Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 23:26:33

Player: HorseLips

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (52)      260
Value Destroyed (1512)     1512
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (380)                380
              TOTAL SCORE: 5932

 Bonus
-------
Follower Combat Kills      80
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     81/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Target Analyzer
           Actuator Array
>          --- WEAPON (2) -------
     Heavy Mace
           Mining Claw
>          --- INVENTORY (5) ----
           VTOL Module
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Melee Analysis Suite
           Target Analyzer
           Kinecellerator
  Improved Propulsion Shielding
  Improved Utility Shielding
>          --- WEAPON -----------
     Heavy Mace
           Great Axe
>          --- INVENTORY --------
           Actuator Array
  Improved EM Pulse Cannon
     Light Assault Rifle
  Improved Grenade Launcher
           Mining Claw
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 6   5   3   2   2   14  2   .   25  16  
  Power                    10   | 1   2   1   .   .   2   .   .   4   .   
    Engine                 6    | 1   2   .   .   .   2   .   .   1   .   
    Core                   4    | .   .   1   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   .   .   3   1   .   6   1   
    Treads                 9    | 2   .   1   .   .   3   1   .   2   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   2   .   .   .   6   1   .   8   15  
    Device                 20   | .   1   .   .   .   1   .   .   3   15  
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   
    Protection             5    | .   .   .   .   .   3   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   1   1   2   2   3   .   .   7   .   
    Energy Gun             2    | 1   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          4    | 1   1   1   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   2   .   .   1   .   
    Slashing Weapon        4    | .   .   .   1   .   1   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   
Parts Lost                 34   | .   2   2   .   .   8   .   5   6   11  
  Power                    6    | .   1   .   .   .   2   .   1   2   .   
  Propulsion               8    | .   .   1   .   .   2   .   1   1   3   
  Utility                  15   | .   .   .   .   .   2   .   3   2   8   
  Weapon                   5    | .   1   1   .   .   2   .   .   1   .   
  Highest Loss Streak      6    | .   1   2   .   .   3   .   4   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  96  100 100 76  100 65  79  66  
  Engine                   4    | .   14  .   .   .   4   7   4   3   .   
  Core                     4    | .   .   13  14  14  3   .   .   2   .   
  Treads                   18   | .   28  24  28  28  18  30  21  5   .   
  Leg                      3    | .   .   .   .   .   .   .   .   16  6   
  Device                   13   | .   13  14  14  14  8   7   4   8   29  
  Storage                  8    | .   14  14  14  14  9   7   4   .   .   
  Processor                5    | .   .   .   .   .   8   7   6   11  8   
  Protection               4    | .   .   .   .   .   7   15  12  12  .   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   19  27  27  1   .   .   .   1   .   
  Launcher                 1    | .   .   .   .   3   3   .   .   1   .   
  Impact Weapon            3    | .   .   .   .   8   4   7   2   5   7   
  Slashing Weapon          4    | .   .   .   .   14  8   7   2   3   7   
Peak Build Rating          46   | 6   8   11  18  19  38  44  44  46  41  
  Average Rating           21   | 5   7   10  11  18  27  43  28  31  33  
  On Entrance              16   | .   6   8   11  18  19  38  44  1   24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 14  50  49  51  53  67  67  67  23  35  
  Greatest Support         106  | 40  40  40  40  40  84  106 106 80  3   
  Greatest Overweight (x)  17   | .   1   2   1   1   17  .   .   2   11  
  Average Overweight (x)   1    | .   .   1   1   1   1   .   .   .   5   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  5   5   
  Average Capacity         15   | 7   17  20  20  20  20  20  14  5   5   
  Most Carried             20   | 2   14  17  18  18  20  19  20  5   5   
  Average Carried          11   | 1   6   15  17  18  19  18  13  3   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 2   14  17  18  18  20  19  5   4   2   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
    Mutant | -8/Materials
    Mutant | -7/Factory
    Mutant | -7/Waste
 Gladiator | -7/Factory
    Mutant | -7/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Matter Collected           1221 | 283 225 59  .   75  142 .   .   233 204 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1876 | 56  368 85  .   90  623 .   .   270 384 
  Parts                    96   | .   33  5   .   3   33  .   .   11  11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  39   | .   9   2   .   3   14  .   .   5   6   
  Melee                    22   | .   .   .   .   2   14  .   .   2   4   
  Guns                     12   | .   9   2   .   .   .   .   .   1   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   .   
  AOE                      1    | .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          15   | 1   6   .   .   2   3   .   .   .   3   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   
  Builder                  3    | .   2   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   .   .   .   .   
  Swarmer                  13   | .   6   .   .   .   3   .   .   3   1   
  Grunt                    16   | .   3   2   .   1   7   .   .   2   1   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   2   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 1   3   2   .   2   3   .   .   4   2   
  Combat Bots Only         3    | .   3   2   .   2   3   .   .   3   1   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Hostile Shots Fired        487  | .    69   15   .    6    155  .    3    79   160  
  Missed                   148  | .    26   1    .    3    42   .    .    23   53   
Damage Taken               5350 | .    562  212  .    77   1632 .    143  1275 1449 
  Core                     1307 | .    96   13   .    .    486  .    92   320  300  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  203  | .    .    .    .    .    10   .    17   176  .    
Core Remaining (%)         55   | 100  .    .    .    56   11   .    .    .    .    
Volleys Fired              80   | 12   42   10   .    1    2    .    .    13   .    
  Largest                  2    | 2    2    2    .    1    1    .    .    2    .    
  Hottest                  89   | 70   70   40   .    33   33   .    .    89   .    
Shots Fired                148  | 24   84   15   .    1    2    .    .    22   .    
  Gun                      136  | 24   84   15   .    .    .    .    .    13   .    
  Cannon                   9    | .    .    .    .    .    .    .    .    9    .    
  Launcher                 3    | .    .    .    .    1    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  91   | 12   51   15   .    .    .    .    .    13   .    
  Thermal                  45   | 12   33   .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    1    2    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         11   | 3    11   4    .    5    .    .    .    6    .    
  Robot Miss Streak        6    | 2    6    2    .    .    2    .    .    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           170  | 15   42   11   .    5    40   .    .    28   29   
  Core Hits                60   | 2    22   4    .    3    18   .    .    6    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    2    5    
  Critical Strikes         14   | 1    2    .    .    1    1    .    .    4    5    
    Burn                   3    | 1    2    .    .    .    .    .    .    .    .    
    Smash                  8    | .    .    .    .    .    .    .    .    3    5    
    Sever                  3    | .    .    .    .    1    1    .    .    1    .    
Melee Attacks              122  | .    .    .    .    4    48   .    .    23   47   
  Impact                   52   | .    .    .    .    .    10   .    .    5    37   
  Slashing                 70   | .    .    .    .    4    38   .    .    18   10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    1    .    .    1    3    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        11   | .    .    .    .    .    6    .    .    1    4    
Damage Inflicted           4886 | 195  571  130  .    259  1503 .    .    911  1317 
  Guns                     941  | 195  553  130  .    .    .    .    .    63   .    
  Cannons                  174  | .    .    .    .    .    .    .    .    174  .    
  Explosions               161  | .    .    .    .    85   76   .    .    .    .    
  Melee                    3592 | .    .    .    .    174  1427 .    .    674  1317 
  Ramming                  18   | .    18   .    .    .    .    .    .    .    .    
  Kinetic                  639  | 107  339  130  .    .    .    .    .    63   .    
  Thermal                  302  | 88   214  .    .    .    .    .    .    .    .    
  Explosive                161  | .    .    .    .    85   76   .    .    .    .    
  Electromagnetic          174  | .    .    .    .    .    .    .    .    174  .    
  Impact                   1575 | .    .    .    .    .    199  .    .    198  1178 
  Slashing                 2017 | .    .    .    .    174  1228 .    .    476  139  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    1    1    1    1    .    .    .    6    13   
  Average Corruption       3    | .    1    1    1    1    .    .    .    3    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    11   4    5    3    .    .    .    7    32   
    Message Errors         20   | .    4    1    2    2    .    .    .    3    8    
    Matter Fused           12   | .    4    2    1    .    .    .    .    2    3    
    Heat Flow Errors       9    | .    1    1    1    .    .    .    .    .    6    
    Energy Discharges      5    | .    .    .    1    .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    1    .    .    1    .    .    .    .    6    
    Data Loss (major)      6    | .    .    .    .    .    .    .    .    1    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            525  | .    .    .    .    10   97   .    .    73   345  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    10   .    .    .    .    .    
  Melee                    515  | .    .    .    .    .    97   .    .    73   345  
Knockbacks                 8    | .    .    .    .    .    1    .    .    3    4    
  Impact                   8    | .    .    .    .    .    1    .    .    3    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    18   .    .    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    .    
  Rammed                   3    | .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        196  | 36   173  94   147  .    9    .    .    33   196  
  Average Temperature      41   | 16   37   52   79   .    6    .    .    11   90   
  Received Heat Transfer   1395 | .    189  117  .    .    612  .    .    291  186  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    1    3    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    2    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       20   | .    .    .    .    .    1    .    .    4    15   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    .    .    .    
  Heat Transferred         1110 | 333  777  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Peak Influence             171  | 5   115 50  .   50  171 77  26  100 90  
  Initial                  77   | .   3   12  .   .   1   77  26  .   .   
  Average                  38   | .   43  22  .   33  64  77  16  11  15  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   2   1   .   5   4   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   1   .   3   2   
  Reinforcement            4    | .   1   .   .   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   18  2   .   4   27  .   5   15  11  
  Peak Tracking Total      5    | .   3   2   .   2   4   1   5   5   5   
  Tactical Retreats        7    | .   .   .   .   1   1   .   1   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Traps Triggered            4    | .   1   .   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Disabled          3    | .   .   .   .   .   1   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Accessed          9    | .   1   1   2   .   2   1   .   1   1   
  Terminals                3    | .   1   .   .   .   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   1   1   4   .   2   1   .   2   1   
  Successful               12   | .   1   1   4   .   2   1   .   2   1   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   1   .   .   .   .   
  Terminals                3    | .   1   .   .   .   1   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   4   .   .   .   .   .   1   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   5   .   .   .   4   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  8    | .   .   .   .   .   5   .   .   .   3   
Ally Attacks               40   | .   .   .   .   .   40  .   .   .   .   
  Total Damage             183  | .   .   .   .   .   183 .   .   .   .   
  Kills                    5    | .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             50   | .   .   .   .   .   12  .   .   .   38  
  Drone Recoveries         36   | .   .   .   .   .   11  .   .   .   25  

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Turns Passed               9054 | 178  1982 862  496  510  2247 347  124  1298 1010 
Spaces Moved               3511 | 84   829  329  206  206  637  221  94   709  196  
  Core                     357  | 2    .    .    .    .    51   .    23   85   196  
  Treads                   2785 | 82   829  329  206  206  586  221  71   255  .    
  Legs                     369  | .    .    .    .    .    .    .    .    369  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  160  156  50   130  100  
  Average Speed            214  | 157  220  253  240  240  251  156  130  143  338  
  Slowest Speed            900  | 160  240  320  240  240  900  156  160  200  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47   | 5    92   61   59   52   50   5    91   15   40   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    3    2    
Terrain Destroyed          33   | .    .    .    .    7    21   .    .    3    2    
  Melee                    5    | .    .    .    .    .    .    .    .    3    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      28   | .    .    .    .    7    21   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Total                      4700 | 103  893  344  208  217  1226 224  95   927  463  
  Wait                     874  | .    3    .    .    5    517  .    .    147  202  
  Move                     3502 | 83   828  328  205  205  636  221  93   707  196  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 2    12   3    1    .    9    1    .    10   1    
  Fast Attach              23   | 6    1    1    .    .    5    .    .    6    4    
  Attach                   24   | .    2    1    .    .    7    2    .    9    3    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    
  Swap                     28   | .    2    1    2    2    2    .    .    10   9    
  Drop                     17   | .    .    .    .    .    8    .    1    3    5    
  Fire                     80   | 12   42   10   .    1    2    .    .    13   .    
  Melee                    108  | .    .    .    .    4    40   .    .    21   43   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  179 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  506 | -10/Materials | Discovered new exit (range 11)
  693 | -10/Materials | Discovered new exit (range 15)
 1020 | -10/Materials | Discovered new exit (range 8)
 1109 | -10/Materials | Discovered new exit (range 10)
 1799 | -10/Materials | Discovered new exit (range 12)
 2161 | -10/Materials | Entered Mines
 2431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2513 | -10/Mines     | Learned Materials emergency access door positions
 2525 | -10/Mines     | Found a hidden stash of uninstalled traps
 2667 | -10/Mines     | Learned Materials stockpile data
 2740 | -10/Mines     | Found the Drone Emporium
 2749 | -10/Mines     | Found Prototype Device
 3014 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3014 | -10/Mines     | Discovered new exit (range 5)
 3023 | -10/Mines     | Entered Exiles
 3083 | -10/Exiles    | Met 8R-AWN
 3124 | -10/Exiles    | Met EX-HEX
 3189 | -10/Exiles    | Met EX-BIN
 3215 | -10/Exiles    | Aligned with FarCom system
 3218 | -10/Exiles    | Given EX-Vault access code
 3278 | -10/Exiles    | Opened EX-Vault
 3290 | -10/Exiles    | Found Longsword +1
 3336 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3406 | -10/Exiles    | Met EX-DEC
 3418 | -10/Exiles    | Learned location of Zion (-7)
 3485 | -10/Exiles    | Discovered new exit (range 14)
 3519 | -10/Exiles    | Left Exiles lab with Longsword +1
 3519 | -10/Exiles    | Entered Mines
 3813 | -9/Mines      | Learned location of Storage (-7)
 3869 | -9/Mines      | Assembled infested the area
 3874 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3969 | -9/Mines      | Discovered new exit (range 10)
 4029 | -9/Mines      | Entered Materials
 4029 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4748 | -8/Materials  | Discovered new exit (range 15)
 4866 | -8/Materials  | Lost 3 parts (1p1n1w)
 4892 | -8/Materials  | Identified exit to Factory
 5191 | -8/Materials  | Core integrity fell below 50%
 5235 | -8/Materials  | Lost 3 parts (1p1u1w)
 5333 | -8/Materials  | Identified Thief Drone Bay
 5450 | -8/Materials  | Discovered exit to Factory (range 39)
 5591 | -8/Materials  | Core integrity fell below 20%
 6276 | -8/Materials  | Entered Factory
 6276 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6623 | -7/Factory    | Sucked down chute
 6623 | -7/Factory    | Entered Waste
 6664 | -7/Waste      | Spotted C-40 Crusher
 6682 | -7/Waste      | Spotted C-40 Crusher
 6692 | -7/Waste      | Spotted C-40 Crusher
 6698 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6701 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6717 | -7/Waste      | Spotted C-40 Crusher
 6719 | -7/Waste      | Spotted C-40 Crusher
 6732 | -7/Waste      | Lost 4 parts (1p3u)
 6735 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6740 | -7/Waste      | Discovered new exit (range 16)
 6747 | -7/Waste      | Entered Factory
 7121 | -7/Factory    | Discovered new exit (range 5)
 7512 | -7/Factory    | Build established: Gladiator
 7693 | -7/Factory    | Fabricated Force Lance (x2)
 7759 | -7/Factory    | Core integrity fell below 50%
 7864 | -7/Factory    | Garrison activated, responded to threat
 7876 | -7/Factory    | Crushed by falling debris
 7907 | -7/Factory    | Lost 3 parts (1p1n1u)
 8045 | -7/Factory    | Entered Storage
 8471 | -7/Storage    | Build established: Mutant
 8543 | -7/Storage    | Lost 3 allies
 8842 | -7/Storage    | System corruption reached 10%
 8886 | -7/Storage    | Core integrity fell below 20%
 8897 | -7/Storage    | Lost 6 parts (1n5u)
 9055 | -7/Storage    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
T-07 Excavator destroyed.
Drone destroyed.
Drone retrieved by Drone Bay.
R-06 Scavenger collects Wheel.
System corrupted: Heat flow error (+155).
K-01 Serf collects debris.
XBPMGSOO LZN|ZHSXP0/H0BFOINWJ8 <9SD
K-01 Serf collects debris.
System corrupted: Heat flow error (+209).
S-27 Virus suffers critical hit (Smash).
Destroyed VTOL Module.
S-27 Virus system corrupted by crushing effect.
Lgt. Nuclear Core fried.
VTOL Module fried.
S-27 Virus destroyed.
Mining Claw follow-up attack on S-27 Virus.
Drone Bay destroyed.
Mining Claw follow-up attack on S-27 Virus.
Kinecellerator destroyed.
Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????##????# %  # ]  ] #?????????????  |
| ????????????????##Y#####    +      #?????????????  |
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| ???????????????????# a  [ #    #  ! [ #??????????  |
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| ????????????????????# s  @%s          #??????????  |
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| ????????????????????#                 #?####?????  |
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| ????????????????????#+##              #    #?????  |
| ???????????????????   ?#              ;    #?????  |
| ??????????????????   ??#              #    #?????  |
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| ???????????????w ???????????????#%   ########????  |
| ??????????????? ????????????????#    #      #????  |
| ??????????????#?????????????????#    #   =[ #????  |
| ???????????????????????##########    #[     #????  |
| ???????????????????????+ ^ %^^^  %   +      #????  |
| ???????????????????????#  ^    ^     #   !  #????  |
| ????????????????????#+##      ^      #  *   #????  |
| ????????????????????#           [    ############  |
| ????????????????????#                #?#####    #  |
| ????????????????????#     ""T""      ###   #    #  |
| ??????????????????        """""      % %  %     #  |
| ??????????????????############### ######   #    #  |
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| ??????????????????# ########????# #?????#%##    #  |
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| ??????????????????#        ######+####?#   #    #  |
| ??????????????????#   """  #         #?#   #    #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Force Lance | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              ShadeSchematicAutocannon
  Manual?         0
Play Time         01:08:29
  Cumulative      19.0 hours
  Start           2025.02.24 @ 21:06:30
  End             2025.02.24 @ 23:26:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b3bccfc-e34f-46d8-bf8c-3a94ab64a5b3