Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:34:48 Player: Fun Maker Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1051) 1051 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3138 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 240/240 System Corruption 0% Temperature Critical (527) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Thermal Generator High-capacity Storage Unit Trap Scanner Light Armor Plating > --- WEAPON (2) ------- Autogun Assault Cannon > --- INVENTORY (20) --- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit Machine Analyzer Improved Terrain Scanner Seismic Detector Heavy Laser Heavy Particle Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Improved Heat Sink High-capacity Storage Unit Trap Scanner Medium Armor Plating > --- WEAPON ----------- Heavy Laser Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Large Storage Unit Machine Analyzer Improved Terrain Scanner Seismic Detector Light Armor Plating Heavy Particle Cannon Autogun Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 77 | 6 8 22 19 22 Power 10 | 1 . 1 2 6 Engine 9 | 1 . 1 2 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 7 3 4 Treads 5 | 2 . . 2 1 Leg 7 | . . 3 1 3 Wheel 2 | . . 2 . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 22 | 1 4 3 8 6 Device 10 | . 1 1 4 4 Storage 5 | 1 3 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 29 | 2 4 11 6 6 Energy Gun 7 | . 3 2 1 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 9 | 2 1 2 2 2 Ballistic Cannon 5 | . . 3 . 2 Launcher . | . . . . . Special Weapon 4 | . . 2 2 . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 18 | . . 2 4 12 Power 5 | . . 1 . 4 Propulsion 4 | . . 1 . 3 Utility 7 | . . . 3 4 Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . . 1 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 96 96 93 Engine 16 | . 14 13 22 15 Treads 7 | . 28 1 10 1 Leg 13 | . . 18 10 15 Wheel 1 | . . 2 . . Device 15 | . 8 11 8 28 Storage 12 | . 19 14 11 9 Processor 1 | . . . 9 . Protection 1 | . . 2 1 3 Energy Gun 8 | . 4 10 9 7 Ballistic Gun 6 | . 23 5 2 1 Ballistic Cannon 7 | . . 10 5 8 Special Weapon 1 | . . 1 2 . Naked Turns . | . . . . . Heaviest Build 78 | 14 49 54 65 78 Greatest Support 40 | 40 40 25 40 40 Greatest Overweight (x) 22 | 3 1 10 2 22 Average Overweight (x) 1 | . . 2 1 2 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 14 19 20 20 Most Carried 20 | 2 10 20 20 15 Average Carried 12 | . 4 16 17 10 Final Capacity 20 | 8 15 20 20 20 Final Carried 18 | . 10 18 16 10 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1227 | 221 287 252 95 372 Remotely . | . . . . . Salvage Created 1334 | . 267 307 142 618 Parts 70 | . 11 17 10 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 8 8 3 18 Guns 23 | . 8 4 2 9 Cannons 12 | . . 3 1 8 Classes Destroyed 7 | . 2 1 1 3 Worker 1 | . . . . 1 Tunneler 1 | . . 1 . . Recycler 1 | . . . . 1 Swarmer 16 | . 3 5 . 8 Grunt 16 | . 5 3 2 6 Brawler 1 | . . . . 1 Sentry 4 | . . . 1 3 Best Kill Streak 10 | . 3 3 2 10 Combat Bots Only 9 | . 3 3 2 9 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 323 | . 50 93 20 160 Missed 98 | . 15 21 8 54 Damage Taken 3357 | . 383 674 615 1685 Core 881 | . 59 154 97 571 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 57 | . . . 57 . Core Remaining (%) 63 | 100 . 14 75 . Volleys Fired 154 | . 28 42 19 65 Largest 2 | . 2 2 2 2 Hottest 200 | . 40 200 200 119 Shots Fired 282 | . 56 63 36 127 Gun 167 | . 56 45 12 54 Cannon 93 | . . 10 10 73 Launcher . | . . . . . Special 22 | . . 8 14 . Kinetic 169 | . 56 27 9 77 Thermal 102 | . . 25 27 50 Explosive . | . . . . . Electromagnetic 11 | . . 11 . . Robot Hit Streak 9 | . 8 9 3 9 Robot Miss Streak 5 | . 2 5 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 144 | . 40 34 9 61 Core Hits 59 | . 14 12 3 30 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 9 | . 1 3 . 5 Burn 6 | . . 3 . 3 Destroy 1 | . 1 . . . Blast 2 | . . . . 2 Melee Attacks 5 | . . 5 . . Impact 5 | . . 5 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2661 | . 579 500 182 1400 Guns 1386 | . 579 311 83 413 Cannons 1159 | . . 89 99 971 Explosions . | . . . . . Melee 100 | . . 100 . . Ramming 16 | . . . . 16 Kinetic 1633 | . 579 168 74 812 Thermal 814 | . . 134 108 572 Explosive . | . . . . . Electromagnetic 98 | . . 98 . . Impact 100 | . . 100 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 . Average Corruption 8 | . . . 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 25 | . . 23 . 2 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee 23 | . . 23 . . Knockbacks 7 | . . 1 2 4 Impact . | . . . . . Kinetic 6 | . . 1 1 4 Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 785 | . 4 336 332 785 Average Temperature 164 | . 2 112 123 243 Received Heat Transfer 915 | . 177 180 72 486 Effects 44 | . . 4 4 36 Shutdowns 8 | . . . . 8 Energy Bleed 5 | . . . 1 4 Interference 9 | . . 4 3 2 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 7 | . . . . 7 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . 1 . 1 Heat Transferred 1887 | . . 481 185 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 281 | . 246 171 166 281 Initial 22 | . . 17 22 . Average 75 | . 89 64 55 100 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 94 | 100 87 100 100 87 Level 1 5 | . 12 . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 3 2 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 16 9 10 31 Peak Tracking Total 5 | . 4 3 3 5 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 3 2 . Terminals 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 1 4 9 . Successful 7 | . . 2 5 . Failed 7 | . 1 2 4 . Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 6 | . 1 3 2 . Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 2 . Open Door 1 | . . 1 . . Alert Level 1 | . . . 1 . Patrol Status 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 9 | . . 9 . . ROAM 3 | . . 3 . . FOLLOW 1 | . . 1 . . GUARD 4 | . . 4 . . AID 1 | . . 1 . . Ally Attacks 29 | . . 6 23 . Total Damage 371 | . . 53 318 . Kills 4 | . . 2 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3265 | 89 518 1107 638 913 Spaces Moved 1003 | 48 190 335 174 256 Core 13 | 8 . 4 . 1 Treads 340 | 40 190 1 91 18 Legs 556 | . . 236 83 237 Wheels 71 | . . 71 . . Hover . | . . . . . Flight 23 | . . 23 . . Fastest Speed 50 | 50 160 125 240 240 Average Speed 240 | 158 210 240 249 271 Slowest Speed 1150 | 200 240 550 260 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 30 | 4 33 72 19 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . . 8 10 . Terrain Destroyed 48 | . . 11 15 22 Melee . | . . . . . Projectile 48 | . . 11 15 22 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1536 | 61 253 551 311 360 Wait 200 | 2 6 108 84 . Move 998 | 47 189 334 172 256 Hop . | . . . . . Pick Up 67 | 6 16 25 10 10 Fast Attach . | . . . . . Attach 32 | 6 3 3 6 14 Detach 3 | . 1 . . 2 Swap 45 | . 5 19 13 8 Drop 30 | . 5 15 6 4 Fire 154 | . 28 42 19 65 Melee 5 | . . 5 . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Entered Mines 780 | -10/Mines | Met a Derelict shopkeep closing up shop 876 | -10/Mines | Core integrity fell below 50% 1035 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1041 | -10/Mines | Found Prototype Device 1049 | -10/Mines | Core integrity fell below 20% 1085 | -10/Mines | Identified Exp. Sensor Array 1095 | -10/Mines | Learned 4 Materials zone layouts 1105 | -10/Mines | Learned 4 Materials zone layouts 1267 | -10/Mines | Build established: Scavenger-Mutant 1343 | -10/Mines | Discovered new exit (range 8) 1369 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1610 | -10/Mines | Discovered new exit (range 12) 1715 | -10/Mines | Entered Materials 1715 | -9/Materials | Accompanied by 3 allies 1715 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1716 | -9/Materials | Identified exit to Materials 1918 | -9/Materials | Repaired Carbon-fiber Leg 2245 | -9/Materials | Crushed by falling debris 2276 | -9/Materials | Lost 3 parts (2u1w) 2353 | -9/Materials | Entered another Materials area 2353 | -8/Materials | Evolved 2 slots: Utility x2 2451 | -8/Materials | Lost 3 parts (1p1u1w) 2683 | -8/Materials | Destroyed 9 combat bots 3224 | -8/Materials | Garrison activated, responded to threat 3254 | -8/Materials | Core integrity fell below 50% 3264 | -8/Materials | Core integrity fell below 20% 3267 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Core damaged (-88). Overheating: Hcp. Storage Unit damaged (-7). Overheating: Energy bleed (-60). G-47 Trooper destroyed. Power failure, Nuclear Core shutdown. Overheating: Lgt. Armor Plating damaged (-62). Overheating: Assault Cannon damaged (-34). Autogun broken. Overheating: Short circuit. Overheating: Core damaged (-88). R-06 Scavenger collects Aluminum Leg. Overheating: Broken Autogun damaged (-46). Overheating: Core damaged (-71). R-06 Scavenger collects Aluminum Leg. Lgt. Treads broken. Overheating: Short circuit. Overheating: System interference. Trap Scanner temporarily disabled. Power failure, Nuclear Core shutdown. Overheating: Core damaged (-99). 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