Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.27 @ 22:55:09 Player: Mike Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (269) 1345 Value Destroyed (10726) 10726 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1382) 1382 TOTAL SCORE: 20593 Bonus ------- Follower Combat Kills 282 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 83/100 System Corruption 15% Temperature Cool (0) Movement Flying (35) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Cooled Impulse Thruster > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Thunder Leg Thunder Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Layered Heavy Armor Plating Drone Bay Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Phase Gun HERF Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Advanced ECM Suite [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Slots Evolved 17 | . 1 2 2 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . . . . . 1 . . . 1 Utility 10 | . 1 1 2 . . . . . 2 1 1 . 1 1 Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 204 | 8 5 21 33 12 6 6 2 1 47 27 . 14 6 16 Power 36 | 1 1 4 5 3 1 . . . 10 4 . 2 3 2 Engine 18 | 1 . 3 3 3 1 . . . 4 3 . . . . Core 10 | . 1 1 2 . . . . . 4 1 . . 1 . Reactor 8 | . . . . . . . . . 2 . . 2 2 2 Propulsion 55 | 3 1 6 9 1 1 2 . . 15 4 . 5 3 5 Treads 1 | 1 . . . . . . . . . . . . . . Leg 53 | 2 1 6 9 1 1 2 . . 15 4 . 5 3 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 73 | 3 1 4 12 5 1 4 . 1 20 12 . 5 . 5 Device 43 | 1 1 . 5 2 1 2 . . 13 10 . 4 . 4 Storage 7 | 1 . 1 1 2 . . . . 1 . . . . 1 Processor 3 | . . 1 . . . . . . 2 . . . . . Hackware 4 | . . . 1 . . . . . 2 1 . . . . Protection 16 | 1 . 2 5 1 . 2 . 1 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 1 2 7 7 3 3 . 2 . 2 7 . 2 . 4 Energy Gun 27 | . . 6 6 3 2 . 2 . 2 3 . 1 . 2 Energy Cannon 6 | . . . . . . . . . . 4 . 1 . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . 1 1 . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 1 Parts Lost 68 | . . 2 6 1 . 5 . . 11 22 . 8 . 13 Power 15 | . . 1 . 1 . . . . 3 4 . 2 . 4 Propulsion 17 | . . . 1 . . 3 . . 2 6 . 1 . 4 Utility 27 | . . 1 5 . . 2 . . 5 8 . 4 . 2 Weapon 9 | . . . . . . . . . 1 4 . 1 . 3 Highest Loss Streak 8 | . . 2 1 1 . 2 . . 3 5 . 8 . 8 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Backups 11 | 1 7 9 13 14 14 12 10 12 14 14 5 5 5 3 Power 1 | 1 2 1 . 1 2 3 3 3 2 1 . . . . Propulsion 2 | . 1 1 4 3 3 1 . . 1 3 2 2 2 . Utility 5 | . 2 2 4 6 6 4 4 6 7 7 3 3 3 2 Weapon 2 | . . 1 2 2 3 3 3 3 3 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 28 | . . 7 3 2 1 . . . 5 9 . . . 1 Power 8 | . . 4 1 . 1 . . . 2 . . . . . Propulsion 4 | . . 2 . . . . . . 1 1 . . . . Utility 12 | . . 1 1 2 . . . . 2 5 . . . 1 Weapon 4 | . . . 1 . . . . . . 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 98 91 99 100 94 85 85 93 93 . 32 21 38 Engine 6 | . 5 5 3 10 14 14 14 14 5 5 . . . . Core 3 | . 6 4 4 3 . . . . 4 4 . . 3 . Leg 24 | . 24 29 24 28 28 26 21 21 24 26 . 13 9 11 Device 19 | . 25 4 17 28 28 24 21 21 23 21 . 5 . 9 Storage 7 | . 12 10 8 7 7 7 7 7 7 4 . . . . Processor 4 | . . 9 2 . . . . . 9 10 . . . . Protection 6 | . . 14 13 7 7 7 7 7 4 2 . 3 . . Energy Gun 10 | . . 14 15 14 13 14 14 14 11 7 . 3 . 3 Ballistic Gun 1 | . 12 2 . . . . . . . . . . . . Ballistic Cannon 1 | . 11 2 . . . . . . . . . . . . Peak Build Rating 94 | 6 13 24 40 48 48 48 44 49 74 92 1 94 46 81 Average Rating 46 | 5 11 18 31 47 47 45 43 44 64 83 1 47 38 61 On Entrance 28 | . 6 13 24 40 48 48 42 44 45 72 1 1 1 46 Avg Prop Armor Cover (%) 9 | . 7 . 6 . . . . . . 28 . . . 11 Naked Turns 161 | . . . . . . . . . . 22 11 41 11 76 Heaviest Build 74 | 15 21 41 52 61 66 71 65 65 74 73 . 73 36 74 Greatest Support 114 | 20 20 51 51 64 64 64 47 47 66 84 3 114 69 94 Greatest Overweight (x) 16 | . 2 2 1 . 1 1 1 1 1 8 . 16 9 2 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 10 10 15 15 25 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 9 10 10 15 15 15 15 15 15 15 14 5 5 5 5 Most Carried 15 | 4 10 15 15 15 15 15 12 15 15 15 5 5 5 5 Average Carried 11 | 1 7 9 13 14 14 12 10 12 14 14 5 5 5 3 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 10 15 15 15 15 10 11 15 14 5 5 5 5 3 Class Distribution -------------------- 62% | Hacker-Mutant 11% | Scientist-Mutant 9% | Scavenger-Mutant 9% | Hacker-Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scientist-Mutant | -7/Lower Caves Scientist-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Matter Collected 3757 | 315 285 604 550 185 83 117 . 20 568 408 . 110 . 512 Remotely . | . . . . . . . . . . . . . . . Salvage Created 12922 | 189 518 1245 2205 673 329 858 . 73 3077 2850 . 88 . 817 Parts 567 | 15 25 100 95 24 14 17 . 2 107 108 . 6 . 54 Haulers Intercepted 16 | . . 5 5 1 . . . . 3 2 . . . . Recyclers Shooed 4 | . . . 2 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 210 | . 14 25 34 11 8 17 . 1 47 42 . 1 . 10 Melee 5 | . . . . . . . . . . . . . . 5 Guns 145 | . 4 16 33 9 7 13 . 1 38 23 . 1 . . Cannons 27 | . 10 9 . . . . . . . 7 . . . 1 AOE 1 | . . . . . . . . . . 1 . . . . Classes Destroyed 16 | 3 3 3 2 1 1 . . . 1 1 . 1 . . Worker 10 | 2 . 2 1 . . . . . 1 4 . . . . Builder 4 | . . 2 . . . . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 16 | . . 5 5 1 . . . . 3 2 . . . . Recycler 7 | 1 2 . 2 . . . . . 1 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 17 | . 3 5 4 1 . . . . . 4 . . . . Swarmer 33 | . 4 10 2 . 2 4 . . 6 5 . . . . Grunt 91 | . 10 5 19 5 1 6 . . 27 15 . . . 3 Brawler 5 | . . . 1 . 1 1 . 1 . 1 . . . . Duelist 5 | . . . 3 . . 2 . . . . . . . . Sentry 31 | . . 10 9 2 . 2 . . 5 3 . . . . Specialist 1 | . . . . . . . . . . . . 1 . . Hunter 12 | . . . . . 3 1 . . 3 3 . . . 2 Programmer 32 | . . . . 4 1 1 . . 6 15 . . . 5 Best Kill Streak 9 | 3 5 9 4 3 3 5 . 1 7 7 . 1 . 3 Combat Bots Only 6 | . 4 6 4 3 3 5 . 1 5 4 . 1 . 3 Max Kills in Single Turn 4 | 1 2 2 2 1 1 1 . 1 1 4 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Hostile Shots Fired 2352 | . 79 157 170 131 49 180 . 4 449 470 . 320 6 337 Missed 745 | . 17 43 59 44 14 49 . . 145 147 . 112 5 110 Hits 1607 | . 62 114 111 87 35 131 . 4 304 323 . 208 1 227 Melee 39 | . . . 12 . 4 13 . 2 . 5 . 3 . . Projectile 1568 | . 62 114 99 87 31 118 . 2 304 318 . 205 1 227 AOE 7 | . . . . 1 . . . . 2 2 . 2 . . Critical Strikes 74 | . 1 4 6 1 4 4 . . 11 21 . 3 . 19 Part Disruptions 7 | . 1 . . . . . . . 1 1 . . . 4 Damage Taken 17070 | . 450 794 1277 721 317 1254 . 53 2798 3829 . 2278 10 3289 Core 3317 | . 39 177 263 100 46 71 . . 219 454 . 492 . 1456 Absorbed by Shields 222 | . . . . . . . . . . 222 . . . . Redirected to Shielding 38 | . . 11 27 . . . . . . . . . . . Ignored by Resistances 10866 | . 293 513 721 451 190 782 . 32 1769 2733 . 1429 6 1947 Regen/Repaired (Parts) 445 | . 133 35 28 . . . . . 212 37 . . . . Core Remaining (%) 71 | 100 84 55 52 . . . . 69 74 54 . 57 100 . Volleys Fired 780 | 35 44 90 123 39 18 56 . 3 166 164 . 8 . 34 Largest 2 | 1 2 2 2 2 2 2 . 2 2 2 . 2 . 2 Hottest 176 | 20 50 112 138 138 138 138 . 150 150 162 . 176 . 150 Shots Fired 1488 | 35 88 179 246 82 34 112 . 6 324 331 . 11 . 40 Gun 1307 | 35 44 132 246 82 32 112 . 6 324 266 . 8 . 20 Cannon 179 | . 44 47 . . . . . . . 65 . 3 . 20 Launcher . | . . . . . . . . . . . . . . . Special 2 | . . . . . 2 . . . . . . . . . Kinetic 226 | 35 88 103 . . . . . . . . . . . . Thermal 1103 | . . 27 246 82 32 112 . 6 324 266 . 8 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 157 | . . 49 . . . . . . . 65 . 3 . 40 Robot Hit Streak 65 | 8 49 57 43 41 14 37 . 9 65 50 . 52 . 6 Robot Miss Streak 3 | 2 3 2 2 1 1 1 . 1 2 2 . 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 16 | . . 2 1 2 1 2 . . 6 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . 1 1 . . . . Shots Hit Robots 1277 | 28 75 150 205 74 30 95 . 5 275 290 . 8 . 42 Core Hits 489 | 11 27 64 82 26 13 30 . 2 114 102 . 3 . 15 Critical Kills 1 | 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 95 | 1 1 5 21 4 1 8 . 1 21 27 . 1 . 4 Burn 86 | . . 2 21 4 1 8 . 1 21 27 . 1 . . Destroy 1 | 1 . . . . . . . . . . . . . . Blast 4 | . 1 3 . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 15 | . . 2 1 1 . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . 11 Sneak Attacks 4 | . . 2 1 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26000 | 211 1011 2144 3619 1436 551 1812 . 103 5998 7651 . 238 . 1226 Guns 22076 | 211 338 1424 3619 1436 551 1812 . 103 5998 6120 . 177 . 287 Cannons 2858 | . 672 636 . . . . . . . 1082 . 61 . 407 Explosions 427 | . . 84 . . . . . . . 343 . . . . Melee 532 | . . . . . . . . . . . . . . 532 Ramming 107 | . 1 . . . . . . . . 106 . . . . Kinetic 2273 | 211 1010 1052 . . . . . . . . . . . . Thermal 20553 | . . 394 3619 1436 551 1812 . 103 5998 6463 . 177 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2535 | . . 698 . . . . . . . 1082 . 61 . 694 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 532 | . . . . . . . . . . . . . . 532 Highest Corruption 15 | . . . 2 2 3 3 3 . 2 11 . . . 15 Average Corruption 2 | . . . 2 1 2 3 3 . 1 5 . . . 5 Corruption Purged 21 | . . . . . . . . . 3 18 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 150 | . . . 26 18 14 21 5 . 14 39 . . . 13 Message Errors 27 | . . . 5 2 2 4 1 . 2 10 . . . 1 Matter Fused 36 | . . . 7 4 4 4 . . 8 6 . . . 3 Heat Flow Errors 16 | . . . 5 1 1 1 . . 3 2 . . . 3 Energy Discharges 20 | . . . 4 2 3 1 1 . 1 6 . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 5 | . . . 1 1 . 2 . . . . . . . 1 Data Loss (minor) 18 | . . . 2 1 2 4 . . . 9 . . . . Data Loss (major) 8 | . . . . 2 1 1 2 . . 1 . . . 1 Misfires 10 | . . . 2 4 . 1 . . . 3 . . . . Alerts 6 | . . . . 1 1 2 1 . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 175 | . 18 17 . . . . . . . 132 . . . 8 Projectiles 80 | . 18 10 . . . . . . . 44 . . . 8 Explosions 95 | . . 7 . . . . . . . 88 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 21 | . 12 8 . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 16 | . 9 7 . . . . . . . . . . . . Secondary 4 | . 3 1 . . . . . . . . . . . . Self-Inflicted Damage 74 | . . 12 . . . . . . . 62 . . . . Shots 2 | . . 1 . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 37 | . 1 . . . . . . . 1 35 . . . . Kicked 37 | . 1 . . . . . . . 1 35 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 821 | . 70 252 520 198 192 452 . 189 343 284 . 294 . 821 Average Temperature 105 | . 16 49 145 97 79 134 . 101 88 78 . 104 . 339 Received Heat Transfer 5172 | . 357 369 765 336 . 441 . . 1158 513 . 990 . 243 Effects 38 | . . . 21 . . 2 . . 1 . . . . 14 Shutdowns 13 | . . . 4 . . 2 . . . . . . . 7 Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 9 | . . . 8 . . . . . 1 . . . . . Matter Decay 2 | . . . 1 . . . . . . . . . . 1 Short Circuit 3 | . . . 1 . . . . . . . . . . 2 Damage (minor) 3 | . . . 1 . . . . . . . . . . 2 Damage (major) 6 | . . . 4 . . . . . . . . . . 2 Damage (core) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . . . . . 2 . . . 4 Combat Hostiles 6 | . . . . . . . . . . 2 . . . 4 Parts Fried 13 | . . 3 . . . . . . . 3 . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 27 | . . . 1 2 1 4 . . 9 10 . . . . Combat Hostiles 26 | . . . 1 2 1 4 . . 9 9 . . . . Parts Melted 140 | . . 4 22 9 1 16 . 1 40 47 . . . . Heat Transferred 45238 | . . 1025 9176 2923 1110 4107 . 259 12650 13655 . 333 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 99 | 100 100 98 100 100 . . . . 100 100 100 100 100 100 Level 1 . | . . 1 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 218 | 10 91 218 61 55 . . . . 100 117 5 15 5 70 Initial 9 | . . . . . . . . . 7 9 5 2 5 . Average 13 | 1 7 24 10 4 . . . . 11 23 5 2 . 7 Influence Increases 6456 | 30 377 895 1034 316 190 450 . 187 1384 1286 . 35 . 272 Destroy 0b10 Robot/C 4360 | . 280 500 680 220 160 340 . 140 980 840 . 20 . 200 Destroy 0b10 Robot/NC 300 | 30 25 70 60 10 . . . . 40 65 . . . . Destroy Leader 1138 | . 56 180 218 74 30 50 . 30 248 202 . . . 50 Allied During Kill 20 | . . . . . . . . 17 3 . . . . . Successful Hack 129 | . 15 20 2 11 . . . . 47 16 . . . 18 Disable Machine 16 | . . . 8 . . . . . . 4 . . . 4 Destroy Structure 43 | . 1 5 6 1 . . . . 6 24 . . . . Lose Combat Pursuer 450 | . . 120 60 . . 60 . . 60 135 . 15 . . Influence Decreases 6456 | 30 377 895 1034 316 145 495 . 170 1376 1296 10 25 15 272 Entered New Map 66 | . . . . . . 17 . . 10 16 10 3 10 . Time Decay 6024 | 30 377 875 1002 316 145 428 . 170 1261 1188 . . 5 227 Lost Part 314 | . . 20 32 . . 50 . . 65 92 . 10 . 45 Lost Ally 52 | . . . . . . . . . 40 . . 12 . . Squads Dispatched 50 | . 1 2 7 3 . 1 . . 15 15 . 3 . 3 Investigation 18 | . 1 2 3 . . . . . 6 5 . . . 1 Extermination 18 | . . . . 3 . . . . 6 7 . . . 2 Reinforcement 6 | . . . 1 . . . . . 2 . . 3 . . Assault 1 | . . . . . . 1 . . . . . . . . Garrison 7 | . . . 3 . . . . . 1 3 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Distress Signals 10 | . . 3 3 . . . . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 339 | . 21 41 54 16 8 22 . 5 69 64 . 11 2 26 Peak Tracking Total 12 | . 4 7 3 3 3 7 . 3 6 6 . 7 2 12 Tactical Retreats 27 | . . 5 4 . . 2 . . 5 7 . 1 . 3 ECM-based Alert Blocks 4 | . . . . . . . . . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Traps Triggered 9 | . 1 7 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Disabled 4 | . . . 2 . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Machines Accessed 58 | . 9 10 9 6 . . . 1 13 7 1 . . 2 Terminals 25 | . 6 4 3 4 . . . 1 4 2 1 . . . Fabricators 5 | . . . . . . . . . 3 1 . . . 1 Repair Stations 10 | . 1 2 2 . . . . . 4 1 . . . . Recycling Units 10 | . 2 2 2 1 . . . . 1 2 . . . . Scanalyzers 8 | . . 2 2 1 . . . . 1 1 . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 158 | . 26 28 32 8 . . . 1 37 20 1 . . 5 Successful 127 | . 19 24 23 8 . . . 1 31 16 1 . . 4 Failed 31 | . 7 4 9 . . . . . 6 4 . . . 1 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 8 4 4 . . . . . . 21 . . . 3 Terminals 42 | . 14 8 8 4 . . . 1 4 2 1 . . . Fabricators 14 | . . . . . . . . . 7 4 . . . 3 Repair Stations 28 | . 4 5 5 . . . . . 10 4 . . . . Recycling Units 27 | . 8 7 6 1 . . . . 1 4 . . . . Scanalyzers 47 | . . 8 13 3 . . . . 15 6 . . . 2 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 30 | . 8 6 4 4 . . . 1 4 2 1 . . . Record 1 | . . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . 3 1 . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Open DSF 7 | . . . . 1 . . . . 3 2 1 . . . Emergency Access Points 3 | . 1 1 . 1 . . . . . . . . . . Recycling Unit Index 2 | . . 1 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Locate Traps 5 | . 3 . 2 . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 4 2 . . . 2 Load Schematic 4 | . . . . . . . . . 2 1 . . . 1 Build 4 | . . . . . . . . . 2 1 . . . 1 Repair Station Hacks 22 | . 4 4 4 . . . . . 7 3 . . . . Scan Component 13 | . 2 3 2 . . . . . 4 2 . . . . Repair 9 | . 2 1 2 . . . . . 3 1 . . . . Recycling Unit Hacks 11 | . 4 2 2 1 . . . . 1 1 . . . . Report Inventory 7 | . 3 1 1 1 . . . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 3 | . . 1 1 . . . . . . 1 . . . . Scanalyzer 47 | . . 8 13 3 . . . . 15 6 . . . 2 Insert Component 14 | . . 1 5 . . . . . 5 3 . . . . Analyze 14 | . . 2 5 . . . . . 5 2 . . . . Retrieve Study 19 | . . 5 3 3 . . . . 5 1 . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 4 . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . 3 4 . . . . . . . 2 . . . . Reject 4 | . 1 2 . . . . . . . 1 . . . . Mask 5 | . 2 2 . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 4 4 7 2 . . . . 9 5 . . . 2 Full Trace Events 16 | . 1 2 3 . . . . . 5 4 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . 1 4 . . . 14 . 5 10 . . . . Parts Built 6 | . . . . . . . . . 2 2 . . . 2 Authchips 1 | . . . . . . . . . 1 . . . . . Time 236 | . . . . . . . . . 142 47 . . . 47 Total Part Build Rating 30 | . . . . . . . . . 10 10 . . . 10 Part Studies Acquired 17 | . . 4 3 3 . . . . 4 1 . . . 2 Parts Repaired 9 | . 2 1 2 . . . . . 3 1 . . . . Time 289 | . 52 32 64 . . . . . 116 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 30 | . . 10 10 . . . . . . 10 . . . . Parts Scanalyzed 12 | . . 1 4 . . . . . 5 2 . . . . Part Schematics Acquired 12 | . . 1 4 . . . . . 5 2 . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . 2 1 1 1 . . . . . . . . . Non-combat 5 | . . 2 1 1 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . 2 1 1 2 . . . . . . . . . parse_system 2 | . . . . . 2 . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . find_recycling 3 | . . 2 1 . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total Allies 4 | . . . . . . . 4 . . . . . . . Largest Group 4 | . . . . . . . 4 4 3 . . . . . Highest-Rated Group 156 | . . . . . . . 156 156 114 . . . . . Highest-Rated Ally 40 | . . . . . . . 40 40 39 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . 27 19 . . . . . Total Damage 937 | . . . . . . . . 562 375 . . . . . Kills 9 | . . . . . . . . 6 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Active Infowar (turns) 19786 | 60 2225 674 2599 1581 875 923 1896 847 4478 3144 . . . 484 Optics 7412 | . . . . . . . . . 4268 3144 . . . . Sensors 3758 | . . . . . . . . . 1639 2119 . . . . Terrain 2899 | . 2225 674 . . . . . . . . . . . . Traps 3892 | . . . 1012 1581 875 424 . . . . . . . . Seismic 11782 | 60 2225 488 2571 1581 875 923 1896 847 316 . . . . . ECM 486 | . . . . . . . . . 2 . . . . 484 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . 8 . . Drone Recoveries 4 | . . . . . . . . . . . . 4 . . Zionite Intel Received 6 | . . . . . . . . . . 5 . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Turns Passed 22996 | 227 2225 2591 2999 1581 875 923 1896 847 4478 3167 11 198 173 805 Spaces Moved 14359 | 133 1183 1617 1843 1245 625 397 1025 460 2845 2129 21 156 148 532 Core 349 | 19 . . . . . . . . . 48 21 85 26 150 Treads . | . . . . . . . . . . . . . . . Legs 14010 | 114 1183 1617 1843 1245 625 397 1025 460 2845 2081 . 71 122 382 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 111 110 110 110 178 178 105 50 50 50 50 50 Average Speed 129 | 110 166 130 123 110 126 177 178 178 120 106 50 97 109 112 Slowest Speed 850 | 120 260 260 200 110 180 180 178 178 186 450 50 850 500 245 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 97 97 90 30 70 47 80 55 47 35 1 78 4 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . 2 1 2 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 11 | . . 3 . . . . . . . 8 . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 11 | . . 3 . . . . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Res Total 17259 | 185 1360 1927 2323 1383 677 502 1097 482 3570 2721 20 185 156 671 Wait 1565 | . 118 135 270 63 23 39 68 15 456 315 . 1 1 61 Move 14345 | 132 1182 1616 1842 1244 624 396 1024 459 2844 2128 20 155 147 532 Hop . | . . . . . . . . . . . . . . . Pick Up 91 | 7 6 24 15 6 2 . 1 3 11 15 . . . 1 Fast Attach 98 | 4 3 13 9 1 . 1 . 1 21 10 . 15 7 13 Attach 56 | 4 1 6 11 2 1 4 . . 8 14 . . . 5 Detach 20 | 2 . . 6 . . . . 1 6 2 . . . 3 Swap 110 | . 3 19 23 13 5 4 2 . 25 15 . . . 1 Drop 140 | 1 2 22 23 14 4 2 2 . 32 23 . 5 1 9 Fire 780 | 35 44 90 123 39 18 56 . 3 166 164 . 8 . 34 Melee 15 | . . 2 1 1 . . . . . . . . . 11 Ram . | . . . . . . . . . . . . . . . Kick 37 | . 1 . . . . . . . 1 35 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 1 . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Ext x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 16) 228 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 946 | -10/Materials | Identified exit to Materials 946 | -10/Materials | Discovered exit to Materials (range 4) 1417 | -10/Materials | Discovered exit to Materials (range 16) 1639 | -10/Materials | Identified exit to Mines 1639 | -10/Materials | Discovered exit to Mines (range 8) 1804 | -10/Materials | Repaired Lgt. Cannon 1833 | -10/Materials | Repaired Aluminum Leg 1865 | -10/Materials | Discovered exit to Materials (range 4) 1922 | -10/Materials | Discovered exit to Mines (range 15) 2453 | -10/Materials | Entered another Materials area 2453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2458 | -9/Materials | Identified exit to Mines 2458 | -9/Materials | Discovered exit to Mines (range 7) 3434 | -9/Materials | Identified exit to Materials 3434 | -9/Materials | Discovered exit to Materials (range 16) 3945 | -9/Materials | Discovered exit to Mines (range 16) 4178 | -9/Materials | Discovered exit to Materials (range 16) 4466 | -9/Materials | Discovered exit to Materials (range 13) 4987 | -9/Materials | Repaired Beam Rifle+ 5044 | -9/Materials | Entered another Materials area 5044 | -8/Materials | Evolved 2 slots: Utility x2 5659 | -8/Materials | Garrison activated, responded to threat 6236 | -8/Materials | Identified exit to Factory 6236 | -8/Materials | Discovered exit to Factory (range 14) 7162 | -8/Materials | Discovered exit to Factory (range 15) 7579 | -8/Materials | Discovered exit to Factory (range 12) 7694 | -8/Materials | Repaired Seismic Detector 7906 | -8/Materials | Repaired Lgt. Deuterium Engine 8043 | -8/Materials | Entered Factory 8043 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8113 | -7/Factory | Identified exit to Factory 8113 | -7/Factory | Discovered exit to Factory (range 9) 9258 | -7/Factory | Build established: Scientist-Mutant 9606 | -7/Factory | Identified exit to Lower Caves 9606 | -7/Factory | Discovered exit to Lower Caves (range 11) 9624 | -7/Factory | Entered Lower Caves 9920 | -7/Lower Caves | Entered a destroyed Warlord outpost 9971 | -7/Lower Caves | Learned Factory trap positions 10315 | -7/Lower Caves | Identified exit to Lower Caves 10315 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 10460 | -7/Lower Caves | Ambushed by research squad 10499 | -7/Lower Caves | Entered another Lower Caves area 10630 | -7/Lower Caves | Discovered exit to Factory (range 11) 10911 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11126 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11200 | -7/Lower Caves | Learned Factory trap positions 11340 | -7/Lower Caves | Identified exit to Zion 11340 | -7/Lower Caves | Discovered exit to Zion (range 14) 11422 | -7/Lower Caves | Entered Zion 11507 | -7/Zion | Identified exit to Proximity Caves 11507 | -7/Zion | Discovered exit to Proximity Caves (range 14) 11609 | -7/Zion | System corruption cleaned by Quarantine Array 12009 | -7/Zion | Build established: Hacker-Mutant 12050 | -7/Zion | Met Imprinter 12116 | -7/Zion | Imprinted 12118 | -7/Zion | Declared Zion's savior 13318 | -7/Zion | Entered Proximity Caves 13318 | -6/Proximity Caves | Accompanied by 4 allies 14104 | -6/Proximity Caves | Discovered exit to Factory (range 9) 14165 | -6/Proximity Caves | Entered Factory 14165 | -6/Factory | Accompanied by 3 allies 14165 | -6/Factory | Evolved 2 slots: Utility x2 14166 | -6/Factory | Loaded intel: 109 trap records 15181 | -6/Factory | Identified exit to Extension 15181 | -6/Factory | Discovered exit to Extension (range 5) 15590 | -6/Factory | Build established: Scavenger-Mutant 15979 | -6/Factory | Garrison activated, responded to threat 16189 | -6/Factory | Build established: Hacker-Mutant 16493 | -6/Factory | Build established: Scavenger-Mutant 16781 | -6/Factory | Discovered exit to Extension (range 15) 16939 | -6/Factory | Repaired Beamcaster 17257 | -6/Factory | Lost 3 parts (1n1u1w) 17361 | -6/Factory | Repaired Plasma Rifle? 17548 | -6/Factory | Build established: Scavenger-Skirmisher 17828 | -6/Factory | Repaired Plasma Rifle 17975 | -6/Factory | Identified exit to Factory 17975 | -6/Factory | Discovered exit to Factory (range 17) 18407 | -6/Factory | Fabricated Plasma Rifle (x2) 18643 | -6/Factory | Entered another Factory area 18643 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18644 | -5/Factory | Loaded intel: 76 trap records 18746 | -5/Factory | Identified exit to Upper Caves 18746 | -5/Factory | Discovered exit to Upper Caves (range 17) 18855 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18871 | -5/Factory | Build established: Hacker-Skirmisher 19025 | -5/Factory | Repaired Plasma Rifle+ 19115 | -5/Factory | Garrison activated, responded to threat 19206 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 19655 | -5/Factory | Fabricated Arm. Leg (x2) 19815 | -5/Factory | Retrieved Zion intel report: Active Garrisons 20054 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20215 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 20995 | -5/Factory | System corruption reached 10% 21034 | -5/Factory | Lost 5 parts (1n3u1w) 21082 | -5/Factory | Build established: Hacker-Mutant 21201 | -5/Factory | Lost 3 parts (1p1n1u) 21455 | -5/Factory | Identified exit to Factory 21455 | -5/Factory | Discovered exit to Factory (range 10) 21758 | -5/Factory | Lost 5 parts (2p1n2w) 21800 | -5/Factory | Discovered exit to Factory (range 8) 21810 | -5/Factory | Entered another Factory area 21810 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21818 | -4/Factory | Lost 3 parts (2n1u) 21820 | -4/Factory | Identified exit to DSF 21821 | -4/Factory | Entered DSF 21884 | -4/DSF | Additional patrols routed to DSF 22010 | -4/DSF | Lost 8 parts (2p1n4u1w) 22012 | -4/DSF | Identified exit to Research 22012 | -4/DSF | Discovered exit to Research (range 12) 22019 | -4/DSF | Entered Research 22019 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22174 | -3/Research | Identified exit to Research 22174 | -3/Research | Discovered exit to Research (range 10) 22192 | -3/Research | Entered another Research area 22192 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22563 | -2/Research | Lost 4 parts (1p2n1w) 22738 | -2/Research | Fabricated Arm. Leg (x2) 22844 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 22847 | -2/Research | Build established: Scavenger-Mutant 22901 | -2/Research | System corruption reached 10% 22936 | -2/Research | Lost 8 parts (2p2n2u2w) 22940 | -2/Research | Core integrity fell below 50% 22974 | -2/Research | Core integrity fell below 20% 22997 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- R-10 Processor collects Adv. Heat Sink. System corrupted: Energy discharge (-25). Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. YY5RZNTW4DWJNR5UE>ANMX M P-80 Master shuts down. Attempting to rewire P-80 Master. P-80 Master cannot be rewired. System corrupted: Substantial component data lost. Slug penetrates Wall. Slug penetrates S-43 Plague. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-10). Detecting system override signal. Acquired Prototype Flight Unit. Identified Cld. Impulse Thruster. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ####### #????????????????????????????????????????? | | #????????????????????????????????????????? | | ######???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ==! #????????????????????????????????????? | | ==! #????????????????????????????????????? | | =!! #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #?????????###############????????????? | | #?????????# #????????????? | | ###### ########??# != #?????????!??? | | ####????# # #??# !@ #????????????? | | #???????# # = #??# #????????????? | | #???????# # #??# s #????????????? | | #???????# # #??# s #????????????? | | #???????# / #??####s##########????????????? | | +???????# # #??# ########???????????? | | #??????## ###/####### ! #????????? | | ######## ##??????????? | | #???????????? | | # ######## #???????????? | | # #??????# ########## #???????????? | | # #??????# ########## #### ###???????????? | | # #??????# # #########????#?????????????? | | # #??????# # #??????????????????????????? | | # #??????+ + #??????????????????????????? | | # #??????# # #??????????????????????????? | | # ###???## ##########??????????????????????????? | | ##### #??????????????????????????????????? | | ##########?????????????????????????? | | #?????????????????????????? | | #### #?????????????????????????? | | ##### #??# #?????????????????????????? | | ###?????########## #?????????????????????????? | | ????????# / # #?????????????????????????? | | #########! # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 160 Energy Generation 77 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 70 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Thermal Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Antimatter Reactor | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Hvy. Gatling Laser | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel System Restoration Module | -5/Factory | Scanalyzed Lrn. Proton Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-64 Sentinel | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel Fabricated ------------ Plasma Rifle | x2 | -6/Factory Arm. Leg | x2 | -5/Factory Arm. Leg | x2 | -2/Research Repaired ---------- Lgt. Cannon | 42% | -10/Materials Aluminum Leg | 28% | -10/Materials Beam Rifle | 53% | -9/Materials Seismic Detector | 15% | -8/Materials Lgt. Deuterium Engine | 78% | -8/Materials Beamcaster | 14% | -6/Factory Plasma Rifle | 14% | -6/Factory Plasma Rifle | 35% | -6/Factory Plasma Rifle | 58% | -5/Factory Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Datajack | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Lrn. Proton Cannon | -5/Factory | Hacked Adv. VSS Leg | -2/Research | Hacked Hvy. Disruptor Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club DIY Cooler Dangerous Findings Ew, Corruption Fancy Inventory Heavy Suspicion I'm Back, Baby! Just What I Needed Knowing Is Half The Battle More Power To You Official Business Power Corrupts Pyromaniac Release The Drones! Robot Respite Sprinter Streaker System Compromised The One Tourist Well Done Window Shopping You Again Challenges ------------ None Game ------ Seed AuthchipFortressInjector Manual? 0 Play Time 04:35:06 Cumulative 14.9 hours Start 2025.12.25 @ 12:22:34 End 2025.12.27 @ 22:55:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 55% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 5b94061b-6db7-442a-84ea-8eed9049ca79