Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 16:35:27

Player: sentrybuster

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (40)      200
Value Destroyed (965)      965
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 7211

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/1300
Matter                     7/300
Energy                     131/900
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Energy Well
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
           Centrium Wheel
    Cooled Plasma Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
          Light Neutrino Core
>               --- PROPULSION -------
                Flight Unit
                VTOL Module
                VTOL Module
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
                Field Propulsion Drive
>               --- UTILITY ----------
     Long-range Sensor Array
   Experimental Signal Interpreter
                Targeting Computer
                Core Analyzer
                Propulsion Shielding
>               --- WEAPON -----------
                Greatsword
                Ionic Axe
>               --- INVENTORY --------
                Fission Core
           Mini Assault Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
[Rating: 73]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Propulsion Shielding
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Pulse Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Tiamat Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   1   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   1   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   2   1   .   
Parts Attached             88   | 6   8   4   7   7   12  16  4   .   12  3   9   
  Power                    16   | 1   2   .   2   1   2   4   1   .   2   1   .   
    Engine                 8    | 1   2   .   2   1   1   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   1   4   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               31   | 2   3   2   2   .   5   7   2   .   4   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   3   2   2   .   5   7   2   .   3   2   1   
  Utility                  14   | 1   2   .   .   2   4   3   .   .   .   .   2   
    Device                 5    | .   1   .   .   .   2   1   .   .   .   .   1   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   2   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   2   3   4   1   2   1   .   6   .   5   
    Energy Gun             3    | 1   .   .   .   1   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   2   1   1   1   .   .   .   1   .   .   
    Ballistic Cannon       4    | .   1   .   .   2   .   .   .   .   1   .   .   
    Launcher               10   | .   .   .   1   .   .   .   1   .   4   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   .   3   1   .   3   .   7   
Parts Lost                 31   | .   .   1   1   .   2   13  7   .   3   1   3   
  Power                    4    | .   .   .   1   .   .   2   1   .   .   .   .   
  Propulsion               16   | .   .   1   .   .   1   7   4   .   1   1   1   
  Utility                  4    | .   .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   7    | .   .   .   .   .   1   2   .   .   2   .   2   
  Highest Loss Streak      9    | .   .   1   1   .   2   9   6   .   2   1   3   
Average Slot Usage (%)     55   | .   86  81  83  99  90  70  5   .   7   5   7   
  Engine                   6    | .   14  11  12  15  11  3   .   .   2   .   .   
  Flight                   20   | .   23  33  35  38  32  24  1   .   2   4   5   
  Device                   3    | .   1   11  9   7   6   5   .   .   .   .   .   
  Processor                6    | .   .   .   .   14  17  16  2   .   .   .   .   
  Protection               4    | .   13  11  9   7   5   4   .   .   .   .   .   
  Energy Gun               2    | .   12  .   .   .   5   .   .   .   .   .   .   
  Ballistic Gun            3    | .   9   9   15  4   1   2   .   .   1   .   .   
  Ballistic Cannon         2    | .   4   6   .   9   6   1   .   .   .   .   .   
Naked Turns                367  | .   .   .   .   .   .   .   196 20  131 5   15  
Heaviest Build             33   | 12  13  11  17  20  33  32  17  .   21  12  25  
  Greatest Support         47   | 32  32  12  20  20  36  47  33  3   16  19  30  
  Greatest Overweight (x)  3    | .   2   .   .   .   .   3   .   .   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   6   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 3   4   3   3   3   3   3   3   4   3   3   3   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 6   4   4   4   3   4   4   4   4   4   3   2   

 Class Distribution 
--------------------
 60% | Mutant
 36% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -5/Factory
   Mutant | -5/Waste
   Mutant | -5/Factory
   Mutant | -4/Factory
   Mutant | -3/Research
   Mutant | -3/Testing

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Matter Collected           1500 | 260 57  151 64  172 418 85  .   .   129 17  147 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1720 | .   33  228 237 152 538 436 .   .   96  .   .   
  Parts                    87   | .   4   9   22  10  16  19  .   .   7   .   .   
Haulers Intercepted        7    | .   .   .   1   2   1   3   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Combat Hostiles Destroyed  24   | .   3   5   7   .   4   3   .   .   2   .   .   
  Melee                    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     11   | .   1   4   5   .   1   .   .   .   .   .   .   
  Cannons                  6    | .   2   1   .   .   3   .   .   .   .   .   .   
  AOE                      4    | .   .   .   2   .   .   .   .   .   2   .   .   
Classes Destroyed          9    | .   1   2   2   1   2   .   .   .   1   .   .   
  Worker                   4    | .   .   .   .   3   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   7    | .   .   .   1   2   1   3   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   2   .   .   .   .   .   .   
  Swarmer                  13   | .   3   .   7   .   .   2   .   .   1   .   .   
  Grunt                    3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   3   .   .   2   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   4   8   3   2   2   .   .   2   .   1   
  Combat Bots Only         4    | .   3   4   4   .   1   1   .   .   1   .   .   
Max Kills in Single Turn   3    | .   1   1   3   1   1   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Damage Taken               5784 | .    146  270  204  100  181  1379 235  .    1283 524  1462 
  Core                     2939 | .    29   84   49   13   21   454  193  .    789  404  903  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  88   79   91   98   97   .    .    35   31   .    .    
Volleys Fired              80   | .    8    18   17   13   13   .    .    .    10   .    1    
  Largest                  3    | .    2    2    2    2    3    .    .    .    1    .    1    
  Hottest                  141  | .    75   50   58   96   141  .    .    .    46   .    20   
Shots Fired                144  | .    16   29   34   25   29   .    .    .    10   .    1    
  Gun                      95   | .    8    22   33   16   16   .    .    .    .    .    .    
  Cannon                   37   | .    8    7    .    9    13   .    .    .    .    .    .    
  Launcher                 12   | .    .    .    1    .    .    .    .    .    10   .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  113  | .    8    29   33   25   18   .    .    .    .    .    .    
  Thermal                  19   | .    8    .    .    .    11   .    .    .    .    .    .    
  Explosive                12   | .    .    .    1    .    .    .    .    .    10   .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    12   6    5    15   .    .    .    7    .    .    
  Robot Miss Streak        3    | .    2    1    3    2    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           118  | .    8    25   20   12   21   25   .    .    7    .    .    
  Core Hits                63   | .    3    10   10   7    13   6    .    .    10   .    4    
  Critical Hits            2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    2    .    .    33   .    .    .    .    .    
  Impact                   2    | .    .    .    2    .    .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    33   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    .    .    .    .    .    
Damage Inflicted           4592 | .    100  463  491  390  474  1776 .    .    466  2    430  
  Guns                     1100 | .    48   338  341  159  214  .    .    .    .    .    .    
  Cannons                  571  | .    52   125  .    134  260  .    .    .    .    .    .    
  Explosions               1046 | .    .    .    150  .    .    .    .    .    466  .    430  
  Melee                    1773 | .    .    .    .    .    .    1773 .    .    .    .    .    
  Ramming                  102  | .    .    .    .    97   .    3    .    .    .    2    .    
  Kinetic                  1456 | .    52   463  341  293  307  .    .    .    .    .    .    
  Thermal                  307  | .    48   .    .    .    167  .    .    .    92   .    .    
  Explosive                954  | .    .    .    150  .    .    .    .    .    374  .    430  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1773 | .    .    .    .    .    .    1773 .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34   | .    2    .    .    .    .    11   34   34   .    .    7    
  Average Corruption       13   | .    1    .    .    .    .    5    24   34   .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    1    .    .    .    .    17   22   2    .    .    2    
    Message Errors         8    | .    .    .    .    .    .    4    3    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    .    1    4    .    .    .    .    
    Heat Flow Errors       3    | .    1    .    .    .    .    1    1    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    2    3    .    .    .    1    
    Misdirections          11   | .    .    .    .    .    .    .    9    2    .    .    .    
    Targeting Errors       6    | .    .    .    .    .    .    6    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            530  | .    .    .    .    1    .    477  .    .    52   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    .    .    .    .    .    .    .    52   .    .    
  Melee                    478  | .    .    .    .    1    .    477  .    .    .    .    .    
Knockbacks                 9    | .    2    5    .    1    1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    1    3    .    1    1    .    .    .    .    .    .    
  Secondary                3    | .    1    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    10   47   .    1    .    .    60   1    50   
  Shots                    3    | .    .    .    1    .    .    .    .    .    1    .    1    
  Rammed                   7    | .    .    .    .    4    .    2    .    .    .    1    .    
Targets Rammed             7    | .    .    .    .    4    .    2    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    128  37   37   52   209  190  138  .    378  .    .    
  Average Temperature      46   | .    58   16   13   15   53   68   78   .    204  .    .    
  Received Heat Transfer   429  | .    .    117  .    18   36   78   .    .    153  27   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         520  | .    100  .    .    .    370  .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Peak Influence             509  | .   100 262 358 300 281 410 153 68  509 409 413 
  Initial                  229  | .   .   42  110 162 147 95  138 68  32  164 229 
  Average                  176  | .   26  120 195 216 168 257 103 68  137 261 275 
Maximum Alert Level        2    | .   .   1   1   1   1   2   .   .   2   2   2   
  Low Security (%)         59   | 100 100 84  64  44  73  24  100 100 77  38  .   
  Level 1                  38   | .   .   15  35  55  26  69  .   .   18  60  94  
  Level 2                  1    | .   .   .   .   .   .   6   .   .   3   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   1   1   5   .   .   1   4   2   
  Investigation            4    | .   .   .   .   .   .   2   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            8    | .   .   .   .   1   1   2   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   1   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Distress Signals           7    | .   .   1   1   .   1   2   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   6   9   9   4   7   36  12  .   13  22  9   
  Peak Tracking Total      9    | .   4   5   4   3   2   8   6   .   7   8   9   
  Tactical Retreats        27   | .   1   1   1   1   1   12  1   .   6   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Traps Triggered            8    | .   2   .   .   .   .   2   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Machines Disabled          7    | .   .   .   1   .   1   .   .   .   4   .   1   
  Max in Single Turn       3    | .   .   .   1   .   1   .   .   .   3   .   1   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Machines Accessed          28   | .   2   1   1   3   9   3   .   .   4   3   2   
  Terminals                14   | .   1   1   .   1   3   1   .   .   2   3   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          7    | .   1   .   1   1   2   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   2   1   .   .   .   .   .   
Total Hacks                41   | .   2   1   1   3   13  7   .   .   6   6   2   
  Successful               19   | .   2   .   1   3   8   2   .   .   3   .   .   
  Failed                   22   | .   .   1   .   .   5   5   .   .   3   6   2   
    Catastrophic           5    | .   .   1   .   .   1   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   .   .   .   2   .   .   2   3   .   
  Terminals                19   | .   1   1   .   1   3   2   .   .   3   6   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   .   2   .   .   
  Recycling Units          9    | .   1   .   1   1   3   2   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   4   3   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   1   2   .   .   .   2   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   1   1   1   .   .   1   .   .   
  Retrieve Components      6    | .   1   .   1   1   1   1   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   2   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   2   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   1   1   3   2   .   .   2   3   1   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   234 .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   2   .   .   3   3   10  .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      21   | .   .   .   .   21  21  .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   21  21  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   1   3   .   .   .   .   .   .   
  Total Damage             64   | .   .   .   .   34  30  .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes 
Turns Passed               3602 | 60  332 260 188 321 575 564 269 20  429 263 321 
Spaces Moved               4949 | 46  303 234 177 409 737 954 374 37  818 501 359 
  Core                     668  | 1   1   .   .   .   .   1   304 37  276 10  38  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Wheels                   98   | 45  47  .   .   .   .   .   .   .   6   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4176 | .   255 234 177 409 737 953 70  .   536 491 314 
  Fastest Speed            22   | 50  37  34  28  28  28  22  28  50  35  37  30  
  Average Speed            37   | 98  47  34  32  28  28  30  46  50  44  45  42  
  Slowest Speed            200  | 100 200 37  34  28  31  200 50  50  200 120 200 
  Overloaded Moves         21   | .   .   .   .   .   .   .   .   .   .   .   21  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            66   | .   3   3   4   7   6   16  .   .   5   14  8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   44  27  26  16  21  33  100 1   27  22  44  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   2   .   .   2   .   .   .   .   .   
Terrain Destroyed          169  | .   .   .   10  1   1   2   .   .   110 .   45  
  Melee                    4    | .   .   .   2   .   .   2   .   .   .   .   .   
  Projectile               2    | .   .   .   .   1   1   .   .   .   .   .   .   
  AOE                      163  | .   .   .   8   .   .   .   .   .   110 .   45  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Tes  
Total                      6397 | 57   472  385  270  585  1074 1142 467  37   867  525  516  
  Wait                     1182 | .    141  129  69   127  302  147  89   1    19   25   133  
  Move                     4821 | 45   297  227  168  396  725  925  373  36   807  477  345  
  Hop                      52   | .    2    3    4    5    5    13   .    .    5    9    6    
  Pick Up                  29   | 6    5    2    2    2    4    .    .    .    2    4    2    
  Fast Attach              61   | 6    5    2    3    5    7    14   3    .    9    1    6    
  Attach                   14   | .    .    2    1    1    .    1    1    .    3    2    3    
  Detach                   14   | .    .    1    .    .    1    4    1    .    5    1    1    
  Swap                     13   | .    3    .    3    1    5    1    .    .    .    .    .    
  Drop                     50   | .    11   1    1    6    12   4    .    .    7    5    3    
  Fire                     80   | .    8    18   17   13   13   .    .    .    10   .    1    
  Melee                    33   | .    .    .    2    .    .    31   .    .    .    .    .    
  Ram                      7    | .    .    .    .    4    .    2    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   25   | .    .    .    .    25   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 8)
  393 | -10/Materials | Entered another Materials area
  393 | -9/Materials  | Evolved 2 slots: Propulsion x2
  639 | -9/Materials  | Discovered new exit (range 10)
  653 | -9/Materials  | Entered another Materials area
  653 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  840 | -8/Materials  | Discovered new exit (range 3)
  841 | -8/Materials  | Entered Factory
  841 | -7/Factory    | Evolved 2 slots: Utility x2
 1142 | -7/Factory    | Discovered new exit (range 15)
 1162 | -7/Factory    | Entered another Factory area
 1162 | -6/Factory    | Accompanied by 1 ally
 1162 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1316 | -6/Factory    | Fabricated Hyp. Mass Driver (x2)
 1316 | -6/Factory    | Build established: Sprinter
 1705 | -6/Factory    | Discovered new exit (range 14)
 1714 | -6/Factory    | Identified exit to Factory
 1733 | -6/Factory    | Repaired Propulsion Shielding
 1737 | -6/Factory    | Entered another Factory area
 1737 | -5/Factory    | Evolved 2 slots: Propulsion x2
 1932 | -5/Factory    | Found Prototype Processor
 1932 | -5/Factory    | Identified Exp. Signal Interpreter
 2173 | -5/Factory    | Lost 3 parts (3n)
 2212 | -5/Factory    | System corruption reached 10%
 2283 | -5/Factory    | Lost 9 parts (2p4n2u1w)
 2301 | -5/Factory    | Sucked down chute
 2301 | -5/Factory    | Entered Waste
 2316 | -5/Waste      | EMP discharged
 2318 | -5/Waste      | Spotted C-40 Crusher
 2322 | -5/Waste      | Spotted C-40 Crusher
 2323 | -5/Waste      | Spotted C-40 Crusher
 2323 | -5/Waste      | Spotted C-40 Crusher
 2324 | -5/Waste      | Spotted C-40 Crusher
 2327 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2327 | -5/Waste      | Spotted C-40 Crusher
 2343 | -5/Waste      | Discovered new exit (range 12)
 2351 | -5/Waste      | Found Unknown Launcher
 2351 | -5/Waste      | Identified Gamma Bomb Array
 2358 | -5/Waste      | Lost 6 parts (1p4n1u)
 2374 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2375 | -5/Waste      | Core integrity fell below 50%
 2416 | -5/Waste      | EMP discharged
 2487 | -5/Waste      | Build established: Mutant
 2516 | -5/Waste      | EMP discharged
 2516 | -5/Waste      | System corruption reached 30%
 2570 | -5/Waste      | Entered Factory
 2571 | -5/Factory    | Discovered new exit (range 14)
 2590 | -5/Factory    | Entered another Factory area
 2590 | -4/Factory    | Evolved 2 slots: Weapon x2
 2765 | -4/Factory    | Found Gamma Bomb Array
 2861 | -4/Factory    | Core integrity fell below 50%
 3015 | -4/Factory    | Discovered new exit (range 13)
 3019 | -4/Factory    | Entered Research
 3019 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 3280 | -3/Research   | Discovered new exit (range 6)
 3282 | -3/Research   | Entered Testing
 3391 | -3/Testing    | Found Prototype Launcher
 3391 | -3/Testing    | Identified Tactical Quantum Warhead
 3572 | -3/Testing    | Released all parts (3)
 3575 | -3/Testing    | Core integrity fell below 50%
 3584 | -3/Testing    | Core integrity fell below 20%
 3603 | -3/Testing    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
03578_ Identified Neutron Missile Launcher.
03578_ Slug penetrates H-77 Assassin.
03578_ Penetrated by Slug. <x2>
03579_ K-01 Serf collects debris.
03582_ Neutron Missile Launcher destroyed.
03583_ Penetrated by Slug.
03583_ Slug penetrates Terminal.
03583_ K-01 Serf collects debris. <x2>
03584_ ARB0P72W5HJ45U >LYEI0ICSQ8TGZN3L  O
03585_ Slug penetrates C-55 Analyst.
03585_ Penetrated by Slug.
03585_ U-05 Engineer lays Concrete.
03586_ Slug penetrates Wall. <x2>
03587_ P-80 Master resets K-01 Serf, system corruption cleaned.
03587_ K-01 Serf collects debris. <x2>
03587_ U-05 Engineer lays Concrete.
03587_ P-80 Master resets P-80 Master, system corruption cleaned.
03591_ Acquired Prototype Storage.
03591_ Identified Adv. Energy Well.
03599_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????    ???????????????????????????????? |
| ?????????????#    ???????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????+    #??????????????????????????????? |
| ???? ????????#    #??????????????????????????????? |
| ???? ""??????#    ###########????????????????????? |
| ?????  ??????#    #     p@p #????????????????????? |
| ?????  ??????# ^  # """ """ #????????????????????? |
| ?????#/??????#    # """ """ #????????????????????? |
| ?????# ??????#   *# """ """p#????????????????????? |
| ????##/#######   % h  h  p  #????????????????????? |
| ????#        #   !#         #????????????????????? |
| ????#        #    #         ######???????????????? |
| ????#        #    #         #        ????????????? |
| ????#        #    ###########    """?????????????? |
| ????#        #     ##????????    """?????????????? |
| ????#              T#?????????   ""??????????????? |
| ????#             ""#?????????     ??????????????? |
| ????#  =           ##########??   ???????????????? |
| ????#  ]                    #??   ???????????????? |
| ###### =            ]]  """ ####+####+##?????????? |
|                   #]]]  "T" +          ########### |
| #                  ]]   " " ####    !       ^      |
| ### ===                     #"""                   |
| ?#  =                       #"R   """  #######+### |
| ?## ==                      #"""  """  #?????????? |
| ??#                         ####  """  #?????????? |
| ??##               ##########??#  """  #?????????? |
| ???#         #       ?????????    """    ????????? |
| ???##        #       ????????          ###???????? |
| ????#### #   #         ??????          #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         5
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Mass Driver | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelManeuveringPurifier
  Manual?         0
Play Time         00:53:27
  Cumulative      88.4 hours
  Start           2020.12.13 @ 15:28:52
  End             2020.12.13 @ 16:35:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           161
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          66
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce0a50f6-b5c0-4c42-b382-70a234694330