Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 19:45:46 Player: ILikeMonsters1890 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2825) 2825 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 7840 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 185 Cogmind --------- Core Integrity 0/1000 Matter 136/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Target Analyzer Thermal Defense Suite System Shield > --- WEAPON ----------- Cooled Particle Cannon Cooled Plasma Cannon Flail > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Flexi-carbon Leg Armored Wheel Improved Cryofiber Web Medium Storage Unit Advanced Melee Analysis Suite Phase Shifter Heavy Plasma Cannon Precision Grenade Launcher [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Flail Energy Gun Wave Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . . 2 . . 1 . 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 116 | 7 4 12 3 13 4 28 38 7 Power 17 | 1 . 3 . 2 . 5 4 2 Engine 11 | 1 . 3 . 2 . 4 1 . Core 6 | . . . . . . 1 3 2 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 2 1 3 2 15 11 1 Treads 7 | . . . . . . 7 . . Leg 14 | . . . . . . 5 9 . Wheel 14 | 2 2 2 1 3 2 1 1 . Hover 2 | . . . . . . 2 . . Flight 2 | . . . . . . . 1 1 Utility 36 | 2 2 3 2 3 1 5 17 1 Device 20 | 1 . 3 . 2 . 3 11 . Storage 4 | 1 1 . . . . . 1 1 Processor 7 | . 1 . 1 . . . 5 . Hackware 2 | . . . . 1 . 1 . . Protection 3 | . . . 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 4 . 5 1 3 6 3 Energy Gun 5 | 1 . . . . . . 1 3 Energy Cannon 3 | . . . . . . . 3 . Ballistic Gun 3 | 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . 2 . 4 1 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 2 2 . Corrupted Parts 3 | . . . . . . . 3 . System Corruption 16 | . . . . . . . 16 . Parts Lost 76 | . 1 6 3 9 . 14 36 7 Power 13 | . . 2 . 3 . 2 4 2 Propulsion 27 | . 1 1 1 5 . 5 13 1 Utility 22 | . . 2 2 1 . 6 10 1 Weapon 14 | . . 1 . . . 1 9 3 Highest Loss Streak 28 | . 1 4 2 8 . 3 28 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 99 87 87 98 60 82 87 36 Engine 9 | . 14 10 11 17 . 13 7 . Core 1 | . . . . . . . 3 8 Treads 3 | . . . . . . 11 . . Leg 5 | . . . . . . 2 22 . Wheel 9 | . 27 21 21 26 7 3 . . Hover 1 | . . . . . . 3 . . Device 10 | . 13 18 14 17 7 8 10 4 Storage 7 | . 14 11 11 9 7 7 5 4 Processor 3 | . . 3 2 1 . . 11 . Hackware 3 | . . . . 7 7 3 5 . Protection 2 | . . . 4 . 6 4 . . Energy Gun 2 | . 14 . . . . . . 14 Energy Cannon 1 | . . . . . . . 6 . Ballistic Gun 1 | . 14 9 . . . . . . Impact Weapon 14 | . . 11 22 18 23 23 10 . Naked Turns 73 | . . . . . . . 52 21 Heaviest Build 53 | 14 19 24 31 30 37 53 44 39 Greatest Support 84 | 26 26 26 26 30 26 84 68 7 Greatest Overweight (x) 12 | . . . 2 4 3 4 2 12 Average Overweight (x) . | . . . . . 2 . . 4 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 9 Most Carried 10 | 8 9 10 10 10 9 10 10 5 Average Carried 7 | 4 8 8 9 9 7 8 8 . Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 8 9 10 10 8 8 10 2 1 Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Mutant 9% | Commander-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 1146 | 294 44 134 30 85 30 290 182 57 Remotely . | . . . . . . . . . Salvage Created 3726 | 217 174 370 191 273 110 1359 975 57 Parts 121 | 19 9 20 . 5 2 33 31 2 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 5 | . . . 2 1 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 61 | . 7 10 4 3 2 19 15 1 Melee 29 | . . 7 3 2 1 13 3 . Guns 8 | . 7 . . . . . . 1 Cannons 6 | . . . . . . . 6 . AOE 3 | . . . . . . . 3 . Classes Destroyed 15 | 3 2 2 1 1 . 5 1 . Worker 6 | 2 . . . . . 1 3 . Builder 2 | . . . . . . 1 1 . Tunneler 9 | 7 . 1 . . 1 . . . Hauler 1 | . . . . . . 1 . . Recycler 11 | 1 . . 2 1 . 5 2 . Operator 3 | . . 2 . . . 1 . . Watcher 3 | . . . . 1 . 1 1 . Swarmer 9 | . 3 3 . . . . 3 . Grunt 33 | . 4 6 . 3 2 11 6 1 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . . . . . 5 2 . Hunter 3 | . . . . . . 1 2 . Programmer 3 | . . . . . . 2 1 . Assembled 4 | . . . 4 . . . . . Best Kill Streak 12 | 5 4 5 4 3 1 6 12 1 Combat Bots Only 7 | . 4 5 2 3 1 3 7 1 Max Kills in Single Turn 4 | 1 1 1 1 1 1 2 4 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee 1 | . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 10360 | . 252 602 210 623 398 2936 3881 1458 Core 2583 | . 52 175 46 186 33 368 711 1012 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 79 . 44 66 . 42 16 . Volleys Fired 73 | 24 19 4 . . . . 21 5 Largest 3 | 2 2 2 . . . . 3 3 Hottest 243 | 70 70 70 . . . . 195 243 Shots Fired 147 | 48 38 5 . . . . 41 15 Gun 106 | 48 38 5 . . . . . 15 Cannon 33 | . . . . . . . 33 . Launcher 8 | . . . . . . . 8 . Special . | . . . . . . . . . Kinetic 47 | 24 19 4 . . . . . . Thermal 92 | 24 19 1 . . . . 33 15 Explosive 8 | . . . . . . . 8 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 6 9 7 . . . . 18 10 Robot Miss Streak 4 | 2 3 1 . . . . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 271 | 28 27 33 7 14 7 93 55 7 Core Hits 85 | 15 12 9 3 2 1 21 19 3 Critical Kills 13 | . . 4 1 . . 5 3 . Critical Parts Destroyed 30 | . . 2 2 2 . 20 4 . Critical Strikes 50 | 2 2 7 3 2 . 26 7 1 Burn 5 | 2 2 . . . . . . 1 Smash 45 | . . 7 3 2 . 26 7 . Melee Attacks 243 | . . 37 14 21 12 124 35 . Impact 243 | . . 37 14 21 12 124 35 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . 4 2 2 2 12 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 35 | . . . . 2 2 28 3 . Damage Inflicted 9360 | 317 284 1218 343 581 384 3513 2551 169 Guns 804 | 317 284 35 . . . . . 168 Cannons 1004 | . . . . . . . 1004 . Explosions 750 | . . . . . . . 750 . Melee 6778 | . . 1183 343 581 384 3490 797 . Ramming 24 | . . . . . . 23 . 1 Kinetic 225 | 104 98 23 . . . . . . Thermal 1876 | 213 186 12 . . . . 1297 168 Explosive 457 | . . . . . . . 457 . Electromagnetic . | . . . . . . . . . Impact 6778 | . . 1183 343 581 384 3490 797 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . 5 . 3 20 . Average Corruption 4 | . . . . 3 . 2 7 . Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . 1 . 14 15 . Message Errors 4 | . . . . . . 2 2 . Matter Fused 6 | . . . . . . 2 4 . Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 4 | . . . . . . 2 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . . . 1 . 4 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . . 1 . Overload Shots 8 | . . . . . . . 8 . Overflow Damage 1997 | . . 264 137 115 128 971 382 . Projectiles 18 | . . . . . . . 18 . Explosions 137 | . . . . . . . 137 . Melee 1842 | . . 264 137 115 128 971 227 . Knockbacks 16 | . . 4 . 3 2 4 3 . Impact 14 | . . 3 . 2 2 4 3 . Kinetic . | . . . . . . . . . Secondary 2 | . . 1 . 1 . . . . Self-Inflicted Damage 136 | . . . . . . . 136 . Shots 4 | . . . . . . . 4 . Rammed 2 | . . . . . . . . 2 Targets Rammed 10 | . . . . . . 8 . 2 Kicked 8 | . . . . . . 8 . . Crushed . | . . . . . . . . . Highest Temperature 901 | 80 214 24 . 5 . 139 291 901 Average Temperature 134 | 31 85 12 . 5 . 72 149 433 Received Heat Transfer 3206 | . 84 129 80 360 168 1167 768 450 Effects 16 | . 2 . . . . . 2 12 Energy Bleed 3 | . 1 . . . . . . 2 Interference 3 | . 1 . . . . . 2 . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 44 | . . 8 . 7 3 21 5 . Impact Corruptions 69 | . . 8 5 5 6 34 11 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | 5 1 . . . . . 1 2 Heat Transferred 3399 | 777 703 37 . . . . 1549 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 488 | 50 207 209 10 95 77 488 415 117 Initial 162 | . 32 87 1 3 . 34 162 95 Average 141 | 20 120 100 2 53 20 296 134 90 Maximum Alert Level 2 | . 1 1 . . . 2 2 . Low Security (%) 72 | 100 81 98 100 100 100 11 90 100 Level 1 24 | . 18 1 . . . 76 8 . Level 2 3 | . . . . . . 12 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 3 . 1 2 7 7 1 Investigation 8 | . 2 1 . 1 1 1 1 1 Extermination 4 | . . . . . . 2 2 . Reinforcement 6 | . . 2 . . . 2 2 . Assault 2 | . . . . . . 2 . . Garrison 3 | . . . . . 1 . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 6 | . . . . . . 5 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 8 20 6 12 3 42 29 8 Peak Tracking Total 11 | . 4 6 2 7 3 11 9 4 Tactical Retreats 8 | . 1 . . 1 . 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 5 | . 1 1 . 1 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 10 | . . . . . . 1 9 . Max in Single Turn 9 | . . . . . . 1 9 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 30 | . 1 4 . 6 5 10 3 1 Terminals 21 | . 1 2 . 5 3 8 2 . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units 6 | . . 2 . 1 2 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 90 | . 3 11 . 24 19 22 7 4 Successful 40 | . . 7 . 13 7 10 2 1 Failed 50 | . 3 4 . 11 12 12 5 3 Catastrophic 7 | . . . . 1 1 3 2 . Database Lockouts . | . . . . . . . . . Manual 36 | . . 7 . 17 4 3 2 3 Terminals 69 | . 3 7 . 21 14 19 5 . Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . . 2 . . Recycling Units 13 | . . 4 . 3 5 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 30 | . . 3 . 10 7 8 2 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 9 | . . 2 . 6 1 . . . Prototype ID Bank 3 | . . . . . . 3 . . Open Door 2 | . . . . . . 2 . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 2 | . . . . 1 1 . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . 1 1 . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 4 | . . . . 1 2 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 5 | . . 2 . 2 . 1 . . Retrieve Matter 2 | . . 1 . 1 . . . . Retrieve Components 3 | . . 1 . 1 . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 2 . 1 . . . 1 Terminals 3 | . . 2 . 1 . . . . Assimilate 2 | . . 2 . . . . . . Botnet 1 | . . . . 1 . . . . Fabricators 1 | . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 1 4 . 6 5 8 2 1 Full Trace Events 6 | . 1 . . 1 1 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 23 | . . 8 . 5 . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies 12 | . . . . . . 12 . . Largest Group 11 | . . . . . . 11 8 . Highest-Rated Group 213 | . . . . . . 213 137 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . . . . 43 7 . Total Damage 707 | . . . . . . 603 104 . Kills 5 | . . . . . . 5 . . Allies Corrupted 2 | . . . . . . . 2 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total 9 | . . 2 . 6 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 4424 | 228 222 489 274 408 295 1224 857 427 Spaces Moved 2719 | 156 176 341 230 376 220 552 544 124 Core 214 | 8 . . . 1 . . 104 101 Treads 239 | . . . . . . 239 . . Legs 475 | . . . . . . 46 429 . Wheels 1630 | 148 176 341 230 375 220 138 2 . Hover 129 | . . . . . . 129 . . Flight 32 | . . . . . . . 9 23 Fastest Speed 35 | 50 80 80 90 80 95 93 35 50 Average Speed 119 | 87 85 89 94 80 120 159 111 308 Slowest Speed 650 | 90 90 100 110 250 125 400 195 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 27 | 3 34 27 43 33 6 77 16 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . . . . . . . 94 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 5 . AOE 89 | . . . . . . . 89 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 3438 | 203 214 454 265 453 235 746 710 158 Wait 140 | . 4 47 4 22 1 20 28 14 Move 2711 | 155 175 340 229 375 219 551 543 124 Hop . | . . . . . . . . . Pick Up 133 | 16 7 11 9 15 3 32 35 5 Fast Attach . | . . . . . . . . . Attach 81 | 7 1 7 3 6 4 15 31 7 Detach 3 | . . . . . . . 2 1 Swap 35 | . 3 5 . 7 . 13 7 . Drop 51 | 1 5 3 6 10 . 14 12 . Fire 73 | 24 19 4 . . . . 21 5 Melee 201 | . . 37 14 18 8 93 31 . Ram 2 | . . . . . . . . 2 Kick 8 | . . . . . . 8 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 229 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 717 | -9/Materials | Lost 4 parts (1p1n1u1w) 847 | -9/Materials | Discovered new exit (range 15) 940 | -9/Materials | Entered Mines 943 | -9/Mines | Assembled infested the area 948 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1125 | -9/Mines | Core integrity fell below 50% 1156 | -9/Mines | Discovered new exit (range 10) 1214 | -9/Mines | Entered Materials 1214 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1461 | -8/Materials | Build established: Scavenger-Mutant 1571 | -8/Materials | Discovered new exit (range 15) 1622 | -8/Materials | Entered Factory 1622 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1653 | -7/Factory | Lost 8 parts (3p4n1u) 1694 | -7/Factory | Identified exit to Storage 1694 | -7/Factory | Identified exit to Lower Caves 1771 | -7/Factory | Identified exit to DSF 1784 | -7/Factory | Garrison activated, responded to threat 1896 | -7/Factory | Build established: Mutant 1917 | -7/Factory | Entered Storage 2110 | -7/Storage | Lost 3 parts (1n2u) 2203 | -7/Storage | Lost 3 parts (2n1u) 2891 | -7/Storage | Core integrity fell below 50% 2921 | -7/Storage | Lost 3 parts (1p1n1w) 2928 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3029 | -7/Storage | Discovered new exit (range 9) 3110 | -7/Storage | Met a pair of Derelict thieves 3141 | -7/Storage | Entered Factory 3141 | -6/Factory | Accompanied by 8 allies 3141 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3170 | -6/Factory | Lost 3 parts (1p2u) 3237 | -6/Factory | Build established: Commander-Mutant 3318 | -6/Factory | Identified exit to DSF 3322 | -6/Factory | Discovered new exit (range 10) 3628 | -6/Factory | Lost 4 parts (2n1u1w) 3658 | -6/Factory | Build established: Mutant 3867 | -6/Factory | Garrison activated, responded to threat 3885 | -6/Factory | System corruption reached 10% 3921 | -6/Factory | Destroyed 7 combat bots 3926 | -6/Factory | Core integrity fell below 50% 3945 | -6/Factory | Crushed by falling debris 3945 | -6/Factory | Core integrity fell below 20% 3955 | -6/Factory | Discovered new exit (range 16) 3976 | -6/Factory | Lost 28 parts (3p9n9u7w) 3998 | -6/Factory | Entered another Factory area 3998 | -5/Factory | Evolved 2 slots: Utility x2 4303 | -5/Factory | Build established: Tank 4381 | -5/Factory | Core integrity fell below 50% 4418 | -5/Factory | Core integrity fell below 20% 4425 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04380_ Overheating: Wave Gun damaged (-33). 04381_ Overheating: Energy bleed (-12). 04383_ Overheating: Energy bleed (-8). 04384_ Wave Gun broken. 04384_ Overheating: Short circuit. 04386_ Broken Wave Gun destroyed. 04388_ Overheating: Broken Wave Gun damaged (-5). 04388_ Slammed into G-50 Soldier. 04389_ ALERT: Security rotation in progress. 04390_ Broken Wave Gun destroyed. 04392_ Acquired 57 matter. 04395_ EM Disruption Field destroyed. 04397_ Wave Gun destroyed. 04406_ Slammed into G-50 Soldier. 04412_ Critical hit (Burn: +37). 04415_ Penetrated by Slug. 04423_ Slug penetrates Wall. 04423_ Penetrated by Slug. 04423_ Matter Pump disabled. 04425_ Penetrated by Slug. 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"Y #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 20 Resistance: EM 25 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 8 Target Analysis 7 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Phase Shifter | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed CloakFrostHammer Manual? 0 Play Time 00:58:21 Cumulative 59.0 hours Start 2022.09.11 @ 16:58:45 End 2022.09.11 @ 19:45:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62fd65f5-73b7-4048-a571-2b112a159233