Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:08:47 Player: Destreich Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (3021) 3021 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 7814 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Compact Battery (200) Advanced Melee Analysis Suite Recoil Nullifier Weapon Cycler Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Gravity Neutralizer Enhanced Optical Array Layered Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Flak Gun Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Nuclear Pulse Array Advanced Melee Analysis Suite Recoil Nullifier Weapon Cycler Improved Hardlight Generator Hacking Suite Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Remote Datajack [Rating: 72] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . 2 . . 1 . . . . Utility 4 | . . . 2 . 1 . . 1 . Weapon 2 | . . . . 2 . . . . . Parts Attached 110 | 6 1 16 24 14 19 11 1 9 9 Power 15 | 1 . 2 3 . 2 1 1 2 3 Engine 7 | 1 . 1 1 . 2 1 . 1 . Core 8 | . . 1 2 . . . 1 1 3 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 6 6 4 7 1 . 1 2 Treads 9 | 2 . 4 3 . . . . . . Leg 17 | . . 2 3 4 6 1 . 1 . Wheel 2 | . . . . . 1 . . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 25 | 1 1 1 7 4 4 2 . 4 1 Device 11 | . . 1 3 2 1 1 . 2 1 Storage 2 | 1 . . 1 . . . . . . Processor 2 | . . . . . . 1 . 1 . Hackware 1 | . . . . . 1 . . . . Protection 9 | . 1 . 3 2 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 41 | 2 . 7 8 6 6 7 . 2 3 Energy Gun 8 | 2 . 3 2 1 . . . . . Energy Cannon 15 | . . 3 2 2 2 2 . 1 3 Ballistic Gun 12 | . . 1 2 3 3 3 . . . Ballistic Cannon 5 | . . . 2 . 1 1 . 1 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 . . 1 . Corrupted Parts 4 | . . 2 . 1 1 . . . . System Corruption 19 | . . 11 . 5 3 . . . . Parts Lost 38 | . . . 3 3 6 10 3 . 13 Power 6 | . . . 1 . . 1 1 . 3 Propulsion 12 | . . . 1 2 1 2 1 . 5 Utility 7 | . . . 1 1 2 2 . . 1 Weapon 13 | . . . . . 3 5 1 . 4 Highest Loss Streak 10 | . . . 2 3 5 10 3 . 5 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 87 | . 92 99 97 95 96 86 85 88 63 Engine 3 | . 14 5 4 . 2 6 5 1 . Core 5 | . . 5 4 7 3 . . 8 9 Treads 11 | . 26 40 32 2 . . . . . Leg 14 | . . 3 2 26 27 27 25 18 9 Device 9 | . . 4 9 4 12 12 13 15 9 Storage 7 | . 14 11 9 7 6 6 6 5 4 Processor 1 | . . . . . . . . 5 4 Hackware 1 | . . . . . 5 6 6 4 . Protection 7 | . 8 5 17 14 5 . . . 4 Energy Gun 3 | . 28 7 . 6 3 . . . . Energy Cannon 8 | . . 10 5 6 6 6 6 5 12 Ballistic Gun 6 | . . 4 5 15 12 11 13 6 . Ballistic Cannon 3 | . . . 5 . 1 4 6 9 3 Naked Turns 208 | . . . . . . . . . 208 Heaviest Build 112 | 14 17 23 66 76 81 81 70 100 112 Greatest Support 90 | 40 40 83 86 44 90 90 75 82 82 Greatest Overweight (x) 5 | 3 . . 5 3 2 1 1 1 5 Average Overweight (x) . | . . . . 1 . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 10 20 20 20 20 20 17 Most Carried 18 | 7 8 8 9 8 18 16 12 15 15 Average Carried 9 | 4 7 7 7 6 14 11 11 9 8 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 Final Carried 16 | 7 7 8 9 7 16 12 11 15 5 Class Distribution -------------------- 38% | Mutant 23% | Tank 23% | Scavenger-Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Tank | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Matter Collected 2533 | 260 10 190 652 310 294 302 . 119 396 Remotely . | . . . . . . . . . . Salvage Created 3151 | 89 . 323 1004 583 286 235 . 110 521 Parts 136 | 4 . 23 37 26 18 7 . 7 14 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 5 . . 13 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 59 | . . 6 22 8 4 6 . 3 10 Guns 21 | . . 5 5 5 2 2 . . 2 Cannons 32 | . . 1 14 1 2 3 . 3 8 AOE 4 | . . . 2 2 . . . . . Classes Destroyed 13 | 1 . 3 2 4 1 1 . . 1 Worker 1 | . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 3 | 1 . . . 2 . . . . . Watcher 3 | . . 1 1 . 1 . . . . Swarmer 4 | . . . . . . 3 . 1 . Grunt 33 | . . 2 15 4 . 3 . 2 7 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . 4 5 1 1 . . . 1 Specialist 2 | . . . 2 . . . . . . Hunter 3 | . . . . 1 2 . . . . Programmer 2 | . . . . 1 1 . . . . Wasp 1 | . . . . . . . . . 1 Best Kill Streak 8 | 1 . 3 8 4 2 3 . 3 4 Combat Bots Only 8 | . . 3 8 4 2 3 . 3 4 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 670 | . 17 32 128 53 87 66 14 25 248 Missed 196 | . 6 7 41 18 29 9 8 3 75 Damage Taken 7793 | . 86 355 1357 675 1033 1072 117 253 2845 Core 1517 | . 15 56 104 180 73 73 . 39 977 Absorbed by Shields 468 | . . . . . . . . 132 336 Core Remaining (%) 86 | 100 94 86 81 74 . . 82 . . Volleys Fired 178 | 1 . 21 76 21 11 16 . 3 29 Largest 4 | 2 . 2 2 4 4 4 . 4 4 Hottest 248 | 80 . 126 88 185 218 241 . 185 248 Shots Fired 468 | 2 . 44 150 72 41 56 . 12 91 Gun 191 | 2 . 31 38 51 25 30 . 3 11 Cannon 277 | . . 13 112 21 16 26 . 9 80 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 270 | . . 9 110 35 24 38 . 9 45 Thermal 95 | . . 9 . 16 11 10 . 3 46 Explosive . | . . . . . . . . . . Electromagnetic 103 | 2 . 26 40 21 6 8 . . . Robot Hit Streak 15 | 1 . 14 15 5 7 4 . 5 7 Robot Miss Streak 8 | . . 4 8 8 3 5 . 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 279 | 1 . 30 103 35 27 31 . 6 46 Core Hits 140 | 1 . 9 40 20 14 17 . 11 28 Critical Kills 2 | . . 1 . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 4 | . . 2 . . . 2 . . . Meltdown 1 | . . . . . . 1 . . . Destroy 2 | . . 1 . . . 1 . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6590 | 15 . 502 2486 1082 546 616 . 221 1122 Guns 2131 | 15 . 318 402 573 260 326 . 83 154 Cannons 4027 | . . 178 1947 232 283 290 . 129 968 Explosions 408 | . . . 135 273 . . . . . Melee . | . . . . . . . . . . Ramming 24 | . . 6 2 4 3 . . 9 . Kinetic 3367 | . . 105 1581 306 260 419 . 167 529 Thermal 1602 | . . 102 51 540 207 64 . 45 593 Explosive 84 | . . . 84 . . . . . . Electromagnetic 1513 | 15 . 289 768 232 76 133 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 11 . 6 6 6 7 . . Average Corruption 6 | . . 10 . 4 3 6 6 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . 26 . 9 19 14 2 . . Message Errors 15 | . . 7 . 1 3 4 . . . Matter Fused 13 | . . 4 . . 6 2 1 . . Heat Flow Errors 16 | . . 8 . 1 4 2 1 . . Energy Discharges 8 | . . 1 . 1 3 3 . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 7 | . . 2 . 3 1 1 . . . Data Loss (major) 2 | . . 1 . . 1 . . . . Misfires 3 | . . 2 . . 1 . . . . Misdirections 1 | . . 1 . . . . . . . Weapon Failures 4 | . . . . 2 . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . . 12 68 . . . . . Projectiles 12 | . . . 12 . . . . . . Explosions 68 | . . . . 68 . . . . . Melee . | . . . . . . . . . . Knockbacks 18 | . . . 11 . 1 . . 1 5 Impact 1 | . . . . . . . . 1 . Kinetic 17 | . . . 11 . 1 . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 91 | . . . 19 72 . . . . . Shots 2 | . . . 1 1 . . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 6 | . . 1 1 1 1 . . 2 . Kicked 5 | . . . 1 1 1 . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 596 | 18 . 292 102 596 346 498 179 181 565 Average Temperature 151 | 12 . 77 21 182 138 197 91 107 253 Received Heat Transfer 2448 | . . 126 702 84 54 551 45 72 814 Effects 42 | . . 1 . 10 1 6 . . 24 Shutdowns 13 | . . . . 1 . 2 . . 10 Energy Bleed 9 | . . 1 . 2 1 . . . 5 Interference 14 | . . . . 5 . 3 . . 6 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . 1 . . . . 1 Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 12 | . . 3 7 1 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 8 | . . . . 2 3 1 . . 2 Heat Transferred 2252 | . . 259 50 631 324 100 . 74 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Peak Influence 457 | 5 3 186 457 436 181 . . 62 . Initial 180 | . 3 . 40 180 137 . . . . Average 137 | . 3 51 238 309 89 . . 22 . Maximum Alert Level 2 | . . . 2 2 . . . . . Low Security (%) 73 | 100 100 100 36 23 100 . . 100 . Level 1 19 | . . . 60 31 . . . . . Level 2 6 | . . . 2 44 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 3 1 1 . . . . Investigation 2 | . . 1 1 . . . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 2 | . . . 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 7 9 27 12 8 5 4 3 25 Peak Tracking Total 10 | . 7 2 4 5 4 3 4 3 10 Tactical Retreats 11 | . . 2 1 . 1 . . . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Traps Triggered 10 | . 1 1 3 3 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Machines Disabled 8 | . . 1 2 3 2 . . . . Max in Single Turn 3 | . . 1 2 3 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Machines Accessed 2 | . . 1 . . 1 . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . 2 . . 2 . . . . Successful 3 | . . 2 . . 1 . . . . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Turns Passed 5637 | 109 191 719 951 480 1028 424 91 218 1426 Spaces Moved 2930 | 57 115 341 396 207 518 283 72 97 844 Core 425 | 7 . . . . . . . . 418 Treads 875 | 50 115 341 369 . . . . . . Legs 1535 | . . . 27 207 518 283 72 97 331 Wheels 95 | . . . . . . . . . 95 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 183 114 122 122 122 50 Average Speed 159 | 160 160 160 168 188 173 122 126 191 152 Slowest Speed 540 | 200 160 160 540 360 262 193 193 193 335 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 21 39 33 8 16 39 12 4 82 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 129 | . . . 54 47 2 9 . 1 16 Melee . | . . . . . . . . . . Projectile 38 | . . . 10 . 2 9 . 1 16 AOE 91 | . . . 44 47 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Total 3504 | 70 123 477 529 245 622 323 72 120 923 Wait 186 | . 4 64 10 . 60 8 . . 40 Move 2922 | 56 114 340 395 206 517 282 71 97 844 Hop . | . . . . . . . . . . Pick Up 50 | 7 2 13 8 2 9 2 . 6 1 Fast Attach 45 | 6 1 10 6 8 6 4 . 3 1 Attach 42 | . . 4 6 5 7 6 1 5 8 Detach 5 | . . 2 . . . 1 . 2 . Swap 23 | . . 2 12 1 6 1 . 1 . Drop 47 | . 2 20 15 1 5 2 . 2 . Fire 178 | 1 . 21 76 21 11 16 . 3 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . 1 1 1 . . 1 . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 398 | -9/Materials | System corruption reached 10% 996 | -9/Materials | Discovered new exit (range 16) 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Discovered new exit (range 13) 1893 | -8/Materials | Destroyed 8 combat bots 1971 | -8/Materials | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Weapon x2 2187 | -7/Factory | Lost 3 parts (2n1u) 2280 | -7/Factory | Build established: Scavenger-Tank 2423 | -7/Factory | Discovered new exit (range 9) 2451 | -7/Factory | Entered another Factory area 2451 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2521 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 3073 | -6/Factory | Spotted B-75 Beast 3204 | -6/Factory | Lost 5 parts (1n2u2w) 3471 | -6/Factory | Build established: Scavenger-Gunner 3472 | -6/Factory | Discovered new exit (range 5) 3479 | -6/Factory | Entered Lower Caves 3638 | -6/Lower Caves | Lost 10 parts (1p2n2u5w) 3822 | -6/Lower Caves | Learned Factory stockpile data 3890 | -6/Lower Caves | Discovered new exit (range 11) 3903 | -6/Lower Caves | Entered another Lower Caves area 3980 | -6/Lower Caves | Discovered new exit (range 10) 3994 | -6/Lower Caves | Entered Factory 3994 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4023 | -5/Factory | Lost 3 parts (1p1n1w) 4180 | -5/Factory | Discovered new exit (range 17) 4212 | -5/Factory | Entered Upper Caves 4307 | -5/Upper Caves | Lost 5 parts (2p2n1w) 4568 | -5/Upper Caves | Build established: Tank 4912 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4956 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5136 | -5/Upper Caves | Learned location of Armory (-3) 5189 | -5/Upper Caves | Spotted B-75 Beast 5400 | -5/Upper Caves | Ambushed by wild Derelicts 5430 | -5/Upper Caves | Released all parts (10) 5439 | -5/Upper Caves | Encountered a Warlord checkpoint 5446 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 5461 | -5/Upper Caves | Lost 3 parts (2n1u) 5475 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5506 | -5/Upper Caves | Core integrity fell below 50% 5617 | -5/Upper Caves | Core integrity fell below 20% 5638 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05430_ Released Gravity Neutralizer. 05430_ Released Lgt. Nuclear Core. 05430_ Released Imp. Hardlight Generator. 05430_ Released Hvy. Ion Cannon. 05430_ Released Nuclear Pulse Array. 05439_ A6-L1M(M): "You haven't seen any Assembled, have you?" 05446_ Acquired derelict log, extracted data. Data stored: Proximity Caves exits (x1). 05474_ Slug penetrates Wall. 05474_ G-50 Soldier springs to life. 05474_ B-60 Warrior springs to life. 05474_ S-27 Virus springs to life. 05475_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05479_ Y-72 Warden: "REQUESTING BACKUP." 05576_ Acquired 2 matter. 05576_ Acquired 5 matter. 05577_ Acquired 38 matter. [Achievement: Slippery One] 05635_ Knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????##?????????????????? | | ?????????????????????????????? #???????????####### | | ?????????????????????????##### ????????????# # | | ?????????????????????????# ## #????????????# """ # | | ?????????????????????????# # "##???????????# """ # | | ?????????????????????????#"# ##?????###### """ | | ?????????????????????????#" ## ##????# ## """ | | ????????????????????????##]%[## ###### ## | | ????????????????????????#!!* ## | | ????????????????????????##*!### | | ?????????????????????#####!|### #### ### | | ?????????????????????# =]] #??#### ####?? | | ?????????????????????# #?????####????? | | ?????????????????????# ######## ##??????###???? | | ?????????????????????# ???????## ######## ##??# | | ???????????????????? ??#?????# ##?# | | ??????????????????? ## ????# ##? | | ??????????????????##### ### ## | | ?????????????????????# ## | | ????????????????????## ##### ## | | ?????????????#????#?# #????# ##### | | ?????????????# ###;# ##??# #???#### | | ?????????????# ##?## # ??????## | | ?????????????# %!%* #??### ###??????## | | ??????????????# !% ##???# #?????????## | | ??????????????????# % @ ##### #??????????## | | ??????????????????# ### #???????????## | | ??????????????????#??????##; % #????????????? | | ??????????????????????????## BB ###??????????? | | ???????????????????????????# BB #?????####?? | | ???????????????????????????# ####### ##? | | ???????????????????????????# $ #? | | ??????????????????????????## $ #?? | | ??????????????????????????# ######## ### | | ??????????????????????????## ######## # | | ???????????????????????????## # | | ????????????????????????????## ### # | | ?????????????????????????????####?## ######## # | | ???????????????????????????????????##### #? | | ???????????????????????????????????????# " #? | | ???????????????????????????????????????# """" #? | | ???????????????????????????????????????# " ## | | ???????????????????????????????????????# " # | | ???????????????????????????????????????# """ | | ???????????????????????????????????????# """" ## | | ???????????????????????????????????????# "" ## | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# ## | | ???????????????????????????????????????########### | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Loot Pinata Slippery One Challenges ------------ None Game ------ Seed WeaponSpikedAmplifier Manual? 0 Play Time 01:01:04 Cumulative 4.0 hours Start 2024.04.08 @ 16:47:44 End 2024.04.08 @ 18:08:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44081e5a-9ec8-4928-afda-964aea2a0ccb