Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 19:45:46

Player: ILikeMonsters1890

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (92)      460
Value Destroyed (2825)     2825
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 7840

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      185

 Cogmind 
---------
Core Integrity             0/1000
Matter                     136/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (8) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Storage Unit

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
      Light Fission Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Storage Unit
   Advanced Signal Interpreter
            Target Analyzer
            Thermal Defense Suite
            System Shield
>           --- WEAPON -----------
     Cooled Particle Cannon
     Cooled Plasma Cannon
            Flail
>           --- INVENTORY --------
      Light Nuclear Core
            Aluminum Leg
            Flexi-carbon Leg
    Armored Wheel
   Improved Cryofiber Web
     Medium Storage Unit
   Advanced Melee Analysis Suite
            Phase Shifter
      Heavy Plasma Cannon
  Precision Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Flail
  Energy Gun               Wave Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   2   .   .   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             116  | 7   4   12  3   13  4   28  38  7   
  Power                    17   | 1   .   3   .   2   .   5   4   2   
    Engine                 11   | 1   .   3   .   2   .   4   1   .   
    Core                   6    | .   .   .   .   .   .   1   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   2   1   3   2   15  11  1   
    Treads                 7    | .   .   .   .   .   .   7   .   .   
    Leg                    14   | .   .   .   .   .   .   5   9   .   
    Wheel                  14   | 2   2   2   1   3   2   1   1   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   
    Flight                 2    | .   .   .   .   .   .   .   1   1   
  Utility                  36   | 2   2   3   2   3   1   5   17  1   
    Device                 20   | 1   .   3   .   2   .   3   11  .   
    Storage                4    | 1   1   .   .   .   .   .   1   1   
    Processor              7    | .   1   .   1   .   .   .   5   .   
    Hackware               2    | .   .   .   .   1   .   1   .   .   
    Protection             3    | .   .   .   1   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   .   5   1   3   6   3   
    Energy Gun             5    | 1   .   .   .   .   .   .   1   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   2   .   4   1   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   2   2   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   
    System Corruption      16   | .   .   .   .   .   .   .   16  .   
Parts Lost                 76   | .   1   6   3   9   .   14  36  7   
  Power                    13   | .   .   2   .   3   .   2   4   2   
  Propulsion               27   | .   1   1   1   5   .   5   13  1   
  Utility                  22   | .   .   2   2   1   .   6   10  1   
  Weapon                   14   | .   .   1   .   .   .   1   9   3   
  Highest Loss Streak      28   | .   1   4   2   8   .   3   28  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  87  87  98  60  82  87  36  
  Engine                   9    | .   14  10  11  17  .   13  7   .   
  Core                     1    | .   .   .   .   .   .   .   3   8   
  Treads                   3    | .   .   .   .   .   .   11  .   .   
  Leg                      5    | .   .   .   .   .   .   2   22  .   
  Wheel                    9    | .   27  21  21  26  7   3   .   .   
  Hover                    1    | .   .   .   .   .   .   3   .   .   
  Device                   10   | .   13  18  14  17  7   8   10  4   
  Storage                  7    | .   14  11  11  9   7   7   5   4   
  Processor                3    | .   .   3   2   1   .   .   11  .   
  Hackware                 3    | .   .   .   .   7   7   3   5   .   
  Protection               2    | .   .   .   4   .   6   4   .   .   
  Energy Gun               2    | .   14  .   .   .   .   .   .   14  
  Energy Cannon            1    | .   .   .   .   .   .   .   6   .   
  Ballistic Gun            1    | .   14  9   .   .   .   .   .   .   
  Impact Weapon            14   | .   .   11  22  18  23  23  10  .   
Naked Turns                73   | .   .   .   .   .   .   .   52  21  
Heaviest Build             53   | 14  19  24  31  30  37  53  44  39  
  Greatest Support         84   | 26  26  26  26  30  26  84  68  7   
  Greatest Overweight (x)  12   | .   .   .   2   4   3   4   2   12  
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   4   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  9   9   
  Most Carried             10   | 8   9   10  10  10  9   10  10  5   
  Average Carried          7    | 4   8   8   9   9   7   8   8   .   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   
  Final Carried            10   | 8   9   10  10  8   8   10  2   1   

 Class Distribution 
--------------------
 64% | Mutant
 17% | Scavenger-Mutant
  9% | Commander-Mutant
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -6/Factory
             Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  
Matter Collected           1146 | 294  44   134  30   85   30   290  182  57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3726 | 217  174  370  191  273  110  1359 975  57   
  Parts                    121  | 19   9    20   .    5    2    33   31   2    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    .    .    2    1    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Combat Hostiles Destroyed  61   | .   7   10  4   3   2   19  15  1   
  Melee                    29   | .   .   7   3   2   1   13  3   .   
  Guns                     8    | .   7   .   .   .   .   .   .   1   
  Cannons                  6    | .   .   .   .   .   .   .   6   .   
  AOE                      3    | .   .   .   .   .   .   .   3   .   
Classes Destroyed          15   | 3   2   2   1   1   .   5   1   .   
  Worker                   6    | 2   .   .   .   .   .   1   3   .   
  Builder                  2    | .   .   .   .   .   .   1   1   .   
  Tunneler                 9    | 7   .   1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 11   | 1   .   .   2   1   .   5   2   .   
  Operator                 3    | .   .   2   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   1   .   1   1   .   
  Swarmer                  9    | .   3   3   .   .   .   .   3   .   
  Grunt                    33   | .   4   6   .   3   2   11  6   1   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   5   2   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   
  Assembled                4    | .   .   .   4   .   .   .   .   .   
Best Kill Streak           12   | 5   4   5   4   3   1   6   12  1   
  Combat Bots Only         7    | .   4   5   2   3   1   3   7   1   
Max Kills in Single Turn   4    | 1   1   1   1   1   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  
Damage Taken               10360 | .    252  602  210  623  398  2936 3881 1458 
  Core                     2583  | .    52   175  46   186  33   368  711  1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  79   .    44   66   .    42   16   .    
Volleys Fired              73    | 24   19   4    .    .    .    .    21   5    
  Largest                  3     | 2    2    2    .    .    .    .    3    3    
  Hottest                  243   | 70   70   70   .    .    .    .    195  243  
Shots Fired                147   | 48   38   5    .    .    .    .    41   15   
  Gun                      106   | 48   38   5    .    .    .    .    .    15   
  Cannon                   33    | .    .    .    .    .    .    .    33   .    
  Launcher                 8     | .    .    .    .    .    .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | 24   19   4    .    .    .    .    .    .    
  Thermal                  92    | 24   19   1    .    .    .    .    33   15   
  Explosive                8     | .    .    .    .    .    .    .    8    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 6    9    7    .    .    .    .    18   10   
  Robot Miss Streak        4     | 2    3    1    .    .    .    .    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           271   | 28   27   33   7    14   7    93   55   7    
  Core Hits                85    | 15   12   9    3    2    1    21   19   3    
  Critical Kills           13    | .    .    4    1    .    .    5    3    .    
  Critical Parts Destroyed 30    | .    .    2    2    2    .    20   4    .    
  Critical Strikes         50    | 2    2    7    3    2    .    26   7    1    
    Burn                   5     | 2    2    .    .    .    .    .    .    1    
    Smash                  45    | .    .    7    3    2    .    26   7    .    
Melee Attacks              243   | .    .    37   14   21   12   124  35   .    
  Impact                   243   | .    .    37   14   21   12   124  35   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    4    2    2    2    12   2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        35    | .    .    .    .    2    2    28   3    .    
Damage Inflicted           9360  | 317  284  1218 343  581  384  3513 2551 169  
  Guns                     804   | 317  284  35   .    .    .    .    .    168  
  Cannons                  1004  | .    .    .    .    .    .    .    1004 .    
  Explosions               750   | .    .    .    .    .    .    .    750  .    
  Melee                    6778  | .    .    1183 343  581  384  3490 797  .    
  Ramming                  24    | .    .    .    .    .    .    23   .    1    
  Kinetic                  225   | 104  98   23   .    .    .    .    .    .    
  Thermal                  1876  | 213  186  12   .    .    .    .    1297 168  
  Explosive                457   | .    .    .    .    .    .    .    457  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   6778  | .    .    1183 343  581  384  3490 797  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    5    .    3    20   .    
  Average Corruption       4     | .    .    .    .    3    .    2    7    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    1    .    14   15   .    
    Message Errors         4     | .    .    .    .    .    .    2    2    .    
    Matter Fused           6     | .    .    .    .    .    .    2    4    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    2    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    .    1    .    4    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    
Overload Shots             8     | .    .    .    .    .    .    .    8    .    
Overflow Damage            1997  | .    .    264  137  115  128  971  382  .    
  Projectiles              18    | .    .    .    .    .    .    .    18   .    
  Explosions               137   | .    .    .    .    .    .    .    137  .    
  Melee                    1842  | .    .    264  137  115  128  971  227  .    
Knockbacks                 16    | .    .    4    .    3    2    4    3    .    
  Impact                   14    | .    .    3    .    2    2    4    3    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    1    .    1    .    .    .    .    
Self-Inflicted Damage      136   | .    .    .    .    .    .    .    136  .    
  Shots                    4     | .    .    .    .    .    .    .    4    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             10    | .    .    .    .    .    .    8    .    2    
  Kicked                   8     | .    .    .    .    .    .    8    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        901   | 80   214  24   .    5    .    139  291  901  
  Average Temperature      134   | 31   85   12   .    5    .    72   149  433  
  Received Heat Transfer   3206  | .    84   129  80   360  168  1167 768  450  
  Effects                  16    | .    2    .    .    .    .    .    2    12   
    Energy Bleed           3     | .    1    .    .    .    .    .    .    2    
    Interference           3     | .    1    .    .    .    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              44    | .    .    8    .    7    3    21   5    .    
  Impact Corruptions       69    | .    .    8    5    5    6    34   11   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | 5    1    .    .    .    .    .    1    2    
  Heat Transferred         3399  | 777  703  37   .    .    .    .    1549 333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Peak Influence             488  | 50  207 209 10  95  77  488 415 117 
  Initial                  162  | .   32  87  1   3   .   34  162 95  
  Average                  141  | 20  120 100 2   53  20  296 134 90  
Maximum Alert Level        2    | .   1   1   .   .   .   2   2   .   
  Low Security (%)         72   | 100 81  98  100 100 100 11  90  100 
  Level 1                  24   | .   18  1   .   .   .   76  8   .   
  Level 2                  3    | .   .   .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   3   .   1   2   7   7   1   
  Investigation            8    | .   2   1   .   1   1   1   1   1   
  Extermination            4    | .   .   .   .   .   .   2   2   .   
  Reinforcement            6    | .   .   2   .   .   .   2   2   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   
  Garrison                 3    | .   .   .   .   .   1   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Distress Signals           6    | .   .   .   .   .   .   5   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   8   20  6   12  3   42  29  8   
  Peak Tracking Total      11   | .   4   6   2   7   3   11  9   4   
  Tactical Retreats        8    | .   1   .   .   1   .   1   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Traps Triggered            5    | .   1   1   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Machines Disabled          10   | .   .   .   .   .   .   1   9   .   
  Max in Single Turn       9    | .   .   .   .   .   .   1   9   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Machines Accessed          30   | .   1   4   .   6   5   10  3   1   
  Terminals                21   | .   1   2   .   5   3   8   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   .   2   .   1   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                90   | .   3   11  .   24  19  22  7   4   
  Successful               40   | .   .   7   .   13  7   10  2   1   
  Failed                   50   | .   3   4   .   11  12  12  5   3   
    Catastrophic           7    | .   .   .   .   1   1   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   .   7   .   17  4   3   2   3   
  Terminals                69   | .   3   7   .   21  14  19  5   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          13   | .   .   4   .   3   5   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             30   | .   .   3   .   10  7   8   2   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           9    | .   .   2   .   6   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   .   1   2   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   2   .   2   .   1   .   .   
  Retrieve Matter          2    | .   .   1   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   1   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   1   .   .   .   1   
  Terminals                3    | .   .   2   .   1   .   .   .   .   
    Assimilate             2    | .   .   2   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   4   .   6   5   8   2   1   
  Full Trace Events        6    | .   1   .   .   1   1   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   8   .   5   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Total Allies               12   | .   .   .   .   .   .   12  .   .   
  Largest Group            11   | .   .   .   .   .   .   11  8   .   
  Highest-Rated Group      213  | .   .   .   .   .   .   213 137 .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   .   43  7   .   
  Total Damage             707  | .   .   .   .   .   .   603 104 .   
  Kills                    5    | .   .   .   .   .   .   5   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   2   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Robot Analysis Total       9    | .   .   2   .   6   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Fac  
Turns Passed               4424 | 228  222  489  274  408  295  1224 857  427  
Spaces Moved               2719 | 156  176  341  230  376  220  552  544  124  
  Core                     214  | 8    .    .    .    1    .    .    104  101  
  Treads                   239  | .    .    .    .    .    .    239  .    .    
  Legs                     475  | .    .    .    .    .    .    46   429  .    
  Wheels                   1630 | 148  176  341  230  375  220  138  2    .    
  Hover                    129  | .    .    .    .    .    .    129  .    .    
  Flight                   32   | .    .    .    .    .    .    .    9    23   
  Fastest Speed            35   | 50   80   80   90   80   95   93   35   50   
  Average Speed            119  | 87   85   89   94   80   120  159  111  308  
  Slowest Speed            650  | 90   90   100  110  250  125  400  195  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       27   | 3    34   27   43   33   6    77   16   5    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          94   | .    .    .    .    .    .    .    94   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    5    .    
  AOE                      89   | .    .    .    .    .    .    .    89   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Fac 
Total                      3438 | 203 214 454 265 453 235 746 710 158 
  Wait                     140  | .   4   47  4   22  1   20  28  14  
  Move                     2711 | 155 175 340 229 375 219 551 543 124 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  133  | 16  7   11  9   15  3   32  35  5   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   81   | 7   1   7   3   6   4   15  31  7   
  Detach                   3    | .   .   .   .   .   .   .   2   1   
  Swap                     35   | .   3   5   .   7   .   13  7   .   
  Drop                     51   | 1   5   3   6   10  .   14  12  .   
  Fire                     73   | 24  19  4   .   .   .   .   21  5   
  Melee                    201  | .   .   37  14  18  8   93  31  .   
  Ram                      2    | .   .   .   .   .   .   .   .   2   
  Kick                     8    | .   .   .   .   .   .   8   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  229 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 7)
  450 | -10/Materials | Identified exit to Materials
  451 | -10/Materials | Entered another Materials area
  451 | -9/Materials  | Evolved 2 slots: Utility x2
  717 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  847 | -9/Materials  | Discovered new exit (range 15)
  940 | -9/Materials  | Entered Mines
  943 | -9/Mines      | Assembled infested the area
  948 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1125 | -9/Mines      | Core integrity fell below 50%
 1156 | -9/Mines      | Discovered new exit (range 10)
 1214 | -9/Mines      | Entered Materials
 1214 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1461 | -8/Materials  | Build established: Scavenger-Mutant
 1571 | -8/Materials  | Discovered new exit (range 15)
 1622 | -8/Materials  | Entered Factory
 1622 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1653 | -7/Factory    | Lost 8 parts (3p4n1u)
 1694 | -7/Factory    | Identified exit to Storage
 1694 | -7/Factory    | Identified exit to Lower Caves
 1771 | -7/Factory    | Identified exit to DSF
 1784 | -7/Factory    | Garrison activated, responded to threat
 1896 | -7/Factory    | Build established: Mutant
 1917 | -7/Factory    | Entered Storage
 2110 | -7/Storage    | Lost 3 parts (1n2u)
 2203 | -7/Storage    | Lost 3 parts (2n1u)
 2891 | -7/Storage    | Core integrity fell below 50%
 2921 | -7/Storage    | Lost 3 parts (1p1n1w)
 2928 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3029 | -7/Storage    | Discovered new exit (range 9)
 3110 | -7/Storage    | Met a pair of Derelict thieves
 3141 | -7/Storage    | Entered Factory
 3141 | -6/Factory    | Accompanied by 8 allies
 3141 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3170 | -6/Factory    | Lost 3 parts (1p2u)
 3237 | -6/Factory    | Build established: Commander-Mutant
 3318 | -6/Factory    | Identified exit to DSF
 3322 | -6/Factory    | Discovered new exit (range 10)
 3628 | -6/Factory    | Lost 4 parts (2n1u1w)
 3658 | -6/Factory    | Build established: Mutant
 3867 | -6/Factory    | Garrison activated, responded to threat
 3885 | -6/Factory    | System corruption reached 10%
 3921 | -6/Factory    | Destroyed 7 combat bots
 3926 | -6/Factory    | Core integrity fell below 50%
 3945 | -6/Factory    | Crushed by falling debris
 3945 | -6/Factory    | Core integrity fell below 20%
 3955 | -6/Factory    | Discovered new exit (range 16)
 3976 | -6/Factory    | Lost 28 parts (3p9n9u7w)
 3998 | -6/Factory    | Entered another Factory area
 3998 | -5/Factory    | Evolved 2 slots: Utility x2
 4303 | -5/Factory    | Build established: Tank
 4381 | -5/Factory    | Core integrity fell below 50%
 4418 | -5/Factory    | Core integrity fell below 20%
 4425 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04380_ Overheating: Wave Gun damaged (-33).
04381_ Overheating: Energy bleed (-12).
04383_ Overheating: Energy bleed (-8).
04384_ Wave Gun broken.
04384_ Overheating: Short circuit.
04386_ Broken Wave Gun destroyed.
04388_ Overheating: Broken Wave Gun damaged (-5).
04388_ Slammed into G-50 Soldier.
04389_ ALERT: Security rotation in progress.
04390_ Broken Wave Gun destroyed.
04392_ Acquired 57 matter.
04395_ EM Disruption Field destroyed.
04397_ Wave Gun destroyed.
04406_ Slammed into G-50 Soldier.
04412_ Critical hit (Burn: +37).
04415_ Penetrated by Slug. <x4>
04423_ Slug penetrates Wall.
04423_ Penetrated by Slug.
04423_ Matter Pump disabled.
04425_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          28
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Base Temperature (-)       150
Armor Coverage             600
Resistance: TH             20
Resistance: EM             25
Phase Shifting             5
Evasion (%)                60
Melee Accuracy             8
Target Analysis            7
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Phase Shifter | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              CloakFrostHammer
  Manual?         0
Play Time         00:58:21
  Cumulative      59.0 hours
  Start           2022.09.11 @ 16:58:45
  End             2022.09.11 @ 19:45:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62fd65f5-73b7-4048-a571-2b112a159233