Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 08:16:36

Player: vahar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (2002)     2002
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 4163

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/550
Matter                     70/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Flying (115) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
>          --- UTILITY (3) ------
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON (3) -------
  Improved Light Cannon
>          --- INVENTORY (5) ----
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
     Large Matter Pod
           Core Shielding
           Propulsion Shielding
     Light Armor Plating
           Particle Gun
           Spread Laser
     Light Assault Rifle
           Autogun
  Advanced Assault Cannon
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             68   | 6   7   10  15  30  
  Power                    8    | 1   1   1   1   4   
    Engine                 6    | 1   .   1   1   3   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   2   1   9   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   2   1   6   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 10   | .   .   .   3   7   
  Utility                  13   | 1   3   3   .   6   
    Device                 4    | .   .   .   .   4   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   2   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   1   5   5   12  
    Energy Gun             5    | .   .   1   1   3   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          9    | 2   .   .   4   3   
    Ballistic Cannon       5    | .   1   .   .   4   
    Launcher               5    | .   .   4   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 36   | .   1   8   6   21  
  Power                    7    | .   1   1   1   4   
  Propulsion               11   | .   .   1   3   7   
  Utility                  4    | .   .   2   .   2   
  Weapon                   14   | .   .   4   2   8   
  Highest Loss Streak      7    | .   1   5   3   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  83  90  75  
  Engine                   9    | .   9   4   10  9   
  Core                     1    | .   4   5   .   .   
  Leg                      18   | .   28  24  24  2   
  Flight                   5    | .   .   .   .   16  
  Device                   1    | .   .   .   .   6   
  Storage                  15   | .   14  16  22  8   
  Processor                2    | .   .   .   .   8   
  Protection               8    | .   13  13  11  .   
  Energy Gun               5    | .   .   4   4   11  
  Ballistic Gun            10   | .   14  5   17  2   
  Ballistic Cannon         4    | .   13  2   .   6   
  Launcher                 1    | .   .   8   .   .   
Peak Build Rating          34   | 6   9   10  13  34  
  Average Rating           12   | 5   7   8   10  20  
  On Entrance              7    | .   6   9   8   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 13  33  36  37  47  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  3    | .   1   1   3   3   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   8   15  15  12  
  Most Carried             15   | 4   8   8   14  15  
  Average Carried          8    | 1   7   5   8   10  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            13   | 4   8   6   13  1   

 Class Distribution 
--------------------
 81% | Mutant
 14% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1874 | 181 410 290 390 603 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1793 | .   399 432 232 730 
  Parts                    126  | .   18  46  16  46  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  54   | .   8   17  9   20  
  Guns                     20   | .   .   4   9   7   
  Cannons                  19   | .   8   .   .   11  
  AOE                      15   | .   .   13  .   2   
Classes Destroyed          9    | .   3   5   .   1   
  Worker                   2    | .   .   1   .   1   
  Builder                  4    | .   .   4   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 2    | .   1   1   .   .   
  Operator                 2    | .   .   .   .   2   
  Watcher                  4    | .   2   1   .   1   
  Swarmer                  14   | .   .   7   4   3   
  Grunt                    33   | .   8   8   5   12  
  Sentry                   7    | .   .   2   .   5   
Best Kill Streak           12   | .   2   12  3   4   
  Combat Bots Only         8    | .   2   8   3   4   
Max Kills in Single Turn   4    | .   1   4   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        391  | .    41   88   69   193  
  Missed                   110  | .    9    26   20   55   
Damage Taken               3756 | .    466  890  501  1899 
  Core                     807  | .    35   114  93   565  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    10   19   21   
Core Remaining (%)         78   | 100  86   .    48   .    
Volleys Fired              197  | .    39   38   35   85   
  Largest                  3    | .    2    2    2    3    
  Hottest                  178  | .    55   80   88   178  
Shots Fired                378  | .    78   67   52   181  
  Gun                      232  | .    39   34   51   108  
  Cannon                   113  | .    39   2    .    72   
  Launcher                 33   | .    .    31   1    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  240  | .    78   20   39   103  
  Thermal                  100  | .    .    16   12   72   
  Explosive                32   | .    .    31   1    .    
  Electromagnetic          6    | .    .    .    .    6    
  Robot Hit Streak         11   | .    6    9    6    11   
  Robot Miss Streak        6    | .    3    4    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           257  | .    48   45   37   127  
  Core Hits                161  | .    16   46   28   71   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    3    1    1    3    
    Burn                   2    | .    .    1    .    1    
    Destroy                1    | .    .    .    1    .    
    Blast                  5    | .    3    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5265 | .    732  1664 567  2302 
  Guns                     2009 | .    259  281  494  975  
  Cannons                  1753 | .    473  .    .    1280 
  Explosions               1482 | .    .    1383 55   44   
  Melee                    .    | .    .    .    .    .    
  Ramming                  21   | .    .    .    18   3    
  Kinetic                  2690 | .    732  141  326  1491 
  Thermal                  992  | .    .    140  168  684  
  Explosive                1438 | .    .    1383 55   .    
  Electromagnetic          124  | .    .    .    .    124  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    .    14   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | .    15   16   .    18   
  Projectiles              33   | .    15   .    .    18   
  Explosions               16   | .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 14   | .    5    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  14   | .    5    .    .    9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      141  | .    .    103  21   17   
  Shots                    7    | .    .    5    1    1    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             5    | .    .    .    3    2    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        359  | .    123  90   359  339  
  Average Temperature      83   | .    34   28   160  112  
  Received Heat Transfer   1596 | .    255  327  123  891  
  Effects                  2    | .    .    .    1    1    
    Interference           2    | .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1912 | .    .    481  215  1216 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             471  | .   144 471 189 292 
  Initial                  153  | .   .   5   153 .   
  Average                  105  | .   53  236 62  156 
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         83   | 100 100 46  100 61  
  Level 1                  14   | .   .   31  .   38  
  Level 2                  2    | .   .   21  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   3   5   .   7   
  Investigation            9    | .   2   2   .   5   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   3   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           9    | .   3   .   .   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   15  25  9   43  
  Peak Tracking Total      6    | .   3   5   4   6   
  Tactical Retreats        5    | .   .   1   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          6    | .   .   3   .   3   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          18   | .   8   3   2   5   
  Terminals                13   | .   6   1   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   27  8   3   15  
  Successful               24   | .   11  4   1   8   
  Failed                   29   | .   16  4   2   7   
    Catastrophic           5    | .   3   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                39   | .   21  3   3   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          9    | .   6   .   .   3   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   10  1   1   6   
  Record                   8    | .   7   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   1   
  Registered Prototypes    2    | .   1   1   .   .   
  Zone Layout              2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   8   3   2   5   
  Full Trace Events        11   | .   5   2   .   4   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          27   | .   .   .   .   27  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               4345 | 93   838  484  1695 1235 
Spaces Moved               2081 | 50   569  192  731  539  
  Core                     98   | 7    .    .    .    91   
  Treads                   .    | .    .    .    .    .    
  Legs                     1580 | 43   569  192  725  51   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   403  | .    .    .    6    397  
  Fastest Speed            35   | 50   120  120  190  35   
  Average Speed            167  | 110  122  186  212  153  
  Slowest Speed            330  | 120  190  190  330  287  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 5    86   20   97   44   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          141  | .    .    118  6    17   
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    .    17   
  AOE                      124  | .    .    118  6    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2590 | 88  635 250 824 793 
  Wait                     155  | 23  3   3   18  108 
  Move                     2078 | 49  568 192 730 539 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  67   | 10  11  6   19  21  
  Fast Attach              1    | .   .   .   .   1   
  Attach                   43   | 6   2   9   9   17  
  Detach                   1    | .   .   1   .   .   
  Swap                     24   | .   5   1   6   12  
  Drop                     19   | .   7   .   4   8   
  Fire                     197  | .   39  38  35  85  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     3    | .   .   .   3   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 13)
  317 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 5)
  540 | -10/Materials | Discovered new exit (range 14)
  858 | -10/Materials | Discovered new exit (range 13)
  932 | -10/Materials | Entered another Materials area
  932 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1205 | -9/Materials  | Lost 5 parts (1p2u2w)
 1210 | -9/Materials  | Destroyed 8 combat bots
 1330 | -9/Materials  | Discovered new exit (range 9)
 1416 | -9/Materials  | Entered Mines
 1421 | -9/Mines      | Met a Derelict bent on vengeance
 1845 | -9/Mines      | Discovered new exit (range 12)
 2045 | -9/Mines      | Discovered new exit (range 3)
 2048 | -9/Mines      | Lost 3 parts (1p1n1w)
 2167 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2324 | -9/Mines      | Learned 2 Materials zone layouts
 2434 | -9/Mines      | Core integrity fell below 50%
 2530 | -9/Mines      | Learned Materials terminal intel
 3111 | -9/Mines      | Entered Materials
 3111 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3113 | -8/Materials  | Loaded intel: 12 terminal locations
 3490 | -8/Materials  | Build established: Gunner
 3878 | -8/Materials  | Garrison activated, responded to threat
 4068 | -8/Materials  | Core integrity fell below 50%
 4096 | -8/Materials  | Lost 6 parts (3n1u2w)
 4171 | -8/Materials  | Core integrity fell below 20%
 4225 | -8/Materials  | Build established: Mutant
 4229 | -8/Materials  | Lost 7 parts (1p1n1u4w)
 4346 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Reprogrammed 4 Alarm Traps.
04182_ ALERT: Suspicious activity at Terminal
  M004. Dispatching Investigation squad.
04198_ Material Compactor disabled.
04198_ EM Pulse Cannon destroyed.
04203_ Acquired ECM Suite.
04208_ W-25 Informer sends out distress signal.
04214_ Acquired 5 matter.
04214_ Acquired 7 matter.
04224_ 0=L<AE2MA4ZOL8HDUBGRSVHAEO=WGNUIE D/
04234_ Acquired 25 matter.
04240_ Acquired Cesium-ion Thruster.
04245_ JBCPB7QKLYTARGZU#DJ 
04253_ Acquired 3 matter.
04265_ Acquired Imp. Light Cannon. <x2>
04295_ Acquired 4 matter.
04302_ Acquired 7 matter.
04335_ G-47 Trooper knocked back. <x3>
04341_ System corrupted: Energy discharge (-21).
04341_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????#?????# """""  #????#   #??#  """"" |
| ???????????????# ????#        #????#   #??#  """"" |
| ???????????????#  ???# """""  #????#   #??#  """"" |
| ???????????????#   ??# """""  #????#   #??#   """  |
| ?????????????###   #?# """""  #????#   #??#[       |
| ?????????+####       #        #???##   ##?#        |
| ????????             ###+##########     #?######## |
| ????????                              %%########## |
| ????????                                %          |
| ????????     ^^                      ! %####"""### |
| ????????     ^^      ###+##########     #????????? |
| ?????????#####       #      T #???### ########???? |
| ?????????????##     ##        #?????# #    = #???? |
| ??????????????#     ##        #?????# +      #???? |
| ??????????????#     ##   """  #?????# #      #???? |
| ??????????????#     ##  """"" #?????# #  "T" #???? |
| ??????????????#     ##  """"" #?????# #  """ #???? |
| ??????????????#     ##  """"  #?????# #      #???? |
| ??????????????#     ##   """  #?????# ########???? |
| ??????????????#     ##        #?????# ##?????????? |
| ??????????????#     ###########?????# ##?????????? |
| ????###########     #???????????#####+#####??????? |
| ????#         #     #???????????#^^  !    #??????? |
| ????#         #    %#???????????#^""" !   ##?????? |
| ????#         #    =#############^"T       #?????? |
| ????#  !      +    %%%   @      +        !##?????? |
| ????#         #    %##### #################??????? |
| ????# """ """ #     #???#g#????#########?????????? |
| ????# """ """ #     #???# #????#  !!  #??????????? |
| ????# """ """ +     #???# #????#  !!  #??????????? |
| ????#############"#######k#????#      #?#########? |
| ??????????##            #w#????#   ####?#       #? |
| ??????????#     """""   # ######   ######       #? |
| ??????????##    """""   +                       #? |
| ??????????##    """""   ########   #######+######? |
| ??????????##    """""   #??????#####?#         #?? |
| ???????????#    """""   #????????????#       ! #?? |
| ???????????#    """""   #????????????#         #?? |
| ???????????#    """""   #????????????#         #?? |
| ???????????#            #????????????#         #?? |
| ???????????#            #????????????#         #?? |
| ???????????#            #????????????#     "Y" #?? |
| ???????????#            #????????????#     """ #?? |
| ???????????##############????????????###########?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            290
Matter Stores              312
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              GodSubdwellerField
  Manual?         0
Play Time         00:45:04
  Cumulative      3.4 hours
  Start           2025.03.04 @ 07:22:29
  End             2025.03.04 @ 08:16:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b1ecc73-c948-4737-987b-b71168d77c46