Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 16:35:27 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (965) 965 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 7211 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1300 Matter 7/300 Energy 131/900 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Energy Well > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Centrium Wheel Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter Targeting Computer Core Analyzer Propulsion Shielding > --- WEAPON ----------- Greatsword Ionic Axe > --- INVENTORY -------- Fission Core Mini Assault Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Advanced Myomer Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Propulsion Shielding Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Mini Assault Cannon Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Tiamat Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 5 | . . 2 1 . . 2 . . . . . Utility 4 | . . . . 2 1 . . . . 1 . Weapon 4 | . . . . . 1 . . . 2 1 . Parts Attached 88 | 6 8 4 7 7 12 16 4 . 12 3 9 Power 16 | 1 2 . 2 1 2 4 1 . 2 1 . Engine 8 | 1 2 . 2 1 1 . . . 1 . . Core 7 | . . . . . 1 4 1 . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 31 | 2 3 2 2 . 5 7 2 . 4 2 2 Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . 1 Wheel 3 | 2 . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight 27 | . 3 2 2 . 5 7 2 . 3 2 1 Utility 14 | 1 2 . . 2 4 3 . . . . 2 Device 5 | . 1 . . . 2 1 . . . . 1 Storage 2 | 1 . . . . . . . . . . 1 Processor 4 | . . . . 2 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . 1 . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 2 3 4 1 2 1 . 6 . 5 Energy Gun 3 | 1 . . . 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 1 . 2 1 1 1 . . . 1 . . Ballistic Cannon 4 | . 1 . . 2 . . . . 1 . . Launcher 10 | . . . 1 . . . 1 . 4 . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 . 3 1 . 3 . 7 Parts Lost 31 | . . 1 1 . 2 13 7 . 3 1 3 Power 4 | . . . 1 . . 2 1 . . . . Propulsion 16 | . . 1 . . 1 7 4 . 1 1 1 Utility 4 | . . . . . . 2 2 . . . . Weapon 7 | . . . . . 1 2 . . 2 . 2 Highest Loss Streak 9 | . . 1 1 . 2 9 6 . 2 1 3 Average Slot Usage (%) 55 | . 86 81 83 99 90 70 5 . 7 5 7 Engine 6 | . 14 11 12 15 11 3 . . 2 . . Flight 20 | . 23 33 35 38 32 24 1 . 2 4 5 Device 3 | . 1 11 9 7 6 5 . . . . . Processor 6 | . . . . 14 17 16 2 . . . . Protection 4 | . 13 11 9 7 5 4 . . . . . Energy Gun 2 | . 12 . . . 5 . . . . . . Ballistic Gun 3 | . 9 9 15 4 1 2 . . 1 . . Ballistic Cannon 2 | . 4 6 . 9 6 1 . . . . . Naked Turns 367 | . . . . . . . 196 20 131 5 15 Heaviest Build 33 | 12 13 11 17 20 33 32 17 . 21 12 25 Greatest Support 47 | 32 32 12 20 20 36 47 33 3 16 19 30 Greatest Overweight (x) 3 | . 2 . . . . 3 . . 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 4 3 3 3 3 3 3 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 3 4 4 4 4 4 3 2 Class Distribution -------------------- 60% | Mutant 36% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Matter Collected 1500 | 260 57 151 64 172 418 85 . . 129 17 147 Remotely . | . . . . . . . . . . . . Salvage Created 1720 | . 33 228 237 152 538 436 . . 96 . . Parts 87 | . 4 9 22 10 16 19 . . 7 . . Haulers Intercepted 7 | . . . 1 2 1 3 . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Combat Hostiles Destroyed 24 | . 3 5 7 . 4 3 . . 2 . . Melee 3 | . . . . . . 3 . . . . . Guns 11 | . 1 4 5 . 1 . . . . . . Cannons 6 | . 2 1 . . 3 . . . . . . AOE 4 | . . . 2 . . . . . 2 . . Classes Destroyed 9 | . 1 2 2 1 2 . . . 1 . . Worker 4 | . . . . 3 . . . . . . 1 Builder 2 | . . . . . . . . . 2 . . Hauler 7 | . . . 1 2 1 3 . . . . . Recycler 3 | . . . 1 . 2 . . . . . . Swarmer 13 | . 3 . 7 . . 2 . . 1 . . Grunt 3 | . . 2 . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 6 | . . 3 . . 2 . . . 1 . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 4 8 3 2 2 . . 2 . 1 Combat Bots Only 4 | . 3 4 4 . 1 1 . . 1 . . Max Kills in Single Turn 3 | . 1 1 3 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Damage Taken 5784 | . 146 270 204 100 181 1379 235 . 1283 524 1462 Core 2939 | . 29 84 49 13 21 454 193 . 789 404 903 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 88 79 91 98 97 . . 35 31 . . Volleys Fired 80 | . 8 18 17 13 13 . . . 10 . 1 Largest 3 | . 2 2 2 2 3 . . . 1 . 1 Hottest 141 | . 75 50 58 96 141 . . . 46 . 20 Shots Fired 144 | . 16 29 34 25 29 . . . 10 . 1 Gun 95 | . 8 22 33 16 16 . . . . . . Cannon 37 | . 8 7 . 9 13 . . . . . . Launcher 12 | . . . 1 . . . . . 10 . 1 Special . | . . . . . . . . . . . . Kinetic 113 | . 8 29 33 25 18 . . . . . . Thermal 19 | . 8 . . . 11 . . . . . . Explosive 12 | . . . 1 . . . . . 10 . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 3 12 6 5 15 . . . 7 . . Robot Miss Streak 3 | . 2 1 3 2 2 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 118 | . 8 25 20 12 21 25 . . 7 . . Core Hits 63 | . 3 10 10 7 13 6 . . 10 . 4 Critical Hits 2 | . . . . . 2 . . . . . . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Melee Attacks 35 | . . . 2 . . 33 . . . . . Impact 2 | . . . 2 . . . . . . . . Slashing 33 | . . . . . . 33 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 4592 | . 100 463 491 390 474 1776 . . 466 2 430 Guns 1100 | . 48 338 341 159 214 . . . . . . Cannons 571 | . 52 125 . 134 260 . . . . . . Explosions 1046 | . . . 150 . . . . . 466 . 430 Melee 1773 | . . . . . . 1773 . . . . . Ramming 102 | . . . . 97 . 3 . . . 2 . Kinetic 1456 | . 52 463 341 293 307 . . . . . . Thermal 307 | . 48 . . . 167 . . . 92 . . Explosive 954 | . . . 150 . . . . . 374 . 430 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1773 | . . . . . . 1773 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . 2 . . . . 11 34 34 . . 7 Average Corruption 13 | . 1 . . . . 5 24 34 . . 3 Corruption Purged . | . . . . . . . . . . . . Effects 44 | . 1 . . . . 17 22 2 . . 2 Message Errors 8 | . . . . . . 4 3 . . . 1 Matter Fused 5 | . . . . . . 1 4 . . . . Heat Flow Errors 3 | . 1 . . . . 1 1 . . . . Energy Discharges 3 | . . . . . . 1 2 . . . . Parts Rejected 2 | . . . . . . 2 . . . . . Data Loss (minor) 6 | . . . . . . 2 3 . . . 1 Misdirections 11 | . . . . . . . 9 2 . . . Targeting Errors 6 | . . . . . . 6 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 530 | . . . . 1 . 477 . . 52 . . Projectiles . | . . . . . . . . . . . . Explosions 52 | . . . . . . . . . 52 . . Melee 478 | . . . . 1 . 477 . . . . . Knockbacks 9 | . 2 5 . 1 1 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . 1 3 . 1 1 . . . . . . Secondary 3 | . 1 2 . . . . . . . . . Self-Inflicted Damage 169 | . . . 10 47 . 1 . . 60 1 50 Shots 3 | . . . 1 . . . . . 1 . 1 Rammed 7 | . . . . 4 . 2 . . . 1 . Targets Rammed 7 | . . . . 4 . 2 . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 378 | . 128 37 37 52 209 190 138 . 378 . . Average Temperature 46 | . 58 16 13 15 53 68 78 . 204 . . Received Heat Transfer 429 | . . 117 . 18 36 78 . . 153 27 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 520 | . 100 . . . 370 . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Peak Influence 509 | . 100 262 358 300 281 410 153 68 509 409 413 Initial 229 | . . 42 110 162 147 95 138 68 32 164 229 Average 176 | . 26 120 195 216 168 257 103 68 137 261 275 Maximum Alert Level 2 | . . 1 1 1 1 2 . . 2 2 2 Low Security (%) 59 | 100 100 84 64 44 73 24 100 100 77 38 . Level 1 38 | . . 15 35 55 26 69 . . 18 60 94 Level 2 1 | . . . . . . 6 . . 3 . 5 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . . 1 1 5 . . 1 4 2 Investigation 4 | . . . . . . 2 . . . 2 . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 8 | . . . . 1 1 2 . . 1 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Distress Signals 7 | . . 1 1 . 1 2 . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 6 9 9 4 7 36 12 . 13 22 9 Peak Tracking Total 9 | . 4 5 4 3 2 8 6 . 7 8 9 Tactical Retreats 27 | . 1 1 1 1 1 12 1 . 6 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Traps Triggered 8 | . 2 . . . . 2 . . 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Machines Disabled 7 | . . . 1 . 1 . . . 4 . 1 Max in Single Turn 3 | . . . 1 . 1 . . . 3 . 1 Garrison Access 3 | . . . . 1 2 . . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Machines Accessed 28 | . 2 1 1 3 9 3 . . 4 3 2 Terminals 14 | . 1 1 . 1 3 1 . . 2 3 2 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 . . . 1 . . Recycling Units 7 | . 1 . 1 1 2 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 1 . . . . . Total Hacks 41 | . 2 1 1 3 13 7 . . 6 6 2 Successful 19 | . 2 . 1 3 8 2 . . 3 . . Failed 22 | . . 1 . . 5 5 . . 3 6 2 Catastrophic 5 | . . 1 . . 1 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 1 . . . . 2 . . 2 3 . Terminals 19 | . 1 1 . 1 3 2 . . 3 6 2 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 4 | . . . . . 2 . . . 2 . . Recycling Units 9 | . 1 . 1 1 3 2 . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 1 4 3 . . . . . Terminal Hacks 5 | . . . . 1 2 . . . 2 . . Alert Level 2 | . . . . . . . . . 2 . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . 1 . 1 1 1 1 . . 1 . . Retrieve Components 6 | . 1 . 1 1 1 1 . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . . Seal Access 3 | . . . . 1 2 . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . Terminals 2 | . 1 . . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . . Sabotage 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 1 1 1 3 2 . . 2 3 1 Full Trace Events 3 | . . . . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . Matter 234 | . . . . . 234 . . . . . . Time 117 | . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 13 | . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . 2 . . 3 3 10 . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . Highest-Rated Group 21 | . . . . 21 21 . . . . . . Highest-Rated Ally 21 | . . . . 21 21 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . 1 3 . . . . . . Total Damage 64 | . . . . 34 30 . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Turns Passed 3602 | 60 332 260 188 321 575 564 269 20 429 263 321 Spaces Moved 4949 | 46 303 234 177 409 737 954 374 37 818 501 359 Core 668 | 1 1 . . . . 1 304 37 276 10 38 Treads . | . . . . . . . . . . . . Legs 7 | . . . . . . . . . . . 7 Wheels 98 | 45 47 . . . . . . . 6 . . Hover . | . . . . . . . . . . . . Flight 4176 | . 255 234 177 409 737 953 70 . 536 491 314 Fastest Speed 22 | 50 37 34 28 28 28 22 28 50 35 37 30 Average Speed 37 | 98 47 34 32 28 28 30 46 50 44 45 42 Slowest Speed 200 | 100 200 37 34 28 31 200 50 50 200 120 200 Overloaded Moves 21 | . . . . . . . . . . . 21 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 66 | . 3 3 4 7 6 16 . . 5 14 8 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 44 27 26 16 21 33 100 1 27 22 44 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . 2 . . 2 . . . . . Terrain Destroyed 169 | . . . 10 1 1 2 . . 110 . 45 Melee 4 | . . . 2 . . 2 . . . . . Projectile 2 | . . . . 1 1 . . . . . . AOE 163 | . . . 8 . . . . . 110 . 45 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Tes Total 6397 | 57 472 385 270 585 1074 1142 467 37 867 525 516 Wait 1182 | . 141 129 69 127 302 147 89 1 19 25 133 Move 4821 | 45 297 227 168 396 725 925 373 36 807 477 345 Hop 52 | . 2 3 4 5 5 13 . . 5 9 6 Pick Up 29 | 6 5 2 2 2 4 . . . 2 4 2 Fast Attach 61 | 6 5 2 3 5 7 14 3 . 9 1 6 Attach 14 | . . 2 1 1 . 1 1 . 3 2 3 Detach 14 | . . 1 . . 1 4 1 . 5 1 1 Swap 13 | . 3 . 3 1 5 1 . . . . . Drop 50 | . 11 1 1 6 12 4 . . 7 5 3 Fire 80 | . 8 18 17 13 13 . . . 10 . 1 Melee 33 | . . . 2 . . 31 . . . . . Ram 7 | . . . . 4 . 2 . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 16 Rewire 25 | . . . . 25 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 8) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x2 639 | -9/Materials | Discovered new exit (range 10) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 840 | -8/Materials | Discovered new exit (range 3) 841 | -8/Materials | Entered Factory 841 | -7/Factory | Evolved 2 slots: Utility x2 1142 | -7/Factory | Discovered new exit (range 15) 1162 | -7/Factory | Entered another Factory area 1162 | -6/Factory | Accompanied by 1 ally 1162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1316 | -6/Factory | Fabricated Hyp. Mass Driver (x2) 1316 | -6/Factory | Build established: Sprinter 1705 | -6/Factory | Discovered new exit (range 14) 1714 | -6/Factory | Identified exit to Factory 1733 | -6/Factory | Repaired Propulsion Shielding 1737 | -6/Factory | Entered another Factory area 1737 | -5/Factory | Evolved 2 slots: Propulsion x2 1932 | -5/Factory | Found Prototype Processor 1932 | -5/Factory | Identified Exp. Signal Interpreter 2173 | -5/Factory | Lost 3 parts (3n) 2212 | -5/Factory | System corruption reached 10% 2283 | -5/Factory | Lost 9 parts (2p4n2u1w) 2301 | -5/Factory | Sucked down chute 2301 | -5/Factory | Entered Waste 2316 | -5/Waste | EMP discharged 2318 | -5/Waste | Spotted C-40 Crusher 2322 | -5/Waste | Spotted C-40 Crusher 2323 | -5/Waste | Spotted C-40 Crusher 2323 | -5/Waste | Spotted C-40 Crusher 2324 | -5/Waste | Spotted C-40 Crusher 2327 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2327 | -5/Waste | Spotted C-40 Crusher 2343 | -5/Waste | Discovered new exit (range 12) 2351 | -5/Waste | Found Unknown Launcher 2351 | -5/Waste | Identified Gamma Bomb Array 2358 | -5/Waste | Lost 6 parts (1p4n1u) 2374 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2375 | -5/Waste | Core integrity fell below 50% 2416 | -5/Waste | EMP discharged 2487 | -5/Waste | Build established: Mutant 2516 | -5/Waste | EMP discharged 2516 | -5/Waste | System corruption reached 30% 2570 | -5/Waste | Entered Factory 2571 | -5/Factory | Discovered new exit (range 14) 2590 | -5/Factory | Entered another Factory area 2590 | -4/Factory | Evolved 2 slots: Weapon x2 2765 | -4/Factory | Found Gamma Bomb Array 2861 | -4/Factory | Core integrity fell below 50% 3015 | -4/Factory | Discovered new exit (range 13) 3019 | -4/Factory | Entered Research 3019 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3280 | -3/Research | Discovered new exit (range 6) 3282 | -3/Research | Entered Testing 3391 | -3/Testing | Found Prototype Launcher 3391 | -3/Testing | Identified Tactical Quantum Warhead 3572 | -3/Testing | Released all parts (3) 3575 | -3/Testing | Core integrity fell below 50% 3584 | -3/Testing | Core integrity fell below 20% 3603 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03578_ Identified Neutron Missile Launcher. 03578_ Slug penetrates H-77 Assassin. 03578_ Penetrated by Slug. 03579_ K-01 Serf collects debris. 03582_ Neutron Missile Launcher destroyed. 03583_ Penetrated by Slug. 03583_ Slug penetrates Terminal. 03583_ K-01 Serf collects debris. 03584_ ARB0P72W5HJ45U >LYEI0ICSQ8TGZN3L O 03585_ Slug penetrates C-55 Analyst. 03585_ Penetrated by Slug. 03585_ U-05 Engineer lays Concrete. 03586_ Slug penetrates Wall. 03587_ P-80 Master resets K-01 Serf, system corruption cleaned. 03587_ K-01 Serf collects debris. 03587_ U-05 Engineer lays Concrete. 03587_ P-80 Master resets P-80 Master, system corruption cleaned. 03591_ Acquired Prototype Storage. 03591_ Identified Adv. Energy Well. 03599_ System corrupted: Component data lost. 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""" ????????? | | ???## # ???????? ###???????? | | ????#### # # ?????? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed ShrapnelManeuveringPurifier Manual? 0 Play Time 00:53:27 Cumulative 88.4 hours Start 2020.12.13 @ 15:28:52 End 2020.12.13 @ 16:35:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 161 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 66 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce0a50f6-b5c0-4c42-b382-70a234694330