Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.13 @ 04:55:00 Player: KURIIRI Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3684) 3684 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2112) 2112 TOTAL SCORE: 10516 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 799 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 142/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Target Analyzer Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Improved Powered Armor Force Field Advanced System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Makeshift Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Heavy Proton Cannon Advanced Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Micro Fission Core Improved Treads Carbon-fiber Leg Advanced Cooling System Hardened Medium Armor Plating Force Field Advanced System Shield Coil Gun [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Advanced Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 2 | . . . . . . 2 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 2 . 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 92 | 6 9 19 1 . 5 . 14 38 Power 16 | 1 . 3 . . 1 . 3 8 Engine 11 | 1 . 3 . . 1 . 3 3 Core 5 | . . . . . . . . 5 Reactor . | . . . . . . . . . Propulsion 22 | 2 1 6 . . . . 4 9 Treads 6 | . . . . . . . 4 2 Leg 7 | . . . . . . . . 7 Wheel 9 | 2 1 6 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 4 5 1 . 1 . 4 11 Device 10 | 1 . 1 . . . . 2 6 Storage 4 | . 2 1 . . . . . 1 Processor 5 | . 2 2 . . . . . 1 Hackware 2 | . . . . . 1 . . 1 Protection 6 | . . 1 1 . . . 2 2 Artifact . | . . . . . . . . . Weapon 27 | 2 4 5 . . 3 . 3 10 Energy Gun 4 | 1 . 3 . . . . . . Energy Cannon 10 | . 2 . . . . . 3 5 Ballistic Gun 5 | 1 . . . . 1 . . 3 Ballistic Cannon 6 | . 2 1 . . 1 . . 2 Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 28 | . . 1 . . 2 . 2 23 Power 9 | . . 1 . . . . 1 7 Propulsion 6 | . . . . . . . 1 5 Utility 6 | . . . . . . . . 6 Weapon 7 | . . . . . 2 . . 5 Highest Loss Streak 17 | . . 1 . . 2 . 2 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 100 99 60 81 95 Engine 11 | . 14 10 11 11 11 6 8 12 Treads 4 | . . . . . . . 20 8 Leg 5 | . . . . . . . . 14 Wheel 16 | . 28 32 33 33 33 20 2 . Device 3 | . . . . . . . 1 9 Storage 8 | . 12 11 11 11 11 6 6 5 Processor 11 | . 14 21 11 11 11 6 6 7 Hackware 2 | . . . . . 2 6 6 5 Protection 5 | . . . 11 11 8 . 10 4 Energy Gun 3 | . . 5 11 11 7 . . . Energy Cannon 8 | . 13 4 . . . . 11 14 Ballistic Gun 2 | . . . . . 3 6 2 5 Ballistic Cannon 6 | . 13 11 11 11 10 6 2 1 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 8 16 28 35 35 35 26 67 80 Greatest Support 96 | 20 20 36 36 36 36 36 96 96 Greatest Overweight (x) 2 | . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 8 10 10 Average Carried 8 | 1 7 8 9 9 9 8 8 9 Final Capacity 10 | 5 8 10 10 10 10 10 10 10 Final Carried 10 | 3 6 10 9 10 8 8 10 4 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Tank 20% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1972 | 266 170 479 . 10 117 . 172 758 Remotely . | . . . . . . . . . Salvage Created 3913 | 48 279 903 . . 61 . 48 2574 Parts 196 | 3 21 60 . . 2 . 2 108 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented 10 | . . . . . 10 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 77 | 1 8 23 . . 4 . 1 40 Guns 17 | 1 . 7 . . . . . 9 Cannons 53 | . 8 15 . . . . 1 29 AOE 6 | . . 1 . . 4 . . 1 Classes Destroyed 10 | 1 3 2 . . . . . 4 Worker 7 | . . . . . . . . 7 Builder 3 | . 1 1 . . . . . 1 Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 11 | . 1 5 . . . . . 5 Swarmer 22 | . 3 4 . . 3 . . 12 Grunt 40 | 1 5 11 . . 1 . 1 21 Brawler 2 | . . 1 . . . . . 1 Sentry 8 | . . 7 . . . . . 1 Programmer 5 | . . . . . . . . 5 Best Kill Streak 8 | 1 4 8 . . 4 . 1 7 Combat Bots Only 6 | 1 2 5 . . 4 . 1 6 Max Kills in Single Turn 5 | 1 1 1 . . 2 . 1 5 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 596 | 2 25 81 . . 49 . 17 422 Missed 165 | 1 7 24 . . 10 . 4 119 Damage Taken 5911 | 8 132 587 . . 558 . 314 4312 Core 1255 | . 18 102 . . 65 . 70 1000 Absorbed by Shields 160 | . . . . . . . 57 103 Redirected to Shielding 103 | . . . . . . . 33 70 Ignored by Resistances 1701 | 3 46 170 . . 150 . 97 1235 Regen/Repaired (Parts) 365 | . . 75 . 195 . . . 95 Core Remaining (%) 85 | 100 92 . . . 58 . 91 . Volleys Fired 214 | 2 25 66 . . 11 . 8 102 Largest 4 | 2 2 2 . . 2 . 3 4 Hottest 293 | 60 107 107 . . 84 . 230 293 Shots Fired 550 | 4 49 113 1 . 19 . 18 346 Gun 144 | 4 . 28 1 . 8 . 6 97 Cannon 401 | . 49 84 . . 7 . 12 249 Launcher 5 | . . 1 . . 4 . . . Special . | . . . . . . . . . Kinetic 241 | 2 25 66 . . 10 . 12 126 Thermal 238 | . 24 18 . . . . 6 190 Explosive 5 | . . 1 . . 4 . . . Electromagnetic 66 | 2 . 28 1 . 5 . . 30 Robot Hit Streak 23 | 3 6 19 . . 7 . 7 23 Robot Miss Streak 4 | 1 3 2 1 . 1 . 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 357 | 3 25 83 . . 15 . 13 218 Core Hits 176 | 2 12 37 . . 23 . 4 98 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 17 | . 1 4 . . . . . 12 Meltdown 2 | . . . . . . . . 2 Destroy 4 | . . . . . . . . 4 Blast 7 | . 1 3 . . . . . 3 Corrupt 4 | . . 1 . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9766 | 33 577 1784 . . 1099 . 334 5939 Guns 1716 | 33 . 371 . . 98 . 75 1139 Cannons 6753 | . 577 1351 . . 103 . 259 4463 Explosions 1292 | . . 62 . . 898 . . 332 Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 3162 | 20 230 1021 . . 132 . 209 1550 Thermal 4257 | . 347 330 . . . . 125 3455 Explosive 960 | . . 62 . . 898 . . . Electromagnetic 1382 | 13 . 371 . . 69 . . 929 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 1 1 . . . 4 Average Corruption 1 | . . 1 1 1 . . . 2 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 7 | . . 1 2 1 . . . 3 Message Errors 2 | . . . . 1 . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . 1 1 . . . . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . 1 2 . . . . . 95 Projectiles 98 | . 1 2 . . . . . 95 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . 2 6 . . 1 . 1 8 Impact . | . . . . . . . . . Kinetic 16 | . 2 5 . . 1 . 1 7 Secondary 2 | . . 1 . . . . . 1 Self-Inflicted Damage 22 | . . . . . . . . 22 Shots 1 | . . . . . . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 510 | 6 357 330 16 . 145 . 405 510 Average Temperature 135 | 6 114 88 8 . 66 . 155 168 Received Heat Transfer 1471 | 6 63 312 . . 171 . 27 892 Effects 21 | . 1 . . . . . . 20 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . 2 Interference 8 | . 1 . . . . . . 7 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 23 | . 2 2 . . . . . 19 Heat Transferred 7134 | . 629 592 . . . . 211 5702 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 586 | 20 201 534 73 . . 141 375 586 Initial 170 | . 11 30 73 . . 139 86 170 Average 286 | 4 103 236 73 . . 139 263 367 Maximum Alert Level 2 | . 1 2 . . . . 1 2 Low Security (%) 31 | 100 95 33 100 . . 100 33 11 Level 1 49 | . 4 55 . . . . 66 58 Level 2 18 | . . 11 . . . . . 30 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 14 | . . . . . . . 2 12 Investigation 2 | . . . . . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 7 | . . . . . . . 2 5 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 7 | . 1 2 . . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | 1 12 29 1 . 16 . 11 65 Peak Tracking Total 13 | 1 3 5 5 . 13 . 4 11 Tactical Retreats 3 | . . . . . . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 9 | . 1 1 . . . . . 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 29 | . 2 3 . . 1 . . 23 Max in Single Turn 13 | . 1 1 . . 1 . . 13 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 23 | . 5 9 . . 1 1 . 7 Terminals 11 | . 4 5 . . 1 1 . . Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . 2 . . . . . 1 Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers 2 | . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 59 | . 10 26 . . 6 1 . 16 Successful 38 | . 5 14 . . 6 1 . 12 Failed 21 | . 5 12 . . . . . 4 Catastrophic 5 | . 1 4 . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 2 10 . 3 1 . . 10 Terminals 31 | . 8 16 . . 6 1 . . Fabricators 9 | . . . . . . . . 9 Repair Stations 8 | . . 6 . . . . . 2 Recycling Units 5 | . 2 1 . . . . . 2 Scanalyzers 5 | . . 3 . . . . . 2 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 15 | . 3 5 . . 6 1 . . Record 7 | . 1 . . . 6 . . . Prototype ID Bank 4 | . 1 3 . . . . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 6 Load Schematic 3 | . . . . . . . . 3 Build 3 | . . . . . . . . 3 Repair Station Hacks 7 | . . 5 . . . . . 2 Scan Component 4 | . . 3 . . . . . 1 Repair 3 | . . 2 . . . . . 1 Recycling Unit Hacks 4 | . 2 1 . . . . . 1 Report Inventory 3 | . 1 1 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . 3 . . . . . 2 Insert Component 2 | . . 1 . . . . . 1 Analyze 3 | . . 2 . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 16 | . 4 6 . . 1 . . 5 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 1 . 1 . . . 15 Parts Built 6 | . . . . . . . . 6 Authchips 1 | . . . . . . . . 1 Time 147 | . . . . . . . . 147 Total Part Build Rating 32 | . . . . . . . . 32 Parts Repaired 3 | . . 2 . . . . . 1 Time 108 | . . 58 . . . . . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 4 4 2 Highest-Rated Group 157 | . . . . 157 157 151 151 74 Highest-Rated Ally 41 | . . . . 41 41 41 41 41 Total Orders . | . . . . . . . . . Ally Attacks 80 | . . . . . 30 . 35 15 Total Damage 2926 | . . . . . 960 . 1569 397 Kills 25 | . . . . . 10 . 11 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 Component Schematics 1 | . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 5978 | 69 509 905 146 878 644 10 372 2445 Spaces Moved 4137 | 63 479 706 139 861 513 9 208 1159 Core 16 | 16 . . . . . . . . Treads 507 | . . . . . . . 156 351 Legs 808 | . . . . . . . . 808 Wheels 2806 | 47 479 706 139 861 513 9 52 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 90 90 120 Average Speed 108 | 72 80 84 90 90 90 90 146 154 Slowest Speed 260 | 80 80 90 90 90 90 90 170 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 6 77 59 32 90 64 . 90 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . . . . 2 1 . . 4 Known Exits Taken 3 | . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched 6 | . . . . 3 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 44 | . 3 10 . . 7 . . 24 Melee . | . . . . . . . . . Projectile 28 | . 3 1 . . . . . 24 AOE 16 | . . 9 . . 7 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 5195 | 82 557 901 160 963 675 10 262 1585 Wait 605 | 3 21 81 20 102 145 2 6 225 Move 4129 | 62 478 705 138 860 512 8 207 1159 Hop . | . . . . . . . . . Pick Up 80 | 9 15 17 . 1 . . 18 20 Fast Attach 26 | . 4 4 . . 1 . 2 15 Attach 42 | 6 3 6 1 . 2 . 11 13 Detach 3 | . . 1 . . 1 . . 1 Swap 24 | . 2 9 . . 2 . 1 10 Drop 60 | . 9 12 1 . 1 . 9 28 Fire 214 | 2 25 66 . . 11 . 8 102 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 1 | . . . . . . . . 1 Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 546 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 9) 733 | -9/Materials | Discovered new exit (range 17) 902 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Identified exit to Materials 966 | -9/Materials | Repaired Wheel 1157 | -9/Materials | Identified exit to Mines 1250 | -9/Materials | Discovered exit to Materials (range 11) 1399 | -9/Materials | Repaired Hvy. EM Pulse Gun 1484 | -9/Materials | Entered Mines 1577 | -9/Mines | Learned Materials stockpile data 1584 | -9/Mines | Assembled infested the area 1589 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1628 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1630 | -9/Mines | Entered Zion 1671 | -7/Zion | System corruption cleaned by Quarantine Array 1938 | -7/Zion | Imprinted 1940 | -7/Zion | Declared Zion's savior 2005 | -7/Zion | Learned location of Warlord (-4) 2134 | -7/Zion | Received a hallucinogenic algorithm 2192 | -7/Zion | Visited the Megawrench Repair Shop 2192 | -7/Zion | Megawrench repaired 5 parts 2268 | -7/Zion | Learned location of Quarantine (-2) 2296 | -7/Zion | Given A8's code to call for help 2404 | -7/Zion | Discovered new exit (range 13) 2508 | -7/Zion | Entered Proximity Caves 2508 | -6/Proximity Caves | Accompanied by 4 allies 2955 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2990 | -6/Proximity Caves | Learned location of Armory (-4) 2990 | -6/Proximity Caves | Learned location of 1 exit from Factory 2990 | -6/Proximity Caves | Learned Factory stockpile data 2990 | -6/Proximity Caves | Learned Factory security intel 2990 | -6/Proximity Caves | Learned Research terminal intel 2990 | -6/Proximity Caves | Learned Armory garrison access intel 3099 | -6/Proximity Caves | Discovered new exit (range 7) 3152 | -6/Proximity Caves | Entered Factory 3152 | -6/Factory | Accompanied by 4 allies 3152 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 3153 | -6/Factory | Identified exit to Factory 3159 | -6/Factory | Identified exit to DSF 3162 | -6/Factory | Entered DSF 3162 | -6/DSF | Accompanied by 4 allies 3204 | -6/DSF | Additional patrols routed to DSF 3291 | -6/DSF | Discovered exit to Factory (range 16) 3402 | -6/DSF | Sterilization system engaged 3422 | -6/DSF | Ambient heat levels rising (+10) 3437 | -6/DSF | Ambient heat levels rising (+10) 3452 | -6/DSF | Ambient heat levels rising (+10) 3467 | -6/DSF | Ambient heat levels rising (+10) 3482 | -6/DSF | Ambient heat levels rising (+10) 3497 | -6/DSF | Ambient heat levels rising (+10) 3512 | -6/DSF | Ambient heat levels rising (+10) 3527 | -6/DSF | Ambient heat levels rising (+10) 3534 | -6/DSF | Entered Factory 3534 | -5/Factory | Accompanied by 2 allies 3534 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3828 | -5/Factory | Build established: Scavenger-Tank 4121 | -5/Factory | Retrieved Zion intel report: Component Schematics 4200 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4245 | -5/Factory | Garrison activated, responded to threat 4677 | -5/Factory | Cargo convoy interrupted 4782 | -5/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 4832 | -5/Factory | Fabricated Coil Gun? 5116 | -5/Factory | Fabricated Field Propulsion Drive (x2) 5207 | -5/Factory | Build established: Scavenger-Gunner 5309 | -5/Factory | Terminal network hard line cut 5389 | -5/Factory | Repaired Flexi-carbon Leg 5828 | -5/Factory | Found Imp. Powered Armor 5904 | -5/Factory | Lost 3 parts (3p) 5929 | -5/Factory | Garrison activated, responded to threat 5968 | -5/Factory | Core integrity fell below 50% 5976 | -5/Factory | Core integrity fell below 20% 5979 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05972_ Penetrated by Slug. 05972_ Mic. Fission Core destroyed. 05973_ Penetrated by Slug. 05973_ G-50 Soldier suffers critical hit (Destroy). 05973_ Penetrated by Slug. 05974_ K-01 Serf collects debris. 05975_ Slug penetrates Subcomponent Replicator. 05976_ K-01 Serf collects debris. 05976_ Penetrated by Slug. 05977_ U-05 Engineer lays Concrete. 05977_ Penetrated by Slug. 05977_ Imp. Targeting Computer destroyed. 05978_ K-01 Serf collects debris. 05978_ Critical hit (Burn: +37). 05978_ U-05 Engineer builds a Wall. 05979_ U-05 Engineer lays Concrete. 05979_ Penetrated by Slug. 05979_ Subcomponent Replicator disabled. 05979_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##############?????????????????????? | | ???????????# """" ########??????????????# | | ""????????????# ""F" ## # ###???????????? | | "?????????????# "" #""""""""#??????????# " | | "?????????????# [ # ##?????????# " | | ?????????????# # "#?????????# " | | %?????????????# "% # "#?????????# " | | ""????????????# """ """ # #?????????# | | """???+???????# """ """ # ##????????# | | #???????# """ "" # #????????### | | """ #???????# "" " g# ;###?????????? | | """ #???????# " @h; % * ; #?????????? | | """ #???????# ghkg % ; #??????????? | | ##########u#########;;%[;;;;;;;#####???????? | | """ = !%! hh! k #???????? | | """ =% *=! u #???????? | | """ """ ""% %%% i +???????? | | """ """ """ #???????? | | """ ""% %"% " t +???????? | | ### ### %% % #;;#######+#"##???????? | | #???#?? ""% %%%%""" "%" ####??????????????????? | | #?????? """ """%%"% """ #?????????????????????? | | #?????? "?" """ ""% """ #?????????????????????? | | #?????? ? !#####?????????????????? | | #?????? ? #?????????????????? | | #?????# #?????????????????? | | #?????# ##### #?????????????????? | | #?????# ?????########## #?????????????????? | | #?????# ??????????????# #?????????????????? | | #?????# ???????????????# #?????????????????? | | ##????+ ????????????????# ########???????#### | | #????#%#????????????????# ^ #???????# | | ######%#?? ?????????????# ^ ^ #???????# | | [#?? ?????????????+ %%%^ ####????# | | ###### #?? ?????????????# "%% """#????# | | #????# #?? ?????????????# %%% T"#????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 44 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Launcher Guidance Computer | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Imp. Corruption Screen | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Flexi-carbon Leg | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -5/Factory | Authchip Coil Gun | x2 | -5/Factory Field Propulsion Drive | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! It Was An Accident, I Swear Robot Respite The One Challenges ------------ None Game ------ Seed HybridCannonBay Manual? 0 Play Time 02:09:57 Cumulative 6.6 hours Start 2024.06.13 @ 02:32:58 End 2024.06.13 @ 04:55:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33bcf2a4-1f4e-4cbc-a9f8-8972dcafa5da