Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 09:44:02

Player: Cereal Killer

Result: Destroyed by AG-26448 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (223)     1115
Value Destroyed (9127)     9127
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (4643)               4643
              TOTAL SCORE: 19905

 Bonus
-------
High Alert Combat Kills    1830
Follower Combat Kills      430
Entered Garrisons          200
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Acquired ECA               300
Friendly Fire              -717

 Cogmind 
---------
Core Integrity             0/700
Matter                     251/300
Energy                     100/100
System Corruption          6%
Temperature                Warm (102)
Movement                   Rolling (165) Ox5
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (7) ------
                Coolant Injector
  High-capacity Storage Unit
       Improved Thermal Shield
>               --- WEAPON (3) -------
                Firepult
>               --- INVENTORY (20) ---
           Mini Fusion Reactor
        Zionite Glidesys II
   Experimental Heat Sink
   Experimental Heat Sink
        Zionite Metafield Generator
                Encrypted Comm Array
       Improved Hardlight Generator
       Improved Field Recycling Unit (85)
                Variable Charge Gun
          Heavy Phase Cannon
      Makeshift Sword
                GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
        Zionite Weapon Casing
      Makeshift Light Armor Plating
        Layered Medium Armor Plating
       Improved Thermal Shield
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Firepult
>               --- INVENTORY --------
           Mini Fusion Reactor
        Zionite Light DM Reactor
        Zionite Glidesys II
   Experimental Heat Sink
   Experimental Heat Sink
                Coolant Injector
        Zionite Biocell
        Zionite Metafield Generator
                Encrypted Comm Array
       Improved Hardlight Generator
       Improved Field Recycling Unit
                Wave Gun
                Variable Charge Gun
        Zionite Laser-M
                Plasma Cannon
          Heavy Phase Cannon
      Makeshift Sword
                GAL Module
[Rating: 75]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             237  | 4   25  5   1   1   16  27  19  25  46  11  2   6   49  
  Power                    16   | .   3   1   .   .   2   3   .   2   .   .   1   .   4   
    Engine                 12   | .   3   1   .   .   2   2   .   1   .   .   1   .   2   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               36   | 2   9   .   .   .   2   2   2   7   2   2   .   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  32   | 2   9   .   .   .   2   2   2   5   2   2   .   .   6   
    Hover                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  75   | 1   7   .   1   .   5   10  5   2   17  6   .   4   17  
    Device                 41   | .   4   .   .   .   3   5   4   2   10  3   .   1   9   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             29   | .   2   .   .   .   2   5   1   .   7   3   .   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 1   6   4   .   1   7   12  12  14  27  3   1   2   20  
    Energy Gun             34   | .   3   2   .   .   3   5   4   6   1   .   .   1   9   
    Energy Cannon          28   | .   .   .   .   .   .   3   2   5   6   1   .   .   11  
    Ballistic Gun          8    | 1   3   .   .   .   .   1   1   .   2   .   .   .   .   
    Ballistic Cannon       28   | .   .   .   .   .   4   2   2   2   14  2   1   1   .   
    Launcher               7    | .   .   2   .   1   .   1   1   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   1   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   1   1   8   .   .   .   .   11  
Parts Lost                 44   | .   6   3   .   .   7   2   3   2   2   3   .   .   16  
  Power                    4    | .   .   1   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               10   | .   4   .   .   .   2   .   1   1   .   .   .   .   2   
  Utility                  18   | .   1   .   .   .   1   1   2   .   2   3   .   .   8   
  Weapon                   12   | .   1   2   .   .   3   1   .   1   .   .   .   .   4   
  Highest Loss Streak      12   | .   3   2   .   .   4   2   1   1   1   3   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  92  71  78  97  91  99  97  90  92  100 100 91  
  Engine                   7    | .   13  9   14  14  8   2   9   8   7   7   7   7   6   
  Wheel                    16   | .   19  28  28  28  17  18  18  17  10  11  15  15  13  
  Device                   20   | .   7   14  14  14  31  13  18  26  22  29  30  30  18  
  Storage                  9    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   
  Protection               12   | .   4   .   .   .   2   16  16  9   18  11  15  15  21  
  Energy Gun               8    | .   11  10  .   .   15  17  13  10  2   .   .   .   8   
  Energy Cannon            2    | .   .   .   .   .   .   1   4   8   .   .   .   .   6   
  Ballistic Gun            2    | .   15  9   .   .   .   .   .   .   6   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   .   11  7   4   4   9   22  23  22  5   
Peak Build Rating          75   | 4   11  10  9   11  29  52  55  63  70  71  57  61  75  
  Average Rating           43   | 2   7   8   7   10  23  45  46  49  58  56  56  58  64  
  On Entrance              31   | .   4   9   10  9   11  20  49  50  48  60  55  57  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 7   53  51  44  48  76  91  100 101 112 104 96  98  103 
  Greatest Support         28   | 26  26  26  26  26  26  28  28  26  28  28  20  20  24  
  Greatest Overweight (x)  16   | .   16  1   1   1   3   3   3   9   5   4   4   4   9   
  Average Overweight (x)   2    | .   2   1   1   1   2   2   2   3   3   3   4   4   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   19  18  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   12  16  18  19  18  19  19  19  19  18  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   17  16  20  19  18  20  20  20  17  19  20  20  12  

 Class Distribution 
--------------------
 44% | Tank
 27% | Mutant
 14% | Scavenger-Tank
  4% | Scavenger-Skirmisher
  3% | Commander-Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
                 Tank | -8/Garrison
                 Tank | -8/Materials
       Commander-Tank | -8/Storage
                 Tank | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Lower Caves
                 Tank | -7/Zion
       Scavenger-Tank | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           5336 | 152  711  103  71   .    235  769  266  300  1190 627  388  10   514  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9545 | .    810  142  .    1    514  1272 806  1112 1812 721  263  .    2092 
  Parts                    373  | .    45   12   .    2    33   64   27   56   78   20   12   .    24   
Haulers Intercepted        5    | .    1    .    .    .    1    .    .    2    1    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    2    .    1    .    1    .    .    .    .    
Parts Field Recycled       59   | .    .    .    .    .    25   23   .    .    .    11   .    .    .    
  Retrieved Matter         390  | .    .    .    .    .    154  109  .    .    .    127  .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    .    19   8    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  214  | .   14  7   .   .   13  34  18  17  38  18  9   .   46  
  Guns                     60   | .   14  5   .   .   1   13  6   6   8   .   .   .   7   
  Cannons                  81   | .   .   .   .   .   12  14  7   6   12  15  9   .   6   
  AOE                      36   | .   .   2   .   .   .   4   2   2   8   1   .   .   17  
Classes Destroyed          22   | .   8   1   .   .   3   2   1   2   2   1   .   .   2   
  Worker                   11   | .   3   .   .   1   1   .   .   1   5   .   .   .   .   
  Builder                  7    | .   1   .   .   .   2   .   .   1   3   .   .   .   .   
  Tunneler                 4    | .   2   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   .   .   2   1   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   1   .   .   2   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   3   .   .   .   2   .   .   1   4   .   .   .   .   
  Swarmer                  45   | .   3   6   .   .   5   14  5   2   7   .   3   .   .   
  Grunt                    75   | .   11  .   .   .   4   11  11  11  19  6   2   .   .   
  Brawler                  5    | .   .   .   .   .   1   1   .   .   1   2   .   .   .   
  Duelist                  11   | .   .   .   .   .   .   2   1   1   4   2   1   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   2   3   1   3   1   2   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   2   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Assembled                29   | .   .   1   .   .   .   .   .   .   .   .   .   .   28  
  Golem                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Thug                     8    | .   .   1   .   .   .   1   .   .   .   3   3   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           36   | .   5   3   .   1   13  6   5   5   11  5   3   .   36  
  Combat Bots Only         36   | .   4   3   .   .   5   6   4   4   7   5   3   .   36  
Max Kills in Single Turn   8    | .   1   2   .   1   2   3   2   4   6   1   1   .   8   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   1   .   .   .   2   1   1   2   1   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  01-MTF (-8/Storage)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   Fac   Low   Low   Zio   Dee   
Hostile Shots Fired        856   | .     81    22    .     .     117   127   79    25    185   60    30    .     130   
  Missed                   246   | .     18    4     .     .     28    35    20    9     68    18    9     .     37    
Damage Taken               9281  | .     747   217   .     .     1220  1258  679   153   1591  720   306   .     2390  
  Core                     1305  | .     156   34    .     .     97    187   108   10    102   43    73    .     495   
  Absorbed by Shields      346   | .     .     .     .     .     .     .     126   78    82    6     54    .     .     
  Redirected to Shielding  178   | .     .     .     .     .     .     .     .     .     .     9     38    .     131   
  Ignored by Resistances   799   | .     .     .     .     .     64    36    72    .     220   38    .     .     369   
  Regen/Repaired (Parts)   167   | .     .     .     .     .     .     .     67    100   .     .     .     .     .     
Core Remaining (%)         50    | 100   .     .     .     24    .     .     .     26    .     .     .     .     .     
Volleys Fired              501   | .     75    18    .     5     38    131   39    30    72    34    18    5     36    
  Largest                  3     | .     2     2     .     1     3     3     3     3     3     3     3     1     3     
  Hottest                  340   | .     85    85    .     33    163   325   250   294   331   298   149   225   340   
Shots Fired                1099  | .     147   26    .     5     102   263   89    69    168   101   54    5     70    
  Gun                      567   | .     147   19    .     .     22    201   48    33    66    .     .     5     26    
  Cannon                   512   | .     .     .     .     .     80    59    39    36    99    101   54    .     44    
  Launcher                 20    | .     .     7     .     5     .     3     2     .     3     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  564   | .     91    13    .     .     80    54    12    11    135   100   54    .     14    
  Thermal                  482   | .     56    6     .     .     22    204   59    45    30    1     .     5     54    
  Explosive                20    | .     .     7     .     5     .     3     2     .     3     .     .     .     .     
  Electromagnetic          31    | .     .     .     .     .     .     2     16    13    .     .     .     .     .     
  Phasic                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Robot Hit Streak         16    | .     10    6     .     .     7     16    10    5     11    7     5     .     9     
  Robot Miss Streak        14    | .     3     2     .     .     14    6     3     4     4     5     4     .     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     
  Secondary Targets        3     | .     1     2     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           607   | .     93    14    .     .     58    137   49    32    100   54    28    .     42    
  Core Hits                575   | .     37    13    .     1     63    106   26    33    106   36    12    .     142   
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         37    | .     .     .     .     .     3     6     2     1     8     9     5     .     3     
    Burn                   11    | .     .     .     .     .     1     6     1     1     2     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Blast                  23    | .     .     .     .     .     2     .     .     .     6     9     5     .     1     
    Corrupt                1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              18    | .     .     .     .     .     .     .     3     7     8     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 18    | .     .     .     .     .     .     .     3     7     8     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     4     2     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           23019 | .     1247  434   .     50    1439  3811  2134  1656  5133  1945  894   .     4276  
  Guns                     6337  | .     1247  189   .     .     214   2281  734   358   749   .     .     .     565   
  Cannons                  9546  | .     .     .     .     .     1225  1078  803   593   2096  1789  894   .     1068  
  Explosions               6671  | .     .     245   .     50    .     452   597   443   2085  156   .     .     2643  
  Melee                    465   | .     .     .     .     .     .     .     .     262   203   .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8424  | .     790   126   .     .     1225  977   129   181   2126  1744  894   .     232   
  Thermal                  12085 | .     457   63    .     .     214   2607  1541  1033  1958  201   .     .     4011  
  Explosive                1361  | .     .     245   .     50    .     227   204   .     635   .     .     .     .     
  Electromagnetic          651   | .     .     .     .     .     .     .     260   180   211   .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 465   | .     .     .     .     .     .     .     .     262   203   .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   33    | .     .     .     .     .     .     .     .     .     .     .     .     .     33    
Highest Corruption         6     | .     2     2     2     2     .     .     .     .     .     .     .     .     6     
  Average Corruption       2     | .     2     2     2     2     .     .     .     .     .     .     .     .     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  26    | .     12    5     5     3     .     .     .     .     .     .     .     .     1     
    Message Errors         5     | .     1     2     1     1     .     .     .     .     .     .     .     .     .     
    Matter Fused           8     | .     4     2     1     .     .     .     .     .     .     .     .     .     1     
    Heat Flow Errors       3     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      3     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     
    Parts Rejected         1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            2     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             8     | .     .     .     .     .     .     3     .     .     .     .     .     5     .     
Overflow Damage            169   | .     .     27    .     .     .     13    12    30    37    .     24    .     26    
  Projectiles              86    | .     .     .     .     .     .     .     3     .     33    .     24    .     26    
  Explosions               53    | .     .     27    .     .     .     13    9     .     4     .     .     .     .     
  Melee                    30    | .     .     .     .     .     .     .     .     30    .     .     .     .     .     
Knockbacks                 78    | .     .     .     .     .     20    9     1     3     23    15    5     .     2     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  76    | .     .     .     .     .     19    9     1     3     22    15    5     .     2     
  Secondary                2     | .     .     .     .     .     1     .     .     .     1     .     .     .     .     
Self-Inflicted Damage      201   | .     .     62    .     .     .     22    70    .     47    .     .     .     .     
  Shots                    8     | .     .     2     .     .     .     1     1     .     4     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        418   | .     255   146   165   .     402   329   320   250   418   180   35    186   223   
  Average Temperature      95    | .     65    41    85    .     139   95    129   94    93    34    14    87    114   
  Received Heat Transfer   3179  | .     396   .     .     .     504   495   304   68    598   193   118   .     503   
  Effects                  8     | .     .     .     .     .     2     4     .     .     1     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     1     .     .     1     .     .     .     1     
    Interference           4     | .     .     .     .     .     1     3     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              37    | .     .     .     .     .     .     3     3     3     10    2     .     .     16    
  Combat Hostiles          37    | .     .     .     .     .     .     3     3     3     10    2     .     .     16    
  Parts Melted             90    | .     2     .     .     .     .     21    11    10    31    1     .     .     14    
  Heat Transferred         41784 | .     1053  136   .     .     483   5570  3800  4463  7680  960   .     .     17639 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  
Peak Influence             1736 | .    188  191  .    239  287  1736 1148 1158 1282 .    .    .    .    
  Initial                  846  | .    .    31   .    .    92   169  846  440  485  .    .    .    .    
  Average                  602  | .    90   93   .    118  131  871  936  854  683  .    .    .    .    
Maximum Alert Level        5    | .    .    .    .    1    1    5    4    4    4    .    .    .    .    
  Low Security (%)         31   | 100  100  100  .    54   88   4    .    .    .    .    .    .    .    
  Level 1                  4    | .    .    .    .    45   11   12   .    .    .    .    .    .    .    
  Level 2                  20   | .    .    .    .    .    .    25   .    23   67   .    .    .    .    
  Level 3                  34   | .    .    .    .    .    .    22   96   74   24   .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    29   3    2    7    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    3    .    .    .    4    .    6    6    15   .    .    .    .    
  Investigation            8    | .    1    .    .    .    1    .    3    2    1    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            11   | .    2    .    .    .    1    .    2    1    5    .    .    .    .    
  Assault                  6    | .    .    .    .    .    .    .    1    2    3    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    2    .    .    1    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Distress Signals           12   | .   1   .   .   .   3   .   3   3   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              336  | .   22  9   .   .   25  40  28  41  54  28  12  .   77  
  Peak Tracking Total      38   | .   5   3   .   .   8   7   4   6   9   11  4   .   38  
  Tactical Retreats        18   | .   1   .   .   .   .   5   2   1   1   4   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Traps Triggered            17   | .   4   .   .   .   1   6   1   .   5   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Machines Disabled          57   | .   .   10  .   15  .   10  3   6   8   .   .   3   2   
  Max in Single Turn       5    | .   .   4   .   5   .   2   1   1   2   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Machines Accessed          34   | .   7   .   2   .   4   2   5   8   5   .   1   .   .   
  Terminals                23   | .   6   .   .   .   2   2   4   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   .   .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                92   | .   20  .   2   .   12  3   22  22  10  .   1   .   .   
  Successful               44   | .   9   .   2   .   8   1   10  10  3   .   1   .   .   
  Failed                   47   | .   10  .   .   .   4   2   12  12  7   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   1   .   2   2   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   1   .   3   .   6   6   3   .   .   .   .   
  Terminals                63   | .   16  .   .   .   6   3   15  17  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   7   2   .   .   .   .   .   
  Recycling Units          15   | .   4   .   .   .   5   .   .   3   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Terminal Hacks             25   | .   7   .   2   .   3   1   3   6   2   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   1   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   2   .   .   .   1   .   3   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   2   .   3   1   1   .   .   .   .   
  Terminals                5    | .   .   .   .   .   1   .   3   1   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   6   .   .   .   3   2   5   7   5   .   .   .   .   
  Full Trace Events        8    | .   2   .   .   .   .   .   1   4   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Time                     132  | .   .   .   .   .   .   .   82  50  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          95   | .   95  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   23  .   3   .   .   .   .   .   
  Machine Destruction      26   | .   .   .   .   .   .   23  .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               29   | .    .    1    .    .    .    2    .    10   .    2    .    14   .    
  Largest Group            14   | .    .    1    .    .    .    2    .    10   2    2    .    14   14   
  Highest-Rated Group      363  | .    .    31   .    .    .    51   .    173  32   60   .    363  363  
  Highest-Rated Ally       31   | .    .    31   .    .    .    31   .    29   16   30   .    31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               251  | .    .    .    .    .    .    20   .    39   19   3    .    .    170  
  Total Damage             3427 | .    .    .    .    .    .    539  .    513  185  110  .    .    2080 
  Kills                    38   | .    .    .    .    .    .    2    .    5    1    1    .    .    29   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               12600 | 42   1372 510  313  165  584  1883 1298 1159 1385 908  672  1237 1072 
Spaces Moved               7576  | 41   779  434  294  147  299  1021 793  660  718  512  433  834  611  
  Core                     36    | 17   19   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7540  | 24   760  434  294  147  299  1021 793  660  718  512  433  834  611  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  105  105  120  120  120  135  125  130  140  140  125  
  Average Speed            133   | 73   133  105  105  105  120  135  136  137  142  141  140  140  139  
  Slowest Speed            850   | 90   850  105  105  105  125  140  140  215  155  145  140  140  215  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 4    95   96   70   50   34   86   75   89   29   68   69   87   78   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    1    .    .    .    .    .    .    1    .    2    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             6     | .    .    1    .    .    .    .    .    .    .    1    1    3    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    3    .    5    .    .    .    .    
Terrain Destroyed          401   | .    .    50   .    10   10   86   79   26   62   35   30   .    13   
  Melee                    4     | .    .    .    .    .    .    .    3    .    1    .    .    .    .    
  Projectile               130   | .    .    .    .    .    10   .    10   14   22   34   30   .    10   
  AOE                      267   | .    .    50   .    10   .    86   66   12   39   1    .    .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      9146 | 52   961  461  299  152  441  1293 932  848  954  620  460  900  773  
  Wait                     499  | .    52   3    .    .    65   53   59   92   65   24   2    50   34   
  Move                     7562 | 40   778  433  293  146  298  1019 792  659  717  511  432  833  611  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130  | 8    31   2    2    .    16   18   9    14   9    8    3    2    8    
  Fast Attach              39   | .    .    .    .    .    .    3    5    10   5    1    .    .    15   
  Attach                   108  | 4    18   3    .    1    9    13   3    9    19   9    .    .    20   
  Detach                   38   | .    .    .    2    .    .    6    1    1    13   4    .    .    11   
  Swap                     90   | .    7    2    1    .    7    11   11   6    22   1    2    6    14   
  Drop                     103  | .    .    .    1    .    8    15   10   20   16   2    3    4    24   
  Fire                     501  | .    75   18   .    5    38   131  39   30   72   34   18   5    36   
  Melee                    18   | .    .    .    .    .    .    .    3    7    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    24   .    .    8    .    .    .    .    
  Rewire                   26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    11 | -11/Scrapyard  | Discovered new exit (range 16)
    43 | -11/Scrapyard  | Entered Materials
   265 | -10/Materials  | Discovered new exit (range 3)
   304 | -10/Materials  | Build established: Mutant
   520 | -10/Materials  | Discovered new exit (range 14)
   671 | -10/Materials  | Lost 3 parts (2n1u)
   854 | -10/Materials  | Discovered new exit (range 11)
  1044 | -10/Materials  | Discovered new exit (range 4)
  1047 | -10/Materials  | Core integrity fell below 50%
  1094 | -10/Materials  | Central database locked down
  1293 | -10/Materials  | Discovered new exit (range 12)
  1415 | -10/Materials  | Entered Mines
  1416 | -10/Mines      | Assembled infested the area
  1421 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1443 | -10/Mines      | Discovered new exit (range 10)
  1458 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1610 | -10/Mines      | Discovered new exit (range 15)
  1621 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1624 | -10/Mines      | Learned location of 1 exit from Materials
  1859 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1859 | -10/Mines      | Discovered new exit (range 6)
  1925 | -10/Mines      | Entered Exiles
  1952 | -10/Exiles     | Met 8R-AWN
  1970 | -10/Exiles     | Met EX-HEX
  2047 | -10/Exiles     | Met EX-DEC
  2066 | -10/Exiles     | Learned location of Zion (-7)
  2085 | -10/Exiles     | Met EX-BIN
  2100 | -10/Exiles     | Aligned with FarCom system
  2101 | -10/Exiles     | Given EX-Vault access code
  2125 | -10/Exiles     | Opened EX-Vault
  2130 | -10/Exiles     | Found Firepult
  2151 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2224 | -10/Exiles     | Discovered new exit (range 14)
  2238 | -10/Exiles     | Left Exiles lab with Firepult
  2238 | -10/Exiles     | Entered Mines
  2387 | -9/Mines       | Discovered new exit (range 15)
  2403 | -9/Mines       | Entered Materials
  2403 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
  2404 | -8/Materials   | Identified exit to Factory
  2500 | -8/Materials   | Identified exit to Storage
  2748 | -8/Materials   | Build established: Scavenger-Skirmisher
  2775 | -8/Materials   | Discovered exit to Factory (range 8)
  2845 | -8/Materials   | Garrison activated, responded to threat
  2921 | -8/Materials   | Lost 3 parts (1p1n1w)
  2986 | -8/Materials   | Identified exit to Garrison
  2987 | -8/Materials   | Entered Garrison
  3012 | -8/Garrison    | Lost 4 parts (1n1u2w)
  3047 | -8/Garrison    | Triggered checkpoint
  3090 | -8/Garrison    | Garrison Relay disabled
  3161 | -8/Garrison    | Spotted B-75 Beast
  3172 | -8/Garrison    | Destroyed B-75 Beast
  3419 | -8/Garrison    | Triggered checkpoint
  3523 | -8/Garrison    | Triggered checkpoint
  3569 | -8/Garrison    | Discovered new exit (range 3)
  3801 | -8/Garrison    | Triggered checkpoint
  3804 | -8/Garrison    | Garrison Relay disabled
  3832 | -8/Garrison    | Build established: Tank
  3872 | -8/Garrison    | Discovered new exit (range 11)
  3975 | -8/Garrison    | Triggered checkpoint
  4114 | -8/Garrison    | Discovered new exit (range 10)
  4147 | -8/Garrison    | Garrison Relay disabled
  4194 | -8/Garrison    | Rescued a captive Derelict
  4201 | -8/Garrison    | Rescued a captive Derelict
  4227 | -8/Garrison    | Triggered checkpoint
  4309 | -8/Garrison    | Triggered checkpoint
  4397 | -8/Garrison    | Garrison Relay disabled
  4445 | -8/Garrison    | Garrison Relay disabled
  4593 | -8/Garrison    | Spotted B-75 Beast
  4597 | -8/Garrison    | Destroyed B-75 Beast
  4597 | -8/Garrison    | Core integrity fell below 50%
  4599 | -8/Garrison    | Spotted B-75 Beast
  4600 | -8/Garrison    | Destroyed B-75 Beast
  4683 | -8/Garrison    | Discovered new exit (range 14)
  4701 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  4723 | -8/Garrison    | Triggered checkpoint
  4854 | -8/Garrison    | Phase Generator disabled
  4870 | -8/Garrison    | Entered Materials
  4875 | -8/Materials   | Build established: Scavenger-Tank
  5217 | -8/Materials   | Met 7R-MNS
  5237 | -8/Materials   | Build established: Tank
  5246 | -8/Materials   | Discovered exit to Factory (range 16)
  5540 | -8/Materials   | Discovered exit to Factory (range 3)
  5650 | -8/Materials   | Repaired Wheel
  5670 | -8/Materials   | First assault squad dispatched
  5706 | -8/Materials   | Repaired Adv. Cooling System
  5969 | -8/Materials   | Discovered exit to Storage (range 16)
  6056 | -8/Materials   | Discovered exit to Storage (range 6)
  6168 | -8/Materials   | Entered Storage
  6276 | -8/Storage     | Build established: Scavenger-Tank
  6288 | -8/Storage     | Met 01-MTF
  6372 | -8/Storage     | Garrison activated, responded to threat
  6542 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  6846 | -8/Storage     | Build established: Commander-Tank
  6928 | -8/Storage     | Discovered new exit (range 4)
  6968 | -8/Storage     | First assault squad dispatched
  7021 | -8/Storage     | Repaired Hvy. Plasma Cannon
  7045 | -8/Storage     | Allies destroyed 01-MTF
  7075 | -8/Storage     | Lost 7 allies
  7140 | -8/Storage     | Discovered exit to Factory (range 16)
  7327 | -8/Storage     | Entered Factory
  7327 | -7/Factory     | Accompanied by 2 allies
  7327 | -7/Factory     | Evolved 2 slots: Utility x2
  7571 | -7/Factory     | Discovered new exit (range 8)
  7614 | -7/Factory     | Garrison activated, responded to threat
  7715 | -7/Factory     | Destroyed 7 combat bots
  7715 | -7/Factory     | Garrison activated, responded to threat
  8127 | -7/Factory     | First assault squad dispatched
  8247 | -7/Factory     | Build established: Tank
  8317 | -7/Factory     | Identified exit to Lower Caves
  8601 | -7/Factory     | Destroyed 7 combat bots
  8712 | -7/Factory     | Entered Lower Caves
  8846 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  8923 | -7/Lower Caves | Lost 3 parts (3u)
  9113 | -7/Lower Caves | Met a Warlord Commander
  9114 | -7/Lower Caves | Learned location of Warlord (-4)
  9115 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
  9115 | -7/Lower Caves | Found Encrypted Comm Array
  9159 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9432 | -7/Lower Caves | Encountered a Warlord checkpoint
  9441 | -7/Lower Caves | Learned Factory interactive machine intel
  9610 | -7/Lower Caves | Discovered new exit (range 8)
  9620 | -7/Lower Caves | Entered another Lower Caves area
  9646 | -7/Lower Caves | Discovered new exit (range 10)
  9979 | -7/Lower Caves | Encountered a Warlord checkpoint
 10103 | -7/Lower Caves | Discovered new exit (range 5)
 10136 | -7/Lower Caves | Learned Factory security intel
 10243 | -7/Lower Caves | Ambushed by wild Derelicts
 10292 | -7/Lower Caves | Entered Zion
 10355 | -7/Zion        | Gained Derelict followers
 10420 | -7/Zion        | Gained Derelict followers
 10435 | -7/Zion        | Discovered new exit (range 10)
 10592 | -7/Zion        | Received a visual enhancement algorithm
 10625 | -7/Zion        | Found GAL Module
 10751 | -7/Zion        | Learned Factory garrison access intel
 11108 | -7/Zion        | Gained Derelict followers
 11366 | -7/Zion        | Rebuked by Imprinter
 11488 | -7/Zion        | Discovered new exit (range 4)
 11488 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11529 | -7/Zion        | Entered Deep Caves
 11529 | -7/Deep Caves  | Accompanied by 14 allies
 11677 | -7/Deep Caves  | Z-Facility disabled
 11694 | -7/Deep Caves  | Attacked by Z-Imprinter
 11708 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 11735 | -7/Deep Caves  | Lost 3 allies
 11745 | -7/Deep Caves  | Found Prototype Device
 11746 | -7/Deep Caves  | Identified Zio. Metafield Generator
 11844 | -7/Deep Caves  | Found Prototype Protection
 11844 | -7/Deep Caves  | Identified Zio. Weapon Casing
 11928 | -7/Deep Caves  | Found Prototype Protection
 11928 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 12144 | -7/Deep Caves  | Build established: Scavenger-Tank
 12315 | -7/Deep Caves  | Discovered new exit (range 7)
 12452 | -7/Deep Caves  | Spotted AG-14440
 12454 | -7/Deep Caves  | Destroyed AG-14440
 12476 | -7/Deep Caves  | Triggered Deep Caves wall
 12488 | -7/Deep Caves  | Exposed GOLEM chamber
 12522 | -7/Deep Caves  | Spotted AS-98023
 12547 | -7/Deep Caves  | Core integrity fell below 50%
 12550 | -7/Deep Caves  | Lost 10 allies
 12563 | -7/Deep Caves  | Destroyed 36 combat bots
 12585 | -7/Deep Caves  | Spotted AG-26448
 12594 | -7/Deep Caves  | Core integrity fell below 20%
 12601 | -7/Deep Caves  | Destroyed by AG-26448 with Assembled Focal Cannon

 Last Messages 
---------------
Arm. Wheel destroyed.
Lyr. Medium Armor Plating destroyed.
Coolant Injector destroyed.
Knocked back.
Hvy. Plasma Cannon destroyed.
Lgt. Angular Momentum Engine destroyed.
Imp. Cooling System destroyed.
Zio. Biocell destroyed.
Mak. Light Armor Plating destroyed.
System corrupted by crushing effect (+3). <x2>
as-24240 destroyed.
as-55156 destroyed.
System corrupted: Matter fused (-9).
Destroyed Asb. P-torch.
AG-26448: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
Zio. Laser-M destroyed.
Wave Gun destroyed.
Plasma Cannon destroyed.
Zio. Light DM Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#     #?#  ##?????#          |
| ???????????????????????#    ###   #?????#    ###   |
| ?????????????????????### #  ##    #??#####   ####  |
| ???????????????????###   #        #?##  ###   #### |
| ??????????????????##             ##?#    ###   ### |
| ??????????????????#             ##??#    ###   ##  |
| ??????????????????#            ##??##         ###  |
| ??????????????????##           #???#          #?#  |
| ???????????????????##          ##??#         ##?#  |
| ????????????????????#           ##?#          #?#  |
| ????????????????????#            #?##         #?#  |
| ????????????????????##  ###      #??##     #  #?#  |
| ?????????????????????###??#  ##  #??##     #  ###  |
| ?????     ???????????????##  ##  #??#      #  ##   |
| ???         ????????????##   ##  #?##      #  #    |
|                ??????##?#     #  ###      ##  #    |
|   /   =          ???## ##                 ##  ##   |
|   /             #???#                    ###  #### |
|  / =            ##??##                  ##?#  #??# |
|   *              #???#                 ##??#  #?## |
|                  #???#                 #???#  #?#  |
|           *      #???#                ##?###  ###  |
|           !      #???##              #####     ### |
|                  #???##            ####        #?# |
|        / !       #??##            ##??#<   # ###?# |
|           !      #?##    @     ####???########?### |
|  =         !     ###          ##??????????????##   |
| /![     /         ##          ##?####?????????#    |
| ==!= =            ##           ###  #?????????#    |
|  *                ##                #?????????##   |
|  [                #;                ##?????????#   |
|  [       %!        G%    ###         ##????????#   |
|   !      != !            #?#          #####????#   |
|          %               #?#              ######   |
|                   ###   ;#?#     ##                |
|                   #?## ###?#    ####               |
|                  ##??###???#   ##??##       ###### |
|            # "   #?????????## ##????#       #????? |
|      #### "# ## ##??????????###?????##     ##????? |
|    ###??# ## ####????????????????????###  ##?????? |
|     ????#### #?????????????????????????####??????? |
| ####????????#????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          65
Energy Generation          27
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             1525
Resistance: TH             25
Resistance: EM             15
Power Shielding            66
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Recoil Reduction           6
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
                    Drone Bay | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
                  Energy Well | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
         Point Defense System | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
             Stasis Canceller | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
                Weapon Cycler | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive

 Robot Schematics 
------------------
 Y-45 Defender | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive
    L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Boltbath

 Challenges 
------------
None

 Game 
------
Seed              SpliceSpectralStorage
  Manual?         0
Play Time         02:54:07
  Cumulative      189.3 hours
  Start           2024.09.03 @ 04:56:44
  End             2024.09.03 @ 09:44:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           153
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84f42870-cb71-4196-b238-b1a7cc02e33a