Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.11 @ 15:01:49 Player: omewwes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (3547) 3547 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1362) 1362 TOTAL SCORE: 10314 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 506 Entered DSFs 500 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -969 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer GOLEM Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Damper Plating Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Makeshift Ablative Armor Makeshift Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Medium Matter Pod Makeshift Sensor Array Improved Light Armor Plating Damper Plating Zionite Laser-S Gauss Rifle Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Grenade Launcher Heavy Missile Launcher Phasing Sabre [Rating: 74] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Medium Laser Ballistic Gun Improved Heavy Machine Gun Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 4 | . . 1 1 . . . . 2 . . . . . Weapon 2 | . . 1 1 . . . . . . . . . . Parts Attached 120 | 6 5 12 24 12 19 . 7 9 . 2 13 11 . Power 10 | 1 1 2 1 . 3 . . . . . 2 . . Engine 6 | 1 1 2 . . . . . . . . 2 . . Core 3 | . . . 1 . 2 . . . . . . . . Reactor 1 | . . . . . 1 . . . . . . . . Propulsion 24 | 2 . 2 5 3 5 . 4 . . 1 1 1 . Treads 24 | 2 . 2 5 3 5 . 4 . . 1 1 1 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 40 | 1 3 2 7 9 6 . 1 5 . 1 2 3 . Device 17 | . . 1 4 6 2 . . 1 . . 1 2 . Storage 5 | 1 2 . . 1 1 . . . . . . . . Processor 8 | . . 1 3 . 1 . 1 2 . . . . . Hackware 6 | . . . . 2 1 . . 2 . . . 1 . Protection 4 | . 1 . . . 1 . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 1 6 11 . 5 . 2 4 . . 8 7 . Energy Gun 3 | . . 2 . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 33 | 2 1 4 11 . 5 . 1 4 . . 3 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . . . 4 3 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . 1 2 . Parts Lost 24 | . . 1 1 . 7 . . . 1 . 2 11 1 Power 2 | . . . . . . . . . . . 1 1 . Propulsion 8 | . . . . . 3 . . . . . . 5 . Utility 6 | . . . . . 1 . . . 1 . 1 2 1 Weapon 8 | . . 1 1 . 3 . . . . . . 3 . Highest Loss Streak 7 | . . 1 1 . 6 . . . 1 . 2 7 1 To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 97 97 99 99 57 92 98 99 96 95 99 86 . Engine 2 | . 14 11 3 . . . . . . . 1 5 . Core 1 | . . . 5 7 1 . . . . . . . . Reactor 2 | . . . . . 3 7 7 6 6 6 4 . . Treads 23 | . 28 22 18 29 17 23 28 26 26 26 26 18 . Device 5 | . . 8 9 8 3 7 7 3 6 6 5 3 . Storage 7 | . 14 11 9 7 3 7 7 6 6 6 6 5 . Processor 10 | . . 5 18 10 1 . 5 15 16 13 13 13 . Hackware 4 | . . . . 2 4 7 7 12 6 6 6 6 . Protection 3 | . 12 5 . . 2 7 1 . . 2 6 7 . Energy Gun 1 | . . 12 4 . . . . . . . . . . Ballistic Gun 24 | . 28 19 31 30 17 30 27 26 26 26 22 13 . Special Weapon 1 | . . . . . . . . . . . 3 9 . Naked Turns 134 | . . . . . 134 . . . . . . . . Heaviest Build 110 | 11 35 42 45 110 110 59 59 54 54 57 69 66 . Greatest Support 106 | 40 40 40 40 80 80 62 106 106 106 106 104 104 . Greatest Overweight (x) 2 | . . 1 1 1 1 . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 15 15 15 15 15 15 15 5 Average Capacity 15 | 7 9 15 15 24 10 15 15 15 15 15 15 14 5 Most Carried 21 | 2 9 15 15 21 21 12 15 15 15 15 15 15 5 Average Carried 13 | 1 6 11 14 19 7 12 14 14 14 15 14 14 5 Final Capacity 25 | 8 15 15 15 25 15 15 15 15 15 15 15 5 5 Final Carried 20 | 2 8 12 15 20 12 12 15 14 15 15 15 5 5 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Gunner 13% | Mutant 13% | Scavenger-Mutant 4% | Hacker-Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Mutant | -7/DSF Hacker-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Matter Collected 4335 | 243 339 423 483 865 406 . 124 319 329 148 355 301 . Remotely 78 | . . . . 78 . . . . . . . . . Salvage Created 4830 | . 364 620 670 1174 173 . 95 372 394 199 438 331 . Parts 230 | . 25 37 31 44 . . 4 15 16 7 40 11 . Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . . Recyclers Shooed 4 | . 3 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 15 8 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 79 | . 9 13 14 11 1 . . 7 8 5 3 8 . Guns 75 | . 9 13 14 11 1 . . 7 8 5 3 4 . Cannons 2 | . . . . . . . . . . . . 2 . AOE 2 | . . . . . . . . . . . . 2 . Classes Destroyed 18 | . 5 3 2 1 1 . . 1 . . 2 3 . Worker 14 | . . 2 1 10 . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . . Recycler 12 | . 1 1 1 9 . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . Swarmer 19 | . 5 4 3 3 . . . 1 1 2 . . . Grunt 27 | . 4 4 7 5 . . . 4 3 . . . . Brawler 5 | . . . 1 . . . . . 3 1 . . . Duelist 2 | . . 1 . . . . . . . 1 . . . Sentry 11 | . . 4 3 2 . . . . 1 1 . . . Programmer 3 | . . . . 1 . . . 2 . . . . . Compactor 1 | . . . . . 1 . . . . . . . . Zionite 20 | . . . . . . . . . . . 20 . . Z-Technician 4 | . . . . . . . . . . . . 4 . Z-Light 3 | . . . . . . . . . . . . 3 . Assembled 3 | . . . . . . . . . . . . 3 . Golem 2 | . . . . . . . . . . . . 2 . Surgeon 1 | . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . . . . . . 3 . . Best Kill Streak 19 | . 3 6 3 11 1 . 1 4 5 5 19 3 . Combat Bots Only 5 | . 3 5 3 3 1 . . 4 5 5 2 3 . Max Kills in Single Turn 3 | . 1 2 2 3 1 . 1 1 2 2 2 2 . Gunslinging 1 | . . 1 1 . . . . . 1 1 . . . Exploded 2 | . . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Damage Taken 5549 | . 249 648 413 320 282 . 66 371 484 136 529 2017 34 Core 1220 | . 40 40 57 30 187 . . 57 32 . 28 731 18 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 84 90 89 . . . 69 . . . . . . Volleys Fired 243 | . 36 34 29 34 10 . 5 16 13 7 27 32 . Largest 4 | . 2 3 4 4 4 . 4 4 4 4 4 4 . Hottest 133 | . 40 113 133 112 112 . 132 127 60 60 60 60 . Shots Fired 788 | . 72 97 115 136 35 . 18 64 52 28 107 64 . Gun 769 | . 72 97 115 136 35 . 18 64 52 28 104 48 . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 19 | . . . . . . . . . . . 3 16 . Kinetic 706 | . 72 63 86 136 35 . 18 64 52 28 104 48 . Thermal 63 | . . 34 29 . . . . . . . . . . Explosive 19 | . . . . . . . . . . . 3 16 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 30 | . 7 14 21 24 18 . 3 23 18 17 30 16 . Robot Miss Streak 9 | . 2 2 9 7 4 . 4 7 4 2 2 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 26 | . 1 3 4 . 1 . . 2 3 2 9 1 . Max Gunslinging Chain 2 | . 1 1 1 . 1 . . 1 1 1 2 1 . Shots Hit Robots 551 | . 45 68 82 90 35 . 10 43 39 22 69 48 . Core Hits 361 | . 21 26 66 121 25 . 4 16 14 7 30 31 . Critical Kills 3 | . . . . . . . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . 2 2 . . . . . . 2 . 1 . Burn 4 | . . 2 2 . . . . . . . . . . Destroy 3 | . . . . . . . . . . 2 . 1 . Melee Attacks 9 | . . . . . . . 5 . . . . 4 . Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . . 5 . . . . 4 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12360 | . 481 900 1199 1752 1011 . 199 1053 899 501 1647 2718 . Guns 10132 | . 481 900 1199 1656 1011 . 199 1053 899 501 1514 719 . Cannons . | . . . . . . . . . . . . . . Explosions 1292 | . . . . 96 . . . . . . 95 1101 . Melee 364 | . . . . . . . . . . . . 364 . Ramming 13 | . . . . . . . . . . . . 13 . Kinetic 9546 | . 481 606 907 1656 1011 . 199 1053 899 501 1514 719 . Thermal 586 | . . 294 292 . . . . . . . . . . Explosive 1292 | . . . . 96 . . . . . . 95 1101 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 923 | . . . . . . . . . . . 38 885 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . . 5 5 5 . . Average Corruption 3 | . . . . 1 . . . . 5 5 5 . . Corruption Purged 1 | . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 25 | . . . . 7 . . . . 6 8 4 . . Message Errors 7 | . . . . 1 . . . . 2 3 1 . . Matter Fused 7 | . . . . 3 . . . . 1 2 1 . . Energy Discharges 2 | . . . . . . . . . . 1 1 . . Data Loss (minor) 6 | . . . . 1 . . . . 3 1 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 169 | . . . . 28 . . . . . . . 141 . Projectiles 6 | . . . . . . . . . . . . 6 . Explosions 31 | . . . . 28 . . . . . . . 3 . Melee 132 | . . . . . . . . . . . . 132 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . 69 . . . . . . . 5 . Shots 1 | . . . . 1 . . . . . . . . . Rammed 5 | . . . . . . . . . . . . 5 . Targets Rammed 5 | . . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 300 | . 24 174 228 58 . . 300 98 2 . 19 53 . Average Temperature 39 | . 6 34 63 23 . . 121 36 2 . 3 19 . Received Heat Transfer 1249 | . 48 258 243 60 . . . 99 135 18 92 296 . Effects 1 | . . . 1 . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . . . . Heat Transferred 1929 | . . 1012 917 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Peak Influence 463 | . 292 254 332 463 161 . 424 347 . . . . . Initial 222 | . . 55 107 93 156 . 2 222 . . . . . Average 198 | . 155 134 195 315 84 . 274 180 . . . . . Maximum Alert Level 2 | . 1 1 1 2 . . 2 1 . . . . . Low Security (%) 51 | 100 62 77 61 12 100 100 26 34 . . . . . Level 1 41 | . 37 22 38 71 . . 36 65 . . . . . Level 2 6 | . . . . 16 . . 36 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Squads Dispatched 13 | . 2 1 2 6 . . 1 1 . . . . . Investigation 2 | . . . . 2 . . . . . . . . . Extermination 2 | . . . . 1 . . . 1 . . . . . Reinforcement 8 | . 2 1 2 2 . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Distress Signals 5 | . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 194 | . 14 15 24 20 7 . 8 11 10 5 27 48 5 Peak Tracking Total 39 | . 4 5 6 4 4 . 4 4 5 5 5 39 5 Tactical Retreats 7 | . 2 . . 1 1 . . 1 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Traps Triggered 1 | . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Machines Disabled 8 | . . . . 1 . . 1 1 . . 2 3 . Max in Single Turn 2 | . . . . 1 . . . 1 . . 2 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Machines Accessed 14 | . 1 3 1 3 . 1 . 5 . . . . . Terminals 12 | . 1 3 1 2 . 1 . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . Total Hacks 35 | . 2 11 2 7 . 1 . 12 . . . . . Successful 15 | . 2 6 1 2 . 1 . 3 . . . . . Failed 20 | . . 5 1 5 . . . 9 . . . . . Catastrophic 4 | . . 1 . 1 . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . . 6 . 5 . . . 6 . . 5 . . Terminals 33 | . 2 11 2 6 . 1 . 11 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . Terminal Hacks 11 | . 2 3 1 1 . 1 . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 3 . 1 . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . . Track 2 | . . 2 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 3 . 2 . . . 5 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Total Allies 22 | . . 1 . . 18 . . . 1 . 2 . . Largest Group 18 | . . 1 . . 18 14 14 4 1 . 2 . . Highest-Rated Group 444 | . . 10 . . 444 388 388 114 20 . 192 . . Highest-Rated Ally 96 | . . 10 . . 35 35 35 31 20 . 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 170 | . . . . . 70 . 42 7 2 . 49 . . Total Damage 6021 | . . . . . 2646 . 1499 109 36 . 1731 . . Kills 30 | . . . . . 9 . 9 2 . . 10 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Turns Passed 8031 | 75 501 686 1012 1191 658 14 398 607 452 347 1254 835 1 Spaces Moved 4134 | 44 231 322 404 435 539 10 173 346 248 203 720 459 . Core 361 | 5 . . . . 269 . . . . . . 87 . Treads 3773 | 39 231 322 404 435 270 10 173 346 248 203 720 372 . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 155 155 156 156 156 160 50 . Average Speed 164 | 147 160 167 209 235 104 155 155 156 156 159 160 153 . Slowest Speed 240 | 160 160 240 240 240 240 155 156 156 156 160 160 240 . Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 45 44 37 17 95 1 95 13 45 42 66 64 1 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . Known Exits Taken 3 | . . 1 . . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 . . . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 2 . 3 . . Spaces Dug 2 | . . . . . . . 2 . . . . . . Terrain Destroyed 119 | . . . . 17 . . 2 1 . . 18 81 . Melee 2 | . . . . . . . 2 . . . . . . Projectile 7 | . . . . . . . . 1 . . 1 5 . AOE 110 | . . . . 17 . . . . . . 17 76 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac DSF Fac Low Low Zio Dee Pro Total 4886 | 51 297 397 510 517 606 9 286 388 291 215 776 542 1 Wait 233 | . 16 8 16 23 30 . 77 6 29 . 2 25 1 Move 4122 | 43 230 321 403 435 538 9 172 345 247 202 719 458 . Hop . | . . . . . . . . . . . . . . Pick Up 70 | 2 6 11 14 9 7 . 8 4 1 1 6 1 . Fast Attach 44 | 6 1 2 8 1 12 . 3 1 . 2 3 5 . Attach 23 | . . 6 3 3 5 . . 4 . . 1 1 . Detach 12 | . . 3 . 2 . . . 3 . 1 1 2 . Swap 53 | . 4 4 13 8 2 . 4 4 . . 9 5 . Drop 69 | . 4 8 24 2 2 . 10 5 . 2 8 4 . Fire 243 | . 36 34 29 34 10 . 5 16 13 7 27 32 . Melee 9 | . . . . . . . 5 . . . . 4 . Ram 5 | . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Discovered new exit (range 14) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 747 | -9/Materials | Identified exit to Materials 871 | -9/Materials | Build established: Tank 1000 | -9/Materials | Discovered new exit (range 16) 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1323 | -8/Materials | Build established: Scavenger-Gunner 1876 | -8/Materials | Build established: Gunner 1950 | -8/Materials | Discovered new exit (range 6) 2275 | -8/Materials | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Propulsion x2 2281 | -7/Factory | Garrison activated, responded to threat 2586 | -7/Factory | Build established: Scavenger-Gunner 2939 | -7/Factory | Identified exit to Lower Caves 3466 | -7/Factory | Sucked down chute 3466 | -7/Factory | Entered Waste 3491 | -7/Waste | Spotted C-40 Crusher 3512 | -7/Waste | Destroyed C-40 Crusher 3518 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3521 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3524 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3527 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3530 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3530 | -7/Waste | Spotted C-40 Crusher 3530 | -7/Waste | Spotted C-40 Crusher 3561 | -7/Waste | Lost 6 parts (3n3w) 3561 | -7/Waste | Crushed by Compactor (1 part destroyed) 3572 | -7/Waste | Spotted C-40 Crusher 3606 | -7/Waste | Spotted C-40 Crusher 3607 | -7/Waste | Discovered new exit (range 14) 3617 | -7/Waste | Warlord forces began an assault 3621 | -7/Waste | Spotted C-40 Crusher 3628 | -7/Waste | Allies destroyed C-40 Crusher 3634 | -7/Waste | Allies destroyed C-40 Crusher 3670 | -7/Waste | Allies destroyed C-40 Crusher 3940 | -7/Waste | Found Damper Plating 4124 | -7/Waste | Entered Factory 4124 | -7/Factory | Accompanied by 14 allies 4138 | -7/Factory | Identified exit to DSF 4138 | -7/Factory | Entered DSF 4138 | -7/DSF | Accompanied by 14 allies 4166 | -7/DSF | Build established: Scavenger-Tank 4177 | -7/DSF | Additional patrols routed to DSF 4223 | -7/DSF | Discovered new exit (range 15) 4401 | -7/DSF | Sterilization system engaged 4421 | -7/DSF | Ambient heat levels rising (+10) 4436 | -7/DSF | Ambient heat levels rising (+10) 4451 | -7/DSF | Ambient heat levels rising (+10) 4466 | -7/DSF | Ambient heat levels rising (+10) 4481 | -7/DSF | Ambient heat levels rising (+10) 4496 | -7/DSF | Ambient heat levels rising (+10) 4511 | -7/DSF | Ambient heat levels rising (+10) 4526 | -7/DSF | Ambient heat levels rising (+10) 4536 | -7/DSF | Entered Factory 4536 | -6/Factory | Accompanied by 4 allies 4536 | -6/Factory | Evolved 2 slots: Utility x2 4858 | -6/Factory | Build established: Hacker-Gunner 4899 | -6/Factory | Identified exit to Lower Caves 5027 | -6/Factory | P-70 Sage assimilated allied YH-KVG(g) 5143 | -6/Factory | Entered Lower Caves 5227 | -6/Lower Caves | Build established: Gunner 5347 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5579 | -6/Lower Caves | Discovered new exit (range 7) 5595 | -6/Lower Caves | Entered another Lower Caves area 5603 | -6/Lower Caves | Discovered new exit (range 8) 5784 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5841 | -6/Lower Caves | Encountered a Warlord checkpoint 5934 | -6/Lower Caves | Discovered new exit (range 6) 5942 | -6/Lower Caves | Entered Zion 6042 | -6/Zion | Found CR-A16's Pointy Stick 6062 | -6/Zion | System corruption cleaned by Quarantine Array 6105 | -6/Zion | Build established: Scavenger-Gunner 6111 | -6/Zion | Found Prototype Special Weapon 6111 | -6/Zion | Identified RU-N14's Throwing Claymores 6115 | -6/Zion | Found RU-N14's Throwing Claymores 6117 | -6/Zion | Found RU-N14's Throwing Claymores 6294 | -6/Zion | Received a visual enhancement algorithm 6323 | -6/Zion | Learned location of Armory (-4) 6409 | -6/Zion | Build established: Scavenger-Mutant 6556 | -6/Zion | Given A8's code to call for help 6628 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6632 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6722 | -6/Zion | Learned Factory recycling unit intel 6911 | -6/Zion | Destroyed Imprinter 6912 | -6/Zion | Attacked by Zionites 6932 | -6/Zion | Extracted access codes from Imprinter's data core 7166 | -6/Zion | Opened final containment barrier to the Deep Caves 7193 | -6/Zion | Discovered new exit (range 3) 7193 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7196 | -6/Zion | Entered Deep Caves 7211 | -6/Deep Caves | Build established: Scavenger-Gunner 7350 | -6/Deep Caves | Z-Facility disabled 7518 | -6/Deep Caves | Lost 3 parts (2n1w) 7580 | -6/Deep Caves | Discovered new exit (range 7) 7908 | -6/Deep Caves | Spotted as-59121 7910 | -6/Deep Caves | Exposed GOLEM chamber 7949 | -6/Deep Caves | Core integrity fell below 50% 7956 | -6/Deep Caves | Destroyed as-59121 7985 | -6/Deep Caves | Lost 7 parts (1p2n2u2w) 7988 | -6/Deep Caves | Triggered Deep Caves wall 7996 | -6/Deep Caves | Found GOLEM Unit 8001 | -6/Deep Caves | Core integrity fell below 20% 8031 | -6/Deep Caves | Entered Proximity Caves 8032 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07980_ as-35800 destroyed. 07982_ GOLEM Unit springs to life. 07983_ as-64828 GOLEM Unit beginning Prototype Leg integration. 07988_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 07989_ A GOLEM Unit tumbles out of the Wall Chamber. 07990_ GOLEM Unit springs to life. 07991_ as-91547 GOLEM Unit beginning Prototype Leg integration. 07993_ Dropped Gauss Rifle. 07994_ as-91547 suffers critical hit (Burn). 07995_ Slammed into as-16335. 07996_ Acquired GOLEM Unit. 07997_ GOLEM Unit beginning Asb. Alloy Leg integration. 07997_ Slammed into as-57719. 07999_ Slammed into as-22843. 08001_ as-91547 suffers critical hit (Destroy). 08001_ as-91547 destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 08032_ Mak. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????? ##??????????????????????? | | ????????????????????? s #??????????????????????? | | ??????????????????????s s #??????????????????????? | | ??????????????????????? s #??????????????????????? | | ???????????????????????#s ###????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????## #???????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Monster Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed SurveybotBiometalEdition Manual? 0 Play Time 01:00:47 Cumulative 33.0 hours Start 2022.12.11 @ 13:39:56 End 2022.12.11 @ 15:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: abc0b852-bdf0-40d4-a2ee-b661f6f80460