Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 14:32:10 Player: scoobysnack1 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (149) 745 Value Destroyed (3949) 3949 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 7238 Bonus ------- High Alert Combat Kills 704 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 92/100 System Corruption 0% Temperature Cool (243) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Recalibrator Heavy Particle Gun Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Aerolev Unit Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Heavy Particle Gun Heavy Particle Gun Autogun Flak Cannon EMP Blaster Datajack Heavy Hammer Axe [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 196 | 7 26 68 95 Power 17 | 1 3 5 8 Engine 8 | 1 3 2 2 Core 9 | . . 3 6 Reactor . | . . . . Propulsion 42 | 2 5 17 18 Treads 29 | . 3 14 12 Leg 13 | 2 2 3 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 50 | 2 2 16 30 Device 22 | 1 1 7 13 Storage 2 | 1 1 . . Processor . | . . . . Hackware 2 | . . 2 . Protection 24 | . . 7 17 Artifact . | . . . . Weapon 87 | 2 16 30 39 Energy Gun 23 | . 2 10 11 Energy Cannon 9 | . 3 3 3 Ballistic Gun 24 | 2 7 7 8 Ballistic Cannon 2 | . . . 2 Launcher 10 | . 1 5 4 Special Weapon 2 | . . . 2 Impact Weapon 2 | . . . 2 Slashing Weapon 7 | . 3 2 2 Piercing Weapon . | . . . . Special Melee Weapon 8 | . . 3 5 Unidentified Prototypes 3 | . . . 3 Parts Lost 46 | . 7 8 31 Power 8 | . 2 1 5 Propulsion 11 | . 2 1 8 Utility 11 | . 1 1 9 Weapon 16 | . 2 5 9 Highest Loss Streak 9 | . 3 4 9 Average Slot Usage (%) 93 | . 93 95 92 Engine 5 | . 13 5 3 Core 4 | . . 5 4 Treads 23 | . 18 27 19 Leg 3 | . 5 2 5 Device 8 | . 12 5 11 Storage 10 | . 14 11 8 Hackware 4 | . . 9 . Protection 8 | . . 5 13 Energy Gun 7 | . 5 9 5 Energy Cannon 3 | . 3 2 3 Ballistic Gun 6 | . 15 4 6 Launcher 2 | . . 2 2 Special Melee Weapon 1 | . . 1 1 Naked Turns 1 | . . . 1 Heaviest Build 68 | 10 44 53 68 Greatest Support 66 | 10 40 66 66 Greatest Overweight (x) 19 | . 3 4 19 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 4 9 12 11 Most Carried 12 | 4 12 12 12 Average Carried 10 | 3 7 11 11 Final Capacity 12 | 6 12 12 4 Final Carried 12 | 4 12 12 3 Class Distribution -------------------- 72% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2745 | 278 319 1081 1067 Remotely . | . . . . Salvage Created 5527 | 81 680 2355 2411 Parts 285 | 9 37 133 106 Haulers Intercepted 11 | . 1 6 4 Recyclers Shooed 11 | . 2 6 3 Parts Field Recycled 39 | . . 29 10 Retrieved Matter 208 | . . 177 31 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 93 | . 13 46 34 Melee 2 | . 1 . 1 Guns 48 | . 9 24 15 Cannons 19 | . 1 8 10 AOE 22 | . 2 14 6 Classes Destroyed 15 | 2 5 4 4 Worker 9 | . . 2 7 Builder 4 | . 1 3 . Tunneler 2 | 2 . . . Hauler 11 | . 1 6 4 Recycler 12 | 1 3 4 4 Mechanic 2 | . . . 2 Operator 5 | . . 4 1 Watcher 11 | . 2 5 4 Swarmer 18 | . 9 4 5 Grunt 52 | . 4 30 18 Brawler 2 | . . . 2 Duelist 3 | . . 2 1 Protector 1 | . . . 1 Sentry 15 | . . 10 5 Hunter 2 | . . . 2 Best Kill Streak 8 | 2 8 8 5 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . 1 1 . Exploded 3 | . 2 3 2 Melee 1 | . 1 . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 7992 | . 949 2243 4800 Core 1011 | . 106 345 560 Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 57 13 . Volleys Fired 441 | 11 67 199 164 Largest 3 | 2 2 2 3 Hottest 166 | 40 120 120 166 Shots Fired 685 | 14 106 283 282 Gun 490 | 14 94 218 164 Cannon 123 | . 11 35 77 Launcher 63 | . 1 30 32 Special 9 | . . . 9 Kinetic 267 | 14 74 82 97 Thermal 336 | . 31 163 142 Explosive 35 | . 1 30 4 Electromagnetic 47 | . . 8 39 Robot Hit Streak 18 | 5 6 18 12 Robot Miss Streak 8 | 1 3 8 6 Penetration Max 1 | . . . 1 Secondary Targets 12 | . 2 5 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 472 | 11 66 194 201 Core Hits 243 | 6 34 103 100 Critical Hits 6 | 1 . 1 4 Critical Kills . | . . . . Critical Parts Destroyed 5 | 1 . 1 3 Melee Attacks 59 | . 7 13 39 Impact 26 | . . . 26 Slashing 13 | . 7 2 4 Piercing . | . . . . Sneak Attacks 16 | . 1 8 7 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 10440 | 93 900 4613 4834 Guns 4811 | 93 506 2384 1828 Cannons 1480 | . 88 403 989 Explosions 3208 | . 193 1784 1231 Melee 820 | . 113 . 707 Ramming 43 | . . 42 1 Kinetic 2282 | 93 348 724 1117 Thermal 4750 | . 246 2544 1960 Explosive 1461 | . 127 1169 165 Electromagnetic 1084 | . 66 134 884 Impact 658 | . . . 658 Slashing 162 | . 113 . 49 Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 4 | . . 4 . Message Errors 2 | . . 2 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 421 | . 26 203 192 Projectiles 8 | . . 8 . Explosions 205 | . . 195 10 Melee 208 | . 26 . 182 Knockbacks 11 | . . . 11 Impact 6 | . . . 6 Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage 98 | . . 48 50 Shots 9 | . . 4 5 Rammed 6 | . . 5 1 Targets Rammed 6 | . . 5 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 542 | . 210 336 542 Average Temperature 89 | . 48 75 124 Received Heat Transfer 3294 | . 249 723 2322 Effects 18 | . . 5 13 Shutdowns 3 | . . 1 2 Energy Bleed 3 | . . 1 2 Interference 6 | . . 1 5 Matter Decay 3 | . . 1 2 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 6 | . . . 6 Impact Corruptions 11 | . . . 11 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 16 | . 1 6 9 Heat Transferred 9100 | . 666 4816 3618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1054 | 15 189 1054 723 Average Influence 460 | 7 106 576 449 Maximum Alert Level 3 | . . 3 3 Low Security (%) 17 | 100 100 8 . Level 1 27 | . . 17 49 Level 2 39 | . . 42 49 Level 3 15 | . . 32 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . . 8 6 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 8 | . . 6 2 Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . . 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 168 | . 18 70 80 Peak Tracking Total 8 | . 6 6 8 Tactical Retreats 15 | . 1 6 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 19 | . 2 10 7 Max in Single Turn 2 | . 2 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 19 | . 3 8 8 Terminals 12 | . 3 4 5 Fabricators . | . . . . Repair Stations 4 | . . 2 2 Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 78 | . 9 40 29 Successful 59 | . 6 37 16 Failed 19 | . 3 3 13 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 10 | . . 1 9 Terminals 44 | . 9 17 18 Fabricators . | . . . . Repair Stations 19 | . . 10 9 Recycling Units 2 | . . . 2 Scanalyzers 13 | . . 13 . Garrison Access . | . . . . Terminal Hacks 28 | . 6 14 8 Record 5 | . . 3 2 Robot Analysis 2 | . 1 1 . Prototype ID Bank 5 | . 1 . 4 Emergency Access Points 2 | . . 2 . Alert Level 2 | . . 2 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 2 | . . 1 1 Maintenance Status 1 | . 1 . . Security Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Reinforcements 1 | . . . 1 Hauler Manifests 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 18 | . . 10 8 Scan Component 9 | . . 5 4 Repair 9 | . . 5 4 Recycling Unit Hacks . | . . . . Scanalyzer 13 | . . 13 . Insert Component 6 | . . 6 . Analyze 7 | . . 7 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 3 7 8 Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 9 | . . 5 4 Time 312 | . . 166 146 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 9 | . . 5 4 Non-combat 8 | . . 4 4 Combat 1 | . . 1 . Robot Hacks Applied 12 | . . 8 4 parse_system 5 | . . 4 1 no_distress 7 | . . 4 3 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 6370 | 91 779 2963 2537 Spaces Moved 2437 | 44 333 1223 837 Core 10 | 4 . . 6 Treads 2177 | . 244 1177 756 Legs 250 | 40 89 46 75 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 167 | 113 161 166 173 Slowest Speed 1000 | 120 210 240 1000 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 5 62 83 54 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . 11 1 . Terrain Destroyed 200 | . 11 136 53 Melee 2 | . 1 1 . Projectile 1 | . . . 1 AOE 197 | . 10 135 52 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3979 | 71 463 1864 1581 Wait 660 | 4 7 280 369 Move 2434 | 43 332 1222 837 Hop . | . . . . Pick Up 79 | 5 14 31 29 Fast Attach 63 | 7 7 13 36 Attach 35 | . 3 11 21 Detach 15 | . . 7 8 Swap 98 | . 16 44 38 Drop 92 | 1 10 39 42 Fire 441 | 11 67 199 164 Melee 56 | . 7 13 36 Ram . | . . . . Kick . | . . . . Crush 6 | . . 5 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 9) 749 | -10/Materials | Lost 3 parts (1n1u1w) 764 | -10/Materials | Discovered new exit (range 7) 871 | -10/Materials | Entered another Materials area 871 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -9/Materials | Lost 4 parts (1p1u2w) 1693 | -9/Materials | Build established: Scavenger-Mutant 2105 | -9/Materials | Repaired Med. Armor Plating 2144 | -9/Materials | Repaired Imp. Heat Sink? 2424 | -9/Materials | Core integrity fell below 50% 2497 | -9/Materials | Discovered new exit (range 8) 3068 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3100 | -9/Materials | Repaired Field Recycling Unit 3134 | -9/Materials | Repaired Autogun 3412 | -9/Materials | Discovered new exit (range 11) 3596 | -9/Materials | Core integrity fell below 20% 3834 | -9/Materials | Entered another Materials area 3834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4429 | -8/Materials | Discovered new exit (range 10) 4583 | -8/Materials | Lost 9 parts (1p3n2u3w) 4632 | -8/Materials | Core integrity fell below 50% 4788 | -8/Materials | Lost 4 parts (1n1u2w) 5609 | -8/Materials | Repaired Gauss Rifle 5642 | -8/Materials | Repaired EMP Blaster 5832 | -8/Materials | Discovered new exit (range 13) 5834 | -8/Materials | First assault squad dispatched 5986 | -8/Materials | Repaired EMP Blaster 6024 | -8/Materials | Repaired Lgt. Nuclear Core 6127 | -8/Materials | Core integrity fell below 20% 6174 | -8/Materials | Lost 3 parts (1p1n1u) 6355 | -8/Materials | Lost 3 parts (3w) 6364 | -8/Materials | Released all parts (8) 6371 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06356_ Power failure, Lgt. Nuclear Core shutdown. 06356_ Heat Sink permanently disabled. 06356_ Overheating: Short circuit. 06358_ K-01 Serf collects debris. 06360_ Lgt. Treads destroyed. 06361_ Lgt. Nuclear Core destroyed. 06362_ Overheating: Matter decay (-10). 06362_ K-01 Serf collects debris. 06364_ Released Hrd. Medium Armor Plating. 06364_ Released Hcp. Storage Unit. 06364_ Released Adv. Treads. 06364_ Released Insulated Plating. 06364_ Released Hvy. Particle Gun. 06364_ Released Gauss Rifle. 06364_ Released Broken Heat Sink. 06365_ Reactive Plating destroyed. 06365_ Acquired Hrd. Medium Armor Plating. 06366_ K-01 Serf collects debris. 06370_ Hrd. Medium Armor Plating destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????##############??##?#????????? | | ???????#! # ?????????? | | ???????# """[# """"" ?#???????? | | ???????# "R"[# """"""""" #???????? | | ???????# "["/# "" """ #???????? | | ???????#[ ![g # !#???????? | | ???##### ! @gg|# ! ! ! #???????? | | ???# ## g!/#! % #???????? | | ???# ## = m [;;;/###########???? | | ???# #######/%; == ##### =#### ![ | | ???# ! =[=[=*==%! g "%"%%" %=%! | | ???# =[[ =/ [%=[%= "=%! ^[%! | | ???# #######"=;[ ###= =#### % | | ???# ##! [#! #?######?????? | | ???# ## ![ #k #????????????? | | ???# ## = # #????????????? | | ???# ## """ "# #????????????? | | ???# # """ "# ####????????????? | | ???# ## """ "# #???????????????? | | ???# ## T# #???????????????? | | ???# ## """ "# #???????????????? | | ???# ## """ "# #???????????????? | | ???## ## """ "# +???????????????? | | ????# ##/ #####???????????????? | | ????# ##########???????????????????? | | ????# #??????!!##??????????????????? | | ????# ####### !#??????????????????? | | ????# !#??????????????????? | | ????####### !#??????????????????? | | ??????????# !#??????????????????? | | ??????????# !!##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Novice Programmer One Hack Too Far Oops Please Form A Line Power Corrupts Safety First Significant Disruption Challenges ------------ None Game ------ Seed LaserBeamBay Manual? 0 Play Time 03:07:14 Cumulative 10.7 hours Start 2020.08.29 @ 10:38:40 End 2020.08.29 @ 14:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b50eb2a7-0411-40d9-a8e9-ee713c5631dd