Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 17:21:39 Player: Bt-7274 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2138) 2138 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (500) 500 TOTAL SCORE: 10323 Bonus ------- Entered Garrisons 200 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 13/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Seismic Detector Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Gatling Laser Hardcell Cannon Fusion Bomb Launcher Power Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Experimental Optical Array IFF Parser Advanced Transmission Jammer Experimental Utility Shielding Advanced Remote Force Field Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Fusion Bomb Launcher Power Maul > --- INVENTORY -------- (None) [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility System Shield Device IFF Parser Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Propulsion Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Slots Evolved 14 | . . 2 2 . 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 11 | . . 1 1 . 2 2 2 . . . . 2 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 74 | 7 3 7 6 9 13 10 1 . 2 3 . 3 3 5 2 Power 9 | 1 . 3 2 . 1 . 1 . . . . . 1 . . Engine 6 | 1 . 2 2 . . . 1 . . . . . . . . Core 2 | . . 1 . . . . . . . . . . 1 . . Reactor 1 | . . . . . 1 . . . . . . . . . . Propulsion 17 | 2 . 2 3 3 3 2 . . . . . . 1 1 . Treads 4 | . . 2 2 . . . . . . . . . . . . Leg 3 | 2 . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . 3 3 2 . . . . . . 1 1 . Utility 32 | 2 1 1 . 3 6 8 . . 2 3 . 3 1 1 1 Device 11 | 1 . . . . 2 3 . . . 1 . 2 . 1 1 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 8 | . . 1 . 2 2 1 . . 1 . . . 1 . . Hackware 8 | . . . . 1 2 2 . . 1 1 . 1 . . . Protection 3 | . . . . . . 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 2 2 1 1 3 3 . . . . . . . . 3 1 Energy Gun 2 | 1 . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 2 1 . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 2 1 . . . . . . . . 3 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 1 . . . . 4 . . . . 1 Parts Lost 38 | . . . 8 6 1 1 1 . . . . . 6 15 . Power 5 | . . . 1 1 . . 1 . . . . . 2 . . Propulsion 9 | . . . 1 2 1 . . . . . . . 3 2 . Utility 15 | . . . 2 1 . 1 . . . . . . . 11 . Weapon 9 | . . . 4 2 . . . . . . . . 1 2 . Highest Loss Streak 13 | . . . 4 4 1 1 1 . . . . . 6 13 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 5 | 1 6 9 9 4 4 4 3 3 4 4 5 4 3 1 3 Power 1 | . 1 1 1 1 1 1 . . 1 1 1 1 . . . Propulsion . | . . 1 1 . . . 1 1 1 1 1 1 1 . . Utility 1 | . 3 4 5 2 2 . . . . . 1 . . . . Weapon 1 | . 1 . . . 1 2 2 2 2 2 2 2 1 1 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 9 | . 4 . . 1 3 . . . . . . . . . 1 Power 2 | . 1 . . . 1 . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . Utility 2 | . . . . 1 1 . . . . . . . . . . Weapon 4 | . 2 . . . 1 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 97 68 39 60 85 76 76 86 86 88 88 86 51 15 Engine 5 | . 14 9 4 6 3 . . 5 5 5 5 5 3 . . Reactor 1 | . . . . . 3 6 4 . . . . . . . . Treads 3 | . . 17 14 . . . . . . . . . . . . Leg 3 | . 28 3 3 . . . . . . . . . . . . Flight 9 | . . . . 6 11 20 17 17 17 17 17 15 12 3 . Device 12 | . 14 11 8 . 11 20 11 11 11 11 11 12 14 9 1 Storage 3 | . 14 11 9 . . . . . . . . . . . . Processor 8 | . . 11 8 15 18 10 5 5 10 7 5 5 4 2 . Hackware 14 | . . . . 4 6 13 23 23 28 33 35 35 33 27 14 Protection 3 | . . . . . . 5 5 5 5 3 5 7 8 3 . Ballistic Gun 9 | . 21 31 15 . 3 1 4 3 5 5 4 4 . . . Impact Weapon 1 | . . . . . . 4 . . . . . . 3 1 . Peak Build Rating 87 | 7 10 16 16 16 37 54 51 49 57 64 63 73 85 87 20 Average Rating 35 | 5 8 15 13 9 22 47 50 48 56 60 62 70 77 54 14 On Entrance 34 | . 7 10 16 5 6 37 50 48 49 57 63 63 73 57 13 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 36 | 13 20 28 25 13 16 24 18 17 15 15 15 17 21 36 1 Greatest Support 60 | 20 20 40 60 8 21 27 27 27 27 27 27 27 27 19 3 Greatest Overweight (x) 4 | 2 . 1 1 4 . . . 1 . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 9 10 10 9 5 5 4 4 4 5 5 5 5 4 4 Average Carried 5 | 1 7 9 9 4 4 4 3 3 4 4 5 4 3 1 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 9 10 9 5 5 5 3 4 4 5 5 5 4 2 4 Class Distribution -------------------- 29% | Mutant 27% | Hacker-Sprinter 18% | Wizard-Sprinter 14% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Mutant | -3/Garrison Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Matter Collected 1998 | 246 76 545 192 55 346 17 . 345 35 . 119 . 19 3 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2169 | 12 107 908 404 149 203 17 . 133 40 . 62 . . 134 . Parts 141 | 3 10 53 29 20 13 1 . 2 . . 5 . . 5 . Haulers Intercepted 5 | . 1 1 1 1 1 . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Combat Hostiles Destroyed 48 | . 2 14 8 9 5 1 . . . . 4 . . 5 . Guns 23 | . 2 14 6 . 1 . . . . . . . . . . AOE 25 | . . . 2 9 4 1 . . . . 4 . . 5 . Classes Destroyed 16 | 1 3 6 2 1 2 . . 1 . . . . . . . Worker 1 | . . . . . 1 . . . . . . . . . . Builder 3 | . . . 2 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 1 1 1 1 . . . . . . . . . . Recycler 4 | . . 3 1 . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 3 | . . 1 . . 2 . . . . . . . . . . Watcher 3 | . 2 1 . . . . . . . . . . . . . Swarmer 24 | . 2 3 5 6 4 . . . . . 4 . . . . Grunt 13 | . . 7 . 2 . . . . . . . . . 4 . Brawler 1 | . . 1 . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . Sentry 4 | . . 2 1 1 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . 1 1 . . . . . . . 1 . Decomposer 6 | . . . . . . . . 4 2 . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 12 | 1 3 7 8 12 5 1 . . . . 4 . . 5 . Combat Bots Only 9 | . 2 6 4 9 4 1 . . . . 4 . . 5 . Max Kills in Single Turn 3 | 1 1 1 3 3 3 1 . 1 1 . 3 . . 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 2 1 . . . . 3 . . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Hostile Shots Fired 451 | . 12 47 78 72 28 15 9 . 5 . 18 2 47 115 3 Missed 178 | . 6 11 21 33 16 6 7 . 2 . 12 2 20 41 1 Hits 273 | . 6 36 57 39 12 9 2 . 3 . 6 . 27 74 2 Melee 17 | . . 4 3 . . . . . . . . . 10 . . Projectile 256 | . 6 32 54 39 12 9 2 . 3 . 6 . 17 74 2 Critical Strikes 16 | . . 2 5 2 . . . . . . . . 3 4 . Damage Taken 5220 | . 52 477 1003 495 224 280 31 5 61 . 108 . 731 1708 45 Core 2061 | . . 77 204 242 130 45 18 1 14 . 12 . 397 876 45 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 209 | . . . . . . . . . 5 . . . 151 53 . Regen/Repaired (Parts) 17 | . . 17 . . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 80 . 18 81 94 . . . . 86 100 . . . Volleys Fired 133 | 2 11 35 27 20 5 7 . 11 3 . 3 . . 9 . Largest 3 | 2 2 3 3 1 1 1 . 1 1 . 1 . . 1 . Hottest 70 | 70 70 69 69 39 36 28 . 28 28 . 36 . . 52 . Shots Fired 224 | 4 22 102 40 19 5 7 . 11 3 . 3 . . 8 . Gun 186 | 4 22 102 34 . 3 7 . 11 3 . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 26 | . . . 6 7 2 . . . . . 3 . . 8 . Special 12 | . . . . 12 . . . . . . . . . . . Kinetic 177 | 2 15 102 34 . 3 7 . 11 3 . . . . . . Thermal 21 | 2 7 . . 12 . . . . . . . . . . . Explosive 20 | . . . . 7 2 . . . . . 3 . . 8 . Electromagnetic 6 | . . . 6 . . . . . . . . . . . . Robot Hit Streak 12 | 2 7 10 6 4 11 5 . 12 4 . . . . 4 . Robot Miss Streak 5 | 2 3 3 2 1 1 3 . 5 4 . 3 . . 4 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 144 | 2 12 66 29 4 6 7 . 11 3 . . . . 4 . Core Hits 129 | 1 5 29 21 17 13 5 . 17 4 . 4 . . 13 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 20 | . . . . . 3 11 . . . . . 3 3 . . Impact 20 | . . . . . 3 11 . . . . . 3 3 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5411 | 28 162 994 787 893 569 217 . 200 51 . 203 . 5 1302 . Guns 2027 | 28 162 994 395 . 76 132 . 189 51 . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3218 | . . . 392 893 343 85 . . . . 203 . . 1302 . Melee 150 | . . . . . 150 . . . . . . . . . . Ramming 16 | . . . . . . . . 11 . . . . 5 . . Kinetic 1964 | 15 112 994 395 . 76 132 . 189 51 . . . . . . Thermal 158 | 13 50 . 95 . . . . . . . . . . . . Explosive 2826 | . . . . 893 343 85 . . . . 203 . . 1302 . Electromagnetic 297 | . . . 297 . . . . . . . . . . . . Impact 150 | . . . . . 150 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 6 . 5 . . . . . . . 4 4 Average Corruption 4 | . . . 4 6 . 4 . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 27 | . . . 1 5 . 16 . . . . . . . 3 2 Message Errors 5 | . . . . 1 . 3 . . . . . . . 1 . Matter Fused 8 | . . . . 1 . 5 . . . . . . . 1 1 Heat Flow Errors 2 | . . . 1 . . 1 . . . . . . . . . Energy Discharges 3 | . . . . 1 . 2 . . . . . . . . . Data Loss (minor) 7 | . . . . 1 . 5 . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 171 | . . . . 10 148 . . 5 . . . . . 8 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 46 | . . . . 10 28 . . . . . . . . 8 . Melee 125 | . . . . . 120 . . 5 . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 526 | . . . 175 . 89 113 . 5 . . 41 . 2 101 . Shots 15 | . . . 9 . 2 1 . . . . 1 . . 2 . Rammed 6 | . . 1 . . . . . 3 . . . . 2 . . Targets Rammed 6 | . . 1 . . . . . 3 . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 216 | 9 63 118 216 4 . 215 . . . . . . . . . Average Temperature 42 | 6 25 40 47 2 . 90 . . . . . . . . . Received Heat Transfer 891 | . . 165 252 189 18 9 . . 9 . . . 18 222 9 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 . 3 . . 2 . . . . . . . Impact Corruptions 7 | . . . . . 5 . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 459 | 37 222 . 200 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . 1 . Low Security (%) 96 | 100 100 93 90 75 100 100 100 . . . . 100 100 92 100 Level 1 3 | . . 6 9 24 . . . . . . . . . 7 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 361 | 5 40 266 295 361 159 115 35 . . . . 30 24 228 111 Initial 159 | . . . 45 103 159 51 35 . . . . 9 6 3 111 Average 30 | . 5 40 64 140 8 18 12 . . . . 5 3 84 105 Influence Increases 2323 | 5 73 454 415 408 198 148 30 . . . 135 75 54 328 . Destroy 0b10 Robot/C 960 | . 40 280 160 180 100 20 . . . . 80 . . 100 . Destroy 0b10 Robot/NC 105 | 5 15 30 20 15 20 . . . . . . . . . . Destroy Leader 196 | . 6 74 42 22 22 10 . . . . 10 . . 10 . Successful Hack 58 | . 12 3 . 7 . 3 . . . . . 9 18 6 . Disable Machine 165 | . . 30 15 60 . 60 . . . . . . . . . Anti-Garrison Action 200 | . . . 150 . . . . . . . . . . 50 . Destroy Structure 204 | . . 7 13 34 11 40 . . . . . 6 6 87 . Partial Spotted 105 | . . . . 15 30 15 . . . . . 30 15 . . Lose Combat Pursuer 330 | . . 30 15 75 15 . 30 . . . 45 30 15 75 . Influence Decreases 2222 | 5 73 346 278 302 444 180 73 30 . . 120 76 63 135 97 Entered New Map 604 | . . . 63 142 192 54 38 12 . . . 6 8 2 87 Time Decay 993 | 5 73 196 135 100 94 116 20 18 . . 120 66 40 . 10 Lost Part 305 | . . . 80 60 7 10 . . . . . . 15 133 . Purge Threat 320 | . . 150 . . 151 . 15 . . . . 4 . . . Squads Dispatched 21 | . 1 1 4 3 2 5 . . 1 . 1 2 1 . . Investigation 7 | . 1 1 1 2 . 1 . . . . . 1 . . . Extermination 4 | . . . . . 1 2 . . . . . 1 . . . Reinforcement 5 | . . . . 1 1 2 . . . . . . 1 . . Assault 4 | . . . 2 . . . . . 1 . 1 . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Distress Signals 7 | . 1 4 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 146 | . 6 21 15 26 10 8 5 . 4 . 11 2 16 21 1 Peak Tracking Total 13 | . 4 5 6 12 4 5 5 . 13 . 7 2 11 12 2 Tactical Retreats 14 | . . 1 1 2 1 . 1 . . . 3 1 1 3 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Traps Triggered 8 | . . . 1 1 . 4 . . . . . . 1 1 . Indirectly 1 | . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Machines Disabled 13 | . . 2 2 4 . 4 . . . . . . . 1 . Max in Single Turn 3 | . . 1 2 1 . 3 . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Machines Accessed 49 | . 5 5 . 3 7 7 2 . . 9 . 6 3 1 1 Terminals 29 | . 4 3 . 3 5 4 1 . . . . 6 1 1 1 Fabricators 3 | . . . . . 1 2 . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 185 | . 13 14 . 10 14 20 7 . . 48 . 47 9 1 2 Successful 120 | . 7 7 . 1 3 12 4 . . 48 . 32 4 1 1 Failed 63 | . 6 7 . 9 11 7 3 . . . . 14 5 . 1 Catastrophic 17 | . 1 3 . 3 6 3 . . . . . 1 . . . Database Lockouts 2 | . . . . . . 1 . . . . . 1 . . . Manual 56 | . 3 8 . 6 8 4 . . . . . 23 3 . 1 Terminals 104 | . 10 9 . 10 10 8 4 . . . . 47 3 1 2 Fabricators 8 | . . . . . 3 5 . . . . . . . . . Repair Stations 3 | . . 2 . . 1 . . . . . . . . . . Recycling Units 6 | . 3 . . . . . 3 . . . . . . . . Scanalyzers 14 | . . 3 . . . 7 . . . . . . 4 . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . Terminal Hacks 98 | . 5 3 . 1 2 3 1 . . 48 . 32 1 1 1 Record 46 | . 1 . . . . 2 . . . 36 . 6 . . 1 Part Schematic 7 | . . . . . . . . . . 4 . 3 . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . 4 . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 3 | . . 1 . . . 1 . . . . . 1 . . . Unreport Threat 6 | . . 1 . . 2 . 1 . . . . 2 . . . Locate Traps 2 | . . . . . . . . . . . . 2 . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . 2 . . . Dispatch Records 3 | . . . . . . . . . . . . 3 . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 . . . Coupling Status 1 | . . . . . . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . . . . 2 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 3 . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . Build 2 | . . . . . 1 1 . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 3 . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . 2 . . . 6 . . . . . . 2 . . Insert Component 2 | . . . . . . 2 . . . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . Retrieve Study 5 | . . 2 . . . 1 . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 5 . 3 6 7 2 . . . . 6 3 1 1 Full Trace Events 9 | . 1 3 . 3 . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 2 . . . 4 . 2 . . . Parts Built 4 | . . . . . 2 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 190 | . . . . . 117 73 . . . . . . . . . Total Part Build Rating 20 | . . . . . 14 6 . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 1 . . . . . . 2 . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . . . 6 . . . . . . . . Retrieved Matter 6 | . . . . . . . 6 . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . 3 . . . . . . . . . . 3 . Machine Destruction 6 | . . . 3 . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Active Infowar (turns) 4588 | 61 499 738 265 205 516 721 111 158 300 82 272 324 220 105 11 Optics 4009 | . . 738 257 205 516 721 111 158 300 82 272 324 220 105 . IFF 2106 | . . . . . . 652 111 158 300 82 272 324 206 1 . Seismic 1574 | 61 499 738 265 . . . . . . . . . . . 11 Jamming 7 | . . . . . . . . . . . . 7 . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Turns Passed 4778 | 138 499 738 284 210 516 721 111 175 300 82 272 324 220 149 39 Spaces Moved 7264 | 104 345 225 92 265 719 1266 281 482 830 241 730 913 443 259 69 Core 246 | 14 . . . 67 . . . 3 . . . . . 93 69 Treads 277 | . . 185 92 . . . . . . . . . . . . Legs 475 | 90 345 40 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6266 | . . . . 198 719 1266 281 479 830 241 730 913 443 166 . Fastest Speed 29 | 50 120 120 160 37 29 29 29 29 29 29 29 29 29 34 50 Average Speed 42 | 115 120 155 170 45 36 29 29 29 29 29 29 29 29 43 50 Slowest Speed 250 | 150 120 240 200 250 40 30 29 100 29 29 29 29 35 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . 5 9 9 . 2 6 2 . 5 10 8 . Potential Cave-ins 4 | . . . . . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 34 | 6 48 31 7 52 17 29 6 75 78 63 68 18 12 38 11 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . . . . 1 4 . 1 . . . . Spaces Dug 19 | . . . . . 6 7 . . . . . 3 3 . . Terrain Destroyed 284 | . . . 19 37 9 50 . . . . 36 3 3 127 . Melee 14 | . . . . . 1 7 . . . . . 3 3 . . Projectile . | . . . . . . . . . . . . . . . . AOE 270 | . . . 19 37 8 43 . . . . 36 . . 127 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Gar Qua Total 8651 | 114 413 554 188 303 950 1584 309 500 878 249 785 959 514 278 73 Wait 1061 | . 35 277 51 . 194 261 26 5 50 . 51 39 62 10 . Move 7145 | 103 344 224 91 254 701 1248 280 477 817 236 729 902 424 246 69 Hop 49 | . . . . 5 8 8 . 2 6 2 . 5 9 4 . Pick Up 37 | 2 12 2 2 2 7 5 . 1 . 1 . . 2 . 1 Fast Attach 61 | 7 1 6 3 4 12 6 . . 2 6 . 4 4 4 2 Attach 25 | . . 3 3 5 1 3 2 . . . . 1 4 3 . Detach 8 | . . 1 . 1 . 2 . . . . . 1 . 2 1 Swap 32 | . 2 1 5 1 8 7 1 1 . . 2 2 2 . . Drop 53 | . 8 4 6 4 11 11 . . . 4 . 2 3 . . Fire 133 | 2 11 35 27 20 5 7 . 11 3 . 3 . . 9 . Melee 20 | . . . . . 3 11 . . . . . 3 3 . . Ram 4 | . . . . . . . . 3 . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 4 exits: Res x3 / Gar) -3/Garrison -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 11) 434 | -10/Materials | Discovered new exit (range 6) 469 | -10/Materials | Discovered new exit (range 14) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 693 | -9/Materials | Repaired Aluminum Leg 1043 | -9/Materials | Build established: Scavenger-Skirmisher 1365 | -9/Materials | Discovered new exit (range 7) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -8/Materials | Discovered new exit (range 17) 1609 | -8/Materials | Garrison activated, responded to threat 1660 | -8/Materials | Entered Storage 1691 | -8/Storage | Lost 4 parts (2u2w) 1793 | -8/Storage | Core integrity fell below 50% 1802 | -8/Storage | Found Prototype Launcher 1802 | -8/Storage | Identified Gui. Missile Launcher 1855 | -8/Storage | Destroyed 9 combat bots 1865 | -8/Storage | Discovered new exit (range 14) 1869 | -8/Storage | Core integrity fell below 20% 1870 | -8/Storage | Entered Factory 1870 | -7/Factory | Evolved 2 slots: Utility x2 1898 | -7/Factory | Lost 4 parts (1p1n2w) 1908 | -7/Factory | Build established: Mutant 2009 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 2301 | -7/Factory | Discovered new exit (range 13) 2386 | -7/Factory | Entered another Factory area 2386 | -6/Factory | Evolved 2 slots: Utility x2 2410 | -6/Factory | Central database locked down 2656 | -6/Factory | Fabricated Cesium-ion Thruster? 2666 | -6/Factory | Build established: Hacker-Sprinter 3098 | -6/Factory | Spotted B-75 Beast 3104 | -6/Factory | Discovered new exit (range 14) 3107 | -6/Factory | Entered another Factory area 3107 | -5/Factory | Evolved 2 slots: Utility x2 3130 | -5/Factory | Discovered new exit (range 11) 3218 | -5/Factory | Entered Upper Caves 3383 | -5/Upper Caves | Discovered new exit (range 10) 3393 | -5/Upper Caves | Entered another Upper Caves area 3431 | -5/Upper Caves | Spotted B-75 Beast 3446 | -5/Upper Caves | Learned Factory stockpile data 3684 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3689 | -5/Upper Caves | Discovered new exit (range 16) 3693 | -5/Upper Caves | Entered Zhirov 3693 | -5/Zhirov | Discovered new exit (range 3) 3699 | -5/Zhirov | Met Zhirov 3706 | -5/Zhirov | Found Alien Artifact 3706 | -5/Zhirov | Identified Integrated Dissipator 3706 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3723 | -5/Zhirov | Found Alien Artifact 3723 | -5/Zhirov | Identified Transdimensional Reconstructor 3723 | -5/Zhirov | Warped through subspace 3744 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3758 | -5/Zhirov | Learned location of Quarantine (-3) 3758 | -5/Zhirov | Learned location of Testing (-2) 3758 | -5/Zhirov | Learned location of Command (-1) 3775 | -5/Zhirov | Entered Proximity Caves 3810 | -4/Proximity Caves | Spotted B-86 Titan 3937 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3994 | -4/Proximity Caves | Build established: Wizard-Sprinter 4031 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4041 | -4/Proximity Caves | Discovered new exit (range 21) 4047 | -4/Proximity Caves | Entered Factory 4047 | -4/Factory | Evolved 2 slots: Utility x2 4090 | -4/Factory | Identified exit to Research 4090 | -4/Factory | Identified exit to Upper Caves 4090 | -4/Factory | Central database locked down 4371 | -4/Factory | Entered Research 4371 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4403 | -3/Research | Identified exit to Research 4536 | -3/Research | Spotted B-86 Titan 4588 | -3/Research | Identified exit to Garrison 4591 | -3/Research | Entered Garrison 4604 | -3/Garrison | Spotted B-86 Titan 4620 | -3/Garrison | Lost 6 parts (2p3n1w) 4648 | -3/Garrison | Triggered checkpoint 4653 | -3/Garrison | Found Fusion Bomb Launcher 4674 | -3/Garrison | Garrison Relay disabled 4683 | -3/Garrison | Core integrity fell below 50% 4683 | -3/Garrison | Found Fusion Bomb Launcher 4691 | -3/Garrison | Found Fusion Bomb Launcher 4717 | -3/Garrison | Core integrity fell below 20% 4731 | -3/Garrison | Triggered checkpoint 4736 | -3/Garrison | Discovered new exit (range 10) 4740 | -3/Garrison | Entered Quarantine 4753 | -3/Quarantine | Lost 13 parts (1n10u2w) 4779 | -3/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04744_ Connecting with Terminal... >>Query(Cooled Power Sources) Among the prototype power sources are cooled variants capable of being pushed to double their energy output at the cost of possibly suffering temporary shutdowns and weakened structural integrity. No robot designs currently employ this technology, but it is being developed as a theoretical way to support vastly more powerful shield generators, or applied in other areas where only short but powerful bursts of energy are required. 04746_ System corrupted: Component data lost. 04746_ Acquired Hardcell Cannon. 04756_ Acquired Prototype Energy Gun. 04756_ Identified Hvy. Gatling Laser. 04765_ System corrupted: Matter fused (-5). 04768_ Acquired Seismic Detector. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????##########????????????????????????????? | | ?????# """ #????###########?????????????? | | ?????# ""T"" #????# #?????????????? | | ?????# "" "" ###### #?????????????? | | ?????# # # #?????????????? | | ?????# # # #?????????????? | | ?????# """ # # """"""" #?????????????? | | ?????# """ + + """"""" #?????????????? | | ?????# """ # # """"""" #?????????????? | | ?????# # # ???????????????? | | ????########### #########???????????????? | | ????# ! # #???????????????????????? | | ?#### " # #???????????????????????? | | ?#""" "" # #???????????????????????? | | ?#"R G + #???????????????????????? | | ?#""" "" """ # #???????????????????????? | | ?# "" " """ # #???????????????????????? | | ??### """ #g #???????????????????????? | | ????# # #???????????????????????? | | ????####+###### #???????????????????????? | | ???????# #????# ###+####????????????????? | | ???????# #????# @ #????????????????? | | ???????# #????# #????????????????? | | ???????# #????# #????????????????? | | ???????# #????# #????????????????? | | ???????# #????# ### ???????????????? | | ???????# #????# #?? ?????????????? | | ??????? #????# #??? ???????????? | | ??????? ???? #??? ??????????? | | ??????? ??? #???? ######???????????? | | ???????# ?? #????? #????????????????? | | ???????? ?? #????? #????????????????? | | ????????# ? #######???????#????????????????? | | ????????? ???????????????????????????????? | | ????????? ?????????????????????????????????? | | ?????????#?????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 46 Defensive Hacking 30 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Cesium-ion Thruster | x2 | -6/Factory Repaired ---------- Aluminum Leg | 81% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Cesium-ion Thruster | -6/Factory | Hacked Lgt. Angular Momentum Engine | -3/Research | Hacked Power Maul | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Let Me Out Of Here Maximum Efficiency This Is Interesting... Challenges ------------ None Game ------ Seed MassRestorationMaul Manual? 0 Play Time 01:36:59 Cumulative 51.4 hours Start 2025.10.27 @ 19:09:58 End 2025.10.29 @ 17:21:39 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4126f62-2947-4a37-90c1-cdf6a2a45c51