Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 17:39:04 Player: Plexion Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3077) 3077 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 6028 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 262 Friendly Fire -13 Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 95/100 System Corruption 5% Temperature Cool (0) Movement Core (1850) Ox36 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Gun Improved Grenade Launcher > --- INVENTORY (28) --- Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Wheel Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Compact Battery High-capacity Matter Pod Sensor Array Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Drone Bay Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Heavy Hammer [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 107 | 6 6 4 38 15 38 Power 6 | 1 . . 3 1 1 Engine 6 | 1 . . 3 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 1 1 3 4 6 Treads 2 | . . . . . 2 Leg 2 | . . . . . 2 Wheel 13 | 2 1 1 3 4 2 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 . 9 2 4 Device 3 | . . . 1 1 1 Storage 9 | 1 3 . 4 . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 5 | . . . 4 . 1 Artifact . | . . . . . . Weapon 65 | 2 2 3 23 8 27 Energy Gun 4 | . . . 1 . 3 Energy Cannon 7 | . . . 1 . 6 Ballistic Gun 32 | 2 1 2 15 4 8 Ballistic Cannon . | . . . . . . Launcher 9 | . . 1 2 . 6 Special Weapon . | . . . . . . Impact Weapon 12 | . 1 . 4 4 3 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 36 | . 1 . 7 3 25 Power 4 | . . . 1 1 2 Propulsion 13 | . 1 . 2 2 8 Utility 7 | . . . 3 . 4 Weapon 12 | . . . 1 . 11 Highest Loss Streak 5 | . 1 . 4 1 5 Average Slot Usage (%) 91 | . 96 100 98 98 76 Engine 10 | . 14 14 11 9 7 Wheel 18 | . 28 28 21 21 8 Storage 29 | . 24 28 33 33 27 Processor 6 | . . . . 10 12 Protection 2 | . . . 9 . . Ballistic Gun 17 | . 28 26 18 18 9 Impact Weapon 1 | . . . 3 3 . Naked Turns . | . . . . . . Heaviest Build 117 | 12 40 42 117 112 114 Greatest Support 40 | 20 20 26 32 32 40 Greatest Overweight (x) 37 | 1 1 2 7 6 37 Average Overweight (x) 2 | . . 1 3 3 5 Largest Inventory Capacity 28 | 6 16 16 28 28 28 Average Capacity 24 | 5 8 16 26 28 28 Most Carried 28 | 5 11 16 28 28 28 Average Carried 22 | 2 6 14 25 27 24 Final Capacity 28 | 6 16 16 28 28 28 Final Carried 28 | 5 9 16 28 28 19 Class Distribution -------------------- 75% | Hauler-Mutant 20% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 2749 | 236 349 139 896 574 555 Remotely . | . . . . . . Salvage Created 4371 | 37 411 104 1207 1201 1411 Parts 261 | 7 22 5 70 68 89 Haulers Intercepted 12 | . 1 . 5 5 1 Recyclers Shooed 4 | . . . 2 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 79 | . 6 3 24 17 29 Guns 53 | . 6 . 17 17 13 Cannons 4 | . . . . . 4 AOE 21 | . . 3 7 . 11 Classes Destroyed 13 | 1 6 . 4 . 2 Worker 1 | . . . 1 . . Builder 4 | . . . . . 4 Tunneler 3 | 2 . . 1 . . Hauler 12 | . 1 . 5 5 1 Recycler 6 | . 1 1 2 1 1 Mechanic 1 | . . . 1 . . Operator 7 | . 4 . 1 1 1 Watcher 7 | . 1 . 2 2 2 Swarmer 21 | . 2 3 10 . 6 Grunt 40 | . 4 . 7 10 19 Brawler 2 | . . . 2 . . Duelist 1 | . . . . . 1 Sentry 15 | . . . 5 7 3 Best Kill Streak 10 | 2 3 4 5 5 10 Combat Bots Only 7 | . 2 3 4 3 7 Max Kills in Single Turn 3 | 1 1 2 3 2 3 Gunslinging 1 | . . . 1 1 . Exploded 3 | . . 2 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 5622 | . 203 118 1360 679 3262 Core 934 | . 21 10 218 135 550 Absorbed by Shields 24 | . . . . 24 . Core Remaining (%) 66 | 100 . 87 . 11 . Volleys Fired 316 | 4 49 6 83 63 111 Largest 2 | 2 2 2 2 2 2 Hottest 140 | 40 40 53 47 46 140 Shots Fired 567 | 8 98 10 148 123 180 Gun 512 | 8 98 7 142 123 134 Cannon 25 | . . . . . 25 Launcher 30 | . . 3 6 . 21 Special . | . . . . . . Kinetic 495 | 8 98 7 142 123 117 Thermal 28 | . . . . . 28 Explosive 12 | . . 3 2 . 7 Electromagnetic 32 | . . . 4 . 28 Robot Hit Streak 28 | 6 10 6 14 28 20 Robot Miss Streak 5 | . 5 3 5 2 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 2 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 400 | 6 56 6 108 103 121 Core Hits 202 | 2 21 6 57 42 74 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 58 | . . . 15 27 16 Impact 57 | . . . 15 27 15 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 4 | . . . 2 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8397 | 69 602 396 2282 1777 3271 Guns 5269 | 69 602 66 1640 1508 1384 Cannons 383 | . . . . . 383 Explosions 2253 | . . 330 419 . 1504 Melee 492 | . . . 223 269 . Ramming . | . . . . . . Kinetic 5112 | 69 602 66 1640 1508 1227 Thermal 606 | . . 91 . . 515 Explosive 1493 | . . 239 334 . 920 Electromagnetic 694 | . . . 85 . 609 Impact 492 | . . . 223 269 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 3 | . . . . 1 5 Corruption Purged . | . . . . . . Effects 46 | . . . . 8 38 Message Errors 10 | . . . . 1 9 Matter Fused 9 | . . . . . 9 Heat Flow Errors 7 | . . . . 1 6 Energy Discharges 5 | . . . . 2 3 Data Loss (minor) 8 | . . . . 3 5 Data Loss (major) 1 | . . . . . 1 Targeting Errors 5 | . . . . 1 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 264 | . . 89 47 85 43 Projectiles 1 | . . . . . 1 Explosions 131 | . . 89 . . 42 Melee 132 | . . . 47 85 . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 342 | . . 91 . . 251 Shots 13 | . . 3 . . 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 269 | . 12 12 46 161 269 Average Temperature 64 | . 7 7 18 45 88 Received Heat Transfer 1917 | . 78 . 411 276 1152 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . 3 . 5 Impact Corruptions 5 | . . . 3 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1066 | . . 100 . . 966 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . . 6 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 409 | 10 255 115 409 368 272 Average Influence 150 | 2 91 74 210 208 105 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 67 | 100 83 100 39 38 97 Level 1 31 | . 16 . 58 61 2 Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 . 2 6 9 Investigation 5 | . . . 1 2 2 Extermination . | . . . . . . Reinforcement 11 | . 3 . 1 3 4 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 19 3 34 32 51 Peak Tracking Total 9 | . 4 3 5 6 9 Tactical Retreats 10 | . 1 . . 2 7 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 6 | . . . . 4 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 5 | . 5 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 6 | . 5 . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 7 | . . 1 2 3 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 27 | . 3 . 10 10 4 Terminals 25 | . 3 . 8 10 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 74 | . 10 . 26 24 14 Successful 29 | . 4 . 10 8 7 Failed 45 | . 6 . 16 16 7 Catastrophic 8 | . . . 1 6 1 Database Lockouts . | . . . . . . Manual 61 | . 9 . 20 18 14 Terminals 71 | . 10 . 23 24 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 . 4 6 1 Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Unreport Threat 4 | . . . 1 3 . Reprogram Traps 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . . . . . 1 Zone Layout 5 | . 3 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . . . 4 2 6 Terminals 12 | . . . 4 2 6 Track 3 | . . . 1 . 2 Botnet 7 | . . . 2 2 3 Operators 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 25 | . 3 . 9 9 4 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 4 Highest-Rated Group 88 | . . . . 88 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 79 | . . . . 74 5 Total Damage 746 | . . . . 716 30 Kills 12 | . . . . 11 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 6387 | 75 639 607 1624 1493 1949 Spaces Moved 3520 | 57 543 582 924 804 610 Core 36 | 1 . . . . 35 Treads 96 | . . . . . 96 Legs 1 | . . . . . 1 Wheels 3387 | 56 543 582 924 804 478 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 100 120 120 Average Speed 134 | 80 80 99 126 129 242 Slowest Speed 1900 | 90 90 100 170 160 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 65 | 3 77 96 70 88 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 54 | . . 18 15 6 15 Terrain Destroyed 108 | . . 42 18 6 42 Melee 21 | . . . 6 6 9 Projectile 4 | . . . . . 4 AOE 83 | . . 42 12 . 29 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 4491 | 75 655 598 1214 1086 863 Wait 372 | 4 45 . 101 145 77 Move 3515 | 56 542 581 923 803 610 Hop . | . . . . . . Pick Up 67 | 5 8 6 28 13 7 Fast Attach 22 | 6 1 . 7 . 8 Attach 27 | . 1 . 7 3 16 Detach 2 | . . . . . 2 Swap 58 | . 4 4 24 12 14 Drop 46 | . 5 1 26 12 2 Fire 316 | 4 49 6 83 63 111 Melee 58 | . . . 15 27 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 13) 285 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Entered Mines 804 | -10/Mines | Learned Materials garrison access intel 830 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Found a hidden stash of uninstalled traps 1096 | -10/Mines | Discovered new exit (range 15) 1153 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1217 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1233 | -10/Mines | Learned Materials non-interactive machine intel 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Utility x2 1323 | -9/Materials | Loaded intel: 56 non-interactive machine locations 1330 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Identified exit to Storage 1636 | -9/Materials | Build established: Hauler-Mutant 2066 | -9/Materials | Lost 4 parts (1p1n1u1w) 2137 | -9/Materials | Discovered new exit (range 7) 2531 | -9/Materials | Discovered new exit (range 15) 2897 | -9/Materials | Core integrity fell below 50% 2946 | -9/Materials | Entered Storage 3783 | -9/Storage | Core integrity fell below 20% 3985 | -9/Storage | Garrison activated, responded to threat 4075 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4388 | -9/Storage | Discovered new exit (range 16) 4432 | -9/Storage | Identified exit to Materials 4439 | -9/Storage | Entered Materials 4439 | -8/Materials | Accompanied by 4 allies 4439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4440 | -8/Materials | Loaded intel: 1 garrison access location 4888 | -8/Materials | Discovered new exit (range 5) 5061 | -8/Materials | Garrison activated, responded to threat 5185 | -8/Materials | Crushed by falling debris 5229 | -8/Materials | Lost 3 parts (1n1u1w) 5436 | -8/Materials | Lost 4 parts (3n1w) 5642 | -8/Materials | Discovered new exit (range 12) 5788 | -8/Materials | Core integrity fell below 50% 6207 | -8/Materials | Discovered new exit (range 11) 6275 | -8/Materials | Core integrity fell below 20% 6306 | -8/Materials | Lost 5 parts (2n1u2w) 6318 | -8/Materials | Destroyed 7 combat bots 6388 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06332_ U-05 Engineer lays Concrete. 06334_ Hvy. Particle Cannon destroyed. 06334_ U-05 Engineer lays Concrete. 06335_ U-05 Engineer builds a Wall. 06335_ U-05 Engineer lays Concrete. 06341_ System corrupted: Particle Gun targeting data glitched. 06341_ U-05 Engineer builds a Wall. 06344_ U-05 Engineer lays Concrete. 06356_ System corrupted: Matter fused (-5). 06360_ U-05 Engineer builds a Wall. 06364_ U-05 Engineer lays Concrete. 06366_ G-47 Trooper destroyed. 06366_ U-05 Engineer lays Concrete. 06373_ U-05 Engineer builds a Wall. 06375_ U-05 Engineer lays Concrete. 06377_ U-05 Engineer builds a Wall. 06380_ System corrupted: Heat flow error (+139). 06384_ Adv. Targeting Computer destroyed. 06385_ U-05 Engineer lays Concrete. 06386_ U-05 Engineer destroyed. 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