Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 22:48:55 Player: shapeshifter Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2146) 2146 TOTAL SCORE: 5576 Bonus ------- Pacifist 862 Follower Combat Kills 184 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 99/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Authchip [R/Combat] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module > --- UTILITY ---------- Large Storage Unit Weight Redist. System > --- WEAPON ----------- Flail > --- INVENTORY -------- Advanced Visual Processing Unit Sensor Array Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Tactical Coordination Suite Reaction Control System Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Storm Laser Flail [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Core Shielding Weapon Flail Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 4 | . . 2 . . . 2 . Utility 4 | . . . . . . 4 . Weapon . | . . . . . . . . Parts Attached 13 | . 2 5 . 2 4 . . Power 2 | . . 1 . . 1 . . Engine 2 | . . 1 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 7 | . 1 1 . 2 3 . . Device 2 | . . 1 . 1 . . . Storage 1 | . . . . 1 . . . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 2 | . 1 1 . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . . . . . 6 . 1 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 3 . 1 Weapon . | . . . . . . . . Highest Loss Streak 6 | . . . . . 6 . 1 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 4 4 5 8 11 3 3 Power . | 1 2 1 1 1 . . . Propulsion . | . . . . . . . . Utility 5 | . 1 2 4 6 9 3 3 Weapon 1 | 1 1 1 . 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 11 | . 2 1 . . 5 . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . 1 . . . 4 . 3 Weapon 3 | . 1 1 . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 58 | . 18 48 77 69 63 13 5 Engine 9 | . . 9 11 11 10 . . Flight 17 | . . 7 22 22 20 . . Device 9 | . . 9 11 11 10 . . Storage 6 | . . . . 7 10 . . Protection 3 | . 10 11 11 3 . . . Impact Weapon 12 | . 7 11 22 14 11 6 1 Peak Build Rating 15 | . 3 11 11 14 15 8 8 Average Rating 10 | . 2 6 11 12 13 8 4 On Entrance 6 | . . 3 11 11 14 8 8 Naked Turns 40 | . 7 . . . . . 33 Heaviest Build 25 | . 3 8 8 25 25 2 2 Greatest Support 14 | 3 3 14 14 14 14 3 3 Greatest Overweight (x) 3 | . . . . 1 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 5 5 Average Capacity 10 | 5 5 5 5 11 14 5 5 Most Carried 15 | 5 5 5 5 15 15 3 3 Average Carried 9 | 3 4 4 5 10 14 3 3 Final Capacity 15 | 5 5 5 5 15 5 5 5 Final Carried 15 | 5 5 5 5 15 3 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 302 | 200 10 . 60 20 10 . 2 Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 140 | . 5 8 . . 43 . 84 Missed 57 | . 2 7 . . 17 . 31 Hits 83 | . 3 1 . . 26 . 53 Melee 16 | . . . . . . . 16 Projectile 67 | . 3 1 . . 26 . 37 AOE 2 | . . . . . . . 2 Critical Strikes 13 | . . . . . 3 . 10 Damage Taken 1352 | . 34 10 . . 448 . 860 Core 1090 | . 19 8 . . 213 . 850 Absorbed by Shields 146 | . . . . . . . 146 Redirected to Shielding 6 | . 4 2 . . . . . Core Remaining (%) 78 | 100 92 . . . 44 . . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 8 | . 4 4 . . . . . Impact 8 | . 4 4 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted . | . . . . . . . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 20 | . . . . . 20 . . Average Temperature 10 | . . . . . 10 . . Received Heat Transfer 219 | . 18 . . . 177 . 24 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 79 | 100 100 100 100 . . . . Level 1 20 | . . . . . . 100 100 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 309 | . 32 44 12 . . 309 239 Initial 309 | . . 13 12 . . 309 219 Average 57 | . 2 31 3 . . 309 221 Influence Increases 633 | . 33 69 . . 196 305 30 Destroy 0b10 Robot/C 100 | . . . . . 100 . . Destroy 0b10 Robot/NC 5 | . . . . . 5 . . Destroy Leader 10 | . . . . . 10 . . Allied During Kill 36 | . . . . . 36 . . Successful Hack 29 | . . 24 . . . 5 . Disable Machine 45 | . . 45 . . . . . Destroy Structure 3 | . 3 . . . . . . Advance Influence 300 | . . . . . . 300 . Lose Combat Pursuer 105 | . 30 . . . 45 . 30 Influence Decreases 394 | . 1 69 32 . 181 6 105 Entered New Map 140 | . . 19 20 . . 6 95 Time Decay 179 | . 1 50 12 . 116 . . Lost Part 35 | . . . . . 25 . 10 Lost Ally 40 | . . . . . 40 . . Squads Dispatched 5 | . 2 . 1 . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . . . . . 2 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 10 9 . . 13 . 8 Peak Tracking Total 9 | . 8 9 . . 7 . 7 Tactical Retreats 5 | . 1 . . . 3 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 5 | . 1 3 . . . 1 . Terminals 4 | . . 3 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 1 7 . . . 2 . Successful 4 | . 1 2 . . . 1 . Failed 6 | . . 5 . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 5 . . . . . Terminals 9 | . . 7 . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 2 . . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 3 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies 5 | . . . 1 4 . . . Largest Group 4 | . . . 1 4 4 . . Highest-Rated Group 161 | . . . 31 161 161 . . Highest-Rated Ally 41 | . . . 31 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . 20 . . Total Damage 756 | . . . . . 756 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Active Infowar (turns) 53 | . . . . . 8 3 42 Optics 4 | . . . . . 4 . . Decoding 49 | . . . . . 4 3 42 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . 1 Items 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 1283 | 23 78 112 85 531 376 3 75 Spaces Moved 1775 | 36 122 212 229 805 265 5 101 Core 411 | 36 122 111 . . 36 5 101 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1364 | . . 101 229 805 229 . . Fastest Speed 34 | 50 50 34 34 34 50 50 50 Average Speed 61 | 50 50 42 34 62 105 50 50 Slowest Speed 274 | 50 50 50 34 114 274 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . 2 1 . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 38 21 57 87 50 . 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 6 | . . . 2 2 2 . . Spaces Dug 3 | . 3 . . . . . . Terrain Destroyed 3 | . 3 . . . . . . Melee 3 | . 3 . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 1954 | 40 132 224 234 832 363 4 125 Wait 109 | . . 2 7 17 83 . . Move 1762 | 35 121 207 226 804 264 4 101 Hop 3 | . . 2 1 . . . . Pick Up 20 | 5 3 3 . 7 2 . . Fast Attach 4 | . 1 3 . . . . . Attach 6 | . 1 2 . . 3 . . Detach 1 | . . . . 1 . . . Swap 4 | . . . . 2 2 . . Drop 13 | . 2 1 . 1 9 . . Fire . | . . . . . . . . Melee 8 | . 4 4 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 15) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 184 | -9/Materials | Identified exit to Mines 214 | -9/Materials | Entered Mines 221 | -9/Mines | Found a hidden stash of uninstalled traps 230 | -9/Mines | Met a Derelict testing a Signal Generator 281 | -9/Mines | Met a Derelict bent on vengeance 296 | -9/Mines | Discovered new exit (range 14) 297 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 299 | -9/Mines | Entered Zion 301 | -7/Zion | Build established: Mutant 341 | -7/Zion | Discovered new exit (range 9) 376 | -7/Zion | Learned Factory garrison access intel 427 | -7/Zion | Met Imprinter 433 | -7/Zion | Imprinted 435 | -7/Zion | Declared Zion's savior 544 | -7/Zion | Found Prototype Energy Gun 830 | -7/Zion | Entered Proximity Caves 830 | -6/Proximity Caves | Accompanied by 4 allies 928 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 938 | -6/Proximity Caves | Spotter reported a threat 991 | -6/Proximity Caves | Spotter reported a threat 1190 | -6/Proximity Caves | Core integrity fell below 50% 1201 | -6/Proximity Caves | Discovered new exit (range 9) 1203 | -6/Proximity Caves | Lost 4 allies 1206 | -6/Proximity Caves | Entered Factory 1206 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1207 | -6/Factory | Loaded intel: 4 garrison access locations 1209 | -6/Factory | Identified exit to DSF 1209 | -6/Factory | Entered DSF 1220 | -6/DSF | Lost 6 parts (1p2n3u) 1235 | -6/DSF | Additional patrols routed to DSF 1270 | -6/DSF | Core integrity fell below 50% 1282 | -6/DSF | Core integrity fell below 20% 1284 | -6/DSF | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01272_ Field strength at 19. 01273_ Field strength at 7. 01274_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01274_ Stasis field depleted. 01274_ Triggered Stasis Trap. 01274_ A bubble of rippling energy engulfs the area. 01274_ Field strength at 94. 01275_ Field strength at 88. 01276_ Field strength at 82. 01277_ Field strength at 76. 01278_ Field strength at 52. 01279_ System corrupted: Matter fused (-7). 01279_ Field strength at 36. 01279_ C-17 Slicer destroyed. 01280_ Field strength at 10. 01281_ Field strength at 4. 01281_ Stasis field depleted. 01282_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????! ????????????????? | | ??????????????????????# #???????????????? | | ??????????????????????! !???????????????? | | ??????????????????????! !!??????????????? | | ??????????????????????! !???????????????? | | ??????###############?# #???###?????????? | | ??????# ##===#A!!### ##? #?????????? | | ????### ##===#!@!## ## ??????????? | | ????# " %%^ ??????????? | | ?????## c % ??????????? | | ?????#; % /x% Y ??????????? | | ?????##!! ##!!!#===# H ##!!!#?????????? | | ??????#!! ##!!!#===## % ##??????????????? | | ??????### ############ ]]###?????????????? | | ???????# ==#??????# ]]#?????????????? | | ???????# ==#??????#! ]#?????????????? | | ???????# ==#??????#! ]#?????????????? | | ???????## ###??????### ###?????????????? | | ???????#= ==#??????# ^= =#?????????????? | | ???????#= ==#??????# =#?????????????? | | ???????## ########## = =#?????????????? | | ??????### ### #===### #"#?????????????? | | ????###"" ## #===### ###?????????????? | | ???#""""" #?????????????? | | ???#"##"" #?????????????? | | ??????#"""""##==#===# //#?????????????? | | ??????#"""""######### //#?????????????? | | ??????####"##???????#########?????????????? | | ?????????#"#??????????????????????????????? | | ?????????""#??????????????????????????????? | | ?????????##???????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 71 Authchip Count 3 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Falx | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingZioniteArmor Manual? 0 Play Time 00:19:47 Cumulative 160.9 hours Start 2025.08.17 @ 22:30:19 End 2025.08.17 @ 22:48:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 77 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae7dab4f-5983-4a81-94f2-c44fc791ff9d