Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.23 @ 22:16:48

Player: Ape

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (177)     885
Value Destroyed (6202)     6202
Prototype IDs (22)         440
Alien Tech Used (1)        200
Bonus (1344)               1344
              TOTAL SCORE: 13671

 Bonus
-------
High Alert Combat Kills    495
Follower Combat Kills      256
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/850
Matter                     138/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (12)
Movement                   Flying (40)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
        Faulty Biomechanical Wings
               Biomechanical Wings
>              --- UTILITY (6) ------
               Spectral Analyzer
  Experimental Signal Interpreter
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
  Experimental Target Analyzer
      Advanced Shield Generator
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Neutrino Core
               Humpback
     Makeshift Terrain Scan Processor

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
                Humpback
       Advanced Sensor Array
       Advanced Signal Interpreter
   Experimental Target Analyzer
   Experimental Hacking Suite
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
          Heavy Neutron Cannon
          Heavy Neutron Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
       Advanced Treads
       Advanced Heat Sink
       Improved Cooling System
                Coolant Injector
                Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Spectral Analyzer
   Experimental Signal Interpreter
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
   Experimental Melee Analysis Suite
       Advanced Core Analyzer
         Medium Insulated Plating
      Precision Beam Rifle
      Precision Beam Rifle
          Heavy Neutron Cannon
          Heavy Neutron Cannon
      Makeshift Axe
[Rating: 87]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Flight Unit              Biomechanical Wings
Utility                    Humpback
  Device                   Advanced Sensor Array
  Storage                  Humpback
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Medium Insulated Plating
Weapon                     Heavy Neutron Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Guided Missile Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             182  | .   13  11  1   4   38  14  6   6   6   .   65  16  2   
  Power                    19   | .   1   3   .   1   4   .   .   1   1   .   6   2   .   
    Engine                 12   | .   .   3   .   1   1   .   .   .   1   .   5   1   .   
    Core                   5    | .   1   .   .   .   3   .   .   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               31   | .   3   3   .   1   5   3   .   .   1   .   14  1   .   
    Treads                 24   | .   2   3   .   1   5   3   .   .   .   .   9   1   .   
    Leg                    3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  70   | .   2   4   1   .   6   6   4   4   3   .   28  10  2   
    Device                 45   | .   1   2   .   .   4   5   3   3   2   .   21  3   1   
    Storage                8    | .   1   2   1   .   .   1   .   .   .   .   1   2   .   
    Processor              9    | .   .   .   .   .   .   .   1   .   1   .   1   5   1   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Protection             5    | .   .   .   .   .   1   .   .   1   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   7   1   .   2   23  5   2   1   1   .   17  3   .   
    Energy Gun             27   | .   4   .   .   .   12  1   1   .   .   .   9   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   .   .   .   .   2   2   .   
    Ballistic Gun          13   | .   3   .   .   .   9   1   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   1   .   1   1   1   1   1   .   .   3   .   .   
    Launcher               4    | .   .   .   .   1   1   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   .   .   1   3   .   3   3   .   
Parts Lost                 46   | .   3   2   .   2   5   2   2   1   .   2   20  7   .   
  Power                    6    | .   .   1   .   1   .   .   .   .   .   .   3   1   .   
  Propulsion               15   | .   .   1   .   1   1   1   1   .   .   1   6   3   .   
  Utility                  4    | .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Weapon                   21   | .   3   .   .   .   3   1   1   1   .   1   9   2   .   
  Highest Loss Streak      11   | .   1   1   .   1   2   1   2   1   .   1   11  6   .   
Average Slot Usage (%)     86   | .   96  99  95  84  89  91  85  82  84  79  88  60  50  
  Engine                   7    | .   8   12  14  14  1   7   7   7   7   7   8   4   .   
  Core                     1    | .   5   1   .   .   7   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   7   7   2   .   .   
  Treads                   22   | .   19  27  28  27  26  30  24  21  21  17  21  .   .   
  Leg                      1    | .   7   .   .   .   .   .   .   .   2   7   1   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   18  12  
  Device                   7    | .   10  8   .   .   8   14  7   6   3   .   8   6   6   
  Storage                  9    | .   14  19  23  14  9   7   7   7   7   7   6   6   .   
  Processor                5    | .   .   .   .   .   .   .   6   7   10  14  12  14  31  
  Energy Gun               7    | .   17  .   .   .   16  14  7   3   .   .   10  .   .   
  Energy Cannon            6    | .   .   .   .   .   .   .   15  14  14  14  9   3   .   
  Ballistic Gun            7    | .   10  22  14  14  16  14  1   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   5   14  13  3   .   4   10  8   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 10  26  45  93  93  103 124 124 141 141 136 136 130 5   
  Greatest Support         120  | 20  40  42  42  42  66  92  92  72  72  72  120 28  8   
  Greatest Overweight (x)  29   | .   .   1   2   2   1   1   1   1   1   2   29  8   .   
  Average Overweight (x)   1    | .   .   .   1   2   1   1   1   1   1   1   1   4   .   
Largest Inventory Capacity 44   | .   10  16  24  24  24  44  24  24  24  24  44  44  4   
  Average Capacity         21   | .   8   12  17  24  24  24  24  24  24  24  24  23  4   
  Most Carried             24   | .   10  15  21  21  24  24  24  24  24  24  24  24  4   
  Average Carried          20   | .   6   11  15  20  23  23  23  23  23  23  22  21  3   
  Final Capacity           24   | 6   10  16  24  24  24  24  24  24  24  24  24  4   4   
  Final Carried            24   | 6   10  15  21  20  24  24  24  24  24  24  24  4   4   

 Class Distribution 
--------------------
 23% | Hauler-Gunner
 21% | Messiah-Mutant
 14% | Mutant
 14% | Hauler-Mutant
  9% | Hauler-Skirmisher
  9% | Messiah-Skirmisher
  3% | Messiah-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
      Hauler-Gunner | -8/Materials
      Hauler-Gunner | -7/Factory
  Hauler-Skirmisher | -7/Lower Caves
      Hauler-Mutant | -7/Lower Caves
     Messiah-Mutant | -7/Zion
     Messiah-Mutant | -6/Proximity Caves
 Messiah-Skirmisher | -6/Factory
     Messiah-Mutant | -6/Lower Caves
     Messiah-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Matter Collected           3774 | 200  192  214  .    203  1270 522  80   65   60   155  620  144  49   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6486 | .    756  236  .    122  1909 1797 187  84   .    347  992  56   .    
  Parts                    324  | .    45   12   .    10   98   75   11   2    .    17   54   .    .    
Haulers Intercepted        9    | .    2    .    .    .    6    .    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    .    11   12   1    17   .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Combat Hostiles Destroyed  140  | .   17  6   .   7   38  29  4   1   .   15  22  1   .   
  Guns                     81   | .   17  5   .   .   24  27  1   .   .   .   7   .   .   
  Cannons                  38   | .   .   1   .   4   10  2   3   1   .   2   15  .   .   
  AOE                      20   | .   .   .   .   3   4   .   .   .   .   13  .   .   .   
Classes Destroyed          12   | .   6   .   .   1   1   3   .   .   .   .   1   .   .   
  Worker                   10   | .   1   .   .   .   7   .   .   .   .   .   2   .   .   
  Builder                  4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Hauler                   9    | .   2   .   .   .   6   .   .   .   .   1   .   .   .   
  Recycler                 8    | .   1   .   .   .   2   4   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   .   2   .   .   .   .   .   2   .   .   
  Swarmer                  30   | .   5   .   .   3   9   3   .   .   .   10  .   .   .   
  Grunt                    72   | .   12  6   .   3   21  17  3   .   .   5   5   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   .   .   8   4   .   .   .   .   6   1   .   
  Hunter                   10   | .   .   .   .   .   .   2   .   1   .   .   7   .   .   
  Programmer               8    | .   .   .   .   .   .   3   1   .   .   .   4   .   .   
Best Kill Streak           6    | .   5   2   .   3   6   6   4   1   .   4   5   1   .   
  Combat Bots Only         5    | .   5   2   .   3   4   4   4   1   .   4   2   1   .   
Max Kills in Single Turn   3    | .   1   1   .   2   3   2   1   1   .   3   2   1   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   3   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Damage Taken               9351  | .    694  259  .    237  1380 1315 297  50   .    346  3700 1050 23   
  Core                     1216  | .    146  23   .    15   56   98   18   .    .    .    580  257  23   
  Absorbed by Shields      219   | .    .    .    .    .    .    .    .    .    .    .    71   148  .    
Core Remaining (%)         74    | 100  .    .    .    26   89   .    .    .    .    83   .    .    .    
Volleys Fired              391   | .    54   16   .    18   105  66   16   6    .    19   85   6    .    
  Largest                  4     | .    2    2    .    2    4    4    4    3    .    2    4    2    .    
  Hottest                  342   | .    130  64   .    64   232  270  306  281  .    220  342  180  .    
Shots Fired                1127  | .    107  32   .    34   402  257  29   11   .    23   221  11   .    
  Gun                      862   | .    107  26   .    16   362  245  14   4    .    .    88   .    .    
  Cannon                   249   | .    .    6    .    16   38   12   15   7    .    12   132  11   .    
  Launcher                 16    | .    .    .    .    2    2    .    .    .    .    11   1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  507   | .    46   32   .    32   231  128  10   .    .    .    28   .    .    
  Thermal                  604   | .    61   .    .    .    169  129  19   11   .    12   192  11   .    
  Explosive                16    | .    .    .    .    2    2    .    .    .    .    11   1    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         42    | .    11   14   .    11   13   42   6    9    .    6    14   3    .    
  Robot Miss Streak        7     | .    4    5    .    4    7    3    2    1    .    2    4    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    3    .    .    .    3    6    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    1    2    .    .    .    .    .    .    .    
Shots Hit Robots           767   | .    60   29   .    25   272  193  18   9    .    9    147  5    .    
  Core Hits                341   | .    34   14   .    18   116  64   7    3    .    28   56   1    .    
  Critical Hits            20    | .    1    .    .    .    .    .    .    .    .    2    16   1    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Critical Parts Destroyed 16    | .    1    .    .    .    .    .    .    .    .    2    12   1    .    
Melee Attacks              20    | .    .    .    .    .    .    .    .    .    .    .    12   8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    12   8    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17088 | .    754  305  .    553  4182 3384 488  267  .    1908 5053 194  .    
  Guns                     8642  | .    753  227  .    36   3398 3100 115  68   .    .    945  .    .    
  Cannons                  6004  | .    .    78   .    312  589  278  373  199  .    247  3734 194  .    
  Explosions               2435  | .    .    .    .    205  195  .    .    .    .    1661 374  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  7     | .    1    .    .    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  5023  | .    274  305  .    348  2084 1313 98   .    .    .    601  .    .    
  Thermal                  9836  | .    479  .    .    .    1903 2065 390  267  .    460  4078 194  .    
  Explosive                2222  | .    .    .    .    205  195  .    .    .    .    1448 374  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    2    2    2    2    .    6    9    9    
  Average Corruption       3     | .    .    .    .    .    .    1    2    2    2    .    4    6    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    .    .    8    9    8    2    .    21   31   .    
    Message Errors         29    | .    .    .    .    .    .    2    5    6    1    .    5    10   .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    .    3    9    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    1    .    .    .    1    4    .    
    Energy Discharges      9     | .    .    .    .    .    .    3    1    .    .    .    3    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    1    2    1    1    .    3    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Targeting Errors       8     | .    .    .    .    .    .    2    .    1    .    .    4    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            243   | .    .    .    .    1    1    .    35   .    .    31   175  .    .    
  Projectiles              181   | .    .    .    .    .    1    .    35   .    .    .    145  .    .    
  Explosions               62    | .    .    .    .    1    .    .    .    .    .    31   30   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    1    .    8    16   .    .    .    .    .    5    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    1    .    8    11   .    .    .    .    .    5    .    .    
  Secondary                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | .    360  54   .    95   446  182  396  287  .    444  396  406  .    
  Average Temperature      109   | .    105  22   .    46   88   38   194  139  .    144  148  154  .    
  Received Heat Transfer   2327  | .    306  144  .    93   558  333  153  .    .    75   543  110  12   
  Effects                  20    | .    1    .    .    .    7    .    1    .    .    4    5    2    .    
    Shutdowns              4     | .    .    .    .    .    1    .    .    .    .    1    1    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           8     | .    .    .    .    .    3    .    1    .    .    2    2    .    .    
    Matter Decay           3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         3     | .    .    .    .    .    1    .    .    .    .    1    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             23    | .    1    .    .    .    4    9    .    .    .    .    8    1    .    
  Heat Transferred         13867 | .    1147 .    .    .    3885 3912 262  273  .    390  3873 125  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Peak Influence             924  | .   312 124 .   171 552 924 .   .   .   .   553 .   .   
  Average Influence        271  | .   139 49  .   49  292 421 .   .   .   .   380 .   .   
Maximum Alert Level        3    | .   1   .   .   .   2   3   .   .   .   .   2   .   .   
  Low Security (%)         37   | .   66  100 .   100 14  20  .   .   .   .   5   .   .   
  Level 1                  38   | .   33  .   .   .   65  35  .   .   .   .   52  .   .   
  Level 2                  19   | .   .   .   .   .   19  21  .   .   .   .   42  .   .   
  Level 3                  4    | .   .   .   .   .   .   21  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   1   .   .   3   10  .   .   .   .   7   .   .   
  Investigation            8    | .   2   1   .   .   .   4   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Reinforcement            7    | .   .   .   .   .   3   3   .   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Distress Signals           14   | .   2   .   .   .   6   6   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   25  6   .   6   64  49  5   1   .   25  44  6   4   
  Peak Tracking Total      10   | .   6   2   .   3   7   5   4   1   .   5   10  5   .   
  Tactical Retreats        15   | .   2   .   .   .   3   4   1   .   .   2   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Traps Triggered            5    | .   .   1   .   .   .   2   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Machines Disabled          14   | .   .   .   .   .   2   1   .   .   .   4   7   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   .   .   2   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Machines Accessed          38   | .   8   2   1   .   8   12  .   2   .   .   4   1   .   
  Terminals                19   | .   7   .   .   .   5   7   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                108  | .   25  2   1   .   29  30  .   8   .   .   12  1   .   
  Successful               69   | .   14  2   1   .   19  15  .   8   .   .   9   1   .   
  Failed                   38   | .   10  .   .   .   10  15  .   .   .   .   3   .   .   
    Catastrophic           9    | .   3   .   .   .   2   4   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   12  .   .   .   7   18  .   .   1   .   13  .   .   
  Terminals                61   | .   24  .   .   .   18  19  .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   5   .   .   .   .   8   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          6    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   8   4   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             34   | .   10  2   1   .   7   5   .   8   .   .   .   1   .   
  Record                   8    | .   .   .   1   .   .   .   .   7   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   2   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Locate Traps             6    | .   3   .   .   .   1   2   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   3   .   .   .   .   6   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Build                    6    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   7   2   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   .   4   5   .   .   .   .   1   .   .   
  Terminals                7    | .   3   .   .   .   2   2   .   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   7   .   .   .   6   8   .   .   .   .   3   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   .   153 .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   81  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   4   .   .   .   .   3   .   .   
    Matter                 774  | .   .   .   .   .   .   468 .   .   .   .   306 .   .   
    Time                   387  | .   .   .   .   .   .   234 .   .   .   .   153 .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   28  .   .   .   .   3   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   62  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Total Allies               8    | .    .    .    .    3    .    .    .    .    4    .    1    .    .    
  Largest Group            4    | .    .    .    .    3    3    .    .    .    4    4    2    .    .    
  Highest-Rated Group      150  | .    .    .    .    40   40   .    .    .    150  150  75   .    .    
  Highest-Rated Ally       38   | .    .    .    .    16   16   .    .    .    38   38   38   .    .    
Total Orders               12   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  GOTO                     3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  TUNNEL                   5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Ally Attacks               59   | .    .    .    .    .    13   .    .    .    .    39   7    .    .    
  Total Damage             1355 | .    .    .    .    .    96   .    .    .    .    1062 197  .    .    
  Kills                    10   | .    .    .    .    .    2    .    .    .    .    6    2    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   2   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Turns Passed               15965 | .    924  1449 382  695  2107 1839 1009 1408 1452 827  2526 1309 38   
Spaces Moved               7656  | 1    474  809  205  331  921  878  564  646  839  433  1081 391  83   
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Treads                   7052  | .    322  809  205  331  921  878  564  646  839  433  1056 48   .    
  Legs                     153   | 1    152  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   448   | .    .    .    .    .    .    .    .    .    .    .    22   343  83   
  Fastest Speed            40    | 120  120  160  152  192  165  171  170  170  170  170  160  40   40   
  Average Speed            178   | 120  147  164  175  192  169  171  171  170  170  181  184  319  40   
  Slowest Speed            1500  | 120  160  180  192  192  175  175  175  170  170  192  1500 557  40   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 2    96   98   55   81   69   31   61   66   89   64   23   52   17   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     6     | .    1    1    1    .    .    2    .    1    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    2    .    .    2    .    4    3    .    1    1    
Spaces Dug                 42    | .    .    .    .    14   .    1    .    1    .    .    18   8    .    
Terrain Destroyed          274   | .    .    .    .    26   11   4    6    2    .    93   118  14   .    
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    11   8    .    
  Projectile               44    | .    .    .    .    .    .    4    6    2    .    4    22   6    .    
  AOE                      211   | .    .    .    .    26   11   .    .    .    .    89   85   .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  
Total                      9223 | .    604  899  230  356  1232 1105 587  945  869  454  1422 432  88   
  Wait                     725  | .    38   47   .    3    94   114  .    283  1    1    143  1    .    
  Move                     7642 | .    473  808  204  330  920  878  563  645  836  432  1080 390  83   
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  116  | .    10   7    20   1    31   17   2    2    10   1    12   2    1    
  Fast Attach              74   | .    8    5    1    .    19   2    .    3    5    .    21   9    1    
  Attach                   53   | .    3    2    .    2    10   6    2    1    1    .    18   7    1    
  Detach                   37   | .    3    4    .    .    7    1    .    .    .    .    13   7    2    
  Swap                     56   | .    2    4    .    2    9    6    4    3    .    .    26   .    .    
  Drop                     107  | .    12   6    5    .    37   15   .    2    15   1    12   2    .    
  Fire                     391  | .    54   16   .    18   105  66   16   6    .    19   85   6    .    
  Melee                    20   | .    .    .    .    .    .    .    .    .    .    .    12   8    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   135 | -10/Materials      | Discovered new exit (range 8)
   250 | -10/Materials      | Discovered new exit (range 5)
   301 | -10/Materials      | Build established: Mutant
   336 | -10/Materials      | Discovered new exit (range 16)
   535 | -10/Materials      | Discovered new exit (range 5)
   645 | -10/Materials      | Discovered new exit (range 4)
   758 | -10/Materials      | Central database locked down
   807 | -10/Materials      | Core integrity fell below 50%
   925 | -10/Materials      | Entered Mines
  1177 | -10/Mines          | Learned Materials emergency access door positions
  1296 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1296 | -10/Mines          | Discovered new exit (range 5)
  1434 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1630 | -10/Mines          | Discovered new exit (range 8)
  1645 | -10/Mines          | Learned location of Storage (-9)
  1835 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1942 | -10/Mines          | Discovered new exit (range 5)
  2374 | -10/Mines          | Entered Exiles
  2421 | -10/Exiles         | Met 8R-AWN
  2449 | -10/Exiles         | Met EX-HEX
  2538 | -10/Exiles         | Met EX-DEC
  2569 | -10/Exiles         | Learned location of Zion (-7)
  2737 | -10/Exiles         | Discovered new exit (range 12)
  2756 | -10/Exiles         | Entered Mines
  2845 | -9/Mines           | Learned Materials garrison access intel
  2954 | -9/Mines           | Build established: Hauler-Mutant
  2993 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3175 | -9/Mines           | Learned location of 1 exit from Materials
  3421 | -9/Mines           | Discovered new exit (range 16)
  3451 | -9/Mines           | Entered Materials
  3451 | -8/Materials       | Accompanied by 3 allies
  3451 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  3452 | -8/Materials       | Identified exit to Factory
  3454 | -8/Materials       | Loaded intel: 1 garrison access location
  3864 | -8/Materials       | Build established: Hauler-Gunner
  5261 | -8/Materials       | Discovered exit to Factory (range 11)
  5558 | -8/Materials       | Entered Factory
  5558 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5984 | -7/Factory         | Discovered new exit (range 13)
  6616 | -7/Factory         | Fabricated Hvy. Neutron Cannon?
  6664 | -7/Factory         | Local fabrication network quarantined
  6758 | -7/Factory         | Fabricated Hvy. Neutron Cannon?
  7004 | -7/Factory         | Identified exit to Lower Caves
  7389 | -7/Factory         | Garrison activated, responded to threat
  7397 | -7/Factory         | Entered Lower Caves
  7957 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  8027 | -7/Lower Caves     | Discovered new exit (range 12)
  8037 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8053 | -7/Lower Caves     | Identified exit to Lower Caves
  8406 | -7/Lower Caves     | Entered another Lower Caves area
  8494 | -7/Lower Caves     | Discovered new exit (range 11)
  8529 | -7/Lower Caves     | Found Alien Artifact
  8529 | -7/Lower Caves     | Identified Core Expander
  8529 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  8566 | -7/Lower Caves     | Identified exit to Factory
  9179 | -7/Lower Caves     | Learned location of Armory (-4)
  9179 | -7/Lower Caves     | Learned location of 1 exit from Research
  9179 | -7/Lower Caves     | Learned Research trap positions
  9179 | -7/Lower Caves     | Learned Factory emergency access door positions
  9179 | -7/Lower Caves     | Learned Research garrison access intel
  9348 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9351 | -7/Lower Caves     | Build established: Hauler-Mutant
  9559 | -7/Lower Caves     | Discovered new exit (range 14)
  9592 | -7/Lower Caves     | Identified exit to Zion
  9814 | -7/Lower Caves     | Entered Zion
  9952 | -7/Zion            | Discovered new exit (range 16)
 10012 | -7/Zion            | Found Prototype Device
 10012 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 10067 | -7/Zion            | System corruption cleaned by Quarantine Array
 10157 | -7/Zion            | Given A8's code to call for help
 10423 | -7/Zion            | Imprinted
 10425 | -7/Zion            | Declared Zion's savior
 10501 | -7/Zion            | Found Prototype Processor
 10501 | -7/Zion            | Identified Exp. Target Analyzer
 10505 | -7/Zion            | Found Prototype Processor
 10508 | -7/Zion            | Found Prototype Hackware
 10515 | -7/Zion            | Found Prototype Processor
 10518 | -7/Zion            | Found Prototype Processor
 10522 | -7/Zion            | Found Prototype Processor
 10662 | -7/Zion            | Found Prototype Launcher
 10662 | -7/Zion            | Identified Gui. Missile Launcher
 10723 | -7/Zion            | Build established: Messiah-Mutant
 10930 | -7/Zion            | Received a hallucinogenic algorithm
 11257 | -7/Zion            | Identified exit to Proximity Caves
 11266 | -7/Zion            | Entered Proximity Caves
 11266 | -6/Proximity Caves | Accompanied by 4 allies
 11542 | -6/Proximity Caves | Learned Factory terminal intel
 11840 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 12079 | -6/Proximity Caves | Discovered exit to Factory (range 4)
 12093 | -6/Proximity Caves | Entered Factory
 12093 | -6/Factory         | Accompanied by 2 allies
 12093 | -6/Factory         | Evolved 2 slots: Utility x2
 12094 | -6/Factory         | Identified exit to Lower Caves
 12096 | -6/Factory         | Loaded intel: 21 terminal locations
 12492 | -6/Factory         | Retrieved Zion intel report: Branch Access
 12492 | -6/Factory         | Identified exit to Extension
 12691 | -6/Factory         | Identified Exp. Hacking Suite
 12754 | -6/Factory         | Repaired Lgt. Antimatter Reactor?
 12761 | -6/Factory         | Fabricated Humpback (x1)
 12815 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12851 | -6/Factory         | Build established: Messiah-Skirmisher
 12985 | -6/Factory         | Lost 3 parts (3w)
 13426 | -6/Factory         | Terminal network hard line cut
 13750 | -6/Factory         | Lost 3 parts (1p1n1w)
 14074 | -6/Factory         | Fabricated T-07 Excavator?
 14213 | -6/Factory         | Fabricated Humpback (x1)
 14266 | -6/Factory         | Fabricated Humpback (x1)
 14529 | -6/Factory         | Lost 11 parts (2p4n2u3w)
 14543 | -6/Factory         | First assault squad dispatched
 14597 | -6/Factory         | Core integrity fell below 50%
 14619 | -6/Factory         | Entered Lower Caves
 14719 | -6/Lower Caves     | Spotted B-75 Beast
 14755 | -6/Lower Caves     | Build established: Messiah-Mutant
 14782 | -6/Lower Caves     | Core integrity fell below 20%
 15842 | -6/Lower Caves     | Discovered new exit (range 13)
 15868 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15871 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15910 | -6/Lower Caves     | Identified Spectral Analyzer
 15913 | -6/Lower Caves     | Identified Exp. Melee Analysis Suite
 15915 | -6/Lower Caves     | Identified Exp. Signal Interpreter
 15928 | -6/Lower Caves     | Identified exit to Lower Caves
 15928 | -6/Lower Caves     | Entered another Lower Caves area
 15941 | -6/Lower Caves     | Lost 6 parts (1p2n1u2w)
 15966 | -6/Lower Caves     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
GOAL=ESCAPE
15928_ Discarded Faulty Exp. Melee Analysis Suite.
15935_ Searching scrap...
15935_ Found 49 Matter.
15935_ Found Com. Matter Pod.
15935_ Found Mak. Terrain Scan Processor.
15935_ Found 0b10 Decoder Chip [Generic].
15936_ Acquired 49 matter.
15936_ M-22 Extractor extracted Dirty Bomb Trap.
15936_ Discarded Adv. Signal Interpreter.
15937_ Acquired 0b10 Decoder Chip [Generic].
15938_ M-22 Extractor reprogrammed Dirty Bomb Trap.
15938_ Acquired Mak. Terrain Scan Processor.
15940_ M-22 Extractor extracted Dirty Bomb Trap.
15945_ M-22 Extractor extracted Fire Trap.
15946_ M-22 Extractor reprogrammed Fire Trap.
15947_ M-22 Extractor extracted Fire Trap.
15966_ C-30 ARC bursts open, deploying its payload.
15966_ G-67 Veteran unfolds itself.
15966_ G-50 Soldier unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          32
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Resistance: EM             20
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           4
Offensive Hacking          26

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
 Adv. Targeting Computer | -8/Materials  | Scanalyzed
     Hvy. Neutron Cannon | -7/Factory    | Downloaded
                Humpback | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Neutron Cannon | x2 | -7/Factory 
 Hvy. Neutron Cannon | x2 | -7/Factory 
            Humpback | x1 | -6/Factory 
      T-07 Excavator | x1 | -6/Factory | Preloaded
            Humpback | x1 | -6/Factory 
            Humpback | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseImprovedAutohacker
  Manual?         0
Play Time         03:59:57
  Cumulative      244.2 hours
  Start           2020.04.21 @ 18:16:11
  End             2020.04.23 @ 22:16:48
Sessions          55
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           120
  Adventurer      0
  Explorer        1
Win Type          -
  Total           13
  Types           9/0/4/0/0/0/0
Lore%             78
Gallery%          84
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9da22b86-2700-41fd-ad85-39f74e0dd449