Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 22:11:50 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (117) 585 Value Destroyed (3468) 3468 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 6387 Bonus ------- High Alert Combat Kills 554 Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 160/160 System Corruption 0% Temperature Cool (10) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Sensor Array Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Processor] Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Sensor Array Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Processor] Improved Datajack Mining Claw [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 93 | 6 13 35 39 Power 11 | 1 . 3 7 Engine 6 | 1 . 3 2 Core 5 | . . . 5 Reactor . | . . . . Propulsion 21 | 2 1 10 8 Treads 20 | 2 1 9 8 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 16 | 1 2 5 8 Device 7 | . . 2 5 Storage 3 | 1 1 . 1 Processor 6 | . 1 3 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 45 | 2 10 17 16 Energy Gun 12 | 1 5 4 2 Energy Cannon 2 | . . . 2 Ballistic Gun 15 | 1 2 7 5 Ballistic Cannon 5 | . 1 2 2 Launcher 7 | . . 3 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . 2 1 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 25 | . 1 3 21 Power 5 | . . 1 4 Propulsion 7 | . 1 . 6 Utility 7 | . . 1 6 Weapon 6 | . . 1 5 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 98 94 Engine 7 | . 14 11 1 Core 3 | . . . 6 Treads 20 | . 28 21 17 Device 12 | . . 7 20 Storage 11 | . 18 11 8 Processor 20 | . 7 24 21 Energy Gun 6 | . 12 9 2 Ballistic Gun 9 | . 2 8 11 Ballistic Cannon 4 | . 10 4 3 Naked Turns . | . . . . Heaviest Build 39 | 9 33 34 39 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 10 | . . 10 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 14 15 14 Most Carried 15 | 5 10 15 15 Average Carried 12 | 2 6 13 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 9 15 13 Class Distribution -------------------- 62% | Scavenger-Mutant 19% | Scavenger-Skirmisher 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2708 | 201 190 1091 1226 Remotely . | . . . . Salvage Created 4132 | . 364 1673 2095 Parts 257 | . 23 115 119 Haulers Intercepted 11 | . 1 6 4 Recyclers Shooed 7 | . . 5 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 79 | . 6 31 42 Guns 51 | . 4 20 27 Cannons 17 | . 2 8 7 AOE 10 | . . 3 7 Classes Destroyed 14 | . 5 5 4 Worker 3 | . . 2 1 Builder 2 | . . . 2 Tunneler 3 | . 1 1 1 Hauler 11 | . 1 6 4 Recycler 3 | . . 1 2 Operator 4 | . 1 3 . Watcher 12 | . 3 5 4 Swarmer 13 | . . 6 7 Grunt 42 | . 6 15 21 Brawler 2 | . . 1 1 Duelist 2 | . . . 2 Sentry 15 | . . 9 6 Specialist 2 | . . . 2 Hunter 3 | . . . 3 Best Kill Streak 11 | . 3 7 11 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 5036 | . 475 1353 3208 Core 965 | . 106 292 567 Absorbed by Shields 300 | . . . 300 Regen/Repaired (Parts) 390 | . . 70 320 Core Remaining (%) 61 | 100 57 27 . Volleys Fired 321 | . 38 120 163 Largest 2 | . 2 2 2 Hottest 126 | . 100 126 126 Shots Fired 624 | . 75 232 317 Gun 475 | . 52 177 246 Cannon 135 | . 23 50 62 Launcher 14 | . . 5 9 Special . | . . . . Kinetic 448 | . 25 174 249 Thermal 146 | . 34 53 59 Explosive 14 | . . 5 9 Electromagnetic 16 | . 16 . . Robot Hit Streak 22 | . 13 15 22 Robot Miss Streak 8 | . 4 3 8 Penetration Max 1 | . . . 1 Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 406 | . 45 150 211 Core Hits 189 | . 18 68 103 Critical Kills 2 | . . . 2 Critical Parts Destroyed 3 | . . 2 1 Critical Strikes 15 | . 3 4 8 Burn 8 | . 3 2 3 Meltdown 1 | . . . 1 Destroy 4 | . . 2 2 Blast 2 | . . . 2 Melee Attacks 13 | . 12 1 . Impact . | . . . . Slashing 13 | . 12 1 . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8709 | . 695 2790 5224 Guns 5261 | . 350 1859 3052 Cannons 1742 | . 238 604 900 Explosions 1525 | . . 272 1253 Melee 84 | . 84 . . Ramming 97 | . 23 55 19 Kinetic 5216 | . 254 1824 3138 Thermal 1655 | . 202 639 814 Explosive 1525 | . . 272 1253 Electromagnetic 132 | . 132 . . Impact . | . . . . Slashing 84 | . 84 . . Piercing . | . . . . Highest Corruption 4 | . 2 4 . Average Corruption 3 | . 2 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 59 | . . 59 . Message Errors 13 | . . 13 . Matter Fused 15 | . . 15 . Heat Flow Errors 4 | . . 4 . Energy Discharges 5 | . . 5 . Data Loss (minor) 10 | . . 10 . Data Loss (major) 2 | . . 2 . Misfires 1 | . . 1 . Alerts 4 | . . 4 . Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 55 | . 26 3 26 Projectiles 29 | . 5 . 24 Explosions 5 | . . 3 2 Melee 21 | . 21 . . Knockbacks 27 | . 4 9 14 Impact 1 | . 1 . . Kinetic 24 | . 3 7 14 Secondary 2 | . . 2 . Self-Inflicted Damage 82 | . . 30 52 Shots 5 | . . 1 4 Rammed 26 | . 5 13 8 Targets Rammed 27 | . 6 13 8 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 281 | . 213 281 63 Average Temperature 42 | . 58 45 16 Received Heat Transfer 1657 | . 123 432 1102 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . 1 1 3 Heat Transferred 4218 | . 814 1517 1887 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 805 | . 143 622 805 Initial 262 | . . 7 262 Average 427 | . 58 383 600 Maximum Alert Level 3 | . . 2 3 Low Security (%) 20 | 100 100 10 . Level 1 22 | . . 48 10 Level 2 41 | . . 41 56 Level 3 15 | . . . 33 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . . 3 12 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 137 | . 18 59 60 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 8 | . 2 2 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 25 | . 7 13 5 Terminals 19 | . 7 10 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 69 | . 19 35 15 Successful 27 | . 9 13 5 Failed 42 | . 10 22 10 Catastrophic 7 | . 3 1 3 Database Lockouts . | . . . . Manual 54 | . 19 28 7 Terminals 55 | . 19 29 7 Fabricators . | . . . . Repair Stations 5 | . . 2 3 Recycling Units . | . . . . Scanalyzers 7 | . . 4 3 Garrison Access 2 | . . . 2 Terminal Hacks 17 | . 7 8 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 7 | . 3 4 . Level Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Scanalyzer Index 2 | . . 1 1 Hauler Manifests 3 | . 1 1 1 Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 2 1 Insert Component 2 | . . 1 1 Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Assimilate 1 | . 1 . . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 2 . Used 2 | . . 2 . Hacking Detections 20 | . 5 11 4 Full Trace Events 9 | . 3 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 58 | . . 32 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 7341 | 97 1128 2748 3368 Spaces Moved 3140 | 61 558 1294 1227 Core 14 | 13 . 1 . Treads 3126 | 48 558 1293 1227 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 160 | 136 160 160 162 Slowest Speed 550 | 160 160 550 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 53 | 4 58 86 66 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 13 | . 6 1 6 Terrain Destroyed 110 | . 6 34 70 Melee 7 | . 6 1 . Projectile 10 | . . . 10 AOE 93 | . . 33 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 4780 | 75 687 1727 2291 Wait 1075 | . 50 216 809 Move 3137 | 60 557 1293 1227 Hop . | . . . . Pick Up 78 | 8 10 27 33 Fast Attach 5 | . . 1 4 Attach 34 | 6 4 7 17 Detach 1 | 1 . . . Swap 54 | . 9 27 18 Drop 35 | . 1 22 12 Fire 321 | . 38 120 163 Melee 13 | . 12 1 . Ram . | . . . . Kick . | . . . . Crush 27 | . 6 13 8 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 72 | -11/Junkyard | Discovered new exit (range 12) 98 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 5) 743 | -10/Materials | Discovered new exit (range 17) 878 | -10/Materials | Identified exit to Materials 1221 | -10/Materials | Crushed by falling debris 1226 | -10/Materials | Entered another Materials area 1226 | -9/Materials | Evolved 2 slots: Utility x2 1676 | -9/Materials | Build established: Scavenger-Mutant 1812 | -9/Materials | Discovered new exit (range 16) 1836 | -9/Materials | Identified exit to Materials 2273 | -9/Materials | Repaired Hvy. Assault Rifle 2480 | -9/Materials | Core integrity fell below 50% 2978 | -9/Materials | Discovered exit to Materials (range 10) 3222 | -9/Materials | Discovered new exit (range 6) 3232 | -9/Materials | Identified exit to Mines 3912 | -9/Materials | Discovered exit to Materials (range 15) 3974 | -9/Materials | Entered another Materials area 3974 | -8/Materials | Evolved 2 slots: Utility x2 4220 | -8/Materials | Garrison activated, responded to threat 4439 | -8/Materials | Lost 6 parts (2n1u3w) 4486 | -8/Materials | Core integrity fell below 50% 4953 | -8/Materials | Repaired Lrg. Storage Unit 5174 | -8/Materials | First assault squad dispatched 6076 | -8/Materials | Core integrity fell below 20% 6581 | -8/Materials | Build established: Scavenger-Skirmisher 7342 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07280_ Slammed into I-25 Savior. 07281_ Acquired 85 matter. 07281_ Lgt. Treads destroyed. 07286_ G-47 Trooper knocked back. 07288_ G-47 Trooper destroyed. 07295_ Heat Sink destroyed. 07305_ Matter Filter disabled. 07307_ G-50 Soldier knocked back. 07308_ Lgt. Nuclear Core destroyed. 07310_ G-47 Trooper Aluminum Leg blasted off. 07310_ G-47 Trooper destroyed. 07311_ Acquired 52 matter. 07313_ G-50 Soldier destroyed. 07322_ Acquired 5 matter. 07328_ Adv. Treads destroyed. 07330_ Imp. Sensor Array destroyed. 07332_ G-47 Trooper knocked back. 07335_ G-47 Trooper destroyed. 07340_ G-50 Soldier knocked back. 07340_ Minigun destroyed. 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