Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 08:46:49 Player: Rainynight Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (468) 468 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1113 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Hammer Hammer > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Large Storage Unit Makeshift Shrapnel Gun Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Compact Wheel Small Storage Unit High-capacity Matter Pod Tractor Beam Light Assault Rifle Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Storage Medium Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Hammer Ballistic Gun Light Assault Rifle Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 7 19 . Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 10 | 3 7 . Treads 2 | 1 1 . Leg 5 | . 5 . Wheel 3 | 2 1 . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware 1 | . 1 . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | 2 5 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 3 | . 3 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 6 | . 4 2 Power 1 | . 1 . Propulsion 4 | . 3 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 3 | . 3 2 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 100 Engine 14 | . 14 14 Treads 4 | . 5 . Leg 19 | . 17 28 Wheel 4 | . 4 . Storage 14 | . 14 14 Hackware 7 | . 9 . Protection 5 | . 3 14 Ballistic Gun 7 | . 9 . Impact Weapon 19 | . 17 28 Naked Turns . | . . . Heaviest Build 89 | 11 89 18 Greatest Support 32 | 32 20 20 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 10 Average Capacity 10 | 6 11 10 Most Carried 16 | 6 16 10 Average Carried 9 | 3 9 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 531 | 221 300 10 Remotely . | . . . Salvage Created 822 | . 692 130 Parts 35 | . 31 4 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 15 | . 14 1 Melee 8 | . 7 1 Guns 3 | . 3 . Classes Destroyed 8 | . 8 . Worker 2 | . 2 . Hauler 2 | . 2 . Recycler 2 | . 1 1 Mechanic 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 9 | . 8 1 Best Kill Streak 5 | . 5 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 1259 | . 790 469 Core 302 | . 170 132 Absorbed by Shields . | . . . Redirected to Shielding 22 | . . 22 Regen/Repaired (Parts) 12 | . 12 . Core Remaining (%) 100 | 100 . . Volleys Fired 19 | . 19 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 38 | . 38 . Gun 38 | . 38 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 38 | . 38 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 61 | . 52 9 Core Hits 18 | . 17 1 Critical Kills 1 | . 1 . Critical Parts Destroyed 9 | . 8 1 Critical Strikes 10 | . 9 1 Destroy 1 | . 1 . Smash 9 | . 8 1 Melee Attacks 69 | . 48 21 Impact 69 | . 48 21 Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . 5 1 Combat Hostiles . | . . . Follow-up Attacks 7 | . 7 . Damage Inflicted 1509 | . 1217 292 Guns 190 | . 190 . Cannons . | . . . Explosions . | . . . Melee 1319 | . 1027 292 Ramming . | . . . Kinetic 190 | . 190 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 1319 | . 1027 292 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 377 | . 335 42 Projectiles . | . . . Explosions . | . . . Melee 377 | . 335 42 Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 348 | . 270 78 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 9 | . 9 . Impact Corruptions 21 | . 19 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 261 | . 261 38 Initial 12 | . . 12 Average 56 | . 68 16 Maximum Alert Level 1 | . 1 . Low Security (%) 95 | 100 94 100 Level 1 4 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 25 4 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts 8 | . 8 . Triggered . | . . . Disarmed . | . . . Reprogrammed 2 | . 2 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 23 . Successful 12 | . 12 . Failed 10 | . 10 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 13 | . 13 . Terminals 18 | . 18 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 1 | . 1 . Prototype ID Bank 4 | . 4 . Unreport Threat 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 8 | . 8 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1336 | 54 1036 246 Spaces Moved 827 | 42 672 113 Core 7 | 7 . . Treads 4 | 1 3 . Legs 529 | . 416 113 Wheels 287 | 34 253 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 117 | 93 118 120 Slowest Speed 175 | 160 175 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 40 | 3 90 29 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . . 1 Terrain Destroyed 1 | . . 1 Melee 1 | . . 1 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 1065 | 54 818 193 Wait 65 | . 7 58 Move 825 | 41 671 113 Hop . | . . . Pick Up 35 | 6 27 2 Fast Attach 12 | 6 6 . Attach 6 | . 6 . Detach 5 | . 5 . Swap 8 | 1 7 . Drop 24 | . 22 2 Fire 19 | . 19 . Melee 58 | . 40 18 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 8 | . 8 . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 55 | -11/Junkyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 11) 331 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 12) 579 | -10/Materials | Repaired Hammer? 620 | -10/Materials | Discovered new exit (range 3) 754 | -10/Materials | Core integrity fell below 50% 777 | -10/Materials | Lost 3 parts (1p2n) 785 | -10/Materials | Discovered new exit (range 10) 920 | -10/Materials | Discovered new exit (range 5) 1073 | -10/Materials | Central database locked down 1091 | -10/Materials | Entered Mines 1103 | -10/Mines | Learned location of 1 exit from Materials 1114 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1222 | -10/Mines | Excavation squad dispatched 1222 | -10/Mines | A large section of the Mines collapsed 1314 | -10/Mines | Core integrity fell below 20% 1338 | -10/Mines | Crushed by falling debris 1338 | -10/Mines | Smashed by cave-in Last Messages --------------- 01320_ K-01 Serf collects debris. 01321_ T-07 Excavator is excavating. 01323_ U-05 Engineer lays Concrete. 01325_ T-07 Excavator is excavating. 01325_ U-05 Engineer lays Concrete. 01326_ T-07 Excavator is excavating. 01327_ as-11690 sneak attacks. 01327_ T-07 Excavator destroyed. 01330_ T-07 Excavator is excavating. 01330_ as-11690 sneak attacks. 01330_ T-07 Excavator destroyed. 01333_ as-11690 sneak attacks. 01333_ U-05 Engineer destroyed. 01337_ as-11690 destroyed. 01338_ The unstable cave ceiling collapses. 01338_ Crushed by falling debris. 01338_ Aluminum Leg destroyed. 01338_ System corrupted by crushing effect (+3). 01338_ Weapon Shielding destroyed. 01338_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ???????????????????????????????## #??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ##????????????? | | ????????????????????????????????# ##?????####??? | | ???????????????????????????????## ##???## #### | | ???????????????????????????????# ##??# ## | | ???????????????????????????????# #??# | | ???????????????????????????????# #### | | ????????????????????##?????????## ## | | ??????????????????## ??????????## | | ??????????????????# ???????????# | | ?????????????????## ??????????## # | | ???????????????### ??????????# ## | | ?????? ###### ??????????# ### ## | | ?????? ! #??######??#!! #### # | | ????? %%! % #??#@#######%= #?## | | ????? = %! #####g% # = ##?## | | ????? % ! % =!%# #??## | | ????????????## %!# ## #???## | | ?????????????## # ##### | # ### ##????##### | | ??????????????## # #???####; ##?####?????????## | | ???????????????## ????## ###????????????????## | | ????????????????# ?????## #?????????????????# | | ????????????????# ?????## ###???????????????# | | ????????????????# #????## ##??????????????? | | ????????????????# #???## #??????????????? | | ???????????????? #????# #??????????????? | | ???????????????? #?????# ##??????????????? | | ??????????????? #??????# ##???????????????? | | ??????????????? ???????# ##????????????????? | | ??????????????# #???????## ##?????????????????? | | ????????????????#?????????### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionScatterNeutralizer Manual? 0 Play Time 00:12:56 Cumulative 323.1 hours Start 2023.11.14 @ 08:25:54 End 2023.11.14 @ 08:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 323 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca94bedb-6c25-4d52-af01-9ac8df667262