Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 07:20:04 // AFD2020/Player2

Player: PhenomPhear

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (251)      251
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 883

 Bonus
-------
Follower Combat Kills      32

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Core (800) Ox15
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (18) ---
                Assault Rifle
          Light Cannon
                Grenade Launcher
                Mining Claw
      Makeshift Spear
                Explosive Trap
                Explosive Trap
                Explosive Trap
                Explosive Trap

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
                Assault Rifle
                Grenade Launcher
                Mining Claw
                Explosive Trap
                Explosive Trap
                Explosive Trap
                Explosive Trap
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 7   5   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 3   3   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   1   5   
Average Slot Usage (%)     91   | .   87  100 
  Engine                   14   | .   14  14  
  Treads                   28   | .   28  28  
  Storage                  20   | .   16  28  
  Energy Gun               16   | .   24  .   
  Ballistic Cannon         10   | .   3   28  
Naked Turns                .    | .   .   .   
Heaviest Build             57   | 11  57  57  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 18   | 6   18  18  
  Average Capacity         10   | 5   7   18  
  Most Carried             9    | 6   5   9   
  Average Carried          3    | 3   2   6   
  Final Capacity           18   | 6   18  18  
  Final Carried            9    | 6   3   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           319  | 266 45  8   
  Remotely                 .    | .   .   .   
Salvage Created            399  | 97  269 33  
  Parts                    23   | 4   17  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  7    | .   6   1   
  Guns                     5    | .   5   .   
  Cannons                  1    | .   .   1   
  AOE                      1    | .   1   .   
Classes Destroyed          6    | 2   4   .   
  Tunneler                 2    | 1   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Grunt                    5    | .   4   1   
Best Kill Streak           3    | 2   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               889  | 40  76  773 
  Core                     138  | .   7   131 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              21   | 2   12  7   
  Largest                  2    | 2   2   2   
  Hottest                  80   | 80  80  70  
Shots Fired                42   | 4   24  14  
  Gun                      28   | 4   24  .   
  Cannon                   14   | .   .   14  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  16   | .   2   14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          26   | 4   22  .   
  Robot Hit Streak         4    | 2   4   4   
  Robot Miss Streak        3    | 1   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           23   | 3   13  7   
  Core Hits                14   | 2   9   3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           480  | 98  276 106 
  Guns                     267  | 45  222 .   
  Cannons                  105  | .   .   105 
  Explosions               107  | 53  54  .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   .   1   
  Kinetic                  130  | .   25  105 
  Thermal                  107  | 53  54  .   
  Explosive                .    | .   .   .   
  Electromagnetic          242  | 45  197 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      71   | 40  31  .   
  Shots                    2    | 1   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   .   1   
Highest Temperature        54   | 30  54  54  
  Average Temperature      22   | 17  21  27  
  Received Heat Transfer   87   | .   18  69  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         150  | 50  100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | 1   2   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             153  | 10  153 120 
  Average Influence        57   | 2   60  64  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   12  6   
  Peak Tracking Total      4    | .   2   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               5    | .   5   .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        5    | .   5   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      57   | .   57  57  
  Highest-Rated Ally       57   | .   57  57  
Total Orders               .    | .   .   .   
Ally Attacks               16   | .   11  5   
  Total Damage             261  | .   176 85  
  Kills                    3    | .   2   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1117 | 93  707 317 
Spaces Moved               603  | 49  394 160 
  Core                     6    | 6   .   .   
  Treads                   597  | 43  394 160 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 180 
  Average Speed            166  | 146 163 180 
  Slowest Speed            200  | 160 180 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 4   55  51  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          14   | 7   7   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      14   | 7   7   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      676  | 64  438 174 
  Wait                     13   | .   13  .   
  Move                     601  | 48  393 160 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 6   6   6   
  Fast Attach              7    | 6   1   .   
  Attach                   4    | 1   3   .   
  Detach                   1    | 1   .   .   
  Swap                     1    | .   1   .   
  Drop                     9    | .   9   .   
  Fire                     21   | 2   12  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 5)
  713 | -10/Materials | Discovered new exit (range 16)
  801 | -10/Materials | Entered Mines
  801 | -10/Mines     | Accompanied by 1 ally
  850 | -10/Mines     | Found a hidden stash of uninstalled traps
  901 | -10/Mines     | Learned location of Recycling (-8)
  966 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1049 | -10/Mines     | Discovered new exit (range 5)
 1093 | -10/Mines     | Assembled infested the area
 1098 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1108 | -10/Mines     | Discovered new exit (range 8)
 1116 | -10/Mines     | Core integrity fell below 50%
 1118 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01102_ Found Med. Matter Pod.
01102_ Found Beam Cannon.
01102_ Found Med. Matter Pod.
01102_ C-30 ARC bursts open, deploying its payload.
01102_ D-53 Grenadier unfolds itself. <x2>
01106_ UB-2DJ(h) destroyed.
01107_ The unstable cave ceiling collapses.
01108_ Core Extractor disabled.
01108_ EXIT=FOUND
01112_ Lgt. Cannon destroyed. <x2>
01114_ The unstable cave ceiling collapses.
01115_ Player 2 attaches Com. Wheel.
01116_ Player 2 attaches Wheel.
01116_ Lgt. Treads destroyed.
01116_ Lgt. Ion Engine destroyed.
01117_ Player 2 attaches Assault Rifle.
01117_ U-05 Engineer builds a Wall.
01118_ The unstable cave ceiling collapses.
01118_ Player 2 attaches Assault Rifle.
01118_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackPowerTreads
  Manual?         0
Play Time         00:08:32
  Cumulative      1022.3 hours
  Start           2020.04.01 @ 07:09:41
  End             2020.04.01 @ 07:20:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          613
  Rogue           613
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           10/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 66687d18-c0bb-4dab-9f56-2cc1531b169f