Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 00:54:13 Player: LeipeMeuteLeider Result: Destroyed by Explosive Trap Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1150) 1150 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2840 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 272/300 Energy 259/265 System Corruption 7% Temperature Cool (3) Movement Walking (115) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (10) --- F-cell Engine Aluminum Leg Improved Aluminum Leg Melee Analysis Suite Propulsion Shielding Improved Medium Laser Ion Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Ion Cannon Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Heat Sink EM Shotgun Improved Medium Laser Ion Cannon Heavy Assault Rifle Grenade Launcher Mining Laser [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 48 | 11 2 . 27 8 Power 6 | 1 1 . 3 1 Engine 6 | 1 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . . 8 4 Treads . | . . . . . Leg 13 | 2 . . 7 4 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 5 . . 7 2 Device 5 | 4 . . 1 . Storage 3 | 1 . . 2 . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 14 | 3 1 . 9 1 Energy Gun 4 | 1 1 . 2 . Energy Cannon 3 | . . . 3 . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 3 6 Power 1 | . . . . 1 Propulsion 5 | . . . 2 3 Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Backups 8 | 4 8 8 9 9 Power 1 | 1 2 1 1 . Propulsion 1 | . . 1 . 2 Utility 1 | . 1 1 1 2 Weapon 5 | 1 3 4 6 4 Tool/Special . | . . . . . Unused Backups 19 | 1 2 . 8 8 Power 4 | . 1 . 2 1 Propulsion 2 | . . . . 2 Utility 4 | . . . 1 3 Weapon 9 | 1 1 . 5 2 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 98 100 97 98 Engine 11 | . 14 14 11 11 Leg 30 | . 28 28 29 32 Wheel 1 | . . . 1 . Device 7 | . 14 14 10 . Storage 11 | . 14 14 11 11 Processor 7 | . . . 9 8 Protection 5 | . . . 1 13 Energy Gun 3 | . 12 14 3 . Energy Cannon 7 | . . . 7 10 Ballistic Gun 8 | . 14 14 7 8 Special Weapon 2 | . . . 3 2 Peak Build Rating 18 | 9 7 7 18 18 Average Rating 13 | 6 6 7 14 16 On Entrance 7 | . 7 7 7 17 Avg Prop Armor Cover (%) 13 | . . . 13 . Naked Turns . | . . . . . Heaviest Build 34 | 13 13 13 31 34 Greatest Support 36 | 20 20 20 36 36 Greatest Overweight (x) 2 | 2 . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 5 8 8 9 10 Most Carried 10 | 8 8 8 10 10 Average Carried 8 | 5 7 8 9 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 8 8 8 10 9 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1264 | 310 53 . 577 324 Remotely . | . . . . . Salvage Created 1761 | 338 128 . 762 533 Parts 133 | 34 11 . 62 26 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 40 | . 6 . 22 12 Guns 22 | . 6 . 12 4 Cannons 18 | . . . 10 8 Classes Destroyed 9 | 3 2 . 4 . Worker 2 | 2 . . . . Tunneler 10 | 9 . . 1 . Hauler 2 | . . . 2 . Recycler 2 | 1 . . 1 . Watcher 2 | . . . 1 1 Swarmer 19 | . 5 . 14 . Grunt 12 | . 1 . 3 8 Duelist 2 | . . . 1 1 Sentry 7 | . . . 4 3 Best Kill Streak 8 | 4 5 . 8 5 Combat Bots Only 8 | . 5 . 8 5 Max Kills in Single Turn 2 | 2 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 241 | . 22 . 121 98 Missed 57 | . 6 . 30 21 Hits 184 | . 16 . 91 77 Melee 3 | . . . 1 2 Projectile 181 | . 16 . 90 75 Damage Taken 2428 | 40 129 . 964 1295 Core 437 | . 28 . 152 257 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 292 | . . . 30 262 Core Remaining (%) 94 | 100 . 88 . . Volleys Fired 188 | 28 11 . 86 63 Largest 2 | 1 2 . 2 2 Hottest 123 | 40 70 . 123 100 Shots Fired 289 | 28 22 . 147 92 Gun 162 | 28 22 . 83 29 Cannon 102 | . . . 44 58 Launcher 1 | . . . . 1 Special 24 | . . . 20 4 Kinetic 94 | . 11 . 54 29 Thermal 166 | . 11 . 93 62 Explosive 1 | . . . . 1 Electromagnetic 28 | 28 . . . . Robot Hit Streak 14 | 4 6 . 14 13 Robot Miss Streak 4 | 2 2 . 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 146 | 16 12 . 69 49 Core Hits 74 | 12 7 . 34 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 2 . . 1 . Burn 1 | . . . 1 . Corrupt 2 | 2 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2760 | 371 132 . 1235 1022 Guns 1266 | 225 132 . 538 371 Cannons 1298 | . . . 655 643 Explosions 146 | 146 . . . . Melee . | . . . . . Ramming 50 | . . . 42 8 Kinetic 734 | . 46 . 317 371 Thermal 1751 | 146 86 . 876 643 Explosive . | . . . . . Electromagnetic 225 | 225 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 1 . 7 Average Corruption 5 | . 1 1 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 1 . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | 40 . . 16 . Shots 1 | 1 . . . . Rammed 3 | . . . 3 . Targets Rammed 10 | . . . 6 4 Kicked 7 | . . . 3 4 Crushed . | . . . . . Highest Temperature 364 | 12 45 . 180 364 Average Temperature 87 | 12 21 . 35 142 Received Heat Transfer 579 | . 12 . 156 411 Effects 9 | . . . . 9 Shutdowns 1 | . . . . 1 Energy Bleed 5 | . . . . 5 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 5 1 Heat Transferred 3047 | 50 259 . 1702 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 3 . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 191 | 15 140 46 191 122 Initial 46 | . 3 46 5 20 Average 69 | 2 46 32 93 56 Influence Increases 1399 | 60 170 . 764 405 Destroy 0b10 Robot/C 800 | . 120 . 440 240 Destroy 0b10 Robot/NC 90 | 60 . . 25 5 Destroy Leader 198 | . 20 . 106 72 Successful Hack 40 | . . . 19 21 Disable Machine 15 | . . . . 15 Destroy Structure 46 | . . . 24 22 Lose Combat Pursuer 210 | . 30 . 150 30 Influence Decreases 1399 | 55 55 104 732 453 Entered New Map 115 | . 2 74 11 28 Time Decay 960 | 55 53 30 541 281 Lost Part 90 | . . . 30 60 Purge Threat 234 | . . . 150 84 Squads Dispatched 7 | . 2 . 1 4 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 6 | . . . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 12 . 40 21 Peak Tracking Total 6 | . 4 . 6 5 Tactical Retreats 10 | . 2 . 7 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 19 | . 2 . 9 8 Terminals 13 | . 2 . 6 5 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 51 | . 5 . 25 21 Successful 32 | . 2 . 17 13 Failed 18 | . 3 . 7 8 Catastrophic 2 | . . . 1 1 Database Lockouts 1 | . . . 1 . Manual 11 | . . . 3 8 Terminals 27 | . 5 . 11 11 Fabricators . | . . . . . Repair Stations 13 | . . . 6 7 Recycling Units 3 | . . . . 3 Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 . 7 5 Prototype ID Bank 3 | . 1 . 1 1 Open Door 1 | . . . . 1 Level Access Points 1 | . . . . 1 Emergency Access Points 3 | . 1 . 2 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 3 6 Scan Component 5 | . . . 2 3 Repair 4 | . . . 1 3 Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 2 . 8 7 Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . . . 1 2 Time 122 | . . . 26 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 41 | . . 41 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 2723 | 243 222 70 1566 622 Optics 1483 | . . . 861 622 Terrain 86 | 86 . . . . Seismic 1792 | 243 222 70 1257 . T.N.C. 389 | . . . 389 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2993 | 279 222 70 1566 856 Spaces Moved 1733 | 178 142 58 977 378 Core 48 | 48 . . . . Treads . | . . . . . Legs 1530 | 130 142 58 822 378 Wheels 155 | . . . 155 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 110 Average Speed 122 | 110 120 120 115 148 Slowest Speed 260 | 150 120 120 260 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 30 | 5 25 13 64 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 29 | . . . 20 9 Terrain Destroyed 51 | 9 . . 23 19 Melee . | . . . . . Projectile 36 | . . . 23 13 AOE 15 | 9 . . . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 2260 | 231 174 59 1228 568 Wait 161 | . 7 . 64 90 Move 1729 | 177 141 57 976 378 Hop . | . . . . . Pick Up 46 | 11 6 1 18 10 Fast Attach 22 | 7 1 . 12 2 Attach 15 | 2 1 . 5 7 Detach . | . . . . . Swap 44 | 2 . . 33 9 Drop 45 | 4 7 1 28 5 Fire 188 | 28 11 . 86 63 Melee . | . . . . . Ram 3 | . . . 3 . Kick 7 | . . . 3 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage (discovered 1 exit: Mat) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 280 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 7) 502 | -10/Materials | Entered Mines 559 | -10/Mines | Discovered new exit (range 12) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Destroyed 8 combat bots 768 | -9/Materials | Discovered new exit (range 7) 1177 | -9/Materials | Build established: Scavenger-Mutant 1671 | -9/Materials | Repaired Aluminum Leg 1777 | -9/Materials | Discovered new exit (range 17) 1959 | -9/Materials | Discovered new exit (range 14) 2055 | -9/Materials | Discovered new exit (range 9) 2095 | -9/Materials | Central database locked down 2138 | -9/Materials | Entered Storage 2339 | -9/Storage | Lost 3 parts (2n1w) 2403 | -9/Storage | Garrison activated, responded to threat 2469 | -9/Storage | Core integrity fell below 50% 2559 | -9/Storage | Repaired Hrd. Light Armor Plating 2594 | -9/Storage | Repaired Shotgun 2760 | -9/Storage | Crushed by falling debris 2760 | -9/Storage | Core integrity fell below 20% 2848 | -9/Storage | Identified exit to Materials 2994 | -9/Storage | Destroyed by Explosive Trap Last Messages --------------- >>Alert(Purge) Purged threat record, alert level lowered. >>Access(Main) Found 1 level access point to Materials: (6,7) Map updated. 02848_ Connecting with Terminal... 02860_ System corrupted: Component data lost. 02882_ System corrupted: Matter fused (-9). 02886_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Cld. Ion Engine Hvy. Ion Engine >>Alert(Check) Current Alert Level: Low Security 02903_ System corrupted: Component data lost. 02991_ System corrupted: Matter fused (-5). 02994_ Triggered Explosive Trap. 02994_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????#"Y=! 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Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -9/Materials Hrd. Light Armor Plating | 11% | -9/Storage Shotgun | 10% | -9/Storage Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning For Emergencies Only I Have A Map? Item+ Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed ChainSignalMask Manual? 0 Play Time 01:41:49 Cumulative 60.4 hours Start 2026.01.09 @ 21:55:59 End 2026.01.10 @ 00:54:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edd6f637-63ca-4276-941f-ebf6f8e42c21