Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.07 @ 05:27:02 Player: Olexender Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (5914) 5914 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 12922 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 342/450 System Corruption 5% Temperature Cool (46) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Active Sensor Suite Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Thermic Laser Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved VSS Leg Energy Well Improved Matter Compressor Coil Gun [Rating: 125] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Layered Medium Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Improved System Guard Hackware System Shield Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Thermic Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 . 2 2 2 Power 1 | . . . 1 . . . . . . . . Propulsion 6 | . . 1 . 1 . . 1 . 1 1 1 Utility 6 | . . 1 . 1 . . 1 . 1 1 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 149 | 6 3 9 26 5 . 17 6 12 8 37 20 Power 24 | 1 . 1 7 . . 3 . 2 2 5 3 Engine 11 | 1 . 1 4 . . 2 . 2 . . 1 Core 10 | . . . 3 . . 1 . . 2 3 1 Reactor 3 | . . . . . . . . . . 2 1 Propulsion 43 | 2 . 4 10 1 . 2 2 3 2 10 7 Treads 1 | . . . . . . . 1 . . . . Leg 40 | 2 . 4 10 1 . 2 1 3 2 10 5 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 44 | 1 1 3 3 . . 9 2 4 2 15 4 Device 26 | . . 2 3 . . 6 . 1 1 10 3 Storage 6 | 1 . . . . . 2 1 . 1 1 . Processor 2 | . . . . . . . . 1 . 1 . Hackware 2 | . . . . . . 1 1 . . . . Protection 8 | . 1 1 . . . . . 2 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 38 | 2 2 1 6 4 . 3 2 3 2 7 6 Energy Gun 10 | 1 1 1 2 . . 1 . . 1 . 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 11 | 1 1 . 2 2 . 1 1 1 . 1 1 Ballistic Cannon 14 | . . . . 2 . 1 1 2 1 6 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . . Parts Lost 89 | . . 1 18 . 5 2 . 4 . 27 32 Power 16 | . . . 6 . . . . 2 . 2 6 Propulsion 28 | . . . 5 . 2 . . . . 11 10 Utility 22 | . . 1 3 . 1 2 . 1 . 6 8 Weapon 23 | . . . 4 . 2 . . 1 . 8 8 Highest Loss Streak 20 | . . 1 14 . 4 1 . 3 . 20 8 To Critical Strikes 2 | . . . 1 . 1 . . . . . . Average Backups 5 | 1 6 7 4 4 7 4 5 4 4 5 6 Power . | . . 1 . . . . . . . . . Propulsion . | . . . 1 . . . . . . . . Utility 2 | . 2 3 2 . . 1 2 2 3 3 5 Weapon 1 | 1 3 3 1 3 7 3 3 2 . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . 2 3 . . 1 . 1 . 1 . . Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . 1 . . . . . . . 1 . . Weapon 5 | . 1 2 . . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 94 96 92 88 63 61 79 96 82 74 36 Engine 5 | . 14 11 11 7 3 3 6 9 5 . 1 Core 4 | . . . 3 7 4 1 6 2 4 8 2 Leg 23 | . 28 30 25 25 16 12 13 31 30 26 8 Device 13 | . . 11 11 17 16 20 20 21 11 16 5 Storage 4 | . 14 11 9 7 5 . . . . 1 2 Hackware 1 | . . . . . . 3 10 7 4 . . Protection 4 | . 9 11 5 . . . . 1 5 4 3 Energy Gun 5 | . 14 11 11 7 5 . 6 2 3 3 1 Ballistic Gun 4 | . 14 11 6 7 . 11 6 9 1 . . Ballistic Cannon 5 | . . . . 1 8 5 6 7 11 10 3 Peak Build Rating 125 | 6 11 15 30 36 36 42 61 67 99 125 100 Average Rating 54 | 4 9 14 20 29 24 29 49 62 90 97 46 On Entrance 36 | . 6 11 15 26 36 4 42 61 67 91 77 Naked Turns 121 | . . . . . . . . . . 19 102 Heaviest Build 92 | 13 23 27 37 36 36 34 37 51 63 92 85 Greatest Support 135 | 20 20 30 38 52 52 30 46 82 102 135 115 Greatest Overweight (x) 6 | . 1 1 1 . 6 1 1 1 . 5 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 5 5 10 10 Average Capacity 6 | 7 8 8 8 8 7 5 5 5 5 6 8 Most Carried 10 | 5 8 8 8 8 8 5 5 5 5 10 10 Average Carried 5 | 1 6 7 4 4 7 4 4 4 4 5 6 Final Capacity 10 | 8 8 8 8 8 5 5 5 5 5 10 10 Final Carried 9 | 1 8 8 1 8 5 5 5 5 5 9 . Class Distribution -------------------- 24% | Scavenger-Skirmisher 20% | Mutant 19% | Scavenger-Mutant 14% | Scavenger-Tank 8% | Hacker-Gunner 6% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Matter Collected 5226 | 182 170 336 433 36 . 358 . 555 436 1890 830 Remotely . | . . . . . . . . . . . . Salvage Created 5430 | . 280 965 826 65 . 239 . 526 87 1569 873 Parts 257 | . 16 58 43 2 . 15 . 18 5 72 28 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 114 | . 7 20 20 1 . 4 . 11 2 36 13 Melee 10 | . . . 10 . . . . . . . . Guns 53 | . 7 20 9 1 . 1 . 5 . 5 5 Cannons 47 | . . . . . . 3 . 6 2 29 7 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 15 | . 4 3 3 . . 2 . 2 . . 1 Worker 2 | . . 1 . . . 1 . . . . . Builder 6 | . 1 1 . . . 1 . . . 3 . Recycler 1 | . . . . . . . . . . . 1 Operator 2 | . . . . . . 1 . . . 1 . Watcher 9 | . 1 4 1 . . 1 . . . 1 1 Swarmer 23 | . 3 . 5 . . . . 3 . 8 4 Grunt 56 | . 4 15 9 . . . . 3 1 15 9 Brawler 1 | . . 1 . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 12 | . . 4 2 1 . 2 . . . 3 . Specialist 4 | . . . . . . . . 4 . . . Hunter 9 | . . . 1 . . 1 . . 1 6 . Programmer 4 | . . . . . . 1 . . . 3 . Heavy 2 | . . . . . . . . 1 . 1 . Best Kill Streak 10 | . 4 7 3 1 . 3 . 4 1 10 4 Combat Bots Only 5 | . 3 5 3 1 . 2 . 4 1 5 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 . 1 1 2 2 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Hostile Shots Fired 1603 | . 14 77 251 9 4 87 . 54 7 636 464 Missed 499 | . 5 23 69 5 . 31 . 11 4 212 139 Hits 1104 | . 9 54 182 4 4 56 . 43 3 424 325 Melee 20 | . . . 8 . 4 . . . . . 8 Projectile 1084 | . 9 54 174 4 . 56 . 43 3 424 317 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 56 | . . . 10 . 3 1 . 3 . 16 23 Part Disruptions 2 | . . . . . . . . 2 . . . Damage Taken 14653 | . 80 457 2111 24 155 302 . 887 64 5488 5085 Core 3233 | . 12 63 368 . 24 146 . 177 16 1118 1309 Absorbed by Shields 1121 | . . 43 81 . 5 . . . . 336 656 Ignored by Resistances 4917 | . 24 154 628 9 44 102 . 246 19 2058 1633 Core Remaining (%) 70 | 100 95 84 33 . . 75 . 79 98 2 . Volleys Fired 349 | . 18 60 44 2 4 16 . 23 4 101 77 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 3 Hottest 206 | . 73 88 144 116 145 91 . 154 176 176 206 Shots Fired 794 | . 35 120 74 6 12 44 . 62 12 292 137 Gun 443 | . 35 120 74 6 4 28 . 36 4 69 67 Cannon 351 | . . . . . 8 16 . 26 8 223 70 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 543 | . 18 60 44 4 8 44 . 54 8 228 75 Thermal 249 | . 17 60 30 2 4 . . 8 4 64 60 Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 Robot Hit Streak 30 | . 10 15 25 29 30 21 . 13 8 14 10 Robot Miss Streak 4 | . 3 3 1 . 1 3 . 4 2 3 2 Penetration Max 1 | . . . . . . 1 . 1 . 1 1 Secondary Targets 3 | . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 601 | . 25 88 96 6 11 30 . 47 7 195 96 Core Hits 242 | . 14 38 34 3 2 13 . 20 6 80 32 Critical Kills 25 | . . . 1 . . 1 . 1 . 14 8 Critical Parts Destroyed 45 | . . . 2 . . . . 2 . 22 19 Critical Strikes 114 | . 5 4 6 . . 2 . 3 2 57 35 Burn 19 | . 5 4 1 . . . . . . 7 2 Destroy 75 | . . . 1 . . 1 . 3 . 37 33 Blast 16 | . . . . . . 1 . . 2 13 . Smash 2 | . . . 2 . . . . . . . . Sever 2 | . . . 2 . . . . . . . . Melee Attacks 33 | . . . 33 . . . . . . . . Impact 11 | . . . 11 . . . . . . . . Slashing 22 | . . . 22 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . 4 . . . . . . . . Damage Inflicted 13442 | . 360 1446 1987 100 276 660 . 1196 215 4921 2281 Guns 6094 | . 360 1446 1030 100 60 347 . 684 36 933 1098 Cannons 6390 | . . . . . 216 313 . 512 179 3988 1182 Explosions . | . . . . . . . . . . . . Melee 957 | . . . 957 . . . . . . . . Ramming 1 | . . . . . . . . . . . 1 Kinetic 8964 | . 197 688 610 65 216 660 . 1036 179 4089 1224 Thermal 3490 | . 163 758 420 35 60 . . 160 36 832 1026 Explosive . | . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . 30 Impact 410 | . . . 410 . . . . . . . . Slashing 547 | . . . 547 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 11 . . . 2 5 Average Corruption 3 | . . . . . 6 5 . . . 1 3 Corruption Purged 12 | . . . . . . 11 . . . 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . 3 2 . . . 4 1 Message Errors 3 | . . . . . 1 1 . . . 1 . Matter Fused 1 | . . . . . 1 . . . . . . Heat Flow Errors 2 | . . . . . 1 . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 160 | . . . 84 . . . . . . 65 11 Projectiles 76 | . . . . . . . . . . 65 11 Explosions . | . . . . . . . . . . . . Melee 84 | . . . 84 . . . . . . . . Knockbacks 40 | . . . 2 . . . . 1 1 29 7 Impact 2 | . . . 2 . . . . . . . . Kinetic 37 | . . . . . . . . 1 1 28 7 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 398 | . 154 398 211 . 91 3 . 153 69 313 351 Average Temperature 69 | . 56 105 71 . 67 3 . 85 29 58 81 Received Heat Transfer 4333 | . 48 273 1203 12 6 78 . 81 9 954 1669 Effects 5 | . . . 3 . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 19 | . 1 4 4 . . . . . . 8 2 Heat Transferred 10238 | . 851 2183 1110 74 148 . . 350 100 3000 2422 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Maximum Alert Level 2 | . . 1 . . . . . 1 . 2 . Low Security (%) 81 | 100 100 67 100 100 100 100 100 93 100 49 100 Level 1 17 | . . 32 . . . . . 6 . 49 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Peak Influence 417 | . 134 309 130 35 . 65 18 234 112 417 133 Initial 105 | . . 33 103 35 . . 18 . 105 29 83 Average 98 | . 60 141 78 11 . 8 2 125 32 189 67 Influence Increases 3701 | . 234 543 468 30 . 155 . 274 160 1334 503 Destroy 0b10 Robot/C 2260 | . 140 400 380 20 . 80 . 220 40 720 260 Destroy 0b10 Robot/NC 105 | . 10 30 10 . . 20 . . . 25 10 Destroy Leader 468 | . 32 98 72 10 . 42 . 30 10 132 42 Trap Triggered on 0b10 20 | . 20 . . . . . . . . . . Successful Hack 76 | . 17 11 6 . . 12 . . 10 20 . Disable Machine 45 | . . . . . . . . 9 . 27 9 Destroy Structure 87 | . . 4 . . . 1 . . . 80 2 Lose Combat Pursuer 240 | . 15 . . . . . . 15 . 30 180 Active Sensor Use 400 | . . . . . . . . . 100 300 . Influence Decreases 3696 | . 140 348 666 121 . 110 45 40 322 1222 682 Entered New Map 603 | . . 61 186 56 . . 27 . 129 43 101 Time Decay 2072 | . 140 277 300 65 . 110 18 . 108 769 285 Lost Part 786 | . . 10 180 . . . . 40 . 260 296 Purge Threat 235 | . . . . . . . . . 85 150 . Squads Dispatched 29 | . . 4 2 . . 1 . 2 3 13 4 Investigation 9 | . . 2 . . . . . . 2 5 . Extermination 5 | . . . . . . 1 . . . 3 1 Reinforcement 8 | . . 2 . . . . . 2 1 2 1 Assault 2 | . . . 1 . . . . . . . 1 Garrison 5 | . . . 1 . . . . . . 3 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses 4 | . . . . . . . . . 1 3 . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Distress Signals 6 | . 1 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 11 26 23 1 5 6 . 12 2 51 41 Peak Tracking Total 13 | . 5 5 6 1 5 1 . 3 1 9 13 Tactical Retreats 11 | . 1 . . . . . . 1 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Traps Triggered 8 | . . 1 . 1 . . . 2 2 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 7 | . 7 . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Machines Disabled 5 | . . . . . . . . 1 . 3 1 Max in Single Turn 1 | . . . . . . . . 1 . 1 1 Garrison Access 3 | . . . 1 . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Machines Accessed 30 | . 5 3 1 1 . 4 2 . 6 6 2 Terminals 16 | . 5 2 1 . . 2 1 . 3 2 . Fabricators 4 | . . . . . . 1 . . . 2 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . 1 . 1 . . 1 . 2 . 1 Scanalyzers 2 | . . . . . . . . . 1 1 . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 82 | . 16 11 4 1 . 11 3 . 15 17 4 Successful 47 | . 9 7 3 1 . 4 3 . 9 11 . Failed 35 | . 7 4 1 . . 7 . . 6 6 4 Catastrophic 5 | . . . . . . 1 . . 1 3 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 54 | . 16 9 4 . . 5 1 . 11 8 . Fabricators 8 | . . . . . . 2 . . . 4 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . . 2 . 1 . . 2 . 2 . 2 Scanalyzers 5 | . . . . . . . . . 2 3 . Garrison Access 6 | . . . . . . 4 . . . 2 . Terminal Hacks 33 | . 9 6 3 . . 3 1 . 5 6 . Record 6 | . . 1 . . . . . . 3 2 . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . Emergency Access Points 4 | . 2 1 . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 1 . Locate Traps 1 | . . . . . . . . . 1 . . Reprogram Traps 2 | . 2 . . . . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . Hauler Manifests 2 | . . . . . . 1 . . . 1 . Zone Layout 3 | . 1 . . . . 1 . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . 1 . . 2 . 2 . . Report Inventory 5 | . . 1 . 1 . . 1 . 2 . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . 2 2 . Insert Component 2 | . . . . . . . . . 1 1 . Analyze 2 | . . . . . . . . . 1 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 2 1 . . 3 . . 5 6 2 Full Trace Events 4 | . . 1 . . . . . . 1 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . 3 . . . . . . . 2 Machine Destruction 5 | . . . 3 . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Initial Warlord ECA Mod 24 | . . . . . . . . . 9 8 7 Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . Total Damage 60 | . . . . . 60 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Active Infowar (turns) 1702 | . . . . . . . . . 505 1197 . A.S.S. 1702 | . . . . . . . . . 505 1197 . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Turns Passed 5851 | 67 366 592 619 224 121 588 189 285 507 1679 614 Spaces Moved 3313 | 39 187 292 225 167 95 411 98 171 334 856 438 Core 479 | 9 . . . . 50 84 . . . 47 289 Treads . | . . . . . . . . . . . . Legs 2802 | 30 187 292 225 167 45 327 98 171 334 809 117 Wheels . | . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . 32 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 50 50 110 97 108 50 40 Average Speed 119 | 103 159 134 163 120 113 118 172 107 108 116 79 Slowest Speed 350 | 120 190 190 190 122 350 190 185 185 115 300 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 48 56 25 4 72 13 3 90 10 19 17 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 48 | . . . . . . 1 . 3 . 44 . Melee . | . . . . . . . . . . . . Projectile 46 | . . . . . . 1 . 3 . 42 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Fac Res Total 4513 | 64 227 385 372 184 98 475 121 221 471 1316 579 Wait 463 | 15 6 12 20 . . 25 7 . 107 257 14 Move 3303 | 38 186 291 224 167 94 410 97 170 333 855 438 Hop . | . . . . . . . . . . . . Pick Up 100 | 5 10 5 17 9 . 2 4 5 4 31 8 Fast Attach 48 | 2 . 1 . . . 13 4 5 5 10 8 Attach 94 | 4 1 2 21 2 . 3 . 5 1 31 24 Detach 18 | . . . . . . 1 . . 1 9 7 Swap 49 | . 2 6 13 4 . 2 2 4 5 11 . Drop 59 | . 4 8 5 . . 3 7 8 11 11 2 Fire 349 | . 18 60 44 2 4 16 . 23 4 101 77 Melee 28 | . . . 28 . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 16) 346 | -10/Materials | Identified exit to Mines 381 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 599 | -9/Materials | Discovered new exit (range 14) 920 | -9/Materials | Identified exit to Materials 976 | -9/Materials | Build established: Scavenger-Mutant 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1292 | -8/Materials | Garrison activated, responded to threat 1341 | -8/Materials | Build established: Scavenger-Tank 1477 | -8/Materials | Core integrity fell below 50% 1505 | -8/Materials | Lost 14 parts (5p3n3u3w) 1533 | -8/Materials | Discovered new exit (range 13) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -7/Factory | Build established: Scavenger-Mutant 1777 | -7/Factory | Discovered new exit (range 13) 1869 | -7/Factory | Sucked down chute 1869 | -7/Factory | Entered Waste 1870 | -7/Waste | Met a frightened Derelict 1884 | -7/Waste | EMP discharged 1893 | -7/Waste | Spotted C-40 Crusher 1893 | -7/Waste | Spotted C-40 Crusher 1899 | -7/Waste | Spotted C-40 Crusher 1934 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1939 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1945 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1964 | -7/Waste | Spotted C-40 Crusher 1976 | -7/Waste | Lost 4 parts (2n1u1w) 1977 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1981 | -7/Waste | Spotted C-40 Crusher 1983 | -7/Waste | Discovered new exit (range 16) 1984 | -7/Waste | EMP discharged 1984 | -7/Waste | System corruption reached 10% 1990 | -7/Waste | Entered Factory 2168 | -7/Factory | Identified exit to Lower Caves 2529 | -7/Factory | Discovered new exit (range 16) 2536 | -7/Factory | Build established: Hacker-Gunner 2578 | -7/Factory | Entered another Factory area 2578 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -6/Factory | Identified exit to DSF 2767 | -6/Factory | Entered DSF 2802 | -6/DSF | Additional patrols routed to DSF 2824 | -6/DSF | Discovered new exit (range 15) 2917 | -6/DSF | Sterilization system engaged 2921 | -6/DSF | Lost 3 parts (2p1w) 2937 | -6/DSF | Ambient heat levels rising (+10) 2952 | -6/DSF | Ambient heat levels rising (+10) 2967 | -6/DSF | Ambient heat levels rising (+10) 2982 | -6/DSF | Ambient heat levels rising (+10) 2997 | -6/DSF | Ambient heat levels rising (+10) 3005 | -6/DSF | Found Prototype Device 3012 | -6/DSF | Ambient heat levels rising (+10) 3027 | -6/DSF | Ambient heat levels rising (+10) 3042 | -6/DSF | Ambient heat levels rising (+10) 3052 | -6/DSF | Entered Factory 3052 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3054 | -5/Factory | Identified Active Sensor Suite 3362 | -5/Factory | Build established: Scavenger-Skirmisher 3552 | -5/Factory | Discovered new exit (range 7) 3558 | -5/Factory | Identified exit to Factory 3559 | -5/Factory | Entered another Factory area 3559 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3851 | -4/Factory | Discovered new exit (range 16) 4121 | -4/Factory | Garrison activated, responded to threat 4754 | -4/Factory | Discovered new exit (range 15) 4767 | -4/Factory | Core integrity fell below 50% 4797 | -4/Factory | Lost 20 parts (2p10n4u4w) 4814 | -4/Factory | Core integrity fell below 20% 5045 | -4/Factory | Fabricated Adv. Cooling System (x2) 5210 | -4/Factory | Spotted B-86 Titan 5238 | -4/Factory | Entered Research 5238 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5307 | -3/Research | Spotted B-86 Titan 5328 | -3/Research | Garrison activated, responded to threat 5394 | -3/Research | Lost 4 parts (1p2n1u) 5484 | -3/Research | Lost 5 parts (2n2u1w) 5597 | -3/Research | Lost 6 parts (1p2n1u2w) 5636 | -3/Research | Core integrity fell below 50% 5665 | -3/Research | Lost 8 parts (2p1n3u2w) 5699 | -3/Research | Spotted B-86 Titan 5835 | -3/Research | Core integrity fell below 20% 5852 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05834_ Neutrino Core destroyed. 05835_ P-80 Master knocked back. 05837_ Critical hit (Burn: +37). 05838_ System corrupted: Component data lost. 05841_ Destroyed Microactuators. 05841_ L-61 Swordsman knocked back. 05843_ Antigrav System destroyed. 05843_ Critical hit (Burn: +50). 05845_ Imp. Thunder Leg destroyed. 05845_ Destroyed Lgt. Antimatter Reactor. 05845_ Slug penetrates L-61 Swordsman. 05845_ L-61 Swordsman knocked back. 05846_ Wave Gun destroyed. 05848_ P-80 Master resets P-80 Master, system corruption cleaned. 05848_ P-80 Master knocked back. 05849_ Enh. Gauss Cannon destroyed. 05850_ Slammed into L-61 Swordsman. 05851_ Imp. Matter Compressor severed. 05852_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??"??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ] #?????????????????????????????????????????? | | #???????? ??????????????????????????????? | | """"" #???? ? ??????????????????????????????? | | "Y""" #?? ??????????????????????????????? | | #??? ??????????????????????????????? | | #???? ??????????????????????????????? | | """ ![#???? #?????????????????????????????? | | """ [[#????? #?????????????????????????????? | | """ #?????? +?????????????????????????????? | | #??????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | ###+####??????# #?????????????????????????????? | | # #????????# #############?????????????????? | | # #????????# # p % p #?????????????????? | | # #????????# # gg%%@ p #?????????????????? | | + #????????# /g ""l""""% #?????????????????? | | # #????????# # """"""" #?????????????????? | | # #????????# # """"""" #?????????????????? | | # ########## # #?????????????????? | | # # #?????????????????? | | # #############?????????????????? | | # ^ ##############????????????????? | | # !! !!! # ! #????????????????? | | # !! !! # #????????????????? | | # * !! # #????????????????? | | # # """"#????????????????? | | # + """"#????????????????? | | + # """"#????????????????? | | # + """"#????????????????? | | # # #????????????????? | | # ###+########### #????????????????? | | # #?# ????????# #????????????????? | | # #?# ??????# #????????????????? | | #?# ! ????# #????????????????? | | #?# ] #??##############????????????????? | | #?# ! #????????????????????????????????? | | #?# #????????????????????????????????? | | #+####?# #????????????????????????????????? | | ???????# / ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 80 Energy Generation 44 Energy Capacity 565 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Corruption Containment 12 Armor Coverage 675 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Cooling System | -5/Factory | Scanalyzed Adv. Cooling System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -4/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalShiftField Manual? 0 Play Time 02:32:18 Cumulative 313.3 hours Start 2025.07.27 @ 05:35:32 End 2025.08.07 @ 05:27:02 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 255 Rogue 0 Adventurer 192 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1375ec3-86e8-4a19-a757-77bbbec1d288