Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.02 @ 23:43:44

Player: Red Box

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1577)     1577
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 3358

 Bonus
-------
High Alert Combat Kills    31

 Cogmind 
---------
Core Integrity             0/400
Matter                     239/300
Energy                     278/280
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
   Armored Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (15) ---
    Cooled Ion Engine
   Armored Wheel
  Improved Signal Interpreter
    Medium Armor Plating
    Medium Armor Plating
           Shield Generator
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Armor]
           Particle Cannon
           Particle Cannon
           Assault Cannon
           Assault Cannon
           Rocket Launcher
           Maul

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
   Armored Wheel
  Improved Signal Interpreter
    Medium Armor Plating
    Medium Armor Plating
           Shield Generator
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [Armor]
           Particle Cannon
           Particle Cannon
           Assault Cannon
           Assault Cannon
           Rocket Launcher
           Maul
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             62   | 7   16  6   31  2   
  Power                    8    | 1   3   .   4   .   
    Engine                 8    | 1   3   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   1   5   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  8    | .   2   1   5   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 2   3   5   15  .   
    Device                 16   | 1   2   5   8   .   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   7   .   7   2   
    Energy Gun             4    | .   2   .   2   .   
    Energy Cannon          5    | .   2   .   3   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       6    | .   3   .   1   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   1   1   8   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               4    | .   .   1   3   .   
  Utility                  5    | .   1   .   3   1   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      2    | .   1   1   2   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  99  97  100 
  Engine                   12   | .   13  14  10  11  
  Leg                      8    | .   23  .   .   .   
  Wheel                    16   | .   4   27  21  22  
  Device                   13   | .   13  14  14  11  
  Storage                  12   | .   14  14  11  11  
  Processor                3    | .   .   .   6   11  
  Protection               5    | .   .   .   11  11  
  Energy Gun               2    | .   .   .   6   .   
  Energy Cannon            13   | .   2   28  15  20  
  Ballistic Cannon         8    | .   22  .   .   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 13  33  33  44  46  
  Greatest Support         32   | 20  32  32  28  28  
  Greatest Overweight (x)  3    | .   1   2   3   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          12   | 4   9   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  15  15  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           1081 | 264  316  180  307  14   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2063 | 65   225  347  1415 11   
  Parts                    114  | 7    21   13   73   .    
Haulers Intercepted        4    | .    .    .    4    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  46   | .   8   9   27  2   
  Guns                     13   | .   .   .   13  .   
  Cannons                  31   | .   8   9   12  2   
Classes Destroyed          11   | 1   3   .   6   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  8    | .   3   .   5   .   
  Swarmer                  18   | .   3   3   12  .   
  Grunt                    17   | .   5   6   6   .   
  Sentry                   9    | .   .   .   9   .   
  Demolisher               2    | .   .   .   .   2   
Best Kill Streak           6    | 2   6   3   4   2   
  Combat Bots Only         5    | .   5   3   4   2   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1994 | .    247  348  857  542  
  Core                     544  | .    .    135  253  156  
  Absorbed by Shields      90   | .    .    .    90   .    
  Regen/Repaired (Parts)   77   | .    51   .    26   .    
Core Remaining (%)         73   | 100  .    46   .    .    
Volleys Fired              176  | 14   32   24   100  6    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 40   70   120  136  88   
Shots Fired                351  | 28   63   48   200  12   
  Gun                      101  | 28   .    .    73   .    
  Cannon                   250  | .    63   48   127  12   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  106  | 28   63   .    3    12   
  Thermal                  245  | .    .    48   197  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 14   4    5    12   1    
  Robot Miss Streak        4    | 2    4    3    3    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           218  | 21   32   26   137  2    
  Core Hits                80   | 8    12   12   46   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    1    .    5    .    
    Burn                   5    | .    .    .    5    .    
    Blast                  1    | .    1    .    .    .    
Melee Attacks              1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3817 | 167  630  486  2481 53   
  Guns                     850  | 167  .    .    683  .    
  Cannons                  2967 | .    630  486  1798 53   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  913  | 167  630  .    63   53   
  Thermal                  2904 | .    .    486  2418 .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            52   | .    35   .    17   .    
  Projectiles              52   | .    35   .    17   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    13   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    10   .    .    .    
  Secondary                3    | .    3    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        255  | .    198  29   255  .    
  Average Temperature      43   | .    58   13   41   .    
  Received Heat Transfer   494  | .    123  135  236  .    
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              3    | .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    2    .    
  Parts Melted             15   | .    .    2    13   .    
  Heat Transferred         6438 | .    .    999  5439 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             474  | 15  289 195 474 65  
  Initial                  39   | .   9   .   17  39  
  Average                  136  | 4   62  84  248 37  
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         75   | 100 88  100 47  100 
  Level 1                  20   | .   11  .   40  .   
  Level 2                  4    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           5    | .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   15  14  41  6   
  Peak Tracking Total      6    | .   4   3   4   6   
  Tactical Retreats        7    | .   .   3   4   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   6    | .   .   3   3   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                3    | .   .   3   .   .   
  Triggered                6    | .   .   3   3   .   
Most Traps Carried         1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   2   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          29   | .   11  1   17  .   
  Terminals                21   | .   8   1   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                112  | .   43  3   66  .   
  Successful               80   | .   31  1   48  .   
  Failed                   31   | .   11  2   18  .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   66   | .   24  3   39  .   
  Terminals                80   | .   33  3   44  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   4   .   4   .   
  Recycling Units          11   | .   6   .   5   .   
  Scanalyzers              13   | .   .   .   13  .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   11  1   16  .   
  Part Schematic           2    | .   .   .   2   .   
  Robot Schematic          1    | .   .   .   1   .   
  Robot Analysis           11   | .   3   1   7   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Terminal Index           2    | .   1   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             3    | .   2   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   4   .   
  Scan Component           4    | .   2   .   2   .   
  Repair                   4    | .   2   .   2   .   
Recycling Unit Hacks       4    | .   2   .   2   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   
Scanalyzer                 13   | .   .   .   13  .   
  Insert Component         6    | .   .   .   6   .   
  Analyze                  7    | .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         27   | .   14  .   13  .   
  Terminals                22   | .   10  .   12  .   
    Track                  5    | .   1   .   4   .   
    Assimilate             5    | .   3   .   2   .   
    Botnet                 10   | .   5   .   5   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   4   .   1   .   
    Reject                 3    | .   2   .   1   .   
    Recyclers              1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         26   | .   9   1   16  .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   
  Time                     137  | .   52  .   85  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     13   | .   .   .   13  .   
Parts Scanalyzed           6    | .   .   .   6   .   
  Part Schematics Acquired 6    | .   .   .   6   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               4    | .   2   .   2   .   
  Largest Group            2    | .   2   2   1   1   
  Highest-Rated Group      20   | .   20  20  10  10  
  Highest-Rated Ally       10   | .   10  10  10  10  
Total Orders               12   | .   2   .   9   1   
  STAY                     7    | .   1   .   5   1   
  FOLLOW                   5    | .   1   .   4   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       11   | .   3   1   7   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               6133 | 155  2132 968  2433 445  
Spaces Moved               4140 | 85   1399 691  1706 259  
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1268 | 83   1185 .    .    .    
  Wheels                   2870 | .    214  691  1706 259  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  105  95   110  
  Average Speed            116  | 118  133  109  105  110  
  Slowest Speed            190  | 120  190  130  130  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       67   | 6    98   97   97   40   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 9    | .    .    .    1    8    
Terrain Destroyed          11   | .    .    .    1    10   
  Melee                    1    | .    .    .    1    .    
  Projectile               10   | .    .    .    .    10   
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      5114 | 113  1598 856  2141 406  
  Wait                     637  | .    124  118  257  138  
  Move                     4135 | 84   1398 690  1705 258  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  59   | 8    15   8    27   1    
  Fast Attach              19   | 7    8    .    4    .    
  Attach                   18   | .    6    2    10   .    
  Detach                   3    | .    3    .    .    .    
  Swap                     25   | .    2    4    17   2    
  Drop                     38   | .    10   7    20   1    
  Fire                     176  | 14   32   24   100  6    
  Melee                    1    | .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  156 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 10)
  571 | -10/Materials | Discovered new exit (range 5)
  679 | -10/Materials | Discovered new exit (range 7)
  739 | -10/Materials | Discovered new exit (range 16)
  988 | -10/Materials | Central database locked down
 2034 | -10/Materials | Repaired Wheel
 2061 | -10/Materials | Repaired Ion Engine
 2288 | -10/Materials | Entered Mines
 2288 | -10/Mines     | Accompanied by 2 allies
 2465 | -10/Mines     | Found a hidden stash of uninstalled traps
 2465 | -10/Mines     | Discovered new exit (range 12)
 2936 | -10/Mines     | Core integrity fell below 50%
 3005 | -10/Mines     | Discovered new exit (range 10)
 3256 | -10/Mines     | Entered Materials
 3256 | -9/Materials  | Evolved 2 slots: Utility x2
 3257 | -9/Materials  | Identified exit to Mines
 3788 | -9/Materials  | Discovered new exit (range 16)
 4212 | -9/Materials  | Core integrity fell below 50%
 4779 | -9/Materials  | Discovered new exit (range 16)
 4919 | -9/Materials  | Repaired Arm. Wheel
 5194 | -9/Materials  | Discovered new exit (range 8)
 5632 | -9/Materials  | Repaired Broken Assault Cannon
 5689 | -9/Materials  | Entered Mines
 5689 | -9/Mines      | Accompanied by 1 ally
 5696 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5708 | -9/Mines      | Met a Derelict bent on vengeance
 5733 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5733 | -9/Mines      | Discovered new exit (range 5)
 5918 | -9/Mines      | Learned Materials emergency access door positions
 5980 | -9/Mines      | Discovered new exit (range 8)
 6074 | -9/Mines      | Assembled infested the area
 6079 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6111 | -9/Mines      | Core integrity fell below 20%
 6134 | -9/Mines      | Crushed by falling debris
 6134 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
06087_ 67-P1I(h): "I'll hold them off! Go on ahead or try to find another
  way!"
06087_ D-53 Grenadier knocked back.
06089_ HV Slug penetrates Wall. <x2>
06093_ HV Slug penetrates D-53 Grenadier.
06094_ The unstable cave ceiling collapses.
06098_ as-05367 destroyed.
06098_ as-57745 destroyed.
06110_ D-53 Grenadier destroyed.
06113_ The unstable cave ceiling collapses.
06115_ D-53 Grenadier destroyed.
06118_ The unstable cave ceiling collapses.
06119_ Acquired 11 matter.
06120_ Acquired 3 matter.
06126_ U-05 Engineer lays Concrete.
06127_ U-05 Engineer builds a Wall.
06129_ The unstable cave ceiling collapses. <x2>
06134_ Crushed by falling debris.
06134_ Imp. Targeting Computer destroyed.
06134_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
| ?????##           ###???????????????# #??????????? |
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| ?###    #???##  #???????????#    """"    #???????? |
| ???### #######  #???????????# ## """"    #???????? |
| ?????####       #???????????# ##       < #???????? |
| ????????# ##    #???????????# ## """"    #???????? |
| ???????## ##    #???????????#%## """"    #???????? |
| ??????##  ###    #??????????#%## """"    #???????? |
| ??????#    ###   #??????#####% #         #???????? |
| ??????#     ###  #?????##  #             #???????? |
| ??????# """  #####??####         #########???????? |
| ?????## """   #######          #     #####???????? |
| ?????#  """                              #???????? |
| ?????#                                  "##??????? |
| ?????#     ########    ###                #??????? |
| ?????##  ###??????#   ##?#                #??????? |
| ??????####????????#  ##??##   #           ######## |
| ????????????#######  #????##                       |
| ????????????#        ###???###             ####### |
| ????????????#  !!!   # ##?##   #       #?????????? |
| ????????????# !  !      ###           #??????????? |
| ????????????# !        ## #           #??????????? |
| ????????????#  !       # @           ;#??????????? |
| ????????????#          ;   #        ###??????????? |
| ????????????####  ##   #   #        #????????????? |
| ???????????????######  ##           ##???????????? |
| ????????????????????#   ####         #???????????? |
| ????????????????????#    ######      #???????????? |
| ????????????????????##    #???##     #???????????? |
| ?????????????????????##   #???##     #???????????? |
| ?????????????????????##   #???#      #???????????? |
| ?????????????????#####   ##???#     ##???????????? |
| ?????????????????#       #????#    ##????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Authchip Count             3

 Item Schematics 
-----------------
        Arm. Wheel | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed
         ECM Suite | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed
    Imp. Heat Sink | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Hacked
      Hcp. Battery | -9/Materials | Hacked
    Assault Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicFlakRigger
  Manual?         0
Play Time         00:52:36
  Cumulative      519.1 hours
  Start           2023.03.02 @ 19:21:40
  End             2023.03.02 @ 23:43:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          369
  Rogue           369
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6a4dd52-5257-4016-b991-7890cabaac81