Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:23:29 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2394) 2394 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4989 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite ECM Suite > --- WEAPON (2) ------- Great Maul Great Maul > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Medium Laser Particle Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod Advanced Weight Redist. System Signal Interpreter Medium Armor Plating EM Shotgun Spread Laser Spread Laser Mini Grenade Launcher Datajack [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Hacking Suite Device Reaction Control System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 114 | 10 23 36 39 6 Power 9 | 1 1 3 3 1 Engine 7 | 1 1 3 2 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 52 | 5 8 24 11 4 Treads 16 | . . 12 4 . Leg 25 | 2 3 9 7 4 Wheel 3 | 3 . . . . Hover 8 | . 5 3 . . Flight . | . . . . . Utility 26 | 2 7 2 14 1 Device 9 | 1 1 . 6 1 Storage 4 | 1 1 1 1 . Processor 6 | . 3 . 3 . Hackware 2 | . . 1 1 . Protection 5 | . 2 . 3 . Artifact . | . . . . . Weapon 27 | 2 7 7 11 . Energy Gun 13 | 2 1 2 8 . Energy Cannon 2 | . . 2 . . Ballistic Gun 7 | . 5 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 3 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . 1 2 1 . Corrupted Parts 3 | . . . 3 . System Corruption 7 | . . . 7 . Parts Lost 23 | . 2 2 12 7 Power 1 | . . . 1 . Propulsion 13 | . 2 1 5 5 Utility 6 | . . . 4 2 Weapon 3 | . . 1 2 . Highest Loss Streak 9 | . 2 2 9 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 94 94 94 Engine 9 | . 14 11 5 2 Core 1 | . . . 3 6 Treads 13 | . . 18 22 . Leg 12 | . 6 13 11 32 Hover 8 | . 19 8 . . Device 2 | . . . 5 15 Storage 11 | . 14 11 9 9 Processor 5 | . 11 . 7 9 Hackware 6 | . . 10 5 . Protection 1 | . 2 . 5 . Energy Gun 5 | . 11 3 5 . Energy Cannon 2 | . . 2 4 . Ballistic Gun 11 | . 16 14 4 . Impact Weapon 1 | . . . 3 18 Naked Turns . | . . . . . Heaviest Build 43 | 14 27 35 43 36 Greatest Support 92 | 20 20 92 88 40 Greatest Overweight (x) 11 | 4 8 11 3 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 13 15 15 Most Carried 15 | 8 10 15 15 15 Average Carried 11 | 5 9 12 13 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 8 10 15 15 13 Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2474 | 348 590 924 549 63 Remotely . | . . . . . Salvage Created 3812 | 170 926 1448 1038 230 Parts 212 | 7 57 94 47 7 Haulers Intercepted 5 | . 2 3 . . Recyclers Shooed 11 | . 4 6 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 51 | . 10 17 16 8 Melee 3 | . . . . 3 Guns 33 | . 9 14 10 . Cannons 8 | . . 2 6 . AOE 1 | . 1 . . . Classes Destroyed 12 | 3 4 4 1 . Worker 6 | 2 1 3 . . Builder 7 | . . 5 2 . Tunneler 5 | 3 1 1 . . Hauler 5 | . 2 3 . . Recycler 11 | 1 4 3 3 . Mechanic 2 | . . 1 1 . Operator 1 | . . 1 . . Watcher 7 | . 3 3 1 . Swarmer 11 | . 2 4 1 4 Grunt 28 | . 8 7 11 2 Sentry 8 | . . 6 2 . Hunter 4 | . . . 2 2 Best Kill Streak 6 | 6 6 6 6 2 Combat Bots Only 5 | . 3 4 5 2 Max Kills in Single Turn 2 | 2 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 511 | . 43 136 195 137 Missed 130 | . 12 39 38 41 Damage Taken 4793 | . 336 1120 2231 1106 Core 705 | . 48 105 263 289 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 80 73 . . Volleys Fired 302 | 23 63 129 87 . Largest 2 | 2 2 2 2 . Hottest 130 | 90 73 91 130 . Shots Fired 511 | 35 92 241 143 . Gun 453 | 35 86 229 103 . Cannon 52 | . . 12 40 . Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 284 | . 50 194 40 . Thermal 192 | 35 36 47 74 . Explosive . | . . . . . Electromagnetic 35 | . 6 . 29 . Robot Hit Streak 16 | 12 16 16 13 . Robot Miss Streak 6 | 3 4 5 6 . Penetration Max . | . . . . . Secondary Targets 5 | . 3 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 359 | 18 59 160 106 16 Core Hits 159 | 8 29 52 67 3 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 5 | . 1 1 . 3 Critical Strikes 10 | 1 1 3 1 4 Burn 3 | 1 . 1 1 . Meltdown 1 | . . 1 . . Destroy 2 | . 1 1 . . Smash 4 | . . . . 4 Melee Attacks 32 | . . . 2 30 Impact 32 | . . . 2 30 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6416 | 230 989 2464 1978 755 Guns 4500 | 222 814 2341 1123 . Cannons 639 | . . 123 516 . Explosions 357 | . 175 . 182 . Melee 912 | . . . 157 755 Ramming 8 | 8 . . . . Kinetic 2985 | . 544 2127 314 . Thermal 1953 | 222 270 337 1124 . Explosive . | . . . . . Electromagnetic 558 | . 175 . 383 . Impact 912 | . . . 157 755 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 7 Average Corruption 6 | . . . 6 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 9 7 Message Errors 5 | . . . 3 2 Matter Fused 4 | . . . 2 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 305 | . . . 109 196 Projectiles . | . . . . . Explosions 17 | . . . 17 . Melee 288 | . . . 92 196 Knockbacks 5 | . . . 1 4 Impact 5 | . . . 1 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . . 35 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | 1 . . . . Kicked 1 | 1 . . . . Crushed . | . . . . . Highest Temperature 413 | 360 139 117 413 . Average Temperature 103 | 183 42 27 160 . Received Heat Transfer 2019 | . 177 366 1215 261 Effects 16 | 1 . . 15 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 8 | 1 . . 7 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 4 3 Impact Corruptions 11 | . . . 2 9 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 3 1 . Heat Transferred 4048 | 657 625 925 1841 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 3 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 381 | 30 180 311 381 364 Initial 177 | . 19 76 120 177 Average 158 | 15 72 172 222 280 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 64 | 100 100 59 40 11 Level 1 35 | . . 40 59 88 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 3 3 10 . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 7 | . 2 1 4 . Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 1 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 15 26 32 20 Peak Tracking Total 9 | . 3 4 8 9 Tactical Retreats 7 | . . 1 2 4 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 3 1 1 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 1 6 1 . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 16 | . 1 13 2 . Successful 10 | . 1 8 1 . Failed 6 | . . 5 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 8 | . . 8 . . Terminals 9 | . . 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 2 . . Process 1 | . 1 . . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 56 | . 56 . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4530 | 226 1074 1977 961 292 Spaces Moved 2201 | 148 491 1017 389 156 Core 26 | 20 4 2 . . Treads 580 | . . 399 181 . Legs 821 | 54 110 293 208 156 Wheels 116 | 74 42 . . . Hover 658 | . 335 323 . . Flight . | . . . . . Fastest Speed 50 | 50 80 112 120 120 Average Speed 137 | 93 141 144 133 126 Slowest Speed 600 | 250 450 600 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 53 48 24 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 16 | . 3 . 11 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 14 | . 3 . 11 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3168 | 199 786 1301 683 199 Wait 374 | 5 168 61 140 . Move 2197 | 147 490 1016 388 156 Hop . | . . . . . Pick Up 48 | 10 13 17 6 2 Fast Attach 70 | 8 14 28 18 2 Attach 16 | 1 . 1 12 2 Detach 15 | . 2 5 8 . Swap 28 | 1 9 7 9 2 Drop 84 | 3 27 37 13 4 Fire 302 | 23 63 129 87 . Melee 28 | . . . 2 26 Ram . | . . . . . Kick 1 | 1 . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 1113 | -10/Materials | Discovered new exit (range 5) 1301 | -10/Materials | Entered another Materials area 1301 | -9/Materials | Evolved 2 slots: Propulsion x2 1350 | -9/Materials | Identified exit to Materials 2047 | -9/Materials | Discovered new exit (range 11) 2725 | -9/Materials | Build established: Scavenger-Mutant 3278 | -9/Materials | Entered another Materials area 3278 | -8/Materials | Evolved 2 slots: Utility x2 3462 | -8/Materials | Garrison activated, responded to threat 3542 | -8/Materials | Build established: Mutant 3772 | -8/Materials | Garrison activated, responded to threat 3890 | -8/Materials | Lost 9 parts (1p4n3u1w) 4237 | -8/Materials | Identified exit to Garrison 4239 | -8/Materials | Entered Garrison 4268 | -8/Garrison | Triggered checkpoint 4301 | -8/Garrison | Core integrity fell below 50% 4373 | -8/Garrison | Garrison Relay disabled 4473 | -8/Garrison | Core integrity fell below 20% 4515 | -8/Garrison | Lost 3 parts (1n2u) 4531 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04455_ S-10 Pest system terminally corrupted. 04455_ Flight Unit fried. Garrison Door activated. 04467_ Aluminum Leg destroyed. 04474_ LT:SAL O0TAZRLTFAYEP4>5RO0TWQGEZN2KGRW 04484_ Imp. Sensor Array destroyed. 04487_ Acquired 15 matter. 04488_ S-10 Pest destroyed. 04509_ System corrupted: Matter fused (-9). 04516_ Aluminum Leg destroyed. 04518_ G-47 Trooper knocked back. 04522_ Aluminum Leg destroyed. 04524_ Destroyed Flight Unit. 04524_ S-10 Pest system corrupted by crushing effect. 04527_ S-10 Pest suffers critical hit (Smash). 04527_ Destroyed Lgt. Ion Engine. 04527_ Destroyed Lgt. Assault Rifle. 04527_ Destroyed Flight Unit. 04527_ S-10 Pest system corrupted by crushing effect. 04528_ S-10 Pest system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????? ?#?????# #????????????????????????? | | ?????????? ## ???## ###??????????????????????? | | ?????????" ??? ???????????????????????? | | ?????????? ?? ???????????????????????? | | ??????????? ?? ????????????????????????? | | ????????????? ?? ????????????????????????? | | ??????????????# ?# #????????????????????????? | | ?????????# ## ## ##########???????????????? | | ?????????# #??????????????? | | ?????????# % ???? #??????????????? | | ?????????# #??#???? #??????????????? | | ??????????????# ##"###?? ???? #??????????????? | | ????????????????????#%#???? ???# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #???# ??# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #???# #??# #??????????????? | | ????????????????????# #####Y#### #??????????????? | | ????????????????????# ##g@ #??????????????? | | ????????????????????# ## ####### ############???? | | ????????????????????# ## #?????# #???? | | ????????????????????#*## ###???# #???? | | ????????????????????#%## ############### #???? | | ????????????????????#%%== %"! #???????# #???? | | ????????????????????#*## %### ###???????#####???? | | ????????????????????# ## ###?# #?????????????????? | | ???????????????????## # #???# #?????????????????? | | ???????????????????#" # #???# #?????????????????? | | ???????????????????##"## #####"##????????????????? | | ????????????????????#### #????????????????? | | ???????????????????????####!!!###????????????????? | | ?????????????????????????#""!""#?????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceWardroneWarhead Manual? 0 Play Time 00:30:25 Cumulative 83.9 hours Start 2024.04.11 @ 15:48:20 End 2024.04.11 @ 16:23:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c0fc8d4-049d-4a10-a1d0-697ca8989d65