Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 11:36:16 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (682) 682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 2501 Bonus ------- Follower Combat Kills 126 Friendly Fire -7 Cogmind --------- Core Integrity 364/400 Matter 274/300 Energy 265/265 System Corruption 3% Temperature Warm (130) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Spread Laser Advanced Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Wheel Armored Wheel Large Storage Unit Structural Scanner Light Armor Plating Medium Armor Plating High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Shotgun Grenade Launcher Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Spread Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Wheel Armored Wheel Large Storage Unit Structural Scanner Light Armor Plating Medium Armor Plating High-powered Tractor Beam Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Shotgun Grenade Launcher Rocket Launcher [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 19 | 6 4 1 7 . 1 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . 1 . 1 Device 1 | . 1 . . . . Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 7 | 2 2 . 3 . . Energy Gun 3 | . 2 . 1 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 1 | . . 1 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 93 99 93 100 100 Engine 11 | . 14 13 11 11 11 Treads 31 | . 28 28 29 33 33 Device 10 | . 8 14 11 11 11 Storage 11 | . 14 14 11 11 11 Protection 7 | . . . 7 11 11 Energy Gun 13 | . 10 28 18 11 11 Energy Cannon 6 | . . . 3 11 11 Ballistic Gun 3 | . 17 . . . . Naked Turns . | . . . . . . Heaviest Build 98 | 11 30 30 38 38 98 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 18 | 7 14 15 15 15 24 Most Carried 20 | 2 13 13 15 15 20 Average Carried 14 | 1 9 12 14 15 18 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 20 | 2 13 12 15 15 20 Class Distribution -------------------- 44% | Commander-Mutant 35% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 473 | 203 133 10 70 . 57 Remotely . | . . . . . . Salvage Created 937 | . 269 74 239 231 124 Parts 64 | . 21 9 16 11 7 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 22 | . 8 6 2 5 1 Guns 19 | . 8 6 2 2 1 Cannons 3 | . . . . 3 . Classes Destroyed 8 | . 4 . 4 . . Worker 2 | . 1 . 1 . . Builder 1 | . . . 1 . . Hauler 2 | . . . 2 . . Recycler 2 | . . . 1 . 1 Watcher 3 | . 1 . 1 1 . Swarmer 9 | . 3 6 . . . Grunt 7 | . 5 . . 2 . Sentry 6 | . . . 2 3 1 Best Kill Streak 5 | . 5 3 2 2 1 Combat Bots Only 5 | . 5 3 1 2 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 66 | . 29 15 12 8 2 Missed 11 | . 4 3 1 1 2 Damage Taken 642 | . 288 100 139 115 . Core 118 | . 48 34 36 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 67 . . . Volleys Fired 67 | . 20 7 20 15 5 Largest 2 | . 2 2 2 2 2 Hottest 133 | . 130 130 133 133 133 Shots Fired 135 | . 40 14 41 30 10 Gun 111 | . 40 14 37 15 5 Cannon 24 | . . . 4 15 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 18 | . 18 . . . . Thermal 117 | . 22 14 41 30 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 11 3 17 10 6 Robot Miss Streak 9 | . 6 9 9 6 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 107 | . 32 12 34 22 7 Core Hits 105 | . 28 14 33 22 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1392 | . 345 99 461 354 133 Guns 1141 | . 345 99 420 205 72 Cannons 247 | . . . 41 145 61 Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 146 | . 146 . . . . Thermal 1242 | . 199 99 461 350 133 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 3 Average Corruption 3 | . . . 3 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . 3 5 27 Message Errors 12 | . . . 2 2 8 Matter Fused 9 | . . . . . 9 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 6 | . . . . 2 4 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 240 78 168 196 214 Average Temperature 71 | . 103 33 60 78 63 Received Heat Transfer 228 | . 111 . 60 57 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . . 1 1 Heat Transferred 1694 | . 245 125 599 519 206 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 339 | . 247 148 134 339 132 Initial 132 | . . 18 57 11 132 Average 68 | . 70 115 66 143 45 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 95 | 100 92 100 100 70 100 Level 1 4 | . 7 . . 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 16 6 5 8 2 Peak Tracking Total 4 | . 3 3 2 4 1 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 2 | . . . 2 . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . 3 . . Successful 1 | . . . 1 . . Failed 2 | . . . 2 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 4 | . . . 3 1 . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 10 Highest-Rated Group 88 | . . . . 88 88 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 35 | . . . . 11 24 Total Damage 371 | . . . . 125 246 Kills 4 | . . . . 2 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 2949 | 68 520 186 690 304 1181 Spaces Moved 1400 | 40 264 101 364 142 489 Core 5 | 5 . . . . . Treads 1395 | 35 264 101 364 142 489 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 185 | 146 160 160 160 160 235 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 57 27 38 24 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 1623 | 47 327 112 440 188 509 Wait 80 | . 14 4 23 31 8 Move 1395 | 39 263 100 363 141 489 Hop . | . . . . . . Pick Up 39 | 2 19 . 13 . 5 Fast Attach 11 | 6 . . 5 . . Attach 6 | . 4 1 1 . . Detach . | . . . . . . Swap 2 | . . . 1 . 1 Drop 22 | . 7 . 14 . 1 Fire 67 | . 20 7 20 15 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Discovered new exit (range 9) 589 | -10/Materials | Entered Mines 731 | -10/Mines | Discovered new exit (range 14) 737 | -10/Mines | Learned location of Recycling (-9) 743 | -10/Mines | Met a Derelict bent on vengeance 748 | -10/Mines | Learned location of Storage (-9) 775 | -10/Mines | Entered Materials 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -9/Materials | Discovered new exit (range 9) 1057 | -9/Materials | Discovered new exit (range 13) 1065 | -9/Materials | Discovered new exit (range 8) 1331 | -9/Materials | Identified exit to Mines 1331 | -9/Materials | Identified exit to Storage 1358 | -9/Materials | Build established: Scavenger-Mutant 1465 | -9/Materials | Entered Storage 1656 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1746 | -9/Storage | Used back door to open Recycling access 1746 | -9/Storage | Discovered new exit (range 5) 1769 | -9/Storage | Entered Recycling 1769 | -9/Recycling | Accompanied by 10 allies 1949 | -9/Recycling | Build established: Commander-Mutant 2794 | -9/Recycling | Discovered new exit (range 5) 2948 | -9/Recycling | Scanned before Scraplab entrance 2950 | -9/Recycling | Self-destructed Last Messages --------------- 02486_ R-06 Scavenger collects Beam Rifle. 02490_ Y-45 Defender springs to life. 02495_ Y-45 Defender destroyed. 02498_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 02500_ Acquired 6 matter. 02502_ R-06 Scavenger collects Heat Sink. 02505_ Acquired Lgt. Treads. 02507_ R-06 Scavenger collects Beam Rifle. 02528_ System corrupted: Component data lost. 02561_ System corrupted: Matter fused (-10). 02587_ GWXEEY|SW7N CO%JBHRJJ/=>DH SL8=QUIX 02605_ System corrupted: Component data lost. 02640_ System corrupted: Matter fused (-9). 02683_ JQKSWO08R=P&1K 9KHKTRO2AG KOOK 02743_ NRETBGLFS%G THDG>XN1OKAO 02772_ System corrupted: Matter fused (-7). 02794_ EXIT=FOUND 02923_ JD=SJ>P QG