Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 17:45:30 Player: Goose Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2955) 2955 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 6854 Bonus ------- Follower Combat Kills 104 Met Data Miner 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 100/100 System Corruption 15% Temperature Warm (153) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Target Analyzer > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Matter Filter > --- WEAPON ----------- Gatling Laser Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Light Armor Plating Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Advanced EMP Blaster [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 73 | 6 5 15 12 19 1 . 15 Power 15 | 1 1 1 3 4 . . 5 Engine 6 | 1 1 1 2 1 . . . Core 8 | . . . 1 3 . . 4 Reactor 1 | . . . . . . . 1 Propulsion 23 | 2 . 8 5 4 . . 4 Treads 1 | . . . . . . . 1 Leg 22 | 2 . 8 5 4 . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 . 3 5 1 . 2 Device 3 | . . . . 3 . . . Storage 4 | 1 2 . . . 1 . . Processor 5 | . 1 . . 2 . . 2 Hackware . | . . . . . . . . Protection 3 | . . . 3 . . . . Artifact . | . . . . . . . . Weapon 20 | 2 1 6 1 6 . . 4 Energy Gun 4 | 1 . 1 . 1 . . 1 Energy Cannon 4 | . . 2 . . . . 2 Ballistic Gun 7 | 1 1 3 . 2 . . . Ballistic Cannon 3 | . . . . 2 . . 1 Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 2 | . . 1 . . . . 1 System Corruption 18 | . . 8 . . . . 10 Parts Lost 45 | . 1 7 2 6 . . 29 Power 13 | . 1 . 2 3 . . 7 Propulsion 16 | . . 5 . 2 . . 9 Utility 7 | . . . . 1 . . 6 Weapon 9 | . . 2 . . . . 7 Highest Loss Streak 14 | . 1 5 1 3 . . 14 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 7 9 9 9 10 10 6 Power 1 | . 2 1 . 1 1 1 1 Propulsion 1 | . . 1 3 1 2 2 . Utility 2 | . 2 4 4 3 2 2 1 Weapon 2 | . 1 1 . 3 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 9 | . 4 2 1 2 . . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . 2 . . 2 . . . Weapon 3 | . 2 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 97 98 96 100 100 73 Engine 6 | . 13 11 11 2 . . . Core 6 | . . . 6 10 15 15 8 Leg 31 | . 27 41 35 36 38 38 22 Device 3 | . . . . 5 6 7 7 Storage 10 | . 14 11 9 7 7 15 11 Processor 9 | . 13 11 9 11 14 7 4 Protection 2 | . . . 9 4 . . . Energy Gun 5 | . 13 10 . 2 . . 2 Energy Cannon 2 | . . 2 9 . . . 2 Ballistic Gun 6 | . 14 9 8 2 . . 2 Ballistic Cannon 2 | . . . . 6 1 . 3 Launcher 2 | . . . . 2 12 15 2 Peak Build Rating 45 | 6 8 13 27 45 41 40 40 Average Rating 23 | 4 7 11 20 38 40 40 29 On Entrance 21 | . 6 8 12 24 41 40 40 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 106 | 11 16 24 35 106 36 36 36 Greatest Support 80 | 20 20 40 60 80 75 75 75 Greatest Overweight (x) 10 | 2 . 2 1 1 . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 25 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 8 Most Carried 10 | 2 10 10 10 10 10 10 10 Average Carried 8 | . 7 9 9 9 9 10 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 2 10 9 9 10 10 10 . Class Distribution -------------------- 59% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1921 | 218 142 442 196 510 170 . 243 Remotely . | . . . . . . . . Salvage Created 2928 | . 378 846 619 558 114 . 413 Parts 172 | . 21 49 34 34 5 . 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . 2 . 18 Prevented 7 | . . . . . . . 7 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 78 | . 9 23 12 19 3 . 12 Melee 1 | . . 1 . . . . . Guns 32 | . 9 14 4 4 . . 1 Cannons 24 | . . 8 5 9 . . 2 AOE 20 | . . . 2 6 3 . 9 Classes Destroyed 11 | . 3 3 2 3 . . . Worker 1 | . . 1 . . . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . 1 . . . . Watcher 3 | . 1 1 . 1 . . . Swarmer 27 | . 3 7 3 6 . . 8 Grunt 29 | . 6 10 3 5 3 . 2 Duelist 1 | . . 1 . . . . . Sentry 16 | . . 5 5 5 . . 1 Hunter 2 | . . . 1 1 . . . Programmer 3 | . . . . 2 . . 1 Best Kill Streak 11 | . 2 11 5 5 3 . 5 Combat Bots Only 11 | . 2 11 5 5 3 . 5 Max Kills in Single Turn 3 | . 1 1 2 3 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 1 . 3 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 616 | . 52 151 79 167 6 . 161 Missed 192 | . 21 27 30 62 2 . 50 Hits 424 | . 31 124 49 105 4 . 111 Melee 3 | . . 2 . . . . 1 Projectile 421 | . 31 122 49 105 4 . 110 Critical Strikes 11 | . 1 1 2 1 . . 6 Part Disruptions 1 | . . . . 1 . . . Damage Taken 6044 | . 349 1418 753 1177 67 . 2280 Core 1127 | . 29 302 83 190 36 . 487 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 340 | . 75 139 126 . . . . Core Remaining (%) 74 | 100 88 24 84 . . . . Volleys Fired 220 | . 35 69 32 50 3 . 31 Largest 2 | . 2 2 2 2 2 . 2 Hottest 155 | . 60 121 92 120 72 . 155 Shots Fired 414 | . 70 136 58 92 6 . 52 Gun 259 | . 70 111 25 34 . . 19 Cannon 128 | . . 25 31 50 . . 22 Launcher 27 | . . . 2 8 6 . 11 Special . | . . . . . . . . Kinetic 218 | . 35 80 25 64 . . 14 Thermal 64 | . . 20 . 20 . . 24 Explosive 11 | . . . . 7 3 . 1 Electromagnetic 121 | . 35 36 33 1 3 . 13 Robot Hit Streak 23 | . 11 23 23 14 1 . 22 Robot Miss Streak 6 | . 6 5 2 6 1 . 4 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 284 | . 44 93 46 64 2 . 35 Core Hits 169 | . 21 50 20 45 5 . 28 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . . 1 1 4 . . 1 Destroy 2 | . . . . 1 . . 1 Blast 3 | . . . . 3 . . . Corrupt 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6827 | . 504 1246 970 2248 295 . 1564 Guns 2590 | . 504 885 193 566 . . 442 Cannons 2188 | . . 330 481 882 . . 495 Explosions 1953 | . . . 267 764 295 . 627 Melee . | . . . . . . . . Ramming 96 | . . 31 29 36 . . . Kinetic 2353 | . 157 708 193 1062 . . 233 Thermal 1480 | . . 145 201 386 . . 748 Explosive 1083 | . . . . 737 167 . 179 Electromagnetic 1815 | . 347 362 547 27 128 . 404 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 9 . . . . 15 Average Corruption 4 | . . 7 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . 7 . . . . 20 Message Errors 5 | . . 1 . . . . 4 Matter Fused 11 | . . 3 . . . . 8 Heat Flow Errors 5 | . . 2 . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 54 | . . . . 33 . . 21 Projectiles 26 | . . . . 26 . . . Explosions 28 | . . . . 7 . . 21 Melee . | . . . . . . . . Knockbacks 8 | . . . . 6 . . 2 Impact . | . . . . . . . . Kinetic 8 | . . . . 6 . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 246 | . . . 84 30 . . 132 Shots 9 | . . . 2 2 . . 5 Rammed . | . . . . . . . . Targets Rammed 14 | . . 7 2 5 . . . Kicked 14 | . . 7 2 5 . . . Crushed . | . . . . . . . . Highest Temperature 359 | . 90 359 336 355 90 . 296 Average Temperature 85 | . 34 107 93 67 46 . 111 Received Heat Transfer 1780 | . 186 447 324 255 36 . 532 Effects 8 | . . 2 5 1 . . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 2 | . . 2 . . . . . Interference 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . 1 . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 2609 | . . 175 250 900 . . 1284 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 84 | 100 100 60 65 93 . . . Level 1 15 | . . 39 34 6 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 332 | . 93 332 286 311 . . . Initial 139 | . . 21 139 106 . . . Average 96 | . 19 126 169 121 . . . Influence Increases 2413 | . 297 621 386 657 70 . 382 Destroy 0b10 Robot/C 1600 | . 180 460 240 380 60 . 280 Destroy 0b10 Robot/NC 35 | . 5 10 5 15 . . . Destroy Leader 396 | . 42 112 70 122 10 . 40 Allied During Kill 17 | . . . . . . . 17 Successful Hack 42 | . 25 5 8 4 . . . Disable Machine 105 | . . . 45 60 . . . Destroy Structure 83 | . . 4 18 61 . . . Lose Combat Pursuer 135 | . 45 30 . 15 . . 45 Influence Decreases 2397 | . 246 340 483 593 231 138 366 Entered New Map 601 | . . 30 193 129 111 138 . Time Decay 1510 | . 236 250 270 404 120 . 230 Lost Part 266 | . 10 60 20 60 . . 116 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 15 | . 1 4 1 8 . . 1 Investigation 5 | . 1 2 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 2 . 3 . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 16 32 23 25 6 . 22 Peak Tracking Total 12 | . 4 12 8 5 3 . 7 Tactical Retreats 8 | . 3 2 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 2 | . . 1 1 . . . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . 7 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 8 | . . . 3 4 . . 1 Max in Single Turn 3 | . . . 3 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 28 | . 11 5 6 2 . 4 . Terminals 15 | . 8 2 4 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . 1 1 2 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 107 | . 36 20 15 4 . 32 . Successful 78 | . 19 15 9 3 . 32 . Failed 29 | . 17 5 6 1 . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 44 | . 27 4 11 2 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 13 | . 4 5 4 . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers 11 | . . 11 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 13 1 5 1 . 32 . Record 12 | . . . 1 . . 11 . Part Schematic 12 | . . . . . . 12 . Robot Schematic 6 | . . . . . . 6 . Prototype ID Bank 3 | . . . . . . 3 . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 4 | . 2 . 2 . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 7 | . 4 1 2 . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 12 | . 4 4 4 . . . . Scan Component 6 | . 2 2 2 . . . . Repair 6 | . 2 2 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 10 | . . 10 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 11 5 5 2 . . . Full Trace Events 6 | . 3 2 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . 12 . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 51 | . . . . 51 . . . Total Part Build Rating 2 | . . . . 2 . . . Part Studies Acquired 5 | . . 5 . . . . . Parts Repaired 6 | . 2 2 2 . . . . Time 156 | . 52 52 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . . 13 Total Damage 190 | . . . . . . . 190 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 4971 | 62 1074 658 587 968 253 102 1267 Spaces Moved 3147 | 43 741 302 368 586 200 86 821 Core 101 | 5 . . . . . . 96 Treads 119 | . . . . . . . 119 Legs 2927 | 38 741 302 368 586 200 86 606 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 117 119 119 113 Average Speed 123 | 120 120 111 116 119 119 119 138 Slowest Speed 550 | 150 120 245 175 187 119 119 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 94 35 39 12 47 71 71 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 . 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 133 | . . . 17 78 22 . 16 Melee . | . . . . . . . . Projectile 14 | . . . . 13 . . 1 AOE 119 | . . . 17 65 22 . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 3839 | 50 866 498 470 760 209 85 901 Wait 241 | . 58 85 38 50 . . 10 Move 3141 | 42 740 301 368 585 199 85 821 Hop . | . . . . . . . . Pick Up 58 | 2 16 10 4 20 1 . 5 Fast Attach 41 | 6 5 5 5 12 2 . 6 Attach 49 | . 3 10 5 12 1 . 18 Detach 15 | . 1 2 2 5 . . 5 Swap 12 | . . 2 6 3 . . 1 Drop 49 | . 8 7 9 18 3 . 4 Fire 220 | . 35 69 32 50 3 . 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 13 | . . 7 1 5 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 13) 747 | -10/Materials | Discovered new exit (range 15) 780 | -10/Materials | Discovered new exit (range 12) 884 | -10/Materials | Repaired EM Pulse Gun 911 | -10/Materials | Repaired Aluminum Leg 1019 | -10/Materials | Discovered new exit (range 16) 1137 | -10/Materials | Entered another Materials area 1137 | -9/Materials | Evolved 2 slots: Propulsion x2 1245 | -9/Materials | Repaired Aluminum Leg 1275 | -9/Materials | Repaired Aluminum Leg 1560 | -9/Materials | Core integrity fell below 50% 1574 | -9/Materials | Destroyed 11 combat bots 1587 | -9/Materials | Lost 5 parts (4n1w) 1720 | -9/Materials | Discovered new exit (range 16) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1803 | -8/Materials | Discovered new exit (range 16) 1847 | -8/Materials | Discovered new exit (range 13) 1853 | -8/Materials | Build established: Scavenger-Mutant 1857 | -8/Materials | Repaired Aluminum Leg+? 1916 | -8/Materials | Repaired Aluminum Leg+ 2046 | -8/Materials | Discovered new exit (range 10) 2290 | -8/Materials | Discovered new exit (range 16) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -7/Factory | Discovered new exit (range 13) 2723 | -7/Factory | Discovered new exit (range 15) 2767 | -7/Factory | Garrison activated, responded to threat 3027 | -7/Factory | Build established: Mutant 3031 | -7/Factory | Lost 3 parts (2p1n) 3208 | -7/Factory | Fabricated Aluminum Leg? 3350 | -7/Factory | Entered Lower Caves 3601 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3603 | -7/Lower Caves | Entered Data Miner 3603 | -7/Data Miner | Discovered new exit (range 6) 3626 | -7/Data Miner | Met Data Miner 3652 | -7/Data Miner | Learned location of Section 7 (-2) 3652 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3675 | -7/Data Miner | Received God Mode back door access code from Data Miner 3705 | -7/Data Miner | Entered Proximity Caves 3751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3810 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3962 | -6/Proximity Caves | Spotted B-75 Beast 4037 | -6/Proximity Caves | Learned Factory machine intel 4127 | -6/Proximity Caves | Build established: Scavenger-Mutant 4447 | -6/Proximity Caves | Core integrity fell below 50% 4476 | -6/Proximity Caves | Escorted by Enhanced Grunt 4482 | -6/Proximity Caves | Allies destroyed B-75 Beast 4511 | -6/Proximity Caves | Lost 14 parts (5p5n4u) 4716 | -6/Proximity Caves | System corruption reached 10% 4912 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4949 | -6/Proximity Caves | Core integrity fell below 20% 4972 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Corrupted VTOL Module fries itself beyond repair. Corrupted VTOL Module self-destruct mechanism malfunctions. Acquired Adv. Assault Cannon. G-50 Soldier IFF system glitched. G-50 Soldier suffers critical hit (Burn). Com. Battery destroyed. Carbon-fiber Leg destroyed. P%/FEPQDIWU JN:WCO380O U9JMIJUDX