Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.13 @ 21:54:57

Player: dhtilly

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (51)      255
Value Destroyed (1435)     1435
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (127)                127
              TOTAL SCORE: 2797

 Bonus
-------
High Alert Combat Kills    127

 Cogmind 
---------
Core Integrity             0/400
Matter                     96/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Ion Engine
        Aluminum Leg
  Small Storage Unit
  Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
           Shotgun
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
           Structural Scanner
           ECM Suite
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             50   | 6   16  28  
  Power                    7    | 1   3   3   
    Engine                 7    | 1   3   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 2   5   9   
    Treads                 .    | .   .   .   
    Leg                    16   | 2   5   9   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 3    | .   2   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   5   14  
    Energy Gun             4    | 1   .   3   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       1    | .   .   1   
    Launcher               8    | .   2   6   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   1   16  
  Power                    2    | .   .   2   
  Propulsion               8    | .   1   7   
  Utility                  .    | .   .   .   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      9    | .   1   9   
Average Slot Usage (%)     92   | .   96  87  
  Engine                   12   | .   14  10  
  Leg                      31   | .   28  36  
  Device                   3    | .   5   1   
  Storage                  12   | .   14  10  
  Processor                6    | .   4   8   
  Energy Gun               1    | .   1   .   
  Energy Cannon            5    | .   5   4   
  Ballistic Gun            12   | .   17  5   
  Launcher                 4    | .   3   5   
Naked Turns                24   | .   .   24  
Heaviest Build             34   | 12  17  34  
  Greatest Support         52   | 20  26  52  
  Greatest Overweight (x)  3    | 3   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   6   10  
  Average Capacity         6    | 5   6   8   
  Most Carried             9    | 2   6   9   
  Average Carried          4    | 1   4   4   
  Final Capacity           6    | 6   6   4   
  Final Carried            6    | 2   6   4   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           995  | 216 390 389 
  Remotely                 .    | .   .   .   
Salvage Created            1482 | .   562 920 
  Parts                    106  | .   37  69  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  38   | .   9   29  
  Guns                     16   | .   6   10  
  Cannons                  1    | .   .   1   
  AOE                      21   | .   3   18  
Classes Destroyed          12   | .   6   6   
  Worker                   3    | .   2   1   
  Hauler                   3    | .   2   1   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   .   1   
  Operator                 2    | .   .   2   
  Watcher                  3    | .   2   1   
  Swarmer                  3    | .   3   .   
  Grunt                    29   | .   6   23  
  Brawler                  1    | .   .   1   
  Duelist                  2    | .   .   2   
  Protector                1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           11   | .   6   11  
  Combat Bots Only         9    | .   5   9   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   1   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2811 | .    677  2134 
  Core                     497  | .    97   400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              106  | .    52   54   
  Largest                  2    | .    2    2    
  Hottest                  98   | .    91   98   
Shots Fired                182  | .    96   86   
  Gun                      126  | .    88   38   
  Cannon                   31   | .    4    27   
  Launcher                 25   | .    4    21   
  Special                  .    | .    .    .    
  Kinetic                  127  | .    81   46   
  Thermal                  23   | .    4    19   
  Explosive                25   | .    4    21   
  Electromagnetic          7    | .    7    .    
  Robot Hit Streak         10   | .    8    10   
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           122  | .    62   60   
  Core Hits                101  | .    28   73   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              8    | .    .    8    
  Impact                   8    | .    .    8    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3907 | .    930  2977 
  Guns                     1129 | .    614  515  
  Cannons                  395  | .    40   355  
  Explosions               2285 | .    276  2009 
  Melee                    85   | .    .    85   
  Ramming                  13   | .    .    13   
  Kinetic                  1188 | .    545  643  
  Thermal                  267  | .    40   227  
  Explosive                2285 | .    276  2009 
  Electromagnetic          69   | .    69   .    
  Impact                   85   | .    .    85   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    2    5    
  Average Corruption       3    | .    1    5    
  Corruption Purged        .    | .    .    .    
  Effects                  14   | .    2    12   
    Message Errors         3    | .    .    3    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      2    | .    2    .    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Misfires               1    | .    .    1    
    Targeting Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    .    5    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      53   | .    .    53   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    .    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        369  | .    70   369  
  Average Temperature      58   | .    18   79   
  Received Heat Transfer   1134 | .    267  867  
  Effects                  1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         481  | .    74   407  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             665  | .   220 665 
  Average Influence        173  | .   84  334 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         65   | 100 91  21  
  Level 1                  15   | .   8   29  
  Level 2                  18   | .   .   49  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   2   8   
  Investigation            4    | .   1   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  3    | .   .   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              72   | .   14  58  
  Peak Tracking Total      14   | .   3   14  
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   5   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   12  9   
  Successful               13   | .   6   7   
  Failed                   8    | .   6   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                16   | .   7   9   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   2   7   
  Record                   1    | .   .   1   
  Prototype ID Bank        2    | .   .   2   
  Scanalyzer Index         1    | .   .   1   
  Alert Level              3    | .   1   2   
  Locate Traps             1    | .   1   .   
  Registered Prototypes    1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   4   2   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   7   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1447 | 61  849 537 
Spaces Moved               875  | 41  547 287 
  Core                     66   | 13  .   53  
  Treads                   .    | .   .   .   
  Legs                     809  | 28  547 234 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            117  | 124 120 110 
  Slowest Speed            210  | 200 120 210 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       36   | 3   73  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          118  | .   16  102 
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      117  | .   16  101 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1102 | 48  653 401 
  Wait                     35   | .   23  12  
  Move                     873  | 40  546 287 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 2   5   5   
  Fast Attach              20   | 6   4   10  
  Attach                   10   | .   2   8   
  Detach                   4    | .   2   2   
  Swap                     20   | .   10  10  
  Drop                     11   | .   9   2   
  Fire                     106  | .   52  54  
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 10)
  326 | -10/Materials | Build established: Mutant
  580 | -10/Materials | Repaired Grenade Launcher
  640 | -10/Materials | Discovered new exit (range 11)
  747 | -10/Materials | Discovered new exit (range 8)
  911 | -10/Materials | Entered another Materials area
  911 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1054 | -9/Materials  | Destroyed 9 combat bots
 1213 | -9/Materials  | Lost 5 parts (1p3n1w)
 1311 | -9/Materials  | First assault squad dispatched
 1326 | -9/Materials  | Destroyed 7 combat bots
 1375 | -9/Materials  | Core integrity fell below 50%
 1409 | -9/Materials  | Released all parts (3)
 1411 | -9/Materials  | Core integrity fell below 20%
 1428 | -9/Materials  | Released all parts (2)
 1448 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Released Aluminum Leg.
Material Compactor disabled.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Treads.
U-05 Engineer builds a Wall.
Acquired Ion Engine.
Acquired 4 matter.
K-01 Serf collects debris.
Acquired Aluminum Leg.
System corrupted: Aluminum Leg rejected.
The unstable cave ceiling collapses.
Acquired Aluminum Leg.
K-01 Serf collects debris. <x2>
Acquired Sml. Laser.
Sml. Laser destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Released Ion Engine.
Released Aluminum Leg.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              InsulationShrapnelReplicator
  Manual?         0
Play Time         00:25:13
  Cumulative      5.8 hours
  Start           2020.07.13 @ 21:30:56
  End             2020.07.13 @ 21:54:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21e30908-0715-4123-9e0b-a25007973183