Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 23:02:56

Player: Azken Zutik

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (102)     510
Value Destroyed (1135)     1135
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2045

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     145/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (15) ---
     Large Matter Pod (150)
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
           Core Shielding
           Core Shielding
    Medium Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           Grenade Launcher
           Hammer
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Large Matter Pod
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
           Core Shielding
           Core Shielding
    Medium Armor Plating
    Medium Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
Utility                    Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 7   25  6   
  Power                    6    | 1   3   2   
    Engine                 5    | 1   2   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 8    | 2   4   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 2   8   1   
    Device                 3    | 1   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   4   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   8   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   11   | .   11  13  
  Core                     2    | .   2   .   
  Treads                   27   | .   27  27  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  13  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            13   | .   14  .   
  Launcher                 1    | .   .   14  
  Impact Weapon            10   | .   10  13  
  Slashing Weapon          1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 14  36  41  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 3   15  15  
  Average Carried          12   | 2   13  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           1135 | 306  779  50   
  Remotely                 .    | .    .    .    
Salvage Created            4475 | 168  4072 235  
  Parts                    136  | 12   110  14   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           6    | .    6    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   15  6   
  Guns                     15   | .   15  .   
  AOE                      6    | .   .   6   
Classes Destroyed          10   | 3   6   1   
  Worker                   74   | 4   68  2   
  Builder                  31   | .   28  3   
  Tunneler                 7    | 1   3   3   
  Hauler                   2    | .   2   .   
  Recycler                 24   | 1   21  2   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  8    | .   6   2   
  Grunt                    9    | .   9   .   
  Assembled                4    | .   .   4   
Best Kill Streak           8    | 2   8   5   
  Combat Bots Only         8    | .   8   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1486 | 63   667  756  
  Core                     258  | .    129  129  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   111  | .    111  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              210  | 9    184  17   
  Largest                  2    | 2    2    1    
  Hottest                  70   | 40   70   30   
Shots Fired                286  | 18   251  17   
  Gun                      253  | 18   235  .    
  Cannon                   .    | .    .    .    
  Launcher                 33   | .    16   17   
  Special                  .    | .    .    .    
  Kinetic                  202  | 18   184  .    
  Thermal                  51   | .    51   .    
  Explosive                33   | .    16   17   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 9    14   4    
  Robot Miss Streak        7    | 1    7    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           307  | 11   274  22   
  Core Hits                104  | 8    71   25   
  Critical Kills           9    | .    7    2    
  Critical Parts Destroyed 38   | .    38   .    
  Critical Strikes         52   | .    50   2    
    Burn                   5    | .    5    .    
    Destroy                1    | .    1    .    
    Smash                  46   | .    44   2    
Melee Attacks              255  | .    231  24   
  Impact                   238  | .    214  24   
  Slashing                 16   | .    16   .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            171  | .    160  11   
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           9509 | 124  8315 1070 
  Guns                     1112 | 124  988  .    
  Cannons                  .    | .    .    .    
  Explosions               697  | .    119  578  
  Melee                    7700 | .    7208 492  
  Ramming                  .    | .    .    .    
  Kinetic                  666  | 124  542  .    
  Thermal                  446  | .    446  .    
  Explosive                697  | .    119  578  
  Electromagnetic          .    | .    .    .    
  Impact                   7418 | .    6926 492  
  Slashing                 282  | .    282  .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2594 | .    2502 92   
  Projectiles              .    | .    .    .    
  Explosions               27   | .    9    18   
  Melee                    2567 | .    2493 74   
Knockbacks                 23   | .    23   .    
  Impact                   23   | .    23   .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      79   | .    .    79   
  Shots                    4    | .    .    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        210  | .    210  .    
  Average Temperature      37   | .    37   .    
  Received Heat Transfer   186  | .    186  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              121  | .    116  5    
  Impact Corruptions       144  | .    139  5    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1702 | .    1702 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11  -10  -10  
-------                    Run  | Scr  Mat  Min  
Peak Influence             1319 | 30   1319 261  
  Initial                  33   | .    .    33   
  Average                  487  | 6    560  103  
Maximum Alert Level        4    | .    4    1    
  Low Security (%)         45   | 100  36   98   
  Level 1                  8    | .    9    1    
  Level 2                  9    | .    10   .    
  Level 3                  19   | .    23   .    
  Level 4                  16   | .    19   .    
  Level 5                  .    | .    .    .    
  High Security            .    | .    .    .    
  Max Security             .    | .    .    .    
Squads Dispatched          4    | .    4    .    
  Investigation            3    | .    3    .    
  Extermination            .    | .    .    .    
  Reinforcement            1    | .    1    .    
  Assault                  .    | .    .    .    
  Garrison                 .    | .    .    .    
  Intercept                .    | .    .    .    
Searches Triggered         .    | .    .    .    
Construction Impeded       .    | .    .    .    
Haulers Reinforced         .    | .    .    .    
Active Scanning Responses  .    | .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | 2   26  12  
  Peak Tracking Total      7    | 2   6   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          36   | .   29  7   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               12   | .   12  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   15   | .   15  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Part Schematic           2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                     | -11   -10   -10   
-------------              Run   | Scr   Mat   Min   
Turns Passed               12218 | 1069  10492 657   
Spaces Moved               4585  | 51    4194  340   
  Core                     4     | 4     .     .     
  Treads                   4581  | 47    4194  340   
  Legs                     .     | .     .     .     
  Wheels                   .     | .     .     .     
  Hover                    .     | .     .     .     
  Flight                   .     | .     .     .     
  Fastest Speed            50    | 50    160   160   
  Average Speed            159   | 151   160   160   
  Slowest Speed            240   | 160   160   240   
  Overloaded Moves         .     | .     .     .     
  Propulsion Burnouts      .     | .     .     .     
  Robots Hopped            .     | .     .     .     
  Cave-ins Triggered       .     | .     .     .     
Exploration Rate (%)       54    | 5     99    58    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2     | .     2     .     
  Known Exits Taken        1     | .     1     .     
  Unknown Exits Taken      1     | 1     .     .     
Scrap Searched             3     | .     .     3     
Spaces Dug                 18    | .     17    1     
Terrain Destroyed          412   | .     336   76    
  Melee                    7     | .     6     1     
  Projectile               .     | .     .     .     
  AOE                      405   | .     330   75    
Terrain Rammed             .     | .     .     .     
  Walls Destroyed          .     | .     .     .     
  Machines Disabled        .     | .     .     .     

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      8772 | 1024 7355 393  
  Wait                     3631 | 954  2673 4    
  Move                     4583 | 50   4193 340  
  Hop                      .    | .    .    .    
  Pick Up                  30   | 4    26   .    
  Fast Attach              14   | 6    6    2    
  Attach                   9    | 1    5    3    
  Detach                   1    | .    1    .    
  Swap                     15   | .    14   1    
  Drop                     24   | .    22   2    
  Fire                     210  | 9    184  17   
  Melee                    255  | .    231  24   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
  1070 | -11/Scrapyard | Assembled infested the area
  1070 | -11/Scrapyard | Entered Materials
  1071 | -10/Materials | Build established: Mutant
  1245 | -10/Materials | Identified exit to Mines
  1590 | -10/Materials | Discovered new exit (range 10)
  1667 | -10/Materials | Destroyed 8 combat bots
  1933 | -10/Materials | Repaired Lgt. Treads
  2030 | -10/Materials | Discovered new exit (range 3)
  2785 | -10/Materials | Discovered new exit (range 16)
  2815 | -10/Materials | Central database locked down
  2941 | -10/Materials | Core integrity fell below 50%
 11562 | -10/Materials | Entered Mines
 11567 | -10/Mines     | Met a Derelict bent on vengeance
 11746 | -10/Mines     | Discovered new exit (range 11)
 12150 | -10/Mines     | Assembled infested the area
 12155 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 12214 | -10/Mines     | Core integrity fell below 20%
 12219 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
12185_ The unstable cave ceiling collapses. <x2>
12188_ Destroyed Asb. Hover Unit.
12189_ The unstable cave ceiling collapses. <x2>
12190_ as-87720 destroyed.
12190_ as-64626 destroyed.
12194_ as-31374 destroyed.
12196_ as-02065 destroyed.
12196_ as-51490 destroyed.
12197_ The unstable cave ceiling collapses.
12198_ Ion Engine destroyed.
12200_ The unstable cave ceiling collapses.
12200_ D-53 Grenadier destroyed.
12203_ The unstable cave ceiling collapses. <x3>
12204_ Med. Armor Plating destroyed.
12208_ Lgt. Treads destroyed.
12209_ The unstable cave ceiling collapses.
12210_ Grenade Launcher destroyed.
12211_ The unstable cave ceiling collapses. <x6>
12215_ Lgt. Treads destroyed.
12218_ The unstable cave ceiling collapses.

 Map 
-----
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| ????????????????????????????????? #   """     """  |
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| ??????????????????????????????????#                |
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| ??????????????????????????????????#                |
| ??????????????????????????????????################ |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              PhasePhaseBoosters
  Manual?         0
Play Time         01:05:03
  Cumulative      251.0 hours
  Start           2022.03.31 @ 01:18:32
  End             2022.03.31 @ 23:02:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/0/0/2/0/0/0/0
Lore%             58
Gallery%          71
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a40c13dc-7d04-433e-aae0-09581a206d3d