Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 22:50:33 Player: Runagate Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (166) 830 Value Destroyed (4803) 4803 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 9277 Bonus ------- High Alert Combat Kills 342 Follower Combat Kills 82 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Treading (243) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Relay Coupler [NC] (18) > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Deuterium Engine Light Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Battery (250) High-capacity Battery (250) Improved Light Armor Plating Relay Coupler [Swarmer] (28) Relay Coupler [Swarmer] (21) Relay Coupler [Sentry] (24) Relay Coupler [Specialist] (24) Relay Coupler [Heavy] (16) Relay Coupler [Heavy] (11) EM Pulse Cannon Particle Cannon Rocket Launcher Mini Grenade Launcher Improved Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Battery Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Heavy] Relay Coupler [Heavy] Particle Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Improved Datajack Heavy Hammer [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 116 | 11 8 34 30 16 14 3 Power 10 | 2 1 1 1 2 2 1 Engine 6 | 2 1 1 . . 2 . Core 4 | . . . 1 2 . 1 Reactor . | . . . . . . . Propulsion 41 | 2 2 17 12 3 4 1 Treads 24 | 1 2 7 6 3 4 1 Leg . | . . . . . . . Wheel 17 | 1 . 10 6 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 4 2 5 9 5 6 1 Device 14 | 3 1 . 5 2 3 . Storage 5 | 1 1 1 1 1 . . Processor . | . . . . . . . Hackware 5 | . . . . 2 3 . Protection 8 | . . 4 3 . . 1 Artifact . | . . . . . . . Weapon 33 | 3 3 11 8 6 2 . Energy Gun 10 | 2 . 4 3 1 . . Energy Cannon 3 | . . 1 1 1 . . Ballistic Gun 14 | 1 1 5 3 3 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 20 | . 1 2 2 7 3 5 Power 4 | . 1 . . 1 1 1 Propulsion 9 | . . 2 1 4 1 1 Utility 5 | . . . 1 1 1 2 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 5 | . 1 1 1 2 1 5 To Critical Strikes . | . . . . . . . Average Backups 21 | 6 10 23 24 22 24 24 Power 1 | . . 2 1 1 . 1 Propulsion 5 | 3 5 8 6 3 2 3 Utility 6 | . 1 3 5 9 14 13 Weapon 6 | 1 2 6 9 6 6 5 Tool/Special . | . . . . . . . Unused Backups 38 | 5 4 7 6 2 1 13 Power 2 | . . 1 1 . . . Propulsion 8 | 2 3 . 1 . . 2 Utility 17 | 2 . 2 2 1 1 9 Weapon 10 | 1 1 4 1 1 . 2 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 99 | . 100 99 99 96 99 97 Engine 6 | . 14 11 4 . 5 3 Core 3 | . . . 4 8 3 4 Treads 24 | . 14 21 18 30 35 35 Wheel 13 | . 14 22 17 4 . . Device 11 | . 14 1 21 14 11 8 Storage 10 | . 14 11 9 9 10 9 Hackware 4 | . . . . 8 14 10 Protection 4 | . . 8 5 . . 7 Energy Gun 6 | . 12 10 6 1 . . Energy Cannon 1 | . . . 5 . 2 . Ballistic Gun 10 | . 14 11 2 10 14 14 Peak Build Rating 34 | 8 10 20 31 31 34 31 Average Rating 21 | 6 9 16 27 28 30 29 On Entrance 18 | . 8 10 17 30 30 31 Avg Prop Armor Cover (%) 14 | 5 11 15 16 18 . . Naked Turns . | . . . . . . . Heaviest Build 105 | 14 29 101 105 99 99 99 Greatest Support 85 | 20 20 30 60 80 85 85 Greatest Overweight (x) 10 | . 2 9 10 9 1 1 Average Overweight (x) 2 | . 1 4 3 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 22 | 7 13 24 25 25 25 25 Most Carried 25 | 8 15 25 25 25 25 25 Average Carried 21 | 6 10 23 24 22 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 8 15 22 25 25 25 24 Class Distribution -------------------- 44% | Scavenger-Mutant 29% | Mutant 26% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 3495 | 344 140 726 968 378 784 155 Remotely 770 | . . . 482 288 . . Salvage Created 6172 | 361 351 1672 1433 490 1387 478 Parts 341 | 33 33 93 63 31 67 21 Haulers Intercepted 5 | . 2 2 . . 1 . Recyclers Shooed 8 | . 1 3 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 105 | . 14 25 29 15 17 5 Guns 82 | . 14 24 13 14 12 5 Cannons 21 | . . . 16 1 4 . Classes Destroyed 15 | 3 3 5 3 1 . . Worker 18 | 4 1 6 3 . 4 . Builder 3 | . . 2 . . 1 . Tunneler 10 | 9 . . 1 . . . Hauler 5 | . 2 2 . . 1 . Recycler 11 | 1 . 3 3 . 4 . Mechanic 3 | . . 1 1 . 1 . Operator 3 | . . 1 2 . . . Watcher 8 | . . 5 . . 3 . Swarmer 33 | . 12 5 7 7 2 . Grunt 43 | . 2 10 12 5 11 3 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 2 . . . Sentry 19 | . . 10 6 . 2 1 Hunter 4 | . . . 1 2 1 . Programmer 2 | . . . . 1 . 1 Best Kill Streak 7 | 4 7 5 6 5 5 4 Combat Bots Only 7 | . 7 4 4 5 4 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 654 | . 66 119 146 145 99 79 Missed 162 | . 17 33 36 36 23 17 Hits 492 | . 49 86 110 109 76 62 Melee 8 | . . . 6 . 2 . Projectile 484 | . 49 86 104 109 74 62 Critical Strikes 27 | . 1 4 7 6 4 5 Damage Taken 6427 | . 460 1112 1583 1138 1210 924 Core 793 | . 153 85 123 165 155 112 Absorbed by Shields 144 | . . . . 144 . . Regen/Repaired (Parts) 317 | . . 73 44 . 200 . Core Remaining (%) 72 | 100 38 78 . . . . Volleys Fired 467 | 34 40 126 112 50 84 21 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 70 70 91 136 126 86 46 Shots Fired 926 | 68 80 252 224 95 166 41 Gun 773 | 68 80 250 105 88 141 41 Cannon 153 | . . 2 119 7 25 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 503 | 34 40 126 70 51 141 41 Thermal 377 | 34 40 126 140 37 . . Explosive . | . . . . . . . Electromagnetic 46 | . . . 14 7 25 . Robot Hit Streak 23 | 9 8 19 14 14 23 12 Robot Miss Streak 7 | 6 4 4 7 4 4 2 Penetration Max . | . . . . . . . Secondary Targets 14 | . . 4 1 5 1 3 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 639 | 41 47 183 155 58 114 41 Core Hits 301 | 21 25 67 88 25 57 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | 1 . . . 2 . 3 Critical Strikes 26 | 5 2 10 2 3 . 4 Burn 19 | 4 2 10 2 1 . . Destroy 3 | 1 . . . 2 . . Smash 4 | . . . . . . 4 Melee Attacks 38 | . 2 2 1 16 5 12 Impact 31 | . 2 2 . 15 . 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10439 | 415 483 2606 2848 1134 1902 1051 Guns 7307 | 415 478 2559 975 943 1419 518 Cannons 2444 | . . 41 1850 130 423 . Explosions 96 | . . . . 61 35 . Melee 533 | . . . . . . 533 Ramming 59 | . 5 6 23 . 25 . Kinetic 4959 | 162 195 1284 915 466 1419 518 Thermal 4258 | 253 283 1316 1833 538 35 . Explosive . | . . . . . . . Electromagnetic 630 | . . . 77 130 423 . Impact 533 | . . . . . . 533 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 2 . 1 3 6 10 Average Corruption 2 | . 1 . 1 2 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . 7 . 5 19 25 9 Message Errors 22 | . 3 . 2 8 8 1 Matter Fused 6 | . 1 . . 3 2 . Heat Flow Errors 9 | . . . . 4 3 2 Energy Discharges 9 | . 3 . 3 . 2 1 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 7 | . . . . 1 5 1 Data Loss (major) 3 | . . . . 1 . 2 Misfires 2 | . . . . 1 . 1 Alerts 2 | . . . . . 2 . Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 276 | . . . 12 . 23 241 Projectiles 12 | . . . 12 . . . Explosions 23 | . . . . . 23 . Melee 241 | . . . . . . 241 Knockbacks 31 | . . . 27 . 1 3 Impact 3 | . . . . . 1 2 Kinetic 23 | . . . 23 . . . Secondary 5 | . . . 4 . . 1 Self-Inflicted Damage 7 | . 2 . 5 . . . Shots . | . . . . . . . Rammed 8 | . 1 . 6 . 1 . Targets Rammed 10 | . 1 1 7 . 1 . Kicked . | . . . . . . . Crushed 2 | . . 1 1 . . . Highest Temperature 271 | 130 180 271 207 229 221 179 Average Temperature 65 | 42 52 66 58 121 90 102 Received Heat Transfer 2170 | . 48 447 531 370 522 252 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . 1 4 Combat Hostiles 5 | . . . . . 1 4 Parts Fried 7 | . . . . . 2 5 Impact Corruptions 5 | . . . . . . 5 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 21 | 2 2 2 13 2 . . Heat Transferred 10737 | 1036 999 3848 3700 1104 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 3 | . 1 1 2 3 2 2 Low Security (%) 53 | 100 91 89 57 . . . Level 1 13 | . 8 10 32 14 . 24 Level 2 29 | . . . 10 59 100 75 Level 3 3 | . . . . 26 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 966 | 15 219 227 466 966 546 466 Initial 470 | . . 29 76 300 470 321 Average 274 | 1 133 139 201 603 481 402 Influence Increases 3758 | 70 409 836 952 736 600 155 Destroy 0b10 Robot/C 2180 | . 280 500 580 320 400 100 Destroy 0b10 Robot/NC 325 | 70 15 100 45 . 70 25 Destroy Leader 488 | . 54 164 140 20 100 10 Allied During Kill 12 | . . . . 6 6 . Successful Hack 97 | . 27 9 33 24 4 . Disable Machine 30 | . . . 15 . 15 . Anti-Garrison Action 300 | . . . . 300 . . Destroy Structure 86 | . 3 3 4 66 5 5 Lose Combat Pursuer 240 | . 30 60 135 . . 15 Influence Decreases 3332 | 70 338 727 670 232 1072 223 Entered New Map 977 | . . 42 104 162 496 173 Time Decay 2086 | 70 328 656 546 . 486 . Lost Part 199 | . 10 19 20 70 30 50 Lost Ally 70 | . . 10 . . 60 . Squads Dispatched 11 | . 1 2 5 . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 2 3 . 1 . Assault 1 | . . . . . 1 . Garrison 3 | . . . 2 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 12 | . 1 1 5 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 175 | . 23 42 49 18 36 7 Peak Tracking Total 10 | . 4 6 10 5 4 5 Tactical Retreats 10 | . 2 2 5 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 14 | . 3 . 2 8 1 . Indirectly . | . . . . . . . Trap Hack Attempts 59 | . 33 . 17 9 . . Triggered 1 | . . . . 1 . . Disarmed . | . . . . . . . Reprogrammed 3 | . 2 . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 6 | . . . 1 4 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Relay 4 | . . . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 33 | . 6 12 9 4 2 . Terminals 29 | . 6 11 7 4 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 84 | . 19 28 24 7 6 . Successful 52 | . 10 19 16 3 4 . Failed 32 | . 9 9 8 4 2 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 68 | . 19 26 19 . 4 . Terminals 75 | . 19 26 19 7 4 . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 9 | . 2 2 2 3 . . Prototype ID Bank 3 | . 1 1 1 . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 3 | . 1 1 1 . . . Garrison Registry 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . Scan Component 2 | . . 1 1 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 36 | . 8 15 11 . 2 . Terminals 36 | . 8 15 11 . 2 . Assimilate 6 | . 2 3 1 . . . Botnet 9 | . . 5 3 . 1 . Operators 3 | . 1 1 1 . . . Skim 18 | . 5 6 6 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 6 9 8 3 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 5 | . . . 1 1 3 . Non-combat 2 | . . . 1 . 1 . Combat 3 | . . . . 1 2 . Robot Hacks Applied 5 | . . . 1 1 3 . find_station 1 | . . . 1 . . . formatsys_low 1 | . . . . . 1 . formatsys_high 3 | . . . . 1 2 . Relay Couplers Released 19 | . . . . 19 . . Machine Destruction 16 | . . . . 16 . . Programmers 3 | . . . . 3 . . Attached 4 | . . . . 1 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 6 | . 1 1 . 1 3 . Largest Group 2 | . 1 1 1 1 2 . Highest-Rated Group 38 | . 10 10 10 15 38 . Highest-Rated Ally 23 | . 10 10 10 15 23 . Total Orders 1 | . . . . . 1 . AID 1 | . . . . . 1 . Ally Attacks 24 | . . . . 3 21 . Total Damage 399 | . . . . 39 360 . Kills 5 | . . . . 1 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 3014 | 372 855 430 686 . 470 201 Terrain 779 | . 759 20 . . . . Seismic 2235 | 372 96 410 686 . 470 201 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 8042 | 459 855 2454 1566 1214 1276 218 Spaces Moved 3595 | 210 520 1283 721 428 386 47 Core 3 | 3 . . . . . . Treads 1048 | 205 84 3 5 318 386 47 Legs . | . . . . . . . Wheels 2544 | 2 436 1280 716 110 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 110 135 140 238 238 Average Speed 161 | 157 121 143 141 217 241 238 Slowest Speed 480 | 160 240 480 465 242 242 238 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 6 83 90 58 65 36 5 Regions Visited 6 Branch Regions . Pre-discovered Areas 3 | . 1 1 1 . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . 2 2 . . . . Terrain Destroyed 8 | . 2 2 . 1 3 . Melee 4 | . 2 2 . . . . Projectile . | . . . . . . . AOE 4 | . . . . 1 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 4897 | 280 672 1660 1045 590 557 93 Wait 340 | 7 42 144 83 19 43 2 Move 3589 | 209 519 1282 721 426 385 47 Hop . | . . . . . . . Pick Up 84 | 12 12 22 19 14 3 2 Fast Attach 20 | 7 . 3 8 . 2 . Attach 20 | . 1 3 3 9 3 1 Detach 3 | . . . 1 2 . . Swap 150 | 4 13 41 41 22 24 5 Drop 105 | 7 9 36 33 10 7 3 Fire 467 | 34 40 126 112 50 84 21 Melee 38 | . 2 2 1 16 5 12 Ram 3 | . 1 . 2 . . . Kick . | . . . . . . . Crush 6 | . . 1 4 . 1 . Escape Stasis 13 | . . . . 13 . . Rewire . | . . . . . . . Trap 59 | . 33 . 17 9 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: [*Fac] / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 460 | -11/Scrapyard | Entered Materials 461 | -10/Materials | Build established: Mutant 622 | -10/Materials | Destroyed 7 combat bots 756 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Discovered new exit (range 16) 1065 | -10/Materials | Discovered new exit (range 6) 1119 | -10/Materials | Learned location of 2 exits from Subcaves 1120 | -10/Materials | Discovered new exit (range 15) 1149 | -10/Materials | Identified exit to Materials 1167 | -10/Materials | Learned Storage non-interactive machine intel 1196 | -10/Materials | Learned 2 Materials zone layouts 1315 | -10/Materials | Entered another Materials area 1315 | -9/Materials | Accompanied by 1 ally 1315 | -9/Materials | Evolved 2 slots: Propulsion x2 1316 | -9/Materials | Identified exit to Materials 1801 | -9/Materials | Build established: Scavenger-Mutant 3006 | -9/Materials | Discovered exit to Materials (range 3) 3131 | -9/Materials | Learned Storage stockpile data 3193 | -9/Materials | Identified exit to Mines 3245 | -9/Materials | Learned Storage trap positions 3412 | -9/Materials | Learned location of Recycling (-8) 3648 | -9/Materials | Repaired Lgt. Armor Plating 3769 | -9/Materials | Entered another Materials area 3769 | -8/Materials | Accompanied by 1 ally 3769 | -8/Materials | Evolved 2 slots: Utility x2 3770 | -8/Materials | Identified exit to Storage 4132 | -8/Materials | Build established: Mutant 4489 | -8/Materials | Build established: Scavenger-Mutant 4761 | -8/Materials | Discovered new exit (range 5) 4964 | -8/Materials | Learned location of 1 exit from Lower Caves 5026 | -8/Materials | Learned location of 1 exit from Extension 5080 | -8/Materials | Learned Factory trap positions 5123 | -8/Materials | Learned location of 1 exit from Recycling 5156 | -8/Materials | Learned location of 1 exit from Storage 5197 | -8/Materials | Learned 4 Factory zone layouts 5217 | -8/Materials | Repaired EM Pulse Gun 5232 | -8/Materials | Garrison activated, responded to threat 5248 | -8/Materials | Learned location of Zion (-6) 5328 | -8/Materials | Identified exit to Garrison 5335 | -8/Materials | Entered Garrison 5347 | -8/Garrison | Triggered checkpoint 5421 | -8/Garrison | Discovered new exit (range 59) 5421 | -8/Garrison | Discovered new exit (range 36) 5421 | -8/Garrison | Discovered new exit (range 69) 5462 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Triggered checkpoint 5714 | -8/Garrison | Garrison Relay disabled 5761 | -8/Garrison | Garrison Relay disabled 5887 | -8/Garrison | Installed Relay Interface Framework 6053 | -8/Garrison | Triggered checkpoint 6087 | -8/Garrison | Garrison Relay disabled 6190 | -8/Garrison | Build established: Bothacker-Mutant 6401 | -8/Garrison | Learned Materials security intel 6415 | -8/Garrison | Triggered checkpoint 6438 | -8/Garrison | Core integrity fell below 50% 6468 | -8/Garrison | Garrison Relay disabled 6549 | -8/Garrison | Entered Materials 6549 | -8/Materials | Accompanied by 1 ally 6949 | -8/Materials | First assault squad dispatched 7736 | -8/Materials | Garrison activated, responded to threat 7737 | -8/Materials | Core integrity fell below 20% 7823 | -8/Materials | Identified exit to Garrison 7825 | -8/Materials | Entered Garrison 7847 | -8/Garrison | Triggered checkpoint 8038 | -8/Garrison | System corruption reached 10% 8043 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08016_ System corrupted: Imp. Assault Rifle jammed. 08016_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08017_ Acquired 3 matter. 08020_ Acquired 6 matter. 08020_ Lgt. Nuclear Core destroyed. 08023_ Acquired 6 matter. 08025_ P-60 Hacker destroyed. 08025_ Switching to secondary target: P-60 Hacker. 08026_ Acquired 6 matter. 08026_ Seismic Detector destroyed. 08029_ Acquired 6 matter. 08029_ Hvy. Assault Rifle destroyed. 08029_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08032_ Acquired 6 matter. 08032_ Adv. Treads destroyed. 08041_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????####???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????#*=#???????????????????????? | | ???????????????????#pp##??????????????????????? | | ???????????????????#|]@#??????????????????????? | | ???????????????????# !%#??????????????????????? | | ???????????????????# ]!#??????????????????????? | | ???????????????????# !%#??????????????????????? | | ???????????????????# %#??????????????????????? | | ???????????????????# ##?????"""??????????????? | | ?????????????????### #??????"?"??????????????? | | ?????????????????# #??????"?"??????????????? | | ?????????????????# #??????"?"??????????????? | | ?????????????????# #???????????????????????? | | ?????????????????### #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# =#???????????????????????? | | ????????############!%###?????????????????????? | | ????????# [== !#?????????????????????? | | ????????# =% *^=#?????????????????????? | | ????????# ### ###!##?????????????????????? | | ??????????????# ??#%#??????????????????????? | | ??????????????#####??###??????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 18% | -9/Materials EM Pulse Gun | 2% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeContainmentCorpse Manual? 0 Play Time 00:54:33 Cumulative 249.5 hours Start 2025.11.08 @ 21:48:31 End 2025.11.08 @ 22:50:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 379 Adventurer 0 Explorer 2 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 54 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70c5bdb9-1297-47ae-98fc-7b47c703db2a