Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 19:01:40 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2281) 2281 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 5418 Bonus ------- High Alert Combat Kills 197 Cogmind --------- Core Integrity 480/700 Matter 300/300 Energy 290/290 System Corruption 13% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Mini Assault Cannon Great Axe > --- INVENTORY (5) ---- Compact Matter Pod (150) Advanced Visual Processing Unit Improved Terrain Scanner Energy Filter Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Machine Analyzer Improved Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Mini Assault Cannon Great Axe > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads High-capacity Matter Pod Compact Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Recoil Stabilizer Energy Filter Hacking Suite Pulse Rifle Heavy Missile Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 96 | 2 10 28 41 15 Power 6 | . 1 1 2 2 Engine 5 | . 1 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 23 | . 1 8 11 3 Treads 15 | . . 6 6 3 Leg 5 | . 1 . 4 . Wheel 3 | . . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 4 3 10 3 Device 9 | 1 2 1 5 . Storage 3 | . 1 1 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 6 | . 1 1 4 . Artifact . | . . . . . Weapon 46 | 1 4 16 18 7 Energy Gun 8 | . 1 5 1 1 Energy Cannon 9 | . . 6 3 . Ballistic Gun 10 | 1 2 1 5 1 Ballistic Cannon 8 | . . . 5 3 Launcher 3 | . . 2 . 1 Special Weapon 7 | . 1 2 4 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 1 1 Parts Lost 19 | . 2 1 10 6 Power 2 | . 1 . 1 . Propulsion 2 | . . 1 1 . Utility 6 | . . . 2 4 Weapon 9 | . 1 . 6 2 Highest Loss Streak 7 | . 1 1 7 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 99 96 98 Engine 8 | . 10 11 8 5 Treads 24 | . . 22 32 30 Leg 6 | . 28 9 1 . Device 8 | . 11 9 7 6 Storage 11 | . 14 11 9 14 Processor 3 | . . . . 14 Protection 3 | . 2 1 9 . Energy Gun 7 | . 13 11 4 3 Energy Cannon 5 | . . 9 5 . Ballistic Gun 8 | . 13 7 8 8 Ballistic Cannon 2 | . . . 5 3 Slashing Weapon 1 | . . . . 6 Peak Build Rating 43 | 9 11 25 35 43 Average Rating 26 | 8 8 20 30 39 On Entrance 15 | 6 9 10 24 29 Naked Turns . | . . . . . Heaviest Build 57 | 14 21 41 57 45 Greatest Support 80 | 20 20 69 80 80 Greatest Overweight (x) 3 | . 1 3 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 14 | 8 9 14 15 14 Most Carried 15 | 8 10 15 15 15 Average Carried 13 | 7 9 14 14 14 Final Capacity 15 | 8 10 15 15 5 Final Carried 15 | 8 10 15 14 5 Class Distribution -------------------- 36% | Mutant 35% | Gunner 24% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2820 | 318 145 664 1189 504 Remotely 1062 | . 99 . 529 434 Salvage Created 2971 | 203 201 805 1191 571 Parts 199 | 18 13 52 82 34 Haulers Intercepted 6 | . 1 2 3 . Recyclers Shooed 6 | 1 1 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 6 21 22 9 Guns 31 | . 6 12 6 7 Cannons 20 | . . 3 16 1 AOE 7 | . . 6 . 1 Classes Destroyed 16 | 3 3 4 4 2 Worker 6 | 2 . 1 2 1 Builder 5 | . . 1 2 2 Tunneler 5 | 4 . . 1 . Hauler 6 | . 1 2 3 . Recycler 7 | 1 . 1 3 2 Operator 3 | . . 1 1 1 Watcher 6 | . . 3 3 . Swarmer 22 | . 4 8 10 . Grunt 21 | . 2 12 5 2 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 7 | . . . 3 4 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 12 | 3 2 12 8 3 Combat Bots Only 11 | . 2 11 6 2 Max Kills in Single Turn 3 | 1 1 3 3 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 455 | . 86 102 119 148 Missed 138 | . 24 34 29 51 Damage Taken 5288 | . 669 752 2194 1673 Core 1027 | . 131 128 548 220 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . 1 . 32 . Ignored by Resistances 136 | . . . 136 . Core Remaining (%) 53 | 100 47 68 . . Volleys Fired 227 | 17 38 48 86 38 Largest 3 | 2 2 3 3 2 Hottest 213 | 60 100 213 196 128 Shots Fired 515 | 33 75 129 203 75 Gun 338 | 33 74 84 95 52 Cannon 138 | . . 31 92 15 Launcher 17 | . . 9 . 8 Special 22 | . 1 5 16 . Kinetic 266 | 17 37 39 119 54 Thermal 156 | 16 38 46 43 13 Explosive 17 | . . 9 . 8 Electromagnetic 76 | . . 35 41 . Robot Hit Streak 16 | 7 5 10 16 10 Robot Miss Streak 7 | 3 5 4 7 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 294 | 20 33 70 108 63 Core Hits 193 | 8 11 43 69 62 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . . 4 5 . Burn 3 | . . 2 1 . Meltdown 1 | . . . 1 . Destroy 3 | . . 2 1 . Blast 2 | . . . 2 . Melee Attacks 42 | . . . . 42 Impact . | . . . . . Slashing 42 | . . . . 42 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6427 | 247 401 2036 2199 1544 Guns 2995 | 247 401 801 796 750 Cannons 2076 | . . 455 1355 266 Explosions 1055 | . . 756 . 299 Melee 229 | . . . . 229 Ramming . | . . . . . Kinetic 2769 | 150 146 406 1358 709 Thermal 1378 | 97 255 472 247 307 Explosive 954 | . . 675 . 279 Electromagnetic 1097 | . . 483 594 20 Impact . | . . . . . Slashing 229 | . . . . 229 Piercing . | . . . . . Highest Corruption 13 | . . . 5 13 Average Corruption 3 | . . . 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . 16 7 Message Errors 8 | . . . 4 4 Matter Fused 5 | . . . 3 2 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 2 | . . . 2 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 207 | . . 37 21 149 Projectiles 57 | . . 36 21 . Explosions 1 | . . 1 . . Melee 149 | . . . . 149 Knockbacks 26 | . . . 14 12 Impact . | . . . . . Kinetic 25 | . . . 13 12 Secondary 1 | . . . 1 . Self-Inflicted Damage 199 | . . 123 . 76 Shots 7 | . . 4 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 944 | . 136 340 944 233 Average Temperature 147 | . 49 88 221 55 Received Heat Transfer 1179 | . 207 198 504 270 Effects 56 | . . 1 55 . Shutdowns 4 | . . . 4 . Energy Bleed 4 | . . . 4 . Interference 14 | . . . 14 . Matter Decay 4 | . . . 4 . Short Circuit 5 | . . 1 4 . Damage (minor) 4 | . . . 4 . Damage (major) 17 | . . . 17 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . 3 3 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 6 | . 3 . 2 1 Heat Transferred 3166 | 225 573 1149 544 675 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 696 | 35 225 479 561 696 Initial 254 | . 22 94 187 254 Average 312 | 16 109 254 417 407 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 31 | 100 95 46 3 5 Level 1 31 | . 4 27 33 51 Level 2 36 | . . 25 63 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 5 2 8 Investigation 4 | . . 4 . . Extermination 2 | . . . . 2 Reinforcement 8 | . 1 1 2 4 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 1 . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 1 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 12 32 31 16 Peak Tracking Total 10 | . 5 10 5 4 Tactical Retreats 6 | . 1 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 1 2 12 Max in Single Turn 6 | . . 1 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 2 2 3 Terminals 9 | . 2 2 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 4 6 4 5 Successful 10 | . 2 4 3 1 Failed 9 | . 2 2 1 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . 1 . 2 . Terminals 19 | . 4 6 4 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 4 2 1 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . 1 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Assimilate 1 | . 1 . . . Disrupt 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used 2 | . . 1 1 . Hacking Detections 7 | . 1 2 1 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3984 | 121 397 1455 1071 940 Spaces Moved 1747 | 41 185 691 430 400 Core . | . . . . . Treads 1125 | . . 387 338 400 Legs 495 | 41 185 245 24 . Wheels 127 | . . 59 68 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 135 90 170 Average Speed 165 | 120 134 177 160 170 Slowest Speed 330 | 120 190 260 330 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . 1 2 Exploration Rate (%) 26 | 4 36 42 34 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 35 | . 1 4 8 22 Terrain Destroyed 171 | . 1 57 11 102 Melee 22 | . . . . 22 Projectile 16 | . 1 4 11 . AOE 133 | . . 53 . 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2296 | 79 262 808 636 511 Wait 82 | 14 13 14 40 1 Move 1743 | 40 184 690 429 400 Hop . | . . . . . Pick Up 42 | 4 8 9 16 5 Fast Attach 36 | 1 1 11 18 5 Attach 16 | . 1 3 9 3 Detach 5 | . . 4 1 . Swap 44 | 1 8 14 14 7 Drop 59 | 2 9 15 23 10 Fire 227 | 17 38 48 86 38 Melee 42 | . . . . 42 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Discovered new exit (range 14) 510 | -10/Materials | Core integrity fell below 50% 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1081 | -9/Materials | Build established: Gunner 1240 | -9/Materials | Destroyed 11 combat bots 1940 | -9/Materials | Discovered new exit (range 9) 1974 | -9/Materials | Entered another Materials area 1974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -8/Materials | Build established: Tank 2349 | -8/Materials | Crushed by falling debris 2934 | -8/Materials | Core integrity fell below 50% 2966 | -8/Materials | Core integrity fell below 20% 2992 | -8/Materials | Lost 7 parts (1p1n2u3w) 3033 | -8/Materials | Discovered new exit (range 7) 3045 | -8/Materials | Entered Factory 3045 | -7/Factory | Evolved 2 slots: Utility x2 3454 | -7/Factory | Build established: Mutant 3491 | -7/Factory | Garrison activated, responded to threat 3845 | -7/Factory | First assault squad dispatched 3932 | -7/Factory | Crushed by falling debris 3946 | -7/Factory | Crushed by falling debris 3946 | -7/Factory | System corruption reached 10% 3977 | -7/Factory | Lost 4 parts (4u) 3985 | -7/Factory | Self-destructed Last Messages --------------- 03952_ Acquired Terrain Scan Processor. 03957_ Dropped Arm. Treads. 03964_ Sneak attack on R-06 Scavenger. 03964_ Destroyed Tractor Beam. 03964_ R-06 Scavenger destroyed. 03965_ R-06 Scavenger collects Pulse Rifle. 03967_ Acquired 20 matter. 03969_ R-06 Scavenger collects Lgt. Deuterium Engine. 03972_ R-06 Scavenger collects Imp. Sensor Array. 03973_ Sneak attack on R-06 Scavenger. 03973_ Destroyed Tractor Beam. 03973_ R-06 Scavenger destroyed. 03978_ U-05 Engineer builds a Wall. 03979_ Sneak attack on U-05 Engineer. 03979_ Destroyed Welding Torch. 03979_ Destroyed Lgt. Ion Engine. 03980_ QEEHNXYBZP:BNI=&EUSN/M 03982_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03985_ The unstable cave ceiling collapses. 03985_ Lgt. Ion Engine crushed. 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Thermal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSiegeGun Manual? 0 Play Time 00:45:26 Cumulative 165.4 hours Start 2024.09.08 @ 18:34:42 End 2024.09.10 @ 19:01:40 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 298 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d782c24c-13ce-4028-9dad-76a282752e02