Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.18 @ 15:17:47 Player: Ringess Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2671) 2671 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-139) -139 TOTAL SCORE: 7387 Bonus ------- Friendly Fire -139 Cogmind --------- Core Integrity 924/1000 Matter 139/300 Energy 126/140 System Corruption 4% Temperature Cool (0) Movement Walking (185) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Deuterium Engine > --- PROPULSION (4) --- VSS Leg Armored Leg > --- UTILITY (5) ------ Advanced Cooling System Advanced Cooling System Medium Storage Unit Visual Processing Unit > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle Plasma Rifle Heavy Flail > --- INVENTORY (10) --- Improved Trap Scanner Triangulator Advanced Signal Interpreter Advanced Targeting Computer Microactuators Improved Propulsion Shielding Hardened Medium Armor Plating Antimissile System Magnetic Acceleration Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Sensor Drone Bay > --- WEAPON ----------- Flak Gun Heavy Machine Gun Heavy Machine Gun Improved Proton Missile Launcher > --- INVENTORY -------- Medium Storage Unit Huge Storage Unit Triangulator Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Antimissile System Antimissile System Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 3 | . . . . . 1 . . 1 1 Propulsion 2 | . . 1 . . . . . 1 . Utility 3 | . . 1 . . 1 . . . 1 Weapon 2 | . . . . 2 . . . . . Parts Attached 84 | 6 7 3 11 13 10 1 1 19 13 Power 14 | 1 1 . 1 1 3 . . 6 1 Engine 11 | 1 1 . 1 . 3 . . 4 1 Core 3 | . . . . 1 . . . 2 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 1 3 4 . . 1 1 . Treads . | . . . . . . . . . . Leg 5 | . . . . 3 . . 1 1 . Wheel 10 | 2 3 1 3 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 1 2 2 2 2 1 . 5 3 Device 10 | . 1 1 1 . . 1 . 3 3 Storage 4 | 1 . 1 . 1 1 . . . . Processor 3 | . . . 1 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 36 | 2 2 . 5 6 5 . . 7 9 Energy Gun 4 | . . . . 1 . . . . 3 Energy Cannon 2 | . 1 . . . . . . 1 . Ballistic Gun 17 | 2 . . 1 5 5 . . 4 . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 4 | . 1 . 1 . . . . 2 . Special Weapon 3 | . . . 3 . . . . . . Impact Weapon 4 | . . . . . . . . . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . Parts Lost 25 | . 2 . 8 2 . 1 1 5 6 Power 8 | . . . 1 . . . 1 3 3 Propulsion 8 | . 1 . 3 2 . . . . 2 Utility 3 | . . . . . . 1 . 1 1 Weapon 6 | . 1 . 4 . . . . 1 . Highest Loss Streak 8 | . 2 . 8 2 . 1 1 5 6 To Critical Strikes 2 | . . . . . . . . 1 1 Average Slot Usage (%) 93 | . 80 100 92 97 99 99 99 90 97 Engine 12 | . 14 11 9 3 12 15 14 11 22 Core 1 | . . . . 5 2 . . 2 . Leg 16 | . . . . 10 23 23 23 25 23 Wheel 8 | . 27 33 27 15 . . . . . Device 6 | . 2 22 15 9 7 6 7 2 4 Storage 8 | . 14 11 11 9 7 7 7 6 5 Processor 6 | . . . 6 9 7 7 7 6 9 Protection 4 | . . . . . 6 7 7 6 5 Energy Cannon 1 | . 2 11 . . . . . 2 2 Ballistic Gun 20 | . 15 . 10 33 29 30 30 18 5 Launcher 2 | . 3 11 . . . . . 5 2 Special Weapon 1 | . . . 10 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 12 15 21 21 28 45 46 46 70 60 Greatest Support 58 | 32 32 30 30 39 39 39 42 58 58 Greatest Overweight (x) 6 | . . . 6 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 Most Carried 10 | 5 8 9 10 10 10 10 9 10 10 Average Carried 8 | 1 5 6 7 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 8 9 10 10 10 9 9 10 10 Class Distribution -------------------- 24% | Tank 19% | Scavenger-Skirmisher 18% | Scavenger-Tank 15% | Mutant 11% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 2637 | 260 314 40 215 486 520 167 59 538 38 Remotely . | . . . . . . . . . . Salvage Created 3126 | . 553 85 241 874 488 133 39 620 93 Parts 190 | . 40 5 26 45 21 7 1 41 4 Haulers Intercepted 8 | . 1 1 . 5 1 . . . . Recyclers Shooed 7 | . 2 . . 2 . . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 7 1 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 63 | . 12 1 10 11 10 4 3 11 1 Guns 45 | . 9 . 3 11 10 4 3 4 1 Cannons 5 | . 2 1 1 . . . . 1 . AOE 11 | . 1 . 6 . . . . 4 . Classes Destroyed 14 | . 7 1 2 1 2 . . 1 . Worker 8 | . . . 3 5 . . . . . Builder 6 | . 1 . 1 . . . . 4 . Tunneler 3 | . 1 . 1 1 . . . . . Hauler 8 | . 1 1 . 5 1 . . . . Recycler 4 | . 1 . . 1 1 . . 1 . Operator 3 | . . 1 . . . . . . 2 Watcher 4 | . 2 . . 1 . . . 1 . Swarmer 22 | . 3 . 7 3 . . 3 6 . Grunt 27 | . 9 1 2 6 6 3 . . . Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 6 | . . . . 2 2 . . 2 . Hunter 2 | . . . . . . . . 2 . Programmer 3 | . . . . . 1 . . 1 1 Best Kill Streak 7 | . 5 2 7 6 6 3 3 5 3 Combat Bots Only 7 | . 5 1 7 3 5 3 3 5 1 Max Kills in Single Turn 3 | . 1 1 3 2 1 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 1 . 3 . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Hostile Shots Fired 470 | . 61 3 48 44 60 32 15 129 78 Missed 140 | . 16 3 5 7 29 7 2 48 23 Damage Taken 4225 | . 436 158 720 423 356 327 158 825 822 Core 677 | . 128 36 228 53 37 58 25 36 76 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 121 | . . . . . 12 43 21 45 . Ignored by Resistances 1233 | . 135 40 208 124 101 94 47 249 235 Core Remaining (%) 74 | 100 48 . 34 90 . . 82 95 . Volleys Fired 210 | . 51 8 28 35 22 9 4 42 11 Largest 4 | . 2 1 2 4 4 4 4 4 4 Hottest 225 | . 60 60 120 106 107 107 107 186 225 Shots Fired 539 | . 80 8 33 138 84 36 16 109 35 Gun 467 | . 73 . 16 138 84 36 16 73 31 Cannon 33 | . 4 6 1 . . . . 20 2 Launcher 32 | . 3 2 9 . . . . 16 2 Special 7 | . . . 7 . . . . . . Kinetic 437 | . 73 . 16 135 84 36 16 73 4 Thermal 67 | . 4 6 8 . . . . 20 29 Explosive 14 | . 3 2 9 . . . . . . Electromagnetic 21 | . . . . 3 . . . 16 2 Robot Hit Streak 34 | . 20 9 12 34 16 17 6 14 6 Robot Miss Streak 10 | . 1 1 3 1 5 6 5 10 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . 1 1 2 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . 1 Shots Hit Robots 383 | . 66 6 23 100 61 29 12 61 25 Core Hits 269 | . 30 4 26 35 71 29 12 53 9 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 5 | . . . . 2 . . . . 3 Burn 3 | . . . . . . . . . 3 Destroy 2 | . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8212 | . 978 180 761 1695 1257 517 171 1931 722 Guns 5954 | . 777 . 180 1596 1257 517 171 847 609 Cannons 539 | . 54 70 18 . . . . 366 31 Explosions 1671 | . 147 110 515 99 . . . 718 82 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5333 | . 777 . 180 1566 1257 517 171 847 18 Thermal 1520 | . 54 116 142 99 . . . 487 622 Explosive 650 | . 147 64 439 . . . . . . Electromagnetic 709 | . . . . 30 . . . 597 82 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 144 | . . 6 9 59 . . . 53 17 Projectiles 8 | . . . 4 . . . . 4 . Explosions 136 | . . 6 5 59 . . . 49 17 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 190 | . 19 158 13 . . . . . . Shots 6 | . 2 3 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . 21 . 8 135 318 208 126 465 120 Average Temperature 80 | . 8 . 3 32 141 94 66 94 59 Received Heat Transfer 1119 | . 297 . 12 315 105 243 . 147 . Effects 5 | . . . . . 3 . . 2 . Shutdowns 2 | . . . . . . . . 2 . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 6 | . . . . . . . . 5 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 Heat Transferred 2677 | . 111 198 237 50 . . . 544 1537 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 386 | . 252 238 386 359 201 . . 263 59 Initial 104 | . . 79 78 61 104 . . 33 32 Average 134 | . 171 137 281 174 119 . . 82 41 Maximum Alert Level 1 | . 1 1 1 1 1 . . 1 . Low Security (%) 72 | 100 55 82 32 62 79 . . 86 100 Level 1 27 | . 44 17 67 37 20 . . 13 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 1 . . 5 1 Investigation 2 | . 2 . . . . . . . . Extermination 4 | . . . . . 1 . . 2 1 Reinforcement 2 | . . . . . . . . 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 2 | . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 18 3 13 14 11 7 5 16 10 Peak Tracking Total 8 | . 4 2 7 4 6 4 4 5 8 Tactical Retreats 7 | . . . 1 1 1 . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 6 | . 1 . . . 2 . . 3 . Indirectly 2 | . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 15 | . . 4 2 3 . . . 6 . Max in Single Turn 4 | . . 4 2 2 . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 7 | . 3 . 1 1 . . . 2 . Terminals 2 | . 1 . . 1 . . . . . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 6 . 1 1 . . . 6 . Successful 12 | . 6 . 1 1 . . . 4 . Failed 2 | . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . Fabricators 6 | . . . . . . . . 6 . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . . . . Record 2 | . 1 . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . Network Status 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . Report Inventory 3 | . 3 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 3 | . . . . . . . . 3 . Authchips . | . . . . . . . . . . Time 223 | . . . . . . . . 223 . Total Part Build Rating 21 | . . . . . . . . 21 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 34 . Total Damage 580 | . . . . . . . . 580 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . Drone Launches 20 | . . . . . . . . 20 . Drone Recoveries 10 | . . . . . . . . 10 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 5158 | 58 588 122 587 563 863 543 78 1312 444 Spaces Moved 2980 | 49 468 99 512 342 344 276 39 600 251 Core 31 | 13 . . 18 . . . . . . Treads . | . . . . . . . . . . Legs 1672 | . . . . 162 344 276 39 600 251 Wheels 1277 | 36 468 99 494 180 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 100 183 100 100 105 Average Speed 121 | 86 84 80 87 90 155 183 159 148 139 Slowest Speed 350 | 100 100 80 350 180 183 183 183 185 183 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 81 14 79 31 12 47 8 9 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 2 | . . . 1 . . . 1 . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 218 | . 21 73 55 21 . . . 47 1 Melee . | . . . . . . . . . . Projectile 12 | . . . 3 . . . . 8 1 AOE 206 | . 21 73 52 21 . . . 39 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Total 4098 | 63 584 133 603 512 616 292 44 933 318 Wait 707 | 3 29 21 42 93 230 7 . 252 30 Move 2971 | 48 467 98 511 341 343 275 38 599 251 Hop . | . . . . . . . . . . Pick Up 65 | 6 20 3 10 15 5 . . 5 1 Fast Attach 39 | 1 . . . 5 5 . 1 16 11 Attach 27 | 5 3 2 8 4 3 1 . 1 . Detach 2 | . . . . . . . . . 2 Swap 18 | . 4 1 3 4 2 . . 2 2 Drop 52 | . 10 . 1 15 6 . 1 9 10 Fire 210 | . 51 8 28 35 22 9 4 42 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Core integrity fell below 50% 342 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 422 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 14) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 660 | -9/Materials | Discovered new exit (range 4) 755 | -9/Materials | Discovered new exit (range 9) 769 | -9/Materials | Entered Mines 771 | -9/Mines | Assembled infested the area 796 | -9/Mines | Destroyed 7 combat bots 817 | -9/Mines | Core integrity fell below 50% 847 | -9/Mines | Lost 8 parts (1p3n4w) 913 | -9/Mines | Discovered new exit (range 11) 1007 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1008 | -9/Mines | Found Prototype Device 1009 | -9/Mines | Identified Exp. Sensor Array 1105 | -9/Mines | Found the Drone Emporium 1108 | -9/Mines | Found Prototype Device 1184 | -9/Mines | Build established: Scavenger-Mutant 1355 | -9/Mines | Identified exit to Materials 1356 | -9/Mines | Entered Materials 1356 | -8/Materials | Evolved 2 slots: Weapon x2 1893 | -8/Materials | Discovered new exit (range 4) 1918 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2062 | -7/Factory | Build established: Scavenger-Skirmisher 2501 | -7/Factory | Build established: Skirmisher 2770 | -7/Factory | Discovered new exit (range 8) 2780 | -7/Factory | Identified exit to Lower Caves 2782 | -7/Factory | Entered Lower Caves 2927 | -7/Lower Caves | Encountered a Warlord checkpoint 3117 | -7/Lower Caves | Build established: Scavenger-Tank 3309 | -7/Lower Caves | Discovered new exit (range 8) 3323 | -7/Lower Caves | Identified exit to Lower Caves 3325 | -7/Lower Caves | Entered another Lower Caves area 3396 | -7/Lower Caves | Discovered new exit (range 8) 3402 | -7/Lower Caves | Identified exit to Factory 3403 | -7/Lower Caves | Entered Factory 3403 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3665 | -6/Factory | Build established: Tank 3815 | -6/Factory | Fabricated Triangulator (x1) 3833 | -6/Factory | Fabricated Antimissile System (x2) 3837 | -6/Factory | Identified Sensor Drone Bay 4060 | -6/Factory | Lost 9 allies 4283 | -6/Factory | Lost 5 parts (3p1u1w) 4688 | -6/Factory | Garrison activated, responded to threat 4704 | -6/Factory | Discovered new exit (range 7) 4715 | -6/Factory | Entered another Factory area 4715 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5159 | -5/Factory | Self-destructed Last Messages --------------- 05151_ P-70 Sage heat spikes uncontrollably. 05152_ Broken Imp. Heat Sink melted. 05152_ Antigrav System melted. 05152_ Imp. Heat Sink melted. 05152_ P-70 Sage destroyed. 05152_ Switching to secondary target: P-70 Sage. 05152_ Penetrated by Slug. 05154_ Slug penetrates H-66 Slayer. 05154_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05155_ P-70 Sage suffers critical hit (Burn). 05155_ Penetrated by Slug. 05156_ Imp. Medium Armor Plating destroyed. 05157_ Lgt. Ion Engine destroyed. 05158_ P-70 Sage heat short circuits Hpw. Shock Rifle. 05158_ VSS Leg destroyed. 05158_ Slug penetrates Wall. 05158_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#################### | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# """ """ # | | ??????????????????????????????# """ """ # ! | | ??????????????????????????????# """ """ # | | ??????????????????# ??????????# # "" " | | ??????????????????# ?????????# ] [! # "" " | | ??????????????????? ! ????????# ! # """ " | | ???????????????????? ????????# / # """ " | | ????????????????????? "???????# # """ " | | ?????????????????????? ??????# # | | ??????????######+######+#############+##########+# | | ????????? ^ w | | ????????? ^ u | | ???????? h | | ???????? % p pp | | ???????? ^ h u@ | | ????????????# #####+#############+########## | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ????????# | | ???????????????????????????????????? ?? #### | | ???????????????????????????????????? ?? / | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 38 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Triangulator | x1 | -6/Factory | Preloaded Antimissile System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Just What I Needed More Dakka Please Release The Drones! Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed ShockDisruptionThruster Manual? 0 Play Time 01:23:15 Cumulative 65.6 hours Start 2024.04.18 @ 13:55:59 End 2024.04.18 @ 15:17:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 11 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db6bf97d-6f78-42a1-b3c5-717a08bcff2f