Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.07 @ 21:18:17 // Winter2019/RPGLIKE Player: PaultheNerd Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (319) 1595 Value Destroyed (14048) 14048 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7893) 7893 TOTAL SCORE: 29216 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4593 Entered Garrisons 800 Used RIF Installer 2000 Cogmind --------- Core Integrity 0/1000 Matter 744/750 Energy 509/515 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Improved Cooling System Improved Cooling System Improved Targeting Computer Recoil Nullifier Matter Filter Improved Weapon Cycler High-powered Tractor Beam > --- WEAPON (8) ------- Phase Gun Phase Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Mass Driver > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Targeting Computer Recoil Nullifier Matter Filter Improved Weapon Cycler High-powered Tractor Beam > --- WEAPON ----------- Phase Gun Phase Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Mass Driver > --- INVENTORY -------- Protomatter Protomatter Protomatter Light Antimatter Reactor [Rating: 124] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Improved Cooling System Device Improved Cooling System Processor Target Analyzer Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Slots Evolved 17 | 2 1 4 2 1 2 1 1 . . 1 . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | 1 . . . 1 . . . . . 1 . . . Utility 6 | . 1 1 1 . . 1 . . . . . 2 . Weapon 7 | 1 . 3 1 . 1 . 1 . . . . . . Parts Attached 106 | 5 5 9 7 2 5 15 5 . 6 6 3 23 15 Power 15 | 1 1 . . . 2 2 1 . 3 . 1 1 3 Engine 7 | 1 . . . . . 2 1 . 3 . . . . Core 3 | . 1 . . . 2 . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 1 3 Propulsion 26 | 2 . 3 . 2 . 4 . . 2 4 . 1 8 Treads . | . . . . . . . . . . . . . . Leg 26 | 2 . 3 . 2 . 4 . . 2 4 . 1 8 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 16 | . 2 1 1 . . 4 1 . . . . 6 1 Device 14 | . 2 . 1 . . 4 1 . . . . 5 1 Storage . | . . . . . . . . . . . . . . Processor 2 | . . 1 . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 2 5 6 . 3 5 3 . 1 2 2 15 3 Energy Gun 7 | 1 . 1 . . 1 2 . . . . . . 2 Energy Cannon 3 | . . . . . . . . . . 2 . 1 . Ballistic Gun 34 | 1 2 4 5 . 1 3 2 . 1 . 2 12 1 Ballistic Cannon 5 | . . . 1 . 1 . 1 . . . . 2 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 1 1 . 1 . Parts Lost 1 | . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 99 100 100 99 99 99 100 100 98 100 99 98 Engine 5 | . 8 . . . . 1 11 11 11 10 6 4 2 Core 2 | . 6 11 8 7 8 9 . . . . . . . Reactor 1 | . . . . . . . . . . . 3 4 5 Leg 18 | . 30 24 16 17 20 17 16 16 16 16 21 19 18 Device 23 | . 21 24 20 22 20 21 22 22 22 21 21 26 27 Processor 4 | . . . 8 7 6 5 5 5 5 5 5 4 4 Energy Gun 1 | . . . 6 . 1 9 10 5 . . . . 2 Energy Cannon 2 | . . . . . . . . . . 6 10 6 2 Ballistic Gun 32 | . 30 37 30 36 34 29 26 33 37 34 31 27 26 Ballistic Cannon 3 | . . . 7 7 6 2 3 5 5 . . 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 87 | 9 13 22 30 30 43 54 62 62 65 73 78 85 87 Greatest Support 110 | 20 20 26 26 41 41 59 59 59 63 85 85 90 110 Greatest Overweight (x) 2 | 2 . 1 1 1 1 1 1 1 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . Largest Inventory Capacity 4 | 2 2 2 2 2 2 2 2 2 2 2 2 2 4 Average Capacity 2 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 Most Carried 4 | 2 2 2 2 2 2 2 2 2 2 2 2 2 4 Average Carried 1 | . 1 2 2 1 1 1 1 2 1 1 1 1 1 Final Capacity 4 | 2 2 2 2 2 2 2 2 2 2 2 2 2 4 Final Carried 2 | 1 2 2 2 1 1 1 2 2 1 2 1 2 1 Class Distribution -------------------- 71% | Scavenger-Executioner 12% | Executioner 9% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Executioner | -8/Garrison Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Garrison Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Matter Collected 8079 | 250 106 497 291 732 . 1073 246 484 1255 460 773 965 947 Remotely 7829 | . 106 497 291 732 . 1073 246 484 1255 460 773 965 947 Salvage Created 13050 | . 106 656 363 956 . 1088 513 753 1804 1007 1443 1783 2578 Parts 703 | . 7 55 22 49 . 54 28 35 97 62 76 95 123 Haulers Intercepted 2 | . . . . . . . . . . 1 . . 1 Recyclers Shooed 3 | . . 1 . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Combat Hostiles Destroyed 258 | . 4 23 9 25 . 25 8 21 27 12 34 28 42 Guns 220 | . 4 23 8 22 . 24 8 20 23 8 28 18 34 Cannons 34 | . . . 1 3 . 1 . 1 4 3 6 10 5 AOE 4 | . . . . . . . . . . 1 . . 3 Classes Destroyed 18 | . 1 4 2 2 . 2 . . 4 1 . . 2 Worker 17 | . . 1 1 . . . 2 . 1 1 . 5 6 Builder 12 | . . . 1 . . . 2 . 1 4 . 2 2 Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 2 | . . . . . . . . . . 1 . . 1 Recycler 8 | . . . 1 . . . . . 3 1 . 2 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . . . . Watcher 19 | . . 3 . . . . 1 . 4 2 . 6 3 Swarmer 86 | . . 11 3 14 . 7 3 10 4 3 16 10 5 Grunt 93 | . 4 8 3 9 . 6 4 6 13 3 11 4 22 Brawler 6 | . . . . . . 2 . . 1 . 1 . 2 Duelist 8 | . . . . 1 . 1 . 1 1 . . . 4 Protector 3 | . . . . . . . . . . . . . 3 Sentry 34 | . . 4 3 . . 7 1 3 4 1 4 6 1 Specialist 2 | . . . . . . 2 . . . . . . . Hunter 12 | . . . . 1 . . . 1 1 4 2 1 2 Programmer 12 | . . . . . . . . . 2 . . 7 3 Behemoth 2 | . . . . . . . . . 1 1 . . . Best Kill Streak 18 | . 2 7 7 5 . 7 10 18 6 8 11 8 11 Combat Bots Only 18 | . 2 5 5 5 . 7 5 18 4 5 11 6 10 Max Kills in Single Turn 6 | . 2 2 1 2 . 2 3 3 2 3 2 2 6 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Damage Taken 12089 | . 187 614 279 835 . 1038 395 819 799 953 1608 1148 3414 Core 9507 | . 147 481 218 645 . 808 324 632 620 751 1267 908 2706 Absorbed by Shields 55 | . . . . . . . . 55 . . . . . Redirected to Core 8494 | . 127 395 186 574 . 728 256 576 586 680 1125 816 2445 Core Remaining (%) 82 | 100 83 100 . 87 . . . 72 89 . . 49 . Volleys Fired 402 | . 14 37 15 51 . 31 11 22 51 21 45 50 54 Largest 8 | . 2 4 5 6 . 7 8 8 8 8 8 8 8 Hottest 395 | . 46 92 165 169 . 333 320 296 296 351 358 389 395 Shots Fired 2684 | . 28 102 73 306 . 216 84 176 408 168 360 363 400 Gun 2209 | . 28 102 58 255 . 193 73 154 357 127 270 263 329 Cannon 475 | . . . 15 51 . 23 11 22 51 41 90 100 71 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 2353 | . 28 102 58 306 . 177 69 154 403 128 270 307 351 Thermal 316 | . . . . . . 39 15 22 5 40 90 56 49 Explosive . | . . . . . . . . . . . . . . Electromagnetic 15 | . . . 15 . . . . . . . . . . Robot Hit Streak 66 | . 7 12 10 31 . 33 34 38 31 17 66 32 43 Robot Miss Streak 8 | . 4 4 3 6 . 4 5 5 8 6 6 4 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 8 | . 2 5 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . Shots Hit Robots 1729 | . 21 71 43 169 . 120 65 110 309 144 221 195 261 Core Hits 1120 | . 11 46 18 53 . 74 51 105 213 99 227 90 133 Critical Hits 51 | . . . 4 9 . 5 . . 2 1 4 13 13 Critical Kills 22 | . . . 3 3 . 3 . . . 1 2 5 5 Critical Parts Destroyed 28 | . . . . 6 . 2 . . 2 . 2 8 8 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 33974 | . 332 1048 731 1982 . 2286 807 1729 4193 2380 4332 4797 9357 Guns 27066 | . 332 1035 557 1668 . 2097 725 1671 3695 1868 3349 3477 6592 Cannons 5126 | . . . 174 314 . 189 82 58 498 376 983 1252 1200 Explosions 1666 | . . . . . . . . . . 112 . . 1554 Melee . | . . . . . . . . . . . . . . Ramming 116 | . . 13 . . . . . . . 24 . 68 11 Kinetic 28959 | . 332 1035 599 1982 . 2074 750 1653 4151 1868 3349 4070 7096 Thermal 4037 | . . . . . . 212 57 76 42 488 983 659 1520 Explosive 730 | . . . . . . . . . . . . . 730 Electromagnetic 132 | . . . 132 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 . . . . . . . 1 1 7 1 Average Corruption 1 | . . 1 . . . . . . . 1 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . 4 5 15 3 Message Errors 4 | . . . . . . . . . . 1 . 3 . Matter Fused 2 | . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . . . 2 1 Data Loss (minor) 6 | . . . . . . . . . . 2 2 1 1 Targeting Errors 11 | . . . . . . . . . . 1 3 6 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 235 | . . . 5 3 . . . . 13 8 40 44 122 Projectiles 139 | . . . 5 3 . . . . 13 8 40 41 29 Explosions 93 | . . . . . . . . . . . . . 93 Melee 3 | . . . . . . . . . . . . 3 . Knockbacks 22 | . . . . 6 . 2 1 . 2 . . 4 7 Impact . | . . . . . . . . . . . . . . Kinetic 22 | . . . . 6 . 2 1 . 2 . . 4 7 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 496 | . . 5 . . . . 180 . 41 99 . 30 141 Shots 8 | . . . . . . . 2 . 1 1 . 1 3 Rammed 7 | . . 4 . . . . . . . 1 . 2 . Targets Rammed 12 | . . 5 . . . . . . . 2 . 4 1 Kicked 5 | . . 1 . . . . . . . 1 . 2 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 638 | . 5 12 488 279 . 368 . 9 4 156 250 638 482 Average Temperature 113 | . 3 8 187 83 . 145 . 7 4 60 84 130 115 Received Heat Transfer 2801 | . 141 279 126 279 . 372 81 251 279 45 270 99 579 Effects 15 | . . . 4 . . 2 . . . . . 7 2 Shutdowns 5 | . . . 1 . . . . . . . . 2 2 Energy Bleed 2 | . . . 1 . . . . . . . . 1 . Interference 4 | . . . . . . 2 . . . . . 2 . Matter Decay 2 | . . . 1 . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . . 1 . 1 Heat Transferred 5003 | . . . . . . 470 125 136 100 522 1210 848 1592 Parts Sabotaged 6 | . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Peak Influence 2275 | . 115 581 446 856 389 864 711 896 749 447 1218 1339 2275 Average Influence 607 | . 32 342 359 492 389 623 483 742 528 270 855 803 1208 Maximum Alert Level 5 | . . 2 2 3 1 3 3 3 3 2 4 4 5 Low Security (%) 9 | 100 100 20 18 15 . . . . . 16 . . . Level 1 18 | . . 37 24 22 100 22 29 . 11 77 5 . . Level 2 42 | . . 41 57 35 . 44 68 29 79 5 19 47 27 Level 3 19 | . . . . 26 . 33 2 70 9 . 50 34 20 Level 4 6 | . . . . . . . . . . . 25 17 21 Level 5 . | . . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . . 27 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . . 3 1 . . . 2 . 2 2 . 4 14 Investigation 2 | . . 1 1 . . . . . . . . . . Extermination 6 | . . . . . . . . . 2 . . 3 1 Reinforcement 6 | . . 2 . . . . 1 . . 1 . 1 1 Assault 12 | . . . . . . . . . . . . . 12 Garrison 2 | . . . . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Distress Signals 9 | . . 1 3 . . . . . 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 336 | . 6 31 11 29 . 27 11 21 36 19 43 35 67 Peak Tracking Total 13 | . 3 4 3 9 . 5 3 10 5 5 7 5 13 Tactical Retreats 16 | . . . . 5 . 1 . . 1 . 7 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Traps Triggered 18 | . . 1 1 3 . 1 . 4 . 1 2 5 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Machines Disabled 62 | . . . . 2 . 1 3 . 10 5 3 9 29 Max in Single Turn 14 | . . . . 1 . 1 2 . 2 1 1 5 14 Garrison Access 1 | . . . . . . . . . . . . . 1 Garrison Relay 6 | . . . . 2 . 1 . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Machines Accessed 6 | . . 1 1 . 1 . 1 . 1 1 . . . Terminals 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 1 . . . Total Hacks 8 | . . 3 1 . 1 . 1 . 1 1 . . . Successful 8 | . . 3 1 . 1 . 1 . 1 1 . . . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 1 . . . Terminal Hacks 3 | . . 3 . . . . . . . . . . . Record 3 | . . 3 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 1 . . . Unlock Access 5 | . . . 1 . 1 . 1 . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 1 . . . . . 1 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Used RIF Installer 4 | . . . . 1 . 1 . 1 . . 1 . . Robot Detection 1 | . . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . Program Shield 1 | . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . 3 . 1 . . . . 3 2 1 Machine Destruction 8 | . . . . 3 . 1 . . . . 3 . 1 Programmers 2 | . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Turns Passed 9257 | 41 464 587 418 583 275 597 383 346 2035 576 869 1096 987 Spaces Moved 5503 | 29 319 328 234 279 208 327 247 143 1275 326 514 722 552 Core 11 | 11 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5492 | 18 319 328 234 279 208 327 247 143 1275 326 514 722 552 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 120 120 120 120 120 Average Speed 128 | 110 120 120 134 136 127 124 127 150 138 136 120 120 120 Slowest Speed 180 | 150 120 150 150 150 150 150 150 150 180 150 120 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 74 44 25 59 5 62 10 41 38 14 68 29 21 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . 5 Terrain Destroyed 539 | . . . 5 . . . 44 . 45 32 12 132 269 Melee . | . . . . . . . . . . . . . . Projectile 233 | . . . 5 . . . 4 . 11 11 12 95 95 AOE 306 | . . . . . . . 40 . 34 21 . 37 174 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Total 6736 | 36 373 438 298 379 220 451 278 204 1404 398 642 849 766 Wait 126 | . 22 24 21 1 . 3 8 . 9 3 . 10 25 Move 5492 | 28 318 327 234 278 207 326 247 142 1274 326 512 721 552 Hop . | . . . . . . . . . . . . . . Pick Up 55 | 3 5 . . 1 5 12 2 . 3 5 . 9 10 Fast Attach 43 | 3 4 8 7 . . 1 2 . 1 2 1 10 4 Attach 38 | 2 1 . . 1 5 9 1 . 2 4 1 7 5 Detach . | . . . . . . . . . . . . . . Swap 25 | . . 1 . 1 . 5 2 . 3 . 1 6 6 Drop 73 | . 6 3 5 2 3 15 2 . 7 5 3 11 11 Fire 402 | . 14 37 15 51 . 31 11 22 51 21 45 50 54 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 12 | . . 5 . . . . . . . 2 . 4 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 37 | . . . . 15 . . . 12 . . 10 . . Rewire 1 | . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 432 | . 3 33 16 28 . 49 3 28 54 30 69 21 98 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Discovered new exit (range 8) 293 | -10/Materials | Upgraded with Utility slot (x1) 317 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 13) 506 | -10/Materials | Entered another Materials area 508 | -9/Materials | Reached level 2 508 | -9/Materials | Reached level 3 520 | -9/Materials | Upgraded with Weapon slot (x1) 581 | -9/Materials | Reached level 4 754 | -9/Materials | Discovered new exit (range 10) 825 | -9/Materials | Build established: Gunner 847 | -9/Materials | Reached level 5 950 | -9/Materials | Upgraded with Weapon slot (x1) 981 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Discovered new exit (range 15) 1085 | -9/Materials | Upgraded with Utility slot (x1) 1087 | -9/Materials | Upgraded with Weapon slot (x1) 1093 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Reached level 6 1095 | -8/Materials | Reached level 7 1255 | -8/Materials | Reached level 8 1326 | -8/Materials | Upgraded with Utility slot (x1) 1383 | -8/Materials | Discovered new exit (range 16) 1412 | -8/Materials | Upgraded with Weapon slot (x1) 1511 | -8/Materials | Identified exit to Garrison 1511 | -8/Materials | Entered Garrison 1519 | -8/Garrison | Installed Relay Interface Framework 1572 | -8/Garrison | Triggered checkpoint 1600 | -8/Garrison | Garrison Relay disabled 1676 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Reached level 9 1760 | -8/Garrison | Triggered checkpoint 1768 | -8/Garrison | Triggered checkpoint 1832 | -8/Garrison | Triggered checkpoint 1844 | -8/Garrison | Reached level 10 1880 | -8/Garrison | Upgraded with Propulsion slot (x1) 1932 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Build established: Executioner 2010 | -8/Garrison | Triggered checkpoint 2041 | -8/Garrison | Garrison Relay disabled 2078 | -8/Garrison | Discovered new exit (range 12) 2094 | -8/Garrison | Entered Factory 2096 | -7/Factory | Reached level 11 2259 | -7/Factory | Discovered new exit (range 7) 2278 | -7/Factory | Upgraded with Power slot (x1) 2278 | -7/Factory | Upgraded with Weapon slot (x1) 2363 | -7/Factory | Identified exit to Garrison 2369 | -7/Factory | Entered Garrison 2371 | -7/Garrison | Reached level 12 2377 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 2501 | -7/Garrison | Reached level 13 2504 | -7/Garrison | Triggered checkpoint 2531 | -7/Garrison | Upgraded with Utility slot (x1) 2541 | -7/Garrison | Destroyed 7 combat bots 2544 | -7/Garrison | Triggered checkpoint 2556 | -7/Garrison | Core integrity fell below 50% 2571 | -7/Garrison | Core integrity fell below 20% 2590 | -7/Garrison | Triggered checkpoint 2598 | -7/Garrison | Destroyed 7 combat bots 2630 | -7/Garrison | Triggered checkpoint 2757 | -7/Garrison | Discovered new exit (range 13) 2774 | -7/Garrison | Triggered checkpoint 2774 | -7/Garrison | Reached level 14 2888 | -7/Garrison | Triggered checkpoint 2927 | -7/Garrison | Garrison Relay disabled 2937 | -7/Garrison | Build established: Scavenger-Executioner 2953 | -7/Garrison | Discovered new exit (range 10) 2966 | -7/Garrison | Entered Factory 3142 | -7/Factory | Discovered new exit (range 15) 3225 | -7/Factory | Upgraded with Weapon slot (x1) 3267 | -7/Factory | Garrison activated, responded to threat 3349 | -7/Factory | Identified exit to Garrison 3349 | -7/Factory | Entered Garrison 3357 | -7/Garrison | Expanded RIF knowledge: Robot Detection 3357 | -7/Garrison | Reached level 15 3425 | -7/Garrison | Triggered checkpoint 3470 | -7/Garrison | Triggered checkpoint 3498 | -7/Garrison | Triggered checkpoint 3517 | -7/Garrison | Triggered checkpoint 3551 | -7/Garrison | Destroyed 18 combat bots 3631 | -7/Garrison | Discovered new exit (range 10) 3654 | -7/Garrison | Triggered checkpoint 3695 | -7/Garrison | Entered Factory 3697 | -6/Factory | Reached level 16 3772 | -6/Factory | Reached level 17 4881 | -6/Factory | Reached level 18 5174 | -6/Factory | Spotted B-75 Beast 5189 | -6/Factory | Destroyed B-75 Beast 5442 | -6/Factory | Discovered new exit (range 8) 5556 | -6/Factory | Identified exit to Garrison 5697 | -6/Factory | Discovered new exit (range 5) 5730 | -6/Factory | Entered another Factory area 5732 | -5/Factory | Reached level 19 6162 | -5/Factory | Reached level 20 6203 | -5/Factory | Upgraded with Propulsion slot (x1) 6236 | -5/Factory | Spotted B-75 Beast 6250 | -5/Factory | Destroyed B-75 Beast 6263 | -5/Factory | Garrison activated, responded to threat 6306 | -5/Factory | Identified exit to Garrison 6306 | -5/Factory | Entered Garrison 6338 | -5/Garrison | Triggered checkpoint 6344 | -5/Garrison | Core integrity fell below 50% 6347 | -5/Garrison | Reached level 21 6383 | -5/Garrison | Destroyed 8 combat bots 6520 | -5/Garrison | Triggered checkpoint 6540 | -5/Garrison | Destroyed 11 combat bots 6544 | -5/Garrison | Triggered checkpoint 6574 | -5/Garrison | Triggered checkpoint 6705 | -5/Garrison | Discovered new exit (range 14) 6786 | -5/Garrison | Triggered checkpoint 6809 | -5/Garrison | Garrison Relay disabled 6809 | -5/Garrison | Reached level 22 6886 | -5/Garrison | Discovered new exit (range 11) 6926 | -5/Garrison | Triggered checkpoint 6957 | -5/Garrison | Garrison Relay disabled 7039 | -5/Garrison | Discovered new exit (range 8) 7057 | -5/Garrison | Expanded RIF knowledge: Program Shield 7090 | -5/Garrison | Triggered checkpoint 7119 | -5/Garrison | Garrison Relay disabled 7175 | -5/Garrison | Entered Factory 7202 | -5/Factory | Upgraded with Utility slot (x1) 7652 | -5/Factory | Discovered new exit (range 7) 7698 | -5/Factory | Upgraded with Utility slot (x1) 8048 | -5/Factory | Reached level 23 8213 | -5/Factory | Discovered new exit (range 15) 8271 | -5/Factory | Entered another Factory area 8272 | -4/Factory | Core integrity fell below 50% 8547 | -4/Factory | Reached level 24 8737 | -4/Factory | Core integrity fell below 20% 8771 | -4/Factory | First assault squad dispatched 8772 | -4/Factory | Destroyed 10 combat bots 8828 | -4/Factory | Reached level 25 8982 | -4/Factory | High security lockdown imminent 9062 | -4/Factory | High security lockdown engaged 9249 | -4/Factory | Reached level 26 9258 | -4/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 09246_ Slug penetrates G-73 Enforcer. 09246_ Slug penetrates Earth. 09247_ Acquired 14 matter. 09249_ Slug penetrates G-73 Enforcer. 09249_ G-73 Enforcer suffers critical hit. 09249_ Destroyed Hvy. Laser. 09249_ Slug penetrates G-73 Enforcer. 09249_ Reached level 26. 09249_ G-73 Enforcer destroyed. 09250_ Acquired 14 matter. 09252_ Slug penetrates B-60 Warrior. 09252_ Knocked back. 09253_ Acquired 14 matter. 09254_ C-30 ARC bursts open, deploying its payload. 09254_ G-73 Enforcer unfolds itself. 09254_ L-61 Swordsman unfolds itself. 09254_ G-67 Veteran unfolds itself. 09258_ Slug penetrates Nuclear Reactor. 09258_ Nuclear Reactor explodes. 09258_ Slug penetrates Nuclear Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? #####???????????????????????????????? | | ????????????? #??????????????????????????????? | | ????????????? #??????????????????????????????? | | ?????????????? ##?????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #?##########???????????????????? | | ??????????????# #?#= @ #???????????????????? | | ????????????### ### b #???????????????????? | | ############# # lb #???????????????????? | | [!/ # %g #???????????????????? | | =%!% T" ; !! #???????????????????? | | "%%= " ; %gl""" #???????????????????? | | *!! # !l """ #???????????????????? | | % % # g""" #???????????????????? | | ###########" m% #???????????????????? | | ????????##### % # g%## ###???????????????????? | | ????????# = * %==! #????????????????????? | | ????????# = ###????????????????????? | | #####??## # ##????????????????????? | | ! #??# #?????????????????????? | | #??# ] ###?????????????????????? | | # #????????????????????? | | #### # ##????????????????????? | | #??# #?????????????????????? | | #??## ##?????????????????????? | | #???# # ### # ##??????????????????????? | | " ??????????????????????? | | ############ # # #####??? ?????????????? | | ???????????########### ??????# #????????????? | | ??????????????????????! "?????# #????????????? | | ?????????????????????? "?????# # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 41 Energy Capacity 580 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac Levels Raised 25 | . . 4 3 2 1 3 . 1 3 2 2 1 3 XP Earned 41563 | 4000 500 6457 3698 4112 1500 3698 832 1378 4115 2968 2665 1327 4313 XP Spent 30355 | 1750 500 5000 2800 2550 2500 4625 2780 . . 1100 . 5000 1750 Upgrades 53 | 4 1 6 2 8 2 13 9 . . 1 . 5 2 Power Slot 1 | . . . . . 1 . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . . . 1 . . . Utility Slot 6 | . 1 1 1 . . 1 . . . . . 2 . Weapon Slot 7 | 1 . 3 1 . 1 . 1 . . . . . . Core Integrity 8 | . . . . . . . 8 . . . . . . Heat Dissipation 5 | . . . . 5 . . . . . . . . . Energy Storage 2 | . . . . . . 2 . . . . . . . Matter Storage 9 | . . . . . . 9 . . . . . . . Mass Support 2 | . . . . . . 1 . . . . . 1 . Inventory Capacity 4 | 2 . . . . . . . . . . . . 2 Ranged Accuracy 4 | . . 2 . 2 . . . . . . . . . KI Damage % 2 | . . . . . . . . . . . . 2 . Protomatter Created 3910 | . 89 236 161 234 . 368 26 254 481 218 545 328 970 Integrity Restored 9413 | . 61 676 319 599 . 1100 72 609 1156 642 1524 447 2208 Core 8506 | . 46 582 218 571 . 882 72 609 786 561 1524 447 2208 Parts 907 | . 15 94 101 28 . 218 . . 370 81 . . . Protomatter Decayed 626 | . 26 24 53 74 . 18 2 51 91 . 57 100 130 Game ------ Seed GatlingSkeletonThruster Manual? 0 Play Time 01:29:11 Cumulative 41.7 hours Start 2020.01.06 @ 20:21:15 End 2020.01.07 @ 21:18:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 39 Rogue 24 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c68a6730-ea2b-42e4-a5c3-2f3bd98f20c0