Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 16:31:08 Player: AlcoholicAardvark Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (3209) 3209 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 8522 Bonus ------- High Alert Combat Kills 58 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 33/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Superbattery Improved Weapon Shielding Layered Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Improved Heat Sink Layered Medium Armor Plating System Restoration Module Field Laser Gatling Laser Gatling Laser Heavy Plasma Cannon Assault Cannon Gauss Cannon Rocket Launcher [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Power Shielding Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . 1 Utility 5 | . . . . . 2 2 . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 75 | 6 6 . . 3 8 20 6 26 Power 11 | 1 . . . 1 1 2 3 3 Engine 5 | 1 . . . 1 . 1 2 . Core 6 | . . . . . 1 1 1 3 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . . 1 2 7 1 7 Treads . | . . . . . . . . . Leg 21 | 2 2 . . 1 2 7 1 6 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 3 . . . 2 6 1 7 Device 6 | . . . . . . 3 . 3 Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 8 | . 2 . . . . 3 1 2 Artifact . | . . . . . . . . . Weapon 22 | 2 1 . . 1 3 5 1 9 Energy Gun 8 | 1 1 . . . 2 1 1 2 Energy Cannon 5 | . . . . 1 . 2 . 2 Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon 5 | . . . . . . 1 . 4 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 37 | . 2 . . . 2 11 . 22 Power 4 | . . . . . . 2 . 2 Propulsion 8 | . . . . . . 4 . 4 Utility 9 | . 1 . . . . 3 . 5 Weapon 16 | . 1 . . . 2 2 . 11 Highest Loss Streak 11 | . 1 . . . 2 11 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 4 5 5 8 10 10 13 10 Power 1 | . 1 1 1 1 1 1 . 1 Propulsion 1 | . 1 2 2 1 . . 3 1 Utility 2 | . . 1 1 3 4 3 2 1 Weapon 4 | . 1 1 1 2 4 4 7 5 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . 1 1 . 2 4 Power 3 | . . . . . . . . 3 Propulsion . | . . . . . . . . . Utility 2 | . . . . 1 . . . 1 Weapon 3 | . . . . . 1 . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 100 100 92 90 99 70 Engine 6 | . 14 14 14 14 5 . 5 3 Core 3 | . . . . . 3 6 6 4 Leg 23 | . 28 28 28 28 29 26 26 17 Device 6 | . . . . . . 9 13 7 Storage 12 | . 14 14 14 14 17 15 13 8 Processor 2 | . . . . . 8 7 2 . Hackware 1 | . . . . . . . . 3 Protection 8 | . 9 14 14 14 9 9 10 5 Energy Gun 8 | . 13 14 14 14 14 8 5 3 Energy Cannon 7 | . . . . 12 1 2 13 8 Ballistic Gun 2 | . 14 14 14 1 1 . . . Peak Build Rating 81 | 6 7 7 8 10 31 53 67 81 Average Rating 44 | 4 6 7 7 9 26 35 62 62 On Entrance 21 | . 6 7 7 8 10 31 53 67 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 100 | . . . . . . . . 100 Heaviest Build 85 | 14 32 30 30 32 36 49 72 85 Greatest Support 90 | 20 20 20 20 20 45 72 72 90 Greatest Overweight (x) 10 | 2 1 1 1 1 1 10 . 5 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 13 Most Carried 15 | 2 5 5 6 12 13 14 15 15 Average Carried 9 | . 4 5 5 8 10 10 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 5 6 9 12 13 15 1 Class Distribution -------------------- 31% | Mutant 31% | Skirmisher 22% | Tank 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1249 | 259 117 10 . 30 124 128 184 397 Remotely . | . . . . . . . . . Salvage Created 2866 | . 200 . . 107 309 362 386 1502 Parts 185 | . 18 . . 8 29 17 33 80 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 64 | . 7 . . 2 11 8 7 29 Guns 28 | . 6 . . 2 11 2 1 6 Cannons 29 | . . . . . . 3 6 20 AOE 5 | . 1 . . . . 2 . 2 Classes Destroyed 11 | . 3 . . . 2 3 . 3 Worker 3 | . 2 . . . 1 . . . Builder 3 | . . . . . . 1 1 1 Recycler 1 | . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 Watcher 3 | . . . . . . . . 3 Swarmer 17 | . 5 . . . 8 . 1 3 Grunt 17 | . 2 . . 2 . 5 1 7 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . . . 2 1 2 2 Hunter 3 | . . . . . 1 . . 2 Programmer 19 | . . . . . . 2 3 14 Best Kill Streak 8 | . 5 . . 2 5 6 2 8 Combat Bots Only 8 | . 3 . . 2 5 5 2 8 Max Kills in Single Turn 3 | . 3 . . 1 2 2 1 2 Gunslinging 1 | . 1 . . . 1 . . . Exploded 2 | . 1 . . . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 637 | . 36 . . 15 62 96 86 342 Missed 186 | . 9 . . 2 20 34 38 83 Hits 451 | . 27 . . 13 42 62 48 259 Projectile 451 | . 27 . . 13 42 62 48 259 AOE 3 | . . . . . . 2 . 1 Critical Strikes 10 | . . . . . . . . 10 Damage Taken 7835 | . 368 . . 174 469 993 554 5277 Core 1297 | . 42 . . 18 24 138 73 1002 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 165 | . . . . 9 22 34 56 44 Core Remaining (%) 88 | 100 . . . 76 95 80 91 . Volleys Fired 200 | . 22 . . 8 28 30 31 81 Largest 3 | . 2 . . 2 2 2 3 3 Hottest 235 | . 60 . . 96 126 130 185 235 Shots Fired 486 | . 44 . . 16 57 58 93 218 Gun 229 | . 44 . . 8 51 33 31 62 Cannon 252 | . . . . 8 6 23 62 153 Launcher 5 | . . . . . . 2 . 3 Special . | . . . . . . . . . Kinetic 92 | . 22 . . . 18 9 . 43 Thermal 278 | . . . . . 25 47 62 144 Explosive 5 | . . . . . . 2 . 3 Electromagnetic 111 | . 22 . . 16 14 . 31 28 Robot Hit Streak 13 | . 6 . . 2 8 8 8 13 Robot Miss Streak 4 | . 3 . . 4 3 3 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 289 | . 24 . . 7 31 39 36 152 Core Hits 135 | . 12 . . 5 15 14 12 77 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . 4 Blast 3 | . . . . . . . . 3 Corrupt 2 | . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7996 | . 486 . . 109 490 1014 954 4943 Guns 2483 | . 332 . . 64 386 469 163 1069 Cannons 4377 | . . . . 45 95 392 791 3054 Explosions 1070 | . 154 . . . . 153 . 763 Melee . | . . . . . . . . . Ramming 66 | . . . . . 9 . . 57 Kinetic 1326 | . 190 . . . 132 158 . 846 Thermal 5153 | . 154 . . . 211 703 791 3294 Explosive 527 | . . . . . . 153 . 374 Electromagnetic 924 | . 142 . . 109 138 . 163 372 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 . 9 Average Corruption 3 | . . . . . 1 1 . 5 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . 8 3 . 39 Message Errors 11 | . . . . . 2 1 . 8 Matter Fused 12 | . . . . . 1 . . 11 Heat Flow Errors 7 | . . . . . . 1 . 6 Energy Discharges 9 | . . . . . . 1 . 8 Data Loss (minor) 4 | . . . . . 1 . . 3 Data Loss (major) 3 | . . . . . 2 . . 1 Misfires 1 | . . . . . 1 . . . Alerts 3 | . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . 3 . . . . 21 35 28 Projectiles 84 | . . . . . . 21 35 28 Explosions 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . . . 3 . 11 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . 3 . 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 166 | . 39 . . . . 33 . 94 Shots 6 | . 1 . . . . 1 . 4 Rammed 5 | . . . . . . . . 5 Targets Rammed 8 | . . . . . 1 . . 7 Kicked 3 | . . . . . 1 . . 2 Crushed . | . . . . . . . . . Highest Temperature 522 | . 189 . . 384 294 386 196 522 Average Temperature 131 | . 88 . . 201 109 140 101 147 Received Heat Transfer 1558 | . 147 . . 96 54 300 78 883 Effects 17 | . . . . 1 1 . . 15 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 6 | . . . . 1 1 . . 4 Interference 3 | . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 20 | . . . . . 1 4 3 12 Heat Transferred 7366 | . 150 . . . 444 1184 999 4589 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 91 | 100 100 100 . 100 100 100 100 78 Level 1 1 | . . . . . . . . 3 Level 2 7 | . . . . . . . . 18 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 613 | . 129 . . 50 110 145 71 613 Initial 32 | . . . . . . 6 25 32 Average 77 | . 54 . . 3 28 35 11 163 Influence Increases 2267 | . 229 . . 50 275 260 262 1191 Destroy 0b10 Robot/C 1280 | . 140 . . 40 220 160 140 580 Destroy 0b10 Robot/NC 55 | . 10 . . . 5 10 5 25 Destroy Leader 306 | . 30 . . 10 40 40 50 136 Successful Hack 13 | . . . . . 10 . . 3 Disable Machine 225 | . 15 . . . . 15 60 135 Destroy Structure 103 | . 4 . . . . 20 7 72 Lose Combat Pursuer 285 | . 30 . . . . 15 . 240 Influence Decreases 1675 | . 228 1 . 50 260 223 247 666 Entered New Map 72 | . . 1 . . . 9 27 35 Time Decay 1343 | . 208 . . 50 250 194 220 421 Lost Part 260 | . 20 . . . 10 20 . 210 Squads Dispatched 26 | . . . . . 2 6 5 13 Investigation 2 | . . . . . 1 . . 1 Extermination 13 | . . . . . . 2 4 7 Reinforcement 9 | . . . . . 1 4 1 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 2 . . . 2 . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 14 . . 2 21 17 12 61 Peak Tracking Total 9 | . 5 . . 2 6 5 3 9 Tactical Retreats 9 | . 2 . . . . 1 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . . . . . 2 . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 15 | . 1 . . . . 1 4 9 Max in Single Turn 5 | . 1 . . . . 1 1 5 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 16 | . 1 . 1 1 5 1 3 4 Terminals 11 | . 1 . . 1 3 1 2 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 31 | . 1 . 1 2 11 3 4 9 Successful 11 | . . . 1 . 5 . 1 4 Failed 20 | . 1 . . 2 6 3 3 5 Catastrophic 9 | . 1 . . 1 2 2 2 1 Database Lockouts . | . . . . . . . . . Manual 16 | . 1 . 1 2 4 3 2 3 Terminals 23 | . 1 . . 2 7 3 3 7 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 2 Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 6 | . . . 1 . 3 . . 2 Record 3 | . . . . . 1 . . 2 Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . . 1 3 1 2 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 44 | . . . . . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 10836 | 63 614 388 566 786 1056 1056 2215 4092 Spaces Moved 5381 | 43 331 205 298 345 485 653 1181 1840 Core 197 | 9 . . . . . 8 . 180 Treads . | . . . . . . . . . Legs 5184 | 34 331 205 298 345 485 645 1181 1660 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 50 Average Speed 146 | 121 162 190 190 190 167 136 120 138 Slowest Speed 550 | 150 190 190 190 190 190 550 120 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 45 43 61 50 40 20 26 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 10 | . . . . . . 1 9 . Terrain Destroyed 64 | . 2 . . . . 18 12 32 Melee . | . . . . . . . . . Projectile 37 | . . . . . . 3 12 22 AOE 27 | . 2 . . . . 15 . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 7911 | 50 362 204 298 461 674 757 1913 3192 Wait 2164 | . 3 . . 95 136 43 674 1213 Move 5373 | 42 330 204 297 344 484 652 1180 1840 Hop . | . . . . . . . . . Pick Up 50 | 2 1 . 1 6 12 9 11 8 Fast Attach 23 | 6 2 . . . 1 4 2 8 Attach 38 | . 1 . . . 5 10 2 20 Detach 3 | . . . . . . 1 . 2 Swap 22 | . 3 . . 3 3 6 3 4 Drop 30 | . . . . 5 4 2 10 9 Fire 200 | . 22 . . 8 28 30 31 81 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick 3 | . . . . . 1 . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 578 | -10/Materials | Discovered new exit (range 3) 678 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 870 | -10/Mines | Learned Materials terminal intel 1053 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1055 | -10/Mines | Discovered new exit (range 5) 1066 | -10/Mines | Entered Exiles 1133 | -10/Exiles | Met 8R-AWN 1175 | -10/Exiles | Met EX-HEX 1262 | -10/Exiles | Met EX-BIN 1298 | -10/Exiles | Aligned with FarCom system 1300 | -10/Exiles | Given EX-Vault access code 1361 | -10/Exiles | Opened EX-Vault 1378 | -10/Exiles | Found Superbattery 1425 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1489 | -10/Exiles | Met EX-DEC 1603 | -10/Exiles | Discovered new exit (range 10) 1632 | -10/Exiles | Left Exiles lab with Superbattery 1632 | -10/Exiles | Entered Mines 1661 | -9/Mines | Found DCF Scrap (14 items) 2270 | -9/Mines | Discovered new exit (range 15) 2418 | -9/Mines | Entered Materials 2418 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2419 | -8/Materials | Loaded intel: 12 terminal locations 2741 | -8/Materials | Build established: Scavenger-Mutant 3468 | -8/Materials | Discovered new exit (range 4) 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Utility x2 4115 | -7/Factory | Lost 11 parts (2p4n3u2w) 4394 | -7/Factory | Discovered new exit (range 15) 4530 | -7/Factory | Entered another Factory area 4530 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4820 | -6/Factory | Build established: Skirmisher 5588 | -6/Factory | Build established: Tank 6726 | -6/Factory | Discovered new exit (range 16) 6745 | -6/Factory | Entered another Factory area 6745 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7958 | -5/Factory | Build established: Skirmisher 9984 | -5/Factory | Lost 8 parts (2p2u4w) 9997 | -5/Factory | Destroyed 8 combat bots 10038 | -5/Factory | Released all parts (8) 10045 | -5/Factory | Core integrity fell below 50% 10067 | -5/Factory | Lost 4 parts (1n2u1w) 10345 | -5/Factory | Build established: Mutant 10645 | -5/Factory | First assault squad dispatched 10825 | -5/Factory | Core integrity fell below 20% 10832 | -5/Factory | Released all parts (2) 10837 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. System corrupted: Energy discharge (-2). K-01 Serf collects debris. Slug penetrates G-50 Soldier. Phase Cannon destroyed. Penetrated by Slug. K-01 Serf collects debris. G-50 Soldier destroyed. Penetrated by Slug. K-01 Serf destroyed. Assault Cannon destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Released Core Analyzer. Released Multireflex Exoskeleton. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# !# ############### #??# # | | ??# # # + #??# "" # | | ??# # # #### #??# "" # | | ??# """ # # ! ! #??# #### "T # | | ??# """"" + + #??# + "" # ! " | | ????? """"" # # ! ! ! #??###### "" # " | | ???? # # [ #???????# + " | | ????######### ###########+###???????# # | | ?????# #???????# # " | | ?????# C #???????###### " | | ?????# """"""" ############## " | | ###### """"""" # # | | " """""" # ##### | | ###+###### % """""%"# + | | !! # " % " # # ! | | * *! =!] # """" + %%%h gg # """ """ # | | ** ! =!] # """" ##;;[=% # """ """ # | | = # """" ## !%* g + """ """ # | | * # """" ## !%g # + | | "T" # """"??# h=# # """ """ # | | #+########## """???# !=#l # """ """ # | | #??# ! ""????# # # """ """ # | | #??# ?????# # # ##### | | #??#############;## ##############???? | | " """" #????# ! # #????????????????? | | " """" #????# @/ #????????????????? | | " """" #????# """"""" ! # #??????????###???? | | " """" #????# """"""" # #??????????# ##### | | " """" #????# """"""" # ############"## # | | " """" #????# """"""" # | | " """" #????# + | | #????# """"""" # % % | | #????# """"""" # % | | #########????# """"""" # | | ?????????????# """"""" ###################"%"## | | ?????????????# ] #???????????????# % | | ?????????????##############???????????????# | "" | | ??????????????????????????????????????????# =!""" | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 31 Energy Capacity 1850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed AuthchipFrostScanner Manual? 0 Play Time 01:32:41 Cumulative 16.5 hours Start 2025.11.24 @ 14:53:52 End 2025.11.24 @ 16:31:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 815fe785-0b3f-42c3-acee-aa7cae108085