Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 12:27:26 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (79)      395
Value Destroyed (1415)     1415
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 2896

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             156/400
Matter                     264/300
Energy                     155/280
System Corruption          0%
Temperature                Cool (248)
Movement                   Hovering (116) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           Hover Unit
  Improved Hover Unit
>          --- UTILITY (3) ------
  Advanced Sensor Array
           Targeting Computer
>          --- WEAPON (2) -------
           Electrolaser
           Flak Cannon
>          --- INVENTORY (4) ----
           Hacking Suite
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
  Advanced Sensor Array
           Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Electrolaser
           Electrolaser
>          --- INVENTORY --------
           Sensor Array
           Hacking Suite
           Rocket Launcher
           Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Grenade Launcher
  Energy Gun               Electrolaser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             101  | 10  51  40  
  Power                    14   | 2   7   5   
    Engine                 12   | 2   7   3   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               28   | 4   13  11  
    Treads                 .    | .   .   .   
    Leg                    1    | .   1   .   
    Wheel                  13   | 4   6   3   
    Hover                  14   | .   6   8   
    Flight                 .    | .   .   .   
  Utility                  19   | 1   13  5   
    Device                 9    | .   7   2   
    Storage                3    | 1   2   .   
    Processor              6    | .   3   3   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   40   | 3   18  19  
    Energy Gun             17   | 2   6   9   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          9    | 1   7   1   
    Ballistic Cannon       3    | .   1   2   
    Launcher               7    | .   2   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   2   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 22   | .   13  9   
  Power                    3    | .   3   .   
  Propulsion               10   | .   5   5   
  Utility                  2    | .   1   1   
  Weapon                   7    | .   4   3   
  Highest Loss Streak      5    | .   5   4   
Average Slot Usage (%)     96   | .   97  95  
  Engine                   10   | .   13  6   
  Core                     1    | .   .   4   
  Wheel                    7    | .   9   3   
  Hover                    20   | .   17  26  
  Device                   10   | .   10  11  
  Storage                  2    | .   3   .   
  Processor                5    | .   2   10  
  Hackware                 10   | .   9   11  
  Energy Gun               8    | .   6   12  
  Ballistic Gun            3    | .   6   .   
  Ballistic Cannon         5    | .   6   3   
  Launcher                 6    | .   8   4   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 11  23  18  
  Greatest Support         36   | 32  32  36  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  4   
  Average Capacity         4    | 5   4   4   
  Most Carried             6    | 6   6   4   
  Average Carried          3    | 3   3   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            6    | 6   4   2   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1811 | 309  703  799  
  Remotely                 30   | .    30   .    
Salvage Created            2285 | 100  1073 1112 
  Parts                    154  | 3    74   77   
Haulers Intercepted        7    | .    2    5    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  32   | .   17  15  
  Guns                     7    | .   6   1   
  Cannons                  3    | .   .   3   
  AOE                      22   | .   11  11  
Classes Destroyed          12   | 1   9   2   
  Worker                   7    | .   2   5   
  Builder                  5    | .   1   4   
  Tunneler                 4    | .   1   3   
  Hauler                   7    | .   2   5   
  Recycler                 9    | 1   4   4   
  Mechanic                 2    | .   1   1   
  Operator                 5    | .   4   1   
  Watcher                  8    | .   3   5   
  Swarmer                  9    | .   6   3   
  Grunt                    20   | .   11  9   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           11   | 1   6   11  
  Combat Bots Only         6    | .   6   6   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1693 | .    863  830  
  Core                     456  | .    212  244  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         57   | 100  15   .    
Volleys Fired              157  | 3    76   78   
  Largest                  2    | 2    2    2    
  Hottest                  126  | 60   80   126  
Shots Fired                258  | 6    132  120  
  Gun                      174  | 6    107  61   
  Cannon                   39   | .    13   26   
  Launcher                 45   | .    12   33   
  Special                  .    | .    .    .    
  Kinetic                  75   | 3    60   12   
  Thermal                  65   | .    4    61   
  Explosive                45   | .    12   33   
  Electromagnetic          73   | 3    56   14   
  Robot Hit Streak         12   | 2    10   12   
  Robot Miss Streak        7    | 3    7    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           138  | 2    68   68   
  Core Hits                113  | 2    47   64   
  Critical Hits            1    | 1    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
Melee Attacks              3    | .    3    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        1    | .    1    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4715 | 37   1812 2866 
  Guns                     1506 | 37   787  682  
  Cannons                  438  | .    75   363  
  Explosions               2763 | .    950  1813 
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  464  | 25   331  108  
  Thermal                  1227 | .    163  1064 
  Explosive                2228 | .    797  1431 
  Electromagnetic          788  | 12   521  255  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    .    
  Average Corruption       3    | .    3    .    
  Corruption Purged        .    | .    .    .    
  Effects                  8    | .    8    .    
    Message Errors         3    | .    3    .    
    Matter Fused           2    | .    2    .    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
    Targeting Errors       1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            274  | .    108  166  
  Projectiles              .    | .    .    .    
  Explosions               274  | .    108  166  
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      482  | .    244  238  
  Shots                    11   | .    5    6    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        288  | .    134  288  
  Average Temperature      70   | .    38   84   
  Received Heat Transfer   348  | .    168  180  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         2005 | .    225  1780 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    3    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             608  | 5   232 608 
  Initial                  63   | .   3   63  
  Average                  216  | 1   121 370 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         58   | 100 83  19  
  Level 1                  20   | .   16  26  
  Level 2                  21   | .   .   54  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   5   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            7    | .   4   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   3   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              73   | .   38  35  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        7    | .   3   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          14   | .   5   9   
  Max in Single Turn       2    | .   2   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          12   | .   6   6   
  Terminals                8    | .   3   5   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   16  20  
  Successful               27   | .   12  15  
  Failed                   9    | .   4   5   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                24   | .   7   17  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          9    | .   6   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             18   | .   5   13  
  Record                   1    | .   1   .   
  Prototype ID Bank        3    | .   1   2   
  Emergency Access Points  1    | .   .   1   
  Alert Level              4    | .   .   4   
  Unreport Threat          2    | .   .   2   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   .   1   
  Registered Components    1    | .   .   1   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       7    | .   5   2   
  Report Inventory         5    | .   4   1   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         10   | .   5   5   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     13   | .   4   9   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2416 | 64   1400 952  
Spaces Moved               2158 | 41   1177 940  
  Core                     10   | 3    7    .    
  Treads                   .    | .    .    .    
  Legs                     4    | .    4    .    
  Wheels                   397  | 38   283  76   
  Hover                    1747 | .    883  864  
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   52   
  Average Speed            62   | 81   66   57   
  Slowest Speed            150  | 100  150  130  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    1    .    
Exploration Rate (%)       53   | 3    99   59   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    .    6    
Terrain Destroyed          298  | .    138  160  
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      297  | .    137  160  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2958 | 62   1664 1232 
  Wait                     429  | .    295  134  
  Move                     2156 | 40   1176 940  
  Hop                      .    | .    .    .    
  Pick Up                  40   | 6    24   10   
  Fast Attach              49   | 7    22   20   
  Attach                   17   | 1    11   5    
  Detach                   15   | 2    9    4    
  Swap                     35   | 2    18   15   
  Drop                     56   | 1    30   25   
  Fire                     157  | 3    76   78   
  Melee                    3    | .    3    .    
  Ram                      1    | .    .    1    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: [*Mat x2] / [*Sto])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Lost 4 parts (1p1n1u1w)
  305 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 16)
  483 | -10/Materials | Discovered new exit (range 17)
  575 | -10/Materials | Lost 5 parts (1p2n2w)
  630 | -10/Materials | Discovered new exit (range 15)
  638 | -10/Materials | Build established: Scavenger-Mutant
  955 | -10/Materials | Build established: Mutant
  978 | -10/Materials | Crushed by falling debris
  978 | -10/Materials | Core integrity fell below 50%
  978 | -10/Materials | Core integrity fell below 20%
 1292 | -10/Materials | Discovered new exit (range 15)
 1433 | -10/Materials | Repaired Imp. Hover Unit
 1465 | -10/Materials | Entered another Materials area
 1465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2049 | -9/Materials  | Discovered new exit (range 14)
 2111 | -9/Materials  | Discovered new exit (range 12)
 2187 | -9/Materials  | Discovered new exit (range 6)
 2405 | -9/Materials  | Core integrity fell below 50%
 2417 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Purged threat record, alert level lowered.
>>Alert(Check)
Current Alert Level: 1-U
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Check)
Current Alert Level: Low Security
02375_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008.
02378_ R-06 Scavenger collects Imp. Assault Rifle.
02379_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010.
02384_ R-06 Scavenger collects Hvy. Ion Engine.
02387_ R-06 Scavenger collects Imp. Assault Rifle.
02390_ R-06 Scavenger destroyed.
02395_ Rocket Launcher destroyed.
02406_ Acquired 8 matter.
02406_ W-16 Scout destroyed.
02406_ Switching to secondary target: Y-45 Defender.
02410_ Electrolaser destroyed.
02410_ Hover Unit destroyed.
02416_ Hacking Suite destroyed.

 Map 
-----
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|  ????????????????      /#%# ????####+###########+# |
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|  ???????????????????????#%#  ! ####???####????#    |
|  ???????????????????????#%#    #??????????????#    |
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|  ???????????????????????#=#!]  #         ##???#    |
|  ???????????????????????# #*"" #         ##???#    |
|  ???????????????###+##### #=Y" #         ###??#    |
|  ??????????     /        u+|"" #         # #??#    |
|  ???????????????#        %# *  #         # #??#    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       85
ECM Strength               1
Evasion (%)                54
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              IntegrityFactoryEngine
  Manual?         0
Play Time         01:41:42
  Cumulative      93.4 hours
  Start           2020.11.02 @ 10:29:36
  End             2020.11.02 @ 12:27:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbfa95ee-c4e0-4fa7-817c-0b7ef3ff6d92