . . . 2 . . . . . . 2 Repair Stations 2 | . . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 Garrison Access 2 | . . . 1 1 . . . . . . . Total Hacks 141 | . 28 15 16 53 . . . . . 8 21 Successful 96 | . 17 9 12 40 . . . . . 5 13 Failed 45 | . 11 6 4 13 . . . . . 3 8 Catastrophic 6 | . 1 . . 3 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 78 | . 21 8 6 24 . . 4 . . 3 12 Terminals 111 | . 28 15 8 44 . . . . . 3 13 Fabricators 11 | . . . . 5 . . . . . . 6 Repair Stations 9 | . . . 7 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 5 2 Garrison Access 3 | . . . 1 2 . . . . . . . Terminal Hacks 51 | . 11 6 2 27 . . . . . . 5 Part Schematic 8 | . 3 . . 5 . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 4 | . 1 1 . 2 . . . . . . . Prototype ID Bank 4 | . . 2 . 1 . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . 1 2 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 4 | . 1 1 . 1 . . . . . . 1 Repair Station Index 3 | . . . 1 1 . . . . . . 1 Unreport Threat 5 | . 3 . . 2 . . . . . . . Dispatch Records 3 | . 1 . . 2 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 2 | . . . . 2 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Registered Components 2 | . . 1 . 1 . . . . . . . Zone Layout 6 | . . . . 5 . . . . . . 1 Fabricator Hacks 10 | . . . . 5 . . . . . . 5 Network Status 2 | . . . . 1 . . . . . . 1 Load Schematic 4 | . . . . 2 . . . . . . 2 Build 4 | . . . . 2 . . . . . . 2 Repair Station Hacks 8 | . . . 6 2 . . . . . . . Scan Component 4 | . . . 3 1 . . . . . . . Repair 4 | . . . 3 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 4 . Insert Component 2 | . . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . . 2 . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . Unauthorized Hacks 21 | . 6 3 3 5 . . . . . 1 3 Terminals 20 | . 6 3 3 5 . . . . . 1 2 Botnet 19 | . 5 3 3 5 . . . . . 1 2 Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 8 5 3 11 . . . . . 2 5 Full Trace Events 9 | . . 1 . 4 . . . . . 1 3 Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . 3 . . 5 . . . . . 2 . Parts Built 3 | . . . . 2 . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 284 | . . . . 142 . . . . . . 142 Total Part Build Rating 15 | . . . . 10 . . . . . . 5 Parts Repaired 4 | . . . 3 1 . . . . . . . Time 122 | . . . 96 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Total Allies 3 | . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . 3 Highest-Rated Group 90 | . . . . . . . . . . . 90 Highest-Rated Ally 30 | . . . . . . . . . . . 30 Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . 13 Total Damage 343 | . . . . . . . . . . . 343 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Robot Analysis Total 4 | . 1 1 . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Turns Passed 19122 | 3 977 1289 1424 4682 712 662 2072 1616 1675 2581 1429 Spaces Moved 6747 | 1 533 582 462 1618 283 269 848 386 310 857 598 Core 116 | . . . . . . . . . 6 12 98 Treads 5525 | . . 522 462 1618 283 269 848 386 304 570 263 Legs 663 | 1 533 60 . . . . . . . 43 26 Wheels 443 | . . . . . . . . . . 232 211 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 235 235 240 240 240 240 100 50 50 Average Speed 241 | 120 167 163 236 238 240 240 240 392 513 240 161 Slowest Speed 1600 | 120 190 190 240 240 240 240 240 560 560 1600 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 49 | 2 89 68 46 43 51 59 85 60 54 20 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . . . Scrap Searched 3 | . . . . . 1 . 2 . . . . Spaces Dug 3 | . . . . 3 . . . . . . . Terrain Destroyed 358 | . 8 . . 22 52 4 . 51 . 55 166 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . 6 . 4 . . . 2 3 AOE 343 | . 8 . . 16 52 . . 51 . 53 163 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Total 8511 | 4 576 748 693 2144 300 274 890 445 372 1149 916 Wait 629 | . 5 37 107 282 . . . . 3 57 138 Move 6736 | . 532 581 461 1617 282 268 847 385 309 856 598 Hop . | . . . . . . . . . . . . Pick Up 154 | . 7 13 23 14 2 . 16 7 23 34 15 Fast Attach 82 | . 4 4 9 16 . . 5 7 3 15 19 Attach 68 | . . 5 4 10 4 . 1 7 4 14 19 Detach 7 | . . . 1 1 . . 1 . . . 4 Swap 64 | 1 3 5 7 20 2 . 5 4 1 11 5 Drop 114 | 3 4 12 21 24 . . 15 7 5 13 10 Fire 643 | . 21 91 60 151 10 6 . 28 24 147 105 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . Crush 4 | . . . . 3 . . . . . 1 . Escape Stasis 8 | . . . . 6 . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Identified exit to Mines 719 | -10/Materials | Discovered new exit (range 12) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1383 | -9/Materials | Discovered new exit (range 7) 1481 | -9/Materials | Discovered new exit (range 16) 1706 | -9/Materials | Discovered new exit (range 4) 1971 | -9/Materials | Build established: Scavenger-Mutant 2243 | -9/Materials | Discovered new exit (range 16) 2270 | -9/Materials | Entered another Materials area 2270 | -8/Materials | Evolved 2 slots: Utility x2 2694 | -8/Materials | Lost 3 parts (1p1n1w) 3220 | -8/Materials | Repaired Imp. Treads 3253 | -8/Materials | Repaired Cooling System 3287 | -8/Materials | Repaired Hvy. Assault Rifle 3356 | -8/Materials | Discovered new exit (range 4) 3460 | -8/Materials | Build established: Mutant 3694 | -8/Materials | Entered Factory 3694 | -7/Factory | Evolved 2 slots: Utility x2 3991 | -7/Factory | Build established: Hacker-Mutant 4360 | -7/Factory | Crushed by falling debris 4822 | -7/Factory | Discovered new exit (range 12) 5275 | -7/Factory | Identified exit to Lower Caves 5275 | -7/Factory | Identified exit to Factory 6216 | -7/Factory | Fabricated Imp. Hacking Suite? 6772 | -7/Factory | Repaired Lgt. Treads 7397 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 8247 | -7/Factory | Core integrity fell below 50% 8278 | -7/Factory | System corruption reached 10% 8345 | -7/Factory | Garrison activated, responded to threat 8376 | -7/Factory | Entered Lower Caves 8947 | -7/Lower Caves | Ambushed by wild Derelicts 9040 | -7/Lower Caves | Discovered new exit (range 12) 9088 | -7/Lower Caves | Entered another Lower Caves area 9730 | -7/Lower Caves | Discovered new exit (range 9) 9750 | -7/Lower Caves | Entered Zion 9868 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9882 | -7/Zion | Discovered new exit (range 13) 9959 | -7/Zion | Found Prototype Special Weapon 9962 | -7/Zion | Found Prototype Special Weapon 9966 | -7/Zion | Found Prototype Special Weapon 9969 | -7/Zion | Found Prototype Special Weapon 9987 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 10028 | -7/Zion | System corruption cleaned by Quarantine Array 10392 | -7/Zion | Found GAL Module 11014 | -7/Zion | Learned location of 1 exit from Factory 11377 | -7/Zion | Identified exit to Deep Caves 11777 | -7/Zion | Opened final containment barrier to the Deep Caves 11813 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11822 | -7/Zion | Entered Deep Caves 12039 | -7/Deep Caves | Attacked by Z-Imprinter 12066 | -7/Deep Caves | Core integrity fell below 20% 12072 | -7/Deep Caves | Destroyed Z-Imprinter 12094 | -7/Deep Caves | Lost 5 parts (3n1u1w) 12194 | -7/Deep Caves | Z-Facility disabled 12226 | -7/Deep Caves | Lost 3 parts (1n1u1w) 12322 | -7/Deep Caves | Lost 3 parts (1n2w) 12364 | -7/Deep Caves | Found Prototype Protection 12364 | -7/Deep Caves | Identified Zio. Weapon Casing 12436 | -7/Deep Caves | Found Zio. Weapon Casing 12446 | -7/Deep Caves | Found Zio. Weapon Casing 13405 | -7/Deep Caves | Discovered new exit (range 7) 13438 | -7/Deep Caves | Entered Proximity Caves 13913 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14714 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15051 | -6/Proximity Caves | Discovered exit to Factory (range 15) 15113 | -6/Proximity Caves | Entered Factory 15113 | -6/Factory | Evolved 2 slots: Utility x2 15114 | -6/Factory | Identified exit to Extension 15115 | -6/Factory | Identified exit to Factory 15315 | -6/Factory | Lost 4 parts (1p1n2u) 15608 | -6/Factory | Core integrity fell below 50% 15627 | -6/Factory | Lost 5 parts (1n1u3w) 15903 | -6/Factory | Lost 3 parts (1n2u) 16581 | -6/Factory | Found Prototype Launcher 16581 | -6/Factory | Identified Rocket Array 16990 | -6/Factory | Found Rocket Array 17054 | -6/Factory | Discovered exit to Factory (range 6) 17536 | -6/Factory | Core integrity fell below 20% 17694 | -6/Factory | Entered another Factory area 17694 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18173 | -5/Factory | Lost 4 parts (2n2u) 18487 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 18588 | -5/Factory | Destroyed 7 combat bots 18598 | -5/Factory | Lost 10 parts (1p4n4u1w) 18640 | -5/Factory | Lost 3 parts (2n1u) 18866 | -5/Factory | Cargo convoy interrupted 18965 | -5/Factory | System corruption reached 10% 18966 | -5/Factory | Core integrity fell below 50% 19014 | -5/Factory | Destroyed 10 combat bots 19014 | -5/Factory | Lost 11 parts (1p3n4u3w) 19031 | -5/Factory | Core integrity fell below 20% 19090 | -5/Factory | Lost 7 parts (4n1u2w) 19123 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 19096_ Dropped Zio. Weapon Casing. 19098_ Acquired Adv. Shield Generator. 19103_ System corrupted: Heat flow error (+128). 19103_ K-01 Serf cleans the Construction Platform. 19103_ Acquired Adv. Cooling System. 19106_ K-01 Serf cleans the Construction Platform. 19107_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 19108_ Slug penetrates K-01 Serf. 19108_ K-01 Serf destroyed. 19110_ K-01 Serf collects debris. 19114_ Acquired Hvy. Laser. 19116_ K-01 Serf collects debris. 19117_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 19118_ Slug penetrates Wall. 19120_ K-01 Serf collects debris. 19121_ 8FX6W8 HIWQSBUFTI:I|BGXOSGWVH 19121_ X-77 Beamer suffers critical hit (Burn). 19123_ K-01 Serf collects debris. 19123_ System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# #???????????? ##??? | | ???????????????????????# !##;####### #??? | | ???????????????????????# @ g #??? | | ???????????????????????# =%k #??? | | ???????????????????????# gk #??? | | ???????????????????????# ########## Y #??? | | ???????????????????????# #?????????????##??? | | ???????????????????????#### ####?????????????????? | | ??????????????????????????#x#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ???????????????????????####/#########????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" ###########??? | | ???????????????????????# """" """" # #??? | | ???????????????????????# """" """" # "T" #??? | | ???????????????????????# """" """" # """ #??? | | ???????????????????????# # #??? | | ????????????????????##########+#######+########### | | ????????????????????# | | ????????????????????# ##### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 80 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 625 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Fission Core | -7/Factory | Hacked Imp. Recalibrator | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Hvy. Beamcaster | -6/Factory | Scanalyzed Hvy. Battle Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedGravitySpecial Manual? 0 Play Time 01:59:32 Cumulative 172.6 hours Start 2023.05.24 @ 06:07:24 End 2023.05.24 @ 15:54:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 138 Rogue 63 Adventurer 49 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 92b9dae3-4425-4a11-a84a-385c96e422d1