Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.07 @ 21:18:17 // Winter2019/RPGLIKE

Player: PaultheNerd

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (319)     1595
Value Destroyed (14048)    14048
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (7893)               7893
              TOTAL SCORE: 29216

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4593
Entered Garrisons          800
Used RIF Installer         2000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     744/750
Energy                     509/515
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
               Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (4) ---
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY (7) ------
      Improved Cooling System
      Improved Cooling System
      Improved Targeting Computer
               Recoil Nullifier
               Matter Filter
      Improved Weapon Cycler
  High-powered Tractor Beam
>              --- WEAPON (8) -------
               Phase Gun
               Phase Gun
               KE Penetrator
               KE Penetrator
               KE Penetrator
               KE Penetrator
      Enhanced Coil Gun
               Mass Driver
>              --- INVENTORY (4) ----
         Light Antimatter Reactor

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Improved Cooling System
      Improved Cooling System
      Improved Targeting Computer
               Recoil Nullifier
               Matter Filter
      Improved Weapon Cycler
  High-powered Tractor Beam
>              --- WEAPON -----------
               Phase Gun
               Phase Gun
               KE Penetrator
               KE Penetrator
               KE Penetrator
               KE Penetrator
      Enhanced Coil Gun
               Mass Driver
>              --- INVENTORY --------
               Protomatter
               Protomatter
               Protomatter
         Light Antimatter Reactor
[Rating: 124]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Processor                Target Analyzer
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Slots Evolved              17   | 2   1   4   2   1   2   1   1   .   .   1   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   1   1   1   .   .   1   .   .   .   .   .   2   .   
  Weapon                   7    | 1   .   3   1   .   1   .   1   .   .   .   .   .   .   
Parts Attached             106  | 5   5   9   7   2   5   15  5   .   6   6   3   23  15  
  Power                    15   | 1   1   .   .   .   2   2   1   .   3   .   1   1   3   
    Engine                 7    | 1   .   .   .   .   .   2   1   .   3   .   .   .   .   
    Core                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Propulsion               26   | 2   .   3   .   2   .   4   .   .   2   4   .   1   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   3   .   2   .   4   .   .   2   4   .   1   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   2   1   1   .   .   4   1   .   .   .   .   6   1   
    Device                 14   | .   2   .   1   .   .   4   1   .   .   .   .   5   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   2   5   6   .   3   5   3   .   1   2   2   15  3   
    Energy Gun             7    | 1   .   1   .   .   1   2   .   .   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Ballistic Gun          34   | 1   2   4   5   .   1   3   2   .   1   .   2   12  1   
    Ballistic Cannon       5    | .   .   .   1   .   1   .   1   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   .   .   1   1   .   1   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   100 99  100 100 99  99  99  100 100 98  100 99  98  
  Engine                   5    | .   8   .   .   .   .   1   11  11  11  10  6   4   2   
  Core                     2    | .   6   11  8   7   8   9   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   4   5   
  Leg                      18   | .   30  24  16  17  20  17  16  16  16  16  21  19  18  
  Device                   23   | .   21  24  20  22  20  21  22  22  22  21  21  26  27  
  Processor                4    | .   .   .   8   7   6   5   5   5   5   5   5   4   4   
  Energy Gun               1    | .   .   .   6   .   1   9   10  5   .   .   .   .   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   6   10  6   2   
  Ballistic Gun            32   | .   30  37  30  36  34  29  26  33  37  34  31  27  26  
  Ballistic Cannon         3    | .   .   .   7   7   6   2   3   5   5   .   .   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 9   13  22  30  30  43  54  62  62  65  73  78  85  87  
  Greatest Support         110  | 20  20  26  26  41  41  59  59  59  63  85  85  90  110 
  Greatest Overweight (x)  2    | 2   .   1   1   1   1   1   1   1   2   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   2   2   2   2   2   2   2   2   2   2   4   
  Average Capacity         2    | 1   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             4    | 2   2   2   2   2   2   2   2   2   2   2   2   2   4   
  Average Carried          1    | .   1   2   2   1   1   1   1   2   1   1   1   1   1   
  Final Capacity           4    | 2   2   2   2   2   2   2   2   2   2   2   2   2   4   
  Final Carried            2    | 1   2   2   2   1   1   1   2   2   1   2   1   2   1   

 Class Distribution 
--------------------
 71% | Scavenger-Executioner
 12% | Executioner
  9% | Gunner
  6% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
                Gunner | -8/Materials
           Executioner | -8/Garrison
           Executioner | -7/Factory
 Scavenger-Executioner | -7/Garrison
 Scavenger-Executioner | -7/Factory
 Scavenger-Executioner | -7/Garrison
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Garrison
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -4/Factory

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Matter Collected           8079  | 250  106  497  291  732  .    1073 246  484  1255 460  773  965  947  
  Remotely                 7829  | .    106  497  291  732  .    1073 246  484  1255 460  773  965  947  
Salvage Created            13050 | .    106  656  363  956  .    1088 513  753  1804 1007 1443 1783 2578 
  Parts                    703   | .    7    55   22   49   .    54   28   35   97   62   76   95   123  
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Recyclers Shooed           3     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Combat Hostiles Destroyed  258  | .   4   23  9   25  .   25  8   21  27  12  34  28  42  
  Guns                     220  | .   4   23  8   22  .   24  8   20  23  8   28  18  34  
  Cannons                  34   | .   .   .   1   3   .   1   .   1   4   3   6   10  5   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
Classes Destroyed          18   | .   1   4   2   2   .   2   .   .   4   1   .   .   2   
  Worker                   17   | .   .   1   1   .   .   .   2   .   1   1   .   5   6   
  Builder                  12   | .   .   .   1   .   .   .   2   .   1   4   .   2   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Recycler                 8    | .   .   .   1   .   .   .   .   .   3   1   .   2   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  19   | .   .   3   .   .   .   .   1   .   4   2   .   6   3   
  Swarmer                  86   | .   .   11  3   14  .   7   3   10  4   3   16  10  5   
  Grunt                    93   | .   4   8   3   9   .   6   4   6   13  3   11  4   22  
  Brawler                  6    | .   .   .   .   .   .   2   .   .   1   .   1   .   2   
  Duelist                  8    | .   .   .   .   1   .   1   .   1   1   .   .   .   4   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   34   | .   .   4   3   .   .   7   1   3   4   1   4   6   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   1   .   .   .   1   1   4   2   1   2   
  Programmer               12   | .   .   .   .   .   .   .   .   .   2   .   .   7   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           18   | .   2   7   7   5   .   7   10  18  6   8   11  8   11  
  Combat Bots Only         18   | .   2   5   5   5   .   7   5   18  4   5   11  6   10  
Max Kills in Single Turn   6    | .   2   2   1   2   .   2   3   3   2   3   2   2   6   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Damage Taken               12089 | .    187  614  279  835  .    1038 395  819  799  953  1608 1148 3414 
  Core                     9507  | .    147  481  218  645  .    808  324  632  620  751  1267 908  2706 
  Absorbed by Shields      55    | .    .    .    .    .    .    .    .    55   .    .    .    .    .    
  Redirected to Core       8494  | .    127  395  186  574  .    728  256  576  586  680  1125 816  2445 
Core Remaining (%)         82    | 100  83   100  .    87   .    .    .    72   89   .    .    49   .    
Volleys Fired              402   | .    14   37   15   51   .    31   11   22   51   21   45   50   54   
  Largest                  8     | .    2    4    5    6    .    7    8    8    8    8    8    8    8    
  Hottest                  395   | .    46   92   165  169  .    333  320  296  296  351  358  389  395  
Shots Fired                2684  | .    28   102  73   306  .    216  84   176  408  168  360  363  400  
  Gun                      2209  | .    28   102  58   255  .    193  73   154  357  127  270  263  329  
  Cannon                   475   | .    .    .    15   51   .    23   11   22   51   41   90   100  71   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2353  | .    28   102  58   306  .    177  69   154  403  128  270  307  351  
  Thermal                  316   | .    .    .    .    .    .    39   15   22   5    40   90   56   49   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    15   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         66    | .    7    12   10   31   .    33   34   38   31   17   66   32   43   
  Robot Miss Streak        8     | .    4    4    3    6    .    4    5    5    8    6    6    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    2    5    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           1729  | .    21   71   43   169  .    120  65   110  309  144  221  195  261  
  Core Hits                1120  | .    11   46   18   53   .    74   51   105  213  99   227  90   133  
  Critical Hits            51    | .    .    .    4    9    .    5    .    .    2    1    4    13   13   
  Critical Kills           22    | .    .    .    3    3    .    3    .    .    .    1    2    5    5    
  Critical Parts Destroyed 28    | .    .    .    .    6    .    2    .    .    2    .    2    8    8    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33974 | .    332  1048 731  1982 .    2286 807  1729 4193 2380 4332 4797 9357 
  Guns                     27066 | .    332  1035 557  1668 .    2097 725  1671 3695 1868 3349 3477 6592 
  Cannons                  5126  | .    .    .    174  314  .    189  82   58   498  376  983  1252 1200 
  Explosions               1666  | .    .    .    .    .    .    .    .    .    .    112  .    .    1554 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  116   | .    .    13   .    .    .    .    .    .    .    24   .    68   11   
  Kinetic                  28959 | .    332  1035 599  1982 .    2074 750  1653 4151 1868 3349 4070 7096 
  Thermal                  4037  | .    .    .    .    .    .    212  57   76   42   488  983  659  1520 
  Explosive                730   | .    .    .    .    .    .    .    .    .    .    .    .    .    730  
  Electromagnetic          132   | .    .    .    132  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    1    .    .    .    .    .    .    .    1    1    7    1    
  Average Corruption       1     | .    .    1    .    .    .    .    .    .    .    1    1    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    4    5    15   3    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    2    2    1    1    
    Targeting Errors       11    | .    .    .    .    .    .    .    .    .    .    1    3    6    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            235   | .    .    .    5    3    .    .    .    .    13   8    40   44   122  
  Projectiles              139   | .    .    .    5    3    .    .    .    .    13   8    40   41   29   
  Explosions               93    | .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Knockbacks                 22    | .    .    .    .    6    .    2    1    .    2    .    .    4    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    6    .    2    1    .    2    .    .    4    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      496   | .    .    5    .    .    .    .    180  .    41   99   .    30   141  
  Shots                    8     | .    .    .    .    .    .    .    2    .    1    1    .    1    3    
  Rammed                   7     | .    .    4    .    .    .    .    .    .    .    1    .    2    .    
Targets Rammed             12    | .    .    5    .    .    .    .    .    .    .    2    .    4    1    
  Kicked                   5     | .    .    1    .    .    .    .    .    .    .    1    .    2    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        638   | .    5    12   488  279  .    368  .    9    4    156  250  638  482  
  Average Temperature      113   | .    3    8    187  83   .    145  .    7    4    60   84   130  115  
  Received Heat Transfer   2801  | .    141  279  126  279  .    372  81   251  279  45   270  99   579  
  Effects                  15    | .    .    .    4    .    .    2    .    .    .    .    .    7    2    
    Shutdowns              5     | .    .    .    1    .    .    .    .    .    .    .    .    2    2    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Interference           4     | .    .    .    .    .    .    2    .    .    .    .    .    2    .    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    1    .    .    .    1    .    1    
  Heat Transferred         5003  | .    .    .    .    .    .    470  125  136  100  522  1210 848  1592 
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Peak Influence             2275 | .    115  581  446  856  389  864  711  896  749  447  1218 1339 2275 
  Average Influence        607  | .    32   342  359  492  389  623  483  742  528  270  855  803  1208 
Maximum Alert Level        5    | .    .    2    2    3    1    3    3    3    3    2    4    4    5    
  Low Security (%)         9    | 100  100  20   18   15   .    .    .    .    .    16   .    .    .    
  Level 1                  18   | .    .    37   24   22   100  22   29   .    11   77   5    .    .    
  Level 2                  42   | .    .    41   57   35   .    44   68   29   79   5    19   47   27   
  Level 3                  19   | .    .    .    .    26   .    33   2    70   9    .    50   34   20   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    25   17   21   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    3    1    .    .    .    2    .    2    2    .    4    14   
  Investigation            2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    2    .    .    3    1    
  Reinforcement            6    | .    .    2    .    .    .    .    1    .    .    1    .    1    1    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Distress Signals           9    | .   .   1   3   .   .   .   .   .   2   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              336  | .   6   31  11  29  .   27  11  21  36  19  43  35  67  
  Peak Tracking Total      13   | .   3   4   3   9   .   5   3   10  5   5   7   5   13  
  Tactical Retreats        16   | .   .   .   .   5   .   1   .   .   1   .   7   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Traps Triggered            18   | .   .   1   1   3   .   1   .   4   .   1   2   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Machines Disabled          62   | .   .   .   .   2   .   1   3   .   10  5   3   9   29  
  Max in Single Turn       14   | .   .   .   .   1   .   1   2   .   2   1   1   5   14  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           6    | .   .   .   .   2   .   1   .   .   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Machines Accessed          6    | .   .   1   1   .   1   .   1   .   1   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   .   1   1   .   .   .   
Total Hacks                8    | .   .   3   1   .   1   .   1   .   1   1   .   .   .   
  Successful               8    | .   .   3   1   .   1   .   1   .   1   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   .   1   1   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Record                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   1   .   1   .   1   1   .   .   .   
  Unlock Access            5    | .   .   .   1   .   1   .   1   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   .   .   .   .   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Used RIF Installer         4    | .   .   .   .   1   .   1   .   1   .   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   3   .   1   .   .   .   .   3   2   1   
  Machine Destruction      8    | .   .   .   .   3   .   1   .   .   .   .   3   .   1   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Gar Fac Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Turns Passed               9257 | 41   464  587  418  583  275  597  383  346  2035 576  869  1096 987  
Spaces Moved               5503 | 29   319  328  234  279  208  327  247  143  1275 326  514  722  552  
  Core                     11   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5492 | 18   319  328  234  279  208  327  247  143  1275 326  514  722  552  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  150  120  120  120  120  120  
  Average Speed            128  | 110  120  120  134  136  127  124  127  150  138  136  120  120  120  
  Slowest Speed            180  | 150  120  150  150  150  150  150  150  150  180  150  120  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    74   44   25   59   5    62   10   41   38   14   68   29   21   
  Regions Visited          13
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    1    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          539  | .    .    .    5    .    .    .    44   .    45   32   12   132  269  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               233  | .    .    .    5    .    .    .    4    .    11   11   12   95   95   
  AOE                      306  | .    .    .    .    .    .    .    40   .    34   21   .    37   174  

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Total                      6736 | 36   373  438  298  379  220  451  278  204  1404 398  642  849  766  
  Wait                     126  | .    22   24   21   1    .    3    8    .    9    3    .    10   25   
  Move                     5492 | 28   318  327  234  278  207  326  247  142  1274 326  512  721  552  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | 3    5    .    .    1    5    12   2    .    3    5    .    9    10   
  Fast Attach              43   | 3    4    8    7    .    .    1    2    .    1    2    1    10   4    
  Attach                   38   | 2    1    .    .    1    5    9    1    .    2    4    1    7    5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     25   | .    .    1    .    1    .    5    2    .    3    .    1    6    6    
  Drop                     73   | .    6    3    5    2    3    15   2    .    7    5    3    11   11   
  Fire                     402  | .    14   37   15   51   .    31   11   22   51   21   45   50   54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12   | .    .    5    .    .    .    .    .    .    .    2    .    4    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    15   .    .    .    12   .    .    10   .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            432  | .    3    33   16   28   .    49   3    28   54   30   69   21   98   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-5/Factory
-5/Garrison (discovered 3 exits: [*Fac x3])
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   19 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 10)
  209 | -10/Materials | Discovered new exit (range 8)
  293 | -10/Materials | Upgraded with Utility slot (x1)
  317 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 13)
  506 | -10/Materials | Entered another Materials area
  508 | -9/Materials  | Reached level 2
  508 | -9/Materials  | Reached level 3
  520 | -9/Materials  | Upgraded with Weapon slot (x1)
  581 | -9/Materials  | Reached level 4
  754 | -9/Materials  | Discovered new exit (range 10)
  825 | -9/Materials  | Build established: Gunner
  847 | -9/Materials  | Reached level 5
  950 | -9/Materials  | Upgraded with Weapon slot (x1)
  981 | -9/Materials  | Discovered new exit (range 15)
 1061 | -9/Materials  | Discovered new exit (range 15)
 1085 | -9/Materials  | Upgraded with Utility slot (x1)
 1087 | -9/Materials  | Upgraded with Weapon slot (x1)
 1093 | -9/Materials  | Entered another Materials area
 1095 | -8/Materials  | Reached level 6
 1095 | -8/Materials  | Reached level 7
 1255 | -8/Materials  | Reached level 8
 1326 | -8/Materials  | Upgraded with Utility slot (x1)
 1383 | -8/Materials  | Discovered new exit (range 16)
 1412 | -8/Materials  | Upgraded with Weapon slot (x1)
 1511 | -8/Materials  | Identified exit to Garrison
 1511 | -8/Materials  | Entered Garrison
 1519 | -8/Garrison   | Installed Relay Interface Framework
 1572 | -8/Garrison   | Triggered checkpoint
 1600 | -8/Garrison   | Garrison Relay disabled
 1676 | -8/Garrison   | Triggered checkpoint
 1680 | -8/Garrison   | Reached level 9
 1760 | -8/Garrison   | Triggered checkpoint
 1768 | -8/Garrison   | Triggered checkpoint
 1832 | -8/Garrison   | Triggered checkpoint
 1844 | -8/Garrison   | Reached level 10
 1880 | -8/Garrison   | Upgraded with Propulsion slot (x1)
 1932 | -8/Garrison   | Triggered checkpoint
 1978 | -8/Garrison   | Build established: Executioner
 2010 | -8/Garrison   | Triggered checkpoint
 2041 | -8/Garrison   | Garrison Relay disabled
 2078 | -8/Garrison   | Discovered new exit (range 12)
 2094 | -8/Garrison   | Entered Factory
 2096 | -7/Factory    | Reached level 11
 2259 | -7/Factory    | Discovered new exit (range 7)
 2278 | -7/Factory    | Upgraded with Power slot (x1)
 2278 | -7/Factory    | Upgraded with Weapon slot (x1)
 2363 | -7/Factory    | Identified exit to Garrison
 2369 | -7/Factory    | Entered Garrison
 2371 | -7/Garrison   | Reached level 12
 2377 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 2501 | -7/Garrison   | Reached level 13
 2504 | -7/Garrison   | Triggered checkpoint
 2531 | -7/Garrison   | Upgraded with Utility slot (x1)
 2541 | -7/Garrison   | Destroyed 7 combat bots
 2544 | -7/Garrison   | Triggered checkpoint
 2556 | -7/Garrison   | Core integrity fell below 50%
 2571 | -7/Garrison   | Core integrity fell below 20%
 2590 | -7/Garrison   | Triggered checkpoint
 2598 | -7/Garrison   | Destroyed 7 combat bots
 2630 | -7/Garrison   | Triggered checkpoint
 2757 | -7/Garrison   | Discovered new exit (range 13)
 2774 | -7/Garrison   | Triggered checkpoint
 2774 | -7/Garrison   | Reached level 14
 2888 | -7/Garrison   | Triggered checkpoint
 2927 | -7/Garrison   | Garrison Relay disabled
 2937 | -7/Garrison   | Build established: Scavenger-Executioner
 2953 | -7/Garrison   | Discovered new exit (range 10)
 2966 | -7/Garrison   | Entered Factory
 3142 | -7/Factory    | Discovered new exit (range 15)
 3225 | -7/Factory    | Upgraded with Weapon slot (x1)
 3267 | -7/Factory    | Garrison activated, responded to threat
 3349 | -7/Factory    | Identified exit to Garrison
 3349 | -7/Factory    | Entered Garrison
 3357 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 3357 | -7/Garrison   | Reached level 15
 3425 | -7/Garrison   | Triggered checkpoint
 3470 | -7/Garrison   | Triggered checkpoint
 3498 | -7/Garrison   | Triggered checkpoint
 3517 | -7/Garrison   | Triggered checkpoint
 3551 | -7/Garrison   | Destroyed 18 combat bots
 3631 | -7/Garrison   | Discovered new exit (range 10)
 3654 | -7/Garrison   | Triggered checkpoint
 3695 | -7/Garrison   | Entered Factory
 3697 | -6/Factory    | Reached level 16
 3772 | -6/Factory    | Reached level 17
 4881 | -6/Factory    | Reached level 18
 5174 | -6/Factory    | Spotted B-75 Beast
 5189 | -6/Factory    | Destroyed B-75 Beast
 5442 | -6/Factory    | Discovered new exit (range 8)
 5556 | -6/Factory    | Identified exit to Garrison
 5697 | -6/Factory    | Discovered new exit (range 5)
 5730 | -6/Factory    | Entered another Factory area
 5732 | -5/Factory    | Reached level 19
 6162 | -5/Factory    | Reached level 20
 6203 | -5/Factory    | Upgraded with Propulsion slot (x1)
 6236 | -5/Factory    | Spotted B-75 Beast
 6250 | -5/Factory    | Destroyed B-75 Beast
 6263 | -5/Factory    | Garrison activated, responded to threat
 6306 | -5/Factory    | Identified exit to Garrison
 6306 | -5/Factory    | Entered Garrison
 6338 | -5/Garrison   | Triggered checkpoint
 6344 | -5/Garrison   | Core integrity fell below 50%
 6347 | -5/Garrison   | Reached level 21
 6383 | -5/Garrison   | Destroyed 8 combat bots
 6520 | -5/Garrison   | Triggered checkpoint
 6540 | -5/Garrison   | Destroyed 11 combat bots
 6544 | -5/Garrison   | Triggered checkpoint
 6574 | -5/Garrison   | Triggered checkpoint
 6705 | -5/Garrison   | Discovered new exit (range 14)
 6786 | -5/Garrison   | Triggered checkpoint
 6809 | -5/Garrison   | Garrison Relay disabled
 6809 | -5/Garrison   | Reached level 22
 6886 | -5/Garrison   | Discovered new exit (range 11)
 6926 | -5/Garrison   | Triggered checkpoint
 6957 | -5/Garrison   | Garrison Relay disabled
 7039 | -5/Garrison   | Discovered new exit (range 8)
 7057 | -5/Garrison   | Expanded RIF knowledge: Program Shield
 7090 | -5/Garrison   | Triggered checkpoint
 7119 | -5/Garrison   | Garrison Relay disabled
 7175 | -5/Garrison   | Entered Factory
 7202 | -5/Factory    | Upgraded with Utility slot (x1)
 7652 | -5/Factory    | Discovered new exit (range 7)
 7698 | -5/Factory    | Upgraded with Utility slot (x1)
 8048 | -5/Factory    | Reached level 23
 8213 | -5/Factory    | Discovered new exit (range 15)
 8271 | -5/Factory    | Entered another Factory area
 8272 | -4/Factory    | Core integrity fell below 50%
 8547 | -4/Factory    | Reached level 24
 8737 | -4/Factory    | Core integrity fell below 20%
 8771 | -4/Factory    | First assault squad dispatched
 8772 | -4/Factory    | Destroyed 10 combat bots
 8828 | -4/Factory    | Reached level 25
 8982 | -4/Factory    | High security lockdown imminent
 9062 | -4/Factory    | High security lockdown engaged
 9249 | -4/Factory    | Reached level 26
 9258 | -4/Factory    | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
09246_ Slug penetrates G-73 Enforcer.
09246_ Slug penetrates Earth.
09247_ Acquired 14 matter.
09249_ Slug penetrates G-73 Enforcer. <x3>
09249_ G-73 Enforcer suffers critical hit.
09249_ Destroyed Hvy. Laser.
09249_ Slug penetrates G-73 Enforcer.
09249_ Reached level 26.
09249_ G-73 Enforcer destroyed.
09250_ Acquired 14 matter.
09252_ Slug penetrates B-60 Warrior. <x3>
09252_ Knocked back.
09253_ Acquired 14 matter.
09254_ C-30 ARC bursts open, deploying its payload.
09254_ G-73 Enforcer unfolds itself.
09254_ L-61 Swordsman unfolds itself. <x2>
09254_ G-67 Veteran unfolds itself.
09258_ Slug penetrates Nuclear Reactor.
09258_ Nuclear Reactor explodes.
09258_ Slug penetrates Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #############       #  lb    #???????????????????? |
|         [!/         #  %g    #???????????????????? |
|        =%!%    T"   ; !!     #???????????????????? |
|        "%%=     "   ; %gl""" #???????????????????? |
|         *!!         # !l """ #???????????????????? |
|          %       %  #   g""" #???????????????????? |
| ###########"           m%    #???????????????????? |
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| ??????????????????????  "?????#     # ???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          41
Energy Capacity            580
Matter Stores              750
Matter Capacity            750
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Fac  
Levels Raised              25    | .    .    4    3    2    1    3    .    1    3    2    2    1    3    
  XP Earned                41563 | 4000 500  6457 3698 4112 1500 3698 832  1378 4115 2968 2665 1327 4313 
  XP Spent                 30355 | 1750 500  5000 2800 2550 2500 4625 2780 .    .    1100 .    5000 1750 
Upgrades                   53    | 4    1    6    2    8    2    13   9    .    .    1    .    5    2    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Utility Slot             6     | .    1    1    1    .    .    1    .    .    .    .    .    2    .    
  Weapon Slot              7     | 1    .    3    1    .    1    .    1    .    .    .    .    .    .    
  Core Integrity           8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Heat Dissipation         5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Energy Storage           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Matter Storage           9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Inventory Capacity       4     | 2    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ranged Accuracy          4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    
  KI Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Protomatter Created        3910  | .    89   236  161  234  .    368  26   254  481  218  545  328  970  
  Integrity Restored       9413  | .    61   676  319  599  .    1100 72   609  1156 642  1524 447  2208 
    Core                   8506  | .    46   582  218  571  .    882  72   609  786  561  1524 447  2208 
    Parts                  907   | .    15   94   101  28   .    218  .    .    370  81   .    .    .    
Protomatter Decayed        626   | .    26   24   53   74   .    18   2    51   91   .    57   100  130  

 Game 
------
Seed              GatlingSkeletonThruster
  Manual?         0
Play Time         01:29:11
  Cumulative      41.7 hours
  Start           2020.01.06 @ 20:21:15
  End             2020.01.07 @ 21:18:17
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          39
  Rogue           24
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c68a6730-ea2b-42e4-a5c3-2f3bd98f20c0