Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.13 @ 15:15:33 Player: Roach K Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1351) 1351 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 4530 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 116 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 65/550 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Small Matter Pod (50) Medium Matter Pod (100) Shock Rifle Plasma Cannon Plasma Cannon Plasma Cannon Light Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Heavy Laser Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Small Matter Pod Medium Matter Pod Shock Rifle Plasma Cannon Plasma Cannon Plasma Cannon Light Assault Rifle Light Cannon [Rating: 29] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 1 . Parts Attached 38 | 7 3 2 6 6 14 Power 4 | 1 . . . 1 2 Engine 1 | 1 . . . . . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 11 | 2 . . 1 . 8 Treads 8 | 2 . . 1 . 5 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 . 1 2 1 Device 3 | 1 . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 2 4 3 3 Energy Gun 4 | . . . 1 2 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 2 . . 1 . 2 Ballistic Cannon 3 | . 1 . 2 . . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . . 2 14 Power . | . . . . . . Propulsion 7 | . . . . 1 6 Utility 2 | . . . . . 2 Weapon 7 | . . . . 1 6 Highest Loss Streak 9 | . . . . 2 9 To Critical Strikes . | . . . . . . Average Backups 10 | 1 7 10 8 9 13 Power 2 | . . . . 1 3 Propulsion 1 | . . 2 1 1 1 Utility 2 | . 3 3 3 2 2 Weapon 4 | . 2 5 4 5 6 Tool/Special . | . . . . . . Unused Backups 15 | . 3 . . 1 11 Power 5 | . 1 . . . 4 Propulsion . | . . . . . . Utility 4 | . 2 . . . 2 Weapon 6 | . . . . 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 100 99 98 91 Engine 4 | . 14 14 11 7 . Core 5 | . . . . 1 8 Treads 15 | . 28 28 33 25 5 Leg 9 | . . . . . 17 Device 10 | . 14 14 11 11 8 Storage 10 | . 14 14 11 9 9 Processor 5 | . . . . 6 8 Energy Gun 8 | . . . 2 16 11 Energy Cannon 5 | . . . . . 8 Ballistic Gun 10 | . 8 . 2 13 13 Ballistic Cannon 5 | . 7 14 27 4 . Special Weapon 1 | . . 12 . . . Impact Weapon 1 | . 12 1 . . . Peak Build Rating 29 | 7 8 10 12 25 29 Average Rating 19 | 5 7 9 10 18 26 On Entrance 10 | . 7 8 10 12 25 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 44 | 13 19 19 33 43 44 Greatest Support 66 | 40 40 40 60 66 60 Greatest Overweight (x) 14 | . . . . 1 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 Most Carried 15 | 4 10 10 10 15 15 Average Carried 10 | 1 7 10 8 9 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 14 | 4 10 10 8 14 12 Class Distribution -------------------- 61% | Scavenger-Gunner 29% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1215 | 380 147 26 154 158 350 Remotely . | . . . . . . Salvage Created 1932 | 215 118 87 105 312 1095 Parts 98 | 21 13 2 11 10 41 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 36 | . 3 . 6 5 22 Guns 17 | . 3 . . 4 10 Cannons 17 | . . . 6 1 10 Classes Destroyed 9 | 3 2 . 1 2 1 Worker 2 | 2 . . . . . Tunneler 5 | 5 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 . 1 . . . Watcher 1 | . . . . 1 . Swarmer 11 | . 3 . 3 . 5 Grunt 15 | . . . . 3 12 Duelist 1 | . . . . . 1 Sentry 9 | . . . 3 2 4 Best Kill Streak 7 | 3 4 1 3 5 7 Combat Bots Only 7 | . 3 . 3 5 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 259 | . 17 . 25 34 183 Missed 57 | . 6 . 6 8 37 Hits 202 | . 11 . 19 26 146 Projectile 202 | . 11 . 19 26 146 Critical Strikes 6 | . . . . 1 5 Damage Taken 2365 | . 74 . 185 314 1792 Core 524 | . 11 . 28 35 450 Absorbed by Shields . | . . . . . . Ignored by Resistances 668 | . 22 . 54 89 503 Core Remaining (%) 96 | 100 . 95 93 . . Volleys Fired 98 | 11 15 4 11 11 46 Largest 4 | 2 1 2 3 4 4 Hottest 228 | 40 30 130 90 209 228 Shots Fired 269 | 22 15 7 33 36 156 Gun 182 | 22 11 . . 34 115 Cannon 84 | . 4 4 33 2 41 Launcher . | . . . . . . Special 3 | . . 3 . . . Kinetic 140 | 22 15 4 33 13 53 Thermal 114 | . . 3 . 12 99 Explosive . | . . . . . . Electromagnetic 15 | . . . . 11 4 Robot Hit Streak 47 | 18 21 4 27 15 47 Robot Miss Streak 1 | . 1 . 1 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 207 | 18 14 2 26 31 116 Core Hits 83 | 9 7 1 9 12 45 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 2 . . 1 3 Burn 3 | . . . . 1 2 Meltdown 1 | . . . . . 1 Blast 1 | . 1 . . . . Smash 1 | . 1 . . . . Melee Attacks 3 | . 3 . . . . Impact 3 | . 3 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3600 | 239 194 37 447 503 2180 Guns 2172 | 239 125 . . 461 1347 Cannons 1412 | . 53 37 447 42 833 Explosions . | . . . . . . Melee 16 | . 16 . . . . Ramming . | . . . . . . Kinetic 1478 | 239 178 37 447 169 408 Thermal 1867 | . . . . 155 1712 Explosive . | . . . . . . Electromagnetic 239 | . . . . 179 60 Impact 16 | . 16 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . 16 . . . 9 Projectiles 9 | . . . . . 9 Explosions . | . . . . . . Melee 16 | . 16 . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 612 | . . 60 88 352 612 Average Temperature 181 | . . 26 29 206 209 Received Heat Transfer 927 | . . . 54 216 657 Effects 18 | . . . . 1 17 Shutdowns 6 | . . . . 1 5 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . 1 . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 18 | . . . . 2 16 Heat Transferred 4216 | . . . . 457 3759 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 3 | . . . . . 3 Low Security (%) 48 | 100 100 100 100 100 6 Level 1 8 | . . . . . 15 Level 2 26 | . . . . . 48 Level 3 16 | . . . . . 30 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 797 | 10 67 33 107 90 797 Initial 46 | . . . 10 20 46 Average 295 | 1 14 1 39 14 527 Influence Increases 1322 | 40 86 38 177 140 841 Destroy 0b10 Robot/C 800 | . 60 20 120 100 500 Destroy 0b10 Robot/NC 65 | 40 10 5 . 5 5 Destroy Leader 126 | . 14 10 40 32 30 Allied During Kill 7 | . . 3 . . 4 Successful Hack 15 | . . . . 3 12 Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 4 | . 2 . 2 . . Lose Combat Pursuer 105 | . . . 15 . 90 Influence Decreases 615 | 40 86 5 153 114 217 Entered New Map 97 | . . . 23 37 37 Time Decay 318 | 40 86 5 130 57 . Lost Part 160 | . . . . 20 140 Lost Ally 40 | . . . . . 40 Squads Dispatched 4 | . . . 1 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 6 2 6 8 29 Peak Tracking Total 10 | . 3 3 4 6 10 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 4 | . . . . 1 3 Terminals 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . . . . 2 7 Successful 4 | . . . . 1 3 Failed 5 | . . . . 1 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . . . . . 3 Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 1 3 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 5 | . . 3 . . 2 Largest Group 3 | . . 3 1 . 2 Highest-Rated Group 76 | . . 76 31 . 59 Highest-Rated Ally 39 | . . 31 31 . 39 Total Orders . | . . . . . . Ally Attacks 21 | . . 4 . . 17 Total Damage 312 | . . 64 . . 248 Kills 4 | . . 1 . . 3 Allies Corrupted . | . . . . . . Allies Melted 2 | . . . . . 2 Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 1457 | 79 371 253 317 292 145 Seismic 1457 | 79 371 253 317 292 145 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 3159 | 198 371 253 321 292 1724 Spaces Moved 1435 | 98 197 144 159 136 701 Core 21 | 5 . . . . 16 Treads 886 | 93 197 144 159 136 157 Legs 528 | . . . . . 528 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 185 | 154 160 160 160 164 212 Slowest Speed 750 | 160 160 160 160 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 37 41 19 13 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 2 | . 2 . . . . Melee 2 | . 2 . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1722 | 119 234 154 202 183 830 Wait 86 | . 4 3 19 12 48 Move 1430 | 97 196 143 158 135 701 Hop . | . . . . . . Pick Up 32 | 4 8 . 2 12 6 Fast Attach 24 | 7 3 2 2 1 9 Attach 17 | . . . 5 6 6 Detach 4 | . 1 . 1 2 . Swap . | . . . . . . Drop 22 | . 4 2 4 4 8 Fire 98 | 11 15 4 11 11 46 Melee 3 | . 3 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 570 | -10/Materials | Entered Mines 573 | -10/Mines | Received a Mining Laser from a helpful Derelict 692 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 788 | -10/Mines | Discovered new exit (range 4) 823 | -10/Mines | Entered Materials 823 | -9/Materials | Accompanied by 1 ally 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1120 | -9/Materials | Discovered new exit (range 16) 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -8/Materials | Build established: Scavenger-Gunner 1434 | -8/Materials | Identified exit to Garrison 1436 | -8/Materials | Entered Garrison 1500 | -8/Garrison | Triggered checkpoint 1567 | -8/Garrison | Destroyed 7 combat bots 1648 | -8/Garrison | Lost 3 parts (2n1w) 1688 | -8/Garrison | Triggered checkpoint 1784 | -8/Garrison | Triggered checkpoint 2106 | -8/Garrison | Triggered checkpoint 2161 | -8/Garrison | Rescued a captive Derelict 2162 | -8/Garrison | Rescued a captive Derelict 2316 | -8/Garrison | Triggered checkpoint 2483 | -8/Garrison | Installed Relay Interface Framework 2698 | -8/Garrison | Triggered checkpoint 3040 | -8/Garrison | Spotted B-75 Beast 3040 | -8/Garrison | Spotted B-75 Beast 3075 | -8/Garrison | Core integrity fell below 50% 3117 | -8/Garrison | Core integrity fell below 20% 3144 | -8/Garrison | Lost 9 parts (3n2u4w) 3160 | -8/Garrison | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Y-45 Defender destroyed. G-47 Trooper destroyed. Power failure, Mic. Nuclear Core shutdown. Knocked back. Aluminum Leg destroyed. Hvy. Laser destroyed. Hvy. Assault Rifle destroyed. Knocked back. Acquired 4 matter. Plasma Cannon destroyed. Aluminum Leg destroyed. Acquired 7 matter. Imp. Heat Sink destroyed. Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. Mic. Nuclear Core blasted off. Adv. Targeting Computer destroyed. Critical hit (Blast). Acquired 2 matter. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????##??????????????????????????? | | ??????? ??????????????????????????? | | ??+???+ ??????????????????????????? | | ??????# #?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# ?????????????????????????? | | ??????# #?????????????????????????? | | ??????# #?????????????????????????? | | ??????# #?????????????????????????? | | ??????# #?????????????????????????? | | ??????# #?#####?????#######???????? | | ????# ###!!!#?????#"""""#???????? | | ????# +#???### "#???????? | | ????# ###### #???# "#???????? | | ????#% #????# #???# @"#???????? | | ????#% #????# #???# #""#???????? | | #???#* #????# #???# ####???????? | | #???# ###??# #???### #??????????? | | #???# % #### ####### #??????????? | | +???" + #??????????? | | #???#%= ############+#??????????? | | #???#=%###???????????????????????? | | [##### !############??????????????? | | [%= % ??????????? | | ! ??????????? | | % ??????????? | | "###"""#+############+???????????? | | #???####?????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #???????+?##?????????????????????? | | #####!!! !!!#????????????????????? | | +????????????????????? | | % #????????????????????? | | ####### #????????????????????? | | ????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Let Me Out Of Here Challenges ------------ None Game ------ Seed MissileAlertTelecube Manual? 0 Play Time 00:25:08 Cumulative 7.4 hours Start 2025.12.13 @ 14:51:06 End 2025.12.13 @ 15:15:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d91c13c-b782-415b-9eca-ca071b2f933a