Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.22 @ 17:40:55 Player: Analote Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 5203 Bonus ------- Follower Combat Kills 41 Cogmind --------- Core Integrity 844/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Great Maul Spear > --- INVENTORY (8) ---- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Remote Datajack Great Maul [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 9 | . 1 . . . 4 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 2 . 2 . Utility 4 | . 1 . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 56 | 7 1 . . 3 6 30 7 2 Power 6 | 1 . . . . . 2 2 1 Engine 2 | 1 . . . . . . 1 . Core 4 | . . . . . . 2 1 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . . 1 8 2 . Treads . | . . . . . . . . . Leg 13 | 2 . . . . 1 8 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 1 . . 1 3 16 1 . Device 6 | . 1 . . 1 1 2 1 . Storage 1 | 1 . . . . . . . . Processor 4 | . . . . . 1 3 . . Hackware . | . . . . . . . . . Protection 13 | 1 . . . . 1 11 . . Artifact . | . . . . . . . . . Weapon 13 | 2 . . . 2 2 4 2 1 Energy Gun 2 | 1 . . . . 1 . . . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon 2 | . . . . 1 . 1 . . Unidentified Prototypes 2 | . . . . 1 . 1 . . Parts Lost 9 | . . . . . . 7 . 2 Power 2 | . . . . . . . . 2 Propulsion . | . . . . . . . . . Utility 5 | . . . . . . 5 . . Weapon 2 | . . . . . . 2 . . Highest Loss Streak 3 | . . . . . . 3 . 2 Average Slot Usage (%) 92 | . 90 100 100 100 87 85 96 91 Engine 7 | . 12 12 12 12 8 4 1 5 Core 2 | . . . . . . 3 5 5 Leg 29 | . 25 25 25 25 21 30 42 37 Device 9 | . 3 12 12 23 16 5 6 6 Storage 9 | . 12 12 12 12 8 8 7 6 Processor 1 | . . . . . 8 3 . . Protection 13 | . 12 12 12 1 8 16 21 18 Energy Gun 4 | . 12 12 12 . 5 2 . . Energy Cannon 2 | . . . . 10 . 1 . . Ballistic Gun 5 | . 12 12 12 12 8 . . . Impact Weapon 3 | . . . . . . 6 3 4 Piercing Weapon 1 | . . . . . . . 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 17 17 17 17 19 20 49 49 52 Greatest Support 102 | 20 26 26 26 26 39 68 102 102 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 2 3 4 4 7 6 8 7 6 Average Carried 5 | . 1 3 4 5 4 6 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 7 | 1 2 4 4 6 5 7 7 5 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Matter Collected 781 | 205 66 . . 62 60 238 51 99 Remotely . | . . . . . . . . . Salvage Created 1706 | . 26 . . 280 67 1024 74 235 Parts 79 | . 2 . . 12 4 51 4 6 Haulers Intercepted 5 | . . . . . . 5 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 27 | . . . . 8 2 11 2 4 Melee 8 | . . . . . . 4 1 3 Guns 5 | . . . . 3 1 1 . . Cannons 3 | . . . . . . 3 . . AOE 6 | . . . . 4 1 1 . . Classes Destroyed 10 | . 1 . . 3 . 6 . . Worker 3 | . . . . . . 3 . . Hauler 5 | . . . . . . 5 . . Recycler 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 4 | . 1 . . . . 2 1 . Swarmer 5 | . . . . 2 1 . 2 . Grunt 11 | . . . . 4 1 2 . 4 Brawler 2 | . . . . 2 . . . . Sentry 7 | . . . . . . 7 . . Hunter 2 | . . . . . . 2 . . Best Kill Streak 3 | . 1 . . 2 2 3 2 1 Combat Bots Only 2 | . . . . 2 2 2 2 1 Max Kills in Single Turn 2 | . 1 . . 2 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 1 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Damage Taken 2196 | . . . . 146 42 912 261 835 Core 219 | . . . . 37 8 161 7 6 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . . . 85 . 69 99 . Volleys Fired 50 | . 2 . . 21 10 17 . . Largest 2 | . 2 . . 2 2 2 . . Hottest 108 | . 60 . . 76 65 108 . . Shots Fired 87 | . 4 . . 38 13 32 . . Gun 58 | . 4 . . 21 13 20 . . Cannon 29 | . . . . 17 . 12 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 36 | . 2 . . 21 10 3 . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 51 | . 2 . . 17 3 29 . . Robot Hit Streak 20 | . 4 . . 20 19 17 . . Robot Miss Streak 2 | . . . . 2 1 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 167 | . 4 . . 35 11 86 9 22 Core Hits 53 | . 1 . . 15 6 24 2 5 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 97 | . . . . 1 . 61 11 24 Impact 90 | . . . . . . 61 9 20 Slashing . | . . . . . . . . . Piercing 6 | . . . . . . . 2 4 Sneak Attacks 9 | . . . . . . 8 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 . 2 Damage Inflicted 4525 | . 57 . . 817 108 2494 350 699 Guns 524 | . 22 . . 122 77 303 . . Cannons 618 | . . . . 334 . 284 . . Explosions 594 | . 35 . . 361 31 167 . . Melee 2789 | . . . . . . 1740 350 699 Ramming . | . . . . . . . . . Kinetic 198 | . . . . 122 52 24 . . Thermal 594 | . 35 . . 361 31 167 . . Explosive . | . . . . . . . . . Electromagnetic 944 | . 22 . . 334 25 563 . . Impact 2617 | . . . . . . 1740 232 645 Slashing . | . . . . . . . . . Piercing 172 | . . . . . . . 118 54 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 471 | . . . . 58 . 277 98 38 Projectiles 5 | . . . . 5 . . . . Explosions 53 | . . . . 53 . . . . Melee 413 | . . . . . . 277 98 38 Knockbacks 9 | . . . . . . 1 1 7 Impact 9 | . . . . . . 1 1 7 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . 60 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 156 | . 20 . . 156 24 28 23 147 Average Temperature 55 | . 15 . . 57 11 7 12 65 Received Heat Transfer 1068 | . . . . 93 9 369 . 597 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 11 | . . . . . . 6 1 4 Impact Corruptions 19 | . . . . . . 13 3 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 600 | . . . . 400 50 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 1 . . 3 1 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Peak Influence 235 | . 26 7 . 235 89 192 90 97 Initial 32 | . . 7 . . 13 26 4 32 Average 73 | . 13 7 . 136 39 86 47 43 Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 94 | 100 100 100 . 63 100 100 100 100 Level 1 5 | . . . . 36 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . . . 2 1 1 Investigation 3 | . . . . . . 2 . 1 Extermination 1 | . . . . . . . 1 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 38 | . 2 . . 10 4 14 3 5 Peak Tracking Total 4 | . 1 . . 2 4 3 2 4 Tactical Retreats 4 | . . . . 3 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 12 | . 1 . . 10 . 1 . . Max in Single Turn 10 | . 1 . . 10 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 17 | . 2 . 4 . . 8 1 2 Terminals 8 | . 2 . . . . 5 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 5 . 49 . . 25 2 5 Successful 80 | . 5 . 49 . . 20 2 4 Failed 6 | . . . . . . 5 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . 1 . . Terminals 27 | . 5 . . . . 19 . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . . . . . . 4 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 73 | . 5 . 49 . . 16 . 3 Record 61 | . 2 . 49 . . 7 . 3 Part Schematic 3 | . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 2 | . . . . . . 2 . . Garrison Index 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . . . 5 1 2 Full Trace Events 3 | . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 80 | . . . . . . 80 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 1 1 Highest-Rated Group 173 | . . . . . . 173 7 7 Highest-Rated Ally 29 | . . . . . . 29 7 7 Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . . . 42 . . Total Damage 574 | . . . . . . 574 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Turns Passed 3725 | 66 201 223 532 499 104 1505 291 304 Spaces Moved 2374 | 47 161 185 444 335 61 807 187 147 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 2367 | 40 161 185 444 335 61 807 187 147 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 Average Speed 123 | 109 120 120 120 120 120 125 130 130 Slowest Speed 130 | 120 120 120 120 120 120 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 34 29 91 79 9 94 6 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 1 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 47 | . . . . 22 6 19 . . Melee 1 | . . . . . . 1 . . Projectile . | . . . . . . . . . AOE 46 | . . . . 22 6 18 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total 2914 | 61 165 186 443 396 81 1150 213 219 Wait 267 | . . . . 33 . 185 . 49 Move 2366 | 46 160 184 443 334 60 806 186 147 Hop . | . . . . . . . . . Pick Up 57 | 8 2 2 . 3 3 33 6 . Fast Attach . | . . . . . . . . . Attach 33 | 7 1 . . . 5 15 3 2 Detach 1 | . . . . . 1 . . . Swap 23 | . . . . 3 1 15 4 . Drop 26 | . . . . 1 1 20 3 1 Fire 50 | . 2 . . 21 10 17 . . Melee 91 | . . . . 1 . 59 11 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Identified exit to Materials 39 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 187 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered exit to Mines (range 13) 190 | -10/Materials | Identified exit to Materials 190 | -10/Materials | Discovered exit to Materials (range 16) 268 | -10/Materials | Entered Mines 280 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 315 | -10/Mines | Build established: Hacker-Mutant 402 | -10/Mines | Learned location of Zion (-6) 486 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 486 | -10/Mines | Identified exit to Exiles 486 | -10/Mines | Discovered exit to Exiles (range 5) 491 | -10/Mines | Entered Exiles 513 | -10/Exiles | Identified exit to Mines 513 | -10/Exiles | Discovered exit to Mines (range 15) 537 | -10/Exiles | Met 8R-AWN 554 | -10/Exiles | Met EX-HEX 614 | -10/Exiles | Met EX-DEC 634 | -10/Exiles | Visited The Gauntlet 803 | -10/Exiles | Met EX-BIN 1007 | -10/Exiles | Discovered exit to Mines (range 14) 1023 | -10/Exiles | Entered Mines 1078 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1080 | -9/Mines | Found Prototype Device 1081 | -9/Mines | Identified Exp. Sensor Array 1494 | -9/Mines | Identified exit to Materials 1494 | -9/Mines | Discovered exit to Materials (range 5) 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1580 | -8/Materials | Identified exit to Storage 1580 | -8/Materials | Discovered exit to Storage (range 11) 1626 | -8/Materials | Entered Storage 1895 | -8/Storage | Repaired Exp. Sensor Array 2150 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2163 | -8/Storage | Lost 3 parts (2u1w) 2232 | -8/Storage | Found Prototype Processor 2233 | -8/Storage | Identified Exp. Targeting Computer 2235 | -8/Storage | Found Exp. Targeting Computer 2238 | -8/Storage | Found Exp. Targeting Computer 2249 | -8/Storage | Found Exp. Targeting Computer 2693 | -8/Storage | Lost 3 parts (3u) 3073 | -8/Storage | Identified exit to Factory 3073 | -8/Storage | Discovered exit to Factory (range 16) 3131 | -8/Storage | Entered Factory 3131 | -7/Factory | Accompanied by 1 ally 3131 | -7/Factory | Evolved 2 slots: Propulsion x2 3394 | -7/Factory | Identified exit to Factory 3394 | -7/Factory | Discovered exit to Factory (range 7) 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Accompanied by 1 ally 3422 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3726 | -6/Factory | Self-destructed Last Messages --------------- 03666_ Destroyed Adv. Heat Sink. 03666_ G-50 Soldier system corrupted by crushing effect. 03666_ G-50 Soldier knocked back. 03667_ G-50 Soldier system terminally corrupted. 03667_ Lgt. Angular Momentum Engine fried. 03667_ Hvy. Laser fried. 03668_ K-01 Serf collects debris. 03670_ Acquired 44 matter. 03672_ Lgt. Deuterium Engine destroyed. 03672_ K-01 Serf collects debris. 03678_ Lgt. Nuclear Core destroyed. 03682_ K-01 Serf collects debris. 03683_ G-50 Soldier IFF system glitched. 03683_ K-01 Serf destroyed. 03686_ G-50 Soldier knocked back. 03687_ G-50 Soldier IFF system glitched. 03693_ Hvy. Laser fried. 03693_ G-50 Soldier destroyed. 03698_ R-10 Processor collects Wheel. 03704_ R-10 Processor collects Carbon-fiber Leg. 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Y %T% | | ?????????] % ###### | | ????????? #######+## #????# ^ ^ | | ??????????????????????## ##????# | | ???????????????????????# #?????# !! """" | | ???????????????????????# #?????# !! """" | | ???????????????????????# #?????# !! """" | | ?????????????????????### ###???# """" | | ?????????????????????# % #???# "" "" """" | | ?????????????????????# % #???# ""F"" """" | | ?????????????????????# #???# """ ! """" | | ?????????????????????# #???# | | ?????????????????????# #???# | | ?????????????????????# #???###### | | ?????????????????????# #????????# | | ?????????????????????####+#####???????# | | ?????????????????????# #???????# | | ?????????????????????# [ #???????+ | | ?????????????????????#"" #???????# | | ?????????????????????#"" #???????# | | ?????????????????????#""" #???????###+######## | | ?????????????????????#""" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 41 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Thermal Shield | -8/Storage | Hacked Hvy. Plasma Cannon | -8/Storage | Hacked Lyr. Light Armor Plating | -8/Storage | Hacked Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed CloakPulseModule Manual? 0 Play Time 00:32:55 Cumulative 14.1 hours Start 2021.02.22 @ 17:09:22 End 2021.02.22 @ 17:40:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89f1d455-a906-4bcd-a149-3d00eeb2a7dc