Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 03:45:23 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2168) 2168 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6973 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 850/850 Matter 291/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (9) ------ Huge Storage Unit Salvage Targeting Computer Salvage Targeting Computer Core Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Armored Huge Wheel Heavy Armor Plating EM Disruption Field Arc Projector Gatling Laser Gatling Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Heavy Missile Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer Salvage Targeting Computer Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Huge Wheel Large Storage Unit Heavy Armor Plating Arc Projector Gatling Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Heavy Missile Launcher Datajack Chainsword [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Slots Evolved 8 | . . . 2 . . . 4 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 7 | . . . 2 . . . 3 2 Weapon . | . . . . . . . . . Parts Attached 66 | 7 2 6 27 5 2 3 14 . Power 7 | 1 1 . 3 . . 1 1 . Engine 6 | 1 1 . 2 . . 1 1 . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 3 8 2 . . 6 . Treads 19 | 2 . 1 8 2 . . 6 . Leg . | . . . . . . . . . Wheel 2 | . . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 . . 10 1 1 1 6 . Device 3 | 1 . . 2 . . . . . Storage 3 | 1 . . 1 . . . 1 . Processor 3 | . . . . 1 . . 2 . Hackware 2 | . . . 2 . . . . . Protection 10 | . . . 5 . 1 1 3 . Artifact . | . . . . . . . . . Weapon 17 | 2 1 3 6 2 1 1 1 . Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 16 | 2 1 3 5 2 1 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 21 | . . . 7 3 1 3 7 . Power 3 | . . . 1 . . 1 1 . Propulsion 4 | . . . 1 1 . . 2 . Utility 10 | . . . 4 2 . 1 3 . Weapon 4 | . . . 1 . 1 1 1 . Highest Loss Streak 4 | . . . 2 1 1 2 4 . To Critical Strikes . | . . . . . . . . . Average Backups 10 | 4 5 8 11 14 13 12 13 . Power . | . 1 . . . . . . . Propulsion 3 | 1 2 2 3 3 3 4 2 . Utility 2 | . 1 3 2 2 2 2 1 . Weapon 4 | . 1 2 4 6 6 5 7 . Tool/Special . | . . . . . . . . . Unused Backups 18 | . . . 4 2 . . . 12 Power 3 | . . . 2 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . 1 . . . . 2 Weapon 10 | . . . 1 1 . . . 8 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 100 89 96 96 99 92 . Engine 9 | . 14 14 7 11 11 10 6 . Core 1 | . . . 3 . . . . . Treads 22 | . 27 25 21 21 22 22 21 . Device 5 | . 14 14 5 . . . . . Storage 12 | . 14 14 13 11 11 11 7 . Processor 4 | . . . . 2 11 11 14 . Hackware 6 | . . . 4 21 11 11 5 . Protection 9 | . . . 11 7 7 10 19 . Ballistic Gun 22 | . 26 28 21 22 22 22 15 . Peak Build Rating 36 | 7 7 8 19 22 19 19 36 . Average Rating 16 | 5 6 7 14 21 18 18 31 . On Entrance 14 | . 7 7 8 19 18 19 19 30 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 104 | 12 14 14 46 39 39 36 104 . Greatest Support 60 | 40 40 40 43 43 40 40 60 . Greatest Overweight (x) 2 | . . . 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 25 . Average Capacity 12 | 7 8 8 12 15 15 15 18 . Most Carried 17 | 6 8 8 15 15 14 14 17 . Average Carried 10 | 4 5 7 11 14 13 12 14 . Final Capacity 25 | 8 8 8 15 15 15 15 25 25 Final Carried 15 | 5 8 8 15 13 13 12 15 15 Class Distribution -------------------- 62% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Matter Collected 2119 | 306 118 109 853 221 59 135 318 . Remotely 66 | . . . 66 . . . . . Salvage Created 3298 | 155 200 128 1359 507 95 347 507 . Parts 202 | 12 11 15 86 21 10 16 31 . Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 5 | . 1 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 63 | . 2 7 26 14 4 3 7 . Guns 63 | . 2 7 26 14 4 3 7 . Classes Destroyed 13 | 2 2 3 5 . . . 1 . Worker 5 | . . 1 4 . . . . . Tunneler 4 | 4 . . . . . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 6 | 1 1 . 1 . . 2 1 . Operator 3 | . . . 3 . . . . . Watcher 3 | . . . 3 . . . . . Swarmer 20 | . . 6 5 6 3 . . . Grunt 19 | . 2 . 10 4 . . 3 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 20 | . . . 9 4 1 3 3 . Hunter 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 14 | 2 2 4 6 14 3 2 2 . Combat Bots Only 13 | . 2 3 6 13 3 1 2 . Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 1 . Gunslinging 1 | . . . 1 1 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Hostile Shots Fired 598 | . 11 62 148 81 31 14 251 . Missed 168 | . 1 11 32 25 8 4 87 . Hits 430 | . 10 51 116 56 23 10 164 . Projectile 430 | . 10 51 116 56 23 10 164 . AOE 1 | . . . . . . . 1 . Critical Strikes 12 | . . 1 5 4 1 . 1 . Damage Taken 4847 | . 128 411 1421 719 256 144 1768 . Core 607 | . 33 84 177 145 49 14 105 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . 53 . . . 3 85 . Volleys Fired 260 | 9 22 18 116 31 15 12 37 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 46 | 40 40 40 46 46 46 46 46 . Shots Fired 518 | 18 44 36 231 62 29 24 74 . Gun 518 | 18 44 36 231 62 29 24 74 . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 518 | 18 44 36 231 62 29 24 74 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 4 17 5 20 12 18 12 14 . Robot Miss Streak 7 | 3 3 7 4 3 5 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 1 2 5 1 . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . Shots Hit Robots 357 | 9 31 18 149 50 20 21 59 . Core Hits 152 | 6 12 12 65 20 5 8 24 . Critical Kills 2 | . . . . 1 . 1 . . Critical Parts Destroyed 2 | 1 1 . . . . . . . Critical Strikes 5 | 1 1 . 1 1 . 1 . . Destroy 5 | 1 1 . 1 1 . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4762 | 106 358 190 1898 738 309 303 860 . Guns 4762 | 106 358 190 1898 738 309 303 860 . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4762 | 106 358 190 1898 738 309 303 860 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Message Errors 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 186 | . 18 . 47 58 23 5 186 . Average Temperature 34 | . 8 . 12 15 7 2 68 . Received Heat Transfer 1644 | . 72 24 555 282 63 45 603 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Maximum Alert Level 1 | . . . 1 1 1 . 1 . Low Security (%) 81 | 100 100 100 81 71 23 100 45 . Level 1 18 | . . . 18 28 76 . 54 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 311 | 10 50 85 311 303 272 167 300 . Initial 300 | . . . 11 126 192 122 300 67 Average 104 | . 5 18 134 141 233 65 205 . Influence Increases 2272 | 25 62 175 829 360 90 236 495 . Destroy 0b10 Robot/C 1240 | . 40 120 520 280 80 60 140 . Destroy 0b10 Robot/NC 115 | 25 10 5 55 5 . 10 5 . Destroy Leader 310 | . 12 20 146 72 10 . 50 . Successful Hack 49 | . . . 30 3 . 16 . . Select Force Hacks 150 | . . . . . . 150 . . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 3 | . . . 3 . . . . . Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 90 | . . 30 60 . . . . . Influence Decreases 2205 | 25 62 145 560 363 114 508 356 72 Entered New Map 518 | . . . 19 173 104 150 . 72 Time Decay 1502 | 25 62 145 496 160 . 328 286 . Lost Part 185 | . . . 45 30 10 30 70 . Squads Dispatched 9 | . 2 . 1 2 . . 4 . Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 2 . 1 . . . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Distress Signals 7 | . 1 . 6 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 8 11 43 14 4 3 10 . Peak Tracking Total 7 | . 3 5 4 7 3 1 4 . Tactical Retreats 3 | . . 1 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Traps Triggered 5 | . 2 . 1 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Machines Accessed 31 | . 1 . 12 4 2 11 1 . Terminals 23 | . 1 . 10 3 2 6 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 86 | . 3 . 37 10 2 32 2 . Successful 45 | . 2 . 19 4 2 18 . . Failed 40 | . 1 . 17 6 . 14 2 . Catastrophic 3 | . . . 2 . . 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 45 | . 3 . 17 4 . 19 2 . Terminals 61 | . 3 . 30 7 2 17 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 15 | . . . . . . 15 . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 17 | . 1 . 7 3 2 4 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . . . . 1 . . Zone Layout 7 | . 1 . 3 1 . 2 . . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . Retrieve Components 4 | . . . . . . 4 . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . . 4 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 17 | . 1 . 6 . . 10 . . Terminals 12 | . 1 . 6 . . 5 . . Skim 12 | . 1 . 6 . . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . Tunnel 5 | . . . . . . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 . 9 2 . 8 1 . Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Active Infowar (turns) 1312 | 34 511 651 116 . . . . . Seismic 1312 | 34 511 651 116 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Turns Passed 5464 | 195 511 651 1967 326 231 944 639 . Spaces Moved 2621 | 103 261 402 926 130 115 409 275 . Core 11 | 11 . . . . . . . . Treads 2536 | 92 261 328 926 130 115 409 275 . Legs . | . . . . . . . . . Wheels 74 | . . 74 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 80 160 160 160 160 160 . Average Speed 159 | 148 160 145 161 160 160 160 177 . Slowest Speed 240 | 160 160 160 200 160 160 160 240 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 43 76 87 19 25 75 13 . Regions Visited 8 Branch Regions 3 Pre-discovered Areas 10 | . . 1 4 . . 5 . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Fac Total 3428 | 129 314 441 1191 191 133 675 354 . Wait 352 | . 20 2 57 13 . 250 10 . Move 2614 | 102 260 401 925 130 114 408 274 . Hop . | . . . . . . . . . Pick Up 76 | 11 7 5 31 5 2 2 13 . Fast Attach 4 | 1 . . 2 . . . 1 . Attach 40 | 6 4 1 14 2 2 3 8 . Detach 2 | . . . 2 . . . . . Swap 33 | . 1 6 18 3 . . 5 . Drop 47 | . . 8 26 7 . . 6 . Fire 260 | 9 22 18 116 31 15 12 37 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 196 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Entered Mines 743 | -10/Mines | Discovered new exit (range 14) 747 | -10/Mines | Learned location of Storage (-9) 1077 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1136 | -10/Mines | Discovered new exit (range 5) 1289 | -10/Mines | Assembled infested the area 1294 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1358 | -10/Mines | Entered Materials 1358 | -9/Materials | Evolved 2 slots: Utility x2 1517 | -9/Materials | Discovered new exit (range 7) 1733 | -9/Materials | Central database locked down 1743 | -9/Materials | Discovered new exit (range 10) 2162 | -9/Materials | Build established: Scavenger-Mutant 2374 | -9/Materials | Discovered new exit (range 3) 2542 | -9/Materials | Discovered new exit (range 5) 2786 | -9/Materials | Discovered new exit (range 3) 2904 | -9/Materials | Learned location of Zion (-7) 2949 | -9/Materials | Identified exit to Mines 2949 | -9/Materials | Identified exit to Storage 3027 | -9/Materials | Identified exit to Materials 3073 | -9/Materials | Learned Storage stockpile data 3325 | -9/Materials | Entered Storage 3512 | -9/Storage | Garrison activated, responded to threat 3516 | -9/Storage | Core integrity fell below 50% 3607 | -9/Storage | Destroyed 13 combat bots 3630 | -9/Storage | Core integrity fell below 20% 3651 | -9/Storage | Identified exit to Garrison 3651 | -9/Storage | Entered Garrison 3663 | -9/Garrison | Installed Relay Interface Framework 3803 | -9/Garrison | Triggered checkpoint 3839 | -9/Garrison | Discovered new exit (range 55) 3839 | -9/Garrison | Discovered new exit (range 20) 3839 | -9/Garrison | Discovered new exit (range 48) 3882 | -9/Garrison | Entered Recycling 4335 | -9/Recycling | Discovered new exit (range 8) 4542 | -9/Recycling | Learned 4 Recycling zone layouts 4599 | -9/Recycling | Identified exit to Scraptown 4648 | -9/Recycling | Learned Materials trap positions 4685 | -9/Recycling | Learned location of 1 exit from Storage 4713 | -9/Recycling | Learned location of 2 exits from Materials 4752 | -9/Recycling | Learned 4 Recycling zone layouts 4826 | -9/Recycling | Entered Factory 4826 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5290 | -7/Factory | Discovered new exit (range 13) 5329 | -7/Factory | Lost 4 parts (1p1n1u1w) 5465 | -7/Factory | Entered another Factory area 5465 | -6/Factory | Evolved 2 slots: Utility x2 5465 | -6/Factory | Self-destructed Last Messages --------------- 05400_ U-05 Engineer lays Concrete. 05401_ U-05 Engineer builds a Wall. 05401_ U-05 Engineer lays Concrete. 05401_ K-01 Serf collects debris. 05402_ U-05 Engineer lays Concrete. 05404_ K-01 Serf collects debris. 05404_ U-05 Engineer lays Concrete. 05408_ K-01 Serf collects debris. 05408_ U-05 Engineer lays Concrete. 05416_ R-06 Scavenger inserts Gatling Laser into recycling unit. 05419_ Acquired 60 matter. 05422_ K-01 Serf collects debris. 05424_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4X. 05425_ K-01 Serf collects debris. 05437_ K-01 Serf cleans the Terminal. 05442_ K-01 Serf collects debris. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????????????######? ?? #??????????????????? | | ?????????????? #??????????????????? | | ?????????????? #??????????????????? | | ?????????????? " #??????????????????? | | ??????????????? "G" #??????????????????? | | ???????????????"" " " #??????????????????? | | ???????????????"" #??????????????????? | | ???????????????"" #??????????????????? | | ???????????"""""" #??????????????????? | | ??????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? +??????????????????? | | ?????????? @ #??????????????????? | | ?????????????????##+### #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????#######??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetSensorBank Manual? 0 Play Time 00:24:53 Cumulative 487.7 hours Start 2025.11.11 @ 03:18:47 End 2025.11.11 @ 03:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 643 Rogue 643 Adventurer 0 Explorer 0 Win Type - Total 15 Types 7/0/2/2/1/0/2/1/0/0 Lore% 90 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5593e949-51ab-442e-88f5-d158ce58afeb