Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.18 @ 03:05:34 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (6464) 6464 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (3263) 3263 TOTAL SCORE: 17347 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 49 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 44/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Advanced Heavy Treads Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Signal Interpreter Experimental Terrain Scan Processor Improved System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Transmission Jammer Compact HERF Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Reaction Control System Improved Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Tesla Rifle Tesla Rifle Advanced Plasma Cannon > --- INVENTORY -------- Advanced Matter Compressor Advanced Gravity Neutralizer Long-range Sensor Array Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Hacking Suite Improved System Shield Improved Component Analysis Suite Advanced Dynamic Insulation System Smartbomb Launcher Plasma Cutter Heavy Pick [Rating: 126] Favorites ----------- Power Enhanced Fission Core Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Smartbomb Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 5 | . . 1 1 . 1 . 1 . 1 . Utility 9 | . . 1 1 1 . 2 1 2 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 169 | 6 2 14 18 14 29 30 18 26 8 4 Power 22 | 1 . 2 1 1 3 6 1 5 2 . Engine 6 | 1 . 2 . . 1 . . . 2 . Core 10 | . . . 1 1 2 5 1 . . . Reactor 6 | . . . . . . 1 . 5 . . Propulsion 37 | 2 . 1 7 4 12 4 2 1 1 3 Treads 1 | . . . . . . . . . . 1 Leg 34 | 2 . 1 7 4 12 4 2 1 1 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 68 | 1 1 3 7 4 7 13 11 16 4 1 Device 30 | . . 2 4 2 . 6 8 7 . 1 Storage 3 | 1 . . 1 . . . . 1 . . Processor 13 | . . . 1 1 3 3 2 2 1 . Hackware 6 | . . . . . 1 . . 2 3 . Protection 16 | . 1 1 1 1 3 4 1 4 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 1 8 3 5 7 7 4 4 1 . Energy Gun 22 | 2 . 2 1 5 4 2 3 3 . . Energy Cannon 11 | . . 5 2 . 1 1 1 . 1 . Ballistic Gun 4 | . . 1 . . 1 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 9 | . . 1 2 1 1 . 1 2 . 1 Corrupted Parts 5 | . . . . . 2 . 3 . . . System Corruption 35 | . . . . . 16 . 19 . . . Parts Lost 64 | . . 1 2 2 5 13 3 32 5 1 Power 13 | . . 1 . . 3 3 . 5 1 . Propulsion 15 | . . . 1 2 2 2 . 7 1 . Utility 25 | . . . 1 . . 4 2 14 3 1 Weapon 11 | . . . . . . 4 1 6 . . Highest Loss Streak 18 | . . 1 1 2 3 5 1 18 5 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 6 7 9 14 14 14 13 11 4 5 Power . | . 1 . . 1 . 1 . . . . Propulsion . | . 1 1 1 1 1 1 . . . . Utility 6 | . 1 1 4 5 8 7 7 8 2 2 Weapon 2 | . 2 3 2 4 3 2 3 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 1 . . 2 5 2 . 2 . 2 Power . | . . . . . . . . . . . Propulsion 4 | . 1 . . . 3 . . . . . Utility 7 | . . . . 1 1 2 . 2 . 1 Weapon 2 | . . . . 1 1 . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 96 98 98 99 98 96 94 79 34 36 Engine 1 | . 14 11 . . 1 1 . . . 1 Core 6 | . . . 8 7 10 8 10 2 . . Reactor 1 | . . . . . . . . 4 . . Leg 26 | . 28 32 35 29 32 27 27 17 1 . Device 10 | . . 10 11 11 6 7 17 16 2 1 Storage 6 | . 14 11 9 7 6 5 5 3 . . Processor 13 | . . . 8 11 13 19 15 17 16 13 Protection 5 | . 10 10 6 6 5 5 2 2 . . Energy Gun 10 | . 27 8 . 22 17 6 10 6 . . Energy Cannon 3 | . . 12 17 . 1 1 1 1 . . Peak Build Rating 126 | 6 7 16 27 39 68 86 112 126 74 72 Average Rating 61 | 5 6 11 21 33 57 77 101 102 50 53 On Entrance 38 | . 6 7 14 27 39 65 86 102 35 44 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 10 11 20 39 43 57 73 79 99 3 3 Greatest Support 119 | 20 20 30 45 50 90 100 119 119 30 22 Greatest Overweight (x) 1 | . . . 1 1 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 8 11 15 15 15 15 13 5 5 Most Carried 15 | 5 8 8 15 15 15 15 15 15 5 5 Average Carried 12 | 2 6 7 9 14 14 14 14 11 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 5 8 8 15 15 15 15 15 4 5 4 Class Distribution -------------------- 24% | Mutant 24% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Matter Collected 3292 | 260 10 261 250 232 499 434 479 775 20 72 Remotely 278 | . . . . . . . . 278 . . Salvage Created 7841 | 79 109 784 1170 815 1867 947 449 1621 . . Parts 357 | 4 8 37 51 25 81 49 12 90 . . Haulers Intercepted 4 | . . 1 2 1 . . . . . . Recyclers Shooed 15 | . . 1 1 4 4 1 . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 121 | . 4 17 18 9 22 21 4 26 . . Melee 12 | . . . . . . 10 . 2 . . Guns 37 | . 4 7 1 8 8 3 . 6 . . Cannons 32 | . . 10 16 . . . . 6 . . AOE 17 | . . . . . 3 6 . 8 . . Classes Destroyed 16 | 2 2 5 1 3 1 . . 2 . . Worker 8 | . . . . . . . . 8 . . Builder 15 | . . 1 . . 3 1 . 10 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . . 1 2 1 . . . . . . Recycler 13 | 1 . 1 2 4 3 1 . 1 . . Operator 6 | . . 1 . . 3 . 2 . . . Drone 1 | . . . . . 1 . . . . . Watcher 5 | . . . . 1 1 1 1 1 . . Swarmer 30 | . 2 4 . . 3 12 . 9 . . Grunt 45 | . 2 9 13 5 6 3 2 5 . . Brawler 3 | . . 2 . . . . . 1 . . Duelist 2 | . . . . 1 1 . . . . . Sentry 17 | . . 2 4 . 3 2 2 4 . . Hunter 12 | . . . 1 1 6 . . 4 . . Programmer 10 | . . . . 2 2 4 . 2 . . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 13 | 1 2 7 5 4 5 5 1 13 . . Combat Bots Only 7 | . 2 7 3 4 4 4 1 6 . . Max Kills in Single Turn 4 | 1 1 2 1 1 2 4 1 4 . . Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . . . . . 2 3 . 3 . . Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Hostile Shots Fired 1250 | . 18 56 72 50 206 241 80 409 86 32 Missed 432 | . 5 17 22 11 71 81 37 147 27 14 Damage Taken 14964 | . 116 443 805 702 2038 3033 1005 4664 1739 419 Core 3479 | . 15 54 123 36 219 284 193 1101 1147 307 Absorbed by Shields 465 | . . . . . . 126 27 312 . . Ignored by Resistances 652 | . . . . . . . 59 593 . . Regen/Repaired (Parts) 749 | . . 74 76 . 305 294 . . . . Core Remaining (%) 77 | 100 94 86 77 94 74 71 83 15 . . Volleys Fired 396 | 8 10 48 63 37 66 52 29 83 . . Largest 3 | 2 2 2 2 3 3 2 3 3 . . Hottest 235 | 80 100 136 136 168 235 225 195 228 . . Shots Fired 750 | 16 19 96 126 106 156 63 49 119 . . Gun 494 | 16 18 44 2 106 156 57 31 64 . . Cannon 238 | . . 52 124 . . 4 18 40 . . Launcher 17 | . . . . . . 2 . 15 . . Special 1 | . 1 . . . . . . . . . Kinetic 19 | . . 19 . . . . . . . . Thermal 434 | 16 19 73 126 102 43 6 9 40 . . Explosive 17 | . . . . . . 2 . 15 . . Electromagnetic 280 | . . 4 . 4 113 55 40 64 . . Robot Hit Streak 23 | 6 9 9 14 12 23 12 12 12 . . Robot Miss Streak 4 | 3 2 3 4 2 2 3 2 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 1 . 3 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . Shots Hit Robots 546 | 9 11 65 85 71 129 75 29 72 . . Core Hits 286 | 3 6 24 36 25 52 44 8 87 1 . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 36 | . . 1 1 15 9 7 2 1 . . Burn 18 | . . 1 . 15 2 . . . . . Meltdown 1 | . . . 1 . . . . . . . Corrupt 13 | . . . . . 7 3 2 1 . . Sever 2 | . . . . . . 2 . . . . Impale 2 | . . . . . . 2 . . . . Melee Attacks 107 | . . . . . 14 52 3 38 . . Impact . | . . . . . . . . . . . Slashing 43 | . . . . . 14 29 . . . . Piercing 60 | . . . . . . 19 3 38 . . Sneak Attacks 12 | . . . . . 4 6 . 2 . . Combat Hostiles 4 | . . . . . . 4 . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . Damage Inflicted 17552 | 100 124 1351 1836 1426 3310 2818 926 5632 29 . Guns 7351 | 100 124 441 35 1364 2726 660 609 1292 . . Cannons 3329 | . . 909 1777 . . 47 118 478 . . Explosions 5113 | . . . . . 278 1142 173 3520 . . Melee 1607 | . . . . . 298 969 . 340 . . Ramming 152 | . . 1 24 62 8 . 26 2 29 . Kinetic 215 | . . 215 . . . . . . . . Thermal 6265 | 100 124 1125 1812 1260 1072 121 173 478 . . Explosive 4562 | . . . . . . 1042 . 3520 . . Electromagnetic 4751 | . . 10 . 104 1932 686 727 1292 . . Impact . | . . . . . . . . . . . Slashing 1001 | . . . . . 298 703 . . . . Piercing 606 | . . . . . . 266 . 340 . . Highest Corruption 19 | . . . . 1 19 6 19 . 9 9 Average Corruption 9 | . . . . 1 15 2 11 . 7 8 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 106 | . . . . 3 66 14 18 . 3 2 Message Errors 20 | . . . . . 15 1 3 . 1 . Matter Fused 20 | . . . . 1 14 2 3 . . . Heat Flow Errors 14 | . . . . 1 7 1 3 . 1 1 Energy Discharges 9 | . . . . . 2 3 3 . . 1 Parts Rejected 3 | . . . . . 2 1 . . . . Parts Fused 3 | . . . . . 1 . 2 . . . Data Loss (minor) 19 | . . . . . 15 3 1 . . . Data Loss (major) 3 | . . . . . 1 1 1 . . . Misfires 6 | . . . . . 4 2 . . . . Alerts 2 | . . . . . 1 . . . 1 . Misdirections 2 | . . . . . 2 . . . . . Weapon Failures 5 | . . . . 1 2 . 2 . . . Overload Shots 1 | . . . . . . 1 . . . . Overflow Damage 426 | . . . 1 . 116 72 44 193 . . Projectiles 30 | . . . 1 . . . . 29 . . Explosions 249 | . . . . . . 41 44 164 . . Melee 147 | . . . . . 116 31 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 180 | . . . . . 34 101 36 1 8 . Shots 5 | . . . . . 1 2 1 1 . . Rammed 5 | . . . . . . . . . 5 . Targets Rammed 30 | . . 1 3 6 1 . 1 1 17 . Kicked 25 | . . 1 3 6 1 . 1 1 12 . Crushed . | . . . . . . . . . . . Highest Temperature 464 | 54 97 234 226 464 188 283 248 291 113 130 Average Temperature 73 | 25 34 71 60 131 66 102 56 64 64 85 Received Heat Transfer 2523 | . 36 183 441 279 474 249 204 603 54 . Effects 13 | . . 1 . 11 . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 2 | . . 1 . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (major) 8 | . . . . 8 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 3 | . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . 3 . . . . Robots Corrupted 20 | . . . . . 10 2 4 4 . . Combat Hostiles 19 | . . . . . 9 2 4 4 . . Parts Fried 41 | . . . . 2 21 3 7 8 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 1 2 . . . . . Combat Hostiles 4 | . . . 1 1 2 . . . . . Parts Melted 29 | . . 3 7 10 6 . . 3 . . Heat Transferred 12565 | 225 275 2183 3256 3737 1901 137 150 701 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 4 1 3 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Maximum Alert Level 2 | . . 1 1 . 1 1 . 2 1 . Low Security (%) 69 | 100 100 77 68 100 86 48 100 33 23 100 Level 1 18 | . . 22 31 . 13 51 . 2 76 . Level 2 12 | . . . . . . . . 64 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 656 | 5 52 244 261 115 330 354 179 656 336 101 Initial 336 | . . 4 89 115 1 147 165 . 336 101 Average 164 | . 14 106 149 44 115 193 21 386 263 86 Influence Increases 4733 | 10 103 463 584 283 740 883 272 1380 15 . Destroy 0b10 Robot/C 2420 | . 80 340 360 180 420 440 80 520 . . Destroy 0b10 Robot/NC 270 | 10 . 20 20 30 55 20 15 100 . . Destroy Leader 548 | . 10 62 84 44 122 82 32 112 . . Allied During Kill 2 | . . . . . . 2 . . . . Successful Hack 139 | . 12 11 15 28 23 6 30 14 . . Disable Machine 240 | . . 30 15 . 30 60 15 90 . . Destroy Structure 529 | . 1 . . 1 45 138 70 274 . . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 570 | . . . 90 . 45 135 30 255 15 . Influence Decreases 3732 | 10 92 256 418 395 441 692 437 781 170 40 Time Decay 2892 | 10 92 246 398 375 381 502 277 461 120 30 Lost Part 620 | . . 10 20 20 50 130 10 320 50 10 Lost Ally 70 | . . . . . 10 60 . . . . Purge Threat 150 | . . . . . . . 150 . . . Squads Dispatched 32 | . . . 3 2 7 5 2 12 1 . Investigation 5 | . . . 2 . 2 1 . . . . Extermination 11 | . . . . 1 3 2 1 4 . . Reinforcement 14 | . . . 1 1 2 2 1 6 1 . Assault 2 | . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Distress Signals 13 | . . 2 4 . 2 . . 5 . . Communications Jammed 3 | . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . 3 . . Times Spotted 250 | . 6 21 33 16 40 39 15 53 17 10 Peak Tracking Total 14 | . 3 5 5 5 5 8 4 9 14 7 Tactical Retreats 21 | . . . 3 . 3 5 1 8 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 13 | . . 4 2 1 1 1 1 . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 16 | . . 2 1 . 2 4 1 6 . . Max in Single Turn 2 | . . 1 1 . 2 2 1 1 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 58 | . 2 6 7 9 11 9 9 4 1 . Terminals 32 | . 1 5 5 4 5 3 5 3 1 . Fabricators 9 | . . . . 1 3 3 2 . . . Repair Stations 9 | . 1 1 1 2 1 1 1 1 . . Recycling Units 4 | . . . 1 . 1 1 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 119 | . 5 14 17 16 22 15 18 10 2 . Successful 46 | . 2 6 6 4 9 7 10 2 . . Failed 73 | . 3 8 11 12 13 8 8 8 2 . Catastrophic 12 | . . 1 2 . 4 4 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 4 9 . . 2 . . . . Terminals 70 | . 2 11 14 7 9 4 14 7 2 . Fabricators 16 | . . . . 2 8 4 2 . . . Repair Stations 25 | . 3 3 2 5 3 5 1 3 . . Recycling Units 4 | . . . 1 . 1 1 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Terminal Hacks 21 | . . 4 4 1 2 . 8 2 . . Robot Analysis 4 | . . 3 1 . . . . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . Branch Access Points 3 | . . . . 1 1 . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 4 | . . . . . . . 3 1 . . Reprogram Traps 1 | . . . . . . . 1 . . . Registered Components 2 | . . . 1 . . . 1 . . . Zone Layout 4 | . . 1 2 . . . . 1 . . Fabricator Hacks 11 | . . . . 2 4 3 2 . . . Network Status 7 | . . . . 1 2 2 2 . . . Build 4 | . . . . 1 2 1 . . . . Repair Station Hacks 12 | . 2 2 2 1 2 3 . . . . Scan Component 6 | . . 1 1 1 1 2 . . . . Repair 4 | . . 1 1 . 1 1 . . . . Refit 2 | . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 49 | . 2 5 7 8 8 7 7 4 1 . Full Trace Events 3 | . . . . . 2 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . 1 1 . . . . . Authchips . | . . . . . . . . . . . Time 232 | . . . . 116 116 . . . . . Total Robot Build Rating 6 | . . . . 3 3 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . 2 2 . . . . Authchips . | . . . . . . . . . . . Time 212 | . . . . . 106 106 . . . . Total Part Build Rating 24 | . . . . . 12 12 . . . . Parts Repaired 4 | . . 1 1 . 1 1 . . . . Time 121 | . . 26 26 . 19 50 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total Allies 8 | . . . . 1 1 3 . . . 3 Largest Group 1 | . . . . 1 1 1 . . . . Highest-Rated Group 36 | . . . . 26 23 36 . . . . Highest-Rated Ally 36 | . . . . 26 23 36 . . . . Total Orders 2 | . . . . 1 1 . . . . . STAY 1 | . . . . 1 . . . . . . AID 1 | . . . . . 1 . . . . . Ally Attacks 12 | . . . . . . 10 . . . 2 Total Damage 272 | . . . . . . 246 . . . 26 Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Active Infowar (turns) 3729 | . . . 149 411 142 850 718 1381 50 28 Optics 1097 | . . . . . . . . 1097 . . Sensors 1342 | . . . . . . . 395 897 50 . Terrain 1807 | . . . . . . 326 678 775 . 28 Seismic 783 | . . . 149 411 142 81 . . . . Jamming 947 | . . . . . . 443 134 370 . . Robot Analysis Total 4 | . . 3 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Turns Passed 8827 | 125 326 636 955 888 1598 1356 928 1708 247 60 Spaces Moved 4890 | 75 215 305 491 490 864 752 556 762 281 99 Core 413 | 8 . . . . . . . 79 229 97 Treads . | . . . . . . . . . . . Legs 4475 | 67 215 305 491 490 864 752 556 683 52 . Wheels . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 114 114 120 50 50 50 Average Speed 119 | 112 120 120 120 133 121 121 120 136 62 50 Slowest Speed 193 | 120 120 120 190 190 122 193 120 190 120 70 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 Exploration Rate (%) 23 | 5 34 34 42 22 27 22 17 31 9 18 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 57 | . 1 . . . 10 9 11 26 . . Terrain Destroyed 359 | . 1 . . . 52 91 46 169 . . Melee 34 | . . . . . 10 9 2 13 . . Projectile 27 | . 1 . . . . 1 9 16 . . AOE 298 | . . . . . 42 81 35 140 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total 6934 | 96 263 478 727 641 1247 1048 756 1225 346 107 Wait 988 | 3 29 71 124 63 225 95 111 234 33 . Move 4881 | 74 214 304 490 489 863 751 556 761 280 99 Hop . | . . . . . . . . . . . Pick Up 96 | 5 4 12 12 10 10 21 7 11 3 1 Fast Attach 91 | 6 . 11 4 5 17 17 5 16 6 4 Attach 60 | . . 4 3 2 4 16 6 20 3 2 Detach 32 | . 1 4 2 . 3 8 4 8 2 . Swap 145 | . 3 9 14 14 23 17 29 35 1 . Drop 110 | . 2 14 12 15 21 20 6 18 1 1 Fire 396 | 8 10 48 63 37 66 52 29 83 . . Melee 101 | . . . . . 14 46 3 38 . . Ram 5 | . . . . . . . . . 5 . Kick 24 | . . 1 3 6 1 . . 1 12 . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 771 | -9/Materials | Destroyed 7 combat bots 1049 | -9/Materials | Repaired Lgt. Armor Plating 1062 | -9/Materials | Discovered new exit (range 16) 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -8/Materials | Repaired Aluminum Leg 1375 | -8/Materials | Build established: Scavenger-Mutant 1486 | -8/Materials | Discovered new exit (range 15) 1956 | -8/Materials | Discovered new exit (range 15) 2043 | -8/Materials | Entered Factory 2043 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2200 | -7/Factory | Fabricated O-24 Administrator? 2359 | -7/Factory | Build established: Scavenger-Gunner 2412 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 2631 | -7/Factory | Identified exit to Lower Caves 2914 | -7/Factory | Discovered new exit (range 5) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3169 | -6/Factory | System corruption reached 10% 3295 | -6/Factory | Allied Derelicts emerged from ambush trap array 3320 | -6/Factory | Repaired Carbon-fiber Leg 3521 | -6/Factory | Fabricated Variable Charge Gun? 3586 | -6/Factory | Lost 3 allies 3911 | -6/Factory | Identified exit to Lower Caves 3911 | -6/Factory | Identified exit to Extension 4120 | -6/Factory | Fabricated M-28 Smith (x1) 4329 | -6/Factory | Lost 3 parts (2p1n) 4495 | -6/Factory | Discovered new exit (range 8) 4507 | -6/Factory | Identified exit to Factory 4529 | -6/Factory | Entered another Factory area 4529 | -5/Factory | Evolved 2 slots: Utility x2 4567 | -5/Factory | Build established: Gunner 4915 | -5/Factory | Discovered new exit (range 18) 5003 | -5/Factory | Identified exit to Upper Caves 5070 | -5/Factory | Lost 5 parts (2p1n2u) 5099 | -5/Factory | Build established: Mutant 5128 | -5/Factory | Repaired Arm. Leg? 5460 | -5/Factory | Fabricated Imp. Arc Projector? 5864 | -5/Factory | Discovered new exit (range 17) 5884 | -5/Factory | Identified exit to Factory 5885 | -5/Factory | Entered another Factory area 5885 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5938 | -4/Factory | Found Prototype Processor 5960 | -4/Factory | Identified exit to Upper Caves 5960 | -4/Factory | Identified exit to Armory 5988 | -4/Factory | Identified Exp. Terrain Scan Processor 6402 | -4/Factory | Build established: Scavenger-Skirmisher 6507 | -4/Factory | System corruption reached 10% 6756 | -4/Factory | Discovered new exit (range 24) 6809 | -4/Factory | Identified exit to Research 6813 | -4/Factory | Entered Research 6813 | -3/Research | Evolved 2 slots: Utility x2 7037 | -3/Research | Spotted B-86 Titan 7535 | -3/Research | Lost 7 parts (1p2n3u1w) 7608 | -3/Research | Discovered new exit (range 24) 7670 | -3/Research | Identified exit to Testing 8063 | -3/Research | First assault squad dispatched 8227 | -3/Research | Core integrity fell below 50% 8247 | -3/Research | Spotted B-86 Titan 8265 | -3/Research | Lost 18 parts (3p3n9u3w) 8512 | -3/Research | Core integrity fell below 20% 8519 | -3/Research | Discovered new exit (range 5) 8520 | -3/Research | Identified exit to Research 8521 | -3/Research | Entered another Research area 8521 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8550 | -2/Research | Lost 3 parts (1p1n1w) 8642 | -2/Research | Spotted B-90 Cyclops 8702 | -2/Research | Core integrity fell below 50% 8731 | -2/Research | Lost 5 parts (1p1n3u) 8751 | -2/Research | Discovered new exit (range 16) 8762 | -2/Research | Identified exit to Quarantine 8764 | -2/Research | Spotted B-90 Cyclops 8768 | -2/Research | Entered Quarantine 8775 | -2/Quarantine | Spotted Alpha 7 8784 | -2/Quarantine | Found Alien Artifact 8799 | -2/Quarantine | Core integrity fell below 20% 8822 | -2/Quarantine | Found Alien Artifact 8822 | -2/Quarantine | Identified Core Reset Matrix 8822 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8822 | -2/Quarantine | Used Core Reset Matrix 8824 | -2/Quarantine | Warped through subspace 8826 | -2/Quarantine | Detected hypermatrix surge 8826 | -2/Quarantine | Sensed 7 artifacts in vicinity 8826 | -2/Quarantine | Assembled infested ambush trap array 8828 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08825_ Slug penetrates Wall. 08825_ Penetrated by Slug. 08826_ Detected hypermatrix surge. 08826_ Sensed 7 artifacts in vicinity. 08826_ Triggered Ambush Trap. 08826_ Disabled S-43 Plague is pushed from a hatch in the floor. 08826_ Disabled L-61 Swordsman is pushed from a hatch in the floor. 08826_ Disabled S-43 Plague is pushed from a hatch in the floor. 08826_ Disabled B-74 Champion is pushed from a hatch in the floor. 08826_ as-13158 emerges from a hatch in the floor. 08826_ as-95716 emerges from a hatch in the floor. 08826_ as-28707 emerges from a hatch in the floor. 08826_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????# ? ???#???????????????????? | | ???????????????????#! """ #???????????????????? | | ???????????????????# = """ #???????????????????? | | ???????????????????# """ ????????????????????? | | ???????????????????# "" ?????????????????????? | | ???????????????????? "T ?????????????????????? | | ?????????????????????"" ??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????###############/######;#######??????????? | | ???????? h as@ s k u ????????? | | ???????? p a^ b ????????? | | ???????? hp sl ????????? | | ???????????#####p ### a ############# ?????????? | | ???????????????# ????# #???????????????????????? | | ?????????????????????# pp#???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 39 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 Additional Mass Support 16 EM Shielding 4 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Variable Charge Gun | x2 | -6/Factory | Preloaded M-28 Smith | x1 | -6/Factory | Preloaded Imp. Arc Projector | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 17% | -9/Materials Aluminum Leg | 15% | -8/Materials Carbon-fiber Leg | 28% | -6/Factory Arm. Leg | 10% | -5/Factory Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialModifiedFrame Manual? 0 Play Time 01:31:09 Cumulative 1800.2 hours Start 2025.01.18 @ 01:34:47 End 2025.01.18 @ 03:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1198 Rogue 1194 Adventurer 4 Explorer 0 Win Type - Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc8ee62f-ef65-48ed-961e-f7a742c7a0f8