Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 15:27:47 Player: Hodglim Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (195) 975 Value Destroyed (12013) 12013 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4710) 4710 TOTAL SCORE: 25498 Bonus ------- High Alert Combat Kills 2710 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Walking (110) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (8) ------ (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- Improved Matter Compressor (199) Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Biometal Medium Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Improved Matter Compressor Advanced Target Analyzer Centrium Light Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Gamma Rifle Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Matter Neutralizer Heavy Flak Cannon Compact Mass Driver Enhanced Gamma Bomb Array > --- INVENTORY -------- Light Particle Reactor Centrium Leg Improved Q-thruster Heavy Armor Plating Layered Medium Armor Plating Gamma Rifle Gamma Rifle Gamma Rifle High-powered Disruptor Cannon Stasis Projector Shock Maul Axe Force Lance Plasma Lance Portable AFG SGEMP Prototype [Rating: 197] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Flight Unit Improved Q-thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Target Analyzer Hackware System Mapper Protection Light Armor Plating Weapon KE Penetrator Energy Gun Improved EM Shotgun Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Proton Missile Launcher Special Weapon Stasis Projector Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 2 2 . . 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . 1 1 . . 1 . . . 1 . . . Utility 6 | . . . 1 1 . 1 . . . 2 . 1 . . Weapon 6 | . . . . . 2 . 1 . . . 1 1 . 1 Parts Attached 232 | 6 5 6 6 18 8 19 11 4 4 14 14 18 49 50 Power 25 | 1 . . 1 2 . 5 . . 1 4 1 . 4 6 Engine 8 | 1 . . 1 1 . 4 . . . 1 . . . . Core 6 | . . . . 1 . 1 . . 1 3 . . . . Reactor 11 | . . . . . . . . . . . 1 . 4 6 Propulsion 53 | 2 . 2 4 5 1 5 1 1 1 2 6 5 8 10 Treads 14 | . . . . . . . . . . . . 3 6 5 Leg 37 | 2 . 2 4 5 1 5 1 1 1 2 6 2 2 3 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 59 | 1 4 1 1 7 2 4 4 1 1 5 . 8 9 11 Device 31 | . 2 . . 4 1 3 2 . 1 2 . 5 6 5 Storage 11 | 1 1 1 . 2 . . . 1 . 2 . 2 . 1 Processor 6 | . 1 . . . . . . . . . . 1 2 2 Hackware 2 | . . . . . . . 1 . . . . . . 1 Protection 9 | . . . 1 1 1 1 1 . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 95 | 2 1 3 . 4 5 5 6 2 1 3 7 5 28 23 Energy Gun 36 | 1 1 2 . 2 4 2 1 1 . . 3 2 7 10 Energy Cannon 13 | . . . . . . . 2 1 . 1 1 1 3 4 Ballistic Gun 19 | 1 . . . 2 . 3 2 . . . 2 . 7 2 Ballistic Cannon 8 | . . . . . 1 . 1 . 1 . 1 . 2 2 Launcher 8 | . . . . . . . . . . 2 . 2 3 1 Special Weapon 3 | . . . . . . . . . . . . . 2 1 Impact Weapon 3 | . . 1 . . . . . . . . . . 1 1 Slashing Weapon 2 | . . . . . . . . . . . . . 1 1 Piercing Weapon 3 | . . . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . 1 . . . . 3 . . . 2 1 1 11 6 Parts Lost 90 | . . . . . 1 4 1 2 3 3 1 5 31 39 Power 8 | . . . . . . . . . . 1 . . 2 5 Propulsion 16 | . . . . . 1 1 . . 1 1 1 . 4 7 Utility 13 | . . . . . . . . . 1 . . 3 5 4 Weapon 53 | . . . . . . 3 1 2 1 1 . 2 20 23 Highest Loss Streak 20 | . . . . . 1 2 1 1 3 1 1 5 6 20 Average Slot Usage (%) 95 | . 98 100 100 98 99 99 99 100 99 93 95 93 88 87 Engine 4 | . 14 14 11 2 . 1 11 11 8 3 . . . . Core 2 | . . . . 6 7 10 . . 2 6 5 4 1 . Reactor 3 | . . . . . . . . . . . 3 4 6 11 Treads 4 | . . . . . . . . . . . . 3 14 12 Leg 19 | . 28 28 33 35 29 26 29 29 28 25 28 18 . 1 Device 9 | . 12 . . 9 7 13 10 11 15 14 14 12 10 7 Storage 14 | . 14 17 22 18 15 13 11 11 11 10 9 12 17 15 Processor 3 | . . 10 . . . . . . . . . 4 5 5 Protection 3 | . . . 11 9 6 6 5 5 . 5 4 2 . 1 Energy Gun 10 | . 14 23 22 11 14 11 4 3 1 . 6 12 8 8 Energy Cannon 2 | . . . . . . . 5 6 5 4 4 2 2 4 Ballistic Gun 6 | . 14 2 . 5 12 7 13 11 11 6 4 1 4 5 Ballistic Cannon 4 | . . . . . 2 6 3 5 9 10 9 8 5 5 Launcher 1 | . . . . . . . . . . 4 2 3 2 3 Naked Turns 39 | . . . . . . . . . . . . . . 39 Heaviest Build 198 | 12 27 31 34 51 59 77 95 96 93 119 139 147 157 198 Greatest Support 225 | 20 20 20 33 43 43 70 90 90 100 108 123 225 225 215 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 . 1 . . 1 . . 1 . . . Largest Inventory Capacity 24 | 6 10 12 12 16 16 16 16 16 16 16 16 22 22 24 Average Capacity 16 | 5 7 10 12 15 16 16 16 16 16 15 16 18 22 21 Most Carried 22 | 4 7 11 12 16 16 16 16 16 15 16 16 21 22 22 Average Carried 15 | 2 5 9 11 14 15 15 15 15 12 13 15 15 18 18 Final Capacity 22 | 6 10 12 12 16 16 16 16 16 16 16 16 22 22 4 Final Carried 22 | 4 7 11 12 16 16 16 16 15 12 16 16 16 22 3 Class Distribution -------------------- 32% | Scavenger-Executioner 29% | Scavenger-Tank 21% | Mutant 7% | Scavenger-Mutant 5% | Hauler-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 7680 | 263 38 132 50 300 25 394 393 344 211 274 688 445 2202 1921 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11104 | 87 45 388 208 615 146 444 399 230 211 185 859 458 3975 2854 Parts 517 | 4 6 20 8 32 8 30 19 9 14 9 30 13 184 131 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 8 15 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 166 | . . 6 3 10 3 10 7 4 6 4 12 5 55 41 Melee 4 | . . . . . . . . . . . . . 4 . Guns 79 | . . 6 1 9 2 6 1 2 5 . 3 3 25 16 Cannons 60 | . . . . . . 4 5 2 1 1 7 2 19 19 AOE 18 | . . . 2 1 1 . 1 . . 3 2 . 4 4 Classes Destroyed 18 | 1 1 2 . 1 2 2 1 1 . . . . 7 . Worker 3 | . . . . . . . . . . . . . 1 2 Builder 9 | . . . . . . . . . . . . . 6 3 Tunneler 1 | . . . . . . . 1 . . . . . . . Recycler 4 | 1 . 1 1 . . . . . . . 1 . . . Operator 4 | . . . . . 2 . 1 . . . . . 1 . Watcher 8 | . 2 . . 1 . 1 1 . . . . . 1 2 Swarmer 11 | . . . . . . 4 . . 3 . . . 4 . Saboteur 2 | . . . . . . . . . . . . . 1 1 Grunt 66 | . . 4 2 5 2 . 1 3 3 . 5 4 16 21 Brawler 5 | . . . . 1 . . . . . . . . 3 1 Duelist 3 | . . . . . . . . . . . . . 1 2 Sentry 19 | . . 2 1 4 . 1 2 . . 2 3 1 3 . Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 15 | . . . . . 1 3 . . . . 2 . 7 2 Programmer 37 | . . . . . . 2 4 . . 2 2 . 13 14 Behemoth 1 | . . . . . . . . 1 . . . . . . Striker 2 | . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . 1 . Protovariant Y 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 1 2 3 5 3 4 3 3 6 2 6 4 10 6 Combat Bots Only 6 | . . 2 2 4 2 4 2 3 6 2 6 4 6 6 Max Kills in Single Turn 3 | 1 1 1 1 1 2 1 3 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 1 1 . 1 . . 2 1 . 1 1 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Damage Taken 19037 | . . 367 38 314 247 691 262 500 888 346 880 675 5768 8061 Core 2260 | . . 41 12 19 . 57 14 . 183 . 61 21 252 1600 Absorbed by Shields 2404 | . . . . . . . . . . . . . 1264 1140 Core Remaining (%) 92 | 100 . 83 97 96 100 93 . . 80 100 95 . 81 . Volleys Fired 330 | 1 3 27 4 22 10 21 14 11 10 7 22 10 95 73 Largest 8 | 2 2 2 2 2 4 4 5 5 5 5 6 7 7 8 Hottest 616 | 60 65 90 90 90 204 204 273 283 258 275 437 509 499 616 Shots Fired 1580 | 2 5 39 8 44 36 83 70 54 43 33 117 62 552 432 Gun 924 | 2 5 39 8 44 35 62 42 29 23 10 46 32 316 231 Cannon 578 | . . . . . 1 21 28 25 20 20 66 28 195 174 Launcher 57 | . . . . . . . . . . 3 5 2 25 22 Special 21 | . . . . . . . . . . . . . 16 5 Kinetic 763 | 1 3 17 . 22 20 51 42 33 33 24 66 26 237 188 Thermal 448 | 1 1 . . . 16 21 14 14 5 6 43 17 178 132 Explosive 18 | . . . . . . . . . . 3 . . 15 . Electromagnetic 330 | . 1 22 8 22 . 11 14 7 5 . 8 19 106 107 Robot Hit Streak 68 | 2 5 20 22 25 12 15 13 16 6 5 20 10 39 68 Robot Miss Streak 6 | . 2 2 . 2 6 5 5 1 3 3 2 2 3 4 Penetration Max 1 | . . . . . . . 1 . . . . 1 1 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 1106 | 2 4 37 8 40 25 58 45 41 23 13 77 39 396 298 Core Hits 564 | 2 3 18 5 36 15 33 25 9 12 8 35 18 180 165 Critical Hits 56 | . . . . 1 . . 2 3 1 1 3 1 18 26 Critical Kills 18 | . . . . . . . 1 1 1 . . . 4 11 Critical Parts Destroyed 34 | . . . . 1 . . 1 2 . 1 3 1 10 15 Melee Attacks 28 | . . 2 . . . . . . . . . . 17 9 Impact 13 | . . 2 . . . . . . . . . . 5 6 Slashing 2 | . . . . . . . . . . . . . . 2 Piercing 13 | . . . . . . . . . . . . . 12 1 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . Damage Inflicted 32042 | 23 52 560 269 965 473 833 1754 1002 579 593 2587 1146 12052 9154 Guns 14972 | 23 52 527 111 794 342 693 616 437 317 96 749 622 5649 3944 Cannons 11474 | . . . . . . 140 635 565 262 232 1453 434 3875 3878 Explosions 4778 | . . . 158 171 131 . 503 . . 265 385 90 1926 1149 Melee 799 | . . 33 . . . . . . . . . . 584 182 Ramming 19 | . . . . . . . . . . . . . 18 1 Kinetic 12381 | 13 42 209 . 421 164 402 783 597 440 260 1105 470 4094 3381 Thermal 11406 | 10 10 . 158 171 309 279 806 331 92 249 1066 318 4369 3238 Explosive 835 | . . . . . . . . . . 84 . . 585 166 Electromagnetic 6602 | . . 318 111 373 . 152 165 74 47 . 416 358 2402 2186 Impact 222 | . . 33 . . . . . . . . . . 107 82 Slashing 51 | . . . . . . . . . . . . . . 51 Piercing 526 | . . . . . . . . . . . . . 477 49 Highest Corruption 23 | . . . . . . 2 3 3 3 1 1 1 17 23 Average Corruption 5 | . . . . . . 2 1 3 3 1 1 1 6 7 Corruption Purged . | . . . . . . . . . . . . . . . Effects 215 | . . . . . . . 4 20 4 . . 2 94 91 Message Errors 33 | . . . . . . . . 2 1 . . 1 14 15 Matter Fused 34 | . . . . . . . . 7 2 . . . 13 12 Heat Flow Errors 19 | . . . . . . . . 3 1 . . . 9 6 Energy Discharges 13 | . . . . . . . 1 1 . . . . 6 5 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 20 | . . . . . . . 1 5 . . . 1 8 5 Data Loss (major) 6 | . . . . . . . . . . . . . 2 4 Misfires 5 | . . . . . . . . . . . . . 3 2 Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 10 | . . . . . . . . . . . . . 2 8 Targeting Errors 64 | . . . . . . . 2 1 . . . . 31 30 Weapon Failures 8 | . . . . . . . . 1 . . . . 4 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 622 | . . . . . 15 . 192 . 28 16 20 6 146 199 Projectiles 355 | . . . . . . . 28 . 28 . 11 6 88 194 Explosions 255 | . . . . . 15 . 164 . . 16 9 . 46 5 Melee 12 | . . . . . . . . . . . . . 12 . Knockbacks 79 | . . 1 . . . . 3 . 2 1 4 4 24 40 Impact 3 | . . 1 . . . . . . . . . . 2 . Kinetic 71 | . . . . . . . 3 . 2 1 4 2 22 37 Secondary 5 | . . . . . . . . . . . . 2 . 3 Self-Inflicted Damage 689 | . . . 15 76 117 . . . . 127 . 12 199 143 Shots 25 | . . . 1 3 2 . . . . 2 . 1 8 8 Rammed 2 | . . . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 598 | . 3 309 60 216 236 273 171 210 598 195 196 192 485 569 Average Temperature 141 | . 2 117 26 82 104 117 60 83 260 86 116 122 134 183 Received Heat Transfer 2742 | . . 198 9 162 54 . 36 138 297 27 186 63 719 853 Effects 59 | . . . . . . 1 . . 15 . . . 11 32 Shutdowns 22 | . . . . . . . . . 2 . . . 4 16 Energy Bleed 11 | . . . . . . 1 . . 2 . . . 4 4 Interference 13 | . . . . . . . . . 7 . . . . 6 Matter Decay 5 | . . . . . . . . . 1 . . . 1 3 Short Circuit 3 | . . . . . . . . . 2 . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . 1 2 Damage (major) 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 1 3 Combat Hostiles 3 | . . . . . . . . . . . . . 1 2 Parts Fried 27 | . . 4 . 2 . 1 . . . . 2 2 5 11 Impact Corruptions 3 | . . . . . . . . . . . . . 1 2 Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 12 | . . . . . 1 1 . . . . 1 . 6 3 Heat Transferred 13288 | 25 25 . 100 150 470 518 633 407 111 174 1147 370 5482 3676 Parts Sabotaged 5 | . . . . . . . . . . . . . 3 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 3 3 . . . . . . . . 6 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 1272 | 5 40 137 75 244 196 143 224 . . 342 461 353 1272 1156 Initial 667 | . 2 13 . 27 33 . 13 . . 71 86 151 74 667 Average 327 | . 20 24 52 73 117 69 61 . . 169 271 213 588 909 Maximum Alert Level 4 | . . . . 1 . . 1 . . 1 2 1 4 4 Low Security (%) 56 | 100 100 100 100 86 100 100 95 . . 70 21 63 6 . Level 1 11 | . . . . 13 . . 4 . . 29 67 36 13 . Level 2 10 | . . . . . . . . . . . 11 . 43 12 Level 3 19 | . . . . . . . . . . . . . 34 76 Level 4 2 | . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . . 4 2 1 4 . . 1 1 . 17 17 Investigation 1 | . . . . . . . . . . . . . . 1 Extermination 15 | . . . . . . 1 2 . . 1 1 . 5 5 Reinforcement 10 | . . . . 1 2 . 1 . . . . . 4 2 Assault 8 | . . . . . . . . . . . . . 2 6 Garrison 13 | . . . . 3 . . 1 . . . . . 6 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 9 | . . . 1 3 . . 1 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 261 | . 2 7 5 16 6 12 9 4 9 5 13 8 77 88 Peak Tracking Total 12 | . 1 2 3 5 2 4 4 3 7 2 6 4 6 12 Tactical Retreats 22 | . . 1 . 1 . . 1 . 2 . 1 1 5 10 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 18 | . 1 . . . 2 . . . . 1 . 2 3 9 Indirectly 10 | . . . . . . . . . . . . 2 1 7 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 4 . . . 5 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 34 | . 1 1 . 1 3 . 5 . 2 5 2 . 10 4 Max in Single Turn 5 | . 1 1 . 1 3 . 5 . 2 3 1 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 20 | . . 1 2 4 1 2 2 1 . 2 1 1 1 2 Terminals 16 | . . 1 2 2 1 1 2 1 . 1 1 1 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 51 | . . 3 9 20 1 3 2 1 . 2 3 2 2 3 Successful 30 | . . 2 8 14 . 1 . 1 . . 2 1 . 1 Failed 21 | . . 1 1 6 1 2 2 . . 2 1 1 2 2 Catastrophic 5 | . . . . 1 1 . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 24 | . . 2 4 5 1 . 2 . . 1 3 2 2 2 Terminals 35 | . . 3 9 7 1 1 2 1 . 1 3 2 2 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 13 | . . . . 10 . 2 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . . 2 6 2 . . . 1 . . 1 . . 1 Record 5 | . . . 2 1 . . . 1 . . . . . 1 Level Access Points 2 | . . . 1 . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . 10 . 1 . . . . . . . . Scan Component 6 | . . . . 5 . 1 . . . . . . . . Repair 5 | . . . . 5 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . . . . . . . 1 1 . . Terminals 4 | . . . 2 . . . . . . . 1 1 . . Botnet 4 | . . . 2 . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 2 4 1 1 2 1 . 2 . 1 1 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 5 . . . . . . . . . . Time 180 | . . . . 180 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 1 | . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 12701 | 96 245 1479 346 1331 425 1038 712 950 223 586 651 488 2119 2012 Spaces Moved 7156 | 71 169 901 212 708 252 625 479 597 148 380 351 261 979 1023 Core 94 | 8 . . . . . . . . . . . . . 86 Treads 1991 | . . . . . . . . . . . . 83 979 929 Legs 5071 | 63 169 901 212 708 252 625 479 597 148 380 351 178 . 8 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 150 120 120 150 120 120 150 120 155 50 Average Speed 147 | 113 127 150 150 145 150 143 131 150 124 139 150 148 158 152 Slowest Speed 185 | 150 150 150 150 150 150 150 150 150 150 150 150 165 180 185 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 28 98 20 43 6 13 11 70 14 7 8 6 60 22 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 . . . 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . . . . . 2 1 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 Terrain Destroyed 480 | . . . 11 14 30 2 49 13 6 98 13 8 147 89 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 163 | . . . . . 1 2 13 13 6 10 13 8 51 46 AOE 316 | . . . 11 14 29 . 36 . . 88 . . 96 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Res Tes Acc Total 8380 | 81 194 987 231 961 272 717 523 621 165 419 416 336 1211 1246 Wait 397 | . 6 39 9 190 2 34 5 7 4 . 11 22 22 46 Move 7142 | 70 168 900 211 707 251 624 478 596 147 379 350 260 978 1023 Hop . | . . . . . . . . . . . . . . . Pick Up 143 | 4 7 7 . 12 1 8 8 1 . 12 8 9 45 21 Fast Attach 35 | 6 2 1 . 4 3 1 1 . . 3 1 3 3 7 Attach 101 | . . . 2 2 2 6 3 2 3 5 3 8 37 28 Detach 17 | . . 1 . . . . . . . 2 . 6 2 6 Swap 96 | . 3 5 4 12 3 12 7 2 1 6 10 7 9 15 Drop 91 | . 5 5 1 12 . 11 7 2 . 5 11 11 4 17 Fire 330 | 1 3 27 4 22 10 21 14 11 10 7 22 10 95 73 Melee 26 | . . 2 . . . . . . . . . . 15 9 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Entered Mines 346 | -10/Mines | Met a Derelict bent on vengeance 637 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 650 | -10/Mines | Discovered new exit (range 10) 690 | -10/Mines | Identified exit to Materials 1101 | -10/Mines | Received a Mining Laser from a helpful Derelict 1113 | -10/Mines | Discovered exit to Materials (range 11) 1505 | -10/Mines | Learned Materials interactive machine intel 1821 | -10/Mines | Entered Materials 1821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -9/Materials | Loaded intel: 18 interactive machine locations 1960 | -9/Materials | Identified exit to Materials 2167 | -9/Materials | Entered another Materials area 2167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2798 | -8/Materials | Repaired Imp. EM Shotgun 2859 | -8/Materials | Repaired Imp. EM Shotgun 2886 | -8/Materials | Repaired Aluminum Leg 2914 | -8/Materials | Repaired Aluminum Leg 2941 | -8/Materials | Repaired Aluminum Leg 3031 | -8/Materials | Garrison activated, responded to threat 3364 | -8/Materials | Build established: Scavenger-Mutant 3463 | -8/Materials | Discovered new exit (range 8) 3498 | -8/Materials | Entered Factory 3498 | -7/Factory | Evolved 2 slots: Weapon x2 3800 | -7/Factory | Build established: Scavenger-Tank 3902 | -7/Factory | Discovered new exit (range 4) 3923 | -7/Factory | Entered another Factory area 3923 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4848 | -6/Factory | Discovered new exit (range 16) 4961 | -6/Factory | Entered another Factory area 4961 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5566 | -5/Factory | Discovered new exit (range 7) 5617 | -5/Factory | Garrison activated, responded to threat 5673 | -5/Factory | Entered Upper Caves 5744 | -5/Upper Caves | Learned Factory stockpile data 5824 | -5/Upper Caves | Learned Factory emergency access door positions 6080 | -5/Upper Caves | Spotted B-75 Beast 6144 | -5/Upper Caves | Destroyed B-75 Beast 6611 | -5/Upper Caves | Discovered new exit (range 9) 6623 | -5/Upper Caves | Entered another Upper Caves area 6653 | -5/Upper Caves | Attracted the attention of an 0b10 base 6702 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6765 | -5/Upper Caves | Discovered new exit (range 11) 6846 | -5/Upper Caves | Entered Factory 6846 | -4/Factory | Evolved 2 slots: Utility x2 7411 | -4/Factory | Discovered new exit (range 14) 7432 | -4/Factory | Entered Research 7432 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7499 | -3/Research | Identified exit to Research 7745 | -3/Research | Build established: Scavenger-Executioner 8083 | -3/Research | Entered another Research area 8083 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8370 | -2/Research | Lost 5 parts (3u2w) 8400 | -2/Research | Discovered new exit (range 10) 8546 | -2/Research | Identified exit to Testing 8571 | -2/Research | Entered Testing 8729 | -2/Testing | Garrison activated, responded to threat 8752 | -2/Testing | Build established: Hauler-Executioner 8935 | -2/Testing | Found Portable AFG 9045 | -2/Testing | Lost 3 parts (3w) 9123 | -2/Testing | Garrison activated, responded to threat 9201 | -2/Testing | Found Prototype Launcher 9285 | -2/Testing | Found Prototype Slashing Weapon 9297 | -2/Testing | Lost 4 parts (1p1u2w) 9321 | -2/Testing | First assault squad dispatched 9332 | -2/Testing | Spotted PY-L2BR83TPQK 9350 | -2/Testing | Identified Enh. Gamma Bomb Array 9370 | -2/Testing | Found Prototype Device 9413 | -2/Testing | Destroyed PY-L2BR83TPQK 9429 | -2/Testing | Found Prototype Processor 9438 | -2/Testing | Lost 4 parts (1n1u2w) 9530 | -2/Testing | Spotted Striker 9531 | -2/Testing | Spotted Striker 9535 | -2/Testing | Spotted Alpha 7 9547 | -2/Testing | Destroyed Striker 9560 | -2/Testing | Identified Molecular Scythe 9565 | -2/Testing | Destroyed Striker 9587 | -2/Testing | Build established: Scavenger-Executioner 9589 | -2/Testing | Destroyed Alpha 7 9611 | -2/Testing | Lost 6 parts (1u5w) 9635 | -2/Testing | Identified Exp. Force Field 9651 | -2/Testing | Stole the SGEMP Prototype 9806 | -2/Testing | Found Prototype Device 9972 | -2/Testing | Found Prototype Energy Cannon 10117 | -2/Testing | Identified Exp. Target Analyzer 10171 | -2/Testing | System corruption reached 10% 10225 | -2/Testing | Lost 5 parts (1p1n1u2w) 10389 | -2/Testing | Spotted PP-0SG3MRNS6V 10497 | -2/Testing | Found Prototype Hackware 10539 | -2/Testing | Discovered new exit (range 16) 10626 | -2/Testing | Lost 3 parts (1n2w) 10690 | -2/Testing | Entered Access 10690 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 10871 | -1/Access | Identified System Mapper 11740 | -1/Access | First assault squad dispatched 11864 | -1/Access | Identified AEGIS Remote Shield 11904 | -1/Access | Lost 5 parts (1u4w) 12245 | -1/Access | Garrison activated, responded to threat 12256 | -1/Access | System corruption reached 10% 12505 | -1/Access | Identified Hpw. Disruptor Cannon 12654 | -1/Access | Core integrity fell below 50% 12658 | -1/Access | Lost 20 parts (2p5n3u10w) 12658 | -1/Access | Spotted B-99 Colossus 12679 | -1/Access | Core integrity fell below 20% 12702 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12662_ Slug penetrates Wall. 12666_ Penetrated by Slug. 12675_ System corrupted: Component data lost. 12678_ Penetrated by Slug. 12678_ Slug penetrates Wall. 12678_ Penetrated by Slug. 12678_ Slug penetrates Wall. 12681_ Slug penetrates S-43 Plague. 12681_ Penetrated by Slug. 12685_ Shock Maul destroyed. 12686_ Slug penetrates S-43 Plague. 12686_ S-43 Plague destroyed. 12686_ Slug penetrates S-43 Plague. 12687_ Slug penetrates Wall. 12690_ ALERT: Significant disruption in Zone 5Z, assault forces dispatched. 12690_ Acquired Biometal Leg. 12699_ Slammed into K-01 Serf. 12700_ Slug penetrates Wall. 12700_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????####### #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# k#????????????????????? | | ????????????????????# =%#????????????????????? | | ??????????????????### !#????????????????????? | | ??????????????????+ @s #????????????????????? | | ??????????????????# ####### #????????????????????? | | ??????????????????????????# ##########???????????? | | ??????????????????????????# # #???????????? | | ??????????????????????????# # #???????????? | | ??????????????????????????# + """############# | | ??????????????????????????# # T"# | | ??????????????????????????# # """# | | ??????????????????????????# # # "" | | ??????????????????????????# # / """ | | ??????????????????????????# # # "" | | ??????????????????????????# # # ""F" | | ??????????????????????????# ########## """" | | ??????????????????????????# #????????# """ | | ???????????????????????????+????????## | | ????????????????????????????????????#" | | ??????????????????????????????????#?#" | | ?????????????????????????????????? ?## [% | | ?????????????????????????????????? ??###"/"#+"#### | | ?????????????????????????????????? ????#" | | ?????????????????????????????????# #????# ^ | | ?????????????????????????????????# #????# ^ | | ?????????????????????????????????# #????# !! | | ?????????????????????????????????# #???## !! | | ?????????????????????????????????# #???#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 200 Energy Generation 61 Energy Capacity 825 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Shopping List Tank Challenges ------------ None Game ------ Seed NodeDiametricAccelerator Manual? 0 Play Time 04:10:55 Cumulative 37.9 hours Start 2021.09.21 @ 16:41:20 End 2021.09.25 @ 15:27:47 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eca7d8ac-cc04-45e7-9f89-89c9eb59dede