Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 21:37:13 Player: Nalzok Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (120) 600 Value Destroyed (4378) 4378 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (1066) 1066 TOTAL SCORE: 15384 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 60 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 143/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Experimental Optical Array 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Experimental System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Siege Treads Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Humpback Triangulator Experimental Optical Array 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Shield Generator Experimental System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Railgun > --- INVENTORY -------- Micro Fission Core Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Heat Sink Lightpack 2.0 Advanced Terrain Scanner EM Shield Improved Integration Mediator Phasing AFG Transdimensional Reconstructor Heavy Tesla Rifle Disruptor Cannon Heavy Proton Cannon Heavy Proton Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher Neutron Missile Launcher Phasing Sabre Enhanced Force Lance [Rating: 163] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Armored Wheel Treads Advanced Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Humpback Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . . . . . . . . . 1 1 Utility 12 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 178 | . 20 7 11 2 10 13 5 3 1 10 1 7 4 2 2 7 3 7 48 15 Power 19 | . 2 . 3 . 2 1 . 1 . 1 . 1 . . 2 1 . . 4 1 Engine 9 | . 2 . 3 . 2 . . . . . . 1 . . 1 . . . . . Core 4 | . . . . . . 1 . 1 . . . . . . . . . . 1 1 Reactor 6 | . . . . . . . . . . 1 . . . . 1 1 . . 3 . Propulsion 36 | . 9 1 6 . 3 3 2 . . 1 . . . . . 2 . 1 6 2 Treads 3 | . . . . . . . . . . . . . . . . . . . 1 2 Leg 4 | . . . 4 . . . . . . . . . . . . . . . . . Wheel 27 | . 9 1 2 . 3 3 2 . . 1 . . . . . 1 . 1 4 . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . 1 . . . . Utility 62 | . 2 4 . 2 2 5 3 . 1 7 1 3 3 . . 4 1 3 16 5 Device 25 | . . 2 . . 1 2 1 . . 2 1 . 1 . . 2 1 . 8 4 Storage 8 | . 2 . . 2 . . . . . 1 . . . . . . . . 2 1 Processor 14 | . . . . . . 2 . . . 3 . . 1 . . . . 2 6 . Hackware 4 | . . . . . . . 1 . . 1 . 1 1 . . . . . . . Protection 11 | . . 2 . . 1 1 1 . 1 . . 2 . . . 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 61 | . 7 2 2 . 3 4 . 2 . 1 . 3 1 2 . . 2 3 22 7 Energy Gun 16 | . 2 . . . 1 1 . . . . . . . 1 . . . . 10 1 Energy Cannon 14 | . 3 1 . . 2 1 . . . . . . . . . . . 1 3 3 Ballistic Gun 8 | . . 1 2 . . . . 1 . 1 . . . . . . . 1 2 . Ballistic Cannon 8 | . 2 . . . . 1 . . . . . 2 . 1 . . 1 . 1 . Launcher 9 | . . . . . . 1 . 1 . . . . . . . . 1 . 3 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . 1 1 . . . . 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 . . . . . . . . 6 . . . . . 5 . . 4 1 Parts Lost 56 | . 5 3 1 . 9 . . . 1 1 . . . . . . 2 . 20 14 Power 5 | . 1 . . . 2 . . . . . . . . . . . . . 2 . Propulsion 14 | . 1 1 1 . 3 . . . . . . . . . . . . . 6 2 Utility 17 | . . . . . 1 . . . 1 1 . . . . . . . . 6 8 Weapon 20 | . 3 2 . . 3 . . . . . . . . . . . 2 . 6 4 Highest Loss Streak 11 | . 5 3 1 . 6 . . . 1 1 . . . . . . 1 . 11 10 Average Slot Usage (%) 89 | . 94 91 97 92 82 86 90 92 92 92 92 93 93 94 94 93 91 94 84 71 Engine 3 | . 13 11 11 11 8 8 . . . . . 5 5 5 4 3 . . . . Core 2 | . . . . . . . 7 7 7 5 . . . . . . . . 1 6 Reactor 1 | . . . . . . . . . . 1 7 . . . . 1 5 5 6 . Wheel 12 | . 19 16 12 22 20 18 15 15 15 15 15 13 11 11 11 10 11 10 4 . Device 10 | . . 10 11 11 11 10 14 15 15 8 5 6 10 11 11 12 13 15 11 11 Storage 9 | . 26 22 22 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 3 Processor 18 | . . . . . . 11 15 15 14 17 30 26 28 29 29 29 29 35 31 29 Hackware 6 | . . . . . . . 1 7 7 10 8 13 11 11 11 11 11 10 8 4 Protection 5 | . . 10 11 11 11 11 12 7 7 7 . 6 5 5 5 3 2 . . . Energy Gun 1 | . 10 3 . . . 2 . . . . . . . 2 . . . . 3 2 Energy Cannon 2 | . 2 7 9 . 8 11 7 4 . . . . . . . . . 5 2 3 Ballistic Gun 4 | . 9 5 12 22 10 . . 2 7 7 7 2 . . . . . . . 3 Ballistic Cannon 4 | . 4 3 . . . 4 7 7 7 7 7 7 9 8 11 11 8 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 11 44 49 51 95 100 105 112 107 107 123 102 111 112 112 117 114 113 113 131 124 Greatest Support 135 | 20 32 26 24 24 24 22 24 24 24 24 24 24 24 24 24 24 24 28 70 135 Greatest Overweight (x) 33 | . 2 4 5 3 8 5 5 4 4 5 4 4 4 4 4 9 4 9 33 3 Average Overweight (x) 3 | . . 2 2 1 3 4 4 4 4 4 4 4 4 4 4 4 4 3 1 . Largest Inventory Capacity 24 | 6 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 6 14 16 16 20 24 24 24 24 24 23 24 24 24 24 24 24 24 24 22 20 Most Carried 24 | 5 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 21 | 5 13 15 15 16 21 22 23 24 23 23 23 23 23 24 23 23 24 23 21 17 Final Capacity 24 | 6 16 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 4 16 16 16 24 21 24 24 24 24 24 24 24 24 24 24 24 24 24 22 3 Class Distribution -------------------- 27% | Hauler-Mutant 18% | Hacker-Skirmisher 15% | Hacker-Mutant 14% | Mutant 8% | Scavenger-Mutant 7% | Hauler-Skirmisher 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Hacker-Skirmisher | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 2965 | 187 320 93 213 . 158 126 . 224 153 60 78 72 35 167 176 . 40 155 421 287 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5201 | . 469 233 418 . 391 222 . 202 187 . 33 34 35 139 327 . 160 155 1373 823 Parts 244 | . 21 16 22 . 23 14 . 12 6 . 3 3 . 3 16 . 1 4 62 38 Haulers Intercepted 4 | . 1 1 . . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 7 | . . 1 . . 1 . . . . . . . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 11 3 3 6 . . 3 14 . 1 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 88 | . 7 4 10 . 7 5 . 6 4 . 2 1 1 3 8 . 3 . 16 11 Guns 25 | . 1 . 7 . 5 2 . 2 2 . . . . . . . . . 6 . Cannons 45 | . 6 4 3 . 2 3 . 1 2 . 2 1 1 3 8 . 1 . 3 5 AOE 18 | . . . . . . . . 3 . . . . . . . . 2 . 7 6 Classes Destroyed 14 | . 7 3 . . . . . . 1 . . 1 . . 1 . . . . 1 Worker 9 | . . 1 1 . 1 . . . . . . . . . . . . . 3 3 Builder 5 | . 2 . . . . 1 . . . . . . . . . . . . 1 1 Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . 1 1 . . . 1 . . . . . . . . . . . . . 1 Recycler 9 | . 1 1 . . 1 . . . . . . . . . . . . 1 5 . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 27 | . . 3 4 . 2 3 . . . . 2 . . . 3 . . . 7 3 Grunt 37 | . 7 . 6 . 5 . . 6 2 . . . . 2 2 . 3 . . 4 Brawler 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . Sentry 7 | . . 1 . . . 2 . . . . . . 1 . 2 . . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmer 12 | . . . . . . . . . . . . 1 . . . . . . 9 2 Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | . 4 3 4 . 4 6 . 4 2 . 2 1 1 3 3 . 3 1 8 11 Combat Bots Only 9 | . 2 2 4 . 2 4 . 4 2 . 2 1 1 3 3 . 3 . 5 9 Max Kills in Single Turn 4 | . 2 1 1 . 1 2 . 2 1 . 1 1 1 1 2 . 2 1 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . . . . . . 2 . 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 12704 | . 778 332 319 . 1169 132 . 303 259 . 60 92 184 133 239 . 716 . 3472 4516 Core 2664 | . 156 25 28 . 206 33 . 26 54 . . 15 24 . 49 . 149 . 526 1373 Absorbed by Shields 501 | . . . . . . . . 117 98 . . . . . . . . . . 286 Reduced by Siege Mode 274 | . . . . . . . . . . . . . . . . . . . . 274 Core Remaining (%) 76 | 100 37 . . . 35 94 . . . . 88 98 . . . . 77 100 59 . Volleys Fired 324 | . 42 31 35 . 47 11 . 15 12 . 3 1 5 6 13 . 3 . 74 26 Largest 3 | . 2 2 2 . 2 2 . 2 2 . 1 2 2 2 2 . 2 . 2 3 Hottest 207 | . 103 108 91 . 136 133 . 74 69 . 44 96 96 96 96 . 96 . 207 207 Shots Fired 553 | . 79 43 70 . 71 20 . 30 24 . 3 2 10 12 26 . 6 . 105 52 Gun 270 | . 45 12 36 . 59 8 . 13 12 . . . . . . . . . 64 21 Cannon 263 | . 34 31 34 . 12 12 . 15 12 . 3 2 10 12 26 . 4 . 30 26 Launcher 20 | . . . . . . . . 2 . . . . . . . . 2 . 11 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 263 | . 38 11 36 . 53 1 . 28 24 . 3 2 10 12 26 . 4 . 10 5 Thermal 230 | . 41 32 34 . 18 19 . . . . . . . . . . . . 60 26 Explosive 20 | . . . . . . . . 2 . . . . . . . . 2 . 11 5 Electromagnetic 40 | . . . . . . . . . . . . . . . . . . . 24 16 Robot Hit Streak 21 | . 13 10 11 . 13 3 . 11 7 . 4 2 6 15 3 . 7 . 21 18 Robot Miss Streak 6 | . 3 3 6 . 5 2 . 4 4 . 5 . 1 . 3 . . . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 385 | . 53 27 39 . 53 7 . 27 22 . 3 2 9 9 10 . 5 1 77 41 Core Hits 228 | . 20 9 22 . 22 9 . 21 16 . 4 1 3 4 9 . 7 1 39 41 Critical Hits 33 | . 3 4 3 . 1 . . 1 . . . 1 3 4 4 . 1 . 6 2 Critical Kills 20 | . 2 3 2 . . . . . . . . 1 1 3 2 . 1 . 4 1 Critical Parts Destroyed 13 | . 1 1 1 . 1 . . 1 . . . . 2 1 2 . . . 2 1 Melee Attacks 28 | . . . . . . . . . . . . 5 1 . . . . 10 12 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . 5 1 . . . . 10 12 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12366 | . 766 512 818 . 591 186 . 667 458 . 48 71 244 251 358 . 474 82 3703 3137 Guns 3639 | . 374 90 329 . 387 83 . 164 294 . . . . . . . . . 1317 601 Cannons 4843 | . 392 422 489 . 204 103 . 240 164 . 48 71 244 251 358 . 84 . 999 774 Explosions 3799 | . . . . . . . . 263 . . . . . . . . 390 . 1387 1759 Melee 82 | . . . . . . . . . . . . . . . . . . 82 . . Ramming 3 | . . . . . . . . . . . . . . . . . . . . 3 Kinetic 3468 | . 345 83 329 . 358 41 . 404 458 . 48 71 244 251 358 . 84 . 284 110 Thermal 4501 | . 421 429 489 . 233 145 . . . . . . . . . . . . 1726 1058 Explosive 3618 | . . . . . . . . 263 . . . . . . . . 390 . 1387 1578 Electromagnetic 694 | . . . . . . . . . . . . . . . . . . . 306 388 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . . . . . . . . 82 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 1 1 1 1 1 2 . . . . . . 18 10 Average Corruption 4 | . . . . . . . 1 1 1 1 1 1 . . . . . . 14 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 75 | . . . . . . . 1 1 2 2 1 1 . . . . . . 62 5 Message Errors 15 | . . . . . . . 1 . . 1 . . . . . . . . 11 2 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . 14 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . 1 2 Energy Discharges 9 | . . . . . . . . 1 2 1 . . . . . . . . 5 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . . . . 1 1 . . . . . . 4 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . 7 . Targeting Errors 12 | . . . . . . . . . . . . . . . . . . . 12 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 363 | . 4 1 1 . . . . 10 . . . . . . 17 . . . 236 94 Projectiles 218 | . 4 1 1 . . . . 2 . . . . . . 17 . . . 193 . Explosions 145 | . . . . . . . . 8 . . . . . . . . . . 43 94 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . 2 . . . . . . 14 1 . . . . 4 4 . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . 2 . . . . . . 14 1 . . . . 4 4 . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 396 | . . . . . . . . . . . . . . . . . . . 234 162 Shots 11 | . . . . . . . . . . . . . . . . . . . 9 2 Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 543 | . 434 . 20 . 26 54 . 116 63 . . 15 57 90 57 . 99 . 543 193 Average Temperature 113 | . 156 . 15 . 11 17 . 54 23 . . 10 30 50 16 . 66 . 188 72 Received Heat Transfer 1908 | . 429 9 87 . 576 27 . 156 84 . . . 63 63 45 . 126 . 72 171 Effects 22 | . 7 . . . . . . . . . . . . . . . . . 15 . Shutdowns 9 | . 2 . . . . . . . . . . . . . . . . . 7 . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . Interference 7 | . 2 . . . . . . . . . . . . . . . . . 5 . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 3 . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . . . . . . . . 5 5 Heat Transferred 6085 | . 951 790 888 . 444 296 . . . . . . . . . . . . 1739 977 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 578 | . 137 112 332 . 85 218 7 . . . . 31 80 . . . . 54 181 578 Average Influence 78 | . 37 71 187 . 33 108 7 . . . . 7 32 . . . . 40 45 187 Maximum Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . . . . 2 Low Security (%) 90 | 100 100 100 62 . 100 80 100 . . . . 100 100 . . . . 100 100 74 Level 1 6 | . . . 37 . . 19 . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . . . . . . . 1 . . 1 1 . . . . . 4 8 Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . Extermination 5 | . . . . . . . . . . . . 1 . . . . . . 3 1 Reinforcement 9 | . 3 . . . . . . . . . . . . . . . . . 1 5 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 5 | . 1 . . . . 1 . . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 166 | . 15 11 12 . 9 8 . 7 13 1 2 1 5 3 8 . 5 . 19 47 Peak Tracking Total 15 | . 5 7 4 . 4 5 . 3 12 1 2 1 3 3 3 . 4 . 5 15 Tactical Retreats 16 | . 2 2 . . 2 . . 1 2 . . . . . . . 1 . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 4 | . 2 . . . . . 1 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 3 | . . . 2 . . . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 37 | . 1 2 . 2 . 4 2 1 . 1 . 3 2 . . 6 . 3 7 3 Terminals 21 | . 1 2 . . . 3 1 . . . . 3 1 . . . . 2 6 2 Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 92 | . 1 5 . 2 . 11 4 1 . 3 . 10 3 . . 19 . 6 20 7 Successful 59 | . 1 3 . 2 . 5 1 1 . 3 . 8 . . . 19 . 1 11 4 Failed 33 | . . 2 . . . 6 3 . . . . 2 3 . . . . 5 9 3 Catastrophic 6 | . . . . . . 1 1 . . . . . . . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . 4 . 1 . 8 . . . . . 6 1 . . . . 4 14 3 Terminals 55 | . 1 5 . . . 8 3 . . . . 10 1 . . . . 4 19 4 Fabricators 3 | . . . . . . . 1 . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . . . . . . . . . . . . . . . . . . 2 . 3 Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 42 | . 1 1 . 2 . 2 1 1 . 3 . 5 . . . 19 . . 7 . Record 9 | . . . . 1 . . . . . . . 1 . . . 7 . . . . Part Schematic 8 | . . . . . . . . . . 3 . 1 . . . 4 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . . . . . 4 . . 3 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 8 | . 1 1 . . . 2 . . . . . 1 . . . . . . 3 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Process 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . 2 Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . . 6 . . . 3 . . . . . 6 . . . . . . 11 4 Terminals 11 | . . 2 . . . 1 . . . . . 3 . . . . . . 4 1 Botnet 9 | . . 2 . . . 1 . . . . . 2 . . . . . . 3 1 Operators 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . 2 . . . 4 2 . . . . 3 2 . . . . 3 5 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . . 3 . 1 . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 49 | . . . . . . . . . . . . . . . . . . 7 . 42 Retrieved Matter 42 | . . . . . . . . . . . . . . . . . . . . 42 Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 1 | . . . 1 . . . . . . . . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . 2 . . . 1 . GOTO 1 | . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Ally Attacks 6 | . . . 6 . . . . . . . . . . . . . . . . . Total Damage 102 | . . . 102 . . . . . . . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 7 | . . . . . . . . . . . . . . . . 4 . . 3 . Derelict Logs Recovered 5 | . . . 1 . . . . 1 2 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . 2 . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . . . . . 8 26 15 Traps 14 | . . . . . . . . . . . . . . . . . . 2 9 3 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Items 27 | . . . . . . . . . . . . . . . . . . 5 12 10 Machines 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Patrols 1 | . . . . . . . . . . . . . . . . . . . 1 . Guards 3 | . . . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 10355 | 1 584 242 762 421 360 407 349 710 427 1350 268 632 236 264 421 273 363 309 1252 724 Spaces Moved 6795 | 1 358 147 470 376 161 255 248 504 299 980 199 458 135 186 244 193 269 192 606 514 Core 270 | . . . . . . . . . . . . . . . . . . . 4 266 Treads 599 | . . . . . . . . . . . . . . . . . . . 351 248 Legs 214 | 1 93 . 120 . . . . . . . . . . . . . . . . . Wheels 5712 | . 265 147 350 376 161 255 248 504 299 980 199 458 135 186 244 193 269 192 251 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 100 100 100 90 120 120 130 130 130 120 130 130 130 130 130 130 130 125 100 50 Average Speed 127 | 120 115 107 128 102 123 127 130 130 130 132 130 130 130 130 130 130 130 126 150 115 Slowest Speed 1700 | 120 150 120 270 120 170 130 130 130 130 140 130 130 130 130 130 180 130 180 1700 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 2 44 18 76 60 39 22 8 66 51 85 50 16 4 46 76 63 52 6 16 15 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . . 1 1 . . . . . 4 . . . . . 3 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 1 . . . . 1 2 3 3 . . 1 2 . . . . . Spaces Dug 25 | . . . . . . . . . . . . 5 1 . . . . 9 10 . Terrain Destroyed 226 | . . . . . . 1 . 11 . . . 5 2 2 9 . 22 9 66 99 Melee 25 | . . . . . . . . . . . . 5 1 . . . . 9 10 . Projectile 22 | . . . . . . 1 . . . . . . 1 2 9 . 2 . 5 2 AOE 179 | . . . . . . . . 11 . . . . . . . . 20 . 51 97 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total 7916 | 2 447 188 568 415 258 322 280 528 314 1031 206 491 184 195 323 216 274 244 836 594 Wait 241 | . 2 . 18 . 33 16 10 5 . . . 2 36 2 55 . . 26 17 19 Move 6775 | . 357 146 469 375 160 254 247 503 298 979 198 457 134 185 243 192 268 191 605 514 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 203 | . 19 2 10 33 6 12 9 1 2 26 2 9 3 . 4 5 . 6 45 9 Fast Attach 67 | . 7 4 2 2 2 6 1 . . 7 . 1 . . 1 7 . 2 19 6 Attach 52 | . 8 1 4 . 8 1 2 . 1 1 1 2 2 . . 1 . 4 9 7 Detach 9 | . . . . . . 1 . . . 1 1 . . . . . . . 4 2 Swap 62 | . 5 2 5 . . 6 2 3 . 3 . 4 2 2 1 . 3 1 20 3 Drop 143 | 2 7 2 16 5 2 15 9 1 1 14 1 10 1 . 5 11 . 4 30 7 Fire 324 | . 42 31 35 . 47 11 . 15 12 . 3 1 5 6 13 . 3 . 74 26 Melee 28 | . . . . . . . . . . . . 5 1 . . . . 10 12 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . 9 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 12) 443 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Lost 5 parts (1p1n3w) 560 | -10/Materials | Discovered new exit (range 14) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 710 | -9/Materials | Lost 3 parts (1n2w) 817 | -9/Materials | Discovered new exit (range 12) 828 | -9/Materials | Entered Mines 896 | -9/Mines | Received a Mining Laser from a helpful Derelict 929 | -9/Mines | Discovered new exit (range 6) 1095 | -9/Mines | Learned location of Zion (-7) 1219 | -9/Mines | Assembled infested the area 1580 | -9/Mines | Discovered new exit (range 8) 1586 | -9/Mines | Discovered new exit (range 5) 1590 | -9/Mines | Entered Exiles 1615 | -9/Exiles | Met 8R-AWN 1632 | -9/Exiles | Met EX-HEX 1658 | -9/Exiles | Met EX-BIN 1705 | -9/Exiles | Aligned with FarCom system 1706 | -9/Exiles | Given EX-Vault access code 1729 | -9/Exiles | Opened EX-Vault 1755 | -9/Exiles | Found Lightpack 2.0 1799 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1824 | -9/Exiles | Met EX-DEC 2002 | -9/Exiles | Discovered new exit (range 10) 2011 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2011 | -9/Exiles | Entered Mines 2047 | -8/Mines | Build established: Hauler-Mutant 2194 | -8/Mines | Lost 3 parts (1p1n1w) 2226 | -8/Mines | Core integrity fell below 50% 2287 | -8/Mines | Lost 6 parts (1p2n1u2w) 2354 | -8/Mines | Discovered new exit (range 13) 2371 | -8/Mines | Entered Materials 2371 | -8/Materials | Evolved 2 slots: Utility x2 2705 | -8/Materials | Discovered new exit (range 16) 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Utility x2 2869 | -7/Factory | Build established: Hauler-Skirmisher 3029 | -7/Factory | Discovered new exit (range 16) 3127 | -7/Factory | Entered Lower Caves 3325 | -7/Lower Caves | Encountered a Warlord checkpoint 3426 | -7/Lower Caves | Build established: Hauler-Mutant 3723 | -7/Lower Caves | Discovered new exit (range 15) 3827 | -7/Lower Caves | Learned Factory stockpile data 3837 | -7/Lower Caves | Entered another Lower Caves area 3837 | -7/Lower Caves | Discovered new exit (range 9) 4015 | -7/Lower Caves | Learned Factory emergency access door positions 4130 | -7/Lower Caves | Encountered a Warlord checkpoint 4225 | -7/Lower Caves | Discovered new exit (range 16) 4233 | -7/Lower Caves | Learned Factory terminal intel 4253 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4264 | -7/Lower Caves | Entered Zion 4295 | -7/Zion | Found Prototype Device 4295 | -7/Zion | Identified Phasing AFG 4397 | -7/Zion | Discovered new exit (range 12) 4723 | -7/Zion | Learned location of Quarantine (-3) 4834 | -7/Zion | Learned Factory emergency access door positions 4855 | -7/Zion | Given A8's code to call for help 4986 | -7/Zion | Found Prototype Processor 4986 | -7/Zion | Identified Exp. Targeting Computer 4989 | -7/Zion | Found Prototype Hackware 4989 | -7/Zion | Identified Exp. System Shield 4992 | -7/Zion | Found Prototype Processor 4992 | -7/Zion | Identified Exp. Terrain Scan Processor 5038 | -7/Zion | Found Prototype Processor 5038 | -7/Zion | Identified Exp. Target Analyzer 5141 | -7/Zion | Learned location of Testing (-2) 5260 | -7/Zion | Learned location of Warlord (-4) 5284 | -7/Zion | Build established: Hacker-Mutant 5378 | -7/Zion | Rebuked by Imprinter 5426 | -7/Zion | Received a hallucinogenic algorithm 5614 | -7/Zion | Entered Proximity Caves 5794 | -6/Proximity Caves | Discovered new exit (range 20) 5882 | -6/Proximity Caves | Entered Factory 5882 | -6/Factory | Evolved 2 slots: Utility x2 5885 | -6/Factory | Loaded intel: 22 terminal locations 5907 | -6/Factory | Identified exit to Lower Caves 5907 | -6/Factory | Identified exit to Extension 6278 | -6/Factory | Discovered new exit (range 22) 6514 | -6/Factory | Entered another Factory area 6514 | -5/Factory | Evolved 2 slots: Utility x2 6639 | -5/Factory | Discovered new exit (range 16) 6676 | -5/Factory | Build established: Hacker-Skirmisher 6750 | -5/Factory | Entered Upper Caves 6989 | -5/Upper Caves | Discovered new exit (range 20) 7014 | -5/Upper Caves | Entered another Upper Caves area 7016 | -5/Upper Caves | Discovered new exit (range 19) 7045 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7307 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7389 | -5/Upper Caves | Discovered new exit (range 20) 7435 | -5/Upper Caves | Entered Zhirov 7435 | -5/Zhirov | Discovered new exit (range 3) 7459 | -5/Zhirov | Met Zhirov 7487 | -5/Zhirov | Learned location of Command (-1) 7510 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7533 | -5/Zhirov | Found Alien Artifact 7533 | -5/Zhirov | Identified Integrated Reactor 7533 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 7567 | -5/Zhirov | Found Alien Artifact 7708 | -5/Zhirov | Entered Proximity Caves 7850 | -4/Proximity Caves | Spotted B-86 Titan 7958 | -4/Proximity Caves | Discovered new exit (range 13) 8071 | -4/Proximity Caves | Entered Factory 8071 | -4/Factory | Evolved 2 slots: Utility x2 8109 | -4/Factory | Discovered new exit (range 19) 8380 | -4/Factory | Entered Research 8380 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8421 | -3/Research | Build established: Hacker-Assassin 8705 | -3/Research | System corruption reached 10% 8764 | -3/Research | Lost 11 parts (1p4n3u3w) 9088 | -3/Research | Build established: Hacker-Mutant 9290 | -3/Research | Found Enh. Force Lance 9349 | -3/Research | Discovered new exit (range 18) 9590 | -3/Research | Lost 5 parts (1p1n1u2w) 9632 | -3/Research | Entered another Research area 9632 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10121 | -2/Research | Build established: Scavenger-Mutant 10165 | -2/Research | Identified Transdimensional Reconstructor 10165 | -2/Research | Warped through subspace 10185 | -2/Research | Garrison activated, responded to threat 10208 | -2/Research | Destroyed 9 combat bots 10226 | -2/Research | Lost 10 parts (2n4u4w) 10237 | -2/Research | Core integrity fell below 50% 10296 | -2/Research | Lost 4 parts (4u) 10330 | -2/Research | Core integrity fell below 20% 10351 | -2/Research | System corruption reached 10% 10356 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10303_ >> DECODED: Lgt. Quantum Reactor location. 10317_ W-44 Eye sends out distress signal. 10319_ |GB>5>HRLMQ :F% DXDR8C/ZE 10333_ K-01 Serf collects debris. 10335_ >> DECODED: Blade Trap location. 10335_ U-05 Engineer lays Concrete. 10335_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10337_ U-05 Engineer builds a Wall. 10339_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. 10340_ K-01 Serf collects debris. 10342_ >IZQBU7XLMK5 RO9>:PRNMSIXPZ0GU>UFSC4F/ 10342_ U-05 Engineer lays Concrete. 10343_ Dropped Imp. Heavy Siege Treads. 10343_ Acquired Force Lance. 10343_ K-01 Serf collects debris. 10343_ U-05 Engineer builds a Wall. 10345_ U-05 Engineer lays Concrete. 10346_ U-05 Engineer builds a Wall. 10356_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """S""" #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ?????|????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ???? ????????# """ """ #?????????????????????? | | ??? ?????????# """ """ #?????????????????????? | | ?? ??????????# """ """ #?????????????????????? | | ? ???????????# #?????????????????????? | | ????????????# @ #?????????????????????? | | +####################+#########+####?????????????? | | h #?????????????? | | ##########????????????????? | | p #?????????????????????????? | | "" #????????????????Y????????? | | "" ###############?????????????????????????? | | "Y #???????????????????????????????????????? | | "" #???????????????????????????????????????? | | "" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | = +???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ]]] ????????????????????????????????????? | | ]]] ?????????????????????????????????? | | ]] #????????????????????????????????? | | +????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 51 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 1010 Power Amplification 30 EM Shielding 4 Corruption Prevention 20 Armor Coverage 300 Resistance: EM 25 Propulsion Shielding 90 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Imp. Heavy Treads | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ I-36 Angel | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionVisualBeam Manual? 0 Play Time 01:41:50 Cumulative 235.2 hours Start 2020.03.18 @ 21:46:11 End 2020.03.19 @ 21:37:13 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 360 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: cfbb8913-b48e-47c5-aac6-72b1cbc37973